...it's like TV Tropes, but LINKED DATA!
Cool Key
- 445 statements
- 85 feature instances
- 52 referencing feature instances
Cool Key | type |
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Cool Key | comment |
The keys we use every day are small metal objects with little grooves on them. Accustomed as we are to their use, it's hard to imagine something less tropeworthy than a humble key. Yet consider the symbolism of this tiny object — it opens that which is closed, changes barriers into passageways (or vice versa). A key in the wrong hands can be disastrous. And possession of a key can be a sign of authority and responsibility, from a housewife's key ring that indicated she alone could disburse food and drink to a lord's master key giving him the run of his domain. A Cool Key is one that is intended to reflect these values. It may simply be ornate and fancy, or it may have some special attributes that are unusual, most commonly the power to Open and Shut. The most common type is the Skeleton Key, which in addition to just being cool, is associated with the ability to open any lock for historical reasons: skeleton keys were used in antiquity to pass warded locks, which is why warded locks aren't very popular anymore. There are also master keys, which are designed to open any lock in a given set, allowing its possessor unlimited access to the household or area associated with the locks. A Cool Key typically goes hand in hand (so to speak) with an equally elaborate lock or possibly a Cool Gate. In speculative settings, the key to a particular mechanism may not resemble a normal key at all, or not even be a traditional key, but a particular word or phrase to be spoken or even a person. |
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Cool Key | fetched |
2024-04-15T14:15:15Z | |
Cool Key | parsed |
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Cool Key | processingComment |
Dropped link to AceAttorneyInvestigations: Not an Item - UNKNOWN | |
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Dropped link to BigDamnHeroes: Not an Item - FEATURE | |
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Dropped link to BiggerOnTheInside: Not an Item - FEATURE | |
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Dropped link to EarthShatteringKaboom: Not an Item - FEATURE | |
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Dropped link to HighFantasy: Not an Item - FEATURE | |
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Dropped link to PerceptionFilter: Not an Item - FEATURE | |
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Dropped link to SkeletonKey: Not an Item - FEATURE | |
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Dropped link to SummonMagic: Not an Item - FEATURE | |
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Dropped link to TheSixties: Not an Item - FEATURE | |
Cool Key | processingComment |
Dropped link to ThoseDudesWithAHat: Not an Item - UNKNOWN | |
Cool Key | processingComment |
Dropped link to playercharacter: Not an Item - FEATURE | |
Cool Key | processingUnknown |
AceAttorneyInvestigations | |
Cool Key | processingUnknown |
ThoseDudesWithAHat | |
Cool Key | isPartOf |
DBTropes | |
Cool Key / int_10ddd3d5 | type |
Cool Key | |
Cool Key / int_10ddd3d5 | comment |
The Legend of Zelda: Twilight Princess' Boss Key◊ has a more crystalline shape. | |
Cool Key / int_10ddd3d5 | featureApplicability |
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Cool Key / int_10ddd3d5 | featureConfidence |
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The Legend of Zelda: Twilight Princess (Video Game) | hasFeature |
Cool Key / int_10ddd3d5 | |
Cool Key / int_11b7db91 | type |
Cool Key | |
Cool Key / int_11b7db91 | comment |
In the Adventure Time episode "The Enchiridion", the key to opening the gates to get the MacGuffin is literally the Gate Keeper, whose hat looks (and functions) just like a giant key. | |
Cool Key / int_11b7db91 | featureApplicability |
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Cool Key / int_11b7db91 | featureConfidence |
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Adventure Time | hasFeature |
Cool Key / int_11b7db91 | |
Cool Key / int_129cc93d | type |
Cool Key | |
Cool Key / int_129cc93d | comment |
Taking its cue from the Zelda series, Distorted Travesty 3 has a big fancy key which even gets a short, rather strange cut-scene when used. | |
Cool Key / int_129cc93d | featureApplicability |
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Cool Key / int_129cc93d | featureConfidence |
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Distorted Travesty (Video Game) | hasFeature |
Cool Key / int_129cc93d | |
Cool Key / int_1484a16e | type |
Cool Key | |
Cool Key / int_1484a16e | comment |
In Harry Potter and the Philosopher's Stone, the key to get through one of the obstacles guarding said stone has wings and tries to escape from anyone who comes near. It's made even more difficult to catch by filling the room with hundreds of other flying keys, all of which would be pretty cool if they actually opened anything. | |
Cool Key / int_1484a16e | featureApplicability |
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Cool Key / int_1484a16e | featureConfidence |
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Harry Potter and the Philosopher's Stone | hasFeature |
Cool Key / int_1484a16e | |
Cool Key / int_1566c87d | type |
Cool Key | |
Cool Key / int_1566c87d | comment |
The "Skeleton Key" is a character template in Big Eyes, Small Mouth third edition; they have the power to open the portals between worlds. | |
Cool Key / int_1566c87d | featureApplicability |
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Cool Key / int_1566c87d | featureConfidence |
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Big Eyes, Small Mouth (Tabletop Game) | hasFeature |
Cool Key / int_1566c87d | |
Cool Key / int_15a26aad | type |
Cool Key | |
Cool Key / int_15a26aad | comment |
In Arena, the Skeleton Key will open any non-magical locked door or chest once per day. | |
Cool Key / int_15a26aad | featureApplicability |
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Cool Key / int_15a26aad | featureConfidence |
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The Elder Scrolls: Arena (Video Game) | hasFeature |
Cool Key / int_15a26aad | |
Cool Key / int_1a044a10 | type |
Cool Key | |
Cool Key / int_1a044a10 | comment |
Return to Oz: Mombi's ruby key to unlock the cabinets containing her various heads. Mombi keeps the key tied to her wrist, and Dorothy has to steal it in order to steal the Powder of Life. | |
Cool Key / int_1a044a10 | featureApplicability |
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Cool Key / int_1a044a10 | featureConfidence |
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Return to Oz | hasFeature |
Cool Key / int_1a044a10 | |
Cool Key / int_1a4b3ea2 | type |
Cool Key | |
Cool Key / int_1a4b3ea2 | comment |
Digimon: ClavisAngemon wields a large key simply referred to as "[[Exactly What It Says on the Tin The Key]". It is the one thing that can unlock the 360 doors of the Zenith Gate which ClavisAngemon guards. | |
Cool Key / int_1a4b3ea2 | featureApplicability |
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Cool Key / int_1a4b3ea2 | featureConfidence |
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Digimon (Franchise) | hasFeature |
Cool Key / int_1a4b3ea2 | |
Cool Key / int_1cc09117 | type |
Cool Key | |
Cool Key / int_1cc09117 | comment |
In Bleach, the ouken is a key to the Palace of the Spirit King. Naturally this made acquiring it, or at least circumventing it's necessity, the goal of several Big Bads. It's actually stored in the bones of each member of Squad Zero. | |
Cool Key / int_1cc09117 | featureApplicability |
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Cool Key / int_1cc09117 | featureConfidence |
1.0 | |
Bleach (Manga) | hasFeature |
Cool Key / int_1cc09117 | |
Cool Key / int_1ec91ec5 | type |
Cool Key | |
Cool Key / int_1ec91ec5 | comment |
Dare to Dream: The game's central plot device is the Key of Enigami, which is worked into the shape of a unicorn and allows Tyler to enter his dreamscape. | |
Cool Key / int_1ec91ec5 | featureApplicability |
1.0 | |
Cool Key / int_1ec91ec5 | featureConfidence |
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Dare to Dream (Video Game) | hasFeature |
Cool Key / int_1ec91ec5 | |
Cool Key / int_261c8d3f | type |
Cool Key | |
Cool Key / int_261c8d3f | comment |
The Simpsons: The episode "500 Keys" is about finding a collection of keys to every imaginable lock in Springfield, which leads to Lisa finding a hidden room (and its dark secret) at the elementary school Bart (quite accidentally) being awarded the symbolic key to the city, and Marge's adventure with a silly wind-up toy (which is actually Homer's anniversary present to her). Homer is awarded the key to the city in an earlier episode, but is forced to return it. He admits trying to eat it, believing it to be chocolate wrapped in tinfoil. In "Simpson and Delilah", the Springfield nuclear power plant has a highly coveted key to the executive washroom (just saying it's a fancy bathroom wouldn't do it justice). It's awarded to only the highest executives in the plant's hierarchy and it's so legendary that someone can just say "the key" and everyone will know what they're talking about. Homer briefly has access to it after a promotion. In "This Little Wiggy", Chief Wiggum has a master key that works on every single lock in Springfield. From local shops to an abandoned prison. Bart and Ralph steal it from Wiggum and mischief ensues. |
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Cool Key / int_261c8d3f | featureApplicability |
1.0 | |
Cool Key / int_261c8d3f | featureConfidence |
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The Simpsons | hasFeature |
Cool Key / int_261c8d3f | |
Cool Key / int_2654a385 | type |
Cool Key | |
Cool Key / int_2654a385 | comment |
In Problem Sleuth, keys are sometimes weapons. The key is a pistol, the ring of keys is a machine gun, and the Megaton Key (a particularly cool key in its own right) is a set of brass knuckles. | |
Cool Key / int_2654a385 | featureApplicability |
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Cool Key / int_2654a385 | featureConfidence |
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Problem Sleuth (Webcomic) | hasFeature |
Cool Key / int_2654a385 | |
Cool Key / int_27f4c7fb | type |
Cool Key | |
Cool Key / int_27f4c7fb | comment |
In Coraline, the key to opening the door to the other world has a button-shaped bow. | |
Cool Key / int_27f4c7fb | featureApplicability |
1.0 | |
Cool Key / int_27f4c7fb | featureConfidence |
1.0 | |
Coraline | hasFeature |
Cool Key / int_27f4c7fb | |
Cool Key / int_2b113e02 | type |
Cool Key | |
Cool Key / int_2b113e02 | comment |
In The Mummy (1999), a key disguised as a puzzle box is used to open several things: The Book of the Dead, The Book of Amun-Ra, and Imhotep's sarcophagus. The key is an octagonal box that, when opened, makes a sun shape with the top of the box splitting into eight rays. | |
Cool Key / int_2b113e02 | featureApplicability |
1.0 | |
Cool Key / int_2b113e02 | featureConfidence |
1.0 | |
The Mummy (1999) | hasFeature |
Cool Key / int_2b113e02 | |
Cool Key / int_2dcfb6cb | type |
Cool Key | |
Cool Key / int_2dcfb6cb | comment |
Nethack: Rogues eventually get the Master Key of Thievery, an artifact that reduces physical damage by half and lets you control where you land after being teleported, in addition to being able to open any lock with 100% success. SLASH'EM adds three additional artifact keys (one for each alignment) that, while easier to get, only offer the 100% success on lock opening. | |
Cool Key / int_2dcfb6cb | featureApplicability |
1.0 | |
Cool Key / int_2dcfb6cb | featureConfidence |
1.0 | |
NetHack (Video Game) | hasFeature |
Cool Key / int_2dcfb6cb | |
Cool Key / int_2fee008d | type |
Cool Key | |
Cool Key / int_2fee008d | comment |
In Tengen Toppa Gurren Lagann, Simon's Core Drill not only activates his mini-mech, it also functions as a drill, albeit a very small one. He uses it to drill through Lordgenome at the end of the first Story Arc. In the Compilation Movie he also uses it to escape from a prison and climb a mech that is holding Nia hostage. | |
Cool Key / int_2fee008d | featureApplicability |
1.0 | |
Cool Key / int_2fee008d | featureConfidence |
1.0 | |
Tengen Toppa Gurren Lagann | hasFeature |
Cool Key / int_2fee008d | |
Cool Key / int_30ddd99e | type |
Cool Key | |
Cool Key / int_30ddd99e | comment |
Bakuryuu Sentai Abaranger / Power Rangers: Dino Thunder: AbareBlack transforms by inserting the Dino Harp (which can also be used as a harmonica), which turns into a key-like form, into his Dino Commander; the same holds for its Dino Thunder counterpart, the Brachio Morpher (though Tommy's key isn't a harmonica, as far as we know). | |
Cool Key / int_30ddd99e | featureApplicability |
1.0 | |
Cool Key / int_30ddd99e | featureConfidence |
1.0 | |
Bakuryuu Sentai Abaranger | hasFeature |
Cool Key / int_30ddd99e | |
Cool Key / int_30f32521 | type |
Cool Key | |
Cool Key / int_30f32521 | comment |
Darksiders has a Beholder's Key that is basically a dagger. This is used to unlock "doors", which are actually forcefields with an eye in the middle. War takes the key and stabs it in the eye, lowering the force field. | |
Cool Key / int_30f32521 | featureApplicability |
1.0 | |
Cool Key / int_30f32521 | featureConfidence |
1.0 | |
Darksiders (Video Game) | hasFeature |
Cool Key / int_30f32521 | |
Cool Key / int_31313512 | type |
Cool Key | |
Cool Key / int_31313512 | comment |
ANNO: Mutationem: Advanced Cryptokeys are designed with colored lines that are utilized to open any tightly locked containers having useful items. | |
Cool Key / int_31313512 | featureApplicability |
1.0 | |
Cool Key / int_31313512 | featureConfidence |
1.0 | |
ANNO: Mutationem (Video Game) | hasFeature |
Cool Key / int_31313512 | |
Cool Key / int_33acebd8 | type |
Cool Key | |
Cool Key / int_33acebd8 | comment |
A.B.A. of Guilty Gear uses a giant key that is also an axe as a weapon. Its name is Paracelsus, and it has googly eyes and a stitched-up mouth, and is larger than A.B.A. herself. Guilty Gear is that kind of game. | |
Cool Key / int_33acebd8 | featureApplicability |
1.0 | |
Cool Key / int_33acebd8 | featureConfidence |
1.0 | |
Guilty Gear (Video Game) | hasFeature |
Cool Key / int_33acebd8 | |
Cool Key / int_3bc49aff | type |
Cool Key | |
Cool Key / int_3bc49aff | comment |
Early on in Detentionaire, Lee is given an octagonal key with retractable spikes. The spikes are what open things, as the locks the key is meant to open are also octagonal and have holes to the spikes to grab. The key opens several doors throughout the underground passageways beneath the school, and Season 3 reveals that it's one of two identical keys that are meant to be used to open the mysterious pyramid, also located under the school. | |
Cool Key / int_3bc49aff | featureApplicability |
1.0 | |
Cool Key / int_3bc49aff | featureConfidence |
1.0 | |
Detentionaire | hasFeature |
Cool Key / int_3bc49aff | |
Cool Key / int_3d7a9e29 | type |
Cool Key | |
Cool Key / int_3d7a9e29 | comment |
The Key (note capitalisation) in The Lost Room has the ability to make any door (within certain specifications) lead into the Room, which has powers of its own. It's one of the most desired Objects in the show. | |
Cool Key / int_3d7a9e29 | featureApplicability |
1.0 | |
Cool Key / int_3d7a9e29 | featureConfidence |
1.0 | |
The Lost Room | hasFeature |
Cool Key / int_3d7a9e29 | |
Cool Key / int_3e60120c | type |
Cool Key | |
Cool Key / int_3e60120c | comment |
The enchanted key crafted by Christina of Milan in The Sixty-Eight Rooms, that allows any woman who touches it to shrink. | |
Cool Key / int_3e60120c | featureApplicability |
1.0 | |
Cool Key / int_3e60120c | featureConfidence |
1.0 | |
The Sixty-Eight Rooms | hasFeature |
Cool Key / int_3e60120c | |
Cool Key / int_42ffb88e | type |
Cool Key | |
Cool Key / int_42ffb88e | comment |
The SCP Foundation has SCP-005, a key that can open any lock in the world, provided the user can find and identify the lock. There's also SCP-860, which when used inside of coordinates which appear randomly on the key's blade to open a door, will cause the door to open to a mysterious forest clearing dubbed SCP-860-1. The key has also been shown to be able to dematerialize in one place and appear in another. |
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Cool Key / int_42ffb88e | featureApplicability |
1.0 | |
Cool Key / int_42ffb88e | featureConfidence |
1.0 | |
SCP Foundation (Website) | hasFeature |
Cool Key / int_42ffb88e | |
Cool Key / int_43bff886 | type |
Cool Key | |
Cool Key / int_43bff886 | comment |
James Butler Hickok Stark, aka Sandman Slim stole the key to The Room of Thirteen Doors, which is the only way to Earth from Hell (unless you're Lucifer himself). We don't know what the key looks like as Stark buried it in his body, but he doesn't need to actually fit it into a lock for it to work, either. | |
Cool Key / int_43bff886 | featureApplicability |
1.0 | |
Cool Key / int_43bff886 | featureConfidence |
1.0 | |
Sandman Slim | hasFeature |
Cool Key / int_43bff886 | |
Cool Key / int_43f52aa9 | type |
Cool Key | |
Cool Key / int_43f52aa9 | comment |
In Oblivion, the Skeleton Key is an unbreakable lockpick that greatly increases your lockpick skill; this allows players to simply press the button to automatically make an attempt over and over until the lock opens, allowing for any pickable locks to be bypassed entirely. | |
Cool Key / int_43f52aa9 | featureApplicability |
1.0 | |
Cool Key / int_43f52aa9 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
Cool Key / int_43f52aa9 | |
Cool Key / int_46009ec4 | type |
Cool Key | |
Cool Key / int_46009ec4 | comment |
The blue key in Mulholland Dr.. It's to open a similar blue box, although what that exactly does is unclear. | |
Cool Key / int_46009ec4 | featureApplicability |
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Cool Key / int_46009ec4 | featureConfidence |
1.0 | |
Mulholland Dr. | hasFeature |
Cool Key / int_46009ec4 | |
Cool Key / int_4f7a49d9 | type |
Cool Key | |
Cool Key / int_4f7a49d9 | comment |
The Keys Stand Alone: The Soft World (whose title simply screams this trope) has several: The white key that the four retrieve from the cliff dwelling—a seven-foot glowing staff. The Nine-part Key that someone has to assemble in order to get into the Black Tower. The Keys—you'll learn about them in Keys: The Hard World. The ultimate in Cool Keys. |
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Cool Key / int_4f7a49d9 | featureApplicability |
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Cool Key / int_4f7a49d9 | featureConfidence |
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The Keys Stand Alone (Fanfic) | hasFeature |
Cool Key / int_4f7a49d9 | |
Cool Key / int_52837809 | type |
Cool Key | |
Cool Key / int_52837809 | comment |
Kamen Rider Drive: Two of them, both based on car keys. The Tridoron Key, featured in the Surprise Future movie, allows the user to control Tridoron and collects data from Kamen Rider Drive. Shinnosuke used it in the Mach Driver Honoh to transform into Super Deadheat Drive, but soon figured out that it was actually serving as a backup for Krim's consciousness and, with the help of the Type Change Shift Cars, used it to restore Krim's AI into the future Drive Driver at the cost of the Key's existence. The Tokujo-ka Key (lit. "Special Investigation Unit Key") is designed after the Tridoron Key and, if used in the Mach Driver Production Model, transforms the user into the production model of Kamen Rider Mach. However, technical difficulties in the suit prevented it from being mass-produced, and the remaining Roidmudes were all dealt with before it could be perfected, making it redundant. |
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Cool Key / int_52837809 | featureApplicability |
1.0 | |
Cool Key / int_52837809 | featureConfidence |
1.0 | |
Kamen Rider Drive | hasFeature |
Cool Key / int_52837809 | |
Cool Key / int_57ad0c07 | type |
Cool Key | |
Cool Key / int_57ad0c07 | comment |
The Resident Evil series is full of ornate keys, usually with a fancy design or engraving that shows which doors they can unlock | |
Cool Key / int_57ad0c07 | featureApplicability |
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Cool Key / int_57ad0c07 | featureConfidence |
1.0 | |
Resident Evil (Franchise) | hasFeature |
Cool Key / int_57ad0c07 | |
Cool Key / int_5908ee91 | type |
Cool Key | |
Cool Key / int_5908ee91 | comment |
In Skyrim, the Skeleton Key has the power to open anything from doors to abstract things like hidden potential inside a person. Unfortunately, in the hands of the player, all the Key does is function as an unbreakable lockpick (which is, admittedly, pretty handy), but you only get the key for a little while unless you decide to not complete the quest to turn it in. Plus, there’s a perk that makes your lockpicks unbreakable anyway, so it’s really only useful until you get that. | |
Cool Key / int_5908ee91 | featureApplicability |
1.0 | |
Cool Key / int_5908ee91 | featureConfidence |
1.0 | |
The Elder Scrolls V: Skyrim (Video Game) | hasFeature |
Cool Key / int_5908ee91 | |
Cool Key / int_5ba61d9d | type |
Cool Key | |
Cool Key / int_5ba61d9d | comment |
Power Rangers Beast Morphers: Unlike its Sentai counterpart (the Morphin Brace), the Beast-X Morpher is activated by the insertion of a Morph-X Key. | |
Cool Key / int_5ba61d9d | featureApplicability |
1.0 | |
Cool Key / int_5ba61d9d | featureConfidence |
1.0 | |
Power Rangers: Beast Morphers | hasFeature |
Cool Key / int_5ba61d9d | |
Cool Key / int_5bd9e7b7 | type |
Cool Key | |
Cool Key / int_5bd9e7b7 | comment |
Dark Souls II has the Key to the Embedded. Though it only opens one door in the game, it also doubles as a greatsword. | |
Cool Key / int_5bd9e7b7 | featureApplicability |
1.0 | |
Cool Key / int_5bd9e7b7 | featureConfidence |
1.0 | |
Dark Souls II (Video Game) | hasFeature |
Cool Key / int_5bd9e7b7 | |
Cool Key / int_5e1213a8 | type |
Cool Key | |
Cool Key / int_5e1213a8 | comment |
In Neverwhere, the key kept by the Black Friars is the main Plot Device. It is the key to a gate to heaven as well as "to all reality", as the abbot says. The full limitations of this are not explained. | |
Cool Key / int_5e1213a8 | featureApplicability |
1.0 | |
Cool Key / int_5e1213a8 | featureConfidence |
1.0 | |
Neverwhere | hasFeature |
Cool Key / int_5e1213a8 | |
Cool Key / int_62894fec | type |
Cool Key | |
Cool Key / int_62894fec | comment |
The Justice League of America villain called The Key uses key-shaped gadgets. | |
Cool Key / int_62894fec | featureApplicability |
1.0 | |
Cool Key / int_62894fec | featureConfidence |
1.0 | |
Justice League of America (Franchise) | hasFeature |
Cool Key / int_62894fec | |
Cool Key / int_6ac55ec7 | type |
Cool Key | |
Cool Key / int_6ac55ec7 | comment |
Dungeons & Dragons had at least twenty standard types of magical keys, each with its own powers. Adventure X2 Castle Amber: The Cool Gate "The Gate of the Silver Keys" can be opened only by three silver keys found at various places in the Castle. In Adventure C2 The Ghost Tower of Inverness, to enter the title tower, the Player Characters must find and assemble a four-part key. |
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Cool Key / int_6ac55ec7 | featureApplicability |
1.0 | |
Cool Key / int_6ac55ec7 | featureConfidence |
1.0 | |
Dungeons & Dragons (Tabletop Game) | hasFeature |
Cool Key / int_6ac55ec7 | |
Cool Key / int_6c117352 | type |
Cool Key | |
Cool Key / int_6c117352 | comment |
One appears to Cynthia in Caraway: Tales of Lucidity, angel wings and all. | |
Cool Key / int_6c117352 | featureApplicability |
1.0 | |
Cool Key / int_6c117352 | featureConfidence |
1.0 | |
Caraway: Tales of Lucidity (Webcomic) | hasFeature |
Cool Key / int_6c117352 | |
Cool Key / int_6f734712 | type |
Cool Key | |
Cool Key / int_6f734712 | comment |
In Smallville, the key to Kal-El's space ship is a metallic octagonal disc. You heard me. The keys to unlock a very deadly artifact guarded by a powerful secret society... has only one tooth. Try using a lock pick next time, Lex. |
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Cool Key / int_6f734712 | featureApplicability |
1.0 | |
Cool Key / int_6f734712 | featureConfidence |
1.0 | |
Smallville | hasFeature |
Cool Key / int_6f734712 | |
Cool Key / int_72262aee | type |
Cool Key | |
Cool Key / int_72262aee | comment |
Avatar: The Last Airbender: The Air and Fire temples are both locked with mechanisms which can only opened by the appropriate bending discipline being used on the doors. | |
Cool Key / int_72262aee | featureApplicability |
1.0 | |
Cool Key / int_72262aee | featureConfidence |
1.0 | |
Avatar: The Last Airbender | hasFeature |
Cool Key / int_72262aee | |
Cool Key / int_746814ae | type |
Cool Key | |
Cool Key / int_746814ae | comment |
The Arthur episode "Finders Key-pers" revolves around this trope in a sense. Arthur, Brain and Binky find a key, and spend much of the episode thinking of all of the cool things that it might unlock, such as an F1 race car or a literal key to the city. In the end, the key is revealed to actually just go to the sprinklers for the school's baseball field. | |
Cool Key / int_746814ae | featureApplicability |
1.0 | |
Cool Key / int_746814ae | featureConfidence |
1.0 | |
Arthur | hasFeature |
Cool Key / int_746814ae | |
Cool Key / int_74f7210c | type |
Cool Key | |
Cool Key / int_74f7210c | comment |
The Legend of Zelda's Boss Keys or Big Keys usually have horns on the back, or horns as the teeth of the key. The Cel Shading games added an eye on the back of the key. The Legend of Zelda: Twilight Princess' Boss Key◊ has a more crystalline shape. The Legend of Zelda: Skyward Sword's Boss Keys are 3-dimensional golden sculptures that have to be turned the right way before inserting them. Their shape is also thematically related to the dungeon they are found in; the one in the Ancient Cistern resembles the dungeon's central Buddha-like statue, while the Sand Ship's resembles a squid. In the NES games, Link can collect the Magical Key, an imposing lion-faced key in gold that can open infinite doors. |
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Cool Key / int_74f7210c | featureApplicability |
1.0 | |
Cool Key / int_74f7210c | featureConfidence |
1.0 | |
The Legend of Zelda (Franchise) | hasFeature |
Cool Key / int_74f7210c | |
Cool Key / int_7894fb5d | type |
Cool Key | |
Cool Key / int_7894fb5d | comment |
Jesus in the the gospel of Matthew tells Simon Peter, the apostle who is blessed for his declaration of Jesus being the Christ, the Son of the living God, that He will give him "the keys to the Kingdom of Heaven", that with them, whatever he "binds" on earth will be (or will already have been) "bound in heaven" and whatever he "looses" on earth will be (or will already have been) "loosed in heaven". This is usually interpreted by Catholics as Peter having the authority to determine who will enter the Kingdom of Heaven and who won't upon Judgment Day. | |
Cool Key / int_7894fb5d | featureApplicability |
1.0 | |
Cool Key / int_7894fb5d | featureConfidence |
1.0 | |
The Four Gospels | hasFeature |
Cool Key / int_7894fb5d | |
Cool Key / int_7c4f1adb | type |
Cool Key | |
Cool Key / int_7c4f1adb | comment |
Our Miss Brooks: In "Key to the School", Miss Brooks is given the key to the school by the custodian. Hilarity Ensues when Mrs. Davis takes the key with her on a visit to her brother Victor, leaving students and faculty alike locked out of Madison High School. Despite being a key to a school, it looks cools: | |
Cool Key / int_7c4f1adb | featureApplicability |
1.0 | |
Cool Key / int_7c4f1adb | featureConfidence |
1.0 | |
Our Miss Brooks (Radio) | hasFeature |
Cool Key / int_7c4f1adb | |
Cool Key / int_86c3beca | type |
Cool Key | |
Cool Key / int_86c3beca | comment |
The Lost Key of the Red Pyramid of Bishara from Girl Genius is an elaborate giant key. | |
Cool Key / int_86c3beca | featureApplicability |
1.0 | |
Cool Key / int_86c3beca | featureConfidence |
1.0 | |
Girl Genius (Webcomic) | hasFeature |
Cool Key / int_86c3beca | |
Cool Key / int_8b13fc66 | type |
Cool Key | |
Cool Key / int_8b13fc66 | comment |
Adventure X2 Castle Amber: The Cool Gate "The Gate of the Silver Keys" can be opened only by three silver keys found at various places in the Castle. | |
Cool Key / int_8b13fc66 | featureApplicability |
1.0 | |
Cool Key / int_8b13fc66 | featureConfidence |
1.0 | |
Castle Amber (Tabletop Game) | hasFeature |
Cool Key / int_8b13fc66 | |
Cool Key / int_8c87469c | type |
Cool Key | |
Cool Key / int_8c87469c | comment |
The Legend of Zelda: Skyward Sword's Boss Keys are 3-dimensional golden sculptures that have to be turned the right way before inserting them. Their shape is also thematically related to the dungeon they are found in; the one in the Ancient Cistern resembles the dungeon's central Buddha-like statue, while the Sand Ship's resembles a squid. | |
Cool Key / int_8c87469c | featureApplicability |
1.0 | |
Cool Key / int_8c87469c | featureConfidence |
1.0 | |
The Legend of Zelda: Skyward Sword (Video Game) | hasFeature |
Cool Key / int_8c87469c | |
Cool Key / int_8f422dc7 | type |
Cool Key | |
Cool Key / int_8f422dc7 | comment |
In Bobobo-bo Bo-bobo, Hatenko uses the Fist Of Keys as a weapon to lock his opponents up. | |
Cool Key / int_8f422dc7 | featureApplicability |
1.0 | |
Cool Key / int_8f422dc7 | featureConfidence |
1.0 | |
Bobobo-bo Bo-bobo (Manga) | hasFeature |
Cool Key / int_8f422dc7 | |
Cool Key / int_905cf99c | type |
Cool Key | |
Cool Key / int_905cf99c | comment |
The key to the elements chamber in The Fifth Element doesn't look all that fancy, but is distinctive in having four wings instead of one and fitting between the door panels themselves. | |
Cool Key / int_905cf99c | featureApplicability |
1.0 | |
Cool Key / int_905cf99c | featureConfidence |
1.0 | |
The Fifth Element | hasFeature |
Cool Key / int_905cf99c | |
Cool Key / int_9068877a | type |
Cool Key | |
Cool Key / int_9068877a | comment |
In Red vs. Blue, Tucker's sword, a legendary binding artifact, has the second function of being the key to the hangar of a cool spaceship. | |
Cool Key / int_9068877a | featureApplicability |
1.0 | |
Cool Key / int_9068877a | featureConfidence |
1.0 | |
Red vs. Blue (Web Animation) | hasFeature |
Cool Key / int_9068877a | |
Cool Key / int_927e9d08 | type |
Cool Key | |
Cool Key / int_927e9d08 | comment |
In Cardcaptor Sakura, Sakura has a little key she wears as a necklace when she's not using it. It can transform into her Magic Staff. And it changes form whether she's dealing with Clow Cards, or turning them into Sakura Cards. | |
Cool Key / int_927e9d08 | featureApplicability |
1.0 | |
Cool Key / int_927e9d08 | featureConfidence |
1.0 | |
Cardcaptor Sakura (Manga) | hasFeature |
Cool Key / int_927e9d08 | |
Cool Key / int_9b7e31d | type |
Cool Key | |
Cool Key / int_9b7e31d | comment |
In the Thunderbirds episode Vault of Death, Lord Stilton holds the electronic key to the vault of the Bank of England. He keeps this key in his briefcase, which he emphasises "never leaves my side". Of course, this does happen, and it turns out the vault can be opened with a hairpin. | |
Cool Key / int_9b7e31d | featureApplicability |
1.0 | |
Cool Key / int_9b7e31d | featureConfidence |
1.0 | |
Thunderbirds | hasFeature |
Cool Key / int_9b7e31d | |
Cool Key / int_9d34190a | type |
Cool Key | |
Cool Key / int_9d34190a | comment |
The Elder Scrolls series has the Skeleton Key, a recurring artifact with differing abilities depending on the game. To note: In Arena, the Skeleton Key will open any non-magical locked door or chest once per day. In Daggerfall, the Skeleton Key functions similarly to Arena but can now open magical locks and can be worn as an amulet for a stat boost. In Morrowind, the Skeleton Key is a lockpick which will never fail. It only has 50 uses, however, and does not disarm trapped locks. In Oblivion, the Skeleton Key is an unbreakable lockpick that greatly increases your lockpick skill; this allows players to simply press the button to automatically make an attempt over and over until the lock opens, allowing for any pickable locks to be bypassed entirely. In Skyrim, the Skeleton Key has the power to open anything from doors to abstract things like hidden potential inside a person. Unfortunately, in the hands of the player, all the Key does is function as an unbreakable lockpick (which is, admittedly, pretty handy), but you only get the key for a little while unless you decide to not complete the quest to turn it in. Plus, there’s a perk that makes your lockpicks unbreakable anyway, so it’s really only useful until you get that. |
|
Cool Key / int_9d34190a | featureApplicability |
1.0 | |
Cool Key / int_9d34190a | featureConfidence |
1.0 | |
The Elder Scrolls (Franchise) | hasFeature |
Cool Key / int_9d34190a | |
Cool Key / int_9e603778 | type |
Cool Key | |
Cool Key / int_9e603778 | comment |
Jesus in the Book of Revelation tells John the apostle that He holds the keys to Death and Hell (Hades in the Greek). | |
Cool Key / int_9e603778 | featureApplicability |
1.0 | |
Cool Key / int_9e603778 | featureConfidence |
1.0 | |
Book of Revelation | hasFeature |
Cool Key / int_9e603778 | |
Cool Key / int_9f89a5f0 | type |
Cool Key | |
Cool Key / int_9f89a5f0 | comment |
The Pokémon Klefki is at least related to this trope. It's a sentient key ring that also looks like a key itself, and which steals keys from people to wear. | |
Cool Key / int_9f89a5f0 | featureApplicability |
1.0 | |
Cool Key / int_9f89a5f0 | featureConfidence |
1.0 | |
Pokémon (Franchise) | hasFeature |
Cool Key / int_9f89a5f0 | |
Cool Key / int_a5549ed0 | type |
Cool Key | |
Cool Key / int_a5549ed0 | comment |
The Bible: Jesus in the the gospel of Matthew tells Simon Peter, the apostle who is blessed for his declaration of Jesus being the Christ, the Son of the living God, that He will give him "the keys to the Kingdom of Heaven", that with them, whatever he "binds" on earth will be (or will already have been) "bound in heaven" and whatever he "looses" on earth will be (or will already have been) "loosed in heaven". This is usually interpreted by Catholics as Peter having the authority to determine who will enter the Kingdom of Heaven and who won't upon Judgment Day. Jesus in the Book of Revelation tells John the apostle that He holds the keys to Death and Hell (Hades in the Greek). |
|
Cool Key / int_a5549ed0 | featureApplicability |
1.0 | |
Cool Key / int_a5549ed0 | featureConfidence |
1.0 | |
The Bible | hasFeature |
Cool Key / int_a5549ed0 | |
Cool Key / int_a61ca024 | type |
Cool Key | |
Cool Key / int_a61ca024 | comment |
Power Rangers Lightspeed Rescue: The demons possessed a Golden Key that could unlock a door to the Shadow World (their afterlife) and back; it also unlocked a coffin-like tomb that would have allowed all the deceased monsters to escape, had the Rangers not stopped them. | |
Cool Key / int_a61ca024 | featureApplicability |
1.0 | |
Cool Key / int_a61ca024 | featureConfidence |
1.0 | |
Power Rangers Lightspeed Rescue | hasFeature |
Cool Key / int_a61ca024 | |
Cool Key / int_aea45493 | type |
Cool Key | |
Cool Key / int_aea45493 | comment |
Gekisou Sentai Carranger / Power Rangers Turbo: The Rangers in both series transform via inserting keys (Accel Keys and Turbo Keys, respectively) into their ignition/gearshift themed Transformation Trinkets (Accel Changers and Turbo Morphers); the Turbo Keys are based on Lerigot's Golden Key (which, despite its name, looks more like a wand). Carrying the car theme forwards, the keys would also be used in the formation of the first Humongous Mecha they used (insert the keys, hit the brake pedals, robot stands up via gravity). | |
Cool Key / int_aea45493 | featureApplicability |
1.0 | |
Cool Key / int_aea45493 | featureConfidence |
1.0 | |
Gekisou Sentai Carranger | hasFeature |
Cool Key / int_aea45493 | |
Cool Key / int_af60702d | type |
Cool Key | |
Cool Key / int_af60702d | comment |
In the NES games, Link can collect the Magical Key, an imposing lion-faced key in gold that can open infinite doors. | |
Cool Key / int_af60702d | featureApplicability |
1.0 | |
Cool Key / int_af60702d | featureConfidence |
1.0 | |
The Legend of Zelda (Video Game) | hasFeature |
Cool Key / int_af60702d | |
Cool Key / int_b1e6eef4 | type |
Cool Key | |
Cool Key / int_b1e6eef4 | comment |
Kaizoku Sentai Gokaiger / Power Rangers Megaforce: The Gokaigers have keys based on their many, many predecessors, allowing them to mimic their powers (basically, keys are to Gokaiger what cards are to Kamen Rider Decade). The Mega Rangers used their own versions. Both series also had a special Gold Anchor Key that, inserted into the bottom, activated the Silver Rangers' Gold Mode. | |
Cool Key / int_b1e6eef4 | featureApplicability |
1.0 | |
Cool Key / int_b1e6eef4 | featureConfidence |
1.0 | |
Kaizoku Sentai Gokaiger | hasFeature |
Cool Key / int_b1e6eef4 | |
Cool Key / int_b5a2b326 | type |
Cool Key | |
Cool Key / int_b5a2b326 | comment |
In Morrowind, the Skeleton Key is a lockpick which will never fail. It only has 50 uses, however, and does not disarm trapped locks. | |
Cool Key / int_b5a2b326 | featureApplicability |
1.0 | |
Cool Key / int_b5a2b326 | featureConfidence |
1.0 | |
The Elder Scrolls III: Morrowind (Video Game) | hasFeature |
Cool Key / int_b5a2b326 | |
Cool Key / int_b8e7bb8 | type |
Cool Key | |
Cool Key / int_b8e7bb8 | comment |
Super Sentai and Power Rangers: Chouriki Sentai Ohranger / Power Rangers Zeo: Gunmazin spends most of his time in a small tiki form, which can only be unlocked via inserting a special golden key into its forehead and reciting a spell. His Zeo counterpart, Auric the Conquerer, requires only the key and no spell. Gekisou Sentai Carranger / Power Rangers Turbo: The Rangers in both series transform via inserting keys (Accel Keys and Turbo Keys, respectively) into their ignition/gearshift themed Transformation Trinkets (Accel Changers and Turbo Morphers); the Turbo Keys are based on Lerigot's Golden Key (which, despite its name, looks more like a wand). Carrying the car theme forwards, the keys would also be used in the formation of the first Humongous Mecha they used (insert the keys, hit the brake pedals, robot stands up via gravity). Power Rangers Lightspeed Rescue: The demons possessed a Golden Key that could unlock a door to the Shadow World (their afterlife) and back; it also unlocked a coffin-like tomb that would have allowed all the deceased monsters to escape, had the Rangers not stopped them. Bakuryuu Sentai Abaranger / Power Rangers: Dino Thunder: AbareBlack transforms by inserting the Dino Harp (which can also be used as a harmonica), which turns into a key-like form, into his Dino Commander; the same holds for its Dino Thunder counterpart, the Brachio Morpher (though Tommy's key isn't a harmonica, as far as we know). Kaizoku Sentai Gokaiger / Power Rangers Megaforce: The Gokaigers have keys based on their many, many predecessors, allowing them to mimic their powers (basically, keys are to Gokaiger what cards are to Kamen Rider Decade). The Mega Rangers used their own versions. Both series also had a special Gold Anchor Key that, inserted into the bottom, activated the Silver Rangers' Gold Mode. Power Rangers Beast Morphers: Unlike its Sentai counterpart (the Morphin Brace), the Beast-X Morpher is activated by the insertion of a Morph-X Key. |
|
Cool Key / int_b8e7bb8 | featureApplicability |
1.0 | |
Cool Key / int_b8e7bb8 | featureConfidence |
1.0 | |
Super Sentai (Franchise) | hasFeature |
Cool Key / int_b8e7bb8 | |
Cool Key / int_ba864563 | type |
Cool Key | |
Cool Key / int_ba864563 | comment |
HeroQuest: In "Melar's Maze", Melar's key can be found. When it is touched, the key disappears and the throne slides sideways, to reveal a secret door. | |
Cool Key / int_ba864563 | featureApplicability |
1.0 | |
Cool Key / int_ba864563 | featureConfidence |
1.0 | |
HeroQuest (Tabletop Game) | hasFeature |
Cool Key / int_ba864563 | |
Cool Key / int_c07167c6 | type |
Cool Key | |
Cool Key / int_c07167c6 | comment |
In Return to Monkey Island, the titular Secret is secured in a large case with five locks, with a corresponding set of five golden keys that Guybrush has to go and find. | |
Cool Key / int_c07167c6 | featureApplicability |
1.0 | |
Cool Key / int_c07167c6 | featureConfidence |
1.0 | |
Return to Monkey Island (Video Game) | hasFeature |
Cool Key / int_c07167c6 | |
Cool Key / int_c4282b71 | type |
Cool Key | |
Cool Key / int_c4282b71 | comment |
The Keys of Harmony from the 4th season of My Little Pony: Friendship Is Magic. They are created from mundane objects the Mane Six earn through exhibiting their corresponding Element of Harmony, and are for unlocking the Tree of Harmony's mysterious chest. Unlocking the chest gives the six a rainbow-themed Super Mode to beat the Arc Villain. | |
Cool Key / int_c4282b71 | featureApplicability |
1.0 | |
Cool Key / int_c4282b71 | featureConfidence |
1.0 | |
My Little Pony: Friendship Is Magic | hasFeature |
Cool Key / int_c4282b71 | |
Cool Key / int_c43df4d8 | type |
Cool Key | |
Cool Key / int_c43df4d8 | comment |
Doctor Who also had the Key to Time, which when assembled looked like a metal cube. | |
Cool Key / int_c43df4d8 | featureApplicability |
1.0 | |
Cool Key / int_c43df4d8 | featureConfidence |
1.0 | |
Doctor Who | hasFeature |
Cool Key / int_c43df4d8 | |
Cool Key / int_c9b98f4e | type |
Cool Key | |
Cool Key / int_c9b98f4e | comment |
The Empath: The Luckiest Smurf story series has the Key of Chronos, which gives its user the ability to travel through time by opening portals. | |
Cool Key / int_c9b98f4e | featureApplicability |
1.0 | |
Cool Key / int_c9b98f4e | featureConfidence |
1.0 | |
Empath: The Luckiest Smurf / Fan Fic | hasFeature |
Cool Key / int_c9b98f4e | |
Cool Key / int_cf3e7a82 | type |
Cool Key | |
Cool Key / int_cf3e7a82 | comment |
The key to Superman's Fortress of Solitude is a huge thing◊ that only he can lift; it's also used as an aircraft path marker. In All-Star Superman, he replaces it with a small but super-dense key that supposedly weighs half a million tonnes. Whether or not he's exaggerating, only someone with his abilities can lift it. |
|
Cool Key / int_cf3e7a82 | featureApplicability |
1.0 | |
Cool Key / int_cf3e7a82 | featureConfidence |
1.0 | |
Superman (Franchise) | hasFeature |
Cool Key / int_cf3e7a82 | |
Cool Key / int_d46cc708 | type |
Cool Key | |
Cool Key / int_d46cc708 | comment |
In the Ed, Edd n Eddy episode "Key to My Ed", the Eds find a mysterious key and spend the entire episode trying to find out what it is. Eddy thinks it to something really expensive like a treasure chest or a vault while Edd just wants to return it to its owner. In the end they find out it's just Ed's house key that he lost. | |
Cool Key / int_d46cc708 | featureApplicability |
1.0 | |
Cool Key / int_d46cc708 | featureConfidence |
1.0 | |
Ed, Edd n Eddy | hasFeature |
Cool Key / int_d46cc708 | |
Cool Key / int_d5f5d967 | type |
Cool Key | |
Cool Key / int_d5f5d967 | comment |
The Crystal Key: The translucent blue key. It's used to interface with portal devices made by the Arkonians, and each plane added to it, which you'll eventually collect, contains coordinates for the various colony worlds within the game. | |
Cool Key / int_d5f5d967 | featureApplicability |
1.0 | |
Cool Key / int_d5f5d967 | featureConfidence |
1.0 | |
The Crystal Key (Video Game) | hasFeature |
Cool Key / int_d5f5d967 | |
Cool Key / int_d64fad36 | type |
Cool Key | |
Cool Key / int_d64fad36 | comment |
In The Dreamside Road, the Aesir's key ring has robotic legs and basic AI. It can be used to remotely start and even drive the odd camper — fantastic for Orson's frequent tight getaways. | |
Cool Key / int_d64fad36 | featureApplicability |
1.0 | |
Cool Key / int_d64fad36 | featureConfidence |
1.0 | |
The Dreamside Road | hasFeature |
Cool Key / int_d64fad36 | |
Cool Key / int_d7aab7c1 | type |
Cool Key | |
Cool Key / int_d7aab7c1 | comment |
Sailor Pluto, guardian of the time gate in Sailor Moon, uses a giant key called the Garnet Rod as her Magic Staff. It's so big that when she stands on a floor with it, it reaches her neck. | |
Cool Key / int_d7aab7c1 | featureApplicability |
1.0 | |
Cool Key / int_d7aab7c1 | featureConfidence |
1.0 | |
Sailor Moon | hasFeature |
Cool Key / int_d7aab7c1 | |
Cool Key / int_d7c4626a | type |
Cool Key | |
Cool Key / int_d7c4626a | comment |
The Key to Hell that Lucifer passes to Dream of the Endless in The Sandman (1989). | |
Cool Key / int_d7c4626a | featureApplicability |
1.0 | |
Cool Key / int_d7c4626a | featureConfidence |
1.0 | |
The Sandman (1989) (Comic Book) | hasFeature |
Cool Key / int_d7c4626a | |
Cool Key / int_d7c9f170 | type |
Cool Key | |
Cool Key / int_d7c9f170 | comment |
The Keymaker in The Matrix Reloaded could make keys to open any door or lock in the Matrix, or keys to make any door go to a particular destination. | |
Cool Key / int_d7c9f170 | featureApplicability |
1.0 | |
Cool Key / int_d7c9f170 | featureConfidence |
1.0 | |
The Matrix Reloaded | hasFeature |
Cool Key / int_d7c9f170 | |
Cool Key / int_d91d0f35 | type |
Cool Key | |
Cool Key / int_d91d0f35 | comment |
Chouriki Sentai Ohranger / Power Rangers Zeo: Gunmazin spends most of his time in a small tiki form, which can only be unlocked via inserting a special golden key into its forehead and reciting a spell. His Zeo counterpart, Auric the Conquerer, requires only the key and no spell. | |
Cool Key / int_d91d0f35 | featureApplicability |
1.0 | |
Cool Key / int_d91d0f35 | featureConfidence |
1.0 | |
Chouriki Sentai Ohranger | hasFeature |
Cool Key / int_d91d0f35 | |
Cool Key / int_df073316 | type |
Cool Key | |
Cool Key / int_df073316 | comment |
In All-Star Superman, he replaces it with a small but super-dense key that supposedly weighs half a million tonnes. Whether or not he's exaggerating, only someone with his abilities can lift it. | |
Cool Key / int_df073316 | featureApplicability |
1.0 | |
Cool Key / int_df073316 | featureConfidence |
1.0 | |
All-Star Superman (Comic Book) | hasFeature |
Cool Key / int_df073316 | |
Cool Key / int_e02cca8e | type |
Cool Key | |
Cool Key / int_e02cca8e | comment |
Wario Land 4: Keyzer, a ghost with a key for a nose. | |
Cool Key / int_e02cca8e | featureApplicability |
1.0 | |
Cool Key / int_e02cca8e | featureConfidence |
1.0 | |
Wario Land 4 (Video Game) | hasFeature |
Cool Key / int_e02cca8e | |
Cool Key / int_e293455a | type |
Cool Key | |
Cool Key / int_e293455a | comment |
In season 5 of Buffy the Vampire Slayer, a mystical key to alternate dimensions is transformed into human form, and the timeline is altered to place her into reality as Buffy's younger sister, Dawn. | |
Cool Key / int_e293455a | featureApplicability |
1.0 | |
Cool Key / int_e293455a | featureConfidence |
1.0 | |
Buffy the Vampire Slayer | hasFeature |
Cool Key / int_e293455a | |
Cool Key / int_e66220af | type |
Cool Key | |
Cool Key / int_e66220af | comment |
Pan's Labyrinth's Ofelia is given a key by the faun as part of the magical second task. The same ornate key is reflected in the real world as Vidal removes it from Mercedes so that he is the only one with access to the store room | |
Cool Key / int_e66220af | featureApplicability |
1.0 | |
Cool Key / int_e66220af | featureConfidence |
1.0 | |
Pan's Labyrinth | hasFeature |
Cool Key / int_e66220af | |
Cool Key / int_ea91a4bf | type |
Cool Key | |
Cool Key / int_ea91a4bf | comment |
In Daggerfall, the Skeleton Key functions similarly to Arena but can now open magical locks and can be worn as an amulet for a stat boost. | |
Cool Key / int_ea91a4bf | featureApplicability |
1.0 | |
Cool Key / int_ea91a4bf | featureConfidence |
1.0 | |
The Elder Scrolls II: Daggerfall (Video Game) | hasFeature |
Cool Key / int_ea91a4bf | |
Cool Key / int_f163bd9f | type |
Cool Key | |
Cool Key / int_f163bd9f | comment |
In ElfQuest, the key to Two-Edge's treasure vault is hidden in the pommel of Cutter's sword, New Moon. | |
Cool Key / int_f163bd9f | featureApplicability |
1.0 | |
Cool Key / int_f163bd9f | featureConfidence |
1.0 | |
ElfQuest (Comic Book) | hasFeature |
Cool Key / int_f163bd9f | |
Cool Key / int_f5f392b1 | type |
Cool Key | |
Cool Key / int_f5f392b1 | comment |
Downplayed in The Famous Five book Five Go To Demon's Rocks. Nine-year-old Tinker always carries the large key to his very own lighthouse with him, as a symbol of his pride in owning a lighthouse. Soon after he has said "I am looking forward to unlocking my lighthouse with my key", he finds it has become stiff, and needs Julian to help him unlock it. Later, the key is stolen, used against the Five, and is never recovered. | |
Cool Key / int_f5f392b1 | featureApplicability |
1.0 | |
Cool Key / int_f5f392b1 | featureConfidence |
1.0 | |
The Famous Five | hasFeature |
Cool Key / int_f5f392b1 | |
Cool Key / int_f6222924 | type |
Cool Key | |
Cool Key / int_f6222924 | comment |
Invisible Sun has wicked keys, which vislae can use to unlock any barrier in their way; these keys are not just limited to doors and gates, as they can even be used on people. On rare occasions they can be found during a keystorm, but more often than not they must be earned by characters. | |
Cool Key / int_f6222924 | featureApplicability |
1.0 | |
Cool Key / int_f6222924 | featureConfidence |
1.0 | |
Invisible Sun (Tabletop Game) | hasFeature |
Cool Key / int_f6222924 | |
Cool Key / int_f6a54e75 | type |
Cool Key | |
Cool Key / int_f6a54e75 | comment |
The Keyblades of Kingdom Hearts combine this with Cool Sword. Giant magical key-swords that allow you to travel between worlds and dimensions, open any lock and, as of the latest games, shape-shift into anything from a hovercraft to a cannon. They don't get much cooler than that. | |
Cool Key / int_f6a54e75 | featureApplicability |
1.0 | |
Cool Key / int_f6a54e75 | featureConfidence |
1.0 | |
Kingdom Hearts (Franchise) | hasFeature |
Cool Key / int_f6a54e75 | |
Cool Key / int_f8ff22a6 | type |
Cool Key | |
Cool Key / int_f8ff22a6 | comment |
Just like the comic series it's based on, Locke & Key (2020) has the Magic Keys, each with a unique appearance that matches their individual powers. There's even a couple that exist in the show that don't in the comics. | |
Cool Key / int_f8ff22a6 | featureApplicability |
1.0 | |
Cool Key / int_f8ff22a6 | featureConfidence |
1.0 | |
Locke & Key (Comic Book) | hasFeature |
Cool Key / int_f8ff22a6 | |
Cool Key / int_fa74e016 | type |
Cool Key | |
Cool Key / int_fa74e016 | comment |
In Mega Man (Archie Comics), Mega Man is awarded the key to the city up until Break Man blasts it to pieces. | |
Cool Key / int_fa74e016 | featureApplicability |
1.0 | |
Cool Key / int_fa74e016 | featureConfidence |
1.0 | |
Mega Man (Archie Comics) (Comic Book) | hasFeature |
Cool Key / int_fa74e016 |
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