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Hero-Tracking Failure
- 310 statements
- 58 feature instances
- 43 referencing feature instances
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Hero-Tracking Failure | comment |
The hero is running from the baddies. He is unarmed. The baddies are not. They proceed to shoot everything they have at him, but for some mysterious reason they can't manage to track his position fast enough or predict it, and as a result all bullets (and rockets, and laser beams, and...) hit juuuust where he was a moment ago without so much as scratching his clothes. Completely ridiculous, of course, since simple geometry dictates that swinging a gun a mere inch will result in the bullets hitting several metres ahead depending on distance, so the baddies must be moving their focus agonizingly slowly. You could argue that the baddies are bad at estimating the time the bullets take to travel, but even then, how long can this last before they decide they just have to swing the gun a slight bit further? And for ranges where the target can be seen clearly with the naked eye, the travel time of the bullets shouldn't matter significantly anyway. This sometimes happens with armored vehicles as well, in which case it might be slightly more justified in that the turret might lack the capacity for fast tracking. That is, if the same turret wasn't shown rapidly swinging itself into position in a second just moments ago... then it's just dumb. This sometimes happens to bad guys too, but it's generally more often seen with heroes, as they can't possibly be hit and shredded to bloody pulp in a shower of lead. When it does happen to baddies, the shooters usually manage to get their act together in the end. You may also notice the tendency for Near Misses to be shown by the bullets hitting the ground just behind the hero's feet, even when the shooter does not have the sort of elevated position that would make it appropriate for all missed shots to immediately hit the ground. Admittedly, a spray of sparks/dust following the hero one step behind them is more dramatic than bullets just disappearing into the background, but it only adds to the absurdity of the scene. This is even worse if you're shooting a laser, whose beam should be (but on TV, often isn't) effectively instantaneous over any range less than astronomical. And it's really silly if you're using Eye Beams — how do you miss the target you're looking at when the beams are coming directly out of your eyes? A subtrope of Imperial Stormtrooper Marksmanship Academy and to Plot Armor in general. Examples |
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Dropped link to AntiAir: Not an Item - FEATURE | |
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Hero-Tracking Failure / int_10156c38 | type |
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Hero-Tracking Failure / int_10156c38 | comment |
Wii Play: Enforced in the Tanks minigame, where the weaker tanks will deliberately shoot at your current location. Smarter tanks will shoot ahead of you. | |
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Wii Play (Video Game) | hasFeature |
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Hero-Tracking Failure / int_1377df | type |
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Hero-Tracking Failure / int_1377df | comment |
The T-800 does this on purpose during the events of Terminator 2: Judgment Day when he's "taking care of the police" during their attack on Cyberdine. Since he's under orders not to kill anyone, he resorts to blowing up the empty police cars and then shooting at the ground behind the running cops, as if trying to hit them, to chase them further back behind cover to keep them from assaulting the building. Once he swipes the MM1 grenade launcher from one of the cops, which is loaded with tear gas grenades that he decides are sufficiently non-lethal enough to just shoot the cops with, he has no problem at all hitting the fleeing cops with them. | |
Hero-Tracking Failure / int_1377df | featureApplicability |
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Terminator 2: Judgment Day | hasFeature |
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Hero-Tracking Failure / int_223c2a48 | type |
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Hero-Tracking Failure / int_223c2a48 | comment |
Vah Medoh's laser turrets are pretty bad with this in The Legend of Zelda: Breath of the Wild. They sometimes do this even if you're barely drifting along! Conspicuously averted with the octoroks, though. In other games they're a minor nuisance, spitting their rocks in a simple straight line that's easy to avoid. But in this one they can somehow manage to hit you from half a mile away even as you're trying to dodge. | |
Hero-Tracking Failure / int_223c2a48 | featureApplicability |
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The Legend of Zelda: Breath of the Wild (Video Game) | hasFeature |
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Hero-Tracking Failure / int_238b1fac | type |
Hero-Tracking Failure | |
Hero-Tracking Failure / int_238b1fac | comment |
Happens all the bloody time in Knight and Day. The baddies are so very, very bad at tracking the heroes it's safe to assume they were kicked out even from the Imperial Stormtrooper Marksmanship Academy. Hell, they can't track Tom Cruise's character while he calmly walks over to kiss the girl. | |
Hero-Tracking Failure / int_238b1fac | featureApplicability |
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Knight and Day | hasFeature |
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Hero-Tracking Failure / int_43f52aa9 | type |
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Hero-Tracking Failure / int_43f52aa9 | comment |
The Elder Scrolls IV: Oblivion is a particularly glaring example of the AI failing because it leads you too consistently and perfectly. Spellcasting has an obvious startup animation, so it's easy to bluff the AI by twitching to one side just as a mage lobs their fireball. | |
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The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
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Hero-Tracking Failure / int_44127c7c | type |
Hero-Tracking Failure | |
Hero-Tracking Failure / int_44127c7c | comment |
Power Rangers and Super Sentai villains consistently hit near the feet of the charging enemy. | |
Hero-Tracking Failure / int_44127c7c | featureApplicability |
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Power Rangers (Franchise) | hasFeature |
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Hero-Tracking Failure / int_44c759ee | type |
Hero-Tracking Failure | |
Hero-Tracking Failure / int_44c759ee | comment |
Defied in Battleship with the alien mothership having targetting software to predict where Missouri will end up and firing its weapons there. It would have worked too, if not for Alex's trick with the anchor, which they Didn't See That Coming. | |
Hero-Tracking Failure / int_44c759ee | featureApplicability |
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Battleship | hasFeature |
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Hero-Tracking Failure / int_479c8fff | type |
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Hero-Tracking Failure / int_479c8fff | comment |
In Ace Combat X: Skies of Deception, the Meson Cannon cannot track Gryphus One if he is flying above a certain speed. | |
Hero-Tracking Failure / int_479c8fff | featureApplicability |
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Ace Combat X: Skies of Deception (Video Game) | hasFeature |
Hero-Tracking Failure / int_479c8fff | |
Hero-Tracking Failure / int_50e2e357 | type |
Hero-Tracking Failure | |
Hero-Tracking Failure / int_50e2e357 | comment |
And finally, aerial gunners had a hell of a time trying to fend off enemy fighters (hence the importance of fighter escorts), due to the very complex trajectories involved in trying to hit a small, fast moving target in a moving frame of reference (the bombers themselves were typically traveling at several hundred miles an hour, mind you). In other words, trying to land hits was like trying to hit a bullet, with a smaller bullet, whilst wearing a blindfold, riding a horse. | |
Hero-Tracking Failure / int_50e2e357 | featureApplicability |
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Star Trek (2009) | hasFeature |
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Hero-Tracking Failure / int_5141197f | type |
Hero-Tracking Failure | |
Hero-Tracking Failure / int_5141197f | comment |
Appleseed. Occurs at the start of the first movie, and receives a brief Call-Back in the opening fight of Ex Machina, though that huge gatling gun looked pretty difficult to maneuver even for a cyborg. Alpha does this again during the chase in New York between Briareos and the tank, but not unexpected since Two Horns is on the gun, and he wasn't expecting Briareos to be able to move so fast considering how sluggish he was just the day before. | |
Hero-Tracking Failure / int_5141197f | featureApplicability |
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Appleseed (Manga) | hasFeature |
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Hero-Tracking Failure / int_585e522c | type |
Hero-Tracking Failure | |
Hero-Tracking Failure / int_585e522c | comment |
In Ink, the Storytellers can teleport, but still can't catch Ink. | |
Hero-Tracking Failure / int_585e522c | featureApplicability |
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Hero-Tracking Failure / int_585e522c | featureConfidence |
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Ink | hasFeature |
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Hero-Tracking Failure / int_5bb3aaab | type |
Hero-Tracking Failure | |
Hero-Tracking Failure / int_5bb3aaab | comment |
Ghost in the Shell (1995): While Major Kusanagi is fighting a Spider Tank, she runs along a wall, and the tank fires its machine gun at her, but it can't keep up and just hits the wall behind her. This happens again when she does backflips going up a flight of stairs. | |
Hero-Tracking Failure / int_5bb3aaab | featureApplicability |
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Ghost in the Shell (1995) | hasFeature |
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Hero-Tracking Failure / int_6108ba8d | type |
Hero-Tracking Failure | |
Hero-Tracking Failure / int_6108ba8d | comment |
In The Last Jedi, the surface turrets of the First Order dreadnought Fulminatrix, designed to destroy slower ships, were unable to track Poe Dameron's much faster and smaller X-Wing, allowing the Rebel pilot to destroy nearly all of the dreadnought's point defences at close range before the order to scramble fighters was given. | |
Hero-Tracking Failure / int_6108ba8d | featureApplicability |
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The Last Jedi | hasFeature |
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Hero-Tracking Failure / int_616626a5 | type |
Hero-Tracking Failure | |
Hero-Tracking Failure / int_616626a5 | comment |
Present in the X-Universe series. While the AI and the player can use auto-tracking well on fighter craft, it doesn't work too well on large capital ship turrets, as they often track far slower than the targeted ship can move. The size of the weapon determines how fast the turrets can track - flak and fighter/corvette sized weapons track very quickly, while destroyer weapons take ages to turn. User-made scripts like the Motion Analysis Relay System will automatically swap out weapons based on threat level and the size/speed of the targeted ship, greatly increasing the likelihood of hitting enemy ships. | |
Hero-Tracking Failure / int_616626a5 | featureApplicability |
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X (Video Game) | hasFeature |
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Hero-Tracking Failure / int_63230cb | type |
Hero-Tracking Failure | |
Hero-Tracking Failure / int_63230cb | comment |
Lapmpshaded in Dragon Ball Z Abridged, as Vegeta fires an impressive amount of blasts at Freeza (all the while shouting "Dakka dakka dakka dakka!"), and it's asked why nothing is hitting him. Piccolo helpfully explains — until Freeza pauses just in front of said heroes, drawing Vegeta's fire. | |
Hero-Tracking Failure / int_63230cb | featureApplicability |
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Dragon Ball Z Abridged (Web Video) | hasFeature |
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Hero-Tracking Failure / int_64ddf294 | type |
Hero-Tracking Failure | |
Hero-Tracking Failure / int_64ddf294 | comment |
EVE Online uses this trope to balance slow, large, long-range ships against fast, small, short-range ships. If the target orbits a ship fast enough, the long-range turrets can't keep up. | |
Hero-Tracking Failure / int_64ddf294 | featureApplicability |
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EVE Online (Video Game) | hasFeature |
Hero-Tracking Failure / int_64ddf294 | |
Hero-Tracking Failure / int_690d43d4 | type |
Hero-Tracking Failure | |
Hero-Tracking Failure / int_690d43d4 | comment |
In Factory of the Gods The turrets are dumb and will shoot blindly if there is a moving heat source, targeting exactly where the moving person is without adjusting to shoot ahead of them. | |
Hero-Tracking Failure / int_690d43d4 | featureApplicability |
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Factory of the Gods | hasFeature |
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Hero-Tracking Failure / int_6bbde1c8 | type |
Hero-Tracking Failure | |
Hero-Tracking Failure / int_6bbde1c8 | comment |
A cinematic example in the Overwatch short "Alive", featuring Tracer duking it out against Widowmaker in a high-speed gunfight, with Tracer's ability to zip around with Super-Speed giving her enemy a hard time. One particular moment sees Widowmaker using a grappling hook to reach the top of a stairwell as Tracer zooms up the stairs themselves, with Widowmaker quickly rotating and spraying her machine gun while ascending in an attempt to catch her target, but Tracer still manages to outrun the fire. | |
Hero-Tracking Failure / int_6bbde1c8 | featureApplicability |
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Overwatch (Video Game) | hasFeature |
Hero-Tracking Failure / int_6bbde1c8 | |
Hero-Tracking Failure / int_6bff288f | type |
Hero-Tracking Failure | |
Hero-Tracking Failure / int_6bff288f | comment |
Zigzagged in Banjo-Tooie with the battles against Klungo: during the first two encounters, Klungo will throw exploding vials wherever Banjo and Kazooie are at the time, guaranteeing he'll miss if they keep moving. During the third encounter with him, however, Klungo will lead his throws, aiming at wherever Banjo and Kazooie will be if they keep moving straight. | |
Hero-Tracking Failure / int_6bff288f | featureApplicability |
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Banjo-Tooie (Video Game) | hasFeature |
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Hero-Tracking Failure / int_702a974 | type |
Hero-Tracking Failure | |
Hero-Tracking Failure / int_702a974 | comment |
Shadow of the Colossus: The 16th Colossus, Malus, spends the first part of the battle half a mile away from the hero shooting some form of energy blasts out of his arm. A few earlier Colossi had projectile attacks that were generally simple enough to dodge, but Malus has damned near perfect aim, no matter how quickly or erratically you're moving. The only way to approach is to stay behind cover as much as possible. (Technically, it's possible to dodge his shots, but it requires frame-perfect timing and is practically impossible to accomplish without cheating.) | |
Hero-Tracking Failure / int_702a974 | featureApplicability |
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Shadow of the Colossus (Video Game) | hasFeature |
Hero-Tracking Failure / int_702a974 | |
Hero-Tracking Failure / int_72f19882 | type |
Hero-Tracking Failure | |
Hero-Tracking Failure / int_72f19882 | comment |
The Flash, meanwhile, gets hit a surprisingly large number of times, despite having Super-Speed. This is usually the result of his enemies wising up and either firing in a wild spread or firing well ahead of the Flash so that he runs into an explosion. This makes sense because if they just aimed at Flash, he wouldn't be there when their ammo reached the spot where he was when they pulled the trigger. | |
Hero-Tracking Failure / int_72f19882 | featureApplicability |
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The Flash (Franchise) | hasFeature |
Hero-Tracking Failure / int_72f19882 | |
Hero-Tracking Failure / int_7357234c | type |
Hero-Tracking Failure | |
Hero-Tracking Failure / int_7357234c | comment |
Beyond Good & Evil has a few sections wherein the heroine has to evade capture by the Alpha Sections, culminating in a long section where they pursue her, firing just short (or to the left, or to the right) every time. | |
Hero-Tracking Failure / int_7357234c | featureApplicability |
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Beyond Good & Evil (Video Game) | hasFeature |
Hero-Tracking Failure / int_7357234c | |
Hero-Tracking Failure / int_7565a23b | type |
Hero-Tracking Failure | |
Hero-Tracking Failure / int_7565a23b | comment |
The Husks in Killing Floor are very good at leading their target, and often don't even fall for last minute changes of direction. The only two really safe ways to avoid being hit are to keep them at a very long distance so you have time to move, or just keep something solid between you and them. | |
Hero-Tracking Failure / int_7565a23b | featureApplicability |
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Killing Floor (Video Game) | hasFeature |
Hero-Tracking Failure / int_7565a23b | |
Hero-Tracking Failure / int_791fca44 | type |
Hero-Tracking Failure | |
Hero-Tracking Failure / int_791fca44 | comment |
BioShock somewhat famously invokes this as an anti-frustration feature, where enemies with guns are guaranteed to miss their first shot and have low accuracy for their next few, alerting the player of a hostile presence without the risk of getting instantly killed. | |
Hero-Tracking Failure / int_791fca44 | featureApplicability |
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BioShock (Video Game) | hasFeature |
Hero-Tracking Failure / int_791fca44 | |
Hero-Tracking Failure / int_7f624b67 | type |
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Hero-Tracking Failure / int_7f624b67 | comment |
Carmelita in Sly Cooper, less because of any AI limitation and more to make her feel like an Advancing Boss of Doom. Massively subverted when she's acting as an Elite Mook instead, where she's scarily competent with her shock pistol. | |
Hero-Tracking Failure / int_7f624b67 | featureApplicability |
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SlyCooper | hasFeature |
Hero-Tracking Failure / int_7f624b67 | |
Hero-Tracking Failure / int_8125b468 | type |
Hero-Tracking Failure | |
Hero-Tracking Failure / int_8125b468 | comment |
Any time Batman gets shot at (really, in any media, but the DC Animated Universe is egregious about it). The Flash, meanwhile, gets hit a surprisingly large number of times, despite having Super-Speed. This is usually the result of his enemies wising up and either firing in a wild spread or firing well ahead of the Flash so that he runs into an explosion. This makes sense because if they just aimed at Flash, he wouldn't be there when their ammo reached the spot where he was when they pulled the trigger. |
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Batman (Franchise) | hasFeature |
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Hero-Tracking Failure / int_847a1ace | type |
Hero-Tracking Failure | |
Hero-Tracking Failure / int_847a1ace | comment |
Attack of the Clones presents an unusual example in the dogfight between Jango Fett and Obi-Wan Kenobi in the asteroid ring around Geonosis. Despite Jango being mostly on the bead and firing continuous rapid shots at Obi-Wan's interceptor for about 25 seconds, nearly all the bolts seem to hit every spot around the latter without making a scratch. However, the infrequent blue impact splashes of the bolts are interpreted by some as Jango actually depleting the shielding of Obi-Wan's interceptor, which would downplay this trope. | |
Hero-Tracking Failure / int_847a1ace | featureApplicability |
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Attack of the Clones | hasFeature |
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Hero-Tracking Failure / int_8601c91f | type |
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Hero-Tracking Failure / int_8601c91f | comment |
Doom (2016) deliberately invokes this in order to encourage players to be fast and aggressive, as enemies are programmed to fire less accurately if the player is being mobile; amusingly, this can result in enemies that fire slower or less accurate projectiles (such as Possessed Soldiers and Revenants) looking like they're trying to target someone else while you zip around them. That said, certain enemies (Imps in particular) will still accurately track your movement if you're not being careful. | |
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Doom (2016) (Video Game) | hasFeature |
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Hero-Tracking Failure / int_86c3beca | type |
Hero-Tracking Failure | |
Hero-Tracking Failure / int_86c3beca | comment |
Girl Genius. Agatha barely manages this thanks to the Training from Hell she got from Zeetha. | |
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Girl Genius (Webcomic) | hasFeature |
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Hero-Tracking Failure / int_8b7b9cd5 | type |
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Hero-Tracking Failure / int_8b7b9cd5 | comment |
A New Hope: The Millennium Falcon gets pursued by four TIE fighters as it flees from the Death Star. Han and Luke get on the freighter's gun turrets, but the fighters are too fast and the two pilots initially kept missing their shot. Eventually, both of them start to adjust their aim and Lead the Target, blowing the TIEs up. The Death Star's guns also do a very poor job of defending against the Rebel X-Wings and Y-Wings in the climactic battle. They're heavy guns designed to prevent attack by large warships, as the Empire didn't even contemplate that small fighters might present any threat to a station the size of a small moon. |
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A New Hope | hasFeature |
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Hero-Tracking Failure / int_8fe66664 | type |
Hero-Tracking Failure | |
Hero-Tracking Failure / int_8fe66664 | comment |
Happens to Leavenworth Smedry in the Alcatraz Series regularly. Since his power is to be late, he always takes longer to get to the point his opponents are shooting at than they expect it will. | |
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Alcatraz Series | hasFeature |
Hero-Tracking Failure / int_8fe66664 | |
Hero-Tracking Failure / int_989298d3 | type |
Hero-Tracking Failure | |
Hero-Tracking Failure / int_989298d3 | comment |
In World of Tanks, depending on the tanks involved, tanks are often able to move faster than an opponent's turret can track, plus the shot takes a finite amount of time to get to target. "Jinking" when running away from or moving toward another tank helps to avoid being hit, and smaller tanks with faster turning turrets can fight heavy tanks by circle-strafing while the heavy tank can't get its gun on target. | |
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World of Tanks (Video Game) | hasFeature |
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Hero-Tracking Failure / int_98e2fba4 | type |
Hero-Tracking Failure | |
Hero-Tracking Failure / int_98e2fba4 | comment |
In the dramatized battle of the "Navy SEAL vs. Israeli Commando" episode of Deadliest Warrior, the SEAL leader runs in front of gunfire from three Commandos, all of which miss him by inches. | |
Hero-Tracking Failure / int_98e2fba4 | featureApplicability |
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Deadliest Warrior | hasFeature |
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Hero-Tracking Failure / int_9e003c9 | type |
Hero-Tracking Failure | |
Hero-Tracking Failure / int_9e003c9 | comment |
One of the cut-scenes in Resident Evil – Code: Veronica has this with one of the characters outrunning the strafing minigun fire from a helicopter. Naturally it was knocked off for Resident Evil: Apocalypse. | |
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Hero-Tracking Failure | |
Hero-Tracking Failure / int_9f501e39 | comment |
Dragon Ball Z: The World's Strongest: The Dragon turns his arm into a minigun and fires at Krillin, who Wall Runs away from it, the villain's gunfire trailing him by a good couple inches all the way. | |
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Hero-Tracking Failure / int_a183d57f | comment |
In the episode of Futurama where life becomes like a video game and Fry is fighting off an alien invasion styled after Space Invaders, Fry finds himself unable to defeat the last ship due to this trope. The invading aliens even point his error out to him after landing. | |
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Hero-Tracking Failure / int_a1e7c7e | type |
Hero-Tracking Failure | |
Hero-Tracking Failure / int_a1e7c7e | comment |
The Battlezone series massively avert this trope. Scion Warriors in BZ2 track targets with their plasma cannons so well that circle-strafing is completely useless. On the other hand, consistently hitting them will cause them to cease fire, move a few meters then fire again. The catch is, they are never alone and considering that they have more or less the same capabilities as your tank does, The Computer Is a Cheating Bastard. Though that may be explained away that even though your tank has a target indicator for non-hitscan weapons to aid you in hitting moving targets, nothing says AI-controlled units don't have it too. Exception: try giving hitscan weapons to turrets. Their AI is only programmed for weapons that necessitate leading, and will do so even when equipped with weapons that do not. Result: flash cannons waste a lot of ammo (they eventually hit, but only when enemy vehicles stop their movement), while blast cannons are all but useless. |
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Hero-Tracking Failure / int_a4a6b86a | type |
Hero-Tracking Failure | |
Hero-Tracking Failure / int_a4a6b86a | comment |
In Code Geass, Suzaku outruns an automatic machinegun guarding a narrow hallway. They try to justify it by saying the camera has a slight delay, but there's no reason it couldn't have been programmed to lead the target. | |
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Hero-Tracking Failure | |
Hero-Tracking Failure / int_aad983cc | comment |
In Freedroid RPG the Player Character can be hit by Painfully Slow Projectile of the low-level shooter (139) only when standing still or walking straight toward or from it. This is since 139 is originally an utility bot that was never supposed to shoot anything with a plasma gun (nee trash incinerator). | |
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Hero-Tracking Failure | |
Hero-Tracking Failure / int_ac70897e | comment |
In Stardust, in the final Boss Battle, the head witch is hurling deadly spells and making rows of windows explode one window after another, but seems persistently unable to hit the running protagonists, even though they're running away in a straight line. Given killing Yvaine with broken glass like that would defeat the purpose of going after her in the first place, it's likely that she was just having some fun. | |
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Hero-Tracking Failure / int_b000816b | type |
Hero-Tracking Failure | |
Hero-Tracking Failure / int_b000816b | comment |
Taken to ridiculous extremes in the Memories segment "Stink Bomb", in which half the Japanese army (tanks, aircraft and all) is unable to kill a guy going over a highway overpass on a bicycle (even though everything immediately behind the target gets blown to smithereens). | |
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Memories | hasFeature |
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Hero-Tracking Failure / int_b4967d43 | type |
Hero-Tracking Failure | |
Hero-Tracking Failure / int_b4967d43 | comment |
Happens many, many times in the Sonic the Hedgehog series, from at least as early as the airship dropping incendiary bombs in Sonic the Hedgehog 3 & Knuckles to the automatic turrets as Sonic storms the Death Egg in Sonic Forces. Justified as Sonic has Super-Speed, and Eggman can't design anything fast enough to overtake Sonic. In nearly all cases, it's shown that these machines will have demolished anyone even slightly slower than Sonic. | |
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Hero-Tracking Failure / int_b9419bd1 | type |
Hero-Tracking Failure | |
Hero-Tracking Failure / int_b9419bd1 | comment |
One cutscene of Deus Ex: Human Revolution has Adam Jensen outpace the turning of a gun turret. Don't even think of trying this in-game. | |
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Hero-Tracking Failure / int_b9cdc91d | type |
Hero-Tracking Failure | |
Hero-Tracking Failure / int_b9cdc91d | comment |
Dredd amps it up a notch by having Dredd outrun concentrated fire from three gatling guns that kills several dozen other people. It's notably the only moment in the entire movie that elicits a verbal Oh, Crap! from Dredd and actually comes very close to killing him once the More Dakka leaves him with nowhere left to run. | |
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Hero-Tracking Failure / int_c43df4d8 | type |
Hero-Tracking Failure | |
Hero-Tracking Failure / int_c43df4d8 | comment |
In the Doctor Who episode "Victory of the Daleks", the Daleks, five of them, fail to shoot the Doctor who's in the process of running away....after it was proven a single Dalek could shoot down five planes in flight. | |
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Doctor Who | hasFeature |
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Hero-Tracking Failure / int_c7620f3f | type |
Hero-Tracking Failure | |
Hero-Tracking Failure / int_c7620f3f | comment |
Multiple times in the first season of Beast Machines. But apparently they can't even hit you if you are standing still but decide to duck. | |
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Hero-Tracking Failure / int_c834792e | type |
Hero-Tracking Failure | |
Hero-Tracking Failure / int_c834792e | comment |
In Spyro the Dragon, weaker enemies with ranged attacks normally fire at where the player is (encouraging them charge around like crazy and just keep moving), while tougher ones, especially bosses, aim for where the player will be along their current trajectory (encouraging them to make smaller more precise movements, especially in zigzags). Perhaps best seen in the boss fight with Gulp, who actively learns to lead the target over the course of his boss fight, at least until he gets to low enough health and just starts spamming shots everywhere. | |
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Hero-Tracking Failure / int_ca47629 | comment |
In Brain Dead 13, this is the result of Lance's swift bullet-dodging in dance moves while Trigger-Happy Fritz goes all-out on him in More Dakka, which ends up hitting Neurosis and damaging him. | |
Hero-Tracking Failure / int_ca47629 | featureApplicability |
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Hero-Tracking Failure / int_ca47629 | |
Hero-Tracking Failure / int_ca7eba72 | type |
Hero-Tracking Failure | |
Hero-Tracking Failure / int_ca7eba72 | comment |
In Star Wreck: In the Pirkinning Pirk decides to personally fire the light balls at the Excavator without using the targeting computer, and miss with all the shots because he failed to lead the target. When his error is noted, he complains that the computer he switched off should have done it for him. | |
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Star Wreck (Web Animation) | hasFeature |
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Hero-Tracking Failure / int_d38fe19f | type |
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Hero-Tracking Failure / int_d38fe19f | comment |
Other villain tracking example: in chapter 21 of Star Wars: Clone Wars, during the Gunship Rescue moment, the ARC troopers don't seem to land a single shot on Grievous, despite the ridiculous amount of dakka they have. | |
Hero-Tracking Failure / int_d38fe19f | featureApplicability |
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Hero-Tracking Failure / int_d4d2054b | type |
Hero-Tracking Failure | |
Hero-Tracking Failure / int_d4d2054b | comment |
Big Trouble in Little China. When Jack Burton is running near a wall, David Lo Pan's guards shoot at him but all miss, hitting the wall behind him instead. | |
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Big Trouble in Little China | hasFeature |
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Hero-Tracking Failure / int_d51868d1 | type |
Hero-Tracking Failure | |
Hero-Tracking Failure / int_d51868d1 | comment |
One good example of this is Hexen II: rank-and-file Knight Archers only fire at the exact position you're in at the instant they let loose their arrows, while the higher-ranked Archer Lords can track your position geometrically, forcing you to move more erratically. | |
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Hexen (Video Game) | hasFeature |
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Hero-Tracking Failure / int_d76723b5 | type |
Hero-Tracking Failure | |
Hero-Tracking Failure / int_d76723b5 | comment |
Ultraviolet (2006) has several such scenes, but none is more blatant than when the heroine is on a gravity-defying motorcycle and running from two helicopter gunships armed with miniguns. Thousands of bullets are spewed in her direction, and they seemingly manage to hit everywhere - including ahead! - except from where she currently is. | |
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Ultraviolet (2006) | hasFeature |
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Hero-Tracking Failure / int_df64a221 | type |
Hero-Tracking Failure | |
Hero-Tracking Failure / int_df64a221 | comment |
Downright weird example in the first Mercenaries game. Hard to tell if the game has tracking AI, but the bullets move so slowly that you can dodge them pretty easily. Seriously, you can see the bullets coming for you, and a simple sidestep is all it takes. | |
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Hero-Tracking Failure / int_e60954ea | type |
Hero-Tracking Failure | |
Hero-Tracking Failure / int_e60954ea | comment |
In the first Armored Core game and its expansions, most weapons shoot directly at their target without compensating for movement at all, making fast enough opponents quite difficult to hit. In Armored Core 2 and its expansion it's the opposite, and shots compensate for distance and movement perfectly... assuming the target is moving in one direction at a constant velocity. In subsequent titles, there's usually some degree of compromise between the two methods. | |
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Hero-Tracking Failure / int_e97942aa | type |
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Hero-Tracking Failure / int_e97942aa | comment |
Mostly true in Hardwar, as the trope is the only reason you can survive the massive amounts of firepower everyone seems so eager to throw your way. However, your guns have perfect aim - there's no need to Lead the Target, as they all automatically compensate for enemy movement, and the shots themselves have limited homing abilities. | |
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Hero-Tracking Failure / int_f5892ae | comment |
All guns in Custom Robo automatically aim for where the target "is" instead of "will be". While most of them have some degree of homing capability, your best bet is to force the opponent to stop moving (with manually-aimed Bomb or Pods) prior to firing the gun. | |
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Hero-Tracking Failure | |
Hero-Tracking Failure / int_fd49dcff | comment |
Die Another Day: Possibly the least-justifiable example of this in cinema history. The weapon is a laser. In space. And even though a few fractions of a degree are all that separate its firing angle from its target's location, it somehow can't catch him | |
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