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Everything Sensor
- 297 statements
- 55 feature instances
- 50 referencing feature instances
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Everything Sensor | comment |
In space, no one can hear you scream. Unless they're using an Everything Sensor. The Everything Sensor comes standard on the Cool Ship, and it does what it says on the box: It can detect and analyze anything. Literally anything. The Negative Space Wedgie, the Lost Technology, the Green Rocks, or whatever other Unknown Phenomenon our plucky explorers of space happen to run into. (Odd since, if it's an Unknown Phenomenon, how would the ship designers know to install something that could detect it? Those are some Crazy-Prepared engineers there...) It can even detect whether the ship is being scanned by someone else's Everything Sensor. It will always come with an Enhance Button and at least one Thing-O-Meter. Sometimes its Readings Are Off the Scale. If for some plot-based reason you need it to not see something, this is usually excused at the climax by "we didn't set it to scan for that in particular, but now that we know what we're looking for..." In rare cases, the Everything Sensor can't see the Techno Babble directly, but it can detect some byproduct of it. And if nothing else, you can always recalibrate the sensor by Reversing the Polarity. In fact nearly every Cool Ship in a sci-fi franchise has some kind of sensor that can detect "lifeform readings" from orbit. Not to be confused with an Everything Censor. Compare The Little Detecto, a more specialized device. |
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Everything Sensor | fetched |
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Everything Sensor | processingComment |
Dropped link to BrainwashedAndCrazy: Not an Item - FEATURE | |
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Dropped link to CoolShip: Not an Item - FEATURE | |
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Dropped link to CrazyPrepared: Not an Item - FEATURE | |
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Dropped link to ExpositronNineThousand: Not an Item - UNKNOWN | |
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Dropped link to SpaceFighter: Not an Item - FEATURE | |
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Dropped link to StarControlII: Not an Item - UNKNOWN | |
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Dropped link to SubspaceOrHyperspace: Not an Item - FEATURE | |
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Dropped link to TheLegendOfHeroesTrails: Not an Item - UNKNOWN | |
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Dropped link to TheLittleDetecto: Not an Item - FEATURE | |
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Dropped link to TimeyWimeyBall: Not an Item - FEATURE | |
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Dropped link to runninggag: Not an Item - FEATURE | |
Everything Sensor | processingUnknown |
ExpositronNineThousand | |
Everything Sensor | processingUnknown |
StarControlII | |
Everything Sensor | processingUnknown |
TheLegendOfHeroesTrails | |
Everything Sensor | isPartOf |
DBTropes | |
Everything Sensor / int_11fd7982 | type |
Everything Sensor | |
Everything Sensor / int_11fd7982 | comment |
Metroid Prime Trilogy: The Scan Visor which is not just a scanner, it also translates ancient languages, and hacks everything. One scan data from a Space Pirate terminal talks about how the Hunter is casually annihilating their best encryptions. There's also a passive sensor that alerts Samus to environmental dangers, such as fire or lava. | |
Everything Sensor / int_11fd7982 | featureApplicability |
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Metroid Prime Trilogy (Video Game) | hasFeature |
Everything Sensor / int_11fd7982 | |
Everything Sensor / int_17bfcf60 | type |
Everything Sensor | |
Everything Sensor / int_17bfcf60 | comment |
Homeworld: You can research and construct two units to enhance your fleet's sensor capacity in two different ways: the Proximity Sensor is a little drone ship that can reveal ships under a cloaking device, and the Sensor Array is a much larger drone ship that lifts the Fog of War across virtually the entire map. | |
Everything Sensor / int_17bfcf60 | featureApplicability |
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Everything Sensor / int_17bfcf60 | featureConfidence |
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Homeworld (Video Game) | hasFeature |
Everything Sensor / int_17bfcf60 | |
Everything Sensor / int_20ac8a71 | type |
Everything Sensor | |
Everything Sensor / int_20ac8a71 | comment |
Doom Patrol: Hector the Boy Detector, a member of the Brotherhood of Nada, carries a metal detector of alien origin which can be used to detect any kind of corporeal object or abstract concept. | |
Everything Sensor / int_20ac8a71 | featureApplicability |
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Everything Sensor / int_20ac8a71 | featureConfidence |
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Doom Patrol (Comic Book) | hasFeature |
Everything Sensor / int_20ac8a71 | |
Everything Sensor / int_2e9ef429 | type |
Everything Sensor | |
Everything Sensor / int_2e9ef429 | comment |
Batman's detective vision in Batman: Arkham Series, which can locate Mooks behind several walls, measure their heartbeats and find all kinds of different substances from air and surfaces. In Batman: Arkham Origins it can even create perfect reconstructions of crime scene events. | |
Everything Sensor / int_2e9ef429 | featureApplicability |
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Everything Sensor / int_2e9ef429 | featureConfidence |
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BatmanArkhamSeries | hasFeature |
Everything Sensor / int_2e9ef429 | |
Everything Sensor / int_31313512 | type |
Everything Sensor | |
Everything Sensor / int_31313512 | comment |
ANNO: Mutationem: Ann can use the Grom System to scan around the area to search for Shop Fodder and identify Treasure Chests if they're nearby. | |
Everything Sensor / int_31313512 | featureApplicability |
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Everything Sensor / int_31313512 | featureConfidence |
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ANNO: Mutationem (Video Game) | hasFeature |
Everything Sensor / int_31313512 | |
Everything Sensor / int_468bebb0 | type |
Everything Sensor | |
Everything Sensor / int_468bebb0 | comment |
The Thaumometer, and related devices used by wizards on the Discworld are handy devices apparently running on Phlebotinum, used to ascertain the precise degree of eldrich, strange and potentially unseemly things going on in the vicinity of Ankh-Morpork and Unseen University. Most wizards carry one somewhere about their persons as the accepted Everything Sensor. Ponder Stibons is never without one. | |
Everything Sensor / int_468bebb0 | featureApplicability |
1.0 | |
Everything Sensor / int_468bebb0 | featureConfidence |
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Discworld | hasFeature |
Everything Sensor / int_468bebb0 | |
Everything Sensor / int_495ea55e | type |
Everything Sensor | |
Everything Sensor / int_495ea55e | comment |
Deep Rock Galactic: Despite being mounted on the Space Rig, a space station far above Hoxxes IV, the scanners that Mission Control can read and operate are able to detect movements of individual lifeforms deep underground in order to relay them directly to the mining team moments before they can be attacked, and even telling them when the swarm is coming to an end. They can even pick up individual species, from massive carpeted hordes of Swarmers to just the singular, if gigantic Dreadnought, telling you as much before they can pounce you. | |
Everything Sensor / int_495ea55e | featureApplicability |
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Everything Sensor / int_495ea55e | featureConfidence |
1.0 | |
Deep Rock Galactic (Video Game) | hasFeature |
Everything Sensor / int_495ea55e | |
Everything Sensor / int_4ac71263 | type |
Everything Sensor | |
Everything Sensor / int_4ac71263 | comment |
In Mighty Med, in one episode Gus is shown to have a lie detector, a radiation detector, and a detector detector, which was going off because of the other detectors. | |
Everything Sensor / int_4ac71263 | featureApplicability |
1.0 | |
Everything Sensor / int_4ac71263 | featureConfidence |
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Mighty Med | hasFeature |
Everything Sensor / int_4ac71263 | |
Everything Sensor / int_4be3aedd | type |
Everything Sensor | |
Everything Sensor / int_4be3aedd | comment |
Since the beginning of Mighty Morphin' Power Rangers Zordon has talked about how his "Sensors indicate" one thing or another. Power Rangers Turbo has the Turbo Navigators. Later, Power Rangers in Space would use the AmScanners for much the same thing. | |
Everything Sensor / int_4be3aedd | featureApplicability |
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Everything Sensor / int_4be3aedd | featureConfidence |
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Mighty Morphin' Power Rangers | hasFeature |
Everything Sensor / int_4be3aedd | |
Everything Sensor / int_4d1e1340 | type |
Everything Sensor | |
Everything Sensor / int_4d1e1340 | comment |
In Crimestrikers, the titular team's standard equipment includes the Scanscope, which (according to the gamebook) "can detect, scan and analyze anything the heroes need it to in each story." It's also a communications device. | |
Everything Sensor / int_4d1e1340 | featureApplicability |
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Everything Sensor / int_4d1e1340 | featureConfidence |
1.0 | |
Crimestrikers (Tabletop Game) | hasFeature |
Everything Sensor / int_4d1e1340 | |
Everything Sensor / int_5244fa11 | type |
Everything Sensor | |
Everything Sensor / int_5244fa11 | comment |
Resident Evil: Revelations: The Genesis Scanner is a multi-purpose tool that can detect hidden items, enemy weak points and handprints, as well as somehow build a composite profile of a virus from a visual scan of infected tissue. | |
Everything Sensor / int_5244fa11 | featureApplicability |
1.0 | |
Everything Sensor / int_5244fa11 | featureConfidence |
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Resident Evil: Revelations (Video Game) | hasFeature |
Everything Sensor / int_5244fa11 | |
Everything Sensor / int_56dce3c1 | type |
Everything Sensor | |
Everything Sensor / int_56dce3c1 | comment |
Guardians of the Galaxy Vol. 2: Peter has amusingly converted a Mattel football game into a sensor that can detect an approaching extra-dimensional alien, among other things. | |
Everything Sensor / int_56dce3c1 | featureApplicability |
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Everything Sensor / int_56dce3c1 | featureConfidence |
1.0 | |
Guardians of the Galaxy Vol. 2 | hasFeature |
Everything Sensor / int_56dce3c1 | |
Everything Sensor / int_5d354f8 | type |
Everything Sensor | |
Everything Sensor / int_5d354f8 | comment |
Heavily lampshaded in the Red Dwarf revival. The gang are in a TV store (No Fourth Wall) where a salesman is discussing the show and talking about how stupid the 'psi scan' Kryten uses is. At the same time Kryten psi-scans him, before telling the others the guy's name, address, clothing size, the fact that he's a jerk and that he has a very small penis as a result of the scans data. Toyed with further - Rimmer asks how the scan could possibly have found that and Kryten explains it was a simple matter of the machine hacking into his email account. Parodied in the opposite direction in an earlier episode, when Kryten scans the crew to see if they've been infected by mutated diseases. After beeping and whirring for several seconds, it turns out that the most accurate the scan can get is "going to live". |
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Everything Sensor / int_5d354f8 | featureApplicability |
1.0 | |
Everything Sensor / int_5d354f8 | featureConfidence |
1.0 | |
Red Dwarf | hasFeature |
Everything Sensor / int_5d354f8 | |
Everything Sensor / int_62aa95a6 | type |
Everything Sensor | |
Everything Sensor / int_62aa95a6 | comment |
The Lost Fleet series is a notable aversion, despite being a Space Opera series that owes more than a little to Star Trek. The sensor systems aboard a warship are explicitly limited to optical and infrared cameras and wide-spectrum radio telescopes, and both the sensors themselves and the ship-to-ship voice and data links are limited to the speed of light. Much tension is derived from trying to figure out what a distant enemy warship formation are doing now when all the heroes know is what they were doing minutes or hours ago, or infer what's going on inside a space habitat or an outpost beneath the surface of an airless planetoid from whatever radio traffic they can intercept. | |
Everything Sensor / int_62aa95a6 | featureApplicability |
-1.0 | |
Everything Sensor / int_62aa95a6 | featureConfidence |
1.0 | |
The Lost Fleet | hasFeature |
Everything Sensor / int_62aa95a6 | |
Everything Sensor / int_631805af | type |
Everything Sensor | |
Everything Sensor / int_631805af | comment |
Solid Snake gets an eyepatch that acts as an Everything Sensor in Metal Gear Solid 4: Guns of the Patriots. It can scan the faction affiliation, health level, emotional state, and gun equipped of any soldier you look at. Considering that a large part of the setting of that game is that everyone is connected to a huge system that monitors all these things on a global scale, it is perhaps simply tapping into that. | |
Everything Sensor / int_631805af | featureApplicability |
1.0 | |
Everything Sensor / int_631805af | featureConfidence |
1.0 | |
Metal Gear Solid 4: Guns of the Patriots (Video Game) | hasFeature |
Everything Sensor / int_631805af | |
Everything Sensor / int_6e859048 | type |
Everything Sensor | |
Everything Sensor / int_6e859048 | comment |
In Big Hero 6, Baymax can do a full medical scan of a patient in about 2 seconds that not only reveals even minor injuries, but also emotional states (via brain chemistry), allergies, blood types, and cholesterol levels. He's later upgraded with an enhanced sensor that can scan thousands of people in the city all at once in about 10 seconds. | |
Everything Sensor / int_6e859048 | featureApplicability |
1.0 | |
Everything Sensor / int_6e859048 | featureConfidence |
1.0 | |
Big Hero 6 | hasFeature |
Everything Sensor / int_6e859048 | |
Everything Sensor / int_70814599 | type |
Everything Sensor | |
Everything Sensor / int_70814599 | comment |
Stargate SG-1, when mankind learned to build starships, we also got the bonus package of sensors that can pinpoint life form readings and all energy sources from orbit. It also plays with it a bit, since the initial Earth-designed sensors were rather poor, needing ground teams to tag objects with beacons before they could localise them. An upgrade from the friendly neighbourhood Asgard solved the problem about the time the Daedalus was introduced. | |
Everything Sensor / int_70814599 | featureApplicability |
1.0 | |
Everything Sensor / int_70814599 | featureConfidence |
1.0 | |
Stargate SG-1 | hasFeature |
Everything Sensor / int_70814599 | |
Everything Sensor / int_73d7930f | type |
Everything Sensor | |
Everything Sensor / int_73d7930f | comment |
And in Star Trek: Deep Space Nine they find a tiny little miniature universe and their sensors can detect there is life in it. In this case, they explicitly infer the presence of life based on "localized decreases in entropy." (Things were not as random within specific areas within the micro-verse in specific ways which indicated life-forms were responsible.) | |
Everything Sensor / int_73d7930f | featureApplicability |
1.0 | |
Everything Sensor / int_73d7930f | featureConfidence |
1.0 | |
Star Trek: Deep Space Nine | hasFeature |
Everything Sensor / int_73d7930f | |
Everything Sensor / int_7988cb68 | type |
Everything Sensor | |
Everything Sensor / int_7988cb68 | comment |
Omni-tools in Mass Effect seem capable of scanning and interfacing with anything, from doors, computers and weapons, to 50,000-year-old alien technology that no-one has seen before. They can also be used as a camera, a phone and a flashlight. In 3 they can also stab things. Additionally, in 2 and 3, the Normandy carries a scanning system capable of isolating 4 very specific, useful elements (one of which is not metallic, so it can't just be a metal detector). The same scanning system can also identify anomolies including distress beacons, lifesigns, and shipwrecks. Justified in its element-scanning operations, as the scanner could be measuring density vs. mass and estimating the chances of the specific element at that spot. Prothean VIs are capable of determining whether someone is indoctrinated or not. |
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Everything Sensor / int_7988cb68 | featureApplicability |
1.0 | |
Everything Sensor / int_7988cb68 | featureConfidence |
1.0 | |
Mass Effect (Franchise) | hasFeature |
Everything Sensor / int_7988cb68 | |
Everything Sensor / int_7b8a465f | type |
Everything Sensor | |
Everything Sensor / int_7b8a465f | comment |
Mighty Ducks: The Animated Series has the Mask of Drake Ducaine as an example of this; as well as being the sign of leadership, the Mask is also the only way to see through the personal shields of the Saurian Empire, as well as acting as a 'conventional' X-ray machine and able to see through other disguises. Quite a few plots rely on the Mask being the only way to see through certain disguises or deceptions, with one episode involving the Mask being damaged early on solely so that the subsequent plot would take longer (as the Mask would have quickly revealed that the town the Ducks were visiting was populated entirely by robots rather than people as part of a complex trap). | |
Everything Sensor / int_7b8a465f | featureApplicability |
1.0 | |
Everything Sensor / int_7b8a465f | featureConfidence |
1.0 | |
Mighty Ducks: The Animated Series | hasFeature |
Everything Sensor / int_7b8a465f | |
Everything Sensor / int_7fd403f8 | type |
Everything Sensor | |
Everything Sensor / int_7fd403f8 | comment |
Parodied (of course) in Galaxy Quest, where it would work a lot better if it wasn't being held upside-down. It does help them out after they fix that issue, though. | |
Everything Sensor / int_7fd403f8 | featureApplicability |
1.0 | |
Everything Sensor / int_7fd403f8 | featureConfidence |
1.0 | |
Galaxy Quest | hasFeature |
Everything Sensor / int_7fd403f8 | |
Everything Sensor / int_81692f99 | type |
Everything Sensor | |
Everything Sensor / int_81692f99 | comment |
Star Trek is easily the biggest user of this trope. The sensors on starships can detect things as nuanced as the particular species of individuals on a planet from millions of kilometres away, and pick up whatever Phlebotinum is being sought or fired at them this week. Even more egregiously, if something shows up that sensors can't detect, they can be 'reconfigured' to do so, no matter how completely different it may be from the sensor's original purpose. Invoked in the Star Trek: The Original Series episode "The Alternative Factor" when the failure of the sensors is sufficient proof that a parallel universe is involved (or that early Starfleet was a little too overconfident in its technology): Interestingly, one episode of Star Trek: Voyager featured them finding the wreck of an early 21st century Mars mission ship which appeared to be the first to mount an Everything Sensor - that's virtually how it was described! The tricorder combines this trope with The Little Detecto; it's a hand-held, all-purposenote with one partial exception. Standard tricorders can detect people and give some indication on their physical status, but for medical diagnosis specialized medical tricorders are brought out. detector for whatever Green Rocks or Phlebotinum residue they're looking for this week. When they scan a ship for "life", they appear to actually scan for "life" — it is pointed out at least once in Star Trek: The Next Generation that their sensors can pick up artificial life, such as androids. And in Star Trek: Deep Space Nine they find a tiny little miniature universe and their sensors can detect there is life in it. In this case, they explicitly infer the presence of life based on "localized decreases in entropy." (Things were not as random within specific areas within the micro-verse in specific ways which indicated life-forms were responsible.) The sensors are aided by the ship's computer which is sophisticated enough to simulate fully sapient beings (at least from The Next Generation onward). The computer is frequently shown being able to theorize and extrapolate from available data based on spoken natural language commands. So the computer is piecing together evidence from a wide array of sensors. One TNG episode does claim that there are materials their internal sensors are not calibrated to scan for by default, and the Danger of the Week just so happens to be caused by one of the materials which went out of common usage decades ago. |
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Everything Sensor / int_81692f99 | featureApplicability |
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Everything Sensor / int_81692f99 | featureConfidence |
1.0 | |
Star Trek (Franchise) | hasFeature |
Everything Sensor / int_81692f99 | |
Everything Sensor / int_826ef177 | type |
Everything Sensor | |
Everything Sensor / int_826ef177 | comment |
In Bionic Commando Rearmed 2, Radd Spencer is given a "bio-vision scanner" that allows him to analyze pick-up items, enemies, grabbable objects, and even boss weaknesses. | |
Everything Sensor / int_826ef177 | featureApplicability |
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Everything Sensor / int_826ef177 | featureConfidence |
1.0 | |
Bionic Commando (Video Game) | hasFeature |
Everything Sensor / int_826ef177 | |
Everything Sensor / int_86616890 | type |
Everything Sensor | |
Everything Sensor / int_86616890 | comment |
Middle-earth: Shadow of Mordor has Talion acquire "Wraith Vision" allowing him to see everything similar to Arkham's Detective Vision. Justified as he is possessed by a Wraith that can naturally see this way. | |
Everything Sensor / int_86616890 | featureApplicability |
1.0 | |
Everything Sensor / int_86616890 | featureConfidence |
1.0 | |
Middle-earth: Shadow of Mordor (Video Game) | hasFeature |
Everything Sensor / int_86616890 | |
Everything Sensor / int_90a3a7f4 | type |
Everything Sensor | |
Everything Sensor / int_90a3a7f4 | comment |
Kim Possible's Kimmunicator included sensors for absolutely anything she needed, from GPS to identifying plant samples to scanning someone's brain for evil. | |
Everything Sensor / int_90a3a7f4 | featureApplicability |
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Everything Sensor / int_90a3a7f4 | featureConfidence |
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Kim Possible | hasFeature |
Everything Sensor / int_90a3a7f4 | |
Everything Sensor / int_9994a14f | type |
Everything Sensor | |
Everything Sensor / int_9994a14f | comment |
In WALL•E, the captain drops some dirt "into" a sensor and asks the computer to analyze it. While we never see it analyze anything else, the way that computer responded is a good indication that it can dig up the dirt on just about anything it's presented with. | |
Everything Sensor / int_9994a14f | featureApplicability |
1.0 | |
Everything Sensor / int_9994a14f | featureConfidence |
1.0 | |
WALL•E | hasFeature |
Everything Sensor / int_9994a14f | |
Everything Sensor / int_99af5702 | type |
Everything Sensor | |
Everything Sensor / int_99af5702 | comment |
TimeShift: Your on board A.I warns you about electrical hazards, fire hazards, quantum anomalies, shielded enemies, structural instabilities and concealed threats, which could be landmines, enemies about to burst though doors or giant mechs tearing up the place. You can only tell which one after they happen, making the warning slightly less useful. | |
Everything Sensor / int_99af5702 | featureApplicability |
1.0 | |
Everything Sensor / int_99af5702 | featureConfidence |
1.0 | |
TimeShift (Video Game) | hasFeature |
Everything Sensor / int_99af5702 | |
Everything Sensor / int_9a0c0ffa | type |
Everything Sensor | |
Everything Sensor / int_9a0c0ffa | comment |
In The History of the Galaxy books, pretty much all sensors act this way. The author usually mentions that the sensors simply return the "energy signature" of the target, and it's up to either the operator or the machine to figure out what it could be based on known signatures. Space Marines are trained to be able to identify signatures at a glance. In one novel, a Space Marine gets empathic powers, allowing him to "see" nervous systems of living creatures. Instinctively, he combines this ability with his training, which allows him to shoot shapeshifters in the brain (i.e. the largest collections of neurons he sees). Specially-trained humans with multiple implants in their heads (known as cybreakers or mnemonics) are likewise able to scan their surroundings without any external devices. In fact, they are even able to see the force lines inside Hypersphere. |
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Everything Sensor / int_9a0c0ffa | featureApplicability |
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Everything Sensor / int_9a0c0ffa | featureConfidence |
1.0 | |
The History of the Galaxy | hasFeature |
Everything Sensor / int_9a0c0ffa | |
Everything Sensor / int_9a7088bc | type |
Everything Sensor | |
Everything Sensor / int_9a7088bc | comment |
Invoked in the Star Trek: The Original Series episode "The Alternative Factor" when the failure of the sensors is sufficient proof that a parallel universe is involved (or that early Starfleet was a little too overconfident in its technology): | |
Everything Sensor / int_9a7088bc | featureApplicability |
1.0 | |
Everything Sensor / int_9a7088bc | featureConfidence |
1.0 | |
Star Trek: The Original Series | hasFeature |
Everything Sensor / int_9a7088bc | |
Everything Sensor / int_9e85d0ae | type |
Everything Sensor | |
Everything Sensor / int_9e85d0ae | comment |
The Pitt: Somehow a radar operator can instantly tell without independent verification when a city has turned into a crater. | |
Everything Sensor / int_9e85d0ae | featureApplicability |
1.0 | |
Everything Sensor / int_9e85d0ae | featureConfidence |
1.0 | |
The Pitt (Comic Book) | hasFeature |
Everything Sensor / int_9e85d0ae | |
Everything Sensor / int_a183d57f | type |
Everything Sensor | |
Everything Sensor / int_a183d57f | comment |
Futurama uses this as a fashion accessory. In the regular cast, Amy and Leela both have "Wristlojackameters", but only Leela's gets frequent use. Functions include tracing, transmission reception, and assurance that the food on a planet is edible. And Tetris. | |
Everything Sensor / int_a183d57f | featureApplicability |
1.0 | |
Everything Sensor / int_a183d57f | featureConfidence |
1.0 | |
Futurama | hasFeature |
Everything Sensor / int_a183d57f | |
Everything Sensor / int_a7bb29af | type |
Everything Sensor | |
Everything Sensor / int_a7bb29af | comment |
Mega Man X2: The Radar Helmet detects secret passages and for power-ups that are hidden out of view. | |
Everything Sensor / int_a7bb29af | featureApplicability |
1.0 | |
Everything Sensor / int_a7bb29af | featureConfidence |
1.0 | |
Mega Man X2 (Video Game) | hasFeature |
Everything Sensor / int_a7bb29af | |
Everything Sensor / int_ab3a6a48 | type |
Everything Sensor | |
Everything Sensor / int_ab3a6a48 | comment |
Norman Jayden in Heavy Rain has a pair of VR Goggles that allow him to scan crime scenes for all sorts of stuff that most CSI labs would take weeks to analyze, including DNA. Note that the game takes place in 2011 (one year into the future for its year of release). It also has a couple of minigames he can play like a "Throw ball at a brick wall" simulation. | |
Everything Sensor / int_ab3a6a48 | featureApplicability |
1.0 | |
Everything Sensor / int_ab3a6a48 | featureConfidence |
1.0 | |
Heavy Rain (Video Game) | hasFeature |
Everything Sensor / int_ab3a6a48 | |
Everything Sensor / int_ae3eb4b8 | type |
Everything Sensor | |
Everything Sensor / int_ae3eb4b8 | comment |
In Max Headroom, the "System" (IE the internet) worked like this. | |
Everything Sensor / int_ae3eb4b8 | featureApplicability |
1.0 | |
Everything Sensor / int_ae3eb4b8 | featureConfidence |
1.0 | |
Max Headroom | hasFeature |
Everything Sensor / int_ae3eb4b8 | |
Everything Sensor / int_aed73cec | type |
Everything Sensor | |
Everything Sensor / int_aed73cec | comment |
In Europa Report, they have a sensor that can not only scan for the life on ice, but display a full 3D graphic of the life faster than a person with a microscope could do so. | |
Everything Sensor / int_aed73cec | featureApplicability |
1.0 | |
Everything Sensor / int_aed73cec | featureConfidence |
1.0 | |
Europa Report | hasFeature |
Everything Sensor / int_aed73cec | |
Everything Sensor / int_b517d654 | type |
Everything Sensor | |
Everything Sensor / int_b517d654 | comment |
Infinity Train: Simon has a device which is able to detect passengers in the cars, and can do so over a considerable distance, if not the entire length of the train. | |
Everything Sensor / int_b517d654 | featureApplicability |
1.0 | |
Everything Sensor / int_b517d654 | featureConfidence |
1.0 | |
Infinity Train | hasFeature |
Everything Sensor / int_b517d654 | |
Everything Sensor / int_b6cb9396 | type |
Everything Sensor | |
Everything Sensor / int_b6cb9396 | comment |
The Robot on Lost in Space definitely had one installed. | |
Everything Sensor / int_b6cb9396 | featureApplicability |
1.0 | |
Everything Sensor / int_b6cb9396 | featureConfidence |
1.0 | |
Lost in Space | hasFeature |
Everything Sensor / int_b6cb9396 | |
Everything Sensor / int_b9419bd1 | type |
Everything Sensor | |
Everything Sensor / int_b9419bd1 | comment |
Deus Ex: Human Revolution: Your cyborg self has all sorts of useful information available including persuasion level, if the target is unconscious or dead, the amount of time it take for a target to get bored looking for you, the vision cones of enemies and the last place enemies were looking for you. All dependent on which augmentations you have active, of course. Justified, because the information you see is being fed to you by a half-dozen different augmentations. |
|
Everything Sensor / int_b9419bd1 | featureApplicability |
1.0 | |
Everything Sensor / int_b9419bd1 | featureConfidence |
1.0 | |
Deus Ex: Human Revolution (Video Game) | hasFeature |
Everything Sensor / int_b9419bd1 | |
Everything Sensor / int_bb55a676 | type |
Everything Sensor | |
Everything Sensor / int_bb55a676 | comment |
The Legion of Super-Heroes uses a handheld device called an Omnicom. | |
Everything Sensor / int_bb55a676 | featureApplicability |
1.0 | |
Everything Sensor / int_bb55a676 | featureConfidence |
1.0 | |
Legion of Super-Heroes (Comic Book) | hasFeature |
Everything Sensor / int_bb55a676 | |
Everything Sensor / int_c43df4d8 | type |
Everything Sensor | |
Everything Sensor / int_c43df4d8 | comment |
In Doctor Who (especially the revival series) the Doctor's sonic screwdriver can act as an Everything Sensor, e.g. as a medical scanner in "The Empty Child", where it also appears to be an Unusually Uninteresting Sight for the contemporary WWII surgeon watching him. The Sonic Screwdriver is even stranger in that it has no screen or any other way of relaying information, and yet the Doctor always knows exactly what it's detecting. In the original series, K-9 often had this ability, such as detecting approaching monsters or instantly mapping out underground caves. In "Planet of the Dead", Malcolm's equipment can't detect a wormhole. So he makes it display what it can't detect, and that shows the wormhole just fine. The Doctor also has a timey-wimey detector, which goes ding when there's stuff. (And can boil an egg at 30 paces, whether you want it to or not; it can also microwave frozen dinners from up to twenty feet, and download comics from the future. He never knows when to stop.) That might be one of these, but who knows? The sonic screwdriver is rubbish when it comes to wood, though. In the episode "Flatline" of the revival series the Doctor was confused because the TARDIS couldn't detect something that was causing weird phenomena. By mentioning the TARDIS was build to detect virtually anything in the known universe he reasoned the phenomena were caused by beings from beyond the known universe and he was right of course. |
|
Everything Sensor / int_c43df4d8 | featureApplicability |
1.0 | |
Everything Sensor / int_c43df4d8 | featureConfidence |
1.0 | |
Doctor Who | hasFeature |
Everything Sensor / int_c43df4d8 | |
Everything Sensor / int_c75ae76b | type |
Everything Sensor | |
Everything Sensor / int_c75ae76b | comment |
Dick Tracy's original two-way wrist radio evolved over the decades into the wrist TV, and finally into the "wrist computer," described as a kind of portable crime lab. While not really on par with most of the gizmos on this page, it's still a much nicer portable analyzing device than anything we have yet in real life. The current version is called a "wrist geenee," basically the same thing with a few more bells and whistles. | |
Everything Sensor / int_c75ae76b | featureApplicability |
1.0 | |
Everything Sensor / int_c75ae76b | featureConfidence |
1.0 | |
Dick Tracy (Comic Strip) | hasFeature |
Everything Sensor / int_c75ae76b | |
Everything Sensor / int_ce4f5b7d | type |
Everything Sensor | |
Everything Sensor / int_ce4f5b7d | comment |
In Alien Legacy there's a phenomenon called "transcendental radiation". It was discovered by scientist from a destroyed human colony, and is rediscovered early in the game. It allows to "create a resonance between what the brain can conceptualize and what is physically on the planet's surface", thus allowing to find places or objects of interest, primarily the ruins of the destroyed colony. It is required to get the best ending. | |
Everything Sensor / int_ce4f5b7d | featureApplicability |
1.0 | |
Everything Sensor / int_ce4f5b7d | featureConfidence |
1.0 | |
Alien Legacy / Videogame | hasFeature |
Everything Sensor / int_ce4f5b7d | |
Everything Sensor / int_cf5eb8b0 | type |
Everything Sensor | |
Everything Sensor / int_cf5eb8b0 | comment |
Nicole from Rama II has a sensor which can detect if objects found are safe for human consumption. She uses it to clear for eating the mana melons the Avians brought her when she was trapped in a pit on the spaceship. | |
Everything Sensor / int_cf5eb8b0 | featureApplicability |
1.0 | |
Everything Sensor / int_cf5eb8b0 | featureConfidence |
1.0 | |
Rama II | hasFeature |
Everything Sensor / int_cf5eb8b0 | |
Everything Sensor / int_d5b84b32 | type |
Everything Sensor | |
Everything Sensor / int_d5b84b32 | comment |
In the Space Stage in Spore, your ship is equipped with a scanner that can identify any animal, plant or vehicle. It can point you towards missing objects, when you don't know where they are but for some reason you still have to scan it manually. | |
Everything Sensor / int_d5b84b32 | featureApplicability |
1.0 | |
Everything Sensor / int_d5b84b32 | featureConfidence |
1.0 | |
Spore (Video Game) | hasFeature |
Everything Sensor / int_d5b84b32 | |
Everything Sensor / int_e5c5bc22 | type |
Everything Sensor | |
Everything Sensor / int_e5c5bc22 | comment |
GURPS 4e simply refers to this as "para-radar" with the note that it does not mimic any realistic sense. The Ultra-Tech sourcebook actually has such devices, known as "Ultrascanners", which can used as radars, along with scanning for radiation and biological lifeforms, as well as allowing detailed analysis from a distance with scientific skills such as Chemistry and Physics. |
|
Everything Sensor / int_e5c5bc22 | featureApplicability |
1.0 | |
Everything Sensor / int_e5c5bc22 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
Everything Sensor / int_e5c5bc22 | |
Everything Sensor / int_e67a7d6c | type |
Everything Sensor | |
Everything Sensor / int_e67a7d6c | comment |
In Negima! Magister Negi Magi, Chachamaru's is built-right-in. | |
Everything Sensor / int_e67a7d6c | featureApplicability |
1.0 | |
Everything Sensor / int_e67a7d6c | featureConfidence |
1.0 | |
Negima! Magister Negi Magi (Manga) | hasFeature |
Everything Sensor / int_e67a7d6c | |
Everything Sensor / int_e7826137 | type |
Everything Sensor | |
Everything Sensor / int_e7826137 | comment |
In the Boundary series, A.J. Baker uses nanotechnological "Faerie Dust" to scan just about everything for everything. Justified in that the Dust's capabilities are fairly well defined and based on actual research work being done now and extended into the future; the Dust Motes are very small computing devices with micro-scale sensors and actuators but can act in concert wirelessly, within limits of the power available and their programming. | |
Everything Sensor / int_e7826137 | featureApplicability |
1.0 | |
Everything Sensor / int_e7826137 | featureConfidence |
1.0 | |
Boundary | hasFeature |
Everything Sensor / int_e7826137 | |
Everything Sensor / int_e7e37776 | type |
Everything Sensor | |
Everything Sensor / int_e7e37776 | comment |
Firefly actually didn't have an Everything Sensor, interestingly enough. While it was certainly possible to scan ships from a distance, the information provided seemed limited, such as scanning for lifeforms (or rather for heat signatures that could be life forms), scanning for model/type of ship, and scanning for radiation. The Alliance, on the other hand, may have something approaching an Everything Sensor. | |
Everything Sensor / int_e7e37776 | featureApplicability |
1.0 | |
Everything Sensor / int_e7e37776 | featureConfidence |
1.0 | |
Firefly | hasFeature |
Everything Sensor / int_e7e37776 | |
Everything Sensor / int_ea6d41e3 | type |
Everything Sensor | |
Everything Sensor / int_ea6d41e3 | comment |
Queen Millennia: Tsukuba Observatory's computer not only can analyze fingerprints, but can tell the "life energy" of their owner, and deduces that despite it being her fingerprints and her not having no alibi, the culprit behind the Amamori Electric Ironworks lab's explosion can't be "this Yayoi". Shortly it turns out the present Yayoi is her android double. | |
Everything Sensor / int_ea6d41e3 | featureApplicability |
1.0 | |
Everything Sensor / int_ea6d41e3 | featureConfidence |
1.0 | |
Queen Millennia (Manga) | hasFeature |
Everything Sensor / int_ea6d41e3 | |
Everything Sensor / int_eaeeea9b | type |
Everything Sensor | |
Everything Sensor / int_eaeeea9b | comment |
In StarCraft II, the "sensors" are able to detect whatever is convenient for the plot. | |
Everything Sensor / int_eaeeea9b | featureApplicability |
1.0 | |
Everything Sensor / int_eaeeea9b | featureConfidence |
1.0 | |
StarCraft II (Video Game) | hasFeature |
Everything Sensor / int_eaeeea9b | |
Everything Sensor / int_ef076a36 | type |
Everything Sensor | |
Everything Sensor / int_ef076a36 | comment |
Interestingly, one episode of Star Trek: Voyager featured them finding the wreck of an early 21st century Mars mission ship which appeared to be the first to mount an Everything Sensor - that's virtually how it was described! | |
Everything Sensor / int_ef076a36 | featureApplicability |
1.0 | |
Everything Sensor / int_ef076a36 | featureConfidence |
1.0 | |
Star Trek: Voyager | hasFeature |
Everything Sensor / int_ef076a36 | |
Everything Sensor / int_f120845f | type |
Everything Sensor | |
Everything Sensor / int_f120845f | comment |
Kingdom of Loathing plays this straight with the Detective Skull, which tells you important stats of the monster you're fighting, then parodies it with the Defective Skull joke item, which is an Everything Sensor that only gives useless information. For example, it might tell you that the monster you're fighting has Hit Points (but not how many), or pick a random, absurdly high number and say the monster has that many hit points, or say that it has "approximately eleventy-seven hojillion" hit points. | |
Everything Sensor / int_f120845f | featureApplicability |
1.0 | |
Everything Sensor / int_f120845f | featureConfidence |
1.0 | |
Kingdom of Loathing (Video Game) | hasFeature |
Everything Sensor / int_f120845f | |
Everything Sensor / int_fa738078 | type |
Everything Sensor | |
Everything Sensor / int_fa738078 | comment |
In Sailor Moon, Sailor Mercury's mini-computer could zero in on pretty much anything you'd call phlebotinum. It came in handy less often than you'd think. | |
Everything Sensor / int_fa738078 | featureApplicability |
1.0 | |
Everything Sensor / int_fa738078 | featureConfidence |
1.0 | |
Sailor Moon (Franchise) | hasFeature |
Everything Sensor / int_fa738078 | |
Everything Sensor / int_fa74e016 | type |
Everything Sensor | |
Everything Sensor / int_fa74e016 | comment |
Mega Man (Archie Comics): The Robot Masters seem to be equipped with these, mostly linked to their purpose but seems to have a wide range of uses. ProtoMan expresses surprise that Quake Woman has a built in Geiger counter. She notes that it's useful for her purposes of geological excavation. | |
Everything Sensor / int_fa74e016 | featureApplicability |
1.0 | |
Everything Sensor / int_fa74e016 | featureConfidence |
1.0 | |
Mega Man (Archie Comics) (Comic Book) | hasFeature |
Everything Sensor / int_fa74e016 | |
Everything Sensor / int_ff9ab17f | type |
Everything Sensor | |
Everything Sensor / int_ff9ab17f | comment |
When they scan a ship for "life", they appear to actually scan for "life" — it is pointed out at least once in Star Trek: The Next Generation that their sensors can pick up artificial life, such as androids. And in Star Trek: Deep Space Nine they find a tiny little miniature universe and their sensors can detect there is life in it. In this case, they explicitly infer the presence of life based on "localized decreases in entropy." (Things were not as random within specific areas within the micro-verse in specific ways which indicated life-forms were responsible.) The sensors are aided by the ship's computer which is sophisticated enough to simulate fully sapient beings (at least from The Next Generation onward). The computer is frequently shown being able to theorize and extrapolate from available data based on spoken natural language commands. So the computer is piecing together evidence from a wide array of sensors. |
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Everything Sensor / int_ff9ab17f | featureApplicability |
1.0 | |
Everything Sensor / int_ff9ab17f | featureConfidence |
1.0 | |
Star Trek: The Next Generation | hasFeature |
Everything Sensor / int_ff9ab17f |
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