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Easy Exp
- 22 statements
- 3 feature instances
- 30 referencing feature instances
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In most roleplaying games, gaining Experience Points is an arduous task that represents your character's mastery of previously insurmountable obstacles, concepts and techniques. Typically they involve long hours of mass murder in the great outdoors, fetching granny's dentures from the dungeon next door, or combining the two (by committing mass murder on the way TO the dentures). Some games, however, hand you this precious resource on a platter, for doing the most mundane activities imaginable. Travel somewhere new? Have some exp! Talk to an NPC? Have some exp! Talk to someone in your party more than once? Have some exp! Read a book? Have some exp! Look at something interesting (or not)? Have some exp! Pop a pill? Have some exp! Gain some exp? Have some exp! Own the game at all? Have some exp! Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })These games never quite make the connection between performing these mundane tasks and getting better at killing things. This connection is tenuous enough even when actually killing things IS the reason for leveling up, but this trope removes even that flimsy justification. Typically, in a token concession to realism, such activities grant your character less experience than the mass murder and questing that RPGs usually rely on — implying (rightfully) that fighting for your life is a bit more educational than glancing at a computer screen or road sign while strolling merrily through the game. However, games that include this form of experience tend to include so many ways to gain it, that you can often gain a few levels simply by running around and doing all of them. This can result in the highly rare RPG phenomenon of "leveling in town." Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })This may be the videogame justification for Hard Work Hardly Works. Abusing this system can be key to unlocking the Magikarp Power. If this takes the form of a consumable item, it is typically a Rare Candy. See also Peninsula of Power Leveling, though implemented more skillfully, this can avert RPGs Equal Combat. |
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Alpha Protocol has a variation of this: Perks For Everything! Performing any kind of action (even dialogue-based ones) will grant the main character some sort of bonus, such as increased Endurance, faster cooldown times for his abilities, and so on. Some perks exist only to give you extra EXP or AP. | |
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Atlantica Online does this a lot, especially when you play in a guild that owns a town. The means include: New citizens arrive, completing a Guildcraft, objectives that grant bonus experience a few times per day, participating in a tournament, craft items, sending your mercenaries on their own adventure (free exp for them, free loot for you), buying it from Lorenzo De' Medici. Even plain old combat experience is plentiful, since each and every hit any of your mercenaries land earns them experience. This is an essential mechanic since all of them join at level 1, and leveling them up would be a chore otherwise. | |
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Age of Empires III grants experience to a Home City simply for being in a game, although more experience is earned for killing, building, etc. | |
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Age of Empires III (Video Game) | hasFeature |
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