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Decisive Battle

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A war-deciding clash that may be a Final Battle and takes place before The End. A Decisive Battle is a chance for an organization to turn the tide of a war in their favor. Whether it's of a greater scale than the clash(es) which end the war for good is neither here nor there. It can lead directly to the final conflict(s) or even set up the (premise of the) main story to be told.
These scenes usually involve lots of extras, CGI, and miniatures for distant shots with close ups of the main actors, extras and stuntmen doing all the physical work, and thus usually takes p a lot of the budget as the producers try to provide a thrilling and awesome setting for the audience to enjoy and tense up about. Historical battles can be an exception as many require little post-production work to look decent, though they can always use a bit of sprucing up. As they are drawn from Real Life they certainly can qualify for epic-ness depending on the battle and its circumstances.
The following clichés are common in Decisive Battles, although not all of them need to be used:
One side will have a secret weapon which they plan to unleash to destroy their enemies or turn the tide of battle.
It will be a pivotal point in the war and change the fortunes of one side and the fate of the world.
The good guys will usually be vastly outnumbered, under equipped or at a disadvantage, however both sides can be equal as well.
The battles make use of thousands of soldiers or vehicles taking part to show the scale of it (in most productions made after the late 1990s they will all be computer generated).
Several or all of the main characters will be involved as well as several minor characters and background characters at once to show how everything is united in a common goal.
The enemy will either be overconfident to the point they see no need in a backup plan or to send everything at the good guys, or they will charge everything in knowing they will win.
When it looks like the enemy have all but won the battle, reinforcements show up save the day and win the conflict.
The heroes will have a time limit in which they have to win, they will always achieve this with only a few seconds left.
Someone will make a Heroic Sacrifice or perform a Heel–Face Turn or Face–Heel Turn.
These battles can easily overlap with the Final Battle trope, as well as many other Military and Warfare Tropes depending on genre and context.
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In the Fire Emblem series, being a series of strategy RPG games all about warfare where death is (mostly) permanent, losing any battle means game over, but at least once a game there are battles where victory turns the tides of the conflict on a larger scale than your own survival, even when it's not the final battle itself.
In Shadow Dragon, there's a series of them for each major obstacle Marth faces on his journey, but an important one halfway through the game is in Chapter 12, where he liberates the ancient capital of Archanea and the focus of his army's efforts shifts from gathering their strength to an all-out offensive campaign against the Dohlrian empire and their allies. Also notable is Chapter 23, featuring the battle against Gharnef and his powerful dark magic to reclaim the Falchion, the only human weapon effective against the Final Boss Medeus.
For the sequel New Mystery of the Emblem, there's Chapter 20, which is the final battle against Marth's former ally Emperor Hardin. However, the decisive part of the battle boils down to whether you collected all the spheres of the Shield of Seals and are able to restore it after reclaiming the Darksphere from Hardin. Succeeding allows you to play the rest of the game, while failing to do so leads to the party getting tricked by an illusion and being convinced that the war is over, leaving a resurrected Gharnef to revive Medeus behind the scenes.
Blazing Blade has an example different from the others in that the conflict throughout the story remains fairly small, as causing a large-scale war between the nations of the continent is the Big Bad's ultimate goal. Even so, Chapter 19 still fulfills this role, as Eliwood's party finally finds his father Elbert, only for him to die protecting them from Nergal, the true villain of the game. The story then shifts from finding Elbert to stopping Nergal's nefarious plans.
Subsequent chapters prove to be decisive victories in their own conflicts, as Chapter 27 smashes the last remaining Black Fang, and Chapter 32x sees the last remaining morphs overcome and destroyed before the Final Battle.
Fire Emblem: The Sacred Stones has a few at key points in the story. Chapter 8: where Eirika and Ephraim fight off a trap by Grado's forces and are finally reunited after the start of the game, allowing them to plan their counterattack against Grado and splitting up again to do so, Chapter 15: where the twins join up once again and the end the result of their campaigns have utterly destroyed the Grado Empire's forces, reducing them to being known as "The Remnant" when fighting them in all subsequent story battles, and Chapter 19: where before marching to the final battle, Eirika and Ephraim must fend off an assault by the enemy to protect the final Sacred Stone, the only thing capable of sealing away the Demon King for good.
Fire Emblem: Path of Radiance has one that lasts through Chapters 26 and 27, featuring Ike and the Crimean army's offense against Daein's final defenses standing between them and King Ashnard. The final part of Chapter 27 also features the climactic battle against the Black Knight, not only representing the peak of Ike's journey throughout the game, but also where he gets Ragnell, a weapon so powerful that it allows him to almost handle the rest of the game on his own from this point, provided that he's gotten strong enough to do so.
Fire Emblem: Radiant Dawn has a major one for each part of the game. Part 1 has Chapter 5, where Micaiah and the Dawn Brigade join up with the lost prince Pelleas and the forces he's managed to put together to become the Daein Liberation Army, spending the rest of the Part freeing their country from Begnion forces. Part 2's in in its Endgame, where Ludveck's rebellion enters its final stages and marches on Elincia at the castle while the Royal Knights were engaged elsewhere, the fate of Crimea resting on the outcome. Part 3 also has one in its Endgame, featuring the final clash against the Laguz army (led by Ike,) and the Daein army (led by Micaiah,) deciding whether the laguz army can advance into Begnion, only for the medallion to awaken due to the chaos, and unleashing an apocalypse, petrifying most of the people of the world. Part 4's is also the Final Battle, featuring Yune's chosen (Ike, Micaiah, and Elincia's armies,) against Ashera's chosen (Lekain, Zelgius/The Black Knight, and Dheginsea's armies, as well as Lehran and Ashera herself) to decide the fate of the world.
Fire Emblem: Awakening has a major one in Chapter 9, where Chrom and the Shepherds infiltrate Plegia to rescue Emmeryn from Gangrel's Execution ceremony. Unfortunately, their plan to rescue her fails, and they are held at sword point to make a Sadistic Choice to either give up the Fire Emblem or watch Emmeryn be executed. However, before Chrom and Robin can make their choice, Emmeryn chooses to sacrifice herself. However, this turns out to be very important, as Emmeryn's selfless display ends up having the opposite effect that Gangrel intended her death to be: the majority of the Plegian soldiers quickly drop their arms and desert the army, allowing the Shepherds to easily wrap up the war in Chapter 11. Chapter 18, near the end of the Valmese war section of the game, turns out to be one of these in hindsight: The majority of the Valmese forces fighting for Walhart were being held in check by Yen'Fay, and with his death, the armies quickly defect from Walhart's side and join Chrom's at the end of Chapter 19, suddenly reducing Walhart's side to merely the forces he has with him in his castle. The final major one that isn't the final battle occurs in Chapter 23, where Chrom and company try to stop Validar from carrying out Grima's resurrection. They succeed, only for Validar's Heirophant to appear and reveal themself as the Robin from Lucina's future, who is possessed by Grima, as the ritual was carried out without interference in that timeline. They then carry out the ritual on their own body, reviving Grima in the present day.
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The grav lance in Honor Harrington: On Basilisk Station is created as a response to the inability to pursue one in space due to Reactionless Drive physics. The series starts with the "arms vs. armor" balance tipped way over in the armor direction, so fleet battles tend to end with the losing side standing up on their impeller wedges and fleeing, using the impenetrability of the impeller field as a shield. Any pursuers expose their vulnerable bow to the defenders' less-vulnerable stern. The grav lance which Honor's ship is equipped with is designed to eliminate the sidewall Deflector Shield and allow highly damaging energy torpedoes to go to work on the bare hull, but its range is too short to make it practical unless you can pull off an ambush. By later books, new developmentsnote mainly massed missile fire via missile pods to overwhelm the enemy's defenses and obliterate them before they can flee make decisive battles more feasible.
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The Death of Russia: The Battle of Vladivostok is this for the DPRK's invasion of the Far Eastern Republic, with its failure being the beginning of the end for not only Kim's dreams of nuclear weapons, but the end of the Kim family's rule of North Korea, as the thoroughly embarrassed China invades North Korea and installs a Puppet State that will actually listen to them when they say not to launch pointless invasions.
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Project Wingman: When Sicario disables the Solona Communications Array, the Federation tried to pull back its forces across the Bering Straight to reorganize and recover after the Cascadians took advantage of the Federation’s communications blackout. The Cascadians sent air squadrons to prevent them from escaping, and the Federation sent in reinforcements to protect them, eventually snowballing into a massive aerial battle above the Bering Straight. When Sicario arrived, they single handily turn the tide to Cascadia’s favor, even when the Federation sends in Crimson Squadron to deal with them. The losses sustained by the Federation was so great that they couldn’t reestablish air superiority throughout the rest of the war.
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My Father's Son: Rhaegar's Rebellion was a near run back and forth between those supporting the rebelling prince and Aerys's loyalists. However, all that would change with The Battle of the Bells. With the Rebels taking a defensive position around Stony Sept (ironically enough given canon), The royal armies had a perogative to wipe them out and finish the war right there. While better equipped thanks to having calvary advantages, Rhaegar had sent out a play to finish the war by appealing to Tywin Lannister to finally decide whom to work with. And thus, he came in as The Cavalry and along with Ned Stark defeating the Tarly armies through single combat, the royals were eventually broken and defeated in summary.
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The Battle Of Chibi in both actual Chinese history and Romance of the Three Kingdoms: the combined yet still vastly outnumbered armies of Shu (led by Zhuge Liang) and Wu (led by Zhou Yu) against the massive naval fleet of Cao Cao's Wei. This battle is considered the one that finally establishes the three-way power struggle between the titular kingdoms, and is rightfully featured heavily in any adaptation of the novel.
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The Battle of Endor in Return of the Jedi. The Second Death Star is destroyed, Emperor Palpatine and Darth Vader are killed and with them the Banite Sith Order, and the Rebels inflict serious damage on a major Imperial fleet (including killing a number of senior flag officers aboard the Super Star Destroyer Executor). Both Expanded Universe continuities, Star Wars Legends and the new Disney-managed Star Wars Expanded Universe, take this as the turning point that led to the fall of the Galactic Empire.
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For the sequel New Mystery of the Emblem, there's Chapter 20, which is the final battle against Marth's former ally Emperor Hardin. However, the decisive part of the battle boils down to whether you collected all the spheres of the Shield of Seals and are able to restore it after reclaiming the Darksphere from Hardin. Succeeding allows you to play the rest of the game, while failing to do so leads to the party getting tricked by an illusion and being convinced that the war is over, leaving a resurrected Gharnef to revive Medeus behind the scenes.
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Happens in Warcraft series.
In Warcraft II: the Tides of Darkness the Horde was close to defeat the Alliance in the battle of Lordaerons capital city, but the Alliance won and started to turn the tide of the war because of the conflict between Doomhammer and Gul'dan. The Alliance were then able to drive the Horde all the way back to the Dark Portal. This is not how it is in the game itself (the Alliance campaign never has the Horde reach Lordaeron's capital, while the Horde campaign has the Horde win the battle even after Gul'dan's schemes ends with a several clans destroyed or too far to assist), but how things were described in later games and media (to explain how both campaigns were canonical, but the Alliance campaign was more canonical).
The battle at Blackrock Spire after the failed siege is probably a better example. While the Alliance has indeed pushed the Horde back to the Spire, the Horde still had a chance to strike. Orgrim Doomhammer hoped that killing the supreme commander of Alliance forces, Lord Anduin Lothar would cause the Alliance forces to lose faith and be crushed. For a moment, it nearly happened. Then Lothar's Number Two Turalyon took command, captured Doomhammer, and routed the Horde.
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In Shadow Dragon, there's a series of them for each major obstacle Marth faces on his journey, but an important one halfway through the game is in Chapter 12, where he liberates the ancient capital of Archanea and the focus of his army's efforts shifts from gathering their strength to an all-out offensive campaign against the Dohlrian empire and their allies. Also notable is Chapter 23, featuring the battle against Gharnef and his powerful dark magic to reclaim the Falchion, the only human weapon effective against the Final Boss Medeus.
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In Dynasty Warriors 8, the turning point that leads to Wei's Hypothetical Route is Wei emerging victorious at Chibi.
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Tiberian Sun has two: Unifying of Nod, which leads to Nod launching their major offensive and later the destruction of Nod's missile and Banshee facilities, leading to a GDI offensive that wins the war.
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Fire Emblem: Path of Radiance has one that lasts through Chapters 26 and 27, featuring Ike and the Crimean army's offense against Daein's final defenses standing between them and King Ashnard. The final part of Chapter 27 also features the climactic battle against the Black Knight, not only representing the peak of Ike's journey throughout the game, but also where he gets Ragnell, a weapon so powerful that it allows him to almost handle the rest of the game on his own from this point, provided that he's gotten strong enough to do so.
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The Battle of Temple Prime in Tiberium Wars was supposed to be the decisive strike that would break the resurgent Nod forces wide open, in a deliberate Call-Back to Tiberian Dawn, where the final GDI level also involved a strike at a Temple of Nod at Sarajevo. Although the attack is successful, it has unforeseen consequences... (unforeseen except to Kane, of course).
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Several happen during the Dominion War in Star Trek: Deep Space Nine:
Operation Return sees the Federation reclaiming Deep Space Nine and the annihilation of the Dominion's reinforcements from the Gamma Quadrant.
The Second Battle of Chin'toka marks the Breen's first major engagement in the war, wiping out an entire fleet with unstoppable energy-dampening weapons.
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Midway (2019): The Battle of Midway itself is this, with the Americans destroying half of Japan's carrier fleet, and losing hundreds of experienced pilots, crewmen, and officers, among them brilliant flag officers such as Admiral Yamaguchi. The Japanese ultimately end up losing more men and materiel they cannot afford to replace, while the Americans end up making good their losses in a year.
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Blazing Blade has an example different from the others in that the conflict throughout the story remains fairly small, as causing a large-scale war between the nations of the continent is the Big Bad's ultimate goal. Even so, Chapter 19 still fulfills this role, as Eliwood's party finally finds his father Elbert, only for him to die protecting them from Nergal, the true villain of the game. The story then shifts from finding Elbert to stopping Nergal's nefarious plans.
Subsequent chapters prove to be decisive victories in their own conflicts, as Chapter 27 smashes the last remaining Black Fang, and Chapter 32x sees the last remaining morphs overcome and destroyed before the Final Battle.
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Dogfights has the episode "Death of the Japanese Navy", which covers the Battle of Leyte Gulf, and how it ultimately caused the destruction of the Imperial Japanese Navy as an effective fighting force.
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Two are featured in The Lord of the Rings.
The first is only alluded to in the books but shown in the films, that being the siege of Mordor where the Last Alliance of Elves and Men were able to defeat Sauron. However, Isildur's refusal to destroy the ring ultimately led to the War of the Ring at the end of the third age.
The other battle was the Siege of Minas Tirith in which Sauron attempted to topple Gondor and ensure his domain over Middle-Earth, but reinforcements from Rohan and then from Aragorn with several Dunedian and soldiers from south Gondor ensured that Mordor's army was routed and the king returned.
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The Battle Of Yavin in A New Hope. The Empire spent nearly 20 years building the first Death Star to enforce its rule on the galaxy and crush anyone who defies them... only to have it destroyed by Luke Skywalker and the Rebel Alliance exploiting its critical weak-spot. Even though the Galactic Civil War would still rage on for several years, the destruction of the Death Star had many ramifications throughout the galaxy. For the Empire, they lost many of their top brass (including Grand Moff Tarkin) along with countless troops, soldiers, and fighter squadrons, which weakened their ability to enforce control in the galaxy. It was also when they began to truly view the Rebels as a serious legitimate, existential threat to their rule and thus needed to take further action. For the Rebels, it was their first overwhelming victory they had against the Empire and enabled them to take more ambitious actions to great success. It also proved to the galaxy that the Empire can be defeated, and hundreds of worlds defected to the Rebels for good.
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In Red Alert, the turning point of the war comes when the player manages to destroy the Iron Curtain. This leads to the Allies turning the war from defensive to counter-offensive.
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Several in the Command & Conquer series.
In Red Alert, the turning point of the war comes when the player manages to destroy the Iron Curtain. This leads to the Allies turning the war from defensive to counter-offensive.
Red Alert 2 has a 2-parter.
Part 1 has Tanya destroying Soviet nuclear weapons in Western Europe, allowing European nations to freely provide support to the US without fear of Nuclear Armageddon.
In the next mission the Allied counteroffensive succeeds in retaking Washington DC, a major strategic victory.
Tiberian Sun has two: Unifying of Nod, which leads to Nod launching their major offensive and later the destruction of Nod's missile and Banshee facilities, leading to a GDI offensive that wins the war.
The Battle of Temple Prime in Tiberium Wars was supposed to be the decisive strike that would break the resurgent Nod forces wide open, in a deliberate Call-Back to Tiberian Dawn, where the final GDI level also involved a strike at a Temple of Nod at Sarajevo. Although the attack is successful, it has unforeseen consequences... (unforeseen except to Kane, of course).
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In the backstory for A Song of Ice and Fire, and its TV adaptation Game of Thrones, the Battle of the Trident was the decisive battle of Robert's Rebellion. The war began about 18 years before the time of the main story, and involved defiance against the unjust rule of King Aerys II Targaryen, who was called "the Mad King" because he, uh, was. Boisterous Bruiser Lord Robert Baratheon, his Old Friend Lord Eddard "Honor Before Reason" Stark and their Parental Substitute Lord Jon Arryn agreed to rebel, instantly setting three of the setting's Seven Kingdoms against the king; via Arranged Marriage of Eddard with Catelyn Tully, they were able to bring a fourth kingdom in as well. Meanwhile, the king had the loyalty of House Martell (their princess was married to the crown prince) and House Tyrell, which wasn't worth as much as expected. King Aerys's Number Two and former bestie, Lord Tywin Lannister, sat the war out, preferring to see how things shook out, while Lord Quellon Greyjoy was uninterested due to still focusing on reforming The Iron Islands. Well, at the Battle of the Trident, Robert Baratheon faced Crown Prince Rhaegar Targaryen and personally killed him. This led directly to the end of the war: Lord Tywin sided with the rebels, even going so far as to provide a Cavalry Betrayal by marching to the capitol and claiming to side with the king before attacking it as a show of fealty to Robert. The Sack of King's Landing is also when Aerys II met his fate at the blade of a Praetorian Guard turned Kingslayer, marking a formal end to The War of The Usurper.
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The Lord of the Rings: The Rings of Power:
Brief moments of the War of Wrath against Morgoth are shown in the Opening Monologue. The Valar, Men and Elves win the battle, but at great costs, Beleriand is sunk under water, and Sauron escapes in the far North.
The battle of Ostirith between the Men of the Southlands and Numenor and the Orcs led by Adar end with a decisive victory for the Orcs. They manage to turn the Southlands into Mordor, which is already known is going to be their homeland for many millenniums.
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Military thriller Victoria offers the Battle of New York as the decisive event in its near-future Second Civil War scenario, with the 42nd National Guard Division "Numero Uno" routed by the forces assembled by the newly independent Northern Confederation. After this, the Confederation is de facto recognized as independent, and while the federal US Government lingers a while longer, its death knell has tolled, as the other secessionist states press their advantage.
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In Call of Duty: Vanguard, the four main characters were specifically recruited into the titular team due to their exploits and accomplishments in four of the most decisive battles of World War II mentioned below in the Real Life section; namely the D-Day (Arthur Kingsley), Battle of Stalingrad (Polina Petrova), Battle of Midway (Wade Jackson) and Battle of El-Alamein (Lucas Riggs).
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Warhammer 40,000: the Siege of Terra during the Horus Heresy was the final all-or-nothing attack by Horus' Traitors to overthrow the Emperor and the Imperium, culminating in a final duel between the Emperor and the Warmaster aboard Horus' flagship the Vengeful Spirit. The Emperor killed Horus and the Loyalists routed the Traitors, but the win was a Pyrrhic Victory that set the stage for the Imperium to regress into the theocratic hellhole it is as of the current setting.
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Fire Emblem: The Sacred Stones has a few at key points in the story. Chapter 8: where Eirika and Ephraim fight off a trap by Grado's forces and are finally reunited after the start of the game, allowing them to plan their counterattack against Grado and splitting up again to do so, Chapter 15: where the twins join up once again and the end the result of their campaigns have utterly destroyed the Grado Empire's forces, reducing them to being known as "The Remnant" when fighting them in all subsequent story battles, and Chapter 19: where before marching to the final battle, Eirika and Ephraim must fend off an assault by the enemy to protect the final Sacred Stone, the only thing capable of sealing away the Demon King for good.
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Red Alert 2 has a 2-parter.
Part 1 has Tanya destroying Soviet nuclear weapons in Western Europe, allowing European nations to freely provide support to the US without fear of Nuclear Armageddon.
In the next mission the Allied counteroffensive succeeds in retaking Washington DC, a major strategic victory.
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In BattleTech, the Battle of Tukayyid was a last stand against the invading Proud Warrior Race Clans after the previously neutral ComStar realized the Clan's end goal was capturing Planet Terra, their headquarters. ComStar set up a treaty with the Clans; should ComStar win, the Clans would sign a 15 year armistice with the rest of the Inner Sphere, but if the Clans won ComStar would not oppose them. ComStar unveiled the hidden ComGuard, a well trained army using Lost Technology. Through martial prowess, excellent leadership, and exploitation of the Clans warrior code, the battle was won in favour of ComStar, with only three of the eleven clans achieving even part of the agreed upon objectives. The Battle of Tukayyid became one of the largest and most important battles in the history of the Inner Sphere, appearing in several of the expanded universe novels.
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The entire plot of Hyrule Warriors: Age of Calamity is Doomed by Canon given it takes place 100 years before The Legend of Zelda: Breath of the Wild in which they all lose... except it isn't. The Siege on Fort Hateno becomes a tipping point in this alternate timeline where Zelda, thanks to this one chance of awakening her powers early, manages to completely tip the scale in the opposite direction and swing Hyrule back into a winning position.
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Star Wars Legends: The New Jedi Order — Destiny's Way is bookended by two of them. It begins with the Alliance ambushing and destroying a sizable Yuuzhan Vong fleet at Obroa-Skai, seeking to assassinate Supreme Overlord Shimmra who turned out not to be aboard. After this, Shimmra complains to his generals that the loss of this fleet means the Yuuzhan Vong no longer have any strategic reserve remaining and berates them for advancing into the galaxy "over a rampart of our own dead". The book then ends with the Alliance luring in and destroying a fleet led by Warmaster Tsavong Lah at Ebaq 9; Lah ejects from his flagship in an Escape Pod and is killed on the ground by Jaina Solo. The war continues for another five books (this is a long series), but after Destiny's Way it's pretty much all downhill for the Vong.
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Mobile Suit Gundam: After having been on the backfoot for most of the One Year War, the Federations victory during Operation Odessa, a massive counteroffensive against the Zeon forces to recapture the areas surrounding the Black Sea, ultimately proved to be the most decisive battle of the war with Zeon losing their primary foothold on Earth.
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Fire Emblem: Awakening has a major one in Chapter 9, where Chrom and the Shepherds infiltrate Plegia to rescue Emmeryn from Gangrel's Execution ceremony. Unfortunately, their plan to rescue her fails, and they are held at sword point to make a Sadistic Choice to either give up the Fire Emblem or watch Emmeryn be executed. However, before Chrom and Robin can make their choice, Emmeryn chooses to sacrifice herself. However, this turns out to be very important, as Emmeryn's selfless display ends up having the opposite effect that Gangrel intended her death to be: the majority of the Plegian soldiers quickly drop their arms and desert the army, allowing the Shepherds to easily wrap up the war in Chapter 11. Chapter 18, near the end of the Valmese war section of the game, turns out to be one of these in hindsight: The majority of the Valmese forces fighting for Walhart were being held in check by Yen'Fay, and with his death, the armies quickly defect from Walhart's side and join Chrom's at the end of Chapter 19, suddenly reducing Walhart's side to merely the forces he has with him in his castle. The final major one that isn't the final battle occurs in Chapter 23, where Chrom and company try to stop Validar from carrying out Grima's resurrection. They succeed, only for Validar's Heirophant to appear and reveal themself as the Robin from Lucina's future, who is possessed by Grima, as the ritual was carried out without interference in that timeline. They then carry out the ritual on their own body, reviving Grima in the present day.
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The Battle of Courusaunt in Revenge of the Sith. In essence, this was a hail mary attack orchestrated by Darth Sideous to determine which side SHOULD win the Clone Wars. With a massive attack on the republic capital, it ends with the Separatists forced to flee in defeat, with much of their fleet destroyed and their leader Count Dooku killed in a duel with Anakin Skywalker. While it would take a few more days to settle the war once and for all, this defeat would put the Separatists on the back foot for the remainder of the war, with Sideous even telling Grievous "The end of the war is near General."
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The first is only alluded to in the books but shown in the films, that being the siege of Mordor where the Last Alliance of Elves and Men were able to defeat Sauron. However, Isildur's refusal to destroy the ring ultimately led to the War of the Ring at the end of the third age.
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Ace Combat 7: Skies Unknown: When the war begins, Erusea seizes control of the Lighthouse, and hijacks the Arsenal Birds. Because of them, the Oseans have a difficult if not impossible time gaining territory against the Eruseans. Until Stonehenge Defensive, where the Oseans manage to slip several battalions through the Arsenal Bird’s perimeter towards the Stonehenge Railgun Battery, and repair the remaining railgun that was disabled by a meteor strike. After fixing it, powering it with a fleet of generator trucks, and Trigger slowing down the Arsenal Bird, the Oseans are able to shoot it down, which turns the tide to Osea’s favor.
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Fire Emblem: Radiant Dawn has a major one for each part of the game. Part 1 has Chapter 5, where Micaiah and the Dawn Brigade join up with the lost prince Pelleas and the forces he's managed to put together to become the Daein Liberation Army, spending the rest of the Part freeing their country from Begnion forces. Part 2's in in its Endgame, where Ludveck's rebellion enters its final stages and marches on Elincia at the castle while the Royal Knights were engaged elsewhere, the fate of Crimea resting on the outcome. Part 3 also has one in its Endgame, featuring the final clash against the Laguz army (led by Ike,) and the Daein army (led by Micaiah,) deciding whether the laguz army can advance into Begnion, only for the medallion to awaken due to the chaos, and unleashing an apocalypse, petrifying most of the people of the world. Part 4's is also the Final Battle, featuring Yune's chosen (Ike, Micaiah, and Elincia's armies,) against Ashera's chosen (Lekain, Zelgius/The Black Knight, and Dheginsea's armies, as well as Lehran and Ashera herself) to decide the fate of the world.
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The penultimate battle in Nexus: The Jupiter Incident is the largest battle in the game. It involves your task force facing off against constant waves of whole enemy fleets periodically arriving via the wormhole to the Solar System. Not only is the battle incredibly tough, but you must constantly watch that your ships don't get too close to the wormhole lest they be sucked in. You may get some reinforcements, but that depends on your actions in previous missions (e.g. Chief Zatuk's Warcry will only arrive if you kept him alive during an impromptu Escort Mission earlier). The final battle involves just your ship facing off against a massive Vardrag cityship while also fighting the massive gravitational pull of the Nexus.
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The following is a list of statements referring to the current page from other pages.

 Decisive Battle
processingCategory2
Military and Warfare Tropes
 A Single Decision (Fanfic) / int_d13d59a9
type
Decisive Battle
 After That Fateful Night (Fanfic) / int_d13d59a9
type
Decisive Battle
 Along Came a Spider (Fanfic) / int_d13d59a9
type
Decisive Battle
 Dragon Ball Zero (Fanfic) / int_d13d59a9
type
Decisive Battle
 My Father's Son (Fanfic) / int_d13d59a9
type
Decisive Battle
 Roger, Roger (Fanfic) / int_d13d59a9
type
Decisive Battle
 The Negotiations-verse (Fanfic) / int_d13d59a9
type
Decisive Battle
 Twilight Gets A Puppy (Fanfic) / int_d13d59a9
type
Decisive Battle
 Voltron: Duality (Fanfic) / int_d13d59a9
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Decisive Battle
 Culloden / int_d13d59a9
type
Decisive Battle
 Dune: Part Two / int_d13d59a9
type
Decisive Battle
 Edge of Tomorrow / int_d13d59a9
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Decisive Battle
 Midway (1976) / int_d13d59a9
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Decisive Battle
 Midway (2019) / int_d13d59a9
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Decisive Battle
 Taegukgi / int_d13d59a9
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Decisive Battle
 Delasangre / int_d13d59a9
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Decisive Battle
 New Jedi Order / int_d13d59a9
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Decisive Battle
 The Death of Russia / int_d13d59a9
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Decisive Battle
 The Devil's Dictionary / int_d13d59a9
type
Decisive Battle
 The Qur'an / int_d13d59a9
type
Decisive Battle
 The Silmarillion / int_d13d59a9
type
Decisive Battle
 War of the Triple Alliance
seeAlso
Decisive Battle
 Amon Amarth (Music) / int_d13d59a9
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Decisive Battle
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Decisive Battle
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Decisive Battle
 Battle Pirates (Video Game) / int_d13d59a9
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Decisive Battle
 Call of Duty: Vanguard (Video Game) / int_d13d59a9
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Decisive Battle
 Dynasty Warriors (Video Game) / int_d13d59a9
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Decisive Battle
 Hyrule Warriors: Age of Calamity (Video Game) / int_d13d59a9
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Decisive Battle
 Pharaoh (Video Game) / int_d13d59a9
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Decisive Battle
 Sabres of Infinity (Video Game) / int_d13d59a9
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Decisive Battle