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Overhead Interaction Indicator
- 196 statements
- 37 feature instances
- 27 referencing feature instances
Overhead Interaction Indicator | type |
FeatureClass | |
Overhead Interaction Indicator | label |
Overhead Interaction Indicator | |
Overhead Interaction Indicator | page |
OverheadInteractionIndicator | |
Overhead Interaction Indicator | comment |
A frequently-occurring situation in video games is when the player(s) need to have some kind of interaction with another character, especially an NPC, whether it be a conversation, a particular action that needs to taken, etc. To signal this, an icon of some variety will appear over the character's head. This can be something as simple as an exclamation mark or question mark, or something more complex like a speech or thought bubble showing what action needs to be taken. Compare Notice This, when something in a game that the player can interact with that's not necessarily a character will have some sort of indicator like a color change, icon, or sound. Related to Alertness Blink, when someone/something has a visual and/or auditory reaction to your presence. See also Expressive Health Bar. |
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Overhead Interaction Indicator | fetched |
2024-01-21T09:30:44Z | |
Overhead Interaction Indicator | parsed |
2024-01-21T09:30:44Z | |
Overhead Interaction Indicator | processingComment |
Dropped link to AgeOfConan: Not an Item - UNKNOWN | |
Overhead Interaction Indicator | processingComment |
Dropped link to ImagineSpotting: Not an Item - FEATURE | |
Overhead Interaction Indicator | processingComment |
Dropped link to SpeechBubbles: Not an Item - FEATURE | |
Overhead Interaction Indicator | processingUnknown |
AgeOfConan | |
Overhead Interaction Indicator | isPartOf |
DBTropes | |
Overhead Interaction Indicator / int_1215a23d | type |
Overhead Interaction Indicator | |
Overhead Interaction Indicator / int_1215a23d | comment |
Genshin Impact: NPCs that give quests will have an exclamation point over their heads. | |
Overhead Interaction Indicator / int_1215a23d | featureApplicability |
1.0 | |
Overhead Interaction Indicator / int_1215a23d | featureConfidence |
1.0 | |
Genshin Impact (Video Game) | hasFeature |
Overhead Interaction Indicator / int_1215a23d | |
Overhead Interaction Indicator / int_12381dc | type |
Overhead Interaction Indicator | |
Overhead Interaction Indicator / int_12381dc | comment |
Divinity: Original Sin II: Player Characters and their companions get floating exclamation marks when they want to discuss a significant plot point that just occurred. However, other NPCs and scripted dialogue aren't similarly marked. | |
Overhead Interaction Indicator / int_12381dc | featureApplicability |
1.0 | |
Overhead Interaction Indicator / int_12381dc | featureConfidence |
1.0 | |
Divinity: Original Sin II (Video Game) | hasFeature |
Overhead Interaction Indicator / int_12381dc | |
Overhead Interaction Indicator / int_1852cbb9 | type |
Overhead Interaction Indicator | |
Overhead Interaction Indicator / int_1852cbb9 | comment |
Starbound: NPCs that give the player quests are marked with yellow exclamation marks, quest-relevant entities feature blue arrows pointing at them, and when all conditions for finishing the quest are met, a blue question mark appears above the quest-giver. | |
Overhead Interaction Indicator / int_1852cbb9 | featureApplicability |
1.0 | |
Overhead Interaction Indicator / int_1852cbb9 | featureConfidence |
1.0 | |
Starbound (Video Game) | hasFeature |
Overhead Interaction Indicator / int_1852cbb9 | |
Overhead Interaction Indicator / int_1aacbbc9 | type |
Overhead Interaction Indicator | |
Overhead Interaction Indicator / int_1aacbbc9 | comment |
Dragon Age series: NPCs with quests to give have exclamation marks, while NPCs associated with an ongoing quest have an arrow about their heads. | |
Overhead Interaction Indicator / int_1aacbbc9 | featureApplicability |
1.0 | |
Overhead Interaction Indicator / int_1aacbbc9 | featureConfidence |
1.0 | |
Dragon Age (Franchise) | hasFeature |
Overhead Interaction Indicator / int_1aacbbc9 | |
Overhead Interaction Indicator / int_223c2a48 | type |
Overhead Interaction Indicator | |
Overhead Interaction Indicator / int_223c2a48 | comment |
Breath of the Wild and Tears of the Kingdom has a white arrow that turns orange when locked on. | |
Overhead Interaction Indicator / int_223c2a48 | featureApplicability |
1.0 | |
Overhead Interaction Indicator / int_223c2a48 | featureConfidence |
1.0 | |
The Legend of Zelda: Breath of the Wild (Video Game) | hasFeature |
Overhead Interaction Indicator / int_223c2a48 | |
Overhead Interaction Indicator / int_3038d75c | type |
Overhead Interaction Indicator | |
Overhead Interaction Indicator / int_3038d75c | comment |
Diablo II: NPCs with a glowing speech bubble containing an exclamation point overhead will either give you a quest or an important piece of quest-related dialogue. This carries over into Diablo III, although it's now a glowing exclamation point. | |
Overhead Interaction Indicator / int_3038d75c | featureApplicability |
1.0 | |
Overhead Interaction Indicator / int_3038d75c | featureConfidence |
1.0 | |
Diablo II (Video Game) | hasFeature |
Overhead Interaction Indicator / int_3038d75c | |
Overhead Interaction Indicator / int_31313512 | type |
Overhead Interaction Indicator | |
Overhead Interaction Indicator / int_31313512 | comment |
ANNO: Mutationem: NPCs have a large speech bubble overhead that will either give a side-mission or engage in an optional conversation. | |
Overhead Interaction Indicator / int_31313512 | featureApplicability |
1.0 | |
Overhead Interaction Indicator / int_31313512 | featureConfidence |
1.0 | |
ANNO: Mutationem (Video Game) | hasFeature |
Overhead Interaction Indicator / int_31313512 | |
Overhead Interaction Indicator / int_331e00a | type |
Overhead Interaction Indicator | |
Overhead Interaction Indicator / int_331e00a | comment |
A green question mark means that there's a quest to turn in. Absent in Borderlands 3, where the green "Turn In!" prompt is also gone. | |
Overhead Interaction Indicator / int_331e00a | featureApplicability |
1.0 | |
Overhead Interaction Indicator / int_331e00a | featureConfidence |
1.0 | |
Borderlands 3 (Video Game) | hasFeature |
Overhead Interaction Indicator / int_331e00a | |
Overhead Interaction Indicator / int_41b0198a | type |
Overhead Interaction Indicator | |
Overhead Interaction Indicator / int_41b0198a | comment |
The Dresden Files: When Waldo Butters becomes a Knight of the Cross, his angelic guidance takes the form of quest markers over the heads of those in need. | |
Overhead Interaction Indicator / int_41b0198a | featureApplicability |
1.0 | |
Overhead Interaction Indicator / int_41b0198a | featureConfidence |
1.0 | |
The Dresden Files | hasFeature |
Overhead Interaction Indicator / int_41b0198a | |
Overhead Interaction Indicator / int_49ad83ee | type |
Overhead Interaction Indicator | |
Overhead Interaction Indicator / int_49ad83ee | comment |
In World of Warcraft, quest givers have an exclamation mark above their heads, and NPCs where you finish a current quest have a question mark. | |
Overhead Interaction Indicator / int_49ad83ee | featureApplicability |
1.0 | |
Overhead Interaction Indicator / int_49ad83ee | featureConfidence |
1.0 | |
World of Warcraft (Video Game) | hasFeature |
Overhead Interaction Indicator / int_49ad83ee | |
Overhead Interaction Indicator / int_55a08328 | type |
Overhead Interaction Indicator | |
Overhead Interaction Indicator / int_55a08328 | comment |
Märchen Forest: Mylne and the Forest Gift has a player-centric variant. When Mylene is walking around outside, if she comes across something she can interact with, an exclamation mark will appears in a speech bubble over her head. | |
Overhead Interaction Indicator / int_55a08328 | featureApplicability |
1.0 | |
Overhead Interaction Indicator / int_55a08328 | featureConfidence |
1.0 | |
Märchen Forest: Mylne and the Forest Gift (Video Game) | hasFeature |
Overhead Interaction Indicator / int_55a08328 | |
Overhead Interaction Indicator / int_5908ee91 | type |
Overhead Interaction Indicator | |
Overhead Interaction Indicator / int_5908ee91 | comment |
The Elder Scrolls V: Skyrim: NPCs associated with the active quest have an arrow above their heads. | |
Overhead Interaction Indicator / int_5908ee91 | featureApplicability |
1.0 | |
Overhead Interaction Indicator / int_5908ee91 | featureConfidence |
1.0 | |
The Elder Scrolls V: Skyrim (Video Game) | hasFeature |
Overhead Interaction Indicator / int_5908ee91 | |
Overhead Interaction Indicator / int_6d9c346e | type |
Overhead Interaction Indicator | |
Overhead Interaction Indicator / int_6d9c346e | comment |
In There Is No Game, if you try to feed the squirrel a nut without cracking it first, it will have a speech bubble with a picture of the nut being cracked. | |
Overhead Interaction Indicator / int_6d9c346e | featureApplicability |
1.0 | |
Overhead Interaction Indicator / int_6d9c346e | featureConfidence |
1.0 | |
There Is No Game (Video Game) | hasFeature |
Overhead Interaction Indicator / int_6d9c346e | |
Overhead Interaction Indicator / int_72b0df53 | type |
Overhead Interaction Indicator | |
Overhead Interaction Indicator / int_72b0df53 | comment |
Punishing: Gray Raven has a dorm system similar to Honkai Impact 3rd above. Dorm inhabitants will regularly have "dorm events", with an icon above their heads indicating whether they need to be moved to certain furniture items or petted. If a blue triangle is above their heads, they will instead converse with you, either resulting in a mood boost or a gift. | |
Overhead Interaction Indicator / int_72b0df53 | featureApplicability |
1.0 | |
Overhead Interaction Indicator / int_72b0df53 | featureConfidence |
1.0 | |
Punishing: Gray Raven (Video Game) | hasFeature |
Overhead Interaction Indicator / int_72b0df53 | |
Overhead Interaction Indicator / int_72f08b60 | type |
Overhead Interaction Indicator | |
Overhead Interaction Indicator / int_72f08b60 | comment |
Honkai Impact 3rd: Your Valkyrie that is on the homescreen will have a thought bubble floating by her head that takes three colors and does different things when tapped/clicked. If it's blue, she will say one of an assortment of canned statements with a speech bubble providing the translation. If it's a purplish tone, she will do the same, but it's to scold you for playing too long and/or tell you to shut down and get some sleep. If it's white, she will say something but instead of dialogue, an interface appears where you can see her current Affection Point level and also perform some other actions, such as swapping Valkyries or entering Portrait Mode. There's also a variant where the speech bubble is spiky and yellow with exclamation points. These give special dialogue pieces such as the Valkyries saying something about their birthdays or, in Bronya's case, asking the Captain to get her a HOMU Happy Meal. In the dorms, a Valkyrie will occasionally have a blue speech bubble appear over her head with a chair, book, a scared or sad face, and other things. These indicate actions that the player can do with her to potentially increase her happiness meter and/or receive a reward. To trigger the action, the player has to either tap or click on the Valkyrie (once or a few times depending on the indicator), or drag her to a specific part of the room like near a bookcase or onto something she can sit on. Some of the quests in the Sakura Samsara version of Open World are activated by tapping/clicking on a female villager with a yellow exclamation point over her head. In other quests in different parts of the game, the same yellow exclamation point will appear over the heads of NPCs you need to talk to. |
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Overhead Interaction Indicator / int_72f08b60 | featureApplicability |
1.0 | |
Overhead Interaction Indicator / int_72f08b60 | featureConfidence |
1.0 | |
Honkai Impact 3rd (Video Game) | hasFeature |
Overhead Interaction Indicator / int_72f08b60 | |
Overhead Interaction Indicator / int_73b74949 | type |
Overhead Interaction Indicator | |
Overhead Interaction Indicator / int_73b74949 | comment |
The Borderlands series: Since the second game, indicators have multiple colors and symbols: A yellow exclamation mark above someone or something indicates that a quest can be started by interacting with them. A green question mark means that there's a quest to turn in. Absent in Borderlands 3, where the green "Turn In!" prompt is also gone. |
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Overhead Interaction Indicator / int_73b74949 | featureApplicability |
1.0 | |
Overhead Interaction Indicator / int_73b74949 | featureConfidence |
1.0 | |
Borderlands (Video Game) | hasFeature |
Overhead Interaction Indicator / int_73b74949 | |
Overhead Interaction Indicator / int_74f7210c | type |
Overhead Interaction Indicator | |
Overhead Interaction Indicator / int_74f7210c | comment |
The Legend of Zelda: In multiple games, Link can interact with characters with a downward arrow overhead. In both Ocarina of Time and Majora's Mask, the arrow turns blue for NPCs and green for certain objects such as signs. The Wind Waker and Twilight Princess has yellowish downwards arrows. Breath of the Wild and Tears of the Kingdom has a white arrow that turns orange when locked on. |
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Overhead Interaction Indicator / int_74f7210c | featureApplicability |
1.0 | |
Overhead Interaction Indicator / int_74f7210c | featureConfidence |
1.0 | |
The Legend of Zelda (Franchise) | hasFeature |
Overhead Interaction Indicator / int_74f7210c | |
Overhead Interaction Indicator / int_8bf300f5 | type |
Overhead Interaction Indicator | |
Overhead Interaction Indicator / int_8bf300f5 | comment |
Diner Dash: Diners have a heart meter over their heads that gradually reduces the longer they have to wait to be served, making customers with reduced hearts a priority to attend to. | |
Overhead Interaction Indicator / int_8bf300f5 | featureApplicability |
1.0 | |
Overhead Interaction Indicator / int_8bf300f5 | featureConfidence |
1.0 | |
Diner Dash / Videogame | hasFeature |
Overhead Interaction Indicator / int_8bf300f5 | |
Overhead Interaction Indicator / int_8ec33a87 | type |
Overhead Interaction Indicator | |
Overhead Interaction Indicator / int_8ec33a87 | comment |
Xenoblade Chronicles 2: Characters with new sidequests for you have a question mark over their heads, while characters who you need to talk to as part of an in-progress quest have an exclamation point overhead. Random NPCs who you either haven't spoken to before or who have changed their text since you last spoke to them have a small star overhead. |
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Overhead Interaction Indicator / int_8ec33a87 | featureApplicability |
1.0 | |
Overhead Interaction Indicator / int_8ec33a87 | featureConfidence |
1.0 | |
Xenoblade Chronicles 2 (Video Game) | hasFeature |
Overhead Interaction Indicator / int_8ec33a87 | |
Overhead Interaction Indicator / int_8f36f969 | type |
Overhead Interaction Indicator | |
Overhead Interaction Indicator / int_8f36f969 | comment |
In Clean-o-Clock, which is a licensed game of The Loud House, all the kids except baby Lily occasionally get a thought bubble with a picture in it. If you click on them, and then on what they're thinking about, they will perform a particular action with the object (for instance, if you click on Lana and then a broken object, she'll fix it). | |
Overhead Interaction Indicator / int_8f36f969 | featureApplicability |
1.0 | |
Overhead Interaction Indicator / int_8f36f969 | featureConfidence |
1.0 | |
The Loud House | hasFeature |
Overhead Interaction Indicator / int_8f36f969 | |
Overhead Interaction Indicator / int_9085cdd4 | type |
Overhead Interaction Indicator | |
Overhead Interaction Indicator / int_9085cdd4 | comment |
Cold and Flu Invasion: The patients will have speech bubbles depicting the type of pill they need. | |
Overhead Interaction Indicator / int_9085cdd4 | featureApplicability |
1.0 | |
Overhead Interaction Indicator / int_9085cdd4 | featureConfidence |
1.0 | |
Cold And Flu Invasion (Video Game) | hasFeature |
Overhead Interaction Indicator / int_9085cdd4 | |
Overhead Interaction Indicator / int_978ca9a8 | type |
Overhead Interaction Indicator | |
Overhead Interaction Indicator / int_978ca9a8 | comment |
Cute Knight Kingdom: A speech bubble of a four-pointed yellow star-shape from a character means they have something special to say, or as the opening tutorial says: | |
Overhead Interaction Indicator / int_978ca9a8 | featureApplicability |
1.0 | |
Overhead Interaction Indicator / int_978ca9a8 | featureConfidence |
1.0 | |
Cute Knight Kingdom (Video Game) | hasFeature |
Overhead Interaction Indicator / int_978ca9a8 | |
Overhead Interaction Indicator / int_9935b6a0 | type |
Overhead Interaction Indicator | |
Overhead Interaction Indicator / int_9935b6a0 | comment |
In Theme Park, speech bubbles with icons for food, drink, rides, or their mood appear over the park guests' heads. | |
Overhead Interaction Indicator / int_9935b6a0 | featureApplicability |
1.0 | |
Overhead Interaction Indicator / int_9935b6a0 | featureConfidence |
1.0 | |
Theme Park (Video Game) | hasFeature |
Overhead Interaction Indicator / int_9935b6a0 | |
Overhead Interaction Indicator / int_99e49e94 | type |
Overhead Interaction Indicator | |
Overhead Interaction Indicator / int_99e49e94 | comment |
In Bug Fables, NPCs who give the player quests or are involved in the progression for some quests will feature a speech bubble with an exclamation mark above their heads. | |
Overhead Interaction Indicator / int_99e49e94 | featureApplicability |
1.0 | |
Overhead Interaction Indicator / int_99e49e94 | featureConfidence |
1.0 | |
Bug Fables (Video Game) | hasFeature |
Overhead Interaction Indicator / int_99e49e94 | |
Overhead Interaction Indicator / int_9e9b6ca0 | type |
Overhead Interaction Indicator | |
Overhead Interaction Indicator / int_9e9b6ca0 | comment |
Digimon World: A Pictorial Speech-Bubble appears above your Digimon expressing its various needs, such as food, sleep or going to a bathroom. | |
Overhead Interaction Indicator / int_9e9b6ca0 | featureApplicability |
1.0 | |
Overhead Interaction Indicator / int_9e9b6ca0 | featureConfidence |
1.0 | |
Digimon World (Video Game) | hasFeature |
Overhead Interaction Indicator / int_9e9b6ca0 | |
Overhead Interaction Indicator / int_a287dcde | type |
Overhead Interaction Indicator | |
Overhead Interaction Indicator / int_a287dcde | comment |
PlateUp!: Customers will have a green bar overhead representing their patience for each stage of the process of their stay (waiting to get into the restaurant, have their order taken, and get their food respectively) that gradually decreases, and will turn red when it's critically low. Any food prep task will have a similar timer bar over the player's head as they're working. In some cases, such as a stove or microwave, if you leave the food to sit for too long, an exclamation point will appear over the bar to show that it's about to burn. |
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Overhead Interaction Indicator / int_a287dcde | featureApplicability |
1.0 | |
Overhead Interaction Indicator / int_a287dcde | featureConfidence |
1.0 | |
PlateUp! (Video Game) | hasFeature |
Overhead Interaction Indicator / int_a287dcde | |
Overhead Interaction Indicator / int_a289a6cd | type |
Overhead Interaction Indicator | |
Overhead Interaction Indicator / int_a289a6cd | comment |
Sunset Overdrive: A spinning blue circle with a exclamation mark where the dot has a spiky lighter shape around it. The "Re-Quests" Quest Saleswoman has one, and the player points it out the second time they talk to her and third times they talk to her: | |
Overhead Interaction Indicator / int_a289a6cd | featureApplicability |
1.0 | |
Overhead Interaction Indicator / int_a289a6cd | featureConfidence |
1.0 | |
Sunset Overdrive (Video Game) | hasFeature |
Overhead Interaction Indicator / int_a289a6cd | |
Overhead Interaction Indicator / int_a2dee471 | type |
Overhead Interaction Indicator | |
Overhead Interaction Indicator / int_a2dee471 | comment |
The Wind Waker and Twilight Princess has yellowish downwards arrows. | |
Overhead Interaction Indicator / int_a2dee471 | featureApplicability |
1.0 | |
Overhead Interaction Indicator / int_a2dee471 | featureConfidence |
1.0 | |
The Legend of Zelda: The Wind Waker (Video Game) | hasFeature |
Overhead Interaction Indicator / int_a2dee471 | |
Overhead Interaction Indicator / int_a3df455 | type |
Overhead Interaction Indicator | |
Overhead Interaction Indicator / int_a3df455 | comment |
In Pokémon Ranger, citizens in need of a ranger's help will have a thought bubble containing an ellipsis, alerting the player to speak with them. | |
Overhead Interaction Indicator / int_a3df455 | featureApplicability |
1.0 | |
Overhead Interaction Indicator / int_a3df455 | featureConfidence |
1.0 | |
Pokémon Ranger (Video Game) | hasFeature |
Overhead Interaction Indicator / int_a3df455 | |
Overhead Interaction Indicator / int_abf405f0 | type |
Overhead Interaction Indicator | |
Overhead Interaction Indicator / int_abf405f0 | comment |
Theme Hospital uses these to show the mood of patients and staff, as well as to show when you receive a fax regarding someone in the clinic. | |
Overhead Interaction Indicator / int_abf405f0 | featureApplicability |
1.0 | |
Overhead Interaction Indicator / int_abf405f0 | featureConfidence |
1.0 | |
Theme Hospital (Video Game) | hasFeature |
Overhead Interaction Indicator / int_abf405f0 | |
Overhead Interaction Indicator / int_ac8a8d1e | type |
Overhead Interaction Indicator | |
Overhead Interaction Indicator / int_ac8a8d1e | comment |
Shantae: Risky's Revenge: When in front of the entrance to Squid Baron's labyrinth, a circle with a ! inside it indicates that it can be interacted with, which wasn't clear because it wasn't like the other interactable areas of a clear person. | |
Overhead Interaction Indicator / int_ac8a8d1e | featureApplicability |
1.0 | |
Overhead Interaction Indicator / int_ac8a8d1e | featureConfidence |
1.0 | |
Shantae: Risky's Revenge (Video Game) | hasFeature |
Overhead Interaction Indicator / int_ac8a8d1e | |
Overhead Interaction Indicator / int_ae050a9f | type |
Overhead Interaction Indicator | |
Overhead Interaction Indicator / int_ae050a9f | comment |
In both Ocarina of Time and Majora's Mask, the arrow turns blue for NPCs and green for certain objects such as signs. | |
Overhead Interaction Indicator / int_ae050a9f | featureApplicability |
1.0 | |
Overhead Interaction Indicator / int_ae050a9f | featureConfidence |
1.0 | |
The Legend of Zelda: Ocarina of Time / Videogame | hasFeature |
Overhead Interaction Indicator / int_ae050a9f | |
Overhead Interaction Indicator / int_b6b6098 | type |
Overhead Interaction Indicator | |
Overhead Interaction Indicator / int_b6b6098 | comment |
Moshi Monsters: Characters who want to send you on a quest have speech bubbles with exclamation points over them. | |
Overhead Interaction Indicator / int_b6b6098 | featureApplicability |
1.0 | |
Overhead Interaction Indicator / int_b6b6098 | featureConfidence |
1.0 | |
Moshi Monsters (Video Game) | hasFeature |
Overhead Interaction Indicator / int_b6b6098 | |
Overhead Interaction Indicator / int_bc63151 | type |
Overhead Interaction Indicator | |
Overhead Interaction Indicator / int_bc63151 | comment |
Going Under: A character with a speech bubble overhead will have different interactions depending on what's in the bubble. If the bubble is white with scrolling bars, you can converse with them or receive a business card from them. If the bubble is blue with a checkmark inside, the character is giving a quest. | |
Overhead Interaction Indicator / int_bc63151 | featureApplicability |
1.0 | |
Overhead Interaction Indicator / int_bc63151 | featureConfidence |
1.0 | |
Going Under (Video Game) | hasFeature |
Overhead Interaction Indicator / int_bc63151 | |
Overhead Interaction Indicator / int_cc9f0389 | type |
Overhead Interaction Indicator | |
Overhead Interaction Indicator / int_cc9f0389 | comment |
Titan Quest: Quest characters will have a yellow exclamation point over their heads, while NPCs that just give general information will have a yellow diamond. Merchants come in sellers of equipment for physical fighters, equipment for magical fighters, and ones that sell both types of items, and have symbols of crossed swords, a book, and a sack overhead, respectively. Item Storage caravan people have a chest as the symbol that's displayed above their heads. |
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Overhead Interaction Indicator / int_cc9f0389 | featureApplicability |
1.0 | |
Overhead Interaction Indicator / int_cc9f0389 | featureConfidence |
1.0 | |
Titan Quest (Video Game) | hasFeature |
Overhead Interaction Indicator / int_cc9f0389 | |
Overhead Interaction Indicator / int_cf6ccaa7 | type |
Overhead Interaction Indicator | |
Overhead Interaction Indicator / int_cf6ccaa7 | comment |
Animal Crossing: New Horizons: Villagers will sometimes have a thought bubble above their heads, indicating a concern that provides an opportunity for the player. These concerns include giving the player a nickname, developing a new catchphrase, wanting to sell or gift something, or moving away from the island. Other times, they'll just share a random thought with the player. | |
Overhead Interaction Indicator / int_cf6ccaa7 | featureApplicability |
1.0 | |
Overhead Interaction Indicator / int_cf6ccaa7 | featureConfidence |
1.0 | |
Animal Crossing: New Horizons (Video Game) | hasFeature |
Overhead Interaction Indicator / int_cf6ccaa7 | |
Overhead Interaction Indicator / int_f15f6450 | type |
Overhead Interaction Indicator | |
Overhead Interaction Indicator / int_f15f6450 | comment |
Magicka: Parodied in Chapter 1, where a villager with an exclamation mark above her head requests the wizards to deal with rats in her cellar, but shortly after, a group of goblins appears to attack. When they are killed, the villager states that rats don't feel like a problem anymore. The exclamation mark still remains above her head, though, and when talked to again, the villager laments that she can't find a way to get rid of it. | |
Overhead Interaction Indicator / int_f15f6450 | featureApplicability |
1.0 | |
Overhead Interaction Indicator / int_f15f6450 | featureConfidence |
1.0 | |
Magicka (Video Game) | hasFeature |
Overhead Interaction Indicator / int_f15f6450 |
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