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Platforming Pocket Pal
- 215 statements
- 41 feature instances
- 16 referencing feature instances
Platforming Pocket Pal | type |
FeatureClass | |
Platforming Pocket Pal | label |
Platforming Pocket Pal | |
Platforming Pocket Pal | page |
PlatformingPocketPal | |
Platforming Pocket Pal | comment |
Friends are nice to have, but for a Platform Game hero, they can be hard to keep. With all the difficult running, jumping, and sliding you have to do, what if your sidekick can't keep up? They could fall down a pit, get stuck behind a door, be left behind by a moving platform, or dozens of other inconveniences that get in the way of keeping an adventuring party together. But there's a solution to those problems. A Platforming Pocket Pal is an adventuring companion in an action game who, for whatever reason, is not hindered by the action segments. It could be a small flying or shoulder-mounted creature, or an Attack Animal that easily follows you wherever you run and jump to. It could be a sentient magic item that the hero carries around, or a high-tech device with artificial intelligence worn as an accessory. It could even be a ghost or spirit of some sort. Regardless of the reason, the benefit of the Platforming Pocket Pal is that the game makers can add another character and more complexity to the plot without having to worry about them getting left behind or being limited in how they design levels. They may or may not have direct impact on gameplay, but it doesn't matter. Subtrope of Non-Player Companion. This trope is distinct from but may overlap with Exposition Fairy, Fairy Companion, Spirit Advisor, and Mission Control. Not to be confused with Party in My Pocket or Took a Shortcut. Compare Gameplay Ally Immortality, where the companion NPCs cannot be killed by the same things that kill the player characters. |
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Platforming Pocket Pal | fetched |
2024-04-27T18:32:58Z | |
Platforming Pocket Pal | parsed |
2024-04-27T18:32:58Z | |
Platforming Pocket Pal | processingComment |
Dropped link to EnergyBeings: Not an Item - FEATURE | |
Platforming Pocket Pal | processingComment |
Dropped link to ExactlyWhatItSaysOnTheTin: Not an Item - FEATURE | |
Platforming Pocket Pal | processingComment |
Dropped link to MonsterAllies: Not an Item - FEATURE | |
Platforming Pocket Pal | isPartOf |
DBTropes | |
Platforming Pocket Pal / int_10ddd3d5 | type |
Platforming Pocket Pal | |
Platforming Pocket Pal / int_10ddd3d5 | comment |
The Legend of Zelda: Twilight Princess introduces Midna, an impish shadow creature who hides in Link's shadow while he's in human form, and rides on his back in wolf form. | |
Platforming Pocket Pal / int_10ddd3d5 | featureApplicability |
1.0 | |
Platforming Pocket Pal / int_10ddd3d5 | featureConfidence |
1.0 | |
The Legend of Zelda: Twilight Princess (Video Game) | hasFeature |
Platforming Pocket Pal / int_10ddd3d5 | |
Platforming Pocket Pal / int_1852cbb9 | type |
Platforming Pocket Pal | |
Platforming Pocket Pal / int_1852cbb9 | comment |
Starbound has S.A.I.L., your AI companion who constantly speaks to you from your ship through some unseen non-inventory device. (Esther and the other residents of the Ark sometimes hijack the comm too.) Additionally, people following you (crew members, mercs, escortees, pets) can teleport to your location if you get too far away or if they can't reach you through regular pathfinding. | |
Platforming Pocket Pal / int_1852cbb9 | featureApplicability |
1.0 | |
Platforming Pocket Pal / int_1852cbb9 | featureConfidence |
1.0 | |
Starbound (Video Game) | hasFeature |
Platforming Pocket Pal / int_1852cbb9 | |
Platforming Pocket Pal / int_1a76a111 | type |
Platforming Pocket Pal | |
Platforming Pocket Pal / int_1a76a111 | comment |
Crash Bandicoot has Aku Aku, a mask companion that grants Crash extra hit points, and invincibility when three are collected. He's capable of flight, so he can easily keep up with Crash. | |
Platforming Pocket Pal / int_1a76a111 | featureApplicability |
1.0 | |
Platforming Pocket Pal / int_1a76a111 | featureConfidence |
1.0 | |
Crash Bandicoot (Video Game) | hasFeature |
Platforming Pocket Pal / int_1a76a111 | |
Platforming Pocket Pal / int_23b65ea6 | type |
Platforming Pocket Pal | |
Platforming Pocket Pal / int_23b65ea6 | comment |
Jehuty from Zone of the Enders comes equipped with a built-in artificial intelligence, named ADA. | |
Platforming Pocket Pal / int_23b65ea6 | featureApplicability |
1.0 | |
Platforming Pocket Pal / int_23b65ea6 | featureConfidence |
1.0 | |
Zone of the Enders (Video Game) | hasFeature |
Platforming Pocket Pal / int_23b65ea6 | |
Platforming Pocket Pal / int_2fc7f6b9 | type |
Platforming Pocket Pal | |
Platforming Pocket Pal / int_2fc7f6b9 | comment |
Zigzagged in Donkey Kong Country Returns and Donkey Kong Country: Tropical Freeze. In normal gameplay, Diddy, Dixie, and Cranky spend their time mounted on Donkey Kong's back, aiding him with their extra abilities (a jetpack to hover, a Double Jump ponytail twirl, and a cane pogo jump) while DK handles the actual platforming. However, they're perfectly capable of dismounting DK in multiplayer, at which point they're as vulnerable to the platforming as DK is, depending on the skill of the second player. | |
Platforming Pocket Pal / int_2fc7f6b9 | featureApplicability |
1.0 | |
Platforming Pocket Pal / int_2fc7f6b9 | featureConfidence |
1.0 | |
Donkey Kong Country Returns (Video Game) | hasFeature |
Platforming Pocket Pal / int_2fc7f6b9 | |
Platforming Pocket Pal / int_455ede40 | type |
Platforming Pocket Pal | |
Platforming Pocket Pal / int_455ede40 | comment |
The Pixls in Super Paper Mario. They float, so there's little problem with platforming. | |
Platforming Pocket Pal / int_455ede40 | featureApplicability |
1.0 | |
Platforming Pocket Pal / int_455ede40 | featureConfidence |
1.0 | |
Super Paper Mario (Video Game) | hasFeature |
Platforming Pocket Pal / int_455ede40 | |
Platforming Pocket Pal / int_5bfa9c98 | type |
Platforming Pocket Pal | |
Platforming Pocket Pal / int_5bfa9c98 | comment |
The Tenno in Warframe can go out on their missions with sentinels, tiny drones that provide support while dutifully flying over the Tenno's shoulder, effortlessly keeping up the pace with their incredible acrobatics. Alternatively, the Tenno can use kubrows or kavats, who can't keep up the pace like sentinels can, but have other advantages like being able to be resurrected infinitely. | |
Platforming Pocket Pal / int_5bfa9c98 | featureApplicability |
1.0 | |
Platforming Pocket Pal / int_5bfa9c98 | featureConfidence |
1.0 | |
Warframe (Video Game) | hasFeature |
Platforming Pocket Pal / int_5bfa9c98 | |
Platforming Pocket Pal / int_5e3832b5 | type |
Platforming Pocket Pal | |
Platforming Pocket Pal / int_5e3832b5 | comment |
Cave Story has sections where you work with Curly; she moves, fires, and takes damage same as you do, but she can't be killed. At least, not while still fighting with you. In the Brutal Bonus Level, however, she is strapped to your character's back. | |
Platforming Pocket Pal / int_5e3832b5 | featureApplicability |
1.0 | |
Platforming Pocket Pal / int_5e3832b5 | featureConfidence |
1.0 | |
Cave Story (Video Game) | hasFeature |
Platforming Pocket Pal / int_5e3832b5 | |
Platforming Pocket Pal / int_631805af | type |
Platforming Pocket Pal | |
Platforming Pocket Pal / int_631805af | comment |
Metal Gear Solid 4: Guns of the Patriots has Metal Gear Mk. II and Mk. III, tiny robots who turn invisible while following Snake around. | |
Platforming Pocket Pal / int_631805af | featureApplicability |
1.0 | |
Platforming Pocket Pal / int_631805af | featureConfidence |
1.0 | |
Metal Gear Solid 4: Guns of the Patriots (Video Game) | hasFeature |
Platforming Pocket Pal / int_631805af | |
Platforming Pocket Pal / int_63ac9abf | type |
Platforming Pocket Pal | |
Platforming Pocket Pal / int_63ac9abf | comment |
Tails from Sonic the Hedgehog 2 is capable of flying with his tails when he falls too far behind. This doesn't explain why he can escape being crushed and doesn't take damage, though. | |
Platforming Pocket Pal / int_63ac9abf | featureApplicability |
1.0 | |
Platforming Pocket Pal / int_63ac9abf | featureConfidence |
1.0 | |
Sonic the Hedgehog 2 (Video Game) | hasFeature |
Platforming Pocket Pal / int_63ac9abf | |
Platforming Pocket Pal / int_74f7210c | type |
Platforming Pocket Pal | |
Platforming Pocket Pal / int_74f7210c | comment |
The more recent games in The Legend of Zelda have given Link a wide variety of pocket pals. The tradition started with The Legend of Zelda: Ocarina of Time, which gave Link the Fairy Companion Navi to give him advice. The Legend of Zelda: Majora's Mask gave him a similar companion, the fairy Tatl. The Legend of Zelda: The Minish Cap partners Link up with Ezlo the talking hat. The Legend of Zelda: Twilight Princess introduces Midna, an impish shadow creature who hides in Link's shadow while he's in human form, and rides on his back in wolf form. The Legend of Zelda: Phantom Hourglass had Suspiciously Similar Substitute to Navi, Ciel. The Legend of Zelda: Spirit Tracks has Princess Zelda, as a incorporeal spirit. The Legend of Zelda: Skyward Sword had the spirit of the Master Sword; Fi. |
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Platforming Pocket Pal / int_74f7210c | featureApplicability |
1.0 | |
Platforming Pocket Pal / int_74f7210c | featureConfidence |
1.0 | |
The Legend of Zelda (Franchise) | hasFeature |
Platforming Pocket Pal / int_74f7210c | |
Platforming Pocket Pal / int_7579423f | type |
Platforming Pocket Pal | |
Platforming Pocket Pal / int_7579423f | comment |
Kazooie from Banjo-Kazooie, who rides around in Banjo's backpack. She is capable of handling things on her own, as shown in Banjo-Tooie, but she prefers to stick around her friend and assist him with her superior mobility most of the time. | |
Platforming Pocket Pal / int_7579423f | featureApplicability |
1.0 | |
Platforming Pocket Pal / int_7579423f | featureConfidence |
1.0 | |
Banjo-Kazooie (Video Game) | hasFeature |
Platforming Pocket Pal / int_7579423f | |
Platforming Pocket Pal / int_7681848b | type |
Platforming Pocket Pal | |
Platforming Pocket Pal / int_7681848b | comment |
In Ratchet & Clank: Rift Apart, Clank takes this role for Rivet in the first half of the game, and Ratchet eventually finds Kit, who fills the role for him. The rough half-time point is when Ratchet and Rivet finally meet, and swap buddies, with Clank returning to Ratchet, and Kit joining Rivet. | |
Platforming Pocket Pal / int_7681848b | featureApplicability |
1.0 | |
Platforming Pocket Pal / int_7681848b | featureConfidence |
1.0 | |
Ratchet & Clank: Rift Apart (Video Game) | hasFeature |
Platforming Pocket Pal / int_7681848b | |
Platforming Pocket Pal / int_7a4fcde | type |
Platforming Pocket Pal | |
Platforming Pocket Pal / int_7a4fcde | comment |
Lolo from Klonoa 2: Lunatea's Veil. Despite being human(ish), she also has the ability to enter Klonoa's ring during gameplay segments. | |
Platforming Pocket Pal / int_7a4fcde | featureApplicability |
1.0 | |
Platforming Pocket Pal / int_7a4fcde | featureConfidence |
1.0 | |
Klonoa 2: Lunatea's Veil (Video Game) | hasFeature |
Platforming Pocket Pal / int_7a4fcde | |
Platforming Pocket Pal / int_8258e260 | type |
Platforming Pocket Pal | |
Platforming Pocket Pal / int_8258e260 | comment |
RPGs in the Super Mario Bros. series, specifically the Mario & Luigi and Paper Mario series each have their own forms. The Mario & Luigi series, starting with Partners in Time, gives you a sentient suitcase named Stuffwell that carries your inventory and rarely interacts with the player to give them hints. He's replaced from Bowser's Inside Story onward with the much more active Star Sprite, Starlow. The first two Paper Mario games give you your Party Members, with one out at all times and all of whom have special overworld abilities such as providing detailed information, carrying Mario over gaps, or altering the environment to remove obstacles. As mentioned in the Platformer Folder, Super Paper Mario gives you the Pixls to replicate this functionality; and after returning to an overhauled RPG system, some previous Party Member functions are stripped down and condensed into Kersti in Sticker Star, Huey in Color Splash, and Olivia in Origami King. |
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Platforming Pocket Pal / int_8258e260 | featureApplicability |
1.0 | |
Platforming Pocket Pal / int_8258e260 | featureConfidence |
1.0 | |
Super Mario Bros. (Franchise) | hasFeature |
Platforming Pocket Pal / int_8258e260 | |
Platforming Pocket Pal / int_8c87469c | type |
Platforming Pocket Pal | |
Platforming Pocket Pal / int_8c87469c | comment |
The Legend of Zelda: Skyward Sword had the spirit of the Master Sword; Fi. | |
Platforming Pocket Pal / int_8c87469c | featureApplicability |
1.0 | |
Platforming Pocket Pal / int_8c87469c | featureConfidence |
1.0 | |
The Legend of Zelda: Skyward Sword (Video Game) | hasFeature |
Platforming Pocket Pal / int_8c87469c | |
Platforming Pocket Pal / int_8c9862c7 | type |
Platforming Pocket Pal | |
Platforming Pocket Pal / int_8c9862c7 | comment |
Prince of Persia (2008) has Elika, who is, rather unusually for this trope, just as human as the Prince (player character), but doesn't cause any trouble for the player during platforming section by the virtue of being a) just as good at Le Parkour and b) having a sophisticated AI that preemptively gets out of the Prince's way during complex acrobatic sequences. | |
Platforming Pocket Pal / int_8c9862c7 | featureApplicability |
1.0 | |
Platforming Pocket Pal / int_8c9862c7 | featureConfidence |
1.0 | |
Prince of Persia (2008) (Video Game) | hasFeature |
Platforming Pocket Pal / int_8c9862c7 | |
Platforming Pocket Pal / int_9330ec5d | type |
Platforming Pocket Pal | |
Platforming Pocket Pal / int_9330ec5d | comment |
Baby Mario in pretty much every Yoshi's Island game he appears. Since Yoshis are already mounts by nature, he does not hinder them at all, unless he's floating inside a bubble (which happens whenever Yoshi is hit by enemies or hazards). | |
Platforming Pocket Pal / int_9330ec5d | featureApplicability |
1.0 | |
Platforming Pocket Pal / int_9330ec5d | featureConfidence |
1.0 | |
Yoshi's Island (Video Game) | hasFeature |
Platforming Pocket Pal / int_9330ec5d | |
Platforming Pocket Pal / int_9c3ad747 | type |
Platforming Pocket Pal | |
Platforming Pocket Pal / int_9c3ad747 | comment |
The Legend of Zelda: Phantom Hourglass had Suspiciously Similar Substitute to Navi, Ciel. | |
Platforming Pocket Pal / int_9c3ad747 | featureApplicability |
1.0 | |
Platforming Pocket Pal / int_9c3ad747 | featureConfidence |
1.0 | |
The Legend of Zelda: Phantom Hourglass (Video Game) | hasFeature |
Platforming Pocket Pal / int_9c3ad747 | |
Platforming Pocket Pal / int_9ef055f4 | type |
Platforming Pocket Pal | |
Platforming Pocket Pal / int_9ef055f4 | comment |
Ratchet & Clank: Clank is a robot who can retract his arms and legs to sit on Ratchet's back. In a bit of a reversal, a number of vital items get built into him over the course of the first game (and carry on into most of the rest), so he actively helps you though the game. Levels in which he is unavailable often make you feel his absence. Then there's the Giant Clank sequences, in which the heroes do a bit of role reversal and Ratchet rides on Clank's back (which actually doesn't make much sense, as Ratchet and his little arsenal are a bit of a One-Man Army even at regular size, whereas normally Clank tends to rely on cleverness over firepower. Wouldn't it be better for Ratchet to follow on foot, or at least sit up on Clank's shoulder where he could aim some of those guns?) Played for laughs in Ratchet & Clank: All 4 One. In 1-player mode, playing as Ratchet, Captain Qwark, or Dr. Nefarious will have Clank on your back like in a normal Ratchet & Clank game (until combat or puzzles require him to get off). The exception comes if you decide to play as Clank himself; if you do, your AI partner is Qwark, who somehow folds himself into a smaller size than Clank in order to sit on his back. In Ratchet & Clank: Rift Apart, Clank takes this role for Rivet in the first half of the game, and Ratchet eventually finds Kit, who fills the role for him. The rough half-time point is when Ratchet and Rivet finally meet, and swap buddies, with Clank returning to Ratchet, and Kit joining Rivet. |
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Platforming Pocket Pal / int_9ef055f4 | featureApplicability |
1.0 | |
Platforming Pocket Pal / int_9ef055f4 | featureConfidence |
1.0 | |
Ratchet & Clank (Franchise) | hasFeature |
Platforming Pocket Pal / int_9ef055f4 | |
Platforming Pocket Pal / int_9f89a5f0 | type |
Platforming Pocket Pal | |
Platforming Pocket Pal / int_9f89a5f0 | comment |
The Pokémon Trainer always follows his mons around by teleporting to different locations. Unused animations for him imply he was intended to run around in the background to follow the action at one point in development, instead of simply teleporting. | |
Platforming Pocket Pal / int_9f89a5f0 | featureApplicability |
1.0 | |
Platforming Pocket Pal / int_9f89a5f0 | featureConfidence |
1.0 | |
Pokémon (Franchise) | hasFeature |
Platforming Pocket Pal / int_9f89a5f0 | |
Platforming Pocket Pal / int_a201a0af | type |
Platforming Pocket Pal | |
Platforming Pocket Pal / int_a201a0af | comment |
808 from Hi-Fi RUSH, while normally a robot cat, can turn into a floating sphere drone to keep up with Chai and his platforming antics. | |
Platforming Pocket Pal / int_a201a0af | featureApplicability |
1.0 | |
Platforming Pocket Pal / int_a201a0af | featureConfidence |
1.0 | |
Hi-Fi RUSH (Video Game) | hasFeature |
Platforming Pocket Pal / int_a201a0af | |
Platforming Pocket Pal / int_a5f47de3 | type |
Platforming Pocket Pal | |
Platforming Pocket Pal / int_a5f47de3 | comment |
Huepow the ring spirit from Klonoa: Door to Phantomile. He's a floating blue orb who stays in Klonoa's ring during gameplay, but comes out to talk during cutscenes. | |
Platforming Pocket Pal / int_a5f47de3 | featureApplicability |
1.0 | |
Platforming Pocket Pal / int_a5f47de3 | featureConfidence |
1.0 | |
Klonoa: Door to Phantomile (Video Game) | hasFeature |
Platforming Pocket Pal / int_a5f47de3 | |
Platforming Pocket Pal / int_a6f6433c | type |
Platforming Pocket Pal | |
Platforming Pocket Pal / int_a6f6433c | comment |
Daxter from Jak and Daxter is an "ottsel", a small animal which Jak carries around. | |
Platforming Pocket Pal / int_a6f6433c | featureApplicability |
1.0 | |
Platforming Pocket Pal / int_a6f6433c | featureConfidence |
1.0 | |
Jak and Daxter (Video Game) | hasFeature |
Platforming Pocket Pal / int_a6f6433c | |
Platforming Pocket Pal / int_ae050a9f | type |
Platforming Pocket Pal | |
Platforming Pocket Pal / int_ae050a9f | comment |
The tradition started with The Legend of Zelda: Ocarina of Time, which gave Link the Fairy Companion Navi to give him advice. | |
Platforming Pocket Pal / int_ae050a9f | featureApplicability |
1.0 | |
Platforming Pocket Pal / int_ae050a9f | featureConfidence |
1.0 | |
The Legend of Zelda: Ocarina of Time / Videogame | hasFeature |
Platforming Pocket Pal / int_ae050a9f | |
Platforming Pocket Pal / int_b87de35b | type |
Platforming Pocket Pal | |
Platforming Pocket Pal / int_b87de35b | comment |
Super Mario Sunshine has the talking, water-squirting backpack FLUDD. In addition to the nozzle and pump, FLUDD comes equipped with a belt so that he can be worn around the waist. | |
Platforming Pocket Pal / int_b87de35b | featureApplicability |
1.0 | |
Platforming Pocket Pal / int_b87de35b | featureConfidence |
1.0 | |
Super Mario Sunshine (Video Game) | hasFeature |
Platforming Pocket Pal / int_b87de35b | |
Platforming Pocket Pal / int_b9d8b8af | type |
Platforming Pocket Pal | |
Platforming Pocket Pal / int_b9d8b8af | comment |
Played for laughs in Ratchet & Clank: All 4 One. In 1-player mode, playing as Ratchet, Captain Qwark, or Dr. Nefarious will have Clank on your back like in a normal Ratchet & Clank game (until combat or puzzles require him to get off). The exception comes if you decide to play as Clank himself; if you do, your AI partner is Qwark, who somehow folds himself into a smaller size than Clank in order to sit on his back. | |
Platforming Pocket Pal / int_b9d8b8af | featureApplicability |
1.0 | |
Platforming Pocket Pal / int_b9d8b8af | featureConfidence |
1.0 | |
Ratchet & Clank: All 4 One (Video Game) | hasFeature |
Platforming Pocket Pal / int_b9d8b8af | |
Platforming Pocket Pal / int_beac6ffb | type |
Platforming Pocket Pal | |
Platforming Pocket Pal / int_beac6ffb | comment |
The Legend of Zelda: Majora's Mask gave him a similar companion, the fairy Tatl. | |
Platforming Pocket Pal / int_beac6ffb | featureApplicability |
1.0 | |
Platforming Pocket Pal / int_beac6ffb | featureConfidence |
1.0 | |
The Legend of Zelda: Majora's Mask (Video Game) | hasFeature |
Platforming Pocket Pal / int_beac6ffb | |
Platforming Pocket Pal / int_c35ec21c | type |
Platforming Pocket Pal | |
Platforming Pocket Pal / int_c35ec21c | comment |
Super Mario Odyssey has Cappy the Bonneteer, a hat ghost who merges with the shredded remains of Mario's hat to reform it. No matter the headwear, be it hat, head mirror, helmet, or goggles, Cappy will be within it, sitting atop Mario's head. He's a more helpful version than some others, as he instills Mario's reformed hat with new boomerang and trampoline powers, as well as the Capture ability. | |
Platforming Pocket Pal / int_c35ec21c | featureApplicability |
1.0 | |
Platforming Pocket Pal / int_c35ec21c | featureConfidence |
1.0 | |
Super Mario Odyssey (Video Game) | hasFeature |
Platforming Pocket Pal / int_c35ec21c | |
Platforming Pocket Pal / int_c42e88f5 | type |
Platforming Pocket Pal | |
Platforming Pocket Pal / int_c42e88f5 | comment |
The gag continues even to her appearance in Marvel vs. Capcom 3, where Issun can be seen briefly on Ammy's nose and then hides just before the battle begins. | |
Platforming Pocket Pal / int_c42e88f5 | featureApplicability |
1.0 | |
Platforming Pocket Pal / int_c42e88f5 | featureConfidence |
1.0 | |
Marvel vs. Capcom 3 (Video Game) | hasFeature |
Platforming Pocket Pal / int_c42e88f5 | |
Platforming Pocket Pal / int_c6e9c6cc | type |
Platforming Pocket Pal | |
Platforming Pocket Pal / int_c6e9c6cc | comment |
Super Mario Galaxy has a little Luma that lies under Mario's hat, which grants him a Spin Attack move. | |
Platforming Pocket Pal / int_c6e9c6cc | featureApplicability |
1.0 | |
Platforming Pocket Pal / int_c6e9c6cc | featureConfidence |
1.0 | |
Super Mario Galaxy (Video Game) | hasFeature |
Platforming Pocket Pal / int_c6e9c6cc | |
Platforming Pocket Pal / int_c834792e | type |
Platforming Pocket Pal | |
Platforming Pocket Pal / int_c834792e | comment |
Spyro the Dragon has Sparx, a dragonfly companion who gathers nearby gems and serves as a health meter, changing color as you take damage. In games where you have other playable characters, Sparx follows whoever you're playing as. | |
Platforming Pocket Pal / int_c834792e | featureApplicability |
1.0 | |
Platforming Pocket Pal / int_c834792e | featureConfidence |
1.0 | |
Spyro the Dragon (Franchise) | hasFeature |
Platforming Pocket Pal / int_c834792e | |
Platforming Pocket Pal / int_d371eaa5 | type |
Platforming Pocket Pal | |
Platforming Pocket Pal / int_d371eaa5 | comment |
Klonoa: Huepow the ring spirit from Klonoa: Door to Phantomile. He's a floating blue orb who stays in Klonoa's ring during gameplay, but comes out to talk during cutscenes. Lolo from Klonoa 2: Lunatea's Veil. Despite being human(ish), she also has the ability to enter Klonoa's ring during gameplay segments. |
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Platforming Pocket Pal / int_d371eaa5 | featureApplicability |
1.0 | |
Platforming Pocket Pal / int_d371eaa5 | featureConfidence |
1.0 | |
Klonoa (Video Game) | hasFeature |
Platforming Pocket Pal / int_d371eaa5 | |
Platforming Pocket Pal / int_d4bc11fa | type |
Platforming Pocket Pal | |
Platforming Pocket Pal / int_d4bc11fa | comment |
In Astal, Bird follows Astal around once freed, and can be commanded to perform various actions. Bird's movement is directly controlled by the second player in Co-Op Multiplayer, and even in single-player mode during a certain Boss Battle where Astal is trapped. | |
Platforming Pocket Pal / int_d4bc11fa | featureApplicability |
1.0 | |
Platforming Pocket Pal / int_d4bc11fa | featureConfidence |
1.0 | |
Astal (Video Game) | hasFeature |
Platforming Pocket Pal / int_d4bc11fa | |
Platforming Pocket Pal / int_d57d722e | type |
Platforming Pocket Pal | |
Platforming Pocket Pal / int_d57d722e | comment |
Ōkami gives Amaterasu the help of Issun, a wandering artist who is very tiny and hides in Ammy's fur. There are also several parts of the game where she has people riding on her back, including Issun himself after she gets shrunk. The gag continues even to her appearance in Marvel vs. Capcom 3, where Issun can be seen briefly on Ammy's nose and then hides just before the battle begins. |
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Platforming Pocket Pal / int_d57d722e | featureApplicability |
1.0 | |
Platforming Pocket Pal / int_d57d722e | featureConfidence |
1.0 | |
Ōkami (Video Game) | hasFeature |
Platforming Pocket Pal / int_d57d722e | |
Platforming Pocket Pal / int_da448595 | type |
Platforming Pocket Pal | |
Platforming Pocket Pal / int_da448595 | comment |
The Legend of Zelda: Spirit Tracks has Princess Zelda, as a incorporeal spirit. | |
Platforming Pocket Pal / int_da448595 | featureApplicability |
1.0 | |
Platforming Pocket Pal / int_da448595 | featureConfidence |
1.0 | |
The Legend of Zelda: Spirit Tracks (Video Game) | hasFeature |
Platforming Pocket Pal / int_da448595 | |
Platforming Pocket Pal / int_e247f391 | type |
Platforming Pocket Pal | |
Platforming Pocket Pal / int_e247f391 | comment |
The Legend of Zelda: The Minish Cap partners Link up with Ezlo the talking hat. | |
Platforming Pocket Pal / int_e247f391 | featureApplicability |
1.0 | |
Platforming Pocket Pal / int_e247f391 | featureConfidence |
1.0 | |
The Legend of Zelda: The Minish Cap (Video Game) | hasFeature |
Platforming Pocket Pal / int_e247f391 | |
Platforming Pocket Pal / int_e5da461b | type |
Platforming Pocket Pal | |
Platforming Pocket Pal / int_e5da461b | comment |
NieR may be more standard action-adventure, but there's just enough platforming to make this an issue. Luckily, one of your companions is a talking book that the main character carries on his person, and another is a mage that just levitates to wherever you are. Oh, and your land-bound companion can teleport, but that's mostly to cover poor pathfinding and an inability to climb ladders. | |
Platforming Pocket Pal / int_e5da461b | featureApplicability |
1.0 | |
Platforming Pocket Pal / int_e5da461b | featureConfidence |
1.0 | |
NieR | hasFeature |
Platforming Pocket Pal / int_e5da461b | |
Platforming Pocket Pal / int_ecdaf2bd | type |
Platforming Pocket Pal | |
Platforming Pocket Pal / int_ecdaf2bd | comment |
In Illusion of Gaia, Lilly can turn herself into a dandelion seed and fly around to get to wherever she needs to be. She hitches a ride with the protagonist while exploring Mu and later searching for Lance at the Great Wall. | |
Platforming Pocket Pal / int_ecdaf2bd | featureApplicability |
1.0 | |
Platforming Pocket Pal / int_ecdaf2bd | featureConfidence |
1.0 | |
Illusion of Gaia (Video Game) | hasFeature |
Platforming Pocket Pal / int_ecdaf2bd | |
Platforming Pocket Pal / int_eee08abe | type |
Platforming Pocket Pal | |
Platforming Pocket Pal / int_eee08abe | comment |
8 Eyes has Cutrus, the falcon who normally rests on Orin's shoulder but who can be sent out by special commands or with the Player 2 controller. Cutrus is inseparable from Orin, but likewise vulnerable. | |
Platforming Pocket Pal / int_eee08abe | featureApplicability |
1.0 | |
Platforming Pocket Pal / int_eee08abe | featureConfidence |
1.0 | |
8 Eyes (Video Game) | hasFeature |
Platforming Pocket Pal / int_eee08abe | |
Platforming Pocket Pal / int_fe85bfc8 | type |
Platforming Pocket Pal | |
Platforming Pocket Pal / int_fe85bfc8 | comment |
Super Smash Bros.: Since the series was produced by the same guy (Masahiro Sakurai) who did the Kirby games, the co-op in Brawl's Subspace Emissary mode works much the same way as Kirby Super Star, with Player 2 as your Platforming Pocket Pal. However, since the second player-controlled character can still be killed by being knocked off the screen by an enemy, and both players share the same amount of extra lives, the platforming isn't any more difficult in co-op, but the fighting itself becomes ridiculously frustrating on higher difficulties. The Pokémon Trainer always follows his mons around by teleporting to different locations. Unused animations for him imply he was intended to run around in the background to follow the action at one point in development, instead of simply teleporting. |
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Platforming Pocket Pal / int_fe85bfc8 | featureApplicability |
1.0 | |
Platforming Pocket Pal / int_fe85bfc8 | featureConfidence |
1.0 | |
Super Smash Bros. (Video Game) | hasFeature |
Platforming Pocket Pal / int_fe85bfc8 |
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