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Double Play
- 156 statements
- 28 feature instances
- 15 referencing feature instances
Double Play | type |
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Double Play | label |
Double Play | |
Double Play | page |
DoublePlay | |
Double Play | comment |
A Self-Imposed Challenge in two-player games in which you play both players at once. Actually makes things easier in Light Gun Games as you can simply dual-wield, but harder in games where each player controls an on-screen character, as well as games in which you use Stock Control Settings. Compare Teamwork Puzzle Game. Since this Self-Imposed Challenge can be done on virtually any multiplayer game, examples will be limited to games that offer a doubles mode and thus recognize it, or games where this style of play gets enough attention. |
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Double Play | fetched |
2024-02-25T12:51:02Z | |
Double Play | parsed |
2024-02-25T12:51:02Z | |
Double Play | processingComment |
Dropped link to ArtificialStupidity: Not an Item - FEATURE | |
Double Play | processingComment |
Dropped link to Contra4: Not an Item - UNKNOWN | |
Double Play | processingComment |
Dropped link to CrossPlaying: Not an Item - UNKNOWN | |
Double Play | processingComment |
Dropped link to InvertedTrope: Not an Item - IGNORE | |
Double Play | processingComment |
Dropped link to MultiUserDungeon: Not an Item - CAT | |
Double Play | processingComment |
Dropped link to RhythmGame: Not an Item - IGNORE | |
Double Play | processingComment |
Dropped link to WebOriginal: Not an Item - IGNORE | |
Double Play | processingUnknown |
CrossPlaying | |
Double Play | processingUnknown |
Contra4 | |
Double Play | isPartOf |
DBTropes | |
Double Play / int_10156c38 | type |
Double Play | |
Double Play / int_10156c38 | comment |
The Target Shooting game in Wii Play lets you use two Wii Remotes simultaneously in single-player mode. | |
Double Play / int_10156c38 | featureApplicability |
1.0 | |
Double Play / int_10156c38 | featureConfidence |
1.0 | |
Wii Play (Video Game) | hasFeature |
Double Play / int_10156c38 | |
Double Play / int_1adee40d | type |
Double Play | |
Double Play / int_1adee40d | comment |
The World Ends with You's battle system is a variation of this. For the vast majority of the game, you control both characters, with each character having its own screen. You can have a CPU help you out with the top screen if you're not coordinated enough, though the CPU sometimes does some not-so-intelligent moves. In one non-tutorial instance of you only having one character to use in battle, you can't do anything but escape, and in the other instance, your three possible partners are being held captive by the Final Boss. | |
Double Play / int_1adee40d | featureApplicability |
1.0 | |
Double Play / int_1adee40d | featureConfidence |
1.0 | |
The World Ends with You (Video Game) | hasFeature |
Double Play / int_1adee40d | |
Double Play / int_1fc3ec4d | type |
Double Play | |
Double Play / int_1fc3ec4d | comment |
While there's no official mode for it, the loading screens in Rock Band suggest playing an instrument while doing vocals, and the vocal harmony feature introduced in The Beatles: Rock Band outright encourages as many players as possible to multitask at the same time. With the introduction of a keyboard peripheral, it's possible for players to play not only two instruments, but three (e.g. bass, vocals, and keyboard) at the same time. | |
Double Play / int_1fc3ec4d | featureApplicability |
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Double Play / int_1fc3ec4d | featureConfidence |
1.0 | |
Rock Band (Video Game) | hasFeature |
Double Play / int_1fc3ec4d | |
Double Play / int_20e8e9bd | type |
Double Play | |
Double Play / int_20e8e9bd | comment |
This is very easy to do in the PC version of Sonic 3 & Knuckles (or using emulation) when playing as Sonic and Tails as only one hand is needed to control each character. Because of Tails's invulnerability and ability to fly wherever you are if he goes offscreen or dies, you just have to focus on keeping Sonic alive. | |
Double Play / int_20e8e9bd | featureApplicability |
1.0 | |
Double Play / int_20e8e9bd | featureConfidence |
1.0 | |
Sonic 3 & Knuckles (Video Game) | hasFeature |
Double Play / int_20e8e9bd | |
Double Play / int_21f54c2 | type |
Double Play | |
Double Play / int_21f54c2 | comment |
The Binding of Isaac: Antibirth (a mod for The Binding of Isaac Rebirth, officially added in Repentance) has Jacob and Esau, Double Play characters. They're usually both controlled at the same time (you can hold a button to leave Esau in one place, and active items can be used separately), and if one of them dies, it counts as having lost a life. | |
Double Play / int_21f54c2 | featureApplicability |
1.0 | |
Double Play / int_21f54c2 | featureConfidence |
1.0 | |
The Binding of Isaac: Antibirth (Video Game) | hasFeature |
Double Play / int_21f54c2 | |
Double Play / int_2819aebd | type |
Double Play | |
Double Play / int_2819aebd | comment |
A very odd variant is a simultaneous tool-assisted speedrun of Mega Man 3, 4, 5 and 6, or Mega Man X 1, 2 and 3. The player is using the same controller inputs perfectly synced for all the games. If you pay attention to only one game, some moves will seem silly... There's now also one for Super Mario Bros. 1, The Lost Levels, 2, and 3. Speaking of Mega Man 3, there's a pseudo-example of this in the form of a couple of cheat options in that game that require input from Controller 2. |
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Double Play / int_2819aebd | featureApplicability |
1.0 | |
Double Play / int_2819aebd | featureConfidence |
1.0 | |
Mega Man (Classic) (Video Game) | hasFeature |
Double Play / int_2819aebd | |
Double Play / int_2e86bae9 | type |
Double Play | |
Double Play / int_2e86bae9 | comment |
The Steam version of Ikaruga has a Double Play mode which makes it possible to control both ships with a single controller. | |
Double Play / int_2e86bae9 | featureApplicability |
1.0 | |
Double Play / int_2e86bae9 | featureConfidence |
1.0 | |
Ikaruga (Video Game) | hasFeature |
Double Play / int_2e86bae9 | |
Double Play / int_429a1c89 | type |
Double Play | |
Double Play / int_429a1c89 | comment |
Tetris: The Grand Master 2 PLUS has a Doubles mode that is intended for two players in which both sides share one field and must cooperate to reach level 300. Some players have completed it solo. | |
Double Play / int_429a1c89 | featureApplicability |
1.0 | |
Double Play / int_429a1c89 | featureConfidence |
1.0 | |
Tetris: The Grand Master (Video Game) | hasFeature |
Double Play / int_429a1c89 | |
Double Play / int_461159e1 | type |
Double Play | |
Double Play / int_461159e1 | comment |
Games Done Quick featured a few "one player two controllers" runsnote not to be confused with the converse, which also happened, such as Goof Troop or The Lost Vikings. | |
Double Play / int_461159e1 | featureApplicability |
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Double Play / int_461159e1 | featureConfidence |
1.0 | |
Games Done Quick (Web Video) | hasFeature |
Double Play / int_461159e1 | |
Double Play / int_49ad83ee | type |
Double Play | |
Double Play / int_49ad83ee | comment |
World of Warcraft invented 'multi-boxing', which involves one player playing up to 5 separate characters at once and making leveling a breeze. Blizzard endorses this, probably because it also means you need pay for 5 separate accounts. If by "up to 5" you mean "as many as 36". Also done in MMOs well prior to WoW [Everquest, for example], and even MUDs. |
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Double Play / int_49ad83ee | featureApplicability |
1.0 | |
Double Play / int_49ad83ee | featureConfidence |
1.0 | |
World of Warcraft (Video Game) | hasFeature |
Double Play / int_49ad83ee | |
Double Play / int_5586ce95 | type |
Double Play | |
Double Play / int_5586ce95 | comment |
Mario Party 7 has an 8-Player mode in which two people share a controller for certain mini-games, making this not terribly difficult to pull off. | |
Double Play / int_5586ce95 | featureApplicability |
1.0 | |
Double Play / int_5586ce95 | featureConfidence |
1.0 | |
Mario Party (Video Game) | hasFeature |
Double Play / int_5586ce95 | |
Double Play / int_57f2241f | type |
Double Play | |
Double Play / int_57f2241f | comment |
The Fireboy and Watergirl series of flash games has you play as the two title characters with separate control sets, using their respective skills and powers to solve puzzles. | |
Double Play / int_57f2241f | featureApplicability |
1.0 | |
Double Play / int_57f2241f | featureConfidence |
1.0 | |
Fireboy and Watergirl (Video Game) | hasFeature |
Double Play / int_57f2241f | |
Double Play / int_5d96b889 | type |
Double Play | |
Double Play / int_5d96b889 | comment |
It is actually possible to double-play a co-op race in Mario Kart Double Dash, due to the game having two people in carts rather than one; the process involves holding the driver's controller on top of the rear guy's and playing as if it is one huge, complex controller. While the nature of this setup makes getting mini-turbos and aiming items much more difficult; having the ability to punch rivals - spinning them out AND stealing their items, the ability to nudge yourself using said punch to avoid hazards, and a stronger starting boost when both controllers are timed correctly practically makes up for it. | |
Double Play / int_5d96b889 | featureApplicability |
1.0 | |
Double Play / int_5d96b889 | featureConfidence |
1.0 | |
Mario Kart (Video Game) | hasFeature |
Double Play / int_5d96b889 | |
Double Play / int_5fe6cd2c | type |
Double Play | |
Double Play / int_5fe6cd2c | comment |
There is a challenge in Timesplitters: Future Perfect in which you control two turrets on opposite sides of a subway tunnel with each side of the controller (one analog stick and one trigger). It's not uncommon to invert this trope and have two people controlling each turret with the same controller. | |
Double Play / int_5fe6cd2c | featureApplicability |
1.0 | |
Double Play / int_5fe6cd2c | featureConfidence |
1.0 | |
TimeSplitters (Video Game) | hasFeature |
Double Play / int_5fe6cd2c | |
Double Play / int_8258e260 | type |
Double Play | |
Double Play / int_8258e260 | comment |
There's now also one for Super Mario Bros. 1, The Lost Levels, 2, and 3. | |
Double Play / int_8258e260 | featureApplicability |
1.0 | |
Double Play / int_8258e260 | featureConfidence |
1.0 | |
Super Mario Bros. (Franchise) | hasFeature |
Double Play / int_8258e260 | |
Double Play / int_8b8ce8ce | type |
Double Play | |
Double Play / int_8b8ce8ce | comment |
The House of the Dead: OVERKILL offers you a dual-wield mode after you've cleared the game's Director's Cut mode. Do an entire level in it and it opens the last few unlocks. | |
Double Play / int_8b8ce8ce | featureApplicability |
1.0 | |
Double Play / int_8b8ce8ce | featureConfidence |
1.0 | |
The House of the Dead: OVERKILL (Video Game) | hasFeature |
Double Play / int_8b8ce8ce | |
Double Play / int_935a39be | type |
Double Play | |
Double Play / int_935a39be | comment |
Similar to the Super Smash Bros. Brawl 2-Player Home Run Contest example above, certain Super Mario Odyssey speedrunners have been known to play with their hands and feet as well, controlling Mario with their hands and Cappy with their toes. | |
Double Play / int_935a39be | featureApplicability |
1.0 | |
Double Play / int_935a39be | featureConfidence |
1.0 | |
Super Smash Bros. Brawl (Video Game) | hasFeature |
Double Play / int_935a39be | |
Double Play / int_9ec154c1 | type |
Double Play | |
Double Play / int_9ec154c1 | comment |
Pump It Up has the Freestyle and Nightmare difficulties, which are double-play difficulties. Unlike in DDR and In the Groove, where double mode is typically seen as an optional challenge, if you're a very skilled Pump player, you're expected to be able to play Freestyle and Nightmare. There are also Half-Double charts, which uses the same layout as Double minus the outer four corner panels. | |
Double Play / int_9ec154c1 | featureApplicability |
1.0 | |
Double Play / int_9ec154c1 | featureConfidence |
1.0 | |
Pump It Up (Video Game) | hasFeature |
Double Play / int_9ec154c1 | |
Double Play / int_a365b659 | type |
Double Play | |
Double Play / int_a365b659 | comment |
Audio Surf has the Double Vision. It comes in three flavors: Casual, Pro, and Elite, which are Easy, Normal, and Hard, respectively. It was even intentional to be either Two Players or Double Play, as it says on the description: There are two cars to control. Play by yourself or with a partner. | |
Double Play / int_a365b659 | featureApplicability |
1.0 | |
Double Play / int_a365b659 | featureConfidence |
1.0 | |
Audiosurf (Video Game) | hasFeature |
Double Play / int_a365b659 | |
Double Play / int_a66b3bbc | type |
Double Play | |
Double Play / int_a66b3bbc | comment |
It's very possible to play Versus by yourself on DanceDanceRevolution with reasonably easy charts that have no or few jumps. You have to spread your legs out three panel widths and every step ends up being a jump. You'll have to get creative in how you hit any pair other than up-down, which means you might need to get on all-fours... 3rd mix featured Unison mode, which is meant for two players. There is just one set of "guide arrows" in the middle of the screen, and the arrows are color-coded (red = 1P, blue = 2P, yellow = both), but you can hit the other player's steps. It should be pretty easy to see where this trope comes into play. |
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Double Play / int_a66b3bbc | featureApplicability |
1.0 | |
Double Play / int_a66b3bbc | featureConfidence |
1.0 | |
DanceDanceRevolution (Video Game) | hasFeature |
Double Play / int_a66b3bbc | |
Double Play / int_aa5f847d | type |
Double Play | |
Double Play / int_aa5f847d | comment |
beatmania IIDX allows you to play Double Battle mode, in which you can play the same single-player chart on both sides. | |
Double Play / int_aa5f847d | featureApplicability |
1.0 | |
Double Play / int_aa5f847d | featureConfidence |
1.0 | |
BeatmaniaIIDX | hasFeature |
Double Play / int_aa5f847d | |
Double Play / int_ba1083f7 | type |
Double Play | |
Double Play / int_ba1083f7 | comment |
In both Guitar Hero and Rock Band, it's possible to sing and play on an instrument controller at the same time, elaborated below. | |
Double Play / int_ba1083f7 | featureApplicability |
1.0 | |
Double Play / int_ba1083f7 | featureConfidence |
1.0 | |
Guitar Hero (Video Game) | hasFeature |
Double Play / int_ba1083f7 | |
Double Play / int_d0a5a846 | type |
Double Play | |
Double Play / int_d0a5a846 | comment |
Gradius Gaiden has been double-played. On Hardest. | |
Double Play / int_d0a5a846 | featureApplicability |
1.0 | |
Double Play / int_d0a5a846 | featureConfidence |
1.0 | |
Gradius (Video Game) | hasFeature |
Double Play / int_d0a5a846 | |
Double Play / int_d4d31eeb | type |
Double Play | |
Double Play / int_d4d31eeb | comment |
DJMAX Technika 2's Duo Mixing mode, in which two players play on a single, split-up touchscreen, has been played solo countless times. The game itself even proposes doing this. | |
Double Play / int_d4d31eeb | featureApplicability |
1.0 | |
Double Play / int_d4d31eeb | featureConfidence |
1.0 | |
DJMAX (Video Game) | hasFeature |
Double Play / int_d4d31eeb | |
Double Play / int_dab32be | type |
Double Play | |
Double Play / int_dab32be | comment |
Speaking of Mega Man 3, there's a pseudo-example of this in the form of a couple of cheat options in that game that require input from Controller 2. | |
Double Play / int_dab32be | featureApplicability |
1.0 | |
Double Play / int_dab32be | featureConfidence |
1.0 | |
Mega Man 3 (Video Game) | hasFeature |
Double Play / int_dab32be | |
Double Play / int_dec5f386 | type |
Double Play | |
Double Play / int_dec5f386 | comment |
Raiden III and IV. Interestingly, you can configure the controls to control both ships and perform Combination Attack with one controller, or if you're feeling exceptionally coordinated, with separate controllers. | |
Double Play / int_dec5f386 | featureApplicability |
1.0 | |
Double Play / int_dec5f386 | featureConfidence |
1.0 | |
Raiden (Video Game) | hasFeature |
Double Play / int_dec5f386 | |
Double Play / int_ec48a4b4 | type |
Double Play | |
Double Play / int_ec48a4b4 | comment |
A popular stunt on Taiko no Tatsujin is to play both drums on the machine at the same time, using one drumstick on each drum. Click here for an example. | |
Double Play / int_ec48a4b4 | featureApplicability |
1.0 | |
Double Play / int_ec48a4b4 | featureConfidence |
1.0 | |
Taiko no Tatsujin (Video Game) | hasFeature |
Double Play / int_ec48a4b4 | |
Double Play / int_f3f99ac5 | type |
Double Play | |
Double Play / int_f3f99ac5 | comment |
More to the point, all versions of Bubble Bobble give you a Bad Ending if you complete the game without a second player. | |
Double Play / int_f3f99ac5 | featureApplicability |
1.0 | |
Double Play / int_f3f99ac5 | featureConfidence |
1.0 | |
Bubble Bobble (Video Game) | hasFeature |
Double Play / int_f3f99ac5 |
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