...it's like TV Tropes, but LINKED DATA!
Catch-22 Dilemma
- 570 statements
- 108 feature instances
- 130 referencing feature instances
Catch-22 Dilemma | type |
FeatureClass | |
Catch-22 Dilemma | label |
Catch-22 Dilemma | |
Catch-22 Dilemma | page |
Catch22Dilemma | |
Catch-22 Dilemma | comment |
You have two chests that you need to open. The key to chest one is in chest two, and the key to chest two is in chest one. Now what? A Catch-22 Dilemma is a situation that a character cannot resolve or get out of because they have nowhere to start working on it. Each step they must take relies on completing the step before it but starting the first step requires already having completed the last one. It generally appears in one of two types: either each of the objectives they must complete to progress rely on some other objective already having been completed first, or at least two of the objectives they need to complete are mutually forbidden. Both types leave the character frustrated and with nowhere to start in solving the problem or escaping the situation. Often, the solution lies in taking a third choice, Cutting the Knot, or simply going for Refuge in Audacity.*The lesser-known flip side to Catch-22 as formulated in the original book is essentially "If you can get away with it, you obviously must have been permitted to do it in the first place." In games, finding the Dungeon Bypass the designer or GM overlooked is also an option. When time travel is possible, you can sometimes pull this off with a Stable Time Loop. The form of "You must submit Document A with your application for Document B, but you have to present Document B to get Document A" is a favorite tool of Obstructive Bureaucrats. Rules Lawyers or people attempting to cause problems by Bothering by the Book also use it, since in virtually any bureaucracy or set of rules, there's at least one set of rules or regulations that are interlocked or contradictory, and can be exploited this way. In common usage, a Catch-22 Dilemma is also known as simply a "Catch-22", after the book of that name by Joseph Heller. We have a page for the book at Catch-22, which is why this trope page doesn't use that exact name. Other names for this kind of dilemma are a "Closed Logical Loop" or a "Circular Bind"; in engineering and programming, it's called "The Deadly Embrace"; another term in programming is a "Deadlock". The term covers two similar but not identical situations. In one, two things are conditions precedent to each other. The Key Is Behind the Lock is a subtrope of this situation, where an item or door is locked, and the key to the lock is in the item or behind the door. You need to unlock the lock to get the key to unlock the lock. It is most often solved by finding some way to open the item without the key. In the other situation, a desired outcome has two conditions precedent, one of which rules out the other. Related tropes include: Chain of Deals: A character trades Item A to get Item B, trades that to get Item C, and so on. A Chain of Deals may become a Catch-22 Dilemma if the last item is needed to get the first item ("There's a hole in my bucket..."). Chicken-and-Egg Paradox: A similar situation where a cyclical situation already in progress has no obvious start point or endpoint. In Aristotle's Trope Namer, the chicken lays the egg, but also hatches from it, so which came first? Logic Bombs are sometimes built on Catch-22 Dilemmas (the image on this page is one such example, albeit a mundane one). Morton's Fork: The same bad result occurs no matter what you do. The reason it occurs is different with each option, though. Unstable Equilibrium: A subtrope where a losing character needs more resources to adequately match their opponents, but the only way to get those resources is to take them from opponents... whom they can't match with their current level of resources, and are the very reason they need more resources. |
|
Catch-22 Dilemma | fetched |
2024-04-27T08:16:39Z | |
Catch-22 Dilemma | parsed |
2024-04-27T08:16:39Z | |
Catch-22 Dilemma | processingComment |
Dropped link to AlcubierreDrive: Not an Item - FEATURE | |
Catch-22 Dilemma | processingComment |
Dropped link to AliceCooper: Not an Item - IGNORE | |
Catch-22 Dilemma | processingComment |
Dropped link to BigBad: Not an Item - FEATURE | |
Catch-22 Dilemma | processingComment |
Dropped link to ChainOfDeals: Not an Item - FEATURE | |
Catch-22 Dilemma | processingComment |
Dropped link to ChildSoldier: Not an Item - FEATURE | |
Catch-22 Dilemma | processingComment |
Dropped link to CuttingTheKnot: Not an Item - FEATURE | |
Catch-22 Dilemma | processingComment |
Dropped link to HardWorkFallacy: Not an Item - FEATURE | |
Catch-22 Dilemma | processingComment |
Dropped link to InspectorJavert: Not an Item - FEATURE | |
Catch-22 Dilemma | processingComment |
Dropped link to JailBaitWait: Not an Item - FEATURE | |
Catch-22 Dilemma | processingComment |
Dropped link to KillerApp: Not an Item - FEATURE | |
Catch-22 Dilemma | processingComment |
Dropped link to ManipulativeBastard: Not an Item - FEATURE | |
Catch-22 Dilemma | processingComment |
Dropped link to PlayedForLaughs: Not an Item - FEATURE | |
Catch-22 Dilemma | processingComment |
Dropped link to PunnyName: Not an Item - FEATURE | |
Catch-22 Dilemma | processingComment |
Dropped link to StalactiteSpite: Not an Item - FEATURE | |
Catch-22 Dilemma | processingComment |
Dropped link to TakeAThirdOption: Not an Item - FEATURE | |
Catch-22 Dilemma | processingComment |
Dropped link to TheEighties: Not an Item - FEATURE | |
Catch-22 Dilemma | processingComment |
Dropped link to TheMillstone: Not an Item - FEATURE | |
Catch-22 Dilemma | processingComment |
Dropped link to TheMiracleWorker: Not an Item - UNKNOWN | |
Catch-22 Dilemma | processingComment |
Dropped link to TruthInTelevision: Not an Item - CAT | |
Catch-22 Dilemma | processingComment |
Dropped link to UnintentionallyUnwinnable: Not an Item - FEATURE | |
Catch-22 Dilemma | processingComment |
Dropped link to UnwinnableByDesign: Not an Item - FEATURE | |
Catch-22 Dilemma | processingComment |
Dropped link to tropenamers: Not an Item - FEATURE | |
Catch-22 Dilemma | processingUnknown |
TheMiracleWorker | |
Catch-22 Dilemma | isPartOf |
DBTropes | |
Catch-22 Dilemma / int_150c3efe | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_150c3efe | comment |
Empire from the Ashes: One such dilemma is a major reason why, in the first book, the mutiny aboard Dahak takes over 50,000 years to resolve: the spaceship's central computer is given orders by the captain to not leave the Solar System until the mutiny is resolved, and the rest of the crew has been forced to evacuate the ship. It also can't do anything until it receives orders from its new captain. However, due to sabotage in its onboard power plants, the computer is mostly out of action for 110 years after the mutiny, and when it finally comes back online fully, all of the bridge officers (who have communication implants) are dead, and all of the lifeboats used by loyal crewmembers, which have communications equipment, have been destroyed, meaning that no loyal officers can order the ship to pick them up, and the computer can't consider doing so. In the present day, the computer, which has developed full self-awareness, is noticeably embarrassed when explaining this to the protagonist, who actually drops the trope name. | |
Catch-22 Dilemma / int_150c3efe | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_150c3efe | featureConfidence |
1.0 | |
Empire from the Ashes | hasFeature |
Catch-22 Dilemma / int_150c3efe | |
Catch-22 Dilemma / int_16777466 | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_16777466 | comment |
Entropy: The Fate of the Hero System: The crux of the fic. In order to prove herself capable, Momo must have opportunities to do so, opportunities she is denied because she hasn't proven herself capable. This eventually leads to her losing her hero license under the new Heroic Contributions Act; she is regularly rebuffed when trying to solve cases, since people see her as a Spoiled Brat. This leads to her not making the cutoff under the HCA. | |
Catch-22 Dilemma / int_16777466 | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_16777466 | featureConfidence |
1.0 | |
Entropy: The Fate of the Hero System (Fanfic) | hasFeature |
Catch-22 Dilemma / int_16777466 | |
Catch-22 Dilemma / int_1c649ab3 | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_1c649ab3 | comment |
Naofumi, the titular protagonist of The Rising of the Shield Hero, finds himself in a bind at the start —He's too weak to kill monsters himself, but in order to level and get stronger, he needs to kill monsters. Normally, one in his situation would join an adventuring party and gain Leaked Experience, but he's been disgraced by a False Rape Accusation and no honest adventurer will join him. He resorts to buying slaves to fight for him. | |
Catch-22 Dilemma / int_1c649ab3 | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_1c649ab3 | featureConfidence |
1.0 | |
The Rising of the Shield Hero | hasFeature |
Catch-22 Dilemma / int_1c649ab3 | |
Catch-22 Dilemma / int_1f3a851 | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_1f3a851 | comment |
FreedomToons: In the Dr. Mac short "Gentrification" Dr. Mac scolds guest speaker Timmy for moving into the inner city, referring to it as gentrification, saying it would drive up the area's prices and kick out the poorer locals. However, when Timmy suggests moving out of the city, Dr. Mac gets mad that he's no longer giving his money to the inner city's local economy, allowing poverty in the area to rise. | |
Catch-22 Dilemma / int_1f3a851 | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_1f3a851 | featureConfidence |
1.0 | |
FreedomToons (Web Animation) | hasFeature |
Catch-22 Dilemma / int_1f3a851 | |
Catch-22 Dilemma / int_1f7fb2cc | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_1f7fb2cc | comment |
Stoogeposting: In "The Three Stooges pass the buck," Moe can't pay the water bill because Curly didn't pay the telephone bill, Curly couldn't because Larry didn't pay the electric bill, and Larry couldn't because Moe didn't pay the water bill. Moe questions why Larry needs water to pay the electric bill, and he replies: | |
Catch-22 Dilemma / int_1f7fb2cc | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_1f7fb2cc | featureConfidence |
1.0 | |
Stoogeposting (Web Video) | hasFeature |
Catch-22 Dilemma / int_1f7fb2cc | |
Catch-22 Dilemma / int_2219c941 | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_2219c941 | comment |
Gomer Pyle, U.S.M.C.: In "Gomer, the Perfect M.P.", Gomer is on MP duty, with orders from Sgt. Carter not to admit anyone without proper identification, and in order for Carter to enter the base, he has to show his ID, which is impossible since it's in his wallet which is back at the base. | |
Catch-22 Dilemma / int_2219c941 | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_2219c941 | featureConfidence |
1.0 | |
Gomer Pyle, U.S.M.C. | hasFeature |
Catch-22 Dilemma / int_2219c941 | |
Catch-22 Dilemma / int_246aca28 | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_246aca28 | comment |
Jackie Chan Adventures: Olympian Journey: As explained during the Poseidon arc, the spell that Eris and the Six-Eared Macaque set up to let the latter steal Sun Wukong's role included a barrier specifically to keep the real Monkey King in Heaven, making it so the only person who could beat the Macaque and break the spell can't show up until after the spell is broken. | |
Catch-22 Dilemma / int_246aca28 | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_246aca28 | featureConfidence |
1.0 | |
Jackie Chan Adventures: Olympian Journey (Fanfic) | hasFeature |
Catch-22 Dilemma / int_246aca28 | |
Catch-22 Dilemma / int_28b2079a | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_28b2079a | comment |
Parodied in Ratchet & Clank: Going Commando: a ways into the game, the duo finds a pair of jars that contain a rock and a wrench upgrade. A plaque reads "Use rock to break glass to get wrench to break glass to get rock." Clank is more than eager to try and logic it out... before Ratchet just breaks the new wrench's case open with his old one. | |
Catch-22 Dilemma / int_28b2079a | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_28b2079a | featureConfidence |
1.0 | |
Ratchet & Clank: Going Commando (Video Game) | hasFeature |
Catch-22 Dilemma / int_28b2079a | |
Catch-22 Dilemma / int_2c8f31bd | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_2c8f31bd | comment |
One Dave the Barbarian episode has the characters learn that they're stuck in a debt loop that is collectively a Chicken-and-Egg Paradox but sticks each of them individually in one of these: all of them owe the same amount of money to the next person in the cycle, and none of them have enough money to pay off that person unless they can get the money from the previous person in the cycle, who doesn't have it because they need to get it off the person before them, and so on, back to the person you started with. Candy resolves it by skipping the cash-in-hand question entirely and having them pass around a cheque instead. This confuses Dave, but luckily Oswidge is on hand to sing a baffling, yet catchy, song about an egg, which apparently explains everything. | |
Catch-22 Dilemma / int_2c8f31bd | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_2c8f31bd | featureConfidence |
1.0 | |
Dave the Barbarian | hasFeature |
Catch-22 Dilemma / int_2c8f31bd | |
Catch-22 Dilemma / int_2e1df124 | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_2e1df124 | comment |
Sugar Rush Speedway in Wreck-It Ralph invokes this trope. The nine racers who will be on next day's roster are decided by a race held after the arcade closes, and the entrance fee is a coin; those who don't place in the top 9 don't get on the roster, thus can't earn any coins that day, so if they use the last of their coins to enter the qualifying race and don't place, they can never again be on the roster and thus can't ever get any more coins. This is done to keep Vanellope, supposedly a glitch, from racing, though why it hasn't yet caught any of the others is not explained. (Conceivably the coins can simply be shared between friends, but this is never stated.) | |
Catch-22 Dilemma / int_2e1df124 | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_2e1df124 | featureConfidence |
1.0 | |
Wreck-It Ralph | hasFeature |
Catch-22 Dilemma / int_2e1df124 | |
Catch-22 Dilemma / int_2e88218c | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_2e88218c | comment |
In Red Tails the brass are trying to decommission the Tuskeegee Airmen because they haven't scored any air-to-air kills. This is because they haven't been assigned to an area where such kills are available, officially because they haven't scored any air-to-air kills. In this case, it's a blatantly obvious cover for simple racism on the part of the brass, and the problem is solved when the unit's major and his white boss who helped him set the unit up call the brass on their BS and basically browbeat them into letting the Red Tails provide the air support for an amphibious assault. They not only down several Bf-109s in the air, they follow them back to base and have a fun time blasting it to pieces. | |
Catch-22 Dilemma / int_2e88218c | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_2e88218c | featureConfidence |
1.0 | |
Red Tails | hasFeature |
Catch-22 Dilemma / int_2e88218c | |
Catch-22 Dilemma / int_310d6df7 | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_310d6df7 | comment |
In Stand Still, Stay Silent, while the story didn't address it at the time, Reynir has this concerning getting a magic teacher in Adventure I. He awoke to his powers while in the middle of nowhere with just a handful of other human beings around. The two only mages he can reach, both in the dream and the real world (one of the members of the crew, and the latter's older cousin who relocated to otherwise mage-free Sweden), are of Finnish tradition and hence have magic that works differently from Reynir's. There seems to be a correlation between how close other mages are and how easy it is to reach them via the dream world. The space between mage sanctuaries is dangerous to wander in, and the oldest of the Finnish mages has told Reynir that he's really not supposed to leave his safe area at all, especially considering his current strength. This puts Reynir in a position of not being able to reach other Icelandic mages safely before he gets better at magic but needing another Icelandic mage to make him better in a decent timeframe. Because of this, he's mostly relying on experimenting and praying his gods for a few pointers, with the latter possibly being an unreliable channel. In later chapters, he's working with variants of a rune he remembers seeing in his home farm once. | |
Catch-22 Dilemma / int_310d6df7 | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_310d6df7 | featureConfidence |
1.0 | |
Stand Still, Stay Silent (Webcomic) | hasFeature |
Catch-22 Dilemma / int_310d6df7 | |
Catch-22 Dilemma / int_356efd93 | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_356efd93 | comment |
Glengarry Glen Ross and its film adaptation: The central dilemma of the plot is that the salesmen don't get the good leads unless they sell, but they can't sell without good leads. And they need to sell, or else they'll lose their jobs. This prompts one of the agents to break into the office to just steal the best leads so he can keep his job. | |
Catch-22 Dilemma / int_356efd93 | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_356efd93 | featureConfidence |
1.0 | |
Glengarry Glen Ross (Theatre) | hasFeature |
Catch-22 Dilemma / int_356efd93 | |
Catch-22 Dilemma / int_36ee2abe | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_36ee2abe | comment |
Paranoia: A large portion of the game's enjoyment is putting characters in these situations, often with the threat of death for failure, and letting them find creative, dastardly, and/or amusingly violent ways to get out of it. A good example of this: Troubleshooters (Player Characters) get sent on a mission and are issued weapons to test while they go about the mission. But they also have to bring the experimental weapons back in prime condition. So the sod who gets issued 3 experimental grenades faces the dilemma of either using the grenades like he was supposed to or bring them back in one piece like he was supposed to. Failure in following any of the orders usually results in death by termination. In the adventure included in the Traitor's Manual, there's a Chain of Deals where the form that the Troubleshooters are supposed to fill out requires another form, which in return requires another form... until it loops back and requires the form that they were supposed to get in the first place. They're not actually expected to complete this legally, though Perversity Points are available for those who try— instead, they're supposed to get out of it using their secret society contacts or other methods. |
|
Catch-22 Dilemma / int_36ee2abe | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_36ee2abe | featureConfidence |
1.0 | |
Paranoia (Tabletop Game) | hasFeature |
Catch-22 Dilemma / int_36ee2abe | |
Catch-22 Dilemma / int_375e8f14 | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_375e8f14 | comment |
In The Last Hero, Rincewind has second thoughts about volunteering for the dangerous mission to travel to Cori Celesti via the Disc's first spacecraft, and tries to resign on grounds of insanity. Lord Vetinari argues that you'd have be crazy to go on the mission, which would make Rincewind fully qualified. And if Rincewind isn't insane, he'd have to go anyway on the grounds that Vetinari is obligated to send only the most keen-minded men on such an important mission. | |
Catch-22 Dilemma / int_375e8f14 | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_375e8f14 | featureConfidence |
1.0 | |
The Last Hero | hasFeature |
Catch-22 Dilemma / int_375e8f14 | |
Catch-22 Dilemma / int_3763e254 | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_3763e254 | comment |
In Of Twist Arm and Bended Knee, Izuku is transferred out of the hero course until he gains control of his Quirk. He notes internally that he cannot hope to learn without help from the hero course. Eventually, it's revealed that Aizawa planned for him to receive extra-curricular training after his transfer. | |
Catch-22 Dilemma / int_3763e254 | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_3763e254 | featureConfidence |
1.0 | |
Of Twist Arm and Bended Knee (Fanfic) | hasFeature |
Catch-22 Dilemma / int_3763e254 | |
Catch-22 Dilemma / int_38220717 | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_38220717 | comment |
In "Bee is for Bear" from the PBS animated Curious George, a beekeeper says that she can't remove a beehive from a tree unless the tree branches are trimmed down first. So they call in a tree-trimmer, who would be happy to remove the branches if something is first done about the bees. It all comes to moot when a baby bear arrives and knocks down the hive. | |
Catch-22 Dilemma / int_38220717 | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_38220717 | featureConfidence |
1.0 | |
Curious George | hasFeature |
Catch-22 Dilemma / int_38220717 | |
Catch-22 Dilemma / int_383c39a5 | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_383c39a5 | comment |
With This Ring: When discussing Earth's rate of development in comparison to other species, Paul notes that there are a lot of worlds that simply don't have enough fossil fuels to support a level of societal development that would allow the discovery and development of better energy sources to make fossil fuels obsolete. They're perpetually pre-industrial as a result. Fortunately, Earth isn't in that category. When the Renegade is sent to the far future, something drains all the charge from his power rings. He could recharge them from his personal lanterns, but those are both secured in subspace pockets attached to the rings, requiring at least a small amount of ring power to retrieve them... Eventually, decades or possibly centuries later, after destroying the source of the draining effect, he's able to consult a specialist in emotion magic and infuse enough of a charge to access the pockets. |
|
Catch-22 Dilemma / int_383c39a5 | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_383c39a5 | featureConfidence |
1.0 | |
With This Ring (Fanfic) | hasFeature |
Catch-22 Dilemma / int_383c39a5 | |
Catch-22 Dilemma / int_38c87187 | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_38c87187 | comment |
Saturday Morning Breakfast Cereal Parodied in this strip while discussing the book itself. A professor says that the book goes on so long that nobody finishes it, but since nobody finishes it, nobody can claim that it goes on so long. Also parodied in "Skimmed," where a guy is too addicted to social media to stop using social media even though he doesn't like to be addicted to it. |
|
Catch-22 Dilemma / int_38c87187 | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_38c87187 | featureConfidence |
1.0 | |
Saturday Morning Breakfast Cereal (Webcomic) | hasFeature |
Catch-22 Dilemma / int_38c87187 | |
Catch-22 Dilemma / int_3defe34c | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_3defe34c | comment |
Discussed in BlazBlue: Central Fiction. In Act 2, after Makoto fights Izanami, the latter gives her the "Azure", a magical light blue sphere that one can use to materialize their wish. Makoto's wish is for her to always be with her friends, Noel and Tsubaki. But her wish gets immediately undone... by Noel, unconsciously (It Makes Sense in Context). Izanami then tells Makoto to kill Noel so that said "wish-nullifying effect" could be gone... but then she points out that it means Makoto's wish, logically, can't be reality after all. Later in the plot, however, the heroes find the real issue behind Noel's problem, and in the end, Makoto gets her wish by herself. In Act 3 of the same game, this trope is also revealed to be part of Yuuki Terumi's dilemma: As resident Destroyer Deity Takehaya Susanoo no Mikoto, it was his purpose to destroy things, sometimes entire timelines even, for the sake of Master Unit: Amaterasu. But having grown fed up with his role, seeking freedom instead, he abandoned his old body and his role... only to find that he was now even less free than before, being subject to the laws of physics, spacetime and, even more so than before, the Master Unit's whims. This birthed in him a seething hatred for The Master Unit, and so he began trying to get back at her by destroying her beloved creations... only to realize that doing so was perfectly in line with his divine task, meaning there was no practical difference between him rebelling and him just doing what he was supposed to do anyway. Hence why he seeks the "Azure": So that he can grant himself complete freedom and remake the laws of reality so that he can destroy everything and everyone on loop for all of eternity without having it correspond to his divine purpose. |
|
Catch-22 Dilemma / int_3defe34c | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_3defe34c | featureConfidence |
1.0 | |
Discussed Trope | hasFeature |
Catch-22 Dilemma / int_3defe34c | |
Catch-22 Dilemma / int_3f4a104b | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_3f4a104b | comment |
Happens a lot in Dilbert, normally as a critique of corporate bureaucracy. Carol explains to Dilbert that he can't order new pens because "you need a pen to fill out the pen request form. And if you have a pen, you're not allowed to order one." Dilbert loses his ID and is told to go to the security office to get a new one. The problem with this is that he's not allowed to go to the security office without his ID. The PHB reads two memos, one which says that all official company documents must be recycled to meet the corporate sustainability goals, and one says that all official company documents must not be recycled to meet the corporate security goals. He reads them off at every weekly meeting because he doesn't know how to get rid of them. The PHB tells Tina that she has to use the Danville Font as per corporate policy, but when she says she'll buy the Danville Font software immediately, he says there's a budget freeze on software purchases. |
|
Catch-22 Dilemma / int_3f4a104b | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_3f4a104b | featureConfidence |
1.0 | |
Dilbert (Comic Strip) | hasFeature |
Catch-22 Dilemma / int_3f4a104b | |
Catch-22 Dilemma / int_3fbd173e | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_3fbd173e | comment |
Freefall: In this strip of after their ship has been certified to fly, Florence mentions that the inspector didn't have to pass them because the ship is only provisionally certified and he is not required to pass them until they are fully certified. When Sam asks how they get fully certified Florence explains they have to fly the ship and even explains a Catch-22 to Sam (who thinks it's a wonderful thing to introduce to his species). In this strip, Sam Starfall is caught trespassing in a federal prison. Sam informs the robot that caught him that he could be sent to prison for that. The robot realizes it's a Catch-22. |
|
Catch-22 Dilemma / int_3fbd173e | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_3fbd173e | featureConfidence |
1.0 | |
Freefall (Webcomic) | hasFeature |
Catch-22 Dilemma / int_3fbd173e | |
Catch-22 Dilemma / int_43576f5 | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_43576f5 | comment |
Supernatural: The only thing capable of killing a dragon is a special dragon-killing sword, which can only be made by using the blood of a dragon when it's forged. This is explained in other material. (spoiler) The first Dragon-Killing Swords were created using the blood of a Dragon willing to sacrifice his life to help Eve, mother of all monsters, because she realized that since the Dragons were so powerful, they might destroy all her other children. | |
Catch-22 Dilemma / int_43576f5 | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_43576f5 | featureConfidence |
1.0 | |
Supernatural | hasFeature |
Catch-22 Dilemma / int_43576f5 | |
Catch-22 Dilemma / int_4506525e | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_4506525e | comment |
Yume 2kki: To get to Voxel Island, you need the Drum effect so you can get to Silhouette Complex. But the area after that requires the Drum effect to not be in your inventory in order to proceed to the next area. The solution? Set the Drum effect as your favorite, then drop it in the Trophy Room. You can access the effect with the Shift key regardless of if you have it or not, making it so that you can solve the paradox of having it and not having it at the same time. | |
Catch-22 Dilemma / int_4506525e | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_4506525e | featureConfidence |
1.0 | |
Yume 2kki (Video Game) | hasFeature |
Catch-22 Dilemma / int_4506525e | |
Catch-22 Dilemma / int_453a04b0 | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_453a04b0 | comment |
The Fairly Oddparents: In "Christmas Every Day", Timmy wishes for it to be Christmas year-round, thus prolonging his favorite holiday indefinitely. However, he later learns that Santa Claus himself is a fairy, and all the fairies in the world lend him their magic on December 25th in order to give him the power to deliver gifts to kids around the world every Christmas, and, since now every day of the year is December 25th, Santa's being overtaxed with constantly delivering gifts. Problem is, fairies only get their magic back from Santa on the day after Christmas, which isn't to come due to the stuck calendar, so none of them have the power to undo Timmy's wish—to make matters worse, the Lesser Holiday mascots are pissed at being bumped off the calendar, and , believing Santa to be responsible, are on a warpath to the North Pole in order to usurp him and banish him to the nonexistent date of February 33rd and bring an end to Christmas—permanently. | |
Catch-22 Dilemma / int_453a04b0 | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_453a04b0 | featureConfidence |
1.0 | |
The Fairly OddParents! | hasFeature |
Catch-22 Dilemma / int_453a04b0 | |
Catch-22 Dilemma / int_468bebb0 | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_468bebb0 | comment |
Discworld: In Soul Music, Musicians' Guild membership costs AM$25.00 (plus AM$15.00 compulsory voluntary pension fund contribution and AM$35.00 as a percentage of ... something). Without membership, a musician can't perform in Ankh-Morpork (at least, not for long), and without performing, there's no way the average musician can raise AM$75.00. In The Last Hero, Rincewind has second thoughts about volunteering for the dangerous mission to travel to Cori Celesti via the Disc's first spacecraft, and tries to resign on grounds of insanity. Lord Vetinari argues that you'd have be crazy to go on the mission, which would make Rincewind fully qualified. And if Rincewind isn't insane, he'd have to go anyway on the grounds that Vetinari is obligated to send only the most keen-minded men on such an important mission. |
|
Catch-22 Dilemma / int_468bebb0 | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_468bebb0 | featureConfidence |
1.0 | |
Discworld | hasFeature |
Catch-22 Dilemma / int_468bebb0 | |
Catch-22 Dilemma / int_471cc207 | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_471cc207 | comment |
Xavier: Renegade Angel: In order to help a farmer in a drought, Xavier tries to make God cry and bring rain by doing a shamanic Navajo rain dance. He can't remember how it goes, so he tries to do a Lakota memory-jogging dance, but can't remember that either. He suggests performing an Iroquois irony-melting dance, but remembers that only God can perform the dance, and it has to be raining first. | |
Catch-22 Dilemma / int_471cc207 | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_471cc207 | featureConfidence |
1.0 | |
Xavier: Renegade Angel | hasFeature |
Catch-22 Dilemma / int_471cc207 | |
Catch-22 Dilemma / int_5075737a | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_5075737a | comment |
Golden Sun: The Lost Age presents the fate of the world as such; don't restore Alchemy and the crumbling world will erode to nothing or unleash Alchemy to stop the erosion and risk destroying the world from Alchemy's sheer power. Isaac, whose initial quest was to prevent the lighthouses from being lit (which is what Alchemy is tied to), lampshades the conundrum, but decides to join Felix in his quest to restore Alchemy. In the end, the world isn't destroyed, but many areas suffer drastic changes as seen in Golden Sun: Dark Dawn. | |
Catch-22 Dilemma / int_5075737a | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_5075737a | featureConfidence |
1.0 | |
Golden Sun: The Lost Age (Video Game) | hasFeature |
Catch-22 Dilemma / int_5075737a | |
Catch-22 Dilemma / int_50fc52ad | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_50fc52ad | comment |
A Sturmtruppen story arc inspired by the Trope Namer focused on the efforts of a soldier to be declared insane, so he'll be able to ask for discharge on those grounds. After volunteering for a chore you had to be insane to volunteer for (namely, disposing of avariated nitroglycerine, more prone to explode than normal nitroglycerine. When he does volunteer, the sergeant actually asks him if he's insane), the sergeant is finally convinced he's insane, so he asks for a discharge... And the doctor points at the catch-22 in the rules, stating that if you ask for discharge on grounds of insanity you're not insane. The soldier is promptly stuck with the mission, goes actually insane, and is discharged on those grounds. | |
Catch-22 Dilemma / int_50fc52ad | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_50fc52ad | featureConfidence |
1.0 | |
Sturmtruppen (Comic Book) | hasFeature |
Catch-22 Dilemma / int_50fc52ad | |
Catch-22 Dilemma / int_52e8fba | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_52e8fba | comment |
Land of Oz: In Paradox in Oz, Ozma meets a barber who impressed the princess of his land with his haircutting skills so much that she passed a rule decreeing that he must cut the hair of anyone who doesn't cut their own hair. The other barbers of the land didn't want him cutting their hair, however, so they asked the princess to amend the rule to say that he isn't allowed to cut the hair of someone who does cut their own hair, which landed him into the quandary of whether or not he's allowed to cut his own hair. (In short, the barber paradox.) The result being that he's let his hair and beard grow long enough to cover the entire floor of his shop because he can't decide what to do with them. | |
Catch-22 Dilemma / int_52e8fba | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_52e8fba | featureConfidence |
1.0 | |
Land of Oz | hasFeature |
Catch-22 Dilemma / int_52e8fba | |
Catch-22 Dilemma / int_546876cb | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_546876cb | comment |
Sonic Boom: In "Mayor Knuckles", Dr. Eggman comes to Knuckles, who is the temporary mayor of Unnamed Village to protest about his trash not getting picked up (as Knuckles had approved vacation time for all sanitation workers). Knuckles tells Eggman to Take a Number, to which Eggman points out that the machine has no numbers in it. Knuckles tells Eggman that he'll need to fill out a complaint form to get through to him, so Eggman asks him where he can find one. Knuckles then says he'll have to take a number for that. | |
Catch-22 Dilemma / int_546876cb | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_546876cb | featureConfidence |
1.0 | |
Sonic Boom | hasFeature |
Catch-22 Dilemma / int_546876cb | |
Catch-22 Dilemma / int_559f542d | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_559f542d | comment |
Camp X-Ray: Ali hasn't done anything wrong, so he should be released. However, the very fact that he's been in Guantanamo means no country will take him in, so he can't be. | |
Catch-22 Dilemma / int_559f542d | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_559f542d | featureConfidence |
1.0 | |
Camp X-Ray | hasFeature |
Catch-22 Dilemma / int_559f542d | |
Catch-22 Dilemma / int_56e1779c | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_56e1779c | comment |
Kill Six Billion Demons: When the young Mathangi was pleading for the supreme Master Swordswoman Meti to train her, she gave her rather impossible terms: "Only a spectacular idiot would want to be my student, and I don't train simpletons."note The dilemma is solved when Incubus, who really didn't want to be a mere student but believed he needed to be, stole Maya's destiny and became Meti's student, and then roped the 'simpleton' Maya into following him by technically being her teacher - in evil. | |
Catch-22 Dilemma / int_56e1779c | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_56e1779c | featureConfidence |
1.0 | |
Kill Six Billion Demons (Webcomic) | hasFeature |
Catch-22 Dilemma / int_56e1779c | |
Catch-22 Dilemma / int_5d2ad8ad | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_5d2ad8ad | comment |
Infinity Train: Boiling Point: This is pretty much the biggest issue a Static Passenger deals with on the Infinity Train: They enter the Train to work our their issues, but one of said issues leaves them unable to change, which is necessary to work out the issues in the first place... | |
Catch-22 Dilemma / int_5d2ad8ad | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_5d2ad8ad | featureConfidence |
1.0 | |
Infinity Train: Boiling Point (Fanfic) | hasFeature |
Catch-22 Dilemma / int_5d2ad8ad | |
Catch-22 Dilemma / int_5ffa1979 | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_5ffa1979 | comment |
Scott The Woz: In "Game Baths," Scott discusses his bathtub, explaining he couldn't use it because he stored all his soaps in it, but he couldn't use the soaps because he never had a place to bathe. | |
Catch-22 Dilemma / int_5ffa1979 | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_5ffa1979 | featureConfidence |
1.0 | |
Scott The Woz (Web Video) | hasFeature |
Catch-22 Dilemma / int_5ffa1979 | |
Catch-22 Dilemma / int_60f02ddb | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_60f02ddb | comment |
In one episode of American Dad!, Steve wants to go on a hunting trip with Stan, but Stan won't let him come because he's still a boy. When Steve asks how he can become a man, Stan stays it's simple: he has to hunt and kill an animal. Steve then lampshades that he can't do that if Stan won't let him join the hunting trip. He even mentions the book Catch-22, but Stan says that he doesn't read any books he hasn't already read. | |
Catch-22 Dilemma / int_60f02ddb | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_60f02ddb | featureConfidence |
1.0 | |
American Dad! | hasFeature |
Catch-22 Dilemma / int_60f02ddb | |
Catch-22 Dilemma / int_60f30aaf | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_60f30aaf | comment |
In the Saga of Recluce novel The Death of Chaos by L. E. Modesitt, Jr., the protagonist, Lerris, arrives at a base where his consort is stationed. The guard at the gate refuses to let him in without a pass, and after asking several questions, Lerris learns the only people who can give him a pass are inside the base he needs a pass to get into, and the guard won't call anyone who can help. After a few failed attempts at reasoning with the guard, Lerris gets impatient and tries to enter anyway, resulting in about a dozen guards trying to hack him apart. Luckily, an officer who knows Lerris arrives to sort things out, and the guard who started the whole mess receives an (offscreen) chewing out for his behavior. | |
Catch-22 Dilemma / int_60f30aaf | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_60f30aaf | featureConfidence |
1.0 | |
Saga of Recluce | hasFeature |
Catch-22 Dilemma / int_60f30aaf | |
Catch-22 Dilemma / int_611e0ed5 | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_611e0ed5 | comment |
Alicorn has a played for laughs example. Princess Rainbow Dash has a pair of guards assigned to her who insist on checking any building she's about to enter first. However, it's raining outside, and they're using their wings to shield her from the rain, so if one of them enters to do a security sweep, the princess might get wet. Rainbow nearly pops a vein before yelling at them to just get on with it. | |
Catch-22 Dilemma / int_611e0ed5 | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_611e0ed5 | featureConfidence |
1.0 | |
Alicorn (Fanfic) | hasFeature |
Catch-22 Dilemma / int_611e0ed5 | |
Catch-22 Dilemma / int_61d57039 | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_61d57039 | comment |
A minor example shows up in The Rithmatist when Joel and Professor Fitch are attempting to determine the properties of the new Rithmatic line they've discovered at the crime scenes. They know it is a Rithmatic line because Fitch's chalklings react to it as one, but they can't figure out what it does. The obvious solution would be to draw the new line themselves and see what happens, but since you have to intend to draw a Rithmatic line to draw it (which is why all straight lines don't turn into Lines of Warding and so on), they have to know what the new line does before they can draw it. | |
Catch-22 Dilemma / int_61d57039 | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_61d57039 | featureConfidence |
1.0 | |
The Rithmatist | hasFeature |
Catch-22 Dilemma / int_61d57039 | |
Catch-22 Dilemma / int_64561e80 | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_64561e80 | comment |
In Poker Night 2, Sam will admit that he's envious of Brock and Ash's physique, lamenting that he keeps putting on weight despite his active lifestyle. GLaDOS does an scan on Sam to reveal he's eaten nothing but junk food his entire life, which Sam never realized was bad for him. But he's been on that diet for so long that the preservatives are the only thing keeping him alive now. So he's going to keep getting fat if he only eats junk food, but he'll die if he eats anything other than junk food. | |
Catch-22 Dilemma / int_64561e80 | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_64561e80 | featureConfidence |
1.0 | |
Poker Night 2 (Video Game) | hasFeature |
Catch-22 Dilemma / int_64561e80 | |
Catch-22 Dilemma / int_6bbde1c8 | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_6bbde1c8 | comment |
In the Overwatch short Alive, Widowmaker sets one up against Tracer by lining her up with the target she wants to protect. Either Tracer blinks out of the way and Mondatta takes the bullet, or her chronal accelerator is destroyed and Mondatta dies anyway without her protection. Tracer doesn't realize the set-up and blinks out of the way, and it takes her a moment afterwards to understand what just happened. | |
Catch-22 Dilemma / int_6bbde1c8 | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_6bbde1c8 | featureConfidence |
1.0 | |
Overwatch (Video Game) | hasFeature |
Catch-22 Dilemma / int_6bbde1c8 | |
Catch-22 Dilemma / int_6bf3da91 | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_6bf3da91 | comment |
Torture Princess: Fremd Torturchen: In volume 2, the Grand King sets a trap for Elisabeth that caps her ability to use magic. She could break it if she destroyed the Grand King, but the curse prevents her from generating enough mana to do so. Kaito breaks it after forming a contract with the Kaiser, the only demon more powerful than the Grand King and thus able to break it directly. | |
Catch-22 Dilemma / int_6bf3da91 | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_6bf3da91 | featureConfidence |
1.0 | |
Torture Princess: Fremd Torturchen | hasFeature |
Catch-22 Dilemma / int_6bf3da91 | |
Catch-22 Dilemma / int_6c1234ed | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_6c1234ed | comment |
Forges in Dwarf Fortress are necessary for most metalwork (weapons, armor, furniture, coins, etc.), but require an anvil to build. Anvils can only be made using a forge. If you embark without an anvil or have your only one stolen before it's used to build a forge, you'll be unable to do any crafting until a trade caravan brings one into for you to buy—assuming you have any money after spending so long deprived of metalworking. If you're desperate enough, you can also plunder it from another site and hope for the best, if starting the game off with a war against another nation looks worth it. The wiki article for Anvils points out the logical difficulty of this, similar to the Pirkei Avot example with forging the first metal tongs. | |
Catch-22 Dilemma / int_6c1234ed | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_6c1234ed | featureConfidence |
1.0 | |
Dwarf Fortress (Video Game) | hasFeature |
Catch-22 Dilemma / int_6c1234ed | |
Catch-22 Dilemma / int_6c9c0e27 | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_6c9c0e27 | comment |
The third case of Ace Attorney Investigations 2 ends in one of these. The culprit happily confesses to his crime because the Statute of Limitations on the case has expired and he can't be prosecuted for it. Through a combination of the culprit having fled the country and the defendant having been tried and found guilty of being an accomplice, you prove that the statute of limitations has been extended just long enough so that it still applies, meaning he can be prosecuted. Except the extension offered by the defendant's trial hinges on its verdict. If the verdict is overturned, the extension no longer applies, and the statute has expired. So in order to find the culprit guilty, the defendant has to be guilty, but the culprit's guilt proves the defendant's innocence. | |
Catch-22 Dilemma / int_6c9c0e27 | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_6c9c0e27 | featureConfidence |
1.0 | |
Gyakuten Kenji 2 (Visual Novel) | hasFeature |
Catch-22 Dilemma / int_6c9c0e27 | |
Catch-22 Dilemma / int_7041cf12 | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_7041cf12 | comment |
In Kaguya-sama: Love Is War Ishigami wants to quit the student council because Kaguya terrifies him, but he can't... because Kaguya terrifies him. | |
Catch-22 Dilemma / int_7041cf12 | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_7041cf12 | featureConfidence |
1.0 | |
Kaguya-sama: Love Is War (Manga) | hasFeature |
Catch-22 Dilemma / int_7041cf12 | |
Catch-22 Dilemma / int_70f22ccd | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_70f22ccd | comment |
The Morrigan references this by name. The Dawn of Fold can't take on the CAUL's fleet without big guns. The best way to get these guns are by stealing them from CAUL battleships, which they can't fight without big guns. Nika solves the issue by sending a small group of engineers to sabotage a ship from the inside. | |
Catch-22 Dilemma / int_70f22ccd | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_70f22ccd | featureConfidence |
1.0 | |
The Morrigan (Fanfic) | hasFeature |
Catch-22 Dilemma / int_70f22ccd | |
Catch-22 Dilemma / int_74a4c704 | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_74a4c704 | comment |
In Kingdom Hearts, Riku is recruited by Maleficent to gather the hearts of the seven Princesses of Heart in order to retrieve Kairi's heart. The problem with this is that Kairi is a Princess of Heart. In Maleficent's defense, she seems to have believed it would work by gathering the Princesses themselves. The circumvention is a doozy of a spoiler: Kairi's lost heart has taken refuge in Sora, which is a significantly easier destination than everyone thought. Riku (gets possessed by a guy who) uses the other six Princesses' hearts to create a Keyblade with the power to free Kairi's heart from Sora. | |
Catch-22 Dilemma / int_74a4c704 | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_74a4c704 | featureConfidence |
1.0 | |
Kingdom Hearts (Video Game) | hasFeature |
Catch-22 Dilemma / int_74a4c704 | |
Catch-22 Dilemma / int_75cfb0cb | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_75cfb0cb | comment |
Often the case with many high schoolers looking for a job to earn enough money to purchase an automobile. Many of these low-level jobs ask if you have a reliable way to get to and from your job. In other words, you need a car to get a job in which you're saving up to get a car. Some countries/cities try to go around this by offering cheap ways for students to use public transport... only for businesses to counter by outright requiring a driver's license and a good driving record.note While it's possible to get a driver's license without owning a car, getting a good driving record (typically 2+ years of driving experience) is pretty much impossible to pull off during high school. | |
Catch-22 Dilemma / int_75cfb0cb | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_75cfb0cb | featureConfidence |
1.0 | |
"Shaggy Dog" Story | hasFeature |
Catch-22 Dilemma / int_75cfb0cb | |
Catch-22 Dilemma / int_7894fb5d | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_7894fb5d | comment |
In The Four Gospels Jesus taught that those who truly believe will be able to work miracles even greater than his. However, older laws against putting God to the test (sometimes translated as "tempting" god) still apply. The result is trying to actually use such abilities prevents you from using them. Jesus himself was crucified for enforcing this law; the religious authorities offered to believe him if he would but prove his abilities, but that's a literal God Test... | |
Catch-22 Dilemma / int_7894fb5d | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_7894fb5d | featureConfidence |
1.0 | |
The Four Gospels | hasFeature |
Catch-22 Dilemma / int_7894fb5d | |
Catch-22 Dilemma / int_79f4a7ad | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_79f4a7ad | comment |
Implacable: After Triggering, Taylor is forced into the Wards, and the best way she can find to get out is to share the circumstances of her forced conscription — but, due to Piggot exploiting the rules to keep that secret, Taylor can't legally share what happened until she leaves the Wards. The solution is to bring in a third party that can be told the truth and has the power to close things down, so the moment the option appears she takes it. | |
Catch-22 Dilemma / int_79f4a7ad | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_79f4a7ad | featureConfidence |
1.0 | |
Implacable (Fanfic) | hasFeature |
Catch-22 Dilemma / int_79f4a7ad | |
Catch-22 Dilemma / int_7d20ef2c | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_7d20ef2c | comment |
In the 2015 reboot of Bloom County, Opus is conscripted into being a Presidential candidate, which he does not want. In the strip seen here, a government official tells him he can't withdraw his candidacy, except by reason of insanity. When Opus tries that, the guy makes him swear he does not want to be President — which means he's clearly sane, and thus cannot withdraw. The official's desk actually has "Cancellations — Catch-22 Division" written on it. | |
Catch-22 Dilemma / int_7d20ef2c | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_7d20ef2c | featureConfidence |
1.0 | |
Bloom County (Comic Strip) | hasFeature |
Catch-22 Dilemma / int_7d20ef2c | |
Catch-22 Dilemma / int_8673c894 | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_8673c894 | comment |
Accidentally in Dragon Quest Monsters: Joker 2: the Prince of Thieves Mon can only be obtained by filling the entire Monster Compendium. That is, you need to recruit or breed every monster in the game. The Prince of Thieves is a monster in this game and is part of the compendium. There's an Obvious Rule Patch for this scenario, but the dev team forgot to apply it. | |
Catch-22 Dilemma / int_8673c894 | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_8673c894 | featureConfidence |
1.0 | |
Dragon Quest Monsters: Joker 2 (Video Game) | hasFeature |
Catch-22 Dilemma / int_8673c894 | |
Catch-22 Dilemma / int_88cef91b | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_88cef91b | comment |
Parodically referenced in Sluggy Freelance in "The Isle of the Ployees", Riff's allegorical dream about corporate jobs. On the Isle of the Ployees,note from "employees" Riff is charged with taming a pr'jeknote "project" called Catz-Twenty-Two, in the form of a giant cat monster. Naturally, this is impossible, at least with the means available. There isn't a clear Catch-22 Dilemma in the story — the monster is just too big and fierce — but given the monster's name, the whole thing must be a reference to a case where a project is undoable because it involves one. Trying to get Mark and Tingnote "marketing" to approve new taming technology does involve something similar to this dilemma, since they demand completely opposite things. | |
Catch-22 Dilemma / int_88cef91b | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_88cef91b | featureConfidence |
1.0 | |
Sluggy Freelance (Webcomic) | hasFeature |
Catch-22 Dilemma / int_88cef91b | |
Catch-22 Dilemma / int_8d81bb56 | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_8d81bb56 | comment |
Maid: Alex is at the social services office trying to get some help. | |
Catch-22 Dilemma / int_8d81bb56 | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_8d81bb56 | featureConfidence |
1.0 | |
Maid | hasFeature |
Catch-22 Dilemma / int_8d81bb56 | |
Catch-22 Dilemma / int_8d8265d3 | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_8d8265d3 | comment |
Nova: The season 18 episode "Earthquake!" says that in order to figure out how to predict an earthquake, you must find earthquakes to test your theory on. | |
Catch-22 Dilemma / int_8d8265d3 | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_8d8265d3 | featureConfidence |
1.0 | |
Nova | hasFeature |
Catch-22 Dilemma / int_8d8265d3 | |
Catch-22 Dilemma / int_8dfbdff2 | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_8dfbdff2 | comment |
The detectives in Law & Order have run into this a few times: they know evidence is somewhere, but can't prove probable cause to search the place. Essentially, to find the evidence, they need the evidence. Generally resolved by finding a weak piece of evidence that lets them search the place they really wanted to. | |
Catch-22 Dilemma / int_8dfbdff2 | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_8dfbdff2 | featureConfidence |
1.0 | |
Law & Order | hasFeature |
Catch-22 Dilemma / int_8dfbdff2 | |
Catch-22 Dilemma / int_90c73dda | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_90c73dda | comment |
Animorphs: Discussed in the final novel, The Beginning, which features a sequence where Esplin 9466, a.k.a. Visser Three/Visser One, is put on trial for war crimes at the International Criminal Court. Yeerks, being a species of Puppeteer Parasites, are physically incapable of interacting with the court or anyone else without taking a host, but taking a host without consent is one of the crimes the ex-visser is charged with. The Andalites Take a Third Option and create a cage for the Yeerk with a user interface that lets him speak and hear. | |
Catch-22 Dilemma / int_90c73dda | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_90c73dda | featureConfidence |
1.0 | |
Animorphs | hasFeature |
Catch-22 Dilemma / int_90c73dda | |
Catch-22 Dilemma / int_9322493f | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_9322493f | comment |
Kamen Rider Zi-O: The way the series normally works, the Monsters of the Week are "Another Riders", evil versions of the heroic Kamen Riders who can only be defeated with the powers of the originals. However, this gets thrown off by Another Shinobi, who copies a Rider from an Alternate Timeline; the heroes can't travel to different timelines, so the only way they could get Shinobi's powers is by defeating Another Shinobi, which they can't do without Shinobi's powers. Eventually Sougo finds a way around this by convincing the present-day version of Shinobi to believe in himself, creating a bridge to the alternate timeline that gives them access to his powers. | |
Catch-22 Dilemma / int_9322493f | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_9322493f | featureConfidence |
1.0 | |
Kamen Rider Zi-O | hasFeature |
Catch-22 Dilemma / int_9322493f | |
Catch-22 Dilemma / int_9518407 | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_9518407 | comment |
The season 2 premiere of CSI: Cyber has a side plot of the team hoping to take down a revenge porn site and running into a common Catch-22 created by Fourth Amendment protections: they can't get a warrant without probable cause, but they can't get enough evidence for probable cause without a warrant. They try an end-run around it by checking to see if a victim's phone was hacked for the nudie pics (which would constitute probable cause to seize the servers as evidence), but it doesn't pan out. | |
Catch-22 Dilemma / int_9518407 | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_9518407 | featureConfidence |
1.0 | |
CSI: Cyber | hasFeature |
Catch-22 Dilemma / int_9518407 | |
Catch-22 Dilemma / int_95e4bed | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_95e4bed | comment |
In Phillip Jackson's Sequential Art, panel 136, Pip has to play as a Level 1 serf, and needs armor and a sword to go on treasure quests. (He had a sword and armor upon first spawning in the game, but they were stolen by a Griefer who he tried to join a Pick-Up Group with.) However, armor and swords cost money, which is earned by obtaining treasures. Pip lampshades his dilemma, then solves it by killing grasshoppers to level up. | |
Catch-22 Dilemma / int_95e4bed | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_95e4bed | featureConfidence |
1.0 | |
Sequential Art (Webcomic) | hasFeature |
Catch-22 Dilemma / int_95e4bed | |
Catch-22 Dilemma / int_9910d617 | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_9910d617 | comment |
Munro: Due to an accident, a four-year-old boy is drafted into the army. Every time he tries to point this out to get sent home, he's met with rejections of this type: The sergeant claims he's actually not a kid, because the army doesn't recruit Child Soldiers and they would have kicked him out if they realized. Only adults get drafted, so if Munro got drafted, he's an adult, and therefore can't be dismissed for being underage.note The dilemma is solved by making the upper brass notice the problem first instead of Munro bringing it up: when Munro is found crying, one of the soldiers states that only babies cry, and babies don't belong in the military. His continued "delusions" that he's a little kid get him sent to the doctor, who needs to approve of his mental condition not being fit for the army to let him go. The doctor also considers any patients that get sent to him to be faking, because they're in good enough health to walk to his station with minimal issue. |
|
Catch-22 Dilemma / int_9910d617 | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_9910d617 | featureConfidence |
1.0 | |
Munro | hasFeature |
Catch-22 Dilemma / int_9910d617 | |
Catch-22 Dilemma / int_9b4ea9b5 | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_9b4ea9b5 | comment |
Jupiter Ascending: To claim her rightful title, Jupiter needs to have a Tax Income Number. But until she has her title, she's just a nobody from a world that's going to be harvested, so she can't apply for a Tax Income Number. Her frustrated advocate eventually resorts to bribing the Seals and Signets Master. | |
Catch-22 Dilemma / int_9b4ea9b5 | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_9b4ea9b5 | featureConfidence |
1.0 | |
Jupiter Ascending | hasFeature |
Catch-22 Dilemma / int_9b4ea9b5 | |
Catch-22 Dilemma / int_9bb149b3 | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_9bb149b3 | comment |
Diplomacy can trigger this in the rules in specific circumstances. Specifically, if the following combination of orders occurs: One of A's armies, supported by another, attacks B's fleet. Meanwhile, B's fleet convoys one of B's armies across to attack A's supporting army. If this attack succeeds, the army will be unable to support A's army, and the combined attack on B's fleet will fail. If the combined attack on B's fleet succeeds, the fleet will be dislodged and unable to carry any of B's armies that turn. In other words, for A to successfully destroy the fleet, B's army must be prevented from disrupting A's supporting army, which can only happen if A successfully destroys the fleet. Likewise, to protect his fleet B must disrupt A's supporting army, which requires B's fleet to be protected. The standard tournament rulebook devotes several pages to how to unpick the resulting situation. | |
Catch-22 Dilemma / int_9bb149b3 | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_9bb149b3 | featureConfidence |
1.0 | |
Diplomacy (Tabletop Game) | hasFeature |
Catch-22 Dilemma / int_9bb149b3 | |
Catch-22 Dilemma / int_9bb385be | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_9bb385be | comment |
Pharaoh has a recurring situation where your housing starts devolving because it no longer has access to some services, most often because of a worker shortage. When housing devolves, several citizens are kicked out, reducing the workforce even further, causing the housing to fall to an even lower level, and so on. The only way to fix the situation is to increase the workforce and improve the services, which can only be done by getting new workers to move into the area... | |
Catch-22 Dilemma / int_9bb385be | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_9bb385be | featureConfidence |
1.0 | |
Pharaoh (Video Game) | hasFeature |
Catch-22 Dilemma / int_9bb385be | |
Catch-22 Dilemma / int_9bb469a4 | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_9bb469a4 | comment |
In The Book of Mormon, Elder Price storms out of the Mormons' District Headquarters in the middle of the night. This leaves Price's mission companion Elder Cunningham with a choice of either going after Price (which would break the rule about not going out past curfew), or staying put (which would break the rule of not leaving one's mission companion behind). So Cunningham has to leave the headquarters to get his mission companion so as to not break the rules, but he can't leave the headquarters to get his mission companion without also breaking the rules. No matter what he chooses to do, Cunningham can't follow one rule without breaking the other, and imagines that he's probably going to get in trouble regardless of what he picks because he's such a Nervous Wreck. | |
Catch-22 Dilemma / int_9bb469a4 | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_9bb469a4 | featureConfidence |
1.0 | |
The Book of Mormon (Theatre) | hasFeature |
Catch-22 Dilemma / int_9bb469a4 | |
Catch-22 Dilemma / int_9d4fbe8e | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_9d4fbe8e | comment |
Freeman's Mind on the Malevolent Architecture of Black Mesa: "Why would you have a ladder in an elevator shaft? To fix the elevator! How do you get on the ladder? You take the elevator that doesn't work! Who thought this one up?!" | |
Catch-22 Dilemma / int_9d4fbe8e | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_9d4fbe8e | featureConfidence |
1.0 | |
Freeman's Mind (Web Video) | hasFeature |
Catch-22 Dilemma / int_9d4fbe8e | |
Catch-22 Dilemma / int_9e2f90f4 | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_9e2f90f4 | comment |
One Piece: Discussed in the Fishman Island arc, during a flashback: Vander Decken is talking about marrying Princess Shirahoshi for her latent powers, who was still 6 at the time. His subordinate then tells him about a national treasure, a kind of drug that can age up whoever consumes it, and it might solve the age problem. The problem is, as said subordinate points out, the treasure is tightly guarded by the royal palace and the only legal way to obtain it is... marrying the royalty (the princess, in this case). In the end, though, Decken just decides to wait until she's aged normally. In the Thriller Bark arc, Gecko Moria steals Luffy's shadow, uses it to animate a giant zombie called Oars and sets it on the rest of the crew. One way to return the stolen shadows is to defeat Moria, and as the battle goes on it seems like that the only way to defeat Oars is to remove Luffy's shadow. At one point Moria appears in a special cockpit in Oars' chest, giving the crew this dilemma; They need to get to Moria to stop Oars, but in order to get to Moria, they need to beat Oars. Eventually, the crew gets around this by breaking Oars' spine so that that the zombie can't move, even with Luffy's shadow. |
|
Catch-22 Dilemma / int_9e2f90f4 | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_9e2f90f4 | featureConfidence |
1.0 | |
One Piece (Manga) | hasFeature |
Catch-22 Dilemma / int_9e2f90f4 | |
Catch-22 Dilemma / int_a0960dc4 | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_a0960dc4 | comment |
A lot of Baba is You puzzles consist of situations where the direct solution is one of these and will render the actual win condition impossible, forcing you to use a workaround that comes at it from a different angle. For example, "Baba Doesn't Respond" has a setup where the victory flag is locked behind an impassable door, with a reed that has no effect in the corridor leading to it. There's a set of rules that can be adjusted to form "DOOR is SHUT and OPEN", which will cause the door to destroy itself...but that will also form "REED is DEFEAT", so if you just head over and push the block yourself, you'll still have an impassable barrier, just two spaces to the left. So you need to rearrange the level so that the other moving object in the stage will push the rules while you're between the reed and the door. | |
Catch-22 Dilemma / int_a0960dc4 | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_a0960dc4 | featureConfidence |
1.0 | |
Baba is You (Video Game) | hasFeature |
Catch-22 Dilemma / int_a0960dc4 | |
Catch-22 Dilemma / int_a28c4650 | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_a28c4650 | comment |
Angel and Big Joe: Angel needs his phone fixed. Joe tells him to call the phone company. Angel says "How am I going to call the telephone office if my phone's broken?" | |
Catch-22 Dilemma / int_a28c4650 | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_a28c4650 | featureConfidence |
1.0 | |
Angel and Big Joe | hasFeature |
Catch-22 Dilemma / int_a28c4650 | |
Catch-22 Dilemma / int_a47c56c7 | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_a47c56c7 | comment |
Mario + Rabbids Sparks of Hope inadvertently had this at launch. If you leave the Planet Key as the last thing you buy from the shop, you can never buy it or get the last Spark. There are only exactly enough Sparks and Planet Tokens in the game for 100% Completion, and no way to get any more. The Planet Key opens a secret room that leads to a Spark. And getting all the Sparks unlocks a secret boss battle that gets you a Planet Token. You need 11 Planet Tokens to buy the Planet Key. If the Planet Key is the last thing you buy, you'll be short one Token. You need the last Spark to get the last Token, but you need the last Token to get the last Spark. This was fixed in a patch a few months later by simply adding an additional token. | |
Catch-22 Dilemma / int_a47c56c7 | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_a47c56c7 | featureConfidence |
1.0 | |
Mario + Rabbids Sparks of Hope (Video Game) | hasFeature |
Catch-22 Dilemma / int_a47c56c7 | |
Catch-22 Dilemma / int_a485ad0f | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_a485ad0f | comment |
The Angry Video Game Nerd: The Nerd sees Stalactite Spite this way in a Batman review. If you go under a Spiteful Stalactite, it hurts you, and to make it fall, you have to go under it. What a paradox. To make matters worse, the game in question, Return of the Joker, added ice physics to the stalactite rooms, to make it harder to get out of the way. In the Tiger Games review, the Bullshit Man from You Know Whats Bullshit makes a cameo appearance and mentions scissors that come in plastic packaging that requires scissors to open. |
|
Catch-22 Dilemma / int_a485ad0f | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_a485ad0f | featureConfidence |
1.0 | |
The Angry Video Game Nerd (Web Video) | hasFeature |
Catch-22 Dilemma / int_a485ad0f | |
Catch-22 Dilemma / int_a825da3e | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_a825da3e | comment |
The music composition software Finale PrintMusic, as well as the one for the Magic: The Gathering fan software Magic Set Editor, has a pretty big flaw with their user registration system on their forums. If your account should happen to get locked due to inactivity (and you will qualify after only about 3 months of inactivity), then it is essentially impossible to get back into it because you must contact a forum administrator to re-enable it, contact information is found in user profiles, and user profiles cannot be viewed unless you are logged into an account. You can't even make a new account (at least, not without setting up an entirely new e-mail address) because the old information is still in the system and cannot be reused. | |
Catch-22 Dilemma / int_a825da3e | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_a825da3e | featureConfidence |
1.0 | |
Magic: The Gathering (Tabletop Game) | hasFeature |
Catch-22 Dilemma / int_a825da3e | |
Catch-22 Dilemma / int_a97a40f0 | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_a97a40f0 | comment |
The Witch of Knightcharm: Brynne breaks her glasses during her first (failed) attempt to complete the orientation course at an evil Wizarding School. The only place she can get new glasses is the school store, but only students who beat the course are allowed into the store, and Brynne can't beat the course because she can no longer see unless she gets new glasses. | |
Catch-22 Dilemma / int_a97a40f0 | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_a97a40f0 | featureConfidence |
1.0 | |
The Witch of Knightcharm | hasFeature |
Catch-22 Dilemma / int_a97a40f0 | |
Catch-22 Dilemma / int_aa9bca2d | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_aa9bca2d | comment |
In Ni No Kuni: Cross Worlds, your player character needs to get into the citadel of Evermore in order to report important news. The soldier won't let you in because you're outsiders, but says that one of the ways you can get in is by obtaining a mercenary badge from Swift Solutions. In order to get said badge from Swift Solutions, you have to complete missions, but the Swift Solutions guy, Bert, doesn't want to give you missions... because you're outsiders. Fortunately, Bert does explain at least that he will eventually give you the time of day if you do enough to enhance your reputation by helping people around town. | |
Catch-22 Dilemma / int_aa9bca2d | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_aa9bca2d | featureConfidence |
1.0 | |
Ni No Kuni: Cross Worlds (Video Game) | hasFeature |
Catch-22 Dilemma / int_aa9bca2d | |
Catch-22 Dilemma / int_ab863e74 | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_ab863e74 | comment |
In the flashback intro to The Hobbit: The Desolation of Smaug, Thorin is caught in one. He can't reclaim his kingdom without dealing with Smaug, but the only way he can see to defeat Smaug is to rally the armies of the other dwarf kingdoms, who will not answer his call unless he is king. Gandalf suggests that he Take a Third Option: hire a thief to steal back the crown jewels from Smaug's hoard, at which point Thorin can be crowned king and call upon his brother kings for aid. | |
Catch-22 Dilemma / int_ab863e74 | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_ab863e74 | featureConfidence |
1.0 | |
The Hobbit: The Desolation of Smaug | hasFeature |
Catch-22 Dilemma / int_ab863e74 | |
Catch-22 Dilemma / int_b212951e | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_b212951e | comment |
The Outer Worlds: The First Town, Edgewater, is a Company Town that is periodically stricken by plague. There's never enough medicine to treat all the victims due to the MegaCorp that owns the place cutting corners, so manager Reed Tobson follows company policy and reserves treatment to only "good workers"—here meaning "workers who aren't sick". For bonus points, the plague is really a nutrient deficiency: the town's diet consists entirely of its own canned fish (which has no actual fish in it), and beer. | |
Catch-22 Dilemma / int_b212951e | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_b212951e | featureConfidence |
1.0 | |
The Outer Worlds (Video Game) | hasFeature |
Catch-22 Dilemma / int_b212951e | |
Catch-22 Dilemma / int_b2700e28 | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_b2700e28 | comment |
If the Emperor Had a Text-to-Speech Device: In the third Vox Log video, Leman Russ puts a pair of Dark Eldar into one. Russ is being brought to Commorragh, and the Eldar guarding his cell decide to kill time by playing a version of twenty-questions. It'd be harmless, but Russ knows how to use the Warp to make it whatever he's thinking of manifest. After using choke gas and Urist the dwarf to torment the pair, he begins the third round... and its something the Dark Eldar can't name: Slaanesh. For a Dark Eldar to say its name would kill them, and drag them to an eternity of torment. But if they don't say it, Russ will manifest it in Commorragh, destroying the city and them. This would be absolutely horrifying... if the victims weren't Dark Eldar. | |
Catch-22 Dilemma / int_b2700e28 | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_b2700e28 | featureConfidence |
1.0 | |
If the Emperor Had a Text-to-Speech Device (Web Animation) | hasFeature |
Catch-22 Dilemma / int_b2700e28 | |
Catch-22 Dilemma / int_b29d88cf | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_b29d88cf | comment |
In the Tiger Games review, the Bullshit Man from You Know Whats Bullshit makes a cameo appearance and mentions scissors that come in plastic packaging that requires scissors to open. | |
Catch-22 Dilemma / int_b29d88cf | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_b29d88cf | featureConfidence |
1.0 | |
You Know What's Bullshit? (Web Video) | hasFeature |
Catch-22 Dilemma / int_b29d88cf | |
Catch-22 Dilemma / int_b2ac2311 | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_b2ac2311 | comment |
An early Peanuts strip has Charlie Brown lamenting to Violet that he wanted to build himself a workbench but doesn't have a workbench to build it on. | |
Catch-22 Dilemma / int_b2ac2311 | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_b2ac2311 | featureConfidence |
1.0 | |
Peanuts (Comic Strip) | hasFeature |
Catch-22 Dilemma / int_b2ac2311 | |
Catch-22 Dilemma / int_b3f687d1 | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_b3f687d1 | comment |
FoxTrot had a comic where Jason asks Roger if he can hang out with his friend Marcus, and Roger answers "I'm okay with it if your mom is." Then when Jason asks Andy, she says "I'm okay with it if your father is." The comic ends with Jason reading a book on formal logic, trying to figure out whether they actually gave him permission or not. The next comic had Paige asking a similar question and getting the same answers... and she simply interprets that as an okay. | |
Catch-22 Dilemma / int_b3f687d1 | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_b3f687d1 | featureConfidence |
1.0 | |
FoxTrot (Comic Strip) | hasFeature |
Catch-22 Dilemma / int_b3f687d1 | |
Catch-22 Dilemma / int_b5134390 | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_b5134390 | comment |
In My Immortal: if you aren't a legit goff, Tom Rid won't give you the "real" goffic clothes. But you can't be a "real" goff without them, so you can't get the "real" goffic clothes unless you already have them. Oh, and you're not considered a true goff unless you know all goffic knowledge, but if you didn't have said information at some point, then you're a poser. | |
Catch-22 Dilemma / int_b5134390 | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_b5134390 | featureConfidence |
1.0 | |
My Immortal / Fan Fic | hasFeature |
Catch-22 Dilemma / int_b5134390 | |
Catch-22 Dilemma / int_b695d208 | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_b695d208 | comment |
In Artemis, the best jobs in the titular Lunar Colony are outside the domes. To work outside the domes, you need a license from the EVA guild. To get a license, you need to pass their exams... and pay for your own suit. A new suit costs more than any middle-class Artemis colonist makes in a year... unless they work outside the domes. Jazz (the protagonist) nearly dies on the first page trying to do an end-run around their racket with a used suit, leaving her having spent thousands of slugs All for Nothing. Bonus points; the precise reason that EVA jobs pay so well... is because there aren't enough certified suit users. It's textbook protectionism. |
|
Catch-22 Dilemma / int_b695d208 | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_b695d208 | featureConfidence |
1.0 | |
Artemis | hasFeature |
Catch-22 Dilemma / int_b695d208 | |
Catch-22 Dilemma / int_b90cbebd | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_b90cbebd | comment |
Dungeons & Dragons 4th Edition could also trigger this with the thief Shadow Stride ability. It states that, provided the thief is in hiding at both the start and end of their movement, they are hidden throughout that movement. The catch-22 comes if the thief uses this to sneak past a guard who could have interrupted their movement, and then when they arrive at their destination hiding place, find that it's already occupied by someone else they couldn't previously see. The problem is, that means that the thief should never have gotten there at all, because since they aren't hidden at the end of their movement, Shadow Stride does not activate and their movement would have been interrupted by the guard. So to understand why they can't sneak past the guard, the player would have to know that their hiding place was full; but the character could only find out about that if they got to the intended hiding place, which they can only do if they can sneak past the guard. | |
Catch-22 Dilemma / int_b90cbebd | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_b90cbebd | featureConfidence |
1.0 | |
Dungeons & Dragons 4th Edition (Tabletop Game) | hasFeature |
Catch-22 Dilemma / int_b90cbebd | |
Catch-22 Dilemma / int_b954ab38 | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_b954ab38 | comment |
In Atharon, for a mortal to get an audience with the Avatar of his/her class so they can submit their (prayer) request, they need to make an appointment with one. To make an appointment with the Avatar, mortal needs to see! the Avatar of at least their discipline (other Avatars won’t do it because they do not care about classes not related to their disciplines), after which it takes at least two months (up to several years!) until the Avatars make their decision whether to grant it or not. Except, a chance of mortal seeing any Avatar out in the real world is slim to none because they rarely leave their audience chamber. To even get to the door of the audience chamber, a mortal has to pass a series of gruelling tests. You don’t like the rules? Luckily, there’s a shortcut: after mortal’s death, said mortal gets to see the Avatar of their class immediately, no tests needed! Unluckily for the mortals, they come to see Avatars to be judged and sent to heaven or hell and are unable to make any requests or bargain with the Avatars at that point (because they’re dead). One of the POV characters resolves it by Taking a Third Option. | |
Catch-22 Dilemma / int_b954ab38 | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_b954ab38 | featureConfidence |
1.0 | |
Atharon | hasFeature |
Catch-22 Dilemma / int_b954ab38 | |
Catch-22 Dilemma / int_bab8af4a | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_bab8af4a | comment |
In The Monkees "The Monkees' Paw" episode, after Micky finishes talking with their union agent: | |
Catch-22 Dilemma / int_bab8af4a | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_bab8af4a | featureConfidence |
1.0 | |
The Monkees | hasFeature |
Catch-22 Dilemma / int_bab8af4a | |
Catch-22 Dilemma / int_bc18062d | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_bc18062d | comment |
Gilbert finds himself in one of these in an episode of Anne of Green Gables. Gilbert wants money in order to purchase a tripod, so he tries to get a job babysitting for the adults. However, the adults are uncomfortable leaving a child in the care of someone with no experience. Gilbert lampshades his predicament, lamenting that he has no experience, but how is supposed to get experience if no one is willing to take a chance on him? Fortunately, Anne provides a solution when she offers to babysit with Gilbert and oversee his attempts at childcare — since Anne is experienced, the adults are willing to let them both do the job, allowing Gilbert to get paid and get experience with a trainer. | |
Catch-22 Dilemma / int_bc18062d | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_bc18062d | featureConfidence |
1.0 | |
Anne of Green Gables | hasFeature |
Catch-22 Dilemma / int_bc18062d | |
Catch-22 Dilemma / int_bc42183b | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_bc42183b | comment |
In two episodes of The Proud Family, Oscar tells Penny that he wants her to start dating after she's married. | |
Catch-22 Dilemma / int_bc42183b | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_bc42183b | featureConfidence |
1.0 | |
The Proud Family | hasFeature |
Catch-22 Dilemma / int_bc42183b | |
Catch-22 Dilemma / int_bc848d30 | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_bc848d30 | comment |
In the SpongeBob SquarePants episode "Patrick! The Game", Patrick makes his own board game out of several other game boards taped and glued together and starts making up rules as he goes along. When Squidward lands on the "go to jail" square on the Monopoly-esque game, Patrick tells him one of the only ways he can get out is to roll a 6, which he can't do because he can't roll the dice while in jail (the other way is for someone to say his name). | |
Catch-22 Dilemma / int_bc848d30 | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_bc848d30 | featureConfidence |
1.0 | |
SpongeBob SquarePants | hasFeature |
Catch-22 Dilemma / int_bc848d30 | |
Catch-22 Dilemma / int_bd52c531 | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_bd52c531 | comment |
Five Nights at Freddy's: Security Breach: An In-Universe one exists around Faz-Cams, if a visitor brings any sort of device capable of flash photography into Monty Golf then it can be confiscated by the staff. This includes the Pizzaplex's own Faz-Cams, which are ONLY sold inside Monty Golf. Which means they can sell you a Faz-Cam, confiscate it, put it back in the gift shop and then sell the exact same Faz-Cam to someone else, confiscate it from them, put it back in the gift shop, sell it to a third person, and repeat ad nauseam. Or as Glamrock Freddy puts it... | |
Catch-22 Dilemma / int_bd52c531 | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_bd52c531 | featureConfidence |
1.0 | |
Five Nights at Freddy's: Security Breach (Video Game) | hasFeature |
Catch-22 Dilemma / int_bd52c531 | |
Catch-22 Dilemma / int_c00034c2 | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_c00034c2 | comment |
A Beetle Bailey strip has the company run out of requisition forms, and discover that you can't requisition new ones without filling out a requisition form. | |
Catch-22 Dilemma / int_c00034c2 | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_c00034c2 | featureConfidence |
1.0 | |
Beetle Bailey (Comic Strip) | hasFeature |
Catch-22 Dilemma / int_c00034c2 | |
Catch-22 Dilemma / int_c5eaa1a9 | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_c5eaa1a9 | comment |
Beetlejuice faces a Catch-22 in "Super Zeroes". As his own superhero Super Beetleman, he can't join a union of superheroes unless he has a membership card. And a superhero can only get a membership card by being part of the union. | |
Catch-22 Dilemma / int_c5eaa1a9 | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_c5eaa1a9 | featureConfidence |
1.0 | |
Beetlejuice | hasFeature |
Catch-22 Dilemma / int_c5eaa1a9 | |
Catch-22 Dilemma / int_c85fff3f | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_c85fff3f | comment |
Discussed in Race for Your Life, Charlie Brown during the initial organization of the girls' tent in a "democratic fashion". Peppermint Patty wants to prepare ballots, but the girls have to decide first on who passes out ballots. She avoids that dilemma by asking those in favor of letting her pass out ballots to say "yes". The proposal is approved with unanimity. |
|
Catch-22 Dilemma / int_c85fff3f | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_c85fff3f | featureConfidence |
1.0 | |
Race for Your Life, Charlie Brown | hasFeature |
Catch-22 Dilemma / int_c85fff3f | |
Catch-22 Dilemma / int_c96cfe29 | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_c96cfe29 | comment |
The Legend of Zelda: A Link to the Past has this in the form of a locked chest with its key locked inside: to open it, you bring it to a former thief who agrees to lockpick it for you in exchange for keeping his whereabouts a secret. | |
Catch-22 Dilemma / int_c96cfe29 | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_c96cfe29 | featureConfidence |
1.0 | |
The Legend of Zelda: A Link to the Past (Video Game) | hasFeature |
Catch-22 Dilemma / int_c96cfe29 | |
Catch-22 Dilemma / int_cdcbdaed | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_cdcbdaed | comment |
Wayside School: In Sideways Arithmetic from Wayside School, the last True/False question is as follows: Note that this problem was created in order to troll a student who claimed that the other true-and-false problems were too easy. She is not allowed to leave until she solves it. She eventually just goes home anyway, since the teacher left. |
|
Catch-22 Dilemma / int_cdcbdaed | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_cdcbdaed | featureConfidence |
1.0 | |
Wayside School | hasFeature |
Catch-22 Dilemma / int_cdcbdaed | |
Catch-22 Dilemma / int_d180a59d | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_d180a59d | comment |
In Digimon World Dawn/Dusk, if your Digimon loses battles, you lose friendship, best gained through winning battles, and it stops obeying you, leading to more losses... Worse in the case of Lunamon or Coronamon, the most powerful Mons in your party. If they lose in the prologue, you're doomed. | |
Catch-22 Dilemma / int_d180a59d | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_d180a59d | featureConfidence |
1.0 | |
Digimon World Dawn/Dusk (Video Game) | hasFeature |
Catch-22 Dilemma / int_d180a59d | |
Catch-22 Dilemma / int_d181882f | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_d181882f | comment |
In the Steven Universe: Future episode "I Am My Monster", Amethyst remarks that the best person to take care of someone who turned into a monster would be Steven. Unfortunately, the person who turned into a monster is Steven. | |
Catch-22 Dilemma / int_d181882f | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_d181882f | featureConfidence |
1.0 | |
Steven Universe: Future | hasFeature |
Catch-22 Dilemma / int_d181882f | |
Catch-22 Dilemma / int_d8520b74 | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_d8520b74 | comment |
In Sam & Max Save the World, the duo must investigate a casino, but are forbidden from entering a specific door unless they are members of the Toy Mafia. To join, they have to talk with the head of admissions... who is right behind the door they can't enter. | |
Catch-22 Dilemma / int_d8520b74 | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_d8520b74 | featureConfidence |
1.0 | |
Sam & Max: Freelance Police (Video Game) | hasFeature |
Catch-22 Dilemma / int_d8520b74 | |
Catch-22 Dilemma / int_dab32bd | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_dab32bd | comment |
"I Can't Defeat Airman". The narrator playing Mega Man 2 can't get through Heat Man's stage, noting it would be easier with Item 2, which is acquired by defeating Air Man — who the player can never beat. It goes on to note Air Man would be easier to beat with the Leaf Shield — but the player can't beat Wood Man either. Though it's not noted in the lyrics, Wood Man's weakness is the Atomic Fire you get from Heat Man so it's an unwinnable circle. note You could also get Metal Blade from Metal Man to defeat Wood Man, but this possibility isn't considered by the song. | |
Catch-22 Dilemma / int_dab32bd | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_dab32bd | featureConfidence |
1.0 | |
Mega Man 2 (Video Game) | hasFeature |
Catch-22 Dilemma / int_dab32bd | |
Catch-22 Dilemma / int_dcb07085 | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_dcb07085 | comment |
In Soul Music, Musicians' Guild membership costs AM$25.00 (plus AM$15.00 compulsory voluntary pension fund contribution and AM$35.00 as a percentage of ... something). Without membership, a musician can't perform in Ankh-Morpork (at least, not for long), and without performing, there's no way the average musician can raise AM$75.00. | |
Catch-22 Dilemma / int_dcb07085 | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_dcb07085 | featureConfidence |
1.0 | |
Soul Music | hasFeature |
Catch-22 Dilemma / int_dcb07085 | |
Catch-22 Dilemma / int_dcbfeeee | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_dcbfeeee | comment |
In Little Witch Academia (2017), this is the main obstacle faced by Atsuko "Akko" Kagari in her quest to become a witch. While the witch school of Luna Nova accepts students from non-magical families, like Akko, it assumes that students have a bare minimum of magical knowledge before attending. But since witch society is highly elitist and isolationist, there is no way for Akko to actually gain that knowledge (there is literature on the subject available, but even after reading it, Akko was woefully unprepared), leaving her unable to follow along on the more advanced lessons because she lacks the basic knowledge to understand it. A microcosm of this is seen in the first episode; To reach Luna Nova at all, Akko needs to travel through a Leyline. Leylines are only accessible via broom. Akko can't learn how to fly a broom without attending Luna Nova. She only makes it to her first day because of the charity of bystanders sympathetic to her plight. | |
Catch-22 Dilemma / int_dcbfeeee | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_dcbfeeee | featureConfidence |
1.0 | |
Little Witch Academia (2017) | hasFeature |
Catch-22 Dilemma / int_dcbfeeee | |
Catch-22 Dilemma / int_e18ab4ea | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_e18ab4ea | comment |
In Strife, a Red Acolyte in The Bailey drops an Order Key — which you need in order to get into the Bailey in the first place. Fortunately, this key is also dropped by a Grey Acolyte outside the Bailey, both making it possible to get in and making the second drop redundant. There are also a lot of exits to other levels — most of which are to levels whose relevance to the plot was earlier, or which can only be opened from the other side, making them useless as sequence-breaking shortcuts. | |
Catch-22 Dilemma / int_e18ab4ea | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_e18ab4ea | featureConfidence |
1.0 | |
Strife (Video Game) | hasFeature |
Catch-22 Dilemma / int_e18ab4ea | |
Catch-22 Dilemma / int_e6267766 | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_e6267766 | comment |
The Star Wars Legends novel X-Wing: Rogue Squadron presents a New Republic task force consisting of X-Wings, Y-Wings, and a Corellian corvette with a Catch-22 in the form of an Imperial squadron consisting of a Carrack-class cruiser and a Lancer-class frigate—the former a standard (if old) warship, the latter an ack-ack platform. The corvette outguns the frigate, but the cruiser would eat it for lunch, while the fighters could Macross Missile Massacre the cruiser but would be shredded by the frigate (its guns have a longer reach than the fighters' targeting sensors). Corran Horn's solution is to have the Y-Wings lock a barrage of proton torpedoes onto his own X-Wing, and then has his astromech droid Whistler program the autopilot to maneuver at random towards the frigate and then fly over it at extreme close range, to lead the less-maneuverable torpedoes into it. | |
Catch-22 Dilemma / int_e6267766 | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_e6267766 | featureConfidence |
1.0 | |
Star Wars Legends (Franchise) | hasFeature |
Catch-22 Dilemma / int_e6267766 | |
Catch-22 Dilemma / int_ee109ef0 | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_ee109ef0 | comment |
The Riddle of Master Lu: In Beijing, there's a gate you might want to go through (not for any particular reason, it's just there), but there's a guard blocking your way, and he won't let you through without a pass, which you can get from behind the gate. It's just a throwaway joke since you don't actually go through the gate at any point, although travelling to the First Emperor's tomb at the end of the game may be implied to involve going that way offscreen. | |
Catch-22 Dilemma / int_ee109ef0 | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_ee109ef0 | featureConfidence |
1.0 | |
The Riddle of Master Lu (Video Game) | hasFeature |
Catch-22 Dilemma / int_ee109ef0 | |
Catch-22 Dilemma / int_f6c05e8e | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_f6c05e8e | comment |
The three main female protagonists on Friends run into this issue when performing a magic spell to change their love luck. | |
Catch-22 Dilemma / int_f6c05e8e | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_f6c05e8e | featureConfidence |
1.0 | |
Friends | hasFeature |
Catch-22 Dilemma / int_f6c05e8e | |
Catch-22 Dilemma / int_fad1ddfe | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_fad1ddfe | comment |
Lampshaded by Alex Rogan in The Last Starfighter. The Ko-Dan have too many fighters for him to take out ship-to-ship, so the plan is to destroy a communications array on The Mothership to disrupt command-and-control. But to get to the comm turret, they have to get through the fighters. In the end, they Take a Third Option they didn't know was available at the time of the conversation: they hide in a cave so they can hit the command ship from behind and get the turret without needing to hit the fighters, which are several kilometers ahead of the carrier. | |
Catch-22 Dilemma / int_fad1ddfe | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_fad1ddfe | featureConfidence |
1.0 | |
The Last Starfighter | hasFeature |
Catch-22 Dilemma / int_fad1ddfe | |
Catch-22 Dilemma / int_fc0e7530 | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_fc0e7530 | comment |
In Dexter's Laboratory, one "Justice Friends" short, "Bee Where?" has the titular group trying to get rid of a bee that is in their apartment. One of Major Glory's first plans is to open all the windows in the apartment so the bee will fly outside. He quickly changes his mind though, thinking in paranoia that with all the windows open, more bees will come in and swarm them. Valhallen then asks him, if all the windows are closed then how will they get rid of the bee that's already inside? Major Glory realizes he's right and goes into a long rambling speech about the dilemma he faces and the pros and cons of both choices. | |
Catch-22 Dilemma / int_fc0e7530 | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_fc0e7530 | featureConfidence |
1.0 | |
Dexter's Laboratory | hasFeature |
Catch-22 Dilemma / int_fc0e7530 | |
Catch-22 Dilemma / int_fc612179 | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_fc612179 | comment |
The Norlaminians of the Skylark Series are stuck technologically because their planet utterly lacks metal X, which is essential to put their advanced theory into practice. They do have primitive rockets, but all expeditions to the nearest X-rich solar system have failed. Though they can project themselves to other planets of their solar system, they cannot travel between stars this way, since that requires metal X. | |
Catch-22 Dilemma / int_fc612179 | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_fc612179 | featureConfidence |
1.0 | |
Skylark Series | hasFeature |
Catch-22 Dilemma / int_fc612179 | |
Catch-22 Dilemma / int_fca26f2c | type |
Catch-22 Dilemma | |
Catch-22 Dilemma / int_fca26f2c | comment |
In the Porky Pig's Feat cartoon, Porky and Daffy are presented with a massive bill, and the manager won't let them go until they pay their bill. Things don't get any better when Daffy loses the last of the money in a craps game. Since the manager has Porky and Daffy confined to their room, they can't go out and get a job to earn the money, and the manager won't receive the money Porky and Daffy need to pay their bills, since they can't leave the hotel. | |
Catch-22 Dilemma / int_fca26f2c | featureApplicability |
1.0 | |
Catch-22 Dilemma / int_fca26f2c | featureConfidence |
1.0 | |
Porky Pig's Feat | hasFeature |
Catch-22 Dilemma / int_fca26f2c |
The following is a list of statements referring to the current page from other pages.
Copyright of DBTropes.org wrapper 2009-2013 DFKI Knowledge Management. Imprint. - Thanks to Bakken&Baeck for hosting. Contact.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.