| Faux First-Person 3D |
type |
FeatureClass |
| Faux First-Person 3D |
label |
Faux First-Person 3D |
| Faux First-Person 3D |
page |
FauxFirstPerson3D |
| Faux First-Person 3D |
comment |
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })A common technical solution in early Adventure Games and Role-Playing Games from the late 1980s and the early 1990s, before Polygonal Graphics were advanced enough to develop a true 3D experience. As the player characters wander through a dungeon or walk along the city streets, the player sees the corridors in a first-person perspective. However, the view isn't truly rendered in 3D. Rather, it is composed of multiple algorithmically assembled 2D building blocks; to render the view, the game appropriately arranges these images on top of pictures that depict the floor and ceiling. Sometimes, enemies and items present are overlaid as sprites. Early on, the walls were black-and-white wireframe, or filled with a uniform color. This differs from games where each individual view is basically a single image, like the first Myst, or games that have each node as a single panorama, like the third Myst or Google Maps Street View. Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })In games that use this, the player moves from cubic node to cubic node of an Invisible Grid. All walls are orthogonal while all ceilings and floors are the same level. Compare First-Person Shooter. Examples: |
| Faux First-Person 3D |
fetched |
2021-12-21T15:10:00Z |
| Faux First-Person 3D |
parsed |
2021-12-21T15:10:00Z |
| Faux First-Person 3D |
processingComment |
Dropped link to DrivingGame: Not an Item - CAT |
| Faux First-Person 3D |
isPartOf |
DBTropes |
| Faux First-Person 3D / int_108cd205 |
type |
Faux First-Person 3D |
| Faux First-Person 3D / int_108cd205 |
comment |
The main Wizardry series up to and including Crusaders of the Dark Savant. |
| Faux First-Person 3D / int_108cd205 |
featureApplicability |
1.0 |
| Faux First-Person 3D / int_108cd205 |
featureConfidence |
1.0 |
| Wizardry (Video Game) |
hasFeature |
Faux First-Person 3D / int_108cd205 |
| Faux First-Person 3D / int_13d59f4a |
type |
Faux First-Person 3D |
| Faux First-Person 3D / int_13d59f4a |
comment |
Toy Story had a level inside the Claw Machine (called "REALLY Inside the Claw Machine") which was basically this. The only 3D elements were the Little Green Men, which you had to rescue, and Woody's arms. |
| Faux First-Person 3D / int_13d59f4a |
featureApplicability |
1.0 |
| Faux First-Person 3D / int_13d59f4a |
featureConfidence |
1.0 |
| Toy Story (Video Game) |
hasFeature |
Faux First-Person 3D / int_13d59f4a |
| Faux First-Person 3D / int_16fddc3b |
type |
Faux First-Person 3D |
| Faux First-Person 3D / int_16fddc3b |
comment |
Scarab of Ra. |
| Faux First-Person 3D / int_16fddc3b |
featureApplicability |
1.0 |
| Faux First-Person 3D / int_16fddc3b |
featureConfidence |
1.0 |
| Scarab of Ra (Video Game) |
hasFeature |
Faux First-Person 3D / int_16fddc3b |
| Faux First-Person 3D / int_1a75e80d |
type |
Faux First-Person 3D |
| Faux First-Person 3D / int_1a75e80d |
comment |
The Lone Ranger, The Goonies II, and Friday the 13th on the NES all had segments like this. |
| Faux First-Person 3D / int_1a75e80d |
featureApplicability |
1.0 |
| Faux First-Person 3D / int_1a75e80d |
featureConfidence |
1.0 |
| The Lone Ranger (Video Game) |
hasFeature |
Faux First-Person 3D / int_1a75e80d |
| Faux First-Person 3D / int_1ad4fe9a |
type |
Faux First-Person 3D |
| Faux First-Person 3D / int_1ad4fe9a |
comment |
The main Might and Magic series up to and including World of Xeen. |
| Faux First-Person 3D / int_1ad4fe9a |
featureApplicability |
1.0 |
| Faux First-Person 3D / int_1ad4fe9a |
featureConfidence |
1.0 |
| Might and Magic (Video Game) |
hasFeature |
Faux First-Person 3D / int_1ad4fe9a |
| Faux First-Person 3D / int_26933728 |
type |
Faux First-Person 3D |
| Faux First-Person 3D / int_26933728 |
comment |
Buildings in The Addams Family: Fester's Quest. |
| Faux First-Person 3D / int_26933728 |
featureApplicability |
1.0 |
| Faux First-Person 3D / int_26933728 |
featureConfidence |
1.0 |
| The Addams Family (Video Game) |
hasFeature |
Faux First-Person 3D / int_26933728 |
| Faux First-Person 3D / int_3c4bd42b |
type |
Faux First-Person 3D |
| Faux First-Person 3D / int_3c4bd42b |
comment |
Legend of Grimrock is a modern revival of this fashion of gameplay, albeit using fully polygonal graphics. |
| Faux First-Person 3D / int_3c4bd42b |
featureApplicability |
1.0 |
| Faux First-Person 3D / int_3c4bd42b |
featureConfidence |
1.0 |
| Legend of Grimrock (Video Game) |
hasFeature |
Faux First-Person 3D / int_3c4bd42b |
| Faux First-Person 3D / int_3eacb97b |
type |
Faux First-Person 3D |
| Faux First-Person 3D / int_3eacb97b |
comment |
First-person SSI/DreamForge games: Dungeon Hack, Menzoberranzan, Ravenloft: Strahd's Possession and Ravenloft: Stone Prophet. At least the latter 3 actually use a "flat 3D" engine like Wolfenstein 3-D, but do have a discrete movement mode, that ties players to a grid and limits turning to 4 cardinal direction — to bring the games closer to the familiar Eye of the Beholder. |
| Faux First-Person 3D / int_3eacb97b |
featureApplicability |
1.0 |
| Faux First-Person 3D / int_3eacb97b |
featureConfidence |
1.0 |
| Ravenloft: Strahd's Possession (Video Game) |
hasFeature |
Faux First-Person 3D / int_3eacb97b |
| Faux First-Person 3D / int_3f83010a |
type |
Faux First-Person 3D |
| Faux First-Person 3D / int_3f83010a |
comment |
The sequel Shining the Holy Ark, however, is fully 3D, although the gameplay still uses grid-based level design. |
| Faux First-Person 3D / int_3f83010a |
featureApplicability |
1.0 |
| Faux First-Person 3D / int_3f83010a |
featureConfidence |
1.0 |
| Shining the Holy Ark (Video Game) |
hasFeature |
Faux First-Person 3D / int_3f83010a |
| Faux First-Person 3D / int_41e690da |
type |
Faux First-Person 3D |
| Faux First-Person 3D / int_41e690da |
comment |
The overworld in Sword of Vermilion |
| Faux First-Person 3D / int_41e690da |
featureApplicability |
1.0 |
| Faux First-Person 3D / int_41e690da |
featureConfidence |
1.0 |
| Sword of Vermilion (Video Game) |
hasFeature |
Faux First-Person 3D / int_41e690da |
| Faux First-Person 3D / int_43e086ac |
type |
Faux First-Person 3D |
| Faux First-Person 3D / int_43e086ac |
comment |
Dungeons from the original Phantasy Star, which only renders a corridor ahead, and gives a pre-rendered turning animation that causes branches and terminal walls to pop-in once the turn is complete. |
| Faux First-Person 3D / int_43e086ac |
featureApplicability |
1.0 |
| Faux First-Person 3D / int_43e086ac |
featureConfidence |
1.0 |
| Phantasy Star I (Video Game) |
hasFeature |
Faux First-Person 3D / int_43e086ac |
| Faux First-Person 3D / int_5c47922 |
type |
Faux First-Person 3D |
| Faux First-Person 3D / int_5c47922 |
comment |
I See You |
| Faux First-Person 3D / int_5c47922 |
featureApplicability |
1.0 |
| Faux First-Person 3D / int_5c47922 |
featureConfidence |
1.0 |
| I See You (Video Game) |
hasFeature |
Faux First-Person 3D / int_5c47922 |
| Faux First-Person 3D / int_64c728b6 |
type |
Faux First-Person 3D |
| Faux First-Person 3D / int_64c728b6 |
comment |
The Bards Tale |
| Faux First-Person 3D / int_64c728b6 |
featureApplicability |
1.0 |
| Faux First-Person 3D / int_64c728b6 |
featureConfidence |
1.0 |
| The Bard's Tale Trilogy (Video Game) |
hasFeature |
Faux First-Person 3D / int_64c728b6 |
| Faux First-Person 3D / int_6db4489 |
type |
Faux First-Person 3D |
| Faux First-Person 3D / int_6db4489 |
comment |
Dungeon Master |
| Faux First-Person 3D / int_6db4489 |
featureApplicability |
1.0 |
| Faux First-Person 3D / int_6db4489 |
featureConfidence |
1.0 |
| Dungeon Master (Video Game) |
hasFeature |
Faux First-Person 3D / int_6db4489 |
| Faux First-Person 3D / int_76c1403c |
type |
Faux First-Person 3D |
| Faux First-Person 3D / int_76c1403c |
comment |
Revolution X used zooming background layers and Digitized Sprites to create the illusion of 3D environments. |
| Faux First-Person 3D / int_76c1403c |
featureApplicability |
1.0 |
| Faux First-Person 3D / int_76c1403c |
featureConfidence |
1.0 |
| Revolution X (Video Game) |
hasFeature |
Faux First-Person 3D / int_76c1403c |
| Faux First-Person 3D / int_7930d884 |
type |
Faux First-Person 3D |
| Faux First-Person 3D / int_7930d884 |
comment |
Anvil of Dawn inside locations (like cities, and dungeons), where you spend most of the game. The roads connecting them use single prerendered images, and the ability to turn varies — the directions aren't necessarily orthogonal, and often there's fewer than four. |
| Faux First-Person 3D / int_7930d884 |
featureApplicability |
1.0 |
| Faux First-Person 3D / int_7930d884 |
featureConfidence |
1.0 |
| Anvil of Dawn (Video Game) |
hasFeature |
Faux First-Person 3D / int_7930d884 |
| Faux First-Person 3D / int_830d6c68 |
type |
Faux First-Person 3D |
| Faux First-Person 3D / int_830d6c68 |
comment |
The Haunted Ruins |
| Faux First-Person 3D / int_830d6c68 |
featureApplicability |
1.0 |
| Faux First-Person 3D / int_830d6c68 |
featureConfidence |
1.0 |
| The Haunted Ruins (Video Game) |
hasFeature |
Faux First-Person 3D / int_830d6c68 |
| Faux First-Person 3D / int_85256ddb |
type |
Faux First-Person 3D |
| Faux First-Person 3D / int_85256ddb |
comment |
Megami Tensei, Megami Tensei II, Shin Megami Tensei I, Shin Megami Tensei II, Shin Megami Tensei if..., and Persona are all Shin Megami Tensei examples of this. |
| Faux First-Person 3D / int_85256ddb |
featureApplicability |
1.0 |
| Faux First-Person 3D / int_85256ddb |
featureConfidence |
1.0 |
| Megami Tensei (Video Game) |
hasFeature |
Faux First-Person 3D / int_85256ddb |
| Faux First-Person 3D / int_9d12c5b1 |
type |
Faux First-Person 3D |
| Faux First-Person 3D / int_9d12c5b1 |
comment |
Realms of Arkania inside cities. Travel is done on a world map, and combat is third-person isometric. Like SSI/DreamForge games, the third game is "flat 3D" like Wolfenstein 3-D, but also allows to tie the party to the familiar grid, fixing steps and turning angles. |
| Faux First-Person 3D / int_9d12c5b1 |
featureApplicability |
1.0 |
| Faux First-Person 3D / int_9d12c5b1 |
featureConfidence |
1.0 |
| Realms of Arkania (Video Game) |
hasFeature |
Faux First-Person 3D / int_9d12c5b1 |
| Faux First-Person 3D / int_ac0de2f6 |
type |
Faux First-Person 3D |
| Faux First-Person 3D / int_ac0de2f6 |
comment |
Ultima I and Ultima II use wireframe black-and-white graphics. II upgraded the monsters to blocky pixel art. |
| Faux First-Person 3D / int_ac0de2f6 |
featureApplicability |
1.0 |
| Faux First-Person 3D / int_ac0de2f6 |
featureConfidence |
1.0 |
| Ultima I (Video Game) |
hasFeature |
Faux First-Person 3D / int_ac0de2f6 |
| Faux First-Person 3D / int_ac0de303 |
type |
Faux First-Person 3D |
| Faux First-Person 3D / int_ac0de303 |
comment |
Ultima V added some detail to the walls and floors, and brought back visible in-dungeon monsters (at rather higher quality than in I and II). |
| Faux First-Person 3D / int_ac0de303 |
featureApplicability |
1.0 |
| Faux First-Person 3D / int_ac0de303 |
featureConfidence |
1.0 |
| Ultima V (Video Game) |
hasFeature |
Faux First-Person 3D / int_ac0de303 |
| Faux First-Person 3D / int_bd275a19 |
type |
Faux First-Person 3D |
| Faux First-Person 3D / int_bd275a19 |
comment |
Lasting |
| Faux First-Person 3D / int_bd275a19 |
featureApplicability |
1.0 |
| Faux First-Person 3D / int_bd275a19 |
featureConfidence |
1.0 |
| Lasting (Video Game) |
hasFeature |
Faux First-Person 3D / int_bd275a19 |
| Faux First-Person 3D / int_c2b05c15 |
type |
Faux First-Person 3D |
| Faux First-Person 3D / int_c2b05c15 |
comment |
Arcana |
| Faux First-Person 3D / int_c2b05c15 |
featureApplicability |
1.0 |
| Faux First-Person 3D / int_c2b05c15 |
featureConfidence |
1.0 |
| Arcana (Video Game) |
hasFeature |
Faux First-Person 3D / int_c2b05c15 |
| Faux First-Person 3D / int_c3cc27b2 |
type |
Faux First-Person 3D |
| Faux First-Person 3D / int_c3cc27b2 |
comment |
The Etrian Odyssey series is another throwback to this style, complete with a built-in cartography system to give the feel of old-school pencil-and-paper dungeon mapping. |
| Faux First-Person 3D / int_c3cc27b2 |
featureApplicability |
1.0 |
| Faux First-Person 3D / int_c3cc27b2 |
featureConfidence |
1.0 |
| Etrian Odyssey (Video Game) |
hasFeature |
Faux First-Person 3D / int_c3cc27b2 |
| Faux First-Person 3D / int_c5f50eb4 |
type |
Faux First-Person 3D |
| Faux First-Person 3D / int_c5f50eb4 |
comment |
Levels 2 and 4 of Contra. |
| Faux First-Person 3D / int_c5f50eb4 |
featureApplicability |
1.0 |
| Faux First-Person 3D / int_c5f50eb4 |
featureConfidence |
1.0 |
| Contra (Video Game) |
hasFeature |
Faux First-Person 3D / int_c5f50eb4 |
| Faux First-Person 3D / int_cc218dd8 |
type |
Faux First-Person 3D |
| Faux First-Person 3D / int_cc218dd8 |
comment |
The Gold Box games, as well as those created with Unlimited Adventures. And Dungeon Craft, UA's modern remake, located here. |
| Faux First-Person 3D / int_cc218dd8 |
featureApplicability |
1.0 |
| Faux First-Person 3D / int_cc218dd8 |
featureConfidence |
1.0 |
| Gold Box (Video Game) |
hasFeature |
Faux First-Person 3D / int_cc218dd8 |
| Faux First-Person 3D / int_cc238c1b |
type |
Faux First-Person 3D |
| Faux First-Person 3D / int_cc238c1b |
comment |
The underground bases in Golgo 13: Top Secret Episode. |
| Faux First-Person 3D / int_cc238c1b |
featureApplicability |
1.0 |
| Faux First-Person 3D / int_cc238c1b |
featureConfidence |
1.0 |
| Golgo 13 (Video Game) |
hasFeature |
Faux First-Person 3D / int_cc238c1b |
| Faux First-Person 3D / int_d5d1c44b |
type |
Faux First-Person 3D |
| Faux First-Person 3D / int_d5d1c44b |
comment |
The Eye of the Beholder series. |
| Faux First-Person 3D / int_d5d1c44b |
featureApplicability |
1.0 |
| Faux First-Person 3D / int_d5d1c44b |
featureConfidence |
1.0 |
| Eye of the Beholder (Video Game) |
hasFeature |
Faux First-Person 3D / int_d5d1c44b |
| Faux First-Person 3D / int_d6655726 |
type |
Faux First-Person 3D |
| Faux First-Person 3D / int_d6655726 |
comment |
Advanced Dungeons & Dragons: Treasure Of Tarmin |
| Faux First-Person 3D / int_d6655726 |
featureApplicability |
1.0 |
| Faux First-Person 3D / int_d6655726 |
featureConfidence |
1.0 |
| Treasure of Tarmin (Video Game) |
hasFeature |
Faux First-Person 3D / int_d6655726 |
| Faux First-Person 3D / int_da699a04 |
type |
Faux First-Person 3D |
| Faux First-Person 3D / int_da699a04 |
comment |
Shining in the Darkness The sequel Shining the Holy Ark, however, is fully 3D, although the gameplay still uses grid-based level design. |
| Faux First-Person 3D / int_da699a04 |
featureApplicability |
1.0 |
| Faux First-Person 3D / int_da699a04 |
featureConfidence |
1.0 |
| Shining in the Darkness (Video Game) |
hasFeature |
Faux First-Person 3D / int_da699a04 |
| Faux First-Person 3D / int_db59313b |
type |
Faux First-Person 3D |
| Faux First-Person 3D / int_db59313b |
comment |
3-Demon was a classic MS-DOS game that recast Pac-Man into this kind of environment. |
| Faux First-Person 3D / int_db59313b |
featureApplicability |
1.0 |
| Faux First-Person 3D / int_db59313b |
featureConfidence |
1.0 |
| Pac-Man (Video Game) |
hasFeature |
Faux First-Person 3D / int_db59313b |
| Faux First-Person 3D / int_e0210696 |
type |
Faux First-Person 3D |
| Faux First-Person 3D / int_e0210696 |
comment |
Ultima III and Ultima IV fill the walls with uniform color, and dispensed with visible wandering monsters. |
| Faux First-Person 3D / int_e0210696 |
featureApplicability |
1.0 |
| Faux First-Person 3D / int_e0210696 |
featureConfidence |
1.0 |
| Ultima III (Video Game) |
hasFeature |
Faux First-Person 3D / int_e0210696 |
| Faux First-Person 3D / int_e48493b3 |
type |
Faux First-Person 3D |
| Faux First-Person 3D / int_e48493b3 |
comment |
Dungeons in early Ultima games: Ultima I and Ultima II use wireframe black-and-white graphics. II upgraded the monsters to blocky pixel art. Ultima III and Ultima IV fill the walls with uniform color, and dispensed with visible wandering monsters. Ultima V added some detail to the walls and floors, and brought back visible in-dungeon monsters (at rather higher quality than in I and II). |
| Faux First-Person 3D / int_e48493b3 |
featureApplicability |
1.0 |
| Faux First-Person 3D / int_e48493b3 |
featureConfidence |
1.0 |
| Ultima (Video Game) |
hasFeature |
Faux First-Person 3D / int_e48493b3 |
| Faux First-Person 3D / int_f2692336 |
type |
Faux First-Person 3D |
| Faux First-Person 3D / int_f2692336 |
comment |
Maze War (1974), the Ur-Example a.k.a original First-Person Shooter. |
| Faux First-Person 3D / int_f2692336 |
featureApplicability |
1.0 |
| Faux First-Person 3D / int_f2692336 |
featureConfidence |
1.0 |
| Maze War (Video Game) |
hasFeature |
Faux First-Person 3D / int_f2692336 |
| Faux First-Person 3D / int_f35cf237 |
type |
Faux First-Person 3D |
| Faux First-Person 3D / int_f35cf237 |
comment |
Im Scared |
| Faux First-Person 3D / int_f35cf237 |
featureApplicability |
1.0 |
| Faux First-Person 3D / int_f35cf237 |
featureConfidence |
1.0 |
| Imscared (Video Game) |
hasFeature |
Faux First-Person 3D / int_f35cf237 |
| Faux First-Person 3D / int_f63edeb7 |
type |
Faux First-Person 3D |
| Faux First-Person 3D / int_f63edeb7 |
comment |
Stonekeep used pre-rendered backgrounds to animate each step the party makes, even resizing and re-angling enemy live-action sprites. |
| Faux First-Person 3D / int_f63edeb7 |
featureApplicability |
1.0 |
| Faux First-Person 3D / int_f63edeb7 |
featureConfidence |
1.0 |
| Stonekeep (Video Game) |
hasFeature |
Faux First-Person 3D / int_f63edeb7 |
| Faux First-Person 3D / int_f8368507 |
type |
Faux First-Person 3D |
| Faux First-Person 3D / int_f8368507 |
comment |
Escape From The Mindmaster. |
| Faux First-Person 3D / int_f8368507 |
featureApplicability |
1.0 |
| Faux First-Person 3D / int_f8368507 |
featureConfidence |
1.0 |
| Escape from the MindMaster (Video Game) |
hasFeature |
Faux First-Person 3D / int_f8368507 |