...it's like TV Tropes, but LINKED DATA!
Left-Justified Fantasy Map
- 466 statements
- 90 feature instances
- 60 referencing feature instances
Left-Justified Fantasy Map | type |
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Left-Justified Fantasy Map | page |
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Left-Justified Fantasy Map | comment |
Ever noticed how many fantasy maps will detail the ocean on the left, western side? In many cases there won't even be an eastern or northern shore; however, there may be a southern shore. The main reason for this is the popularity of Medieval European Fantasy. A Fantasy Counterpart Culture of Medieval Europe will naturally imitate the geography of Europe: ocean to the west and vast stretches of land to the east. For the same reason, the north is often a harsh tundra full of barbarian tribes, the east a mysterious land whence ride the Hordes from the East, and the south a hot land of jungles, tropical islands, and savages. An interesting historical aside: Throughout most of the middle ages, maps were drawn with East at the top, rather than North. (This is how the word "orient" came to mean "face the correct direction.") A fantasy map that followed this convention would be bottom-justified, instead of left-justified. When an Expansion Pack World is applied, this trope often leads to an Eastward Endeavor, or sometimes to a Quest to the West if the characters are interested in crossing the sea. See also: Patchwork Map; Standard Fantasy Setting. |
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Left-Justified Fantasy Map | fetched |
2023-08-16T14:13:21Z | |
Left-Justified Fantasy Map | parsed |
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Left-Justified Fantasy Map | processingComment |
Dropped link to ConanTheBarbarian: Not an Item - UNKNOWN | |
Left-Justified Fantasy Map | processingComment |
Dropped link to FantasyCounterpartCulture: Not an Item - FEATURE | |
Left-Justified Fantasy Map | processingComment |
Dropped link to Inverted: Not an Item - UNKNOWN | |
Left-Justified Fantasy Map | processingComment |
Dropped link to LandsOfArran: Not an Item - UNKNOWN | |
Left-Justified Fantasy Map | processingComment |
Dropped link to StarWars: Not an Item - CAT | |
Left-Justified Fantasy Map | processingComment |
Dropped link to WarcraftExpandedUniverse: Not an Item - CAT | |
Left-Justified Fantasy Map | processingUnknown |
Lands of Arran (Comic Book) | |
Left-Justified Fantasy Map | processingUnknown |
ConanTheBarbarian | |
Left-Justified Fantasy Map | processingUnknown |
Inverted | |
Left-Justified Fantasy Map | isPartOf |
DBTropes | |
Left-Justified Fantasy Map / int_16cfb2e5 | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_16cfb2e5 | comment |
The Witchlands, the eponymous continent is connected to the Sleeping Lands in the North and the Eastlands (guess where) by land and flanked by water in the South and West, as seen here. | |
Left-Justified Fantasy Map / int_16cfb2e5 | featureApplicability |
1.0 | |
Left-Justified Fantasy Map / int_16cfb2e5 | featureConfidence |
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The Witchlands | hasFeature |
Left-Justified Fantasy Map / int_16cfb2e5 | |
Left-Justified Fantasy Map / int_16fc4335 | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_16fc4335 | comment |
Heralds of Valdemar: Valdemar and its neighboring countries are landlocked, but are on the western side of the continent. The sea is beyond the Pelagiris Forest, which is full of monsters and Wild Magic. Off east is the mysterious Eastern Empire. | |
Left-Justified Fantasy Map / int_16fc4335 | featureApplicability |
1.0 | |
Left-Justified Fantasy Map / int_16fc4335 | featureConfidence |
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Heralds of Valdemar | hasFeature |
Left-Justified Fantasy Map / int_16fc4335 | |
Left-Justified Fantasy Map / int_18494c61 | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_18494c61 | comment |
Annals of the Western Shore rather has to have one, otherwise it would be Annals of the Eastern Shore. | |
Left-Justified Fantasy Map / int_18494c61 | featureApplicability |
1.0 | |
Left-Justified Fantasy Map / int_18494c61 | featureConfidence |
1.0 | |
Annals of the Western Shore | hasFeature |
Left-Justified Fantasy Map / int_18494c61 | |
Left-Justified Fantasy Map / int_1ad4fe9a | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_1ad4fe9a | comment |
Generally avoided in Might and Magic — the only game in the RPG series to do it was VII, and then in a highly downplayed fashion (the main area is surrounded by ocean on all sides, but there is a comparatively small island to the south-east that extends beyond the eastern edge of the map). All other games either had other combinations (ocean on all sides but the west, ocean on all sides but the north, ocean only in the south, ocean all around without exception) or showed the entire world (or in IV-V's case, one respective side each of the flat world). | |
Left-Justified Fantasy Map / int_1ad4fe9a | featureApplicability |
1.0 | |
Left-Justified Fantasy Map / int_1ad4fe9a | featureConfidence |
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Might and Magic (Video Game) | hasFeature |
Left-Justified Fantasy Map / int_1ad4fe9a | |
Left-Justified Fantasy Map / int_1c7b6907 | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_1c7b6907 | comment |
The Dragon Doctors takes place in an area based off of Northern California, with deserts to the south, rain forests to the north, mountains to the east, and ocean to the west. In fact, it is California, but far into the future and after the landscape has changed due to a magical disaster. | |
Left-Justified Fantasy Map / int_1c7b6907 | featureApplicability |
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Left-Justified Fantasy Map / int_1c7b6907 | featureConfidence |
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The Dragon Doctors (Webcomic) | hasFeature |
Left-Justified Fantasy Map / int_1c7b6907 | |
Left-Justified Fantasy Map / int_1ef6a11b | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_1ef6a11b | comment |
Inverted in the Nightrunner series. Interestingly, it does somewhat resemble Europe, but from a Greco-Roman perspective. The civilized nations are mostly concentrated on landmasses extending from the south of the continent with the Gathwayd Ocean stretching beyond and other (unnamed) nations on its far shores. Heading north, east or west, takes one into unsettled, barbarian or just flat-out mysterious territories. | |
Left-Justified Fantasy Map / int_1ef6a11b | featureApplicability |
1.0 | |
Left-Justified Fantasy Map / int_1ef6a11b | featureConfidence |
1.0 | |
Nightrunner | hasFeature |
Left-Justified Fantasy Map / int_1ef6a11b | |
Left-Justified Fantasy Map / int_1f140feb | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_1f140feb | comment |
Played straight in Myth: The Fallen Lords whose map also looks very similar to that of The Silmarillion. | |
Left-Justified Fantasy Map / int_1f140feb | featureApplicability |
1.0 | |
Left-Justified Fantasy Map / int_1f140feb | featureConfidence |
1.0 | |
The Silmarillion | hasFeature |
Left-Justified Fantasy Map / int_1f140feb | |
Left-Justified Fantasy Map / int_1fcdbe32 | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_1fcdbe32 | comment |
The Sea of Knowledge in The Phantom Tollbooth is located to the east; to the west are the Lands Beyond (i.e., our world). This is no doubt linking the Enlightenment of knowledge with the rising sun. | |
Left-Justified Fantasy Map / int_1fcdbe32 | featureApplicability |
1.0 | |
Left-Justified Fantasy Map / int_1fcdbe32 | featureConfidence |
1.0 | |
The Phantom Tollbooth | hasFeature |
Left-Justified Fantasy Map / int_1fcdbe32 | |
Left-Justified Fantasy Map / int_20336460 | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_20336460 | comment |
Jagged Alliance 2 used a square map with shores on the east and south. Direction of emphasis was from top-right (the location of the only airport you have access to for the majority of the game) to bottom-left (the location of the enemy-controlled capital). The original Jagged Alliance game was set on an island, but also featured advancing from right to left (this time, from your base in the bottom-right to the enemy base in the top-left). | |
Left-Justified Fantasy Map / int_20336460 | featureApplicability |
1.0 | |
Left-Justified Fantasy Map / int_20336460 | featureConfidence |
1.0 | |
Jagged Alliance (Video Game) | hasFeature |
Left-Justified Fantasy Map / int_20336460 | |
Left-Justified Fantasy Map / int_2192aeb3 | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_2192aeb3 | comment |
Fire Emblem series for the most part has its continents fully surrounded by ocean, but also a number of those which play it straight. The continent of Elibe (setting of Binding Blade and Blazing Blade) is surrounded by water from all sides, with the exception of a stripe of land that lies east of Sacae (itself a Fantasy Counterpart Culture of Mongolia), and gets cut off by the edge of the map. Tellius (Path of Radiance and Radiant Dawn) seems to be a large peninsula, with a large desert east and north of Daein and Begnion. Unusually for the series, there's at least one nation located outside the map's borders - Hatari, that lies beyond said desert. Fódlan (Three Houses) is a region that borders with countries of Sreng and Almyra, which go beyond northern and eastern borders of the map, respectively. There are some islands to the south and west of Fódlan, with Albinea being the largest, but they are never visited in the story. This is another case of Europe-inspired fantasy world, with Sreng and Almyra being at least partially based on Northern Europe and Persia/Iran, respectively. |
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Left-Justified Fantasy Map / int_2192aeb3 | featureApplicability |
1.0 | |
Left-Justified Fantasy Map / int_2192aeb3 | featureConfidence |
1.0 | |
Fire Emblem (Franchise) | hasFeature |
Left-Justified Fantasy Map / int_2192aeb3 | |
Left-Justified Fantasy Map / int_223c2a48 | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_223c2a48 | comment |
In The Legend of Zelda: Breath of the Wild, the ocean is to the south and east, as in the original game. | |
Left-Justified Fantasy Map / int_223c2a48 | featureApplicability |
1.0 | |
Left-Justified Fantasy Map / int_223c2a48 | featureConfidence |
1.0 | |
The Legend of Zelda: Breath of the Wild (Video Game) | hasFeature |
Left-Justified Fantasy Map / int_223c2a48 | |
Left-Justified Fantasy Map / int_22a82e0f | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_22a82e0f | comment |
Barbara Hambly's series The Windrose Chronicles showcases this as well, though in the story the parallel seems to be drawn to California rather than Western Europe. | |
Left-Justified Fantasy Map / int_22a82e0f | featureApplicability |
1.0 | |
Left-Justified Fantasy Map / int_22a82e0f | featureConfidence |
1.0 | |
The Windrose Chronicles | hasFeature |
Left-Justified Fantasy Map / int_22a82e0f | |
Left-Justified Fantasy Map / int_22d74b2e | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_22d74b2e | comment |
Redwall. Mostly true, although occasionally when we see a full map of the Northlands, such as in Martin the Warrior, we do see a northern and eastern coast as well. It's just that the bulk of the action takes place in Mossflower, which is on the western coast of the landmass and further south - it's roughly triangular, like Great Britain, on which it's based. | |
Left-Justified Fantasy Map / int_22d74b2e | featureApplicability |
1.0 | |
Left-Justified Fantasy Map / int_22d74b2e | featureConfidence |
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Redwall | hasFeature |
Left-Justified Fantasy Map / int_22d74b2e | |
Left-Justified Fantasy Map / int_2372359 | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_2372359 | comment |
Both The Belgariad and The Elenium provide world maps like this. Interestingly, their respective sequels both take place on the then-charted lands of the far east, complete with maps. It should be noted that Eddings takes world-building very seriously. | |
Left-Justified Fantasy Map / int_2372359 | featureApplicability |
1.0 | |
Left-Justified Fantasy Map / int_2372359 | featureConfidence |
1.0 | |
The Belgariad | hasFeature |
Left-Justified Fantasy Map / int_2372359 | |
Left-Justified Fantasy Map / int_2442edf2 | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_2442edf2 | comment |
Tad Williams' series Memory, Sorrow, and Thorn gives us vast unexplored ocean to the west◊ of main land-mass where all the events happen. | |
Left-Justified Fantasy Map / int_2442edf2 | featureApplicability |
1.0 | |
Left-Justified Fantasy Map / int_2442edf2 | featureConfidence |
1.0 | |
Memory, Sorrow, and Thorn | hasFeature |
Left-Justified Fantasy Map / int_2442edf2 | |
Left-Justified Fantasy Map / int_2a04866b | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_2a04866b | comment |
Guild Wars: All three continents, even though one of them is an island and really should have eastern and southern borders. However, Tyria's landmass features a gigantic western peninsula (its isthmus contains an entire country) whose furthest edge is cut off the map, suggesting that there may be more land to the west. | |
Left-Justified Fantasy Map / int_2a04866b | featureApplicability |
1.0 | |
Left-Justified Fantasy Map / int_2a04866b | featureConfidence |
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Guild Wars (Video Game) | hasFeature |
Left-Justified Fantasy Map / int_2a04866b | |
Left-Justified Fantasy Map / int_2c49204d | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_2c49204d | comment |
Lunar: The Silver Star has you start on an island in the Northwest corner of the map, generally progressing East across the continent. | |
Left-Justified Fantasy Map / int_2c49204d | featureApplicability |
1.0 | |
Left-Justified Fantasy Map / int_2c49204d | featureConfidence |
1.0 | |
Lunar: The Silver Star (Video Game) | hasFeature |
Left-Justified Fantasy Map / int_2c49204d | |
Left-Justified Fantasy Map / int_2e974412 | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_2e974412 | comment |
Fe, set in Scandinavia, plays this trope straight with the ocean being on the west side of the map. | |
Left-Justified Fantasy Map / int_2e974412 | featureApplicability |
1.0 | |
Left-Justified Fantasy Map / int_2e974412 | featureConfidence |
1.0 | |
Fe (Video Game) | hasFeature |
Left-Justified Fantasy Map / int_2e974412 | |
Left-Justified Fantasy Map / int_30a5ebfd | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_30a5ebfd | comment |
Inverted in Naruto, where the ocean is on the east side of the map, likely because its world is based generally on feudal Japan (where the ocean is mostly to the east). | |
Left-Justified Fantasy Map / int_30a5ebfd | featureApplicability |
1.0 | |
Left-Justified Fantasy Map / int_30a5ebfd | featureConfidence |
1.0 | |
Naruto (Manga) | hasFeature |
Left-Justified Fantasy Map / int_30a5ebfd | |
Left-Justified Fantasy Map / int_32c541e6 | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_32c541e6 | comment |
Entirely ignored in Fullmetal Alchemist, despite being set in what is obviously a European analog. Amestris is landlocked and surrounded by lots of much larger countries. There is mention of an island nation beyond Xing, however, and the larger map of the world briefly glimpsed in episode 64 of Brotherhood showcases a small amount of ocean touching upon Aerugo, the nation to the south and east of Amestris, thus making the Fullmetal World a bit more of a right-justified map (an even briefer glimpse of a chalk drawing of the world is glimpsed in the flashback to King Bradley's childhood, showing continents similar to Earth's with Europe, Africa and Asia kind of merging a bit around the Middle East, which is likely where Amestris and its fellow nations are located) | |
Left-Justified Fantasy Map / int_32c541e6 | featureApplicability |
1.0 | |
Left-Justified Fantasy Map / int_32c541e6 | featureConfidence |
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Fullmetal Alchemist (Manga) | hasFeature |
Left-Justified Fantasy Map / int_32c541e6 | |
Left-Justified Fantasy Map / int_35c6c0d2 | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_35c6c0d2 | comment |
Subverted in the Earthsea series, where the ocean lies to the west, east, north, and south. In fact, the whole planet is ocean, aside from a dense scattering of islands. | |
Left-Justified Fantasy Map / int_35c6c0d2 | featureApplicability |
-0.3 | |
Left-Justified Fantasy Map / int_35c6c0d2 | featureConfidence |
1.0 | |
Earthsea | hasFeature |
Left-Justified Fantasy Map / int_35c6c0d2 | |
Left-Justified Fantasy Map / int_390e5c71 | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_390e5c71 | comment |
The Sword Of Shannara. Justified: It's actually the Pacific Northwest After the End. | |
Left-Justified Fantasy Map / int_390e5c71 | featureApplicability |
1.0 | |
Left-Justified Fantasy Map / int_390e5c71 | featureConfidence |
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Shannara | hasFeature |
Left-Justified Fantasy Map / int_390e5c71 | |
Left-Justified Fantasy Map / int_3b08dfc9 | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_3b08dfc9 | comment |
Seemingly played straight in Pillars of Eternity, though it is actually a slight twist on the trope. Eir Glanfath is basically Eora's North America equivalent, being a "New World" discovered and colonized by older cultures, who came from across the sea to the west and south. Pillars of Eternity is also set in the southern hemisphere, with the very Inuit Boreal Dwarves coming from the Grim Down South. |
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Left-Justified Fantasy Map / int_3b08dfc9 | featureApplicability |
1.0 | |
Left-Justified Fantasy Map / int_3b08dfc9 | featureConfidence |
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Pillars of Eternity (Video Game) | hasFeature |
Left-Justified Fantasy Map / int_3b08dfc9 | |
Left-Justified Fantasy Map / int_3c182551 | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_3c182551 | comment |
Puzzle Quest: Challenge of the Warlords: The world map of Etheria has the sea mostly from the west, though it's located south of the endgame areas. | |
Left-Justified Fantasy Map / int_3c182551 | featureApplicability |
1.0 | |
Left-Justified Fantasy Map / int_3c182551 | featureConfidence |
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Puzzle Quest (Video Game) | hasFeature |
Left-Justified Fantasy Map / int_3c182551 | |
Left-Justified Fantasy Map / int_431f7ab9 | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_431f7ab9 | comment |
The Kingkiller Chronicle uses a very Europe-like map, with sea to the north, west, and south and land to the east and southeast. | |
Left-Justified Fantasy Map / int_431f7ab9 | featureApplicability |
1.0 | |
Left-Justified Fantasy Map / int_431f7ab9 | featureConfidence |
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The Kingkiller Chronicle | hasFeature |
Left-Justified Fantasy Map / int_431f7ab9 | |
Left-Justified Fantasy Map / int_49a88435 | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_49a88435 | comment |
Averted in the other Ivalice games. In Final Fantasy XII, Ivalice (this time a region in the same world) resembles a horizontally-flipped Mediterranean, while in Final Fantasy Tactics A2, Jylland is formed from two peninsulas jutting towards each other (despite the presence of Goug city suggesting it's the same area as the original Tactics' kingdom, just in a different time). | |
Left-Justified Fantasy Map / int_49a88435 | featureApplicability |
-1.0 | |
Left-Justified Fantasy Map / int_49a88435 | featureConfidence |
1.0 | |
Final Fantasy XII (Video Game) | hasFeature |
Left-Justified Fantasy Map / int_49a88435 | |
Left-Justified Fantasy Map / int_49a88442 | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_49a88442 | comment |
Zig-zagged depending on the content in Final Fantasy XIV. Most of the game plays it straight, with the continent of Aldenard made up of a larger landmass to the east (made up of the forests of the Black Shroud, the deserts of Thanalan, the frozen wastes of Coerthas, the grasslands of Dravania, and the rough mountains of Gyr Abania) and a smaller island in the west, Vylbrand (solely the temperate La Noscea), and with a connection to another continent, Ilsabard (not playable as of yet, but the domain of Garlemald and the conquered territories it's held onto the longest) in the northeast. Stormblood, however, inverts this with the introduction of Othard, which as a Fantasy Counterpart Culture of east Asia has the smaller island (Hingashi) to the east, separated by a smaller Ruby Sea leading to the greater landmass (the hills of Yanxia and the Azim Steppe) further to the west. | |
Left-Justified Fantasy Map / int_49a88442 | featureApplicability |
1.0 | |
Left-Justified Fantasy Map / int_49a88442 | featureConfidence |
1.0 | |
Final Fantasy XIV (Video Game) | hasFeature |
Left-Justified Fantasy Map / int_49a88442 | |
Left-Justified Fantasy Map / int_522a146a | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_522a146a | comment |
The Riddle Master Trilogy has a right-justified map with uninhabited Badlands to the West. (The realms of the High One were colonized by humans two thousand years ago from across the ocean, but their original homeland is never mentioned, nor has anyone ever found anything of note beyond the Badlands.) | |
Left-Justified Fantasy Map / int_522a146a | featureApplicability |
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Left-Justified Fantasy Map / int_522a146a | featureConfidence |
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The Riddle Master Trilogy | hasFeature |
Left-Justified Fantasy Map / int_522a146a | |
Left-Justified Fantasy Map / int_53bd0aaf | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_53bd0aaf | comment |
Inverted twice in With Strings Attached; Focan is on the east coast of Ketafa, and Ta'akan is on the Shining (east) Coast of Baravada. (The west coast of Baravada is known as the Rust Coast.) | |
Left-Justified Fantasy Map / int_53bd0aaf | featureApplicability |
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Left-Justified Fantasy Map / int_53bd0aaf | featureConfidence |
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With Strings Attached / Fan Fic | hasFeature |
Left-Justified Fantasy Map / int_53bd0aaf | |
Left-Justified Fantasy Map / int_58b600de | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_58b600de | comment |
World of the Five Gods also has a right-justified map, because it's a map of Europe rotated 180 degrees. | |
Left-Justified Fantasy Map / int_58b600de | featureApplicability |
1.0 | |
Left-Justified Fantasy Map / int_58b600de | featureConfidence |
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World of the Five Gods | hasFeature |
Left-Justified Fantasy Map / int_58b600de | |
Left-Justified Fantasy Map / int_59da62aa | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_59da62aa | comment |
Fallout: New Vegas inverts this in a manner of speaking, as the "ocean" in question is actually just another river cutting off the southeastern-most portion of the game's world. While you can cross it, the only noteworthy location on the eastern bank is Fortification Hill. | |
Left-Justified Fantasy Map / int_59da62aa | featureApplicability |
1.0 | |
Left-Justified Fantasy Map / int_59da62aa | featureConfidence |
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Fallout: New Vegas (Video Game) | hasFeature |
Left-Justified Fantasy Map / int_59da62aa | |
Left-Justified Fantasy Map / int_5d3177c2 | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_5d3177c2 | comment |
Zig-zagged in Birthright. The basic rulebook and accompanying materials focused on the fractured nation of Anuire, which is positioned on the southwest edge of the setting's main continent of Cerilla. Accordingly, it was ocean to the west and south (though with a destroyed land-bridge to the "Old World" continent of Aduria), and land to the north and east. However, as more sourcebooks for the setting were released, the continent's map was eventually fully expanded and all of Cerilla was detailed, ultimately subverting the trope. | |
Left-Justified Fantasy Map / int_5d3177c2 | featureApplicability |
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Left-Justified Fantasy Map / int_5d3177c2 | featureConfidence |
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Birthright (Tabletop Game) | hasFeature |
Left-Justified Fantasy Map / int_5d3177c2 | |
Left-Justified Fantasy Map / int_5e150650 | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_5e150650 | comment |
Exalted's map works like this. In fact, there's literally nothing beyond the western border these days except the "Elemental Pole of Water" and primordial chaos. | |
Left-Justified Fantasy Map / int_5e150650 | featureApplicability |
1.0 | |
Left-Justified Fantasy Map / int_5e150650 | featureConfidence |
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Exalted (Tabletop Game) | hasFeature |
Left-Justified Fantasy Map / int_5e150650 | |
Left-Justified Fantasy Map / int_640d9be1 | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_640d9be1 | comment |
The continent of Elibe (setting of Binding Blade and Blazing Blade) is surrounded by water from all sides, with the exception of a stripe of land that lies east of Sacae (itself a Fantasy Counterpart Culture of Mongolia), and gets cut off by the edge of the map. | |
Left-Justified Fantasy Map / int_640d9be1 | featureApplicability |
1.0 | |
Left-Justified Fantasy Map / int_640d9be1 | featureConfidence |
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Fire Emblem: The Binding Blade (Video Game) | hasFeature |
Left-Justified Fantasy Map / int_640d9be1 | |
Left-Justified Fantasy Map / int_68237790 | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_68237790 | comment |
Pathfinder's default Inner Sea setting is also like this, being that it's also a fantasy Europe and Northern Africa equivalent. Like the Forgotten Realms, maps of the whole world have been made, and they of course avert the trope (although there are some interesting divergences from both Toril and Earth). | |
Left-Justified Fantasy Map / int_68237790 | featureApplicability |
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Left-Justified Fantasy Map / int_68237790 | featureConfidence |
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Pathfinder (Tabletop Game) | hasFeature |
Left-Justified Fantasy Map / int_68237790 | |
Left-Justified Fantasy Map / int_6ac55ec7 | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_6ac55ec7 | comment |
The Dungeons & Dragons setting Forgotten Realms core setting. Avoided in almost all other settings: In Greyhawk, Mystara, and the Kara-tur and Maztica FR supplements, the ocean is on the right (which is only natural in the case of the latter two: Kara-Tur is on the far eastern edge of the Realms' supercontinent while Maztica is another continent across the ocean to the west); while in Red Steel (a spinoff of Mystara), the ocean is on the south; and in Dragonlance, Eberron, and Al-Qadim, the map shows both coasts (Technically speaking all four in Eberron's case, since Khorvaire is an island continent ala Australia). Ravenloft in its original release features an ocean on its western side, though in a later edition the Mists that surround it expand out to reveal an ocean on the eastern shore. Somewhat justified in that Ravenloft is an artificial demiplane whose geography is subject to change, alteration, or erasure by the Dark Powers at the drop of a hat. Planescape's primary setting has no maps. Faerûn's east coast at the Great Ice Sea does appear on some maps as well, although it generally fulfills the trope. Later maps do show the entire planet, however, so it's more a case that the Faerûnian continent 'traditional map' fulfills the trope, but the actual world and setting does not. Zig-zagged in Birthright. The basic rulebook and accompanying materials focused on the fractured nation of Anuire, which is positioned on the southwest edge of the setting's main continent of Cerilla. Accordingly, it was ocean to the west and south (though with a destroyed land-bridge to the "Old World" continent of Aduria), and land to the north and east. However, as more sourcebooks for the setting were released, the continent's map was eventually fully expanded and all of Cerilla was detailed, ultimately subverting the trope. |
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Left-Justified Fantasy Map / int_6ac55ec7 | featureApplicability |
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Left-Justified Fantasy Map / int_6ac55ec7 | featureConfidence |
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Dungeons & Dragons (Tabletop Game) | hasFeature |
Left-Justified Fantasy Map / int_6ac55ec7 | |
Left-Justified Fantasy Map / int_6c1d09b1 | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_6c1d09b1 | comment |
Fallout and Fallout 2, being set in a future southern California and future northern California and southern Oregon, respectively, have maps justified like this. | |
Left-Justified Fantasy Map / int_6c1d09b1 | featureApplicability |
1.0 | |
Left-Justified Fantasy Map / int_6c1d09b1 | featureConfidence |
1.0 | |
Fallout (Video Game) | hasFeature |
Left-Justified Fantasy Map / int_6c1d09b1 | |
Left-Justified Fantasy Map / int_6c1d09b3 | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_6c1d09b3 | comment |
Fallout 3 avoids the issue entirely by not being set in an area where an ocean is easily reachable, and the only noteworthy body of water is a river that cuts through the center of the map from northwest to southeast. | |
Left-Justified Fantasy Map / int_6c1d09b3 | featureApplicability |
1.0 | |
Left-Justified Fantasy Map / int_6c1d09b3 | featureConfidence |
1.0 | |
Fallout 3 (Video Game) | hasFeature |
Left-Justified Fantasy Map / int_6c1d09b3 | |
Left-Justified Fantasy Map / int_6c1d09b4 | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_6c1d09b4 | comment |
Inverted in Fallout 4, as the game is set in Boston on the East Coast, so the ocean is on the right side of the map. | |
Left-Justified Fantasy Map / int_6c1d09b4 | featureApplicability |
1.0 | |
Left-Justified Fantasy Map / int_6c1d09b4 | featureConfidence |
1.0 | |
Fallout 4 (Video Game) | hasFeature |
Left-Justified Fantasy Map / int_6c1d09b4 | |
Left-Justified Fantasy Map / int_6d3911ef | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_6d3911ef | comment |
Spirits of Anglerwood Forest: There's a sea to the southwest of Anglerwood Forest. The level select screen is a map and only shows a portion of a continent. It's even labeled "Southwest Anglerwood Forest". | |
Left-Justified Fantasy Map / int_6d3911ef | featureApplicability |
1.0 | |
Left-Justified Fantasy Map / int_6d3911ef | featureConfidence |
1.0 | |
Spirits of Anglerwood Forest (Video Game) | hasFeature |
Left-Justified Fantasy Map / int_6d3911ef | |
Left-Justified Fantasy Map / int_6f1bcb62 | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_6f1bcb62 | comment |
Tellius (Path of Radiance and Radiant Dawn) seems to be a large peninsula, with a large desert east and north of Daein and Begnion. Unusually for the series, there's at least one nation located outside the map's borders - Hatari, that lies beyond said desert. | |
Left-Justified Fantasy Map / int_6f1bcb62 | featureApplicability |
1.0 | |
Left-Justified Fantasy Map / int_6f1bcb62 | featureConfidence |
1.0 | |
Fire Emblem: Path of Radiance (Video Game) | hasFeature |
Left-Justified Fantasy Map / int_6f1bcb62 | |
Left-Justified Fantasy Map / int_747a18bc | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_747a18bc | comment |
The map of Wesnoth and neighbouring areas on the Battle for Wesnoth splash screen puts the Great Ocean on the left side. The map is also used for most storytelling segments of the campaigns. | |
Left-Justified Fantasy Map / int_747a18bc | featureApplicability |
1.0 | |
Left-Justified Fantasy Map / int_747a18bc | featureConfidence |
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Battle for Wesnoth (Video Game) | hasFeature |
Left-Justified Fantasy Map / int_747a18bc | |
Left-Justified Fantasy Map / int_7988cb68 | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_7988cb68 | comment |
Mass Effect: Using the Citadel as the cultural center of the galaxy, this is Played Straight in the Galaxy map in all three games, with the Citadel being in a star system near the far left of the map. Interestingly, Earth's territory is farther to the right on the bottom of the map, with batarian space being in the bottom right. When the Reapers invaded in the third game, they started in the bottom right and worked their way up and towards the left, taking out the batarians and Earth first. | |
Left-Justified Fantasy Map / int_7988cb68 | featureApplicability |
1.0 | |
Left-Justified Fantasy Map / int_7988cb68 | featureConfidence |
1.0 | |
Mass Effect (Franchise) | hasFeature |
Left-Justified Fantasy Map / int_7988cb68 | |
Left-Justified Fantasy Map / int_79ab0b3c | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_79ab0b3c | comment |
The Tortall Universe by Tamora Pierce, considered from the point-of-view of Tortall itself, as well as the other "eastern lands". It has a southern coastline (and the continent to its south naturally has a northern one). The western ocean would be analogous to the Atlantic if it didn't have Yaman in it. | |
Left-Justified Fantasy Map / int_79ab0b3c | featureApplicability |
1.0 | |
Left-Justified Fantasy Map / int_79ab0b3c | featureConfidence |
1.0 | |
Tortall Universe | hasFeature |
Left-Justified Fantasy Map / int_79ab0b3c | |
Left-Justified Fantasy Map / int_7e4a902f | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_7e4a902f | comment |
Inverted in the Dragon Empire default setting for 13th Age, where the "monster-spawning edge of the world", the Iron Sea, is located in the east. It's unclear whether there's anything on the other side; it's a bit hard to get ships across, because of all the monsters. | |
Left-Justified Fantasy Map / int_7e4a902f | featureApplicability |
1.0 | |
Left-Justified Fantasy Map / int_7e4a902f | featureConfidence |
1.0 | |
13th Age (Tabletop Game) | hasFeature |
Left-Justified Fantasy Map / int_7e4a902f | |
Left-Justified Fantasy Map / int_7f5bc680 | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_7f5bc680 | comment |
Fallout series: Fallout and Fallout 2, being set in a future southern California and future northern California and southern Oregon, respectively, have maps justified like this. Fallout 3 avoids the issue entirely by not being set in an area where an ocean is easily reachable, and the only noteworthy body of water is a river that cuts through the center of the map from northwest to southeast. Fallout: New Vegas inverts this in a manner of speaking, as the "ocean" in question is actually just another river cutting off the southeastern-most portion of the game's world. While you can cross it, the only noteworthy location on the eastern bank is Fortification Hill. Inverted in Fallout 4, as the game is set in Boston on the East Coast, so the ocean is on the right side of the map. |
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Left-Justified Fantasy Map / int_7f5bc680 | featureApplicability |
1.0 | |
Left-Justified Fantasy Map / int_7f5bc680 | featureConfidence |
1.0 | |
Fallout | hasFeature |
Left-Justified Fantasy Map / int_7f5bc680 | |
Left-Justified Fantasy Map / int_7fb486bc | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_7fb486bc | comment |
And in The Legend of Zelda: Link's Awakening, The Legend of Zelda: The Wind Waker, and The Legend of Zelda: Phantom Hourglass, where the ocean is everywhere (and in the case of Link's Awakening, at least, the only actual shoreline you can access is in the south). | |
Left-Justified Fantasy Map / int_7fb486bc | featureApplicability |
1.0 | |
Left-Justified Fantasy Map / int_7fb486bc | featureConfidence |
1.0 | |
The Legend of Zelda: Link's Awakening (Video Game) | hasFeature |
Left-Justified Fantasy Map / int_7fb486bc | |
Left-Justified Fantasy Map / int_7fc78282 | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_7fc78282 | comment |
Note that what we're looking at in The Lord of the Rings is the drastically reduced version of it—the cataclysm that ended the First Age (at the end of the main text of The Silmarillion) drowned Beleriand, a region nearly as vast as what is shown in the Rings map. The Blue Mountains, the east border of Beleriand, became the westernmost mountains of later Middle-Earth. | |
Left-Justified Fantasy Map / int_7fc78282 | featureApplicability |
1.0 | |
Left-Justified Fantasy Map / int_7fc78282 | featureConfidence |
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The Lord of the Rings | hasFeature |
Left-Justified Fantasy Map / int_7fc78282 | |
Left-Justified Fantasy Map / int_86312631 | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_86312631 | comment |
The rare fantasy trope that doesn't appear in The Tough Guide to Fantasyland, which has a right-justified map. This is because it's even more blatantly Western Europe than usual, but flipped upside down. | |
Left-Justified Fantasy Map / int_86312631 | featureApplicability |
1.0 | |
Left-Justified Fantasy Map / int_86312631 | featureConfidence |
1.0 | |
The Tough Guide to Fantasyland | hasFeature |
Left-Justified Fantasy Map / int_86312631 | |
Left-Justified Fantasy Map / int_8705dd29 | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_8705dd29 | comment |
While Blood Omen: Legacy of Kain showed the realm of Nosgoth to be land-locked - it was in fact very unclear whether Nosgoth was meant to be the name of the country or the whole world, and further it was unclear as to whether or not the world was meant to be a globe at all - the fourth game in the series revealed that Nosgoth did in fact have a south-western coastline that had been just slightly further than previous maps had shown. | |
Left-Justified Fantasy Map / int_8705dd29 | featureApplicability |
1.0 | |
Left-Justified Fantasy Map / int_8705dd29 | featureConfidence |
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Blood Omen: Legacy of Kain (Video Game) | hasFeature |
Left-Justified Fantasy Map / int_8705dd29 | |
Left-Justified Fantasy Map / int_877eac68 | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_877eac68 | comment |
In The Familiar of Zero, the political geography is a blatant magical analog of Medieval Europe, so this is naturally the case. | |
Left-Justified Fantasy Map / int_877eac68 | featureApplicability |
1.0 | |
Left-Justified Fantasy Map / int_877eac68 | featureConfidence |
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The Familiar of Zero | hasFeature |
Left-Justified Fantasy Map / int_877eac68 | |
Left-Justified Fantasy Map / int_8c87469c | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_8c87469c | comment |
The Legend of Zelda: Skyward Sword, however, reveals that the westernmost desert used to be an ocean. | |
Left-Justified Fantasy Map / int_8c87469c | featureApplicability |
1.0 | |
Left-Justified Fantasy Map / int_8c87469c | featureConfidence |
1.0 | |
The Legend of Zelda: Skyward Sword (Video Game) | hasFeature |
Left-Justified Fantasy Map / int_8c87469c | |
Left-Justified Fantasy Map / int_90f42a9b | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_90f42a9b | comment |
The Wheel of Time by Robert Jordan: Grim Up North? Check. Hordes from the East? Check. Ocean on the left? Check. Hot jungles in the south? Che-oh wait, no jungles. There is, however, a swampy southern shore. The series plays with the convention in two ways, though: the protagonists spend a fair amount of time off the eastern edge of the map, in what turns out to be a harsh desert. Maps of this area are never shown, and there's another country even further east that is never explored. Secondly, although there are several factions that could qualify as Hordes from the East, the ones who do the most damage throughout the series actually come from the west, over the sea. Nobody sees this coming. | |
Left-Justified Fantasy Map / int_90f42a9b | featureApplicability |
1.0 | |
Left-Justified Fantasy Map / int_90f42a9b | featureConfidence |
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The Wheel of Time | hasFeature |
Left-Justified Fantasy Map / int_90f42a9b | |
Left-Justified Fantasy Map / int_9d47a2a2 | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_9d47a2a2 | comment |
Zigzagged in A Song of Ice and Fire, whose world map reflects the limitations of medieval maps. Westeros is the westernmost landmass in the world. It is the fantasy equivalent of the British Isles, though continent-sized and contains equivalents to other parts of Europe. The western sea is called the Sunset Sea, and there is no known land in that direction. Lord Gylbert Farwynd of the Lonely Light, the Westernmost of the Iron Islands and point of land, claims there is a paradise-like land to the West. Many of the Iron Islanders don't believe him and think him mad. Westeros sits off the western shore of Essos, which is the fantasy equivalent of Eurasia. On the other hand, Essos extends beyond the eastern limits of all official maps, so its eastern shores are never seen. The continent is surrounded by two oceans: the Shivering Sea in the north and the Jade Sea in the south, beyond each is uncharted territory. To the south of Essos, west and east of the Jade Sea, respectively, are two continents: Sothoryos, the equivalent of Africa, and Ulthos. Most of Sothoryos is unmapped, while Ulthos is completely unknown, with no major character hailing from there (Missandei was born in Naath, an island off the coast of Sothoryos, although she was raised in Essos). To summarize, there is sea in the west... and south and northeast. |
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Left-Justified Fantasy Map / int_9d47a2a2 | featureApplicability |
1.0 | |
Left-Justified Fantasy Map / int_9d47a2a2 | featureConfidence |
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A Song of Ice and Fire | hasFeature |
Left-Justified Fantasy Map / int_9d47a2a2 | |
Left-Justified Fantasy Map / int_9f830fe0 | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_9f830fe0 | comment |
Bored of the Rings (But mainly because it was aping and satirizing the style of The Lord of the Rings. The map actually has less relation to the story than to the Rule of Funny.) | |
Left-Justified Fantasy Map / int_9f830fe0 | featureApplicability |
1.0 | |
Left-Justified Fantasy Map / int_9f830fe0 | featureConfidence |
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Bored of the Rings | hasFeature |
Left-Justified Fantasy Map / int_9f830fe0 | |
Left-Justified Fantasy Map / int_9f89a5f0 | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_9f89a5f0 | comment |
Mostly averted and oftentimes inverted in the Pokémon regions. Kanto and Unova have oceans to the south and east; Johto and Fiore mostly have southern coastlines; Hoenn is a large island with numerous smaller islands to the east; Sinnoh is a roughly diamond-shaped island or peninsula with oceans on all four corners of the map and east as the only cardinal direction with a coastline; Almia is mostly a south-pointing peninsula; Alola is a chain of Hawaii-inspired islands; and Galar is based on Great Britain and has ocean to the east and west. The only regions to play it straight are Kalos, which, fitting the trope description, is based on a European country, (France) and Orre, which oddly enough is based on Arizona. | |
Left-Justified Fantasy Map / int_9f89a5f0 | featureApplicability |
-1.0 | |
Left-Justified Fantasy Map / int_9f89a5f0 | featureConfidence |
1.0 | |
Pokémon (Franchise) | hasFeature |
Left-Justified Fantasy Map / int_9f89a5f0 | |
Left-Justified Fantasy Map / int_a7c9f8e9 | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_a7c9f8e9 | comment |
Inverted in Legend of the Five Rings: the ocean is due East, which shouldn't be surprising as Rokugan is a Fantasy Counterpart Culture of Japan and China. | |
Left-Justified Fantasy Map / int_a7c9f8e9 | featureApplicability |
1.0 | |
Left-Justified Fantasy Map / int_a7c9f8e9 | featureConfidence |
1.0 | |
Legend of the Five Rings (Tabletop Game) | hasFeature |
Left-Justified Fantasy Map / int_a7c9f8e9 | |
Left-Justified Fantasy Map / int_af60702d | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_af60702d | comment |
Inverted with the original The Legend of Zelda, where the ocean is to the east and south. Same goes for Zelda II: The Adventure of Link, set north of the original with Death Mountain as a divider, even features another Hylian continent beyond the ocean. | |
Left-Justified Fantasy Map / int_af60702d | featureApplicability |
1.0 | |
Left-Justified Fantasy Map / int_af60702d | featureConfidence |
1.0 | |
The Legend of Zelda (Video Game) | hasFeature |
Left-Justified Fantasy Map / int_af60702d | |
Left-Justified Fantasy Map / int_af80c832 | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_af80c832 | comment |
Averted in the Crescent Moon Kingdoms novels by Saladin Ahmed; ocean surround the lands in question on the west, south, and east. | |
Left-Justified Fantasy Map / int_af80c832 | featureApplicability |
-1.0 | |
Left-Justified Fantasy Map / int_af80c832 | featureConfidence |
1.0 | |
The Crescent Moon Kingdoms | hasFeature |
Left-Justified Fantasy Map / int_af80c832 | |
Left-Justified Fantasy Map / int_b462920c | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_b462920c | comment |
The Monarchies of God series by Paul Kearney plays this very straight. The landmass looks similar to Europe and there is a huge, undiscovered continent to the west of the ocean. | |
Left-Justified Fantasy Map / int_b462920c | featureApplicability |
1.0 | |
Left-Justified Fantasy Map / int_b462920c | featureConfidence |
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The Monarchies of God | hasFeature |
Left-Justified Fantasy Map / int_b462920c | |
Left-Justified Fantasy Map / int_b60f87d1 | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_b60f87d1 | comment |
The Arcia Chronicles is guilty of this trope. The author has averted it, however, in her other series, Reflections of Eterna, which provides a map of the entire continent (and the country central to the plot spans most of it). | |
Left-Justified Fantasy Map / int_b60f87d1 | featureApplicability |
-1.0 | |
Left-Justified Fantasy Map / int_b60f87d1 | featureConfidence |
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Arcia Chronicles | hasFeature |
Left-Justified Fantasy Map / int_b60f87d1 | |
Left-Justified Fantasy Map / int_b88b182f | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_b88b182f | comment |
In The Dark Eye, while Aventuria is bordered by ocean on all sides except the northeast, the more prominent (and earlier fleshed out) settings are located on the western part of the continent. Justified in-universe, as the settlers of the now dominant nations first landed there. | |
Left-Justified Fantasy Map / int_b88b182f | featureApplicability |
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Left-Justified Fantasy Map / int_b88b182f | featureConfidence |
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The Dark Eye (Tabletop Game) | hasFeature |
Left-Justified Fantasy Map / int_b88b182f | |
Left-Justified Fantasy Map / int_ba1fd718 | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_ba1fd718 | comment |
Inverted in Perfect World, which is rather reasonable since the game was created by Chinese. | |
Left-Justified Fantasy Map / int_ba1fd718 | featureApplicability |
1.0 | |
Left-Justified Fantasy Map / int_ba1fd718 | featureConfidence |
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Perfect World (Video Game) | hasFeature |
Left-Justified Fantasy Map / int_ba1fd718 | |
Left-Justified Fantasy Map / int_bcadd7cb | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_bcadd7cb | comment |
Warhammer 40,000 takes this concept (like so many other concepts from plain ol' fantasy Warhammer) and launches it into space. No noticeable geographic features, obviously, and exceptions apply, but the galaxy of 40k is divided into Segmentum including, for example, Obscurus (up "north", featuring Fenris, planet of the space Vikings and Vostroya, the planet of space Russians) and Ultima (out "east", featuring the Animesque Tau and space Mongol White Scars). | |
Left-Justified Fantasy Map / int_bcadd7cb | featureApplicability |
1.0 | |
Left-Justified Fantasy Map / int_bcadd7cb | featureConfidence |
1.0 | |
Warhammer 40,000 (Tabletop Game) | hasFeature |
Left-Justified Fantasy Map / int_bcadd7cb | |
Left-Justified Fantasy Map / int_beac6ffb | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_beac6ffb | comment |
The Legend of Zelda: Majora's Mask has the ocean located on the western side of the map. No relation to Japan, which is an island. Inverted with the original The Legend of Zelda, where the ocean is to the east and south. Same goes for Zelda II: The Adventure of Link, set north of the original with Death Mountain as a divider, even features another Hylian continent beyond the ocean. Oddly averted in The Legend of Zelda: A Link to the Past, The Legend of Zelda: Ocarina of Time, and The Legend of Zelda: Twilight Princess, where there is no coast or ocean. The largest body of water is Lake Hylia, which is landlocked (and to the south). The Legend of Zelda: Skyward Sword, however, reveals that the westernmost desert used to be an ocean. And in The Legend of Zelda: Link's Awakening, The Legend of Zelda: The Wind Waker, and The Legend of Zelda: Phantom Hourglass, where the ocean is everywhere (and in the case of Link's Awakening, at least, the only actual shoreline you can access is in the south). Both The Legend of Zelda: Oracle Games have the ocean to the south. In The Legend of Zelda: Spirit Tracks, the ocean is in the southeast. In The Legend of Zelda: Breath of the Wild, the ocean is to the south and east, as in the original game. |
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Left-Justified Fantasy Map / int_beac6ffb | featureApplicability |
-1.0 | |
Left-Justified Fantasy Map / int_beac6ffb | featureConfidence |
1.0 | |
The Legend of Zelda: Majora's Mask (Video Game) | hasFeature |
Left-Justified Fantasy Map / int_beac6ffb | |
Left-Justified Fantasy Map / int_bee7440 | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_bee7440 | comment |
Inverted in Drakengard where the open ocean is on the north and east - however, this is because the map is literally an upside-down map of Europe. | |
Left-Justified Fantasy Map / int_bee7440 | featureApplicability |
1.0 | |
Left-Justified Fantasy Map / int_bee7440 | featureConfidence |
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Drakengard (Video Game) | hasFeature |
Left-Justified Fantasy Map / int_bee7440 | |
Left-Justified Fantasy Map / int_bff01809 | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_bff01809 | comment |
The Old World in Warhammer is a not-very-subtle version of Europe (and beyond), so the layout is much the same as a real-world map. As the primary focus is on the Empire (Germany), Bretonnia (France), and the frozen, inhospitable wastelands only inhabited by desperate, drunk, and brutal deformed humans (Scandinavia), that's what most of the maps show. The larger map is has approximations of North & South America, East Asia including an island named "Nippon", Africa. England is represented as the island "Albion" (which despite the origins of the game, wasn't particularly explored until 2 decades into its lifespan). The biggest changes are that there is a gigantic circular island planted in the middle of the Atlantic Ocean equivalent and that Australia & South East Asia is smushed into a handful of large islands or pushed into the Antarctic equivalent "Southern Wastes". Warhammer 40,000 takes this concept (like so many other concepts from plain ol' fantasy Warhammer) and launches it into space. No noticeable geographic features, obviously, and exceptions apply, but the galaxy of 40k is divided into Segmentum including, for example, Obscurus (up "north", featuring Fenris, planet of the space Vikings and Vostroya, the planet of space Russians) and Ultima (out "east", featuring the Animesque Tau and space Mongol White Scars). Somewhat inverted in 40k as well, since Holy Terra, the center of the Imperium and the beacon all navigation is based on, is in the "western" part of the galaxy (a departure from real life, where Sol is usually depicted in the "south"), and the Astronomican that makes warp travel possible doesn't reach all the way to the eastern edge, thus leaving the entire western edge of the map explored (as explored as space can be, at least), while the far eastern edge remains relatively unknown. |
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Left-Justified Fantasy Map / int_bff01809 | featureApplicability |
1.0 | |
Left-Justified Fantasy Map / int_bff01809 | featureConfidence |
1.0 | |
Warhammer (Tabletop Game) | hasFeature |
Left-Justified Fantasy Map / int_bff01809 | |
Left-Justified Fantasy Map / int_c1a18b95 | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_c1a18b95 | comment |
Invoked in Altina the Sword Princess, which is essentially a fictional analog of 18th-19th Century Europe. | |
Left-Justified Fantasy Map / int_c1a18b95 | featureApplicability |
1.0 | |
Left-Justified Fantasy Map / int_c1a18b95 | featureConfidence |
1.0 | |
Altina the Sword Princess | hasFeature |
Left-Justified Fantasy Map / int_c1a18b95 | |
Left-Justified Fantasy Map / int_c1df404a | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_c1df404a | comment |
Averted in Achaea, which initially appeared to be a single contiguous continent surrounded on all sides by water. A continent directly south has since been discovered. | |
Left-Justified Fantasy Map / int_c1df404a | featureApplicability |
-1.0 | |
Left-Justified Fantasy Map / int_c1df404a | featureConfidence |
1.0 | |
Achaea (Video Game) | hasFeature |
Left-Justified Fantasy Map / int_c1df404a | |
Left-Justified Fantasy Map / int_c35cf18d | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_c35cf18d | comment |
Artesia inverts this, the eastern part of the map where all the action happens is almost a mirror image of Western Europe, with a sea surrounded by land on three sides and opening into an ocean to the east. | |
Left-Justified Fantasy Map / int_c35cf18d | featureApplicability |
1.0 | |
Left-Justified Fantasy Map / int_c35cf18d | featureConfidence |
1.0 | |
Artesia (Comic Book) | hasFeature |
Left-Justified Fantasy Map / int_c35cf18d | |
Left-Justified Fantasy Map / int_c67a1218 | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_c67a1218 | comment |
The Legend of Dragoon has the continent of Endiness. Along its eastern border is an unidentified landmass, so it appears to be a peninsula of sorts similar to Europe. | |
Left-Justified Fantasy Map / int_c67a1218 | featureApplicability |
1.0 | |
Left-Justified Fantasy Map / int_c67a1218 | featureConfidence |
1.0 | |
The Legend of Dragoon (Video Game) | hasFeature |
Left-Justified Fantasy Map / int_c67a1218 | |
Left-Justified Fantasy Map / int_c82e9f59 | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_c82e9f59 | comment |
In The Dagger and the Coin series, it's played as straight as could be. The map looks more like Europe than a casual cartographer could draw. | |
Left-Justified Fantasy Map / int_c82e9f59 | featureApplicability |
1.0 | |
Left-Justified Fantasy Map / int_c82e9f59 | featureConfidence |
1.0 | |
The Dagger and the Coin | hasFeature |
Left-Justified Fantasy Map / int_c82e9f59 | |
Left-Justified Fantasy Map / int_c96cfe29 | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_c96cfe29 | comment |
Oddly averted in The Legend of Zelda: A Link to the Past, The Legend of Zelda: Ocarina of Time, and The Legend of Zelda: Twilight Princess, where there is no coast or ocean. The largest body of water is Lake Hylia, which is landlocked (and to the south). The Legend of Zelda: Skyward Sword, however, reveals that the westernmost desert used to be an ocean. And in The Legend of Zelda: Link's Awakening, The Legend of Zelda: The Wind Waker, and The Legend of Zelda: Phantom Hourglass, where the ocean is everywhere (and in the case of Link's Awakening, at least, the only actual shoreline you can access is in the south). |
|
Left-Justified Fantasy Map / int_c96cfe29 | featureApplicability |
-1.0 | |
Left-Justified Fantasy Map / int_c96cfe29 | featureConfidence |
1.0 | |
The Legend of Zelda: A Link to the Past (Video Game) | hasFeature |
Left-Justified Fantasy Map / int_c96cfe29 | |
Left-Justified Fantasy Map / int_ca48bb5c | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_ca48bb5c | comment |
Fable, Fable II. Based on the name of the region ("Albion"), it would seem to be a fantasy version of Britain. Based on the map from the original game, it's Wales and Cornwall plus a split-in-half Ireland, all shortly after the Ice Age. Fable III has its map with the east at the top, and shows a little of a new continent beyond the western ocean of Albion. |
|
Left-Justified Fantasy Map / int_ca48bb5c | featureApplicability |
1.0 | |
Left-Justified Fantasy Map / int_ca48bb5c | featureConfidence |
1.0 | |
Fable (Video Game) | hasFeature |
Left-Justified Fantasy Map / int_ca48bb5c | |
Left-Justified Fantasy Map / int_ca5cb239 | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_ca5cb239 | comment |
Averted with Pierce's other series, Circle of Magic. It's left-justified only in the small map of Winding Circle and its immediate surroundings. The map that shows the entirety of Emelan and its neighbors is bottom-justified with the Pebbled Sea to the south. Namorn's map in Will of the Empress is top-justified with a coastline formed by a lake large enough to be considered a freshwater sea. | |
Left-Justified Fantasy Map / int_ca5cb239 | featureApplicability |
-1.0 | |
Left-Justified Fantasy Map / int_ca5cb239 | featureConfidence |
1.0 | |
Circle of Magic | hasFeature |
Left-Justified Fantasy Map / int_ca5cb239 | |
Left-Justified Fantasy Map / int_d36b8ea7 | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_d36b8ea7 | comment |
Both The Legend of Zelda: Oracle Games have the ocean to the south. | |
Left-Justified Fantasy Map / int_d36b8ea7 | featureApplicability |
1.0 | |
Left-Justified Fantasy Map / int_d36b8ea7 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
Left-Justified Fantasy Map / int_d36b8ea7 | |
Left-Justified Fantasy Map / int_d3b17858 | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_d3b17858 | comment |
Final Fantasy Tactics, where Ivalice is surrounded by ocean at the East, West, and North, due to the eastern is up map, but the continent (and the neighboring nation of Ordallia) continues southward indefinitely. Averted in the other Ivalice games. In Final Fantasy XII, Ivalice (this time a region in the same world) resembles a horizontally-flipped Mediterranean, while in Final Fantasy Tactics A2, Jylland is formed from two peninsulas jutting towards each other (despite the presence of Goug city suggesting it's the same area as the original Tactics' kingdom, just in a different time). |
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Left-Justified Fantasy Map / int_d3b17858 | featureApplicability |
-1.0 | |
Left-Justified Fantasy Map / int_d3b17858 | featureConfidence |
1.0 | |
Final Fantasy Tactics (Video Game) | hasFeature |
Left-Justified Fantasy Map / int_d3b17858 | |
Left-Justified Fantasy Map / int_da448595 | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_da448595 | comment |
In The Legend of Zelda: Spirit Tracks, the ocean is in the southeast. | |
Left-Justified Fantasy Map / int_da448595 | featureApplicability |
1.0 | |
Left-Justified Fantasy Map / int_da448595 | featureConfidence |
1.0 | |
The Legend of Zelda: Spirit Tracks (Video Game) | hasFeature |
Left-Justified Fantasy Map / int_da448595 | |
Left-Justified Fantasy Map / int_da93207f | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_da93207f | comment |
Averted in The Last Remnant, with the game's world being a Pangaea-style supercontinent. | |
Left-Justified Fantasy Map / int_da93207f | featureApplicability |
-1.0 | |
Left-Justified Fantasy Map / int_da93207f | featureConfidence |
1.0 | |
The Last Remnant (Video Game) | hasFeature |
Left-Justified Fantasy Map / int_da93207f | |
Left-Justified Fantasy Map / int_db30cf92 | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_db30cf92 | comment |
In the Warrior Cats series, the Great Journey map has the sea to the southwest. | |
Left-Justified Fantasy Map / int_db30cf92 | featureApplicability |
1.0 | |
Left-Justified Fantasy Map / int_db30cf92 | featureConfidence |
1.0 | |
Warrior Cats | hasFeature |
Left-Justified Fantasy Map / int_db30cf92 | |
Left-Justified Fantasy Map / int_e04f934e | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_e04f934e | comment |
Fódlan (Three Houses) is a region that borders with countries of Sreng and Almyra, which go beyond northern and eastern borders of the map, respectively. There are some islands to the south and west of Fódlan, with Albinea being the largest, but they are never visited in the story. This is another case of Europe-inspired fantasy world, with Sreng and Almyra being at least partially based on Northern Europe and Persia/Iran, respectively. | |
Left-Justified Fantasy Map / int_e04f934e | featureApplicability |
1.0 | |
Left-Justified Fantasy Map / int_e04f934e | featureConfidence |
1.0 | |
Fire Emblem: Three Houses (Video Game) | hasFeature |
Left-Justified Fantasy Map / int_e04f934e | |
Left-Justified Fantasy Map / int_e199d649 | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_e199d649 | comment |
Eragon: The part of Alagaësia where all of the action takes place has giant woods flanking it from north and north-east, mountains in the south and east, and sea in the west and south-west. | |
Left-Justified Fantasy Map / int_e199d649 | featureApplicability |
1.0 | |
Left-Justified Fantasy Map / int_e199d649 | featureConfidence |
1.0 | |
Inheritance Cycle | hasFeature |
Left-Justified Fantasy Map / int_e199d649 | |
Left-Justified Fantasy Map / int_e68decb8 | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_e68decb8 | comment |
Played straight in Star Control II, with Earth being located near the bottom left corner of the map (although both the Pkunk and the Ilwrath's territory was farther into that corner than Earth was). Star Control III, assuming it ever happened, took place in an unexplored part of the galaxy off to the bottom right of the map. | |
Left-Justified Fantasy Map / int_e68decb8 | featureApplicability |
1.0 | |
Left-Justified Fantasy Map / int_e68decb8 | featureConfidence |
1.0 | |
Star Control (Video Game) | hasFeature |
Left-Justified Fantasy Map / int_e68decb8 | |
Left-Justified Fantasy Map / int_f01be35d | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_f01be35d | comment |
Gor: The setting has the Thassa (ocean) to the west and the Barren Lands (steppe) to the east. It is unknown if there is anything beyond the two. | |
Left-Justified Fantasy Map / int_f01be35d | featureApplicability |
1.0 | |
Left-Justified Fantasy Map / int_f01be35d | featureConfidence |
1.0 | |
Gor | hasFeature |
Left-Justified Fantasy Map / int_f01be35d | |
Left-Justified Fantasy Map / int_f17a4238 | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_f17a4238 | comment |
The land of Kabaran in The Return of Zaltec. Slightly averted in the sequel, Zaltec II: The Generation Stone where you visit another land to the west, but that land doesn't appear in most of the in-game maps. | |
Left-Justified Fantasy Map / int_f17a4238 | featureApplicability |
-1.0 | |
Left-Justified Fantasy Map / int_f17a4238 | featureConfidence |
1.0 | |
The Return of Zaltec | hasFeature |
Left-Justified Fantasy Map / int_f17a4238 | |
Left-Justified Fantasy Map / int_fc1d6ac6 | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_fc1d6ac6 | comment |
Andrzej Sapkowski never delivered an official map of the Witcherland. However, all the snippets of geography that do get provided in the books follow this trope to the T. Thus, the various maps that have been created by others are left-justified. | |
Left-Justified Fantasy Map / int_fc1d6ac6 | featureApplicability |
1.0 | |
Left-Justified Fantasy Map / int_fc1d6ac6 | featureConfidence |
1.0 | |
The Witcher (Franchise) | hasFeature |
Left-Justified Fantasy Map / int_fc1d6ac6 | |
Left-Justified Fantasy Map / int_fcf43f47 | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_fcf43f47 | comment |
Titan, the (main) Fighting Fantasy world, has the majority of adventures take place on the West Coast of Allansia, particularly "Port Blacksand". Averted for those gamebooks taking place on the other two continents, the Old World (which mostly feature the kingdoms near the northern and eastern coast) and Khûl (which usually take place near the southern coast). | |
Left-Justified Fantasy Map / int_fcf43f47 | featureApplicability |
-1.0 | |
Left-Justified Fantasy Map / int_fcf43f47 | featureConfidence |
1.0 | |
Fighting Fantasy | hasFeature |
Left-Justified Fantasy Map / int_fcf43f47 | |
Left-Justified Fantasy Map / int_fd0b756 | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_fd0b756 | comment |
Bottom justification happens on Dwarven maps such as the one in The Hobbit, dwarves preferring the east as the chief direction as mentioned above. | |
Left-Justified Fantasy Map / int_fd0b756 | featureApplicability |
1.0 | |
Left-Justified Fantasy Map / int_fd0b756 | featureConfidence |
1.0 | |
The Hobbit | hasFeature |
Left-Justified Fantasy Map / int_fd0b756 | |
Left-Justified Fantasy Map / int_fdfce99f | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_fdfce99f | comment |
Although the only part of the ocean anyone talks about is to the west, the land in Broken Sky actually averts this, being surrounded on three sides by the ocean. This actually becomes a plot point during the Final Battle: when King Macaan activates a device that summons (and enrages) the very, very large sea monsters inhabiting the western ocean, the device is on the eastern shore, so the monsters will have to trek through (and destroy) the rest of the country on the way. One of the biggest, and craftiest, beasties is smart enough to swim around the country and approach from the opposite direction, showing up right at the high point of the fight. | |
Left-Justified Fantasy Map / int_fdfce99f | featureApplicability |
1.0 | |
Left-Justified Fantasy Map / int_fdfce99f | featureConfidence |
1.0 | |
Broken Sky | hasFeature |
Left-Justified Fantasy Map / int_fdfce99f | |
Left-Justified Fantasy Map / int_febb8460 | type |
Left-Justified Fantasy Map | |
Left-Justified Fantasy Map / int_febb8460 | comment |
Also inverted in Nausicaä of the Valley of the Wind, with the Ocean of Salt and the Inland Sea to the east of the lands where the story takes place. | |
Left-Justified Fantasy Map / int_febb8460 | featureApplicability |
1.0 | |
Left-Justified Fantasy Map / int_febb8460 | featureConfidence |
1.0 | |
Nausicaä of the Valley of the Wind (Manga) | hasFeature |
Left-Justified Fantasy Map / int_febb8460 |
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