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Design Compromise

 Design Compromise
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Design Compromise
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Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_3'); })Bob is going to build the best tree house ever, it's going to have turrets, rope bridges, and a lift. He's already designed the whole thing in his head, now he just needs to get the materials...
Unfortunately for Bob, his ideas prove unrealistic. If he's lucky, he ends up with a basic tree house with a rope ladder.
This is a trope about initial ideas and grandiose plans than ultimately are unattainable in real life.
A good way of showing this is holding the plans in front of the camera and then lowering them to show the finished product.
This is present in the real world and fiction. One look at concept art for some computer games can have you asking, "Why isn't the finished game like that?" Lack of time, money and resources is usually the answer.
Could be seen as a specific form of What Could Have Been.
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_2'); })Examples:
 Design Compromise
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2019-12-23T05:28:40Z
 Design Compromise
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2020-06-24T13:01:58Z
 Design Compromise
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DBTropes
 Design Compromise / int_464a2270
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Design Compromise
 Design Compromise / int_464a2270
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Concept art for Epic Mickey reveals a deeply disturbing vision of a rotting Disney universe. The finished game is pretty obviously a Lighter and Softer compromise between Warren Spector's original vision and Disney's brand-enforcing creative police.
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 Epic Mickey (Video Game)
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 Design Compromise / int_6c1d09b3
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Design Compromise
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Rivet City from Fallout 3: Concept art◊ and the finished product◊
 Design Compromise / int_6c1d09b3
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 Fallout 3 (Video Game)
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 Design Compromise / int_746814ae
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On Arthur, this happens a couple of times. Once when they had to rebuild the treehouse, everybody had great plans but they ended up basically rebuilding it as it was before. And again when Grandma Thora gave Arthur and DW her attic to use as a clubhouse - Arthur wanted to make it into an adventure park and DW wanted to turn it into Mary Moocow-topia. Neither happened.
 Design Compromise / int_746814ae
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 Arthur
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 Design Compromise / int_7c038c18
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Design Compromise
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The subversion of this trope is the entire point of the show Phineas and Ferb.
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 Design Compromise / int_a993be1f
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Knights of the Old Republic II: The Sith Lords was supposed to be a truly epic followup and was originally planned to be much larger than the original, as evidenced by the massive amount of content Dummied Out of the rushed final release. The Sith Lords Restored Content Game Mod on the PC version, which restores much of this content, took years to make. Cut content included a whole additional planet with its own main quest and sidequests, a proper conclusion to the HK-50 subplot, and a variety of cutscenes and alternate endgame scenarios.
 Design Compromise / int_a993be1f
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 Knights of the Old Republic II: The Sith Lords (Video Game)
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 Design Compromise / int_e0c93337
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The soldier digging in the book The War of the Worlds is planning on keeping human civilisation alive underground. He managed to dig a small tunnel.
 Design Compromise / int_e0c93337
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 TheWarOfTheWorlds
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