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Gameplay Grading
- 538 statements
- 105 feature instances
- 231 referencing feature instances
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A number of games, upon the completion of a level or stage, will actually critique the player's performance to tell them how skilled they were. This is usually expressed on a letter-based grading scale ranging from "D" (bad) through "A" (good) through "S" (or star, for super/perfect). Some scales may include an "E" rank as the absolute bottom of the scale, but few games will ever award the player an "F" for their performance, because if you're really doing that badly, you probably already got a "G" anyway. The criteria used in judging the player's performance varies, but common considerations are: Time: How quickly the player completed their objective Offense: Number of enemies destroyed, combo length, etc. Defense: How little damage the player sustained (may also reflect knockouts or lives lost) Completion: Number of items (Heart Containers, gold, among others) collected, secrets found, bonus objectives finished, and so on Style/Mastery: Related to Offense, this rather esoteric category is usually more about variety: Did you use several different weapons/combos in your run, or did you spam that one Game-Breaker constantly? Gameplay Grading will often be presented on a Score Screen that details (to some extent) how much each factor contributed to their overall total, sometimes with each item given its own individual rating. Likewise, while this is often done on a per-objective basis (for each battle, level, etc. completed), the scores may also be aggregated (or otherwise influence) a broader score that ranks the player across a larger portion of the game (or possibly the entire game as a whole). Indeed, some games may track the player's best score for each objective or level and report their "total score" once the game is completed (though a "total score" can also be calculated independently from individual grades). A common requirement for 100% Completion bonuses is for the player to receive at least an "A" grade (if not "S") on every graded stage. It's also common for games to hold back the "S" grade if you're playing on the easiest difficulty setting. Even for games where Scoring Points is a big part of the game, gamers are still far more likely to discuss the grades or ranks they achieved, as opposed to the actual factors that contributed to it. "I got an A on every level" is gamer speak, while "I scored a million points on every level" is more often than not Pac Man Fever. May lead to Rank Inflation if there are additional levels above "S". See also Awesomeness Meter and End-Game Results Screen. See Do Well, But Not Perfect for games that challenge you to get, for example, exactly a "B". Kyu and Dan Ranks are a Sub-Trope of this. If the ranking system is actually an integrated part of the story, then it may also result in Rank Up. |
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Dropped link to BulletHeaven: Not an Item - UNKNOWN | |
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Gameplay Grading / int_101bfcd7 | type |
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Your combos are graded during Sengoku Basara's gameplay. | |
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In The World Ends with You, the player's grade is one bonus to their pin points, multiplying it by a factor from 0.80x (for "D" — that's a 20% decrease) to 1.50x (for "*"). | |
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The World Ends with You (Video Game) | hasFeature |
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Gameplay Grading / int_1c643ca5 | type |
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Gameplay Grading / int_1c643ca5 | comment |
In cloudphobia, players are graded based on how much destruction to enemies they've caused, clear time, how much damage they've taken, and how high their Hit Combo chain was, which factors in not only bonus score, but also how much shield is repaired for them and the mothership as well as how much missile stock they get back in between stages. | |
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Cloudphobia (Video Game) | hasFeature |
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SkyGunner gives various score bonuses and penalties at the end of each stage, but reserves the final grade until the end of the game. | |
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Mario Party: Star Rush: The player is given a ranking of A, B, or C after completing a song in Rhythm Recital. | |
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Mario Party: Star Rush (Video Game) | hasFeature |
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Gameplay Grading / int_1ff419c5 | type |
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Kingdom Hearts II: The Gummi Ship levels are graded with one prize unlocked for each rank achieved. When playing these levels for a high score, Rank Inflation kicks in as a truly high-score receives declarations of "S+1" rank, "S+2", and so on. | |
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Gameplay Grading / int_217b82e2 | type |
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Alien Hallway rates your performance on each level from 1-5 stars, with higher ranks earning more gold to buy upgrades. Getting five stars on every level rewards you with a Steam achievement. | |
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Gameplay Grading / int_2192aeb3 | type |
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Gameplay Grading / int_2192aeb3 | comment |
Fire Emblem has traditionally used an End-Game Results Screen in nearly every installment to date, but only Genealogy thru The Blazing Blade actually graded your performance. Typically grades your performance based on Tactics note AKA total turns taken, EXP note which encourages leveling many units, Funds: Army's net worth in total gold and items note The sell value of all items is added into the total along with your current gold, you're then graded based on the ratio between your funds and the target value, Survival: How many units you recruited (and survived until the very end). note You cannot lose even a single unit if you want the best grade; and since people tend to reset the chapter entirely whenever they lose even ONE character..., and lastly Combat: how efficient you are at killing enemies note basically need to consistently kill at least half of all battles your army engages in a single round of combat to get the best grade. An 'S' was generally the best grade issued, but Thracia 776 offers 'SSS' as the highest grade. Fire Emblem: Path of Radiance relegated the ranking to Trial Maps, instead ranking the player on kills only. |
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Fire Emblem (Franchise) | hasFeature |
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Gameplay Grading / int_265fb4f1 | type |
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Hyrule Warriors gives you ranks for each mission based on the time it took to complete, the damage you received, and (usually) the number of enemies you defeated. Many stages in Adventure Mode require you to get a certain grade to unlock them and a large number of them need to be completed with an A rank to get their rewards. | |
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Hyrule Warriors (Video Game) | hasFeature |
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Gameplay Grading / int_2d644371 | type |
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Tales Series rank player's battle performance at the end of each battle with numbers. Grades sum up and can later be exchanged for in-game items and features or saved till the end of the game for Grade Shop, which, among other things, sells grade bonuses for New Game+. Combined with bonuses on setting higher game difficulty they can really take grades on the further playthroughs up a notch. But not unless you perform bad enough to actually get a NEGATIVE number...which in that case ALSO gets multiplied by all your bonus indices. | |
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Tales Series (Video Game) | hasFeature |
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Gameplay Grading / int_2e79ce7a | type |
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In Odin Sphere, the treasure chest that appears when the player wins a battle will contain more money/items if the player earned a higher grade. | |
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Odin Sphere (Video Game) | hasFeature |
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Gameplay Grading / int_2e86bae9 | type |
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Ikaruga grades the level too. | |
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Ikaruga (Video Game) | hasFeature |
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Gameplay Grading / int_302a4c | type |
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LunarLux: The player is given a battle rank after each fight based on their performance, though unlike Mega Man Battle Network, this is based solely on damage taken rather than time. Some sidequests require the player to increase their total amount of S-Ranks, but this can be done against any enemy. | |
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Gameplay Grading / int_312b8791 | type |
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Trouble Witches gives score bonuses in between based on how much lives are remaining, how much gold and Star Coins they've accumulated, defeating the boss, and a No Damage Bonus if they can through the stage without losing a life. | |
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Trouble Witches (Video Game) | hasFeature |
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Gameplay Grading / int_39cb5e47 | type |
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The GBA remake of Donkey Kong Country does this in Time Attack mode. Finishing the level more quickly gets you a better grade. | |
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Donkey Kong Country (Video Game) | hasFeature |
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Gameplay Grading / int_3e13ad42 | type |
Gameplay Grading | |
Gameplay Grading / int_3e13ad42 | comment |
Hatsune Miku: Project DIVA does this, although with worded grades. From worst to best, they are MISS×TAKE (or DROP×OUT in F's English release), CHEAP (or LOUSY in F's English release), STANDARD, GREAT, EXCELLENT, and PERFECT. | |
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Hatsune Miku: Project DIVA (Video Game) | hasFeature |
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Gameplay Grading / int_3ed9bbbc | type |
Gameplay Grading | |
Gameplay Grading / int_3ed9bbbc | comment |
The Commandos games rate how well did you the mission with letters. | |
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Commandos (Video Game) | hasFeature |
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Gameplay Grading / int_478f08c4 | type |
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Idolish 7 Live Mode is scored from lowest (C rank), average (B Rank, A Rank, and S Rank), to highest (SS Rank) | |
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IDOLiSH7 (Video Game) | hasFeature |
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Gameplay Grading / int_4811a5a6 | type |
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Gameplay Grading / int_4811a5a6 | comment |
Asura's Wrath does this for every episode, based on the time, you took to complete the gameplay sections, overal battle points during the combat, and how well you preform the QTE's, of all things. | |
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Asura's Wrath (Video Game) | hasFeature |
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Gameplay Grading / int_49aa2aa4 | type |
Gameplay Grading | |
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The Ace Combat games do this, grading your performance by the time you spent on a mission and the score you've achieved. Higher grades increase the reward for the mission. | |
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Ace Combat (Video Game) | hasFeature |
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Gameplay Grading / int_4be17a92 | type |
Gameplay Grading | |
Gameplay Grading / int_4be17a92 | comment |
Golden Axe shows you your letter grade after the game is over (typically separate from the actual score gained from killing enemies). | |
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Golden Axe (Video Game) | hasFeature |
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Gameplay Grading / int_4c213722 | type |
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Gameplay Grading / int_4c213722 | comment |
Splinter Cell: Chaos Theory and Version 1 of Double Agent have a grading followed by a stealth rating at the end of each mission up to a rating of 100% stealth, with it being decreased by stuff like being spotted by enemies, killing enemies, the number of alerts raised, bodies being found, etc. While the solo play of Version 2 of Double Agent still uses the grading system, it doesn't give you a stealth rating, with your actions instead effecting your Karma Meter. The co-op of Version 2 does bring back the stealth ratings, though. Blacklist splits grading up into three categories with you getting mastery for one when you get enough points for it: Assault, which you get points for by killing or knocking out enemies in loud aggressive firefights, Panther, which you get for silently killing enemies and sneaking past them once they have been alerted, and Ghost, which you get by bypassing enemies altogether without alerting them and silently knocking enemies out. | |
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Splinter Cell (Video Game) | hasFeature |
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Gameplay Grading / int_4e3c5456 | type |
Gameplay Grading | |
Gameplay Grading / int_4e3c5456 | comment |
The Swindle gives tells you how much money you stole as a percentage of what was available in the level, and gives you cash bonuses for impressive play: skilled use of technology nets a proficiency bonus, while making it out undetected with virtually all the money provides a ghost bonus. | |
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The Swindle (Video Game) | hasFeature |
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Gameplay Grading / int_503cf9e4 | type |
Gameplay Grading | |
Gameplay Grading / int_503cf9e4 | comment |
The Rhythm Heaven games rate your performance at the end of a song. If you do reasonably well enough, you'll get an "OK". A near-flawless performance nets you a "Superb" rating, as well as a medal toward unlocking mini-games. If you miss too many beats, you'll get told to "Try Again" and can't proceed to the next stage until you get an "OK" or better. After getting a "Superb" rating, the game will sometimes give the player an opportunity for a "Perfect" rating, but after three failed attempts, the opportunity goes away until next time. Getting perfect is just a regular "Superb" except during these opportunities. | |
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Rhythm Heaven (Video Game) | hasFeature |
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Gameplay Grading / int_53b30902 | type |
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Gameplay Grading / int_53b30902 | comment |
Valkyria Chronicles had an unusual system in which you were graded solely on how quickly you captured the enemy base (usually the main objective) resulting in a good strategy for an 'A' ranking being to deploy Alicia the Scout by herself, and just run her through the enemy ignoring firing and gunplay for captures. | |
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Gameplay Grading / int_54385b4d | type |
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Gameplay Grading / int_54385b4d | comment |
Divekick rates the winner at the end of a match. Amusingly, the categories are Diving, Kicking, and Not Losing. | |
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Divekick (Video Game) | hasFeature |
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Gameplay Grading / int_5586ce95 | type |
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Gameplay Grading / int_5586ce95 | comment |
Mario Party: Series-wide: Some games, such as Mario Party 5, evaluate the player's performance in each board during story mode. Mario Party 10: At the end of Bowser Challenge mode, the player will receive a ranking from one to ten Bowser faces depending on their score. Bowser also receives a fancy new throne, the quality of which is determined by the player's rank. Mario Party: Star Rush: The player is given a ranking of A, B, or C after completing a song in Rhythm Recital. Super Mario Party: The Co-op minigames award the team of four players with a letter rank depending on how well they do, with S being the highest and C being the lowest. In River Survival mode, the time bonus that the team receives will be greater depending on how high they rank. Mario Party Superstars: The performance of the trio who plays against their solo rival in the 1-vs.-3 minigames is graded in each of them depending on how quickly they manage to win or how many of them are left. For obvious reasons, the grading is only done when the trio does win in each minigame, since a victory from the solo player ends the mode instantly. |
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Mario Party (Video Game) | hasFeature |
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Gameplay Grading / int_56fa0ea4 | type |
Gameplay Grading | |
Gameplay Grading / int_56fa0ea4 | comment |
The Civilization games rank the player as equivalent to a real-world historic figure, from Dan Quayle up to Augustus Caesar, based on their points score at the end of the game. Points accrue based on cultural, technological, infrastructural, territorial, and other advancement, but only one potential victory path (i.e.: running out the clock) relies on out-scoring the other civilizations. | |
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Civilization (Video Game) | hasFeature |
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ULTRAKILL features grades at the end of every non-secret level. The player is ranked by the amount of kills, style time, and the amount of deaths. | |
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ULTRAKILL (Video Game) | hasFeature |
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Gameplay Grading / int_5b530440 | type |
Gameplay Grading | |
Gameplay Grading / int_5b530440 | comment |
Series-wide: Some games, such as Mario Party 5, evaluate the player's performance in each board during story mode. | |
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Mario Party 5 (Video Game) | hasFeature |
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Gameplay Grading / int_5b77e8fd | type |
Gameplay Grading | |
Gameplay Grading / int_5b77e8fd | comment |
In Dream Daddy, each date is given a letter rank depending on how well you impressed your date by making the right choices and succeeding in the minigames. This is parodied in the piano minigame in Mat's third date, where the rank cycles between various forms of "S" before settling on one of them, regardless of your performance, because "doing your best deserves the highest rank, anyway". | |
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Dream Daddy (Visual Novel) | hasFeature |
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Gameplay Grading / int_5d96b889 | type |
Gameplay Grading | |
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Some Mario Kart games grade the player's performance in single-player Grand Prix, ranging from "E" to one, two, or three stars. Mario Kart DS also grades you for completing the mission stages. | |
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Mario Kart (Video Game) | hasFeature |
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Gameplay Grading / int_5da242aa | type |
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Fuga: Melodies of Steel grades the player with a rank from E to S following every battle and expedition, which multiply the EXP gained by a certain amount (x1.5 in the case of an S-rank). For the former, the metrics are the number of turns the battle took to complete, the amount of damage received, and the amount of "technique" done throughout the fight (e.g. using skills, link attacks or successfully delaying enemy turns). For the latter, the score is dependent on how many items are collected. | |
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Fuga: Melodies of Steel (Video Game) | hasFeature |
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Gameplay Grading / int_5da27e43 | type |
Gameplay Grading | |
Gameplay Grading / int_5da27e43 | comment |
Elsword gives you one each time you complete a dungeon or finish enough matches for a PvP ranking. They go as low as F if you just give up or as higher as SSS if you're a PvP master. | |
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Elsword (Video Game) | hasFeature |
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Gameplay Grading / int_5f0506dd | type |
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Gameplay Grading / int_5f0506dd | comment |
Games in the Amateur Surgeon franchise give a rating from "E" to "A" depending on how fast the surgery was and how many points were gained through combos (procedures done consecutively without mistakes in-between), and getting multiple or all "A" grades usually unlocks a Bonus Level. | |
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Amateur Surgeon (Video Game) | hasFeature |
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Gameplay Grading / int_6053d9f9 | type |
Gameplay Grading | |
Gameplay Grading / int_6053d9f9 | comment |
Most of the earlier games in the Silent Hill series had a variation of this after the credits, giving between one and ten stars depending on your performance through the game. The ranking you got sometimes also determined the power of the game's secret weapons in a subsequent playthrough. | |
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Silent Hill (Franchise) | hasFeature |
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Gameplay Grading / int_61a1e6e6 | type |
Gameplay Grading | |
Gameplay Grading / int_61a1e6e6 | comment |
So Many Me: At the end of each level, you're shown which of the three items you collected (the bag, the Ark Seed, and the ring), and how much of the game you have completed. | |
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Gameplay Grading / int_61a1e6e6 | featureConfidence |
1.0 | |
So Many Me (Video Game) | hasFeature |
Gameplay Grading / int_61a1e6e6 | |
Gameplay Grading / int_6209d3ce | type |
Gameplay Grading | |
Gameplay Grading / int_6209d3ce | comment |
Trauma Center grades the player's abilities at the end of each mission, mostly just for bragging rights. Most of the time this is just a matter of time, accuracy and not using the Healing Touch, but some levels, such as the first game's eponymous mission Under the Knife, have other objectives: in that, the player can complete it if three patients with Kyriaki are saved, but getting all five is an automatic S, no matter how sloppy you are. | |
Gameplay Grading / int_6209d3ce | featureApplicability |
1.0 | |
Gameplay Grading / int_6209d3ce | featureConfidence |
1.0 | |
Trauma Center / Videogame | hasFeature |
Gameplay Grading / int_6209d3ce | |
Gameplay Grading / int_687bfe3b | type |
Gameplay Grading | |
Gameplay Grading / int_687bfe3b | comment |
Mario Party Superstars: The performance of the trio who plays against their solo rival in the 1-vs.-3 minigames is graded in each of them depending on how quickly they manage to win or how many of them are left. For obvious reasons, the grading is only done when the trio does win in each minigame, since a victory from the solo player ends the mode instantly. | |
Gameplay Grading / int_687bfe3b | featureApplicability |
1.0 | |
Gameplay Grading / int_687bfe3b | featureConfidence |
1.0 | |
Mario Party Superstars (Video Game) | hasFeature |
Gameplay Grading / int_687bfe3b | |
Gameplay Grading / int_6ac55ec7 | type |
Gameplay Grading | |
Gameplay Grading / int_6ac55ec7 | comment |
In the first-edition Advanced Dungeons & Dragons Dungeon Master's Guide, Gary Gygax suggests that Dungeon Masters grade their players on how well they stuck to their character and alignment and use that grade to determine level advancement. | |
Gameplay Grading / int_6ac55ec7 | featureApplicability |
1.0 | |
Gameplay Grading / int_6ac55ec7 | featureConfidence |
1.0 | |
Dungeons & Dragons (Tabletop Game) | hasFeature |
Gameplay Grading / int_6ac55ec7 | |
Gameplay Grading / int_6e5f1426 | type |
Gameplay Grading | |
Gameplay Grading / int_6e5f1426 | comment |
Castle of Shikigami III gives you a letter grade between levels, from F (worst) all the way up to SS (best). | |
Gameplay Grading / int_6e5f1426 | featureApplicability |
1.0 | |
Gameplay Grading / int_6e5f1426 | featureConfidence |
1.0 | |
Castle of Shikigami (Video Game) | hasFeature |
Gameplay Grading / int_6e5f1426 | |
Gameplay Grading / int_6e98faa | type |
Gameplay Grading | |
Gameplay Grading / int_6e98faa | comment |
Super Mario Party: The Co-op minigames award the team of four players with a letter rank depending on how well they do, with S being the highest and C being the lowest. In River Survival mode, the time bonus that the team receives will be greater depending on how high they rank. | |
Gameplay Grading / int_6e98faa | featureApplicability |
1.0 | |
Gameplay Grading / int_6e98faa | featureConfidence |
1.0 | |
Super Mario Party (Video Game) | hasFeature |
Gameplay Grading / int_6e98faa | |
Gameplay Grading / int_6f1bcb62 | type |
Gameplay Grading | |
Gameplay Grading / int_6f1bcb62 | comment |
Fire Emblem: Path of Radiance relegated the ranking to Trial Maps, instead ranking the player on kills only. | |
Gameplay Grading / int_6f1bcb62 | featureApplicability |
1.0 | |
Gameplay Grading / int_6f1bcb62 | featureConfidence |
1.0 | |
Fire Emblem: Path of Radiance (Video Game) | hasFeature |
Gameplay Grading / int_6f1bcb62 | |
Gameplay Grading / int_6f20b4e | type |
Gameplay Grading | |
Gameplay Grading / int_6f20b4e | comment |
EXTRAPOWER: Attack of Darkforce: The game gives you a Hero Rank upon completion, based upon special actions in each stage laid out in a text document in the game folder, usually actions that are considered particularly heroic or brave or that would fit the characters rivalries and personalities, in true Toku fashion. A casual playthrough without adhering to the attached guide can give a middling Hero Rank, but certain conditions are tough enough for high Hero Rank achievement to be a challenge even with foreknowledge. | |
Gameplay Grading / int_6f20b4e | featureApplicability |
1.0 | |
Gameplay Grading / int_6f20b4e | featureConfidence |
1.0 | |
EXTRAPOWER: Attack of Darkforce (Video Game) | hasFeature |
Gameplay Grading / int_6f20b4e | |
Gameplay Grading / int_70643a1e | type |
Gameplay Grading | |
Gameplay Grading / int_70643a1e | comment |
Depending on your score in Thumper, you will be awarded a letter grade at the end of each level, with C being the lowest, and S being the highest. | |
Gameplay Grading / int_70643a1e | featureApplicability |
1.0 | |
Gameplay Grading / int_70643a1e | featureConfidence |
1.0 | |
Thumper (Video Game) | hasFeature |
Gameplay Grading / int_70643a1e | |
Gameplay Grading / int_710d2be0 | type |
Gameplay Grading | |
Gameplay Grading / int_710d2be0 | comment |
The Ar tonelico series grades you after each and every battle, unless it doesn't give experience. Also used by Cross Edge and the Record of Agarest War games. |
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Gameplay Grading / int_710d2be0 | featureApplicability |
1.0 | |
Gameplay Grading / int_710d2be0 | featureConfidence |
1.0 | |
EXA_PICO (Video Game) | hasFeature |
Gameplay Grading / int_710d2be0 | |
Gameplay Grading / int_72c3c152 | type |
Gameplay Grading | |
Gameplay Grading / int_72c3c152 | comment |
Ball Revamped 3: Andromeda and Gemini give you a letter grade based on your score, which is determined by how quickly you beat the game and how many times you died. They do slap you with an F if you do poorly enough, which is justified because there's no way to get a Game Over. | |
Gameplay Grading / int_72c3c152 | featureApplicability |
1.0 | |
Gameplay Grading / int_72c3c152 | featureConfidence |
1.0 | |
Ball Revamped (Video Game) | hasFeature |
Gameplay Grading / int_72c3c152 | |
Gameplay Grading / int_74c5b2f3 | type |
Gameplay Grading | |
Gameplay Grading / int_74c5b2f3 | comment |
Nintendo Wars has three grading for each mission. Speed is self-explanatory, based on how fast you complete the mission, Power is based on the number of enemies are destroyed from a ratio in a single turn, and Technique is based on the number of units you have than you have lost. Technique could be elevated by spamming units from all bases so that you have more troops than you lost. Days of Ruin/Dark Conflict reworked the system, especially the Power and Technique where the former is based on the damage value inflicted and number of times you attacked during your turn and the latter is based on the number of enemy units and how much they joined divided by the number of units you own and lost, meaning that spamming units is not a good idea. How you get the rank is based on the game, as in the first three Advance Wars games, you must have at least 280 points in order to get an S-rank while in Days of Ruin, you must have at least 300 points, although that game has a 150 point limit per score than the 100 in the previous games. | |
Gameplay Grading / int_74c5b2f3 | featureApplicability |
1.0 | |
Gameplay Grading / int_74c5b2f3 | featureConfidence |
1.0 | |
Nintendo Wars (Video Game) | hasFeature |
Gameplay Grading / int_74c5b2f3 | |
Gameplay Grading / int_75999d93 | type |
Gameplay Grading | |
Gameplay Grading / int_75999d93 | comment |
EXTRAPOWER: Star Resistance gives you a higher rank based on total enemy kills, ranked for each individual stage and for the whole game. Higher rank is generally better, and encouraged by granting health restoration at the end of the stage based upon rank. However, earning low enough ranks throughout the game - which is to say, with minimal kills - grants the elusive Holy Warrior achievement. | |
Gameplay Grading / int_75999d93 | featureApplicability |
1.0 | |
Gameplay Grading / int_75999d93 | featureConfidence |
1.0 | |
EXTRAPOWER: Star Resistance (Video Game) | hasFeature |
Gameplay Grading / int_75999d93 | |
Gameplay Grading / int_77011132 | type |
Gameplay Grading | |
Gameplay Grading / int_77011132 | comment |
Kingdom Hearts coded grades you during boss battles, awarding prizes for reaching B, A, or S rank. Anything lower than a B simply earns a dash mark where the grade would normally go on the Score Screen. | |
Gameplay Grading / int_77011132 | featureApplicability |
1.0 | |
Gameplay Grading / int_77011132 | featureConfidence |
1.0 | |
Kingdom Hearts coded (Video Game) | hasFeature |
Gameplay Grading / int_77011132 | |
Gameplay Grading / int_775cd181 | type |
Gameplay Grading | |
Gameplay Grading / int_775cd181 | comment |
Streets of Rage 4 does this for the first time in the series. Grades range from D to S. The letters are based on score requirement, how many Star Specials a player has kept, and a Perfect Bonus (if the player(s) has taken no damage). | |
Gameplay Grading / int_775cd181 | featureApplicability |
1.0 | |
Gameplay Grading / int_775cd181 | featureConfidence |
1.0 | |
Streets of Rage (Video Game) | hasFeature |
Gameplay Grading / int_775cd181 | |
Gameplay Grading / int_7aefccf3 | type |
Gameplay Grading | |
Gameplay Grading / int_7aefccf3 | comment |
Hotline Miami gives a score and letter grade at the end of each level. Higher scores can be earned through recklessness, variety, and swiftness. | |
Gameplay Grading / int_7aefccf3 | featureApplicability |
1.0 | |
Gameplay Grading / int_7aefccf3 | featureConfidence |
1.0 | |
Hotline Miami (Video Game) | hasFeature |
Gameplay Grading / int_7aefccf3 | |
Gameplay Grading / int_7f34e3b4 | type |
Gameplay Grading | |
Gameplay Grading / int_7f34e3b4 | comment |
Pizza Tower: There's no health bar and you're not penalized for getting hit or falling into a Bottomless Pit, but your completion is of each level is graded from D, C, B, A, S, and P (and the main character either congratulating you for a job well done or telling you how badly you did), depending on the number of collectibles picked up, secrets founds, "Toppins" rescued, and the length of your combos. Getting P rank requires finding every secret in a level, starting a combo in the first room and never breaking it even once, achieving a high enough score for an S Rank, and running a second lap during the timed Escape Sequence at the end. Grading of boss fights is a much simpler calculation; it's based on how much damage you took and how many health pickups you collected during the battle. | |
Gameplay Grading / int_7f34e3b4 | featureApplicability |
1.0 | |
Gameplay Grading / int_7f34e3b4 | featureConfidence |
1.0 | |
Pizza Tower (Video Game) | hasFeature |
Gameplay Grading / int_7f34e3b4 | |
Gameplay Grading / int_858da35d | type |
Gameplay Grading | |
Gameplay Grading / int_858da35d | comment |
The various Panzer Dragoon games have always been concerned with your percentage of enemies shot down, and later games also graded you on your completion speed, damage taken, and even if you found secret routes through the levels. | |
Gameplay Grading / int_858da35d | featureApplicability |
1.0 | |
Gameplay Grading / int_858da35d | featureConfidence |
1.0 | |
Panzer Dragoon (Video Game) | hasFeature |
Gameplay Grading / int_858da35d | |
Gameplay Grading / int_86814ea1 | type |
Gameplay Grading | |
Gameplay Grading / int_86814ea1 | comment |
Final Fantasy XV: After every battle you are ranked from D to A+ for Time, Finesse, and Damage. | |
Gameplay Grading / int_86814ea1 | featureApplicability |
1.0 | |
Gameplay Grading / int_86814ea1 | featureConfidence |
1.0 | |
Final Fantasy XV (Video Game) | hasFeature |
Gameplay Grading / int_86814ea1 | |
Gameplay Grading / int_8828fa33 | type |
Gameplay Grading | |
Gameplay Grading / int_8828fa33 | comment |
For In the Groove, players who fail a song or course receive a grade of "F" regardless of the percentage score. In standard mode, the "F" grade is only shown if one player fails a song while the other player passes it in two-player mode. | |
Gameplay Grading / int_8828fa33 | featureApplicability |
1.0 | |
Gameplay Grading / int_8828fa33 | featureConfidence |
1.0 | |
In the Groove (Video Game) | hasFeature |
Gameplay Grading / int_8828fa33 | |
Gameplay Grading / int_9d39bdf7 | type |
Gameplay Grading | |
Gameplay Grading / int_9d39bdf7 | comment |
In Viscera Cleanup Detail an inspector will evaluate your performance on completing a level and give you a percentage score based on main and secondary objectives. If your score is too low, you'll be fired and not receive an achievement for completing the level. Primary objectives typically consist of eliminating trash items, splatter, and bullet holes. Some maps include additional objectives such as storing certain objects in a designated zone. The score starts at 0% when you zone in and can go up to 100% for completing all objectives or go negative if more of a mess is made. Stealing or destroying certain objects will penalize the score as will filing a complaint against the Company. Side objectives add extra points to your rating, allowing completion above 100%. This includes stacking barrels and crates, collecting P.I.D.s from corpses, and filling out an end-of-level report accurately. |
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Gameplay Grading / int_9d39bdf7 | featureApplicability |
1.0 | |
Gameplay Grading / int_9d39bdf7 | featureConfidence |
1.0 | |
Viscera Cleanup Detail (Video Game) | hasFeature |
Gameplay Grading / int_9d39bdf7 | |
Gameplay Grading / int_9db1766a | type |
Gameplay Grading | |
Gameplay Grading / int_9db1766a | comment |
In the Devil May Cry games, player performance is graded from D to SSS. The system grades not only the overall stage completion time, but also the execution of combos and tactics during individual battles. The latter is maintained by factors like the combo's length, variance (i.e. not spamming the same technique), timing (i.e. landing parries or deflections), and flawlessness (i.e. not getting hit). Otherwise, the battle's grade slowly decays over time and impacts the overall mission ranking. Higher Style ratings cause slain enemies to drop more Red Orbs. | |
Gameplay Grading / int_9db1766a | featureApplicability |
1.0 | |
Gameplay Grading / int_9db1766a | featureConfidence |
1.0 | |
Devil May Cry (Video Game) | hasFeature |
Gameplay Grading / int_9db1766a | |
Gameplay Grading / int_9e003c9 | type |
Gameplay Grading | |
Gameplay Grading / int_9e003c9 | comment |
Resident Evil – Code: Veronica and Umbrella Chronicles both grade you based on headshots, accuracy, and damage taken. | |
Gameplay Grading / int_9e003c9 | featureApplicability |
1.0 | |
Gameplay Grading / int_9e003c9 | featureConfidence |
1.0 | |
Resident Evil – Code: Veronica (Video Game) | hasFeature |
Gameplay Grading / int_9e003c9 | |
Gameplay Grading / int_a1e6d5fb | type |
Gameplay Grading | |
Gameplay Grading / int_a1e6d5fb | comment |
Incredible Crisis gives grades based on your performance in a mini-game, and an overall chapter grade based on several mini-games. | |
Gameplay Grading / int_a1e6d5fb | featureApplicability |
1.0 | |
Gameplay Grading / int_a1e6d5fb | featureConfidence |
1.0 | |
Incredible Crisis (Video Game) | hasFeature |
Gameplay Grading / int_a1e6d5fb | |
Gameplay Grading / int_a3df455 | type |
Gameplay Grading | |
Gameplay Grading / int_a3df455 | comment |
The Pokémon Ranger games grade your performance when capturing Pokemon, with higher letter grades granting you more experience points. | |
Gameplay Grading / int_a3df455 | featureApplicability |
1.0 | |
Gameplay Grading / int_a3df455 | featureConfidence |
1.0 | |
Pokémon Ranger (Video Game) | hasFeature |
Gameplay Grading / int_a3df455 | |
Gameplay Grading / int_a4516173 | type |
Gameplay Grading | |
Gameplay Grading / int_a4516173 | comment |
One ranks the player's performance after the completion of each stage on a scale from Sedate to Pissed to Enraged to Rage. | |
Gameplay Grading / int_a4516173 | featureApplicability |
1.0 | |
Gameplay Grading / int_a4516173 | featureConfidence |
1.0 | |
One (Video Game) | hasFeature |
Gameplay Grading / int_a4516173 | |
Gameplay Grading / int_a599305d | type |
Gameplay Grading | |
Gameplay Grading / int_a599305d | comment |
The Mega Man Zero games grade you based on completion time, enemies killed, number of times hit, number of continues used, and number of Cyber Elves used. An "A" or "S" ranking is typically required to get additional moves from the bosses. | |
Gameplay Grading / int_a599305d | featureApplicability |
1.0 | |
Gameplay Grading / int_a599305d | featureConfidence |
1.0 | |
Mega Man Zero (Video Game) | hasFeature |
Gameplay Grading / int_a599305d | |
Gameplay Grading / int_a6037dc7 | type |
Gameplay Grading | |
Gameplay Grading / int_a6037dc7 | comment |
In Snapimals, at the end of each journey, the Captain scores the photos you took based on Size, Spot, and Angle, on a scale of 1 to 10. | |
Gameplay Grading / int_a6037dc7 | featureApplicability |
1.0 | |
Gameplay Grading / int_a6037dc7 | featureConfidence |
1.0 | |
Snapimals (Video Game) | hasFeature |
Gameplay Grading / int_a6037dc7 | |
Gameplay Grading / int_a66b3bbc | type |
Gameplay Grading | |
Gameplay Grading / int_a66b3bbc | comment |
DanceDanceRevolution gives you a grade from D (just passed the song) to AAA (all Perfect in the earlier games, a few Greats are allowed in SuperNOVA 2.) If you're playing 2-player and fail a song while the other player passes, you'll get an E. | |
Gameplay Grading / int_a66b3bbc | featureApplicability |
1.0 | |
Gameplay Grading / int_a66b3bbc | featureConfidence |
1.0 | |
DanceDanceRevolution (Video Game) | hasFeature |
Gameplay Grading / int_a66b3bbc | |
Gameplay Grading / int_a7bb2a13 | type |
Gameplay Grading | |
Gameplay Grading / int_a7bb2a13 | comment |
Mega Man ZX graded your battles against the bosses as levels 1-4, starting at 4, and going down a level to the minimum of 1 each time you hit the Boss' weak point (where the Biometal was located]]. Each drop in level also lowered the available energy for that Biometal's form, and lost energy could be regained by paying to have the Biometal repaired or going back and re-fighting the boss to get a higher level. ZX Advent has a medal system (Gold, Silver, Bronze), with each medal being gained by beating the boss with a different Self-Imposed Challenge. |
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Gameplay Grading / int_a7bb2a13 | featureApplicability |
1.0 | |
Gameplay Grading / int_a7bb2a13 | featureConfidence |
1.0 | |
Mega Man ZX (Video Game) | hasFeature |
Gameplay Grading / int_a7bb2a13 | |
Gameplay Grading / int_a81325d3 | type |
Gameplay Grading | |
Gameplay Grading / int_a81325d3 | comment |
Final Fantasy: Final Fantasy XIII and sequels: After most battles you receive a rank of zero to five stars. Some Achievements require you to get five stars for certain battles. Higher ranks also affect the drop rates. Final Fantasy XV: After every battle you are ranked from D to A+ for Time, Finesse, and Damage. |
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Gameplay Grading / int_a81325d3 | featureApplicability |
1.0 | |
Gameplay Grading / int_a81325d3 | featureConfidence |
1.0 | |
Final Fantasy (Franchise) | hasFeature |
Gameplay Grading / int_a81325d3 | |
Gameplay Grading / int_abb11fc7 | type |
Gameplay Grading | |
Gameplay Grading / int_abb11fc7 | comment |
Garou: Mark of the Wolves grades your performance for each round, and you can only reach the True Final Boss if you get a high enough grade for every round. | |
Gameplay Grading / int_abb11fc7 | featureApplicability |
1.0 | |
Gameplay Grading / int_abb11fc7 | featureConfidence |
1.0 | |
Fatal Fury (Video Game) | hasFeature |
Gameplay Grading / int_abb11fc7 | |
Gameplay Grading / int_ac59c3d | type |
Gameplay Grading | |
Gameplay Grading / int_ac59c3d | comment |
In the 1-player \ co-op modes of Super Beat Sports, perfect hits, late\early hits, and best streak all contribute to a meter. Filling the meter enough awards a bronze, silver, gold, or platinum medal. | |
Gameplay Grading / int_ac59c3d | featureApplicability |
1.0 | |
Gameplay Grading / int_ac59c3d | featureConfidence |
1.0 | |
Super Beat Sports (Video Game) | hasFeature |
Gameplay Grading / int_ac59c3d | |
Gameplay Grading / int_b2435f8b | type |
Gameplay Grading | |
Gameplay Grading / int_b2435f8b | comment |
Bomb Club: Each level can be completed with a bronze ("not bad"), silver ("outsanding"), or gold ("perfect") reward. How the higher grade is obtained depends on the type of level. | |
Gameplay Grading / int_b2435f8b | featureApplicability |
1.0 | |
Gameplay Grading / int_b2435f8b | featureConfidence |
1.0 | |
Bomb Club (Video Game) | hasFeature |
Gameplay Grading / int_b2435f8b | |
Gameplay Grading / int_b3f3b0b7 | type |
Gameplay Grading | |
Gameplay Grading / int_b3f3b0b7 | comment |
Dyztopia: Post-Human RPG: In the December 2023 update, archdemon battles now include a checklist of objectives, which include winning without consumable items, winning within a time limit specific to each boss, and winning on hard mode. Completing the first two objectives for an archdemon grants a "gold" Steam achievement. | |
Gameplay Grading / int_b3f3b0b7 | featureApplicability |
1.0 | |
Gameplay Grading / int_b3f3b0b7 | featureConfidence |
1.0 | |
Dyztopia: Post-Human RPG (Video Game) | hasFeature |
Gameplay Grading / int_b3f3b0b7 | |
Gameplay Grading / int_b517daf0 | type |
Gameplay Grading | |
Gameplay Grading / int_b517daf0 | comment |
Ayo the Clown: At the end of each level is a stage upon which Ayo must climb to complete the level. Upon getting up on said stage, you get graded on how many of the three teddy bears and three lollipops you collected in each level, and how much time you took to get to the end. | |
Gameplay Grading / int_b517daf0 | featureApplicability |
1.0 | |
Gameplay Grading / int_b517daf0 | featureConfidence |
1.0 | |
Ayo the Clown (Video Game) | hasFeature |
Gameplay Grading / int_b517daf0 | |
Gameplay Grading / int_ba07853c | type |
Gameplay Grading | |
Gameplay Grading / int_ba07853c | comment |
Metal Gear Solid: Peace Walker ranks your performance after each mission, with completing the level quickly, not killing enemies and not raising any alarms increasing your grade. The ranks go from C up to S. | |
Gameplay Grading / int_ba07853c | featureApplicability |
1.0 | |
Gameplay Grading / int_ba07853c | featureConfidence |
1.0 | |
Metal Gear Solid: Peace Walker (Video Game) | hasFeature |
Gameplay Grading / int_ba07853c | |
Gameplay Grading / int_bb99f857 | type |
Gameplay Grading | |
Gameplay Grading / int_bb99f857 | comment |
Warship Gunner 2 grades you after each mission based on how many secondary objectives you completed, the percentage of enemy forces you destroyed, and whether or not you found the level's hidden item. | |
Gameplay Grading / int_bb99f857 | featureApplicability |
1.0 | |
Gameplay Grading / int_bb99f857 | featureConfidence |
1.0 | |
Naval Ops (Video Game) | hasFeature |
Gameplay Grading / int_bb99f857 | |
Gameplay Grading / int_c15169e3 | type |
Gameplay Grading | |
Gameplay Grading / int_c15169e3 | comment |
In 8 Beat Story, he player is judged by how long the player's maximum combo and how high the score is. Getting S rank on both in Expert and Mother difficulties gives Core Jewels, this game's IAP currency. | |
Gameplay Grading / int_c15169e3 | featureApplicability |
1.0 | |
Gameplay Grading / int_c15169e3 | featureConfidence |
1.0 | |
8 Beat Story (Video Game) | hasFeature |
Gameplay Grading / int_c15169e3 | |
Gameplay Grading / int_c326acd9 | type |
Gameplay Grading | |
Gameplay Grading / int_c326acd9 | comment |
The Inazuma Eleven games grade your performance on the optional repeatable matches. An S requires you to win in a complete shutout with at least 5 points, and getting all S ranks on a set of matches gets you a reward (in addition to the one you get for just beating the set). | |
Gameplay Grading / int_c326acd9 | featureApplicability |
1.0 | |
Gameplay Grading / int_c326acd9 | featureConfidence |
1.0 | |
Inazuma Eleven (Video Game) | hasFeature |
Gameplay Grading / int_c326acd9 | |
Gameplay Grading / int_cd8ed415 | type |
Gameplay Grading | |
Gameplay Grading / int_cd8ed415 | comment |
In Kitty Powers' Matchmaker, even if you succeed in helping your client land a date, how compatible they are and how well the date(s) went will be graded when you receive a letter from them detailing how things went after you matched them, increasing your Reputation. Besides giving a letter grade, the results from worst to best are breaking up (which makes you lose Reputation instead), moving in, getting engaged, getting married, and having a baby. Your client will also tell you how many times they had to lie in order to land the date. | |
Gameplay Grading / int_cd8ed415 | featureApplicability |
1.0 | |
Gameplay Grading / int_cd8ed415 | featureConfidence |
1.0 | |
Kitty Powers' Matchmaker (Video Game) | hasFeature |
Gameplay Grading / int_cd8ed415 | |
Gameplay Grading / int_ce2b5aba | type |
Gameplay Grading | |
Gameplay Grading / int_ce2b5aba | comment |
The Hitman games give you a rank based on the number of non-targets killed and alarms raised during a mission. Different ranks carry different cash bonuses, with the elusive "Silent Assassin" rating netting the most. | |
Gameplay Grading / int_ce2b5aba | featureApplicability |
1.0 | |
Gameplay Grading / int_ce2b5aba | featureConfidence |
1.0 | |
Hitman | hasFeature |
Gameplay Grading / int_ce2b5aba | |
Gameplay Grading / int_ce8ae236 | type |
Gameplay Grading | |
Gameplay Grading / int_ce8ae236 | comment |
After clearing the Black Hole at any difficulty level, Unleash the Light gives you a letter grade based on how many stages you've completed 100%, how many perfect hits/blocks you did, and how many times your party members were defeated. | |
Gameplay Grading / int_ce8ae236 | featureApplicability |
1.0 | |
Gameplay Grading / int_ce8ae236 | featureConfidence |
1.0 | |
Unleash the Light (Video Game) | hasFeature |
Gameplay Grading / int_ce8ae236 | |
Gameplay Grading / int_d0b2de90 | type |
Gameplay Grading | |
Gameplay Grading / int_d0b2de90 | comment |
Speed Power Gunbike grades players on two areas: Speed, based on how quickly they were able to clear a stage/boss, and Power, based on how much damage they were able to inflect. | |
Gameplay Grading / int_d0b2de90 | featureApplicability |
1.0 | |
Gameplay Grading / int_d0b2de90 | featureConfidence |
1.0 | |
Speed Power Gunbike (Video Game) | hasFeature |
Gameplay Grading / int_d0b2de90 | |
Gameplay Grading / int_d1c33f5a | type |
Gameplay Grading | |
Gameplay Grading / int_d1c33f5a | comment |
The Hobo Bros' "Hobo Theatre" videos involve Luke attempting to tell a story using Garry's Mod props based on a list of words and phrases that Kevin reads as the story goes on. At the end of each story, Kevin grades Luke based on how well he implemented each word/phrase. | |
Gameplay Grading / int_d1c33f5a | featureApplicability |
1.0 | |
Gameplay Grading / int_d1c33f5a | featureConfidence |
1.0 | |
Hobo Bros (Lets Play) | hasFeature |
Gameplay Grading / int_d1c33f5a | |
Gameplay Grading / int_d55cb738 | type |
Gameplay Grading | |
Gameplay Grading / int_d55cb738 | comment |
At the end of a game of Hanabi (assuming players didn't end the game early with too many mistakes), the "Artisan League Of Fireworks Technicians reference scale" in the rules grades players using a crowd's reaction: 0-5 points: horrible, booed by the crowd... 6-10 points: mediocre, just a hint of scattered applause... 11-15 points: honorable attempt, but quickly forgotten... 16-20 points: excellent, crowd pleasing. 21-24 points: amazing, they will be talking about it for weeks! 25 points: legendary, everyone left speechless, stars in their eyes! |
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Gameplay Grading / int_d55cb738 | featureApplicability |
1.0 | |
Gameplay Grading / int_d55cb738 | featureConfidence |
1.0 | |
Hanabi (Tabletop Game) | hasFeature |
Gameplay Grading / int_d55cb738 | |
Gameplay Grading / int_d57d722e | type |
Gameplay Grading | |
Gameplay Grading / int_d57d722e | comment |
Ōkami and Ōkamiden rate the player's performance after each battle, based on time spent and damage received. The ratings are icons of plants; seeds represent the lowest rank and blossoming cherry trees the highest. The higher rating you get, the more money you obtain as a bonus. Even the Final Bosses have one, which pops up immediately before the End-Game Results Screen. | |
Gameplay Grading / int_d57d722e | featureApplicability |
1.0 | |
Gameplay Grading / int_d57d722e | featureConfidence |
1.0 | |
Ōkami (Video Game) | hasFeature |
Gameplay Grading / int_d57d722e | |
Gameplay Grading / int_d5947413 | type |
Gameplay Grading | |
Gameplay Grading / int_d5947413 | comment |
RAVON has a score grading system, but the ranks are, in order of lowest to highest: M, K, G, F, A, B, O. Yeah that's right, a B grade is higher than an A grade! This is because the game makes extensive use of Stellar Naming, and the grades are named after stellar classifications. | |
Gameplay Grading / int_d5947413 | featureApplicability |
1.0 | |
Gameplay Grading / int_d5947413 | featureConfidence |
1.0 | |
RAVON (Video Game) | hasFeature |
Gameplay Grading / int_d5947413 | |
Gameplay Grading / int_d616724d | type |
Gameplay Grading | |
Gameplay Grading / int_d616724d | comment |
Samira from League of Legends was outright designed to be a Dante expy, and borrows a DMC-esque "Style" meter for her gameplay. Starting as soon as she hits an enemy champion, the grade ranks from E to S, increasing by rank each time she uses a different source of damage different from the previous one she just hit an enemy champion with, giving her increased movement speed for each grade she achieves. Her ultimate ability, "Inferno Trigger", is unique in that it has a low cooldown, but can only be used when her Style is at S. | |
Gameplay Grading / int_d616724d | featureApplicability |
1.0 | |
Gameplay Grading / int_d616724d | featureConfidence |
1.0 | |
League of Legends (Video Game) | hasFeature |
Gameplay Grading / int_d616724d | |
Gameplay Grading / int_d779e1ad | type |
Gameplay Grading | |
Gameplay Grading / int_d779e1ad | comment |
The Steel Panthers games don't give players letter grades, but they do calculate the exact measure of victory or defeat using a ratio of the victory points acquired by both players over the course of a scenario. This mostly matters in predefined campaigns, where the next scenario that you advance to can change depending on whether your victory was a Strategic one or a Marginal one. | |
Gameplay Grading / int_d779e1ad | featureApplicability |
1.0 | |
Gameplay Grading / int_d779e1ad | featureConfidence |
1.0 | |
Steel Panthers (Video Game) | hasFeature |
Gameplay Grading / int_d779e1ad | |
Gameplay Grading / int_de9c55d0 | type |
Gameplay Grading | |
Gameplay Grading / int_de9c55d0 | comment |
Tadpole Treble features a ranking system based on your score upon reaching the end of each given stage, and the 'end-of-level' jingle evolves based on the rank you achieved. Interestingly, one of the challenges offered by each stage is to make it to the end with an 'F' rank, which is more difficult than you'd think.note Every black note obstacle you dodge increases your Score Multiplier. Whenever you take damage, this multiplier resets, and there are health pickups scattered through each stage. In order to obtain an 'F' rank, you need to manage when you take damage in order to most efficiently reset your multiplier and minimize your score, all while healing where you can so you can make it to the end alive The game even keeps track of the lowest score you've achieved in a successful playthrough of each level. | |
Gameplay Grading / int_de9c55d0 | featureApplicability |
1.0 | |
Gameplay Grading / int_de9c55d0 | featureConfidence |
1.0 | |
Tadpole Treble (Video Game) | hasFeature |
Gameplay Grading / int_de9c55d0 | |
Gameplay Grading / int_e193fada | type |
Gameplay Grading | |
Gameplay Grading / int_e193fada | comment |
Acceleration of Suguri grades you based on how much damage you took during the fight. "E" is for winning a battle by the skin of your teeth, up to D, C, B, A, S, and finally "P" for a Flawless Victory. | |
Gameplay Grading / int_e193fada | featureApplicability |
1.0 | |
Gameplay Grading / int_e193fada | featureConfidence |
1.0 | |
SUGURI (Video Game) | hasFeature |
Gameplay Grading / int_e193fada | |
Gameplay Grading / int_e26d37ec | type |
Gameplay Grading | |
Gameplay Grading / int_e26d37ec | comment |
Some Tetris games would give the player grades depending on their performance, including Super Tetris 3 and the Tetris: The Grand Master series. | |
Gameplay Grading / int_e26d37ec | featureApplicability |
1.0 | |
Gameplay Grading / int_e26d37ec | featureConfidence |
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Tetris / Videogame | hasFeature |
Gameplay Grading / int_e26d37ec | |
Gameplay Grading / int_e4f579f3 | type |
Gameplay Grading | |
Gameplay Grading / int_e4f579f3 | comment |
Time Trial Mode in VVVVVV has grades of "B", "A", "S", and best of all "V". You get a B just for finishing, while a V requires a No Death Run within a set par time (depending on the level) while picking up all shiny trinkets. | |
Gameplay Grading / int_e4f579f3 | featureApplicability |
1.0 | |
Gameplay Grading / int_e4f579f3 | featureConfidence |
1.0 | |
VVVVVV (Video Game) | hasFeature |
Gameplay Grading / int_e4f579f3 | |
Gameplay Grading / int_e542cfda | type |
Gameplay Grading | |
Gameplay Grading / int_e542cfda | comment |
Starting from Naruto Shippuden: Ultimate Ninja Storm 2, a grading system is implemented during boss fights, particularly in how well you and how fast you get the QTE's down. | |
Gameplay Grading / int_e542cfda | featureApplicability |
1.0 | |
Gameplay Grading / int_e542cfda | featureConfidence |
1.0 | |
Naruto Shippuden: Ultimate Ninja Storm 2 (Video Game) | hasFeature |
Gameplay Grading / int_e542cfda | |
Gameplay Grading / int_e5d45e9a | type |
Gameplay Grading | |
Gameplay Grading / int_e5d45e9a | comment |
Some instance dungeons of Aion give the participant(s) the following possible letter grades: S, A, B, C, D, and F. There are score and time cutoffs to achieve each particular grade, and higher grades provide better rewards. No rewards are given if the participants receive an F grade. | |
Gameplay Grading / int_e5d45e9a | featureApplicability |
1.0 | |
Gameplay Grading / int_e5d45e9a | featureConfidence |
1.0 | |
Aion (Video Game) | hasFeature |
Gameplay Grading / int_e5d45e9a | |
Gameplay Grading / int_e7d9a0f7 | type |
Gameplay Grading | |
Gameplay Grading / int_e7d9a0f7 | comment |
Star Raiders, at the end of each mission, assigns the player a ranking which is determined by a function of skill level, energy used, time taken, and number of enemy ships and starbases destroyed (with a greater penalty for bases destroyed by Zylon). Successful players can achieve ranks ranging from Rookie to Star Commander; failed players are Galactic Cook or Garbage Scow Captain. | |
Gameplay Grading / int_e7d9a0f7 | featureApplicability |
1.0 | |
Gameplay Grading / int_e7d9a0f7 | featureConfidence |
1.0 | |
Star Raiders (Video Game) | hasFeature |
Gameplay Grading / int_e7d9a0f7 | |
Gameplay Grading / int_e863cc41 | type |
Gameplay Grading | |
Gameplay Grading / int_e863cc41 | comment |
Mega Man Battle Network: You are given a Buster Ranking after every combat encounter based on your performance. Multiple factors affect scoring, but the gist of it is that quickly defeating encounters while taking little or no damage will lead to a high rank. And you'll want to score high, as doing so will increase your chances of getting good Battle Chip drops from enemies. | |
Gameplay Grading / int_e863cc41 | featureApplicability |
1.0 | |
Gameplay Grading / int_e863cc41 | featureConfidence |
1.0 | |
Mega Man Battle Network (Video Game) | hasFeature |
Gameplay Grading / int_e863cc41 | |
Gameplay Grading / int_e99bd5d4 | type |
Gameplay Grading | |
Gameplay Grading / int_e99bd5d4 | comment |
Fire Emblem Warriors: Each History Mode mission grades your performance, with each mission have somewhat different criteria (damage taken, time taken, etc.) to pull from. You are ranked for each one with B, A, or S, with B as the lowest and S the highest. Getting an S rank for each criteria of a mission can earn you a rare item as a bonus. | |
Gameplay Grading / int_e99bd5d4 | featureApplicability |
1.0 | |
Gameplay Grading / int_e99bd5d4 | featureConfidence |
1.0 | |
Fire Emblem Warriors (Video Game) | hasFeature |
Gameplay Grading / int_e99bd5d4 | |
Gameplay Grading / int_e9cb2780 | type |
Gameplay Grading | |
Gameplay Grading / int_e9cb2780 | comment |
Gears of War Judgment has a real-time Star ranking for each missions, where player can earn up to three stars by killing enemies, pulling headshots, gibbing enemies and earning ribbons, and which decreases when in the "Down but not out" state. Activating each mission's "declassified" variant increases the rate at which stars are gained. | |
Gameplay Grading / int_e9cb2780 | featureApplicability |
1.0 | |
Gameplay Grading / int_e9cb2780 | featureConfidence |
1.0 | |
Gears of War (Video Game) | hasFeature |
Gameplay Grading / int_e9cb2780 | |
Gameplay Grading / int_ea051cf0 | type |
Gameplay Grading | |
Gameplay Grading / int_ea051cf0 | comment |
Viewtiful Joe grades each level in sections, with an average given at the end. It substitutes "V" (for "Viewtiful") in place of S, and even offers a rainbow V. | |
Gameplay Grading / int_ea051cf0 | featureApplicability |
1.0 | |
Gameplay Grading / int_ea051cf0 | featureConfidence |
1.0 | |
Viewtiful Joe (Video Game) | hasFeature |
Gameplay Grading / int_ea051cf0 | |
Gameplay Grading / int_eb6802b4 | type |
Gameplay Grading | |
Gameplay Grading / int_eb6802b4 | comment |
Final Fantasy XIII and sequels: After most battles you receive a rank of zero to five stars. Some Achievements require you to get five stars for certain battles. Higher ranks also affect the drop rates. | |
Gameplay Grading / int_eb6802b4 | featureApplicability |
1.0 | |
Gameplay Grading / int_eb6802b4 | featureConfidence |
1.0 | |
Final Fantasy XIII (Video Game) | hasFeature |
Gameplay Grading / int_eb6802b4 | |
Gameplay Grading / int_eb71cf6a | type |
Gameplay Grading | |
Gameplay Grading / int_eb71cf6a | comment |
Also used by Cross Edge and the Record of Agarest War games. | |
Gameplay Grading / int_eb71cf6a | featureApplicability |
1.0 | |
Gameplay Grading / int_eb71cf6a | featureConfidence |
1.0 | |
Cross Edge (Video Game) | hasFeature |
Gameplay Grading / int_eb71cf6a | |
Gameplay Grading / int_ef3b6e43 | type |
Gameplay Grading | |
Gameplay Grading / int_ef3b6e43 | comment |
JoJo's Bizarre Adventure: Eyes of Heaven has an interesting addition besides "health remining" and "time spent": "JoJolity", which is increased by performing specific actions that fit your character's fighting style in canon. | |
Gameplay Grading / int_ef3b6e43 | featureApplicability |
1.0 | |
Gameplay Grading / int_ef3b6e43 | featureConfidence |
1.0 | |
JoJo's Bizarre Adventure: Eyes of Heaven (Video Game) | hasFeature |
Gameplay Grading / int_ef3b6e43 | |
Gameplay Grading / int_f0d8374 | type |
Gameplay Grading | |
Gameplay Grading / int_f0d8374 | comment |
Mario Party 10: At the end of Bowser Challenge mode, the player will receive a ranking from one to ten Bowser faces depending on their score. Bowser also receives a fancy new throne, the quality of which is determined by the player's rank. | |
Gameplay Grading / int_f0d8374 | featureApplicability |
1.0 | |
Gameplay Grading / int_f0d8374 | featureConfidence |
1.0 | |
Mario Party 10 (Video Game) | hasFeature |
Gameplay Grading / int_f0d8374 | |
Gameplay Grading / int_f630a646 | type |
Gameplay Grading | |
Gameplay Grading / int_f630a646 | comment |
The NES version of Solomon's Key infamously supplies a "Game Deviation Value" on its game over screen. Thirty years and counting and players still haven't figured out how it's computed. | |
Gameplay Grading / int_f630a646 | featureApplicability |
1.0 | |
Gameplay Grading / int_f630a646 | featureConfidence |
1.0 | |
Solomon's Key (Video Game) | hasFeature |
Gameplay Grading / int_f630a646 | |
Gameplay Grading / int_f6a54e75 | type |
Gameplay Grading | |
Gameplay Grading / int_f6a54e75 | comment |
Kingdom Hearts: Kingdom Hearts II: The Gummi Ship levels are graded with one prize unlocked for each rank achieved. When playing these levels for a high score, Rank Inflation kicks in as a truly high-score receives declarations of "S+1" rank, "S+2", and so on. Kingdom Hearts coded grades you during boss battles, awarding prizes for reaching B, A, or S rank. Anything lower than a B simply earns a dash mark where the grade would normally go on the Score Screen. |
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Gameplay Grading / int_f6a54e75 | featureApplicability |
1.0 | |
Gameplay Grading / int_f6a54e75 | featureConfidence |
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Kingdom Hearts (Franchise) | hasFeature |
Gameplay Grading / int_f6a54e75 | |
Gameplay Grading / int_f72f0044 | type |
Gameplay Grading | |
Gameplay Grading / int_f72f0044 | comment |
Crossbow Warrior - The Legend of William Tell: At the end of each level, the game lists how much Edelweiss was collected out of all of the level's, how much time you took in each level, and whether you shot the level's secret apple. | |
Gameplay Grading / int_f72f0044 | featureApplicability |
1.0 | |
Gameplay Grading / int_f72f0044 | featureConfidence |
1.0 | |
Crossbow Warrior - The Legend of William Tell (Video Game) | hasFeature |
Gameplay Grading / int_f72f0044 | |
Gameplay Grading / int_f8257957 | type |
Gameplay Grading | |
Gameplay Grading / int_f8257957 | comment |
Pokémon Sleep: At the end of the week, you're given a grade based on your overall sleep average. Grading is F, D, C, B, A, and S. | |
Gameplay Grading / int_f8257957 | featureApplicability |
1.0 | |
Gameplay Grading / int_f8257957 | featureConfidence |
1.0 | |
Pokémon Sleep (Video Game) | hasFeature |
Gameplay Grading / int_f8257957 |
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