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Taiko no Tatsujin (Video Game)
- 379 statements
- 71 feature instances
- 31 referencing feature instances
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Taiko no Tatsujin (Video Game) | comment |
Taiko no Tatsujin* lit. "Expert of Taiko" (also known as Taiko Drum Master for a while) is a series of rhythm games created by Namco — later Bandai Namco Entertainment. The series started in 2001 as an Arcade Game; eventually console versions were released for the PlayStation 2, PlayStation Portable, Nintendo DS, Wii, Nintendo 3DS, Wii U, Play Station Vita, PlayStation 4, Nintendo Switch, Xbox One, Xbox Series X|S, Microsoft Windows, as well as for mobile, Apple iOS and Android.The gameplay revolves around the traditional Japanese drum, the Taiko. Red notes, or don notes, are played by hitting the center of the drum; blue, or kat notes by hitting the rim. Long yellow notes are drumrolls, where each hit during the note grants points, Balloon notes work similarly, where you have to hit the drums x times, where x is the number on the balloon. (The DS version exclusive note, the denden, is like the balloon note, except you have to alternate between don and kat.) The home console installments include a smaller drum-controller called the Tatacon, but the handheld versions rely on analogue controls (although the player can use the touch screen as a 'drum' in the DS and 3DS versions)Taiko no Tatsujin has many, many characters, a wide range of songs, and a wider range of difficulty, shown by the infamous Oni difficulty.note Also known as Extreme in English release of Drum Session and Drum 'n' Fun This is part of its appeal, as casual gamers can handle the easier difficulties, while veterans can challenge themselves with Oni/Extreme. As mentioned above, the game is available on a very wide variety of platforms, and is perhaps the closest a Rhythm Game has ever gotten to being Port Overdosed.Works in the series include: | |
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Taiko no Tatsujin (Video Game) / int_12ac916e | type |
Score Multiplier | |
Taiko no Tatsujin (Video Game) / int_12ac916e | comment |
Score Multiplier: One of the key elements to the scoring system of Taiko is how much emphasis it places in maintaining your combo. As your combo count rises, the amount of points dispensed for each individual hit increases, and, from 2012 onwards, you also get 100000 bonus points at every 100 Combo threshold. Losing your combo severely impacts your score, making it extremely difficult to get high scores if you mess up even once. When Go-Go Time is triggered, it also adds on a 1.2 multiplier to the base scores. This is averted with the "Shin-Uchi" scoring system that's available as an option in later games, where notes are worth fixed amounts of points and removes the Go-Go Time bonus. The HD versions also make charts max out at a 1,000,000 point base, although you can still go over the base max by hitting the yellow notes. This is completely averted in the 2020 arcade version, too, which used a new scoring system that is similar to the HD Shin-Uchi style by default and removed the combo-based scoring variation. | |
Taiko no Tatsujin (Video Game) / int_12ac916e | featureApplicability |
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Taiko no Tatsujin (Video Game) | hasFeature |
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Taiko no Tatsujin (Video Game) / int_145fb819 | type |
The Flatwoods Monster | |
Taiko no Tatsujin (Video Game) / int_145fb819 | comment |
The Flatwoods Monster: The Flatwoods Monster, simply called Flatwoods, is an enemy that debuts in Chapter 5 of Taiko no Tatsujin: Dokodon! Mystery Adventure, which takes place at the South Pole. It voluntarily becomes one of the player's units. | |
Taiko no Tatsujin (Video Game) / int_145fb819 | featureApplicability |
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Taiko no Tatsujin (Video Game) / int_145fb819 | |
Taiko no Tatsujin (Video Game) / int_173909 | type |
Brainwashed and Crazy | |
Taiko no Tatsujin (Video Game) / int_173909 | comment |
Brainwashed and Crazy: Alumi from Dodon~! to Nidaime! is brainwashed by her creator, Dr. Waruru, into wreaking havoc on the festival and fighting her friends. Don manages to bring her back to her senses, but she stops functioning as a result of her defeat. | |
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Taiko no Tatsujin (Video Game) / int_173909 | |
Taiko no Tatsujin (Video Game) / int_19769f50 | type |
Defeat Means Friendship | |
Taiko no Tatsujin (Video Game) / int_19769f50 | comment |
Defeat Means Friendship: The Dokon-Dan (from DS 2) and the Waru-Mekkas (from Wii 2) becomes so in their respective games' ending sequence. | |
Taiko no Tatsujin (Video Game) / int_19769f50 | featureApplicability |
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Taiko no Tatsujin (Video Game) | hasFeature |
Taiko no Tatsujin (Video Game) / int_19769f50 | |
Taiko no Tatsujin (Video Game) / int_1a2dc1fd | type |
Mission-Pack Sequel | |
Taiko no Tatsujin (Video Game) / int_1a2dc1fd | comment |
Mission-Pack Sequel: While pretty unavoidable due to the nature of being a long-running rhythm game franchise, several of the console ports at least make an attempt to avert it to some degree by having different story modes with RPG Elements. | |
Taiko no Tatsujin (Video Game) / int_1a2dc1fd | featureApplicability |
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Taiko no Tatsujin (Video Game) / int_1a2dc1fd | |
Taiko no Tatsujin (Video Game) / int_1bd4c0bf | type |
Unwinnable by Design | |
Taiko no Tatsujin (Video Game) / int_1bd4c0bf | comment |
Unwinnable by Design: It's not possible to clear Hopes and Dreams or Soroban 2000 beyond Easy after activating their Professional chart Easter Egg as you have to do nothing to enter it and the notes there are not enough. | |
Taiko no Tatsujin (Video Game) / int_1bd4c0bf | featureApplicability |
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Taiko no Tatsujin (Video Game) / int_1bd4c0bf | |
Taiko no Tatsujin (Video Game) / int_1e14ea2a | type |
Boss Battle | |
Taiko no Tatsujin (Video Game) / int_1e14ea2a | comment |
Boss Battle: Present in the titles with an RPG Elements story mode. Bosses usually include extra gimmicks not present in standard mook fights such as unique interferences and have more bloated health. | |
Taiko no Tatsujin (Video Game) / int_1e14ea2a | featureApplicability |
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Taiko no Tatsujin (Video Game) / int_233c183f | type |
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Taiko no Tatsujin (Video Game) / int_233c183f | comment |
"Risk"-Style Map: The Omikoshi Battle from Portable DX, in which you must defeat other taiko drum characters from all over Japan who are possessed by something resembling black smoke. The default option is starting from Tokyo. | |
Taiko no Tatsujin (Video Game) / int_233c183f | featureApplicability |
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Taiko no Tatsujin (Video Game) | hasFeature |
Taiko no Tatsujin (Video Game) / int_233c183f | |
Taiko no Tatsujin (Video Game) / int_26d1f65f | type |
Verbal Tic | |
Taiko no Tatsujin (Video Game) / int_26d1f65f | comment |
Verbal Tic: Both Don and Katsu use "don" in place of emphasis particles (which would usually be "-yo" or "-zo" in standard Japanese), and all of their sentences that would normally end with the interrogative particle "-ka" have it pronounced with extra emphasis and written as "kat" instead. Alumi from Dodon~! to Nidaime! adds "-nora" or "-ro" to her sentences. | |
Taiko no Tatsujin (Video Game) / int_26d1f65f | featureApplicability |
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Taiko no Tatsujin (Video Game) | hasFeature |
Taiko no Tatsujin (Video Game) / int_26d1f65f | |
Taiko no Tatsujin (Video Game) / int_26e51255 | type |
Ditching the Dub Names | |
Taiko no Tatsujin (Video Game) / int_26e51255 | comment |
Ditching the Dub Names: The series had its first Western release in 2004, named "Taiko Drum Master". Years later, when Taiko no Tatsujin: Drum Session first got an English translation and then a Western release in 2018, it would keep its original name, and the series has been released as "Taiko no Tatsujin" in the West ever since. | |
Taiko no Tatsujin (Video Game) / int_26e51255 | featureApplicability |
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Taiko no Tatsujin (Video Game) | hasFeature |
Taiko no Tatsujin (Video Game) / int_26e51255 | |
Taiko no Tatsujin (Video Game) / int_29a39f6 | type |
Easter Egg | |
Taiko no Tatsujin (Video Game) / int_29a39f6 | comment |
Easter Egg: Soroban 2000 is infamous for hiding a Morse Code message behind a Divergent Chart, requiring you not to hit any notes until the point where it transfers to Professional, where a message is written out in binary via ka and drum roll notes. The message not only differs between difficulties, but between versions, too, and some versions have all four codes form an entire story. Similarly, the chart for "Hopes and Dreams" has a unique Divergent Chart, also activated by not hitting any notes at all before the Divergence point (thereby mimicking a "pacifist" run), triggering the Professional variation, whose notes spells out key lines from the True Pacifist Route of Undertale in binary. Like Soroban, the lines also differ depending on the chart difficulty. | |
Taiko no Tatsujin (Video Game) / int_29a39f6 | featureApplicability |
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Taiko no Tatsujin (Video Game) / int_29a39f6 | featureConfidence |
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Taiko no Tatsujin (Video Game) | hasFeature |
Taiko no Tatsujin (Video Game) / int_29a39f6 | |
Taiko no Tatsujin (Video Game) / int_2b694b8 | type |
Flawless Victory | |
Taiko no Tatsujin (Video Game) / int_2b694b8 | comment |
Flawless Victory: Games typically acknowledge Full Combos (Perfect Combos in Drum Master) via a voice line and a golden crown (instead of the normal silver crown). Exaggerated in Arcade 2020, which added a Donderful Combo callout for clearing with all Good ratings, marked with a rainbow crown. | |
Taiko no Tatsujin (Video Game) / int_2b694b8 | featureApplicability |
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Taiko no Tatsujin (Video Game) / int_2b694b8 | featureConfidence |
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Taiko no Tatsujin (Video Game) | hasFeature |
Taiko no Tatsujin (Video Game) / int_2b694b8 | |
Taiko no Tatsujin (Video Game) / int_2bdae2ae | type |
Awesome, but Impractical | |
Taiko no Tatsujin (Video Game) / int_2bdae2ae | comment |
Awesome, but Impractical: The motion controls in Drum 'n' Fun. The Joy-Cons simulate the feeling of using a taiko drum well and it's fun to use real motions like with the arcade versions and the drum controllers. However, the motion detection is highly sensitive to any form of movement (necessitating not moving any part of your body beside your hands) and the detection for katsu notes is spotty at best, which can cause the player to miss notes due to factors out of their control. An update made it so you can use L and R to always hit the Ka notes, but this still doesn't work all the time. | |
Taiko no Tatsujin (Video Game) / int_2bdae2ae | featureApplicability |
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Taiko no Tatsujin (Video Game) | hasFeature |
Taiko no Tatsujin (Video Game) / int_2bdae2ae | |
Taiko no Tatsujin (Video Game) / int_2d7ef923 | type |
Mistaken for Cheating | |
Taiko no Tatsujin (Video Game) / int_2d7ef923 | comment |
Mistaken for Cheating: Donko gets into a fit when she sees Don with Miko, in Portable DX. This despite Miko is clearly a human girl and Don and Donko being taiko drums. | |
Taiko no Tatsujin (Video Game) / int_2d7ef923 | featureApplicability |
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Taiko no Tatsujin (Video Game) / int_2d7ef923 | featureConfidence |
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Taiko no Tatsujin (Video Game) | hasFeature |
Taiko no Tatsujin (Video Game) / int_2d7ef923 | |
Taiko no Tatsujin (Video Game) / int_30d2689a | type |
Ominous Visual Glitch | |
Taiko no Tatsujin (Video Game) / int_30d2689a | comment |
Ominous Visual Glitch: Activating the Ura-Oni chart for the song "Ka" is indicated by the Oni difficulty plate glitching into its Ura-Oni form accompanied by a horrifc grating electronic noise, rather than simply flipping over like on other songs. | |
Taiko no Tatsujin (Video Game) / int_30d2689a | featureApplicability |
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Taiko no Tatsujin (Video Game) | hasFeature |
Taiko no Tatsujin (Video Game) / int_30d2689a | |
Taiko no Tatsujin (Video Game) / int_33ca811a | type |
Game-Breaking Bug | |
Taiko no Tatsujin (Video Game) / int_33ca811a | comment |
Game-Breaking Bug: While the XBOX versions are running normally, the PC version of The Drum Master locks players out of the start screen due to the lack of an XBOX Live sign-in prompt, which is required for games installed through the Microsoft Store at all times. It has been fixed initially by unofficial mods and later by an official update. | |
Taiko no Tatsujin (Video Game) / int_33ca811a | featureApplicability |
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Taiko no Tatsujin (Video Game) / int_33ca811a | featureConfidence |
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Taiko no Tatsujin (Video Game) | hasFeature |
Taiko no Tatsujin (Video Game) / int_33ca811a | |
Taiko no Tatsujin (Video Game) / int_396be241 | type |
Video Game 3D Leap | |
Taiko no Tatsujin (Video Game) / int_396be241 | comment |
Video Game 3D Leap: As of Drum Session and 4th Gen, Don and Katsu are rendered in 3D. The games are still the same, however. | |
Taiko no Tatsujin (Video Game) / int_396be241 | featureApplicability |
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Taiko no Tatsujin (Video Game) | hasFeature |
Taiko no Tatsujin (Video Game) / int_396be241 | |
Taiko no Tatsujin (Video Game) / int_3bbf3fef | type |
Recurring Riff | |
Taiko no Tatsujin (Video Game) / int_3bbf3fef | comment |
Recurring Riff: Notechart-wise...Saitama2000. Even the song itself spawned sequels such as Kitasaitama 2000, Hayasaitama2000, and now, Matasaitama2000 and Madasaitama2000. | |
Taiko no Tatsujin (Video Game) / int_3bbf3fef | featureApplicability |
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Taiko no Tatsujin (Video Game) / int_3bbf3fef | featureConfidence |
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Taiko no Tatsujin (Video Game) | hasFeature |
Taiko no Tatsujin (Video Game) / int_3bbf3fef | |
Taiko no Tatsujin (Video Game) / int_479f9ad0 | type |
Characterization Marches On | |
Taiko no Tatsujin (Video Game) / int_479f9ad0 | comment |
Characterization Marches On: It took a while for the characterizations for the various mascot characters to fully solidify, so earlier games have things like the Wada twins having more immature temperaments and Mecha-Don scheming nefarious plans to Take Over the World. (At one point, one game even tried to claim that Katsu wasn't Don's twin but "a mysterious drum that appears when there's a second player", a claim that received so much fan backlash that it was quietly forgotten about in games after that.) The difference can especially be seen with the characters' portrayals in the 2005 clay anime vs. the 2021 YouTube series. | |
Taiko no Tatsujin (Video Game) / int_479f9ad0 | featureApplicability |
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Taiko no Tatsujin (Video Game) | hasFeature |
Taiko no Tatsujin (Video Game) / int_479f9ad0 | |
Taiko no Tatsujin (Video Game) / int_47fea76b | type |
Butt-Monkey | |
Taiko no Tatsujin (Video Game) / int_47fea76b | comment |
Butt-Monkey: Kat-Chan. It even reached to a point where everybody else (including Don) unknowingly left him behind while they’re going to Hawaii! | |
Taiko no Tatsujin (Video Game) / int_47fea76b | featureApplicability |
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Taiko no Tatsujin (Video Game) | hasFeature |
Taiko no Tatsujin (Video Game) / int_47fea76b | |
Taiko no Tatsujin (Video Game) / int_4ad1816a | type |
Everyone Knows Morse | |
Taiko no Tatsujin (Video Game) / int_4ad1816a | comment |
Everyone Knows Morse: Many songs in the 2000 series have morse codes. Soroban 2000 and Kidaruma 2000 have the codes being in the chart itself, while other songs have them in the music. | |
Taiko no Tatsujin (Video Game) / int_4ad1816a | featureApplicability |
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Taiko no Tatsujin (Video Game) | hasFeature |
Taiko no Tatsujin (Video Game) / int_4ad1816a | |
Taiko no Tatsujin (Video Game) / int_50727f8d | type |
Death Is a Slap on the Wrist | |
Taiko no Tatsujin (Video Game) / int_50727f8d | comment |
Death Is a Slap on the Wrist: In newer version of the arcade, you can always play 3 songs even if you fail the first and/or the second of them (and still get a score medal if you have enough score), whereas on earlier versions you have to do a minigame in order to be able to continue playing. The Dan-i Dojo also averts this: if you fail the condition on a song, after finishing it you will not be allowed to play the other songs. | |
Taiko no Tatsujin (Video Game) / int_50727f8d | featureApplicability |
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Taiko no Tatsujin (Video Game) | hasFeature |
Taiko no Tatsujin (Video Game) / int_50727f8d | |
Taiko no Tatsujin (Video Game) / int_518736d6 | type |
Halloween Songs | |
Taiko no Tatsujin (Video Game) / int_518736d6 | comment |
Halloween Songs: The song "Hello! Halloween", about preparing for Halloween, dressing up in costumes, going trick-or-treating, and hoping for lots of tasty treats. | |
Taiko no Tatsujin (Video Game) / int_518736d6 | featureApplicability |
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Taiko no Tatsujin (Video Game) | hasFeature |
Taiko no Tatsujin (Video Game) / int_518736d6 | |
Taiko no Tatsujin (Video Game) / int_5b607875 | type |
Inconsistent Dub | |
Taiko no Tatsujin (Video Game) / int_5b607875 | comment |
Inconsistent Dub: Don's name has been translated as "Don", "DON-CHAN", "DON-chan", and "Don Chan". | |
Taiko no Tatsujin (Video Game) / int_5b607875 | featureApplicability |
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Taiko no Tatsujin (Video Game) / int_5b607875 | |
Taiko no Tatsujin (Video Game) / int_5fcedca | type |
Big Eater | |
Taiko no Tatsujin (Video Game) / int_5fcedca | comment |
Big Eater: Don and Katsu love food, and most of the minigames in the Taiko no Tatsujin series involves food. | |
Taiko no Tatsujin (Video Game) / int_5fcedca | featureApplicability |
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Taiko no Tatsujin (Video Game) | hasFeature |
Taiko no Tatsujin (Video Game) / int_5fcedca | |
Taiko no Tatsujin (Video Game) / int_63b12059 | type |
Villainous Friendship | |
Taiko no Tatsujin (Video Game) / int_63b12059 | comment |
Villainous Friendship: Tellu from Dodon~! to Nidaime! is one of the Waru Robots that wreak havoc on the festival by order of their creator, Dr. Waruru. It's implied that she used to be friends with her sister, Alumi, before the latter suffered from amnesia. | |
Taiko no Tatsujin (Video Game) / int_63b12059 | featureApplicability |
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Taiko no Tatsujin (Video Game) | hasFeature |
Taiko no Tatsujin (Video Game) / int_63b12059 | |
Taiko no Tatsujin (Video Game) / int_63c6c615 | type |
Dynamic Difficulty | |
Taiko no Tatsujin (Video Game) / int_63c6c615 | comment |
Dynamic Difficulty: Some charts have Diverge notes, in which the chart will switch to one of two different forks depending on your performance so far. This can be subverted with some charts, which either hide easter eggs behind certain charts, or has you choose a chart via a drum roll note at the beginning (Don't hit for normal, one for expert, two or more for Master). | |
Taiko no Tatsujin (Video Game) / int_63c6c615 | featureApplicability |
-0.3 | |
Taiko no Tatsujin (Video Game) / int_63c6c615 | featureConfidence |
1.0 | |
Taiko no Tatsujin (Video Game) | hasFeature |
Taiko no Tatsujin (Video Game) / int_63c6c615 | |
Taiko no Tatsujin (Video Game) / int_63d861f8 | type |
Even Evil Has Loved Ones | |
Taiko no Tatsujin (Video Game) / int_63d861f8 | comment |
Even Evil Has Loved Ones: Tellu from Dodon~! to Nidaime! is one of the Waru Robots that wreak havoc on the festival by order of their creator, Dr. Waruru. When defeated, however, she seems glad to see her estranged sister, Alumi, alive. Professor Timedyne from "Don and Katsu's Space-time Adventure" is Driven to Villainy by the loss of his mother. | |
Taiko no Tatsujin (Video Game) / int_63d861f8 | featureApplicability |
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Taiko no Tatsujin (Video Game) | hasFeature |
Taiko no Tatsujin (Video Game) / int_63d861f8 | |
Taiko no Tatsujin (Video Game) / int_66f763c0 | type |
Interface Screw | |
Taiko no Tatsujin (Video Game) / int_66f763c0 | comment |
Interface Screw: A staple of the bosses in any installment ever since the second, if there is a campaign mode. Some charts can utilize very fast drum rolls to make it harder to see incoming notes. In some sub-modes like Don Katsu fight and Great Drum Toy War, players can send various items to their opponents like summoning toys or fake notes to block the chart, or speed up the chart. | |
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1.0 | |
Taiko no Tatsujin (Video Game) | hasFeature |
Taiko no Tatsujin (Video Game) / int_66f763c0 | |
Taiko no Tatsujin (Video Game) / int_6ac6a56a | type |
And Your Reward Is Clothes | |
Taiko no Tatsujin (Video Game) / int_6ac6a56a | comment |
And Your Reward Is Clothes: Some outfits are obtainable by purchase from Reward Shop and completing Don Challenge in arcade Taiko games. Some are obtainable by playing certain songs, such as this◊ one in White Version. | |
Taiko no Tatsujin (Video Game) / int_6ac6a56a | featureApplicability |
1.0 | |
Taiko no Tatsujin (Video Game) / int_6ac6a56a | featureConfidence |
1.0 | |
Taiko no Tatsujin (Video Game) | hasFeature |
Taiko no Tatsujin (Video Game) / int_6ac6a56a | |
Taiko no Tatsujin (Video Game) / int_70d8269d | type |
Excuse Plot | |
Taiko no Tatsujin (Video Game) / int_70d8269d | comment |
Excuse Plot: Most of the "Campaign" modes from the newer console versions have it to justify beating stuff up with taiko drumming. | |
Taiko no Tatsujin (Video Game) / int_70d8269d | featureApplicability |
1.0 | |
Taiko no Tatsujin (Video Game) / int_70d8269d | featureConfidence |
1.0 | |
Taiko no Tatsujin (Video Game) | hasFeature |
Taiko no Tatsujin (Video Game) / int_70d8269d | |
Taiko no Tatsujin (Video Game) / int_7d93efb | type |
Stellar Name | |
Taiko no Tatsujin (Video Game) / int_7d93efb | comment |
Stellar Name: SORA-I Earth Rise, SORA-II Glise 581 and Sora-III Heliopause are named after astronomical terms. SORA-IV, however, deliberately averts this. Some other songs, such as Total Eclipse 2035 and Daidara 8551 are also named after astronomical terms | |
Taiko no Tatsujin (Video Game) / int_7d93efb | featureApplicability |
1.0 | |
Taiko no Tatsujin (Video Game) / int_7d93efb | featureConfidence |
1.0 | |
Taiko no Tatsujin (Video Game) | hasFeature |
Taiko no Tatsujin (Video Game) / int_7d93efb | |
Taiko no Tatsujin (Video Game) / int_7e5a2811 | type |
Virtual Paper Doll | |
Taiko no Tatsujin (Video Game) / int_7e5a2811 | comment |
Virtual Paper Doll: The player's respective Don-Chans can be customized extensively with different colors, patterns, and outfits. | |
Taiko no Tatsujin (Video Game) / int_7e5a2811 | featureApplicability |
1.0 | |
Taiko no Tatsujin (Video Game) / int_7e5a2811 | featureConfidence |
1.0 | |
Taiko no Tatsujin (Video Game) | hasFeature |
Taiko no Tatsujin (Video Game) / int_7e5a2811 | |
Taiko no Tatsujin (Video Game) / int_7eb09e49 | type |
The Four Gods | |
Taiko no Tatsujin (Video Game) / int_7eb09e49 | comment |
The Four Gods: The four most difficult songs are dubbed as so by the staff team. Which makes things interesting considering how the fandom speculates that Ryougen no Mai's composer is Tatsh. | |
Taiko no Tatsujin (Video Game) / int_7eb09e49 | featureApplicability |
1.0 | |
Taiko no Tatsujin (Video Game) / int_7eb09e49 | featureConfidence |
1.0 | |
Taiko no Tatsujin (Video Game) | hasFeature |
Taiko no Tatsujin (Video Game) / int_7eb09e49 | |
Taiko no Tatsujin (Video Game) / int_87ce0385 | type |
Series Mascot | |
Taiko no Tatsujin (Video Game) / int_87ce0385 | comment |
Series Mascot: Don and Katsu. | |
Taiko no Tatsujin (Video Game) / int_87ce0385 | featureApplicability |
1.0 | |
Taiko no Tatsujin (Video Game) / int_87ce0385 | featureConfidence |
1.0 | |
Taiko no Tatsujin (Video Game) | hasFeature |
Taiko no Tatsujin (Video Game) / int_87ce0385 | |
Taiko no Tatsujin (Video Game) / int_889cff96 | type |
Quirky Miniboss Squad | |
Taiko no Tatsujin (Video Game) / int_889cff96 | comment |
Quirky Miniboss Squad: The "villains" from DS 2. Overlaps with Terrible Trio, since they seem to be inspired by the Ur-Example, the "bad guys" from the Time Bokan series. They are a small humanoid cat, a woman and a big dumb robot. The 3DS installment introduces another set of minibosses, this time based on the Seven Deadly Sins | |
Taiko no Tatsujin (Video Game) / int_889cff96 | featureApplicability |
1.0 | |
Taiko no Tatsujin (Video Game) / int_889cff96 | featureConfidence |
1.0 | |
Taiko no Tatsujin (Video Game) | hasFeature |
Taiko no Tatsujin (Video Game) / int_889cff96 | |
Taiko no Tatsujin (Video Game) / int_89499ccf | type |
Dolled-Up Installment | |
Taiko no Tatsujin (Video Game) / int_89499ccf | comment |
Dolled-Up Installment: Donkey Konga is basically Taiko but with a Donkey Kong-themed paint job and the drum replaced with a pair of bongos. | |
Taiko no Tatsujin (Video Game) / int_89499ccf | featureApplicability |
1.0 | |
Taiko no Tatsujin (Video Game) / int_89499ccf | featureConfidence |
1.0 | |
Taiko no Tatsujin (Video Game) | hasFeature |
Taiko no Tatsujin (Video Game) / int_89499ccf | |
Taiko no Tatsujin (Video Game) / int_8df14c99 | type |
One-Hit-Point Wonder | |
Taiko no Tatsujin (Video Game) / int_8df14c99 | comment |
One-Hit-Point Wonder: The Perfect mod. You miss once, the stage ends. Though this is downplayed, as if you got the Soul gauge high enough to pass, you'll still pass. The similar Spartan mod instantly restarts the song if you miss a note, which makes it easier to retry for full combos. The latter is, justifiably, only available in console games. | |
Taiko no Tatsujin (Video Game) / int_8df14c99 | featureApplicability |
1.0 | |
Taiko no Tatsujin (Video Game) / int_8df14c99 | featureConfidence |
1.0 | |
Taiko no Tatsujin (Video Game) | hasFeature |
Taiko no Tatsujin (Video Game) / int_8df14c99 | |
Taiko no Tatsujin (Video Game) / int_92dfffae | type |
Retraux | |
Taiko no Tatsujin (Video Game) / int_92dfffae | comment |
Retraux: A number of medleys based off the NES games are composed in 8-bit. And of course there's YMCK's Family Don-don. | |
Taiko no Tatsujin (Video Game) / int_92dfffae | featureApplicability |
1.0 | |
Taiko no Tatsujin (Video Game) / int_92dfffae | featureConfidence |
1.0 | |
Taiko no Tatsujin (Video Game) | hasFeature |
Taiko no Tatsujin (Video Game) / int_92dfffae | |
Taiko no Tatsujin (Video Game) / int_963086ce | type |
Damn You, Muscle Memory! | |
Taiko no Tatsujin (Video Game) / int_963086ce | comment |
Damn You, Muscle Memory!: The way difficulty ratings work in this series is different from many other rhythm games with difficulty scales. Whereas rating values are on a single scale in many other music games (for example, song A may have a Normal chart rated 4 and Hard chart rated 5, and song B may have a Normal chart rated 6 and Hard chart rated 8; song B's Normal thus is harder than song A's Hard), the difficulty rating shown on each chart is an indicator of difficulty relative to other songs on the same difficulty. For example, song A may have a Normal chart rated 5 and song B may have a Hard chart rated 4; song B's Hard chart will still be harder than song A's Normal. Inexperienced players who have played other music games may thus try that Hard 5* chart, assuming it to be about as hard as a Normal 5* chart, only to get bodied. This also means that you will frequently encounter songs where the ratings from easiest difficulty level to hardest will not necessarily go from lowest number to highest. This confusion is further exacerbated by some songs having inaccurate difficulties, such as Bolero and Go Go Kitchen both being 5* on Normal. Also, Easy will not be rated more than 5, Normal no more than 7 and Hard no more than 8 but some charts can be much harder than the standards of their respective difficulties (the Easy charts of the hardest songs in the series are actually on the level of a 7~8 Hard or a 6~7 Oni, for example). | |
Taiko no Tatsujin (Video Game) / int_963086ce | featureApplicability |
1.0 | |
Taiko no Tatsujin (Video Game) / int_963086ce | featureConfidence |
1.0 | |
Taiko no Tatsujin (Video Game) | hasFeature |
Taiko no Tatsujin (Video Game) / int_963086ce | |
Taiko no Tatsujin (Video Game) / int_966decaf | type |
Absurdly Short Level | |
Taiko no Tatsujin (Video Game) / int_966decaf | comment |
Absurdly Short Level: There is an April Fools joke in the White version that introduces an extremely sped up version of the song "Yokuderu 2000". The original song was roughly two minutes long, but Yokuderu 15300 brings the length down to twenty seconds. If you look at the song on the selection screen, they put a small disclaimer warning you about how short it is. | |
Taiko no Tatsujin (Video Game) / int_966decaf | featureApplicability |
1.0 | |
Taiko no Tatsujin (Video Game) / int_966decaf | featureConfidence |
1.0 | |
Taiko no Tatsujin (Video Game) | hasFeature |
Taiko no Tatsujin (Video Game) / int_966decaf | |
Taiko no Tatsujin (Video Game) / int_970c790a | type |
Big Bad | |
Taiko no Tatsujin (Video Game) / int_970c790a | comment |
Big Bad: Dr. Waruru from Dodon~! to Nidaime! is responsible for the creation of the Waru Robots that wreak havoc on the festival. | |
Taiko no Tatsujin (Video Game) / int_970c790a | featureApplicability |
1.0 | |
Taiko no Tatsujin (Video Game) / int_970c790a | featureConfidence |
1.0 | |
Taiko no Tatsujin (Video Game) | hasFeature |
Taiko no Tatsujin (Video Game) / int_970c790a | |
Taiko no Tatsujin (Video Game) / int_99a7aa94 | type |
Seven Deadly Sins | |
Taiko no Tatsujin (Video Game) / int_99a7aa94 | comment |
The 3DS installment introduces another set of minibosses, this time based on the Seven Deadly Sins | |
Taiko no Tatsujin (Video Game) / int_99a7aa94 | featureApplicability |
1.0 | |
Taiko no Tatsujin (Video Game) / int_99a7aa94 | featureConfidence |
1.0 | |
Taiko no Tatsujin (Video Game) | hasFeature |
Taiko no Tatsujin (Video Game) / int_99a7aa94 | |
Taiko no Tatsujin (Video Game) / int_9ae2dd61 | type |
Sir Cameos-a-Lot | |
Taiko no Tatsujin (Video Game) / int_9ae2dd61 | comment |
Sir Cameos-a-Lot: Don-chan has appeared in various games including Mario Kart, Monster Rancher, Tekken, and Yo-kai Watch. | |
Taiko no Tatsujin (Video Game) / int_9ae2dd61 | featureApplicability |
1.0 | |
Taiko no Tatsujin (Video Game) / int_9ae2dd61 | featureConfidence |
1.0 | |
Taiko no Tatsujin (Video Game) | hasFeature |
Taiko no Tatsujin (Video Game) / int_9ae2dd61 | |
Taiko no Tatsujin (Video Game) / int_9c8701b5 | type |
A Day in the Limelight | |
Taiko no Tatsujin (Video Game) / int_9c8701b5 | comment |
A Day in the Limelight: Katsu in Atsumete Tomodachi Daisakusen!. | |
Taiko no Tatsujin (Video Game) / int_9c8701b5 | featureApplicability |
1.0 | |
Taiko no Tatsujin (Video Game) / int_9c8701b5 | featureConfidence |
1.0 | |
Taiko no Tatsujin (Video Game) | hasFeature |
Taiko no Tatsujin (Video Game) / int_9c8701b5 | |
Taiko no Tatsujin (Video Game) / int_a65288e2 | type |
Ascended Extra | |
Taiko no Tatsujin (Video Game) / int_a65288e2 | comment |
Ascended Extra: From the American version, "Don Rangers," originally heard very briefly during one of the intermission scenes in Katamari Damacy. Shin-Uchi Mode originally debuted as a secret mode in Taiko 14 that was only accessible with a Cheat Code, but it was popular enough with players to become an official ruleset for competitive Taiko. | |
Taiko no Tatsujin (Video Game) / int_a65288e2 | featureApplicability |
1.0 | |
Taiko no Tatsujin (Video Game) / int_a65288e2 | featureConfidence |
1.0 | |
Taiko no Tatsujin (Video Game) | hasFeature |
Taiko no Tatsujin (Video Game) / int_a65288e2 | |
Taiko no Tatsujin (Video Game) / int_a73cfb7f | type |
Animate Inanimate Object | |
Taiko no Tatsujin (Video Game) / int_a73cfb7f | comment |
Animate Inanimate Object: Don and Katsu Wada are living taiko drums with souls. | |
Taiko no Tatsujin (Video Game) / int_a73cfb7f | featureApplicability |
1.0 | |
Taiko no Tatsujin (Video Game) / int_a73cfb7f | featureConfidence |
1.0 | |
Taiko no Tatsujin (Video Game) | hasFeature |
Taiko no Tatsujin (Video Game) / int_a73cfb7f | |
Taiko no Tatsujin (Video Game) / int_a7850fbf | type |
Only Known by Their Nickname | |
Taiko no Tatsujin (Video Game) / int_a7850fbf | comment |
Only Known by Their Nickname: Don and Katsu's full names are "Don Wada" and "Katsu Wada", but pretty much everyone around them only ever calls them "Don-chan" and "Kacchan" ("Katsu-chan"). This is to the point that Japanese releases of the later games even render their names this way in their dialogue boxes. | |
Taiko no Tatsujin (Video Game) / int_a7850fbf | featureApplicability |
1.0 | |
Taiko no Tatsujin (Video Game) / int_a7850fbf | featureConfidence |
1.0 | |
Taiko no Tatsujin (Video Game) | hasFeature |
Taiko no Tatsujin (Video Game) / int_a7850fbf | |
Taiko no Tatsujin (Video Game) / int_abad35b4 | type |
Soundtrack Dissonance | |
Taiko no Tatsujin (Video Game) / int_abad35b4 | comment |
Soundtrack Dissonance: Many of the songs are music that are about the last thing you'd associate with taiko drums. Anyone wanna drum to J-Pop or Western pop? Or better yet, the first stage music from Darius? Songs from the 2000 series are so weird it is difficult to imagine drumming to them. SAITAMA 2000, the first song in the series, is straight up gabber, and it only gets stranger from there. | |
Taiko no Tatsujin (Video Game) / int_abad35b4 | featureApplicability |
1.0 | |
Taiko no Tatsujin (Video Game) / int_abad35b4 | featureConfidence |
1.0 | |
Taiko no Tatsujin (Video Game) | hasFeature |
Taiko no Tatsujin (Video Game) / int_abad35b4 | |
Taiko no Tatsujin (Video Game) / int_acf4e51b | type |
Cheat Code | |
Taiko no Tatsujin (Video Game) / int_acf4e51b | comment |
Shin-Uchi Mode originally debuted as a secret mode in Taiko 14 that was only accessible with a Cheat Code, but it was popular enough with players to become an official ruleset for competitive Taiko. | |
Taiko no Tatsujin (Video Game) / int_acf4e51b | featureApplicability |
1.0 | |
Taiko no Tatsujin (Video Game) / int_acf4e51b | featureConfidence |
1.0 | |
Taiko no Tatsujin (Video Game) | hasFeature |
Taiko no Tatsujin (Video Game) / int_acf4e51b | |
Taiko no Tatsujin (Video Game) / int_b06ff73b | type |
Variable Mix | |
Taiko no Tatsujin (Video Game) / int_b06ff73b | comment |
Variable Mix: "Songs" like this are playable in the series. | |
Taiko no Tatsujin (Video Game) / int_b06ff73b | featureApplicability |
1.0 | |
Taiko no Tatsujin (Video Game) / int_b06ff73b | featureConfidence |
1.0 | |
Taiko no Tatsujin (Video Game) | hasFeature |
Taiko no Tatsujin (Video Game) / int_b06ff73b | |
Taiko no Tatsujin (Video Game) / int_b8e3f20a | type |
Demoted to Extra | |
Taiko no Tatsujin (Video Game) / int_b8e3f20a | comment |
Demoted to Extra: Katsu being Don's twin brother and the representative for almost half of the game's mechanics would make you think they should get at least somewhat close to equal billing, but Don is the functional protagonist while Katsu is often lucky if he gets to make significant appearances in anything at all (even other minor characters tend to appear more often than him). Only on very rare occasions does he get to actually take a dual protagonist spot with his brother. Katsu himself seems to be aware of his own Butt-Monkey status and even seems to secretly resent it at times. | |
Taiko no Tatsujin (Video Game) / int_b8e3f20a | featureApplicability |
1.0 | |
Taiko no Tatsujin (Video Game) / int_b8e3f20a | featureConfidence |
1.0 | |
Taiko no Tatsujin (Video Game) | hasFeature |
Taiko no Tatsujin (Video Game) / int_b8e3f20a | |
Taiko no Tatsujin (Video Game) / int_b9c673a6 | type |
Market-Based Title | |
Taiko no Tatsujin (Video Game) / int_b9c673a6 | comment |
Market-Based Title: The one PS2 game that got released in the West is called Taiko Drum Master. Averted with the Switch and PS4 versions, which just use the Taiko no Tatsujin name. | |
Taiko no Tatsujin (Video Game) / int_b9c673a6 | featureApplicability |
-1.0 | |
Taiko no Tatsujin (Video Game) / int_b9c673a6 | featureConfidence |
1.0 | |
Taiko no Tatsujin (Video Game) | hasFeature |
Taiko no Tatsujin (Video Game) / int_b9c673a6 | |
Taiko no Tatsujin (Video Game) / int_bda474d2 | type |
Last Note Nightmare | |
Taiko no Tatsujin (Video Game) / int_bda474d2 | comment |
Last Note Nightmare: Notechart-wise, Hello!Halloween, Rotter Tarmination and Mopemope (only on Oni with its 8OROCHI-styled notes though, on other difficulties it's simply a balloon). There are also many charts that suddenly throw in one or more very fast notes near the end. | |
Taiko no Tatsujin (Video Game) / int_bda474d2 | featureApplicability |
1.0 | |
Taiko no Tatsujin (Video Game) / int_bda474d2 | featureConfidence |
1.0 | |
Taiko no Tatsujin (Video Game) | hasFeature |
Taiko no Tatsujin (Video Game) / int_bda474d2 | |
Taiko no Tatsujin (Video Game) / int_c8498840 | type |
Delightful Dragon | |
Taiko no Tatsujin (Video Game) / int_c8498840 | comment |
Delightful Dragon: Raruko from 3DS 1 is a cute, friendly little dragon who's Princess Soprano's friend, and teams up with Don-chan on his quest to find the seven orbs to restore Soprano's stolen voice. | |
Taiko no Tatsujin (Video Game) / int_c8498840 | featureApplicability |
1.0 | |
Taiko no Tatsujin (Video Game) / int_c8498840 | featureConfidence |
1.0 | |
Taiko no Tatsujin (Video Game) | hasFeature |
Taiko no Tatsujin (Video Game) / int_c8498840 | |
Taiko no Tatsujin (Video Game) / int_d410d120 | type |
Joke Level | |
Taiko no Tatsujin (Video Game) / int_d410d120 | comment |
Certain songs can be playable in this day, with a new one each year. This is a tradition that started with "MAX2000" and other rhythm game song parodies on 2009 note These parodies are currently unplayable ever since their debut and is still going even to this day, albeit instead of rhythm game song parodies, they are usually Joke Songs instead in either the silly variety like "Yokuderu 15300", or the Nintendo Hard variety like "Yumikaka." | |
Taiko no Tatsujin (Video Game) / int_d410d120 | featureApplicability |
1.0 | |
Taiko no Tatsujin (Video Game) / int_d410d120 | featureConfidence |
1.0 | |
Taiko no Tatsujin (Video Game) | hasFeature |
Taiko no Tatsujin (Video Game) / int_d410d120 | |
Taiko no Tatsujin (Video Game) / int_d442f9d1 | type |
ToiletHumor | |
Taiko no Tatsujin (Video Game) / int_d442f9d1 | comment |
Toilet Humor: There are several unlockable drums you can obtain, such as a tambourine, a bell and so on. One of them is a butt which produces farting noises. | |
Taiko no Tatsujin (Video Game) / int_d442f9d1 | featureApplicability |
1.0 | |
Taiko no Tatsujin (Video Game) / int_d442f9d1 | featureConfidence |
1.0 | |
Taiko no Tatsujin (Video Game) | hasFeature |
Taiko no Tatsujin (Video Game) / int_d442f9d1 | |
Taiko no Tatsujin (Video Game) / int_d6f284a3 | type |
Anti-Frustration Features | |
Taiko no Tatsujin (Video Game) / int_d6f284a3 | comment |
Anti-Frustration Features: Console releases from Session de Dodon ga Don! onward come with localized versions packed in from the get-go and swap to its respective language counterpart if played in a foreign language console (defaulting to English if the language isn't supported), which makes imported games much more accessible. 2020 made it so you're guaranteed all songs on a credit, whether you pass or fail the previous ones. | |
Taiko no Tatsujin (Video Game) / int_d6f284a3 | featureApplicability |
1.0 | |
Taiko no Tatsujin (Video Game) / int_d6f284a3 | featureConfidence |
1.0 | |
Taiko no Tatsujin (Video Game) | hasFeature |
Taiko no Tatsujin (Video Game) / int_d6f284a3 | |
Taiko no Tatsujin (Video Game) / int_de001fa6 | type |
Hardcore Techno | |
Taiko no Tatsujin (Video Game) / int_de001fa6 | comment |
Songs from the 2000 series are so weird it is difficult to imagine drumming to them. SAITAMA 2000, the first song in the series, is straight up gabber, and it only gets stranger from there. | |
Taiko no Tatsujin (Video Game) / int_de001fa6 | featureApplicability |
1.0 | |
Taiko no Tatsujin (Video Game) / int_de001fa6 | featureConfidence |
1.0 | |
Taiko no Tatsujin (Video Game) | hasFeature |
Taiko no Tatsujin (Video Game) / int_de001fa6 | |
Taiko no Tatsujin (Video Game) / int_e41b38d3 | type |
Classic Cheat Code | |
Taiko no Tatsujin (Video Game) / int_e41b38d3 | comment |
Classic Cheat Code: Most versions of the arcade game have Oni/Extreme difficulty as a secret unlockable difficulty by hitting the left/right rim ten times on a specific menu. Newer versions of the arcade game allow you to keep Oni/Extreme unlocked permanently if you have a Banapassport and clear one song on Oni/Extreme difficulty, while most console versions either unlock it another way or just have it open from the outset. Taiko 14 also allows you to use the same cheat code on the title screen to unlock the hidden Shin-Uchi Mode, which bases scoring only on note input timing. Newer 3rd Generation versions and newer console versions have Shin-Uchi Mode accessible as a default mod instead. In arcade releases from Taiko 11 onward, certain songs have a chart called Ura-Oni which is a second, alternate Oni chart for that song and is indicated by the Oni icon turning purple. For Taiko 11 through Taiko 14, you can unlock Ura-Oni by hitting both rims alternately 20 times in a row while on the game's title screen, which will cause something to change on the title to indicate successful input. In all subsequent releases, hitting the right rim 10 times in a row while highlighted on a song's Oni chart will cause it to change to the Ura-Oni chart. On the console versions, Ura-Oni is unlockable normally like every other difficulty (in games that have it) and is simply referred to as "Extreme" in the English releases like normal Oni difficulty. | |
Taiko no Tatsujin (Video Game) / int_e41b38d3 | featureApplicability |
1.0 | |
Taiko no Tatsujin (Video Game) / int_e41b38d3 | featureConfidence |
1.0 | |
Taiko no Tatsujin (Video Game) | hasFeature |
Taiko no Tatsujin (Video Game) / int_e41b38d3 | |
Taiko no Tatsujin (Video Game) / int_e54482ee | type |
Keet | |
Taiko no Tatsujin (Video Game) / int_e54482ee | comment |
Keet: Both Don and Katsu. | |
Taiko no Tatsujin (Video Game) / int_e54482ee | featureApplicability |
1.0 | |
Taiko no Tatsujin (Video Game) / int_e54482ee | featureConfidence |
1.0 | |
Taiko no Tatsujin (Video Game) | hasFeature |
Taiko no Tatsujin (Video Game) / int_e54482ee | |
Taiko no Tatsujin (Video Game) / int_e942f5ac | type |
Loot Boxes | |
Taiko no Tatsujin (Video Game) / int_e942f5ac | comment |
Loot Boxes: Drum Session has a non-Microtransaction-based variant in the form of Treasure Boxes. Treasure Boxes can be bought with the in-game currency DON Coins, which are earned from BINGO Cards, Sessions, playing online, and completing the Minigame Credits. Everything you can get from Treasure Boxes is cosmetics to deck out Don-chan and your profile, but there's a rare chance that you'll get absolutely nothing from a Treasure Box. | |
Taiko no Tatsujin (Video Game) / int_e942f5ac | featureApplicability |
1.0 | |
Taiko no Tatsujin (Video Game) / int_e942f5ac | featureConfidence |
1.0 | |
Taiko no Tatsujin (Video Game) | hasFeature |
Taiko no Tatsujin (Video Game) / int_e942f5ac | |
Taiko no Tatsujin (Video Game) / int_eac3ee70 | type |
April Fools' Day | |
Taiko no Tatsujin (Video Game) / int_eac3ee70 | comment |
April Fools' Day: 2008 was a crossover between it and Bemani. The 2009 prank... became a reality. Certain songs can be playable in this day, with a new one each year. This is a tradition that started with "MAX2000" and other rhythm game song parodies on 2009 note These parodies are currently unplayable ever since their debut and is still going even to this day, albeit instead of rhythm game song parodies, they are usually Joke Songs instead in either the silly variety like "Yokuderu 15300", or the Nintendo Hard variety like "Yumikaka." 2023 introduces Percussive AOHARU Academy Anthem, which is both silly and Nintendo Hard, as it only has red notes, yet is rated on the highest difficulty rating. Even though it is an anthem. | |
Taiko no Tatsujin (Video Game) / int_eac3ee70 | featureApplicability |
1.0 | |
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Taiko no Tatsujin (Video Game) / int_eb6da8ef | type |
Crossover | |
Taiko no Tatsujin (Video Game) / int_eb6da8ef | comment |
Crossover: Many songs from The iDOLM@STER have been featured, dating back all the way to the arcade version's release. In fact, the PS Vita game THE iDOLM@STER: Must Songs is basically Taiko no Tatsujin: THE iDOLM@STER Edition. Earlier versions of the game had the theme song from Hamtaro as one of the selectable charts. The song has not appeared since Taiko 7. Some songs from Project DIVA appears in the Taiko games. On the other hand, Project DIVA extend has loading-screen ads for Taiko no Tatsujin DX, featuring the Vocaloids drawn as drums. Don-chan is playable in Mario Kart Arcade GP DX the third in a series of Mario Kart Arcade games developed by Namco. He also cameos as one of Pac-Man's many Namco Shout-Outs in his playable appearance in Super Smash Bros. for WiiU / 3DS. The Tenkaichi otoge sai Zenkoku issei nintei taikai event sees Taiko no Tatsujin Kimidori ver. receiving crossovers from other developers' rhythm games: "Garakuta Doll Play" by t+pazolite, from maimai "Got more raves?" by COSIO (under his "E.G.G." alias used for his boss tracks), from Groove Coaster "FLOWER" by DJ YOSHITAKA, from jubeat Many songs from Yo-kai Watch was added to the rhythm game through several arcade updates and conosle releases, which also includes an appearance by Nate and several other Yo-Kai, and Jibanyan himself appears as a recruitable battle member in Don to Katsu no Jikuu Daibouken and Dokodon! Mystery Adventure. In exchange, Don-Chan was made a guest character in Yo-Kai Watch 2 and Yo-kai Watch 3. In addition to Jibanyan mentioned above, Don to Katsu no Jikuu Daibouken also includes few guest characters as battle members, including Funassyi and Mon and Hun. While V Version only has original characters as battle members, guest characters appear as either support, costumes, or deathblow in the game's story mode. This includes Reiko Nagase, Kamata SYNCI, Saul, Gordon, Propa, Propaganda Idols, Gumi, IA, ASF-X Shinden II, Adol Christin, Rean Schwarzer, Kazuya Mishima, Emilie De Rochefort, Koro-Sensei and others Dokodon! Mystery Adventure features a wide variety of guest characters in its RPG mode, including Kirby and King Dedede, Phoenix Wright, Reimu Hakurei, Marisa Kirisame, Sakuya Izayoi and others, with Jibanyan and Koro-Sensei making return as a battle member and support respectively from previous installments. Drum Session! features guest characters for selected songs that has guess session mode. This includes Hatsune Miku, Heihachi Mishima, Hello Kitty, Doraemon and Pac-Man. Both Drum Session! and Drum 'n' Fun! has an Undertale DLC pack that contains "MEGALOVANIA", "Hopes and Dreams", and "Heartache". | |
Taiko no Tatsujin (Video Game) / int_eb6da8ef | featureApplicability |
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Taiko no Tatsujin (Video Game) / int_ebe55efb | type |
RPG Elements | |
Taiko no Tatsujin (Video Game) / int_ebe55efb | comment |
RPG Elements: Some of the newer games have a "Campaign" mode that utilizes RPG-based mechanics and involves battling monsters and various kinds of enemies via taiko drumming. Cosmetics you collect inside and outside the campaign mode can be equipped to Don-chan and Katsu-chan to modify their stats and give them abilities. Certain games like V Version have additional mechanics that also modify characters and combat. | |
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Taiko no Tatsujin (Video Game) / int_faece9aa | type |
The Power of Friendship | |
Taiko no Tatsujin (Video Game) / int_faece9aa | comment |
The Power of Friendship: This series won't relent from drumming the importance of having friends into your head! It's a Japanese spirit. | |
Taiko no Tatsujin (Video Game) / int_faece9aa | featureApplicability |
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Taiko no Tatsujin (Video Game) / int_faece9aa | |
Taiko no Tatsujin (Video Game) / int_fba4c0aa | type |
Driven to Villainy | |
Taiko no Tatsujin (Video Game) / int_fba4c0aa | comment |
Professor Timedyne from "Don and Katsu's Space-time Adventure" is Driven to Villainy by the loss of his mother. | |
Taiko no Tatsujin (Video Game) / int_fba4c0aa | featureApplicability |
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Taiko no Tatsujin (Video Game) / int_fc2f4def | type |
Non-Indicative Difficulty | |
Taiko no Tatsujin (Video Game) / int_fc2f4def | comment |
Non-Indicative Difficulty: The star difficulty can be somewhat off sometimes. Some songs are identical for Difficult and Oni, which can make the difficulty off. For example, Ridge Racer is 8* on Hard and 10* on Oni, even though the difficulty is right in between what would be expected for those, being like an 8* on Oni. Bolero is 5* on Normal and 7* on Oni/Extreme, although those difficulties are too high. Bolero is about 3* on Normal and on 2x speed is arguably one of the easiest Oni/Extreme songs in the DS version, arguably as easy as a typical 2-4* song. Tonari no Totoro is 5* on Oni/Extreme when it is really like a 5* on Hard. On the other hand, some songs should have more stars, such as Go Go Kitchen on Normal, which is 5*, but is more like 7*. Alps Ichimanjaku is 2* on Oni, but it is more like 6*. Yume Wo Kanaete Doraemon is 4* on Oni, but is more like 7*, especially with the difficult 24th notes. Overture from "Orpheus in the Underworld" is 6* on Oni, but its difficult mixes of 8th and 16th notes are at least on the level of a 7*. The Master chart is even comparable to a lower-end 8*. | |
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Taiko no Tatsujin (Video Game) / int_fc33ff16 | type |
One-Winged Angel | |
Taiko no Tatsujin (Video Game) / int_fc33ff16 | comment |
One-Winged Angel: Many final bosses undergo this for the final battle when defeated. | |
Taiko no Tatsujin (Video Game) / int_fc33ff16 | featureApplicability |
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Taiko no Tatsujin (Video Game) / int_fc33ff16 | |
Taiko no Tatsujin (Video Game) / int_fd94c4ac | type |
Theme Naming | |
Taiko no Tatsujin (Video Game) / int_fd94c4ac | comment |
Theme Naming: The Waru Robots from Dodon~! to Nidaime! are named after chemical elements: Antimon (antimony), Yttrium, Gallium, Tantal (tantalum), Germa (germanium), Tungsten, Tellu (tellurium), and Alumi (aluminium). | |
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Taiko no Tatsujin (Video Game) |
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