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Console RPG Clichés 73 to 96
- 137 statements
- 25 feature instances
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Console RPG Clichés 73 to 96 | comment |
Index | 1-24 | 25-48 | 49-72 | 73-96 | 97-120 | 121-144 | 145-168 | 169-192 | TV Tropes Version | |
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Dropped link to FinalFantasyTactics: Not a Feature - ITEM | |
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Dropped link to OurMonstersAreDifferent: Not a Feature - IGNORE | |
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Dropped link to TheHitchhikersGuideToTheGalaxy: Not a Feature - ITEM | |
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Dropped link to Xenogears: Not a Feature - ITEM | |
Console RPG Clichés 73 to 96 | isPartOf |
DBTropes | |
Console RPG Clichés 73 to 96 / int_30a57d1a | type |
Stock Video Game Puzzle | |
Console RPG Clichés 73 to 96 / int_30a57d1a | comment |
Dungeon Design 301: All "puzzles" in RPG dungeons can be sorted into one of the following types: | |
Console RPG Clichés 73 to 96 / int_30a57d1a | featureApplicability |
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Console RPG Clichés 73 to 96 / int_383675d3 | type |
Path of Greatest Resistance | |
Console RPG Clichés 73 to 96 / int_383675d3 | comment |
Dungeon Design 102: When you are confronted by two doors, the closer one will be locked and its key will be hidden behind the farther-away one. | |
Console RPG Clichés 73 to 96 / int_383675d3 | featureApplicability |
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Console RPG Clichés 73 to 96 / int_383675d3 | |
Console RPG Clichés 73 to 96 / int_4c709317 | type |
Useless Useful Spell | |
Console RPG Clichés 73 to 96 / int_4c709317 | comment |
Magical Inequality Theorem: In the course of your travels you may find useful-sounding spells such as Petrify, Silence, and Instant Death. However, you will end up never using these spells in combat because a) all ordinary enemies can be killed with a few normal attacks, making fancy attacks unnecessary, b) all bosses and other stronger-than-average monsters are immune to those effects so there's no point in using them for long fights where they'd actually come in handy, and c) the spells usually don't work anyway. | |
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Console RPG Clichés 73 to 96 / int_4c709317 | |
Console RPG Clichés 73 to 96 / int_4daeb0b9 | type |
Situational Sword | |
Console RPG Clichés 73 to 96 / int_4daeb0b9 | comment |
Law of Numbers: There will be several items or effects which depend on the numerical value of your hit points, level, etc., which makes no sense unless the characters can see all the numbers in their world and find it perfectly normal that a spell only works on a monster whose level is a multiple of 5. (related, in a way, to Statistically Speaking) | |
Console RPG Clichés 73 to 96 / int_4daeb0b9 | featureApplicability |
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Console RPG Clichés 73 to 96 / int_4daeb0b9 | |
Console RPG Clichés 73 to 96 / int_504e271f | type |
But Thou Must! | |
Console RPG Clichés 73 to 96 / int_504e271f | comment |
Figurehead Rule: Whenever someone asks you a question to decide what to do, it's just to be polite. He or she will ask the question again and again until you answer "correctly." | |
Console RPG Clichés 73 to 96 / int_504e271f | featureApplicability |
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Console RPG Clichés 73 to 96 / int_504e271f | |
Console RPG Clichés 73 to 96 / int_50c23153 | type |
Cave Behind the Falls | |
Console RPG Clichés 73 to 96 / int_50c23153 | comment |
Dungeon Design 101: There's always goodies hidden behind the waterfall. | |
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Console RPG Clichés 73 to 96 / int_50c23153 | |
Console RPG Clichés 73 to 96 / int_5475a026 | type |
Block Puzzle | |
Console RPG Clichés 73 to 96 / int_5475a026 | comment |
pushing blocks (rocks, statues) onto switches; | |
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Console RPG Clichés 73 to 96 | hasFeature |
Console RPG Clichés 73 to 96 / int_5475a026 | |
Console RPG Clichés 73 to 96 / int_5b3d0d9f | type |
Foreboding Architecture | |
Console RPG Clichés 73 to 96 / int_5b3d0d9f | comment |
Dungeon Design 103 (or, Wallpaper Warning): Your progress through a dungeon will be indicated by a sudden change in decor: different wall color, different torches on the wall, et cetera. | |
Console RPG Clichés 73 to 96 / int_5b3d0d9f | featureApplicability |
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Console RPG Clichés 73 to 96 | hasFeature |
Console RPG Clichés 73 to 96 / int_5b3d0d9f | |
Console RPG Clichés 73 to 96 / int_6041e4f4 | type |
The Computer Is a Cheating Bastard | |
Console RPG Clichés 73 to 96 / int_6041e4f4 | comment |
Magical Inequality Corollary: When the enemy uses Petrify, Silence, Instant Death, et cetera spells on you, they will be effective 100% of the time. | |
Console RPG Clichés 73 to 96 / int_6041e4f4 | featureApplicability |
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Console RPG Clichés 73 to 96 / int_6041e4f4 | |
Console RPG Clichés 73 to 96 / int_61836f3d | type |
News Travels Fast | |
Console RPG Clichés 73 to 96 / int_61836f3d | comment |
Guy in the Street Rule: No matter how fast you travel, rumors of world events always travel faster. When you get to anywhere, the people on the street are already talking about where you've been. The stories of your past experiences will spread even if no witnesses were around to see them. | |
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Console RPG Clichés 73 to 96 | hasFeature |
Console RPG Clichés 73 to 96 / int_61836f3d | |
Console RPG Clichés 73 to 96 / int_64f0c18c | type |
Critical Existence Failure | |
Console RPG Clichés 73 to 96 / int_64f0c18c | comment |
Selective Invulnerability Principle: RPG characters are immune from such mundane hazards as intense heat, freezing cold, or poison gas... except when they're suddenly not. Surprise! | |
Console RPG Clichés 73 to 96 / int_64f0c18c | featureApplicability |
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Console RPG Clichés 73 to 96 / int_64f0c18c | |
Console RPG Clichés 73 to 96 / int_64fa0ea8 | type |
Random Encounters | |
Console RPG Clichés 73 to 96 / int_64fa0ea8 | comment |
If You Meet The Buddha In A Random Encounter, Kill Him! When you're out wandering around the world, you must kill everything you meet. People, animals, plants, insects, fire hydrants, small cottages, anything and everything is just plain out to get you. It may be because of your rampant kleptomania (see Garrett's Principle.) | |
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Console RPG Clichés 73 to 96 / int_64fa0ea8 | |
Console RPG Clichés 73 to 96 / int_6d07bf85 | type |
Welcome to Corneria | |
Console RPG Clichés 73 to 96 / int_6d07bf85 | comment |
Puddin' Tame Rule: The average passer-by will always say the same thing no matter how many times you talk to them, and they certainly won't clarify any of the vaguely worded warnings or cryptic half-sentences they threw at you the previous time. | |
Console RPG Clichés 73 to 96 / int_6d07bf85 | featureApplicability |
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Console RPG Clichés 73 to 96 | hasFeature |
Console RPG Clichés 73 to 96 / int_6d07bf85 | |
Console RPG Clichés 73 to 96 / int_6ff43af4 | type |
Antidote Effect | |
Console RPG Clichés 73 to 96 / int_6ff43af4 | comment |
Supply and Demand Axiom: Killing a powerful enemy will usually yield an item or weapon that would've been extremely useful if you had gotten it before killing that enemy. | |
Console RPG Clichés 73 to 96 / int_6ff43af4 | featureApplicability |
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Console RPG Clichés 73 to 96 / int_6ff43af4 | |
Console RPG Clichés 73 to 96 / int_858dc9aa | type |
Unwinnable | |
Console RPG Clichés 73 to 96 / int_858dc9aa | comment |
something that is unsolvable because a vital clue in the dialogue was mistranslated out of Japanese. | |
Console RPG Clichés 73 to 96 / int_858dc9aa | featureApplicability |
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Console RPG Clichés 73 to 96 / int_858dc9aa | |
Console RPG Clichés 73 to 96 / int_9600368d | type |
Behind the Black | |
Console RPG Clichés 73 to 96 / int_9600368d | comment |
Dungeon Design 201 (or, The Interior Decorators Anticipated Your Out-Of-Body Experience): Most dungeons will include "hidden" passages which are nearly impossible to see from a bird's-eye view, yet would be glaringly obvious from the party's perspective. | |
Console RPG Clichés 73 to 96 / int_9600368d | featureApplicability |
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Console RPG Clichés 73 to 96 | hasFeature |
Console RPG Clichés 73 to 96 / int_9600368d | |
Console RPG Clichés 73 to 96 / int_991b6139 | type |
Magical Mystery Doors | |
Console RPG Clichés 73 to 96 / int_991b6139 | comment |
entering a certain combination of doors; | |
Console RPG Clichés 73 to 96 / int_991b6139 | featureApplicability |
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Console RPG Clichés 73 to 96 | hasFeature |
Console RPG Clichés 73 to 96 / int_991b6139 | |
Console RPG Clichés 73 to 96 / int_adab0a2b | type |
Took a Shortcut | |
Console RPG Clichés 73 to 96 / int_adab0a2b | comment |
Last Law of Travel (Big Joe Rule): As has been described, you must endure great trials just to get from town to town: locating different vehicles, operating ancient transport mechanisms, evading military blockades, the list goes on. But that's just you. Every other character in the game seems to have no trouble getting to any place in the world on a moment's notice. | |
Console RPG Clichés 73 to 96 / int_adab0a2b | featureApplicability |
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Console RPG Clichés 73 to 96 | hasFeature |
Console RPG Clichés 73 to 96 / int_adab0a2b | |
Console RPG Clichés 73 to 96 / int_cfd569ac | type |
Take Your Time | |
Console RPG Clichés 73 to 96 / int_cfd569ac | comment |
Franklin Covey Was Wrong, Wrong, Wrong: Sticking to the task at hand and going directly from place to place and goal to goal is always a bad idea, and may even prevent you from being able to finish the game. It's by dawdling around, completing side quests and giving money to derelicts that you come into your real power. | |
Console RPG Clichés 73 to 96 / int_cfd569ac | featureApplicability |
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Console RPG Clichés 73 to 96 | hasFeature |
Console RPG Clichés 73 to 96 / int_cfd569ac | |
Console RPG Clichés 73 to 96 / int_d382e2fd | type |
No Sneak Attacks | |
Console RPG Clichés 73 to 96 / int_d382e2fd | comment |
Wherever You Go, There They Are: Wherever the characters go, the villains can always find them. Chances are they're asking the guy in the street (see above). But don't worry — despite being able to find the characters with ease anytime they want to, the bad guys never get rid of them by simply blowing up the tent or hotel they're spending the night in. (Just think of it: the screen dims, the peaceful going-to-sleep-now music plays, then BOOM! Game Over!) | |
Console RPG Clichés 73 to 96 / int_d382e2fd | featureApplicability |
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Console RPG Clichés 73 to 96 | hasFeature |
Console RPG Clichés 73 to 96 / int_d382e2fd | |
Console RPG Clichés 73 to 96 / int_decf72f1 | type |
Control Room Puzzle | |
Console RPG Clichés 73 to 96 / int_decf72f1 | comment |
pulling switches or levers to open and close doors; | |
Console RPG Clichés 73 to 96 / int_decf72f1 | featureApplicability |
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Console RPG Clichés 73 to 96 | hasFeature |
Console RPG Clichés 73 to 96 / int_decf72f1 | |
Console RPG Clichés 73 to 96 / int_e4884264 | type |
No Sidepaths, No Exploration, No Freedom | |
Console RPG Clichés 73 to 96 / int_e4884264 | comment |
Pretty Line Syndrome (or, Crash Bandicoot: The RPG): Seen in most modern RPGs. The key to completing your quest is to walk forward in a straight line for fifty hours, stopping along the way to look at, kill, and/or have meaningful conversations with various pretty things. | |
Console RPG Clichés 73 to 96 / int_e4884264 | featureApplicability |
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Console RPG Clichés 73 to 96 | hasFeature |
Console RPG Clichés 73 to 96 / int_e4884264 | |
Console RPG Clichés 73 to 96 / int_e4cf1ef0 | type |
Load-Bearing Boss | |
Console RPG Clichés 73 to 96 / int_e4cf1ef0 | comment |
Wait! That Was A Load-Bearing Boss! Defeating a dungeon's boss creature will frequently cause the dungeon to collapse, which is nonsensical but does make for thrilling escape scenes. | |
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Console RPG Clichés 73 to 96 | hasFeature |
Console RPG Clichés 73 to 96 / int_e4cf1ef0 | |
Console RPG Clichés 73 to 96 / int_fb21b816 | type |
Lock and Key Puzzle | |
Console RPG Clichés 73 to 96 / int_fb21b816 | comment |
finding some small item and sticking it into a slot; | |
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Console RPG Clichés 73 to 96 |
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