...it's like TV Tropes, but LINKED DATA!
Living Motion Detector
- 308 statements
- 59 feature instances
- 40 referencing feature instances
Living Motion Detector | type |
FeatureClass | |
Living Motion Detector | label |
Living Motion Detector | |
Living Motion Detector | page |
LivingMotionDetector | |
Living Motion Detector | comment |
A Living Motion Detector is a person, monster, or robot that can only detect you if you're moving. Depending on its level of intelligence, it may forget about you when you stand still, or it may go looking for you. A common tactic in combating one is to somehow make objects around you move while you yourself stay still, causing it to attack the moving object instead of you. This may overlap with the Sense-Impaired Monster when the creature is very perceptive to sound or vibration but unable to see or otherwise perceive a stationary target. | |
Living Motion Detector | fetched |
2023-12-02T16:47:31Z | |
Living Motion Detector | parsed |
2023-12-02T16:47:31Z | |
Living Motion Detector | processingComment |
Dropped link to Animorphism: Not an Item - FEATURE | |
Living Motion Detector | processingComment |
Dropped link to BullSeeingRed: Not an Item - FEATURE | |
Living Motion Detector | processingComment |
Dropped link to FightingSpirit: Not an Item - FEATURE | |
Living Motion Detector | processingComment |
Dropped link to MonsterClown: Not an Item - FEATURE | |
Living Motion Detector | processingComment |
Dropped link to OnAPaleHorse: Not an Item - UNKNOWN | |
Living Motion Detector | processingUnknown |
OnAPaleHorse | |
Living Motion Detector | isPartOf |
DBTropes | |
Living Motion Detector / int_117f51b7 | type |
Living Motion Detector | |
Living Motion Detector / int_117f51b7 | comment |
Emily Wants To Play: In the first game, Mr. Tatters the Monster Clown will play a game of "Red Light, Green Light" with you. He will turn his back against you every time he appears. You will be killed if he ever finds you moving when he says "uh, uh, uh" like he is trying to find you. Moving the camera also counts. And if Chester appears in the same room as him... In the sequel, Mr. Tatters patrols the rooms instead of spawning out of nowhere. Once he spots you, he will initiate a game of Red Lights, Green Lights and the environment will be illuminated with alternating red or green lights. Moving in his red state will have you killed right on the spot while you can move freely in his green state. Idling too long or attempting to run away from him will only lead to your demise. |
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Living Motion Detector / int_117f51b7 | featureApplicability |
1.0 | |
Living Motion Detector / int_117f51b7 | featureConfidence |
1.0 | |
Emily Wants To Play (Video Game) | hasFeature |
Living Motion Detector / int_117f51b7 | |
Living Motion Detector / int_135f4195 | type |
Living Motion Detector | |
Living Motion Detector / int_135f4195 | comment |
Dune: Hunter-seeker drones use an anti-gravity field that obscures their sensors, making it nigh-impossible for their operators to see anything that isn’t moving. | |
Living Motion Detector / int_135f4195 | featureApplicability |
1.0 | |
Living Motion Detector / int_135f4195 | featureConfidence |
1.0 | |
Dune | hasFeature |
Living Motion Detector / int_135f4195 | |
Living Motion Detector / int_14effc04 | type |
Living Motion Detector | |
Living Motion Detector / int_14effc04 | comment |
Ultraman Tiga: The monster Silvergon could only see movement, leading to a hilarious scene where Tiga strikes at it, then freezes up as soon as it turns to face him. This gets especially silly when he's forced to hold a precarious crane stance. Eventually Silvergon gets fed up and starts blindly running around, lashing at the air. | |
Living Motion Detector / int_14effc04 | featureApplicability |
1.0 | |
Living Motion Detector / int_14effc04 | featureConfidence |
1.0 | |
Ultraman Tiga | hasFeature |
Living Motion Detector / int_14effc04 | |
Living Motion Detector / int_1b4b2f5c | type |
Living Motion Detector | |
Living Motion Detector / int_1b4b2f5c | comment |
Highschool of the Dead: In explaining why their zombies are different, the manga posits that, since the brain and the optical nerves are dead, zombies detect through vibrations instead of visual signifiers. This can be useful for distracting zombies, as a wet cloth thrown against a locker will cause a horde to turn away from the human standing right in front of them. | |
Living Motion Detector / int_1b4b2f5c | featureApplicability |
1.0 | |
Living Motion Detector / int_1b4b2f5c | featureConfidence |
1.0 | |
Highschool of the Dead (Manga) | hasFeature |
Living Motion Detector / int_1b4b2f5c | |
Living Motion Detector / int_2212773a | type |
Living Motion Detector | |
Living Motion Detector / int_2212773a | comment |
Angel: The assassin in "Blind Date" is blind but has learned to detect "other parts of the electromagnetic spectrum." The net result is that she's a human example of this trope, at least when she's fighting someone like Angel who doesn't generate body heat. Also: |
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Living Motion Detector / int_2212773a | featureApplicability |
1.0 | |
Living Motion Detector / int_2212773a | featureConfidence |
1.0 | |
Angel | hasFeature |
Living Motion Detector / int_2212773a | |
Living Motion Detector / int_223c2a48 | type |
Living Motion Detector | |
Living Motion Detector / int_223c2a48 | comment |
The Legend of Zelda: Breath of the Wild gives us the four Moldugas of Gerudo Desert. If you move at all in the sand with one of these beasts nearby, you can bet it'll sense your vibrations and attempt to zero in on your location. Fairly quickly if it confirms your location. | |
Living Motion Detector / int_223c2a48 | featureApplicability |
1.0 | |
Living Motion Detector / int_223c2a48 | featureConfidence |
1.0 | |
The Legend of Zelda: Breath of the Wild (Video Game) | hasFeature |
Living Motion Detector / int_223c2a48 | |
Living Motion Detector / int_29b1425d | type |
Living Motion Detector | |
Living Motion Detector / int_29b1425d | comment |
Detention: In order to avoid detection from the Lantern Specters, you need to turn your back against them, stand completely still, and hold your breath at the same time. Failing to do any these will cause the Specters to pick you up and strangle you to death. | |
Living Motion Detector / int_29b1425d | featureApplicability |
1.0 | |
Living Motion Detector / int_29b1425d | featureConfidence |
1.0 | |
Detention (Video Game) | hasFeature |
Living Motion Detector / int_29b1425d | |
Living Motion Detector / int_310d6df7 | type |
Living Motion Detector | |
Living Motion Detector / int_310d6df7 | comment |
Stand Still, Stay Silent: The in-universe Rule #1 after which the comic is titled says it all: | |
Living Motion Detector / int_310d6df7 | featureApplicability |
1.0 | |
Living Motion Detector / int_310d6df7 | featureConfidence |
1.0 | |
Stand Still, Stay Silent (Webcomic) | hasFeature |
Living Motion Detector / int_310d6df7 | |
Living Motion Detector / int_33dd1d8f | type |
Living Motion Detector | |
Living Motion Detector / int_33dd1d8f | comment |
Half-Life has the massive but completely blind tentacles that detect you by noise. You can either crawl past silently, or set off an explosion and run past while it strikes at the louder noise. | |
Living Motion Detector / int_33dd1d8f | featureApplicability |
1.0 | |
Living Motion Detector / int_33dd1d8f | featureConfidence |
1.0 | |
Half-Life (Video Game) | hasFeature |
Living Motion Detector / int_33dd1d8f | |
Living Motion Detector / int_3b7abee2 | type |
Living Motion Detector | |
Living Motion Detector / int_3b7abee2 | comment |
Half-Life Half-Life has the massive but completely blind tentacles that detect you by noise. You can either crawl past silently, or set off an explosion and run past while it strikes at the louder noise. Half-Life: Alyx has Jeff, a Xen mutant that stalks the brewery in City 17. He's blind, but as a fellow Resistance member explains, he's "got an ear like Mozart". Almost any somewhat loud noise, be it a broken bottle or squeaky valve handle, will set him off and he'll stomp over to investigate; if he finds anything living, Jeff will barf out a stream of Hollywood Acid that'll instantly melt the target. Much of the chapter named after him is based around performing tasks and puzzles while he's around, as he's Immune to Bullets and impossible to fight directly as a result. |
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Living Motion Detector / int_3b7abee2 | featureApplicability |
1.0 | |
Living Motion Detector / int_3b7abee2 | featureConfidence |
1.0 | |
Half-Life (Video Game) | hasFeature |
Living Motion Detector / int_3b7abee2 | |
Living Motion Detector / int_3f3abe9 | type |
Living Motion Detector | |
Living Motion Detector / int_3f3abe9 | comment |
In one advertisement for Rick and Morty, the duo find Wendy's Breakfast has followed them to their house, Rick immediately tells Morty to keep still thinking they see by movement. They don't, and demands the two choose Wendy's. | |
Living Motion Detector / int_3f3abe9 | featureApplicability |
1.0 | |
Living Motion Detector / int_3f3abe9 | featureConfidence |
1.0 | |
Rick and Morty | hasFeature |
Living Motion Detector / int_3f3abe9 | |
Living Motion Detector / int_41cf3959 | type |
Living Motion Detector | |
Living Motion Detector / int_41cf3959 | comment |
Five Nights at Freddy's: Sister Location: Funtime Foxy attacks the player based on their movement, leaving them alone if they stay still. Night 3 requires the player to cross a pitch-black hallway and avoid moving when Funtime Foxy is nearby. The return trip isn't as fool-proof, however, but Foxy doesn't kill you after the jumpscare. | |
Living Motion Detector / int_41cf3959 | featureApplicability |
1.0 | |
Living Motion Detector / int_41cf3959 | featureConfidence |
1.0 | |
Five Nights at Freddy's: Sister Location (Video Game) | hasFeature |
Living Motion Detector / int_41cf3959 | |
Living Motion Detector / int_42ffb88e | type |
Living Motion Detector | |
Living Motion Detector / int_42ffb88e | comment |
The SCP Foundation has a variant in the form of SCP-372, the Peripheral Jumper. It's not so much the overall motion it detects. Rather, it's where you're going to look, so it always moves out of your view. It's called the Peripheral Jumper since the only recorded visual of it is it showing up in the corner of the image as it darts out of the way, or rather, the peripheral view. If there's literally no way for it to jump out of somebody's view (like say, having multiple people looking at it from many angles), then it will make one, often by gouging somebody's eye out and using the ensuing pain and chaos to slip out of sight. | |
Living Motion Detector / int_42ffb88e | featureApplicability |
1.0 | |
Living Motion Detector / int_42ffb88e | featureConfidence |
1.0 | |
SCP Foundation (Website) | hasFeature |
Living Motion Detector / int_42ffb88e | |
Living Motion Detector / int_52690c13 | type |
Living Motion Detector | |
Living Motion Detector / int_52690c13 | comment |
Penumbra includes the enormous Grey Rock Worms. They fit this trope to a T, judging by the research papers left behind, are very hard to escape from, and they charge like bulldozers towards their prey. It's implied that the Tuurngait virus is what made them grow so large, as nobody factored in how big they could grow when the mine was still active. | |
Living Motion Detector / int_52690c13 | featureApplicability |
1.0 | |
Living Motion Detector / int_52690c13 | featureConfidence |
1.0 | |
Penumbra (Video Game) | hasFeature |
Living Motion Detector / int_52690c13 | |
Living Motion Detector / int_54b57bbe | type |
Living Motion Detector | |
Living Motion Detector / int_54b57bbe | comment |
The Ugly Dachshund: Invoked, as Mr. Toyama plays dead after he mistakes Brutus for a lion. | |
Living Motion Detector / int_54b57bbe | featureApplicability |
1.0 | |
Living Motion Detector / int_54b57bbe | featureConfidence |
1.0 | |
The Ugly Dachshund | hasFeature |
Living Motion Detector / int_54b57bbe | |
Living Motion Detector / int_570d5dd1 | type |
Living Motion Detector | |
Living Motion Detector / int_570d5dd1 | comment |
A Story About My Uncle has a beast that's essentially a worm with a big eye and lots of teeth. Long before you encounter it, there's a wall carving that warns not to move when the eye is open. | |
Living Motion Detector / int_570d5dd1 | featureApplicability |
1.0 | |
Living Motion Detector / int_570d5dd1 | featureConfidence |
1.0 | |
A Story About My Uncle (Video Game) | hasFeature |
Living Motion Detector / int_570d5dd1 | |
Living Motion Detector / int_59da62aa | type |
Living Motion Detector | |
Living Motion Detector / int_59da62aa | comment |
Fallout: New Vegas has Blind Deathclaws, which have high perception despite their blindness, and which will alert other Deathclaws when they detect you. | |
Living Motion Detector / int_59da62aa | featureApplicability |
1.0 | |
Living Motion Detector / int_59da62aa | featureConfidence |
1.0 | |
Fallout: New Vegas (Video Game) | hasFeature |
Living Motion Detector / int_59da62aa | |
Living Motion Detector / int_5a3aebc1 | type |
Living Motion Detector | |
Living Motion Detector / int_5a3aebc1 | comment |
Dinosaur Island (2014): When confronted with a T.rex, Lucas tries standing still to avoid being spotted. Kate calls him out saying it's ridiculous and won't work ("Where did you get an idea like that?"). Sure enough, the T. rex sees them just fine. | |
Living Motion Detector / int_5a3aebc1 | featureApplicability |
1.0 | |
Living Motion Detector / int_5a3aebc1 | featureConfidence |
1.0 | |
Dinosaur Island (2014) | hasFeature |
Living Motion Detector / int_5a3aebc1 | |
Living Motion Detector / int_5afbc0cb | type |
Living Motion Detector | |
Living Motion Detector / int_5afbc0cb | comment |
Undertale: Doggo can only see moving things. This is largely so he can serve as a Justified Tutorial for "blue" attacks that can't hurt you if you stand still. | |
Living Motion Detector / int_5afbc0cb | featureApplicability |
1.0 | |
Living Motion Detector / int_5afbc0cb | featureConfidence |
1.0 | |
Undertale (Video Game) | hasFeature |
Living Motion Detector / int_5afbc0cb | |
Living Motion Detector / int_5dac95d3 | type |
Living Motion Detector | |
Living Motion Detector / int_5dac95d3 | comment |
The Deadly Spawn has very toothy grinning aliens who are blind but hunt by sound. Be very quiet and it won't notice you. | |
Living Motion Detector / int_5dac95d3 | featureApplicability |
1.0 | |
Living Motion Detector / int_5dac95d3 | featureConfidence |
1.0 | |
The Deadly Spawn | hasFeature |
Living Motion Detector / int_5dac95d3 | |
Living Motion Detector / int_5e91c7d | type |
Living Motion Detector | |
Living Motion Detector / int_5e91c7d | comment |
Resident Evil 4: Los Garradors are blind and hear your movement if you're running, as well as your commands to Ashley. Sadly for them, you fight them in the vicinity of bells — one strategy for defeating them involves shooting the bell and then shooting its weak point while it's distracted. Another is simply walking, which they can't hear. | |
Living Motion Detector / int_5e91c7d | featureApplicability |
1.0 | |
Living Motion Detector / int_5e91c7d | featureConfidence |
1.0 | |
Resident Evil 4 (Video Game) | hasFeature |
Living Motion Detector / int_5e91c7d | |
Living Motion Detector / int_6ac55ec7 | type |
Living Motion Detector | |
Living Motion Detector / int_6ac55ec7 | comment |
Dungeons & Dragons has the shrieker, a giant underground mushroom that reacts to light or movement. Its sole purpose is to alert and attract monsters; in-universe, this is due to it having developed a symbiotic relationship with the game's various subterranean terrors — the shrieker gives the other monsters an early alarm system and in turn the remains of the meals identified this way nourish the shrieker itself. | |
Living Motion Detector / int_6ac55ec7 | featureApplicability |
1.0 | |
Living Motion Detector / int_6ac55ec7 | featureConfidence |
1.0 | |
Dungeons & Dragons (Tabletop Game) | hasFeature |
Living Motion Detector / int_6ac55ec7 | |
Living Motion Detector / int_6c4ccc28 | type |
Living Motion Detector | |
Living Motion Detector / int_6c4ccc28 | comment |
Deep Sleep Trilogy has the bottom feeders, who will devour you if you move the mouse too far too fast. | |
Living Motion Detector / int_6c4ccc28 | featureApplicability |
1.0 | |
Living Motion Detector / int_6c4ccc28 | featureConfidence |
1.0 | |
Deep Sleep Trilogy (Video Game) | hasFeature |
Living Motion Detector / int_6c4ccc28 | |
Living Motion Detector / int_707bae8c | type |
Living Motion Detector | |
Living Motion Detector / int_707bae8c | comment |
Half-Life: Alyx has Jeff, a Xen mutant that stalks the brewery in City 17. He's blind, but as a fellow Resistance member explains, he's "got an ear like Mozart". Almost any somewhat loud noise, be it a broken bottle or squeaky valve handle, will set him off and he'll stomp over to investigate; if he finds anything living, Jeff will barf out a stream of Hollywood Acid that'll instantly melt the target. Much of the chapter named after him is based around performing tasks and puzzles while he's around, as he's Immune to Bullets and impossible to fight directly as a result. | |
Living Motion Detector / int_707bae8c | featureApplicability |
1.0 | |
Living Motion Detector / int_707bae8c | featureConfidence |
1.0 | |
Half-Life: Alyx (Video Game) | hasFeature |
Living Motion Detector / int_707bae8c | |
Living Motion Detector / int_72262aee | type |
Living Motion Detector | |
Living Motion Detector / int_72262aee | comment |
Avatar: The Last Airbender: Toph has been blind from birth, but this, by forcing her to rely on her other senses, has resulted in her earthbending abilities being so developed that she can sense every movement and position of every person and object around her, so long as it's standing on earth, metal or stone. By sensing a person's heartbeat and physical reactions she can also tell whether or not they're lying. | |
Living Motion Detector / int_72262aee | featureApplicability |
1.0 | |
Living Motion Detector / int_72262aee | featureConfidence |
1.0 | |
Avatar: The Last Airbender | hasFeature |
Living Motion Detector / int_72262aee | |
Living Motion Detector / int_76376304 | type |
Living Motion Detector | |
Living Motion Detector / int_76376304 | comment |
Metro 2033: While calling them "living" is a stretch, the Dark Stars anomalies are mobile balls of lightning that can sense movement. Anything that attracts one too close will get flash-fried to a burning crisp by its electric discharges, be it a swarm of rats, a mob of nosalises or an unwary player. | |
Living Motion Detector / int_76376304 | featureApplicability |
1.0 | |
Living Motion Detector / int_76376304 | featureConfidence |
1.0 | |
Metro 2033 (Video Game) | hasFeature |
Living Motion Detector / int_76376304 | |
Living Motion Detector / int_7c038c18 | type |
Living Motion Detector | |
Living Motion Detector / int_7c038c18 | comment |
Phineas and Ferb: In "It's About Time!", Phineas, Ferb and Candace travel back in time and encounter a T. rex; Phineas advises this technique and admits his surprise when it actually works. | |
Living Motion Detector / int_7c038c18 | featureApplicability |
1.0 | |
Living Motion Detector / int_7c038c18 | featureConfidence |
1.0 | |
Phineas and Ferb | hasFeature |
Living Motion Detector / int_7c038c18 | |
Living Motion Detector / int_8633051c | type |
Living Motion Detector | |
Living Motion Detector / int_8633051c | comment |
In Shadows for Silence in the Forests of Hell, moving too fast during the nighttime will draw the attention of the shades. If their eyes are closed, you can move slowly and they won't notice you. If their eyes are green, then holding perfectly still may cause them to lose interest and close their eyes again. If their eyes are red, you'd better run, because only getting behind silver will save you. | |
Living Motion Detector / int_8633051c | featureApplicability |
1.0 | |
Living Motion Detector / int_8633051c | featureConfidence |
1.0 | |
Shadows for Silence in the Forests of Hell | hasFeature |
Living Motion Detector / int_8633051c | |
Living Motion Detector / int_86c3beca | type |
Living Motion Detector | |
Living Motion Detector / int_86c3beca | comment |
Girl Genius: The "Fun-sized mobile agony and death dispenser" clank in this comic reacts to movement, including that of one's lips and chin. | |
Living Motion Detector / int_86c3beca | featureApplicability |
1.0 | |
Living Motion Detector / int_86c3beca | featureConfidence |
1.0 | |
Girl Genius (Webcomic) | hasFeature |
Living Motion Detector / int_86c3beca | |
Living Motion Detector / int_9330ec5d | type |
Living Motion Detector | |
Living Motion Detector / int_9330ec5d | comment |
Yoshi's Island: One of the enemies is Boo Man Bluff, a blindfolded Boo that homes in on Yoshi whenever the cute little dinosaur makes a sound. That includes jumping, throwing eggs, or even touching coins; the ghosts have good enough hearing to hear the obligatory video game blips and beeps. To add to the fun, the ghost can only home in on the place where you last made the sound, and looks quite clueless and confused when you aren't there. | |
Living Motion Detector / int_9330ec5d | featureApplicability |
1.0 | |
Living Motion Detector / int_9330ec5d | featureConfidence |
1.0 | |
Yoshi's Island (Video Game) | hasFeature |
Living Motion Detector / int_9330ec5d | |
Living Motion Detector / int_94a48c69 | type |
Living Motion Detector | |
Living Motion Detector / int_94a48c69 | comment |
In Kea's Flight, the engine room robots have weak sensors. They can detect color and shape up to one meter away and motion up to five meters away. When the protagonists are sneaking through the maintenance layer, they have to watch out for robots so they can move a safe distance away and then hold perfectly still until the robot leaves. | |
Living Motion Detector / int_94a48c69 | featureApplicability |
1.0 | |
Living Motion Detector / int_94a48c69 | featureConfidence |
1.0 | |
Kea's Flight | hasFeature |
Living Motion Detector / int_94a48c69 | |
Living Motion Detector / int_94cf08d6 | type |
Living Motion Detector | |
Living Motion Detector / int_94cf08d6 | comment |
Python: The titular giant snake uses motion-based vision. On one occasion, the Mad Scientist who created it and the guy running the black ops are both face to face with it. The scientist stays still and survives, while the team leader gets impaled after trying to draw his gun. | |
Living Motion Detector / int_94cf08d6 | featureApplicability |
1.0 | |
Living Motion Detector / int_94cf08d6 | featureConfidence |
1.0 | |
Python | hasFeature |
Living Motion Detector / int_94cf08d6 | |
Living Motion Detector / int_960062b7 | type |
Living Motion Detector | |
Living Motion Detector / int_960062b7 | comment |
My Hero Academia: Mustard's quirk while also being an emitter for Deadly Gas, can also detect movement if anyone passes through it. | |
Living Motion Detector / int_960062b7 | featureApplicability |
1.0 | |
Living Motion Detector / int_960062b7 | featureConfidence |
1.0 | |
My Hero Academia (Manga) | hasFeature |
Living Motion Detector / int_960062b7 | |
Living Motion Detector / int_96213dc | type |
Living Motion Detector | |
Living Motion Detector / int_96213dc | comment |
Tales From My D&D Campaign: The Kua-Toa can see invisible things only if those invisible things are moving. | |
Living Motion Detector / int_96213dc | featureApplicability |
1.0 | |
Living Motion Detector / int_96213dc | featureConfidence |
1.0 | |
Tales From My D&D Campaign (Web Video) | hasFeature |
Living Motion Detector / int_96213dc | |
Living Motion Detector / int_97abe183 | type |
Living Motion Detector | |
Living Motion Detector / int_97abe183 | comment |
The Adventures of Jimmy Neutron, Boy Genius: Subverted in an episode where Jimmy, Carl, and Sheen accidentally travel back to prehistoric times. When Carl is attacked by a T. rex, Sheen tells him not to move, only for Jimmy to tell Sheen that theory has been discreditednote In real life, this was never even an actual scientific theory to begin with, so Sheen tells Carl to run. | |
Living Motion Detector / int_97abe183 | featureApplicability |
-0.3 | |
Living Motion Detector / int_97abe183 | featureConfidence |
1.0 | |
The Adventures of Jimmy Neutron, Boy Genius | hasFeature |
Living Motion Detector / int_97abe183 | |
Living Motion Detector / int_9a9b24fa | type |
Living Motion Detector | |
Living Motion Detector / int_9a9b24fa | comment |
Jurassic Park (1993): The Tyrannosaurus rex has vision based on movement. Unlike the book, this is portrayed as a natural feature of the actual species, not a side effect of filling in some genes from frogs. Which is, of course, an example of Artistic License – Paleontology. Actual Tyrannosaurs not only had great eyesight, they might have been better at spotting their prey than eagles (after all, they're both theropods). | |
Living Motion Detector / int_9a9b24fa | featureApplicability |
1.0 | |
Living Motion Detector / int_9a9b24fa | featureConfidence |
1.0 | |
Jurassic Park (1993) | hasFeature |
Living Motion Detector / int_9a9b24fa | |
Living Motion Detector / int_a90c872c | type |
Living Motion Detector | |
Living Motion Detector / int_a90c872c | comment |
How to Train Your Dragon: Gobber tells his students that Deadly Nadders have a blind spot due to the horn on their snout. Unfortunately, the don't have a "deaf spot", as Ruffnut and Tuffnut find out after their arguing over the blind spot clues the Nadder to their location. | |
Living Motion Detector / int_a90c872c | featureApplicability |
1.0 | |
Living Motion Detector / int_a90c872c | featureConfidence |
1.0 | |
How to Train Your Dragon (2010) | hasFeature |
Living Motion Detector / int_a90c872c | |
Living Motion Detector / int_aca7b22d | type |
Living Motion Detector | |
Living Motion Detector / int_aca7b22d | comment |
The Amazing World of Gumball: Parodied when Gumball and Darwin try it on Tina (a T. rex). Tina replies that "that only works in movies." | |
Living Motion Detector / int_aca7b22d | featureApplicability |
1.0 | |
Living Motion Detector / int_aca7b22d | featureConfidence |
1.0 | |
The Amazing World of Gumball | hasFeature |
Living Motion Detector / int_aca7b22d | |
Living Motion Detector / int_aeac03f9 | type |
Living Motion Detector | |
Living Motion Detector / int_aeac03f9 | comment |
Metroid Dread: The E.M.M.I. are equipped with motion detection. Even if Samus is nowhere near them, they'll detect her movement nearby, and will do a thorough search of the area even if Samus tries to hide with the Phantom Cloak. | |
Living Motion Detector / int_aeac03f9 | featureApplicability |
1.0 | |
Living Motion Detector / int_aeac03f9 | featureConfidence |
1.0 | |
Metroid Dread (Video Game) | hasFeature |
Living Motion Detector / int_aeac03f9 | |
Living Motion Detector / int_afc879df | type |
Living Motion Detector | |
Living Motion Detector / int_afc879df | comment |
Until Dawn: The Wendigo have motion-based vision due to deteriorated senses, at one point even attacking each other due to being the only beings moving in the area, and deeming one another a threat by default. | |
Living Motion Detector / int_afc879df | featureApplicability |
1.0 | |
Living Motion Detector / int_afc879df | featureConfidence |
1.0 | |
Until Dawn (Video Game) | hasFeature |
Living Motion Detector / int_afc879df | |
Living Motion Detector / int_b0028436 | type |
Living Motion Detector | |
Living Motion Detector / int_b0028436 | comment |
JoJo's Bizarre Adventure: Notorious B.I.G., Carne's Stand in Golden Wind, has this trait. Trish manages to confuse it by using her Stand to shake the chairs on the plane she was riding, leading it to attack them instead. Diego's raptor form, achieved via his Stand; Scary Monsters from Steel Ball Run works like this, similar to the T. Rex in Jurassic Park. |
|
Living Motion Detector / int_b0028436 | featureApplicability |
1.0 | |
Living Motion Detector / int_b0028436 | featureConfidence |
1.0 | |
JoJo's Bizarre Adventure (Manga) | hasFeature |
Living Motion Detector / int_b0028436 | |
Living Motion Detector / int_b686d5a8 | type |
Living Motion Detector | |
Living Motion Detector / int_b686d5a8 | comment |
Tombs of the Blind Dead: In a variant, the Blind Dead can only track you down if you make a sound. Staying still helps. It can't save you forever, however — they can hear your heart beating. | |
Living Motion Detector / int_b686d5a8 | featureApplicability |
1.0 | |
Living Motion Detector / int_b686d5a8 | featureConfidence |
1.0 | |
Tombs of the Blind Dead | hasFeature |
Living Motion Detector / int_b686d5a8 | |
Living Motion Detector / int_b6e12f99 | type |
Living Motion Detector | |
Living Motion Detector / int_b6e12f99 | comment |
Pitch Black: A variant, in that the monster can't see you if you stand between its eyes, because of a blind spot caused by their armored heads. | |
Living Motion Detector / int_b6e12f99 | featureApplicability |
1.0 | |
Living Motion Detector / int_b6e12f99 | featureConfidence |
1.0 | |
Pitch Black | hasFeature |
Living Motion Detector / int_b6e12f99 | |
Living Motion Detector / int_bb1b8e8c | type |
Living Motion Detector | |
Living Motion Detector / int_bb1b8e8c | comment |
Critical Role: In the first episode of the second campaign, when Jester approached her and Caleb, Nott stated to not move because Tiefling eyesight was based on movement. Jester stated that was true (even though it is not true in any edition of D&D) but also noted that she could still hear Nott speaking. | |
Living Motion Detector / int_bb1b8e8c | featureApplicability |
1.0 | |
Living Motion Detector / int_bb1b8e8c | featureConfidence |
1.0 | |
Critical Role (Web Video) | hasFeature |
Living Motion Detector / int_bb1b8e8c | |
Living Motion Detector / int_bbc1f9dc | type |
Living Motion Detector | |
Living Motion Detector / int_bbc1f9dc | comment |
Ice Age: Dawn of the Dinosaurs: When the T. rex appears, Manny tells everyone to stand perfectly still. Unfortunately, one hedgehog doesn't take the hint, and his screaming and running away alerts the T. rex. | |
Living Motion Detector / int_bbc1f9dc | featureApplicability |
1.0 | |
Living Motion Detector / int_bbc1f9dc | featureConfidence |
1.0 | |
Ice Age: Dawn of the Dinosaurs | hasFeature |
Living Motion Detector / int_bbc1f9dc | |
Living Motion Detector / int_bcadd7cb | type |
Living Motion Detector | |
Living Motion Detector / int_bcadd7cb | comment |
In Warhammer 40,000, according to the 5th edition Tyranid Codex, it was until recently believed that Raveners couldn't see anything that wasn't in motion. It was later proved that they can see stationary objects (and people) just fine; they are compelled to chase opponents, when a biologist studying them ordered his men to remain still when attacked by them. | |
Living Motion Detector / int_bcadd7cb | featureApplicability |
1.0 | |
Living Motion Detector / int_bcadd7cb | featureConfidence |
1.0 | |
Warhammer 40,000 (Tabletop Game) | hasFeature |
Living Motion Detector / int_bcadd7cb | |
Living Motion Detector / int_bf09bf33 | type |
Living Motion Detector | |
Living Motion Detector / int_bf09bf33 | comment |
Arrowverse: The Black Flash is completely blind except for things moving at Super-Speed. | |
Living Motion Detector / int_bf09bf33 | featureApplicability |
1.0 | |
Living Motion Detector / int_bf09bf33 | featureConfidence |
1.0 | |
Arrowverse | hasFeature |
Living Motion Detector / int_bf09bf33 | |
Living Motion Detector / int_c19c6efa | type |
Living Motion Detector | |
Living Motion Detector / int_c19c6efa | comment |
Minecraft has the Warden, a boss-like mob related to the Sculk. It's blind as a bat, but very sensitive to vibrations like non-sneaking footsteps and thrown objects like snowballs and eggs. Just standing still doesn't help either, as it'll sniff the air to try and locate what provoked it into appearing. | |
Living Motion Detector / int_c19c6efa | featureApplicability |
1.0 | |
Living Motion Detector / int_c19c6efa | featureConfidence |
1.0 | |
Minecraft (Video Game) | hasFeature |
Living Motion Detector / int_c19c6efa | |
Living Motion Detector / int_c43df4d8 | type |
Living Motion Detector | |
Living Motion Detector / int_c43df4d8 | comment |
Doctor Who: The Raston warrior robot from the episode "The Five Doctors" tracks its targets by detecting movement. Possibly the hand-mines from "The Magician's Apprentice"/"The Witch's Familiar", assuming they're living bioweapons and not machines; they respond to both sound and movement, meaning that they can still spot a perfectly still person if they're making noise. |
|
Living Motion Detector / int_c43df4d8 | featureApplicability |
1.0 | |
Living Motion Detector / int_c43df4d8 | featureConfidence |
1.0 | |
Doctor Who | hasFeature |
Living Motion Detector / int_c43df4d8 | |
Living Motion Detector / int_c4fa53cb | type |
Living Motion Detector | |
Living Motion Detector / int_c4fa53cb | comment |
Jurassic Park: Played straight in the first novel, the T. rex is explicitly stated to be unable to see Dr. Grant frozen in terror. Unlike the film adaptation, however, it is implied that it was the result of amphibian DNA as other dinosaurs didn't notice Grant and the kids when they're not moving. In the second novel, likely in response to the distilled film explanation, the T. rex's vision problem was explained as an absurd junk theory based on similarities between dinosaur skulls and those of some modern frogs. T. rexes can see things that were standing still perfectly well, as one man fatally finds out. The behavior of the T. rex in the first book is retconned as not being hungry. Worth noting that the one instance in the first book is made a little more plausible by the circumstances: at night, under pouring rain interfering with Rexy's senses of smell and vision, with Grant standing right by a car that she could have trouble distinguishing him from. And the animal had just gotten out of her enclosure and might have indeed been more confused by her new environment than hungry. |
|
Living Motion Detector / int_c4fa53cb | featureApplicability |
1.0 | |
Living Motion Detector / int_c4fa53cb | featureConfidence |
1.0 | |
Jurassic Park | hasFeature |
Living Motion Detector / int_c4fa53cb | |
Living Motion Detector / int_c60e8211 | type |
Living Motion Detector | |
Living Motion Detector / int_c60e8211 | comment |
The Closer: Game of the Year Edition: When the party infiltrates Twitter HQ to salvage the title character's media reputation, they must sneak around employees to ascend the building. True to the trope, some of the employees only send you down a floor if they see you moving. Otherwise, you're practically invisible to them. | |
Living Motion Detector / int_c60e8211 | featureApplicability |
1.0 | |
Living Motion Detector / int_c60e8211 | featureConfidence |
1.0 | |
The Closer: Game of the Year Edition (Video Game) | hasFeature |
Living Motion Detector / int_c60e8211 | |
Living Motion Detector / int_cbe7f8d0 | type |
Living Motion Detector | |
Living Motion Detector / int_cbe7f8d0 | comment |
Tremors: The underground Graboids can only detect you by the vibrations caused by your movement — as long as you stay still or keep concrete between you and the soil, they can't tell where you are. | |
Living Motion Detector / int_cbe7f8d0 | featureApplicability |
1.0 | |
Living Motion Detector / int_cbe7f8d0 | featureConfidence |
1.0 | |
Tremors | hasFeature |
Living Motion Detector / int_cbe7f8d0 | |
Living Motion Detector / int_d5946d57 | type |
Living Motion Detector | |
Living Motion Detector / int_d5946d57 | comment |
RATUZ: Near the end of the game, Prisoner Five has to go through a labyrinth that's home to a mole rat-like monster. When it eventually finds Five, it will immediately eat him whole if he makes a movement, but if Five stays still, it will sniff the area around him before leaving. An NPC that you helped earlier even warns Five to stay still if he comes across a creature in the labyrinth. | |
Living Motion Detector / int_d5946d57 | featureApplicability |
1.0 | |
Living Motion Detector / int_d5946d57 | featureConfidence |
1.0 | |
RATUZ (Video Game) | hasFeature |
Living Motion Detector / int_d5946d57 | |
Living Motion Detector / int_e8bf42fd | type |
Living Motion Detector | |
Living Motion Detector / int_e8bf42fd | comment |
Squid Game: The giant doll from the "Red Light, Green Light" challenge has motion sensors for eyes. Should she detect someone move, she sends a signal to the wall-mounted Sentry Guns to execute them on the spot. | |
Living Motion Detector / int_e8bf42fd | featureApplicability |
1.0 | |
Living Motion Detector / int_e8bf42fd | featureConfidence |
1.0 | |
Squid Game | hasFeature |
Living Motion Detector / int_e8bf42fd | |
Living Motion Detector / int_e9cb2780 | type |
Living Motion Detector | |
Living Motion Detector / int_e9cb2780 | comment |
Gears of War: The Berserker is blind, but can detect where you are through your footsteps, as well as your smell. | |
Living Motion Detector / int_e9cb2780 | featureApplicability |
1.0 | |
Living Motion Detector / int_e9cb2780 | featureConfidence |
1.0 | |
Gears of War (Video Game) | hasFeature |
Living Motion Detector / int_e9cb2780 | |
Living Motion Detector / int_ea4f62db | type |
Living Motion Detector | |
Living Motion Detector / int_ea4f62db | comment |
Family Guy: Poked fun at when Peter and Lois encounter a prostitute who sees by movement. | |
Living Motion Detector / int_ea4f62db | featureApplicability |
1.0 | |
Living Motion Detector / int_ea4f62db | featureConfidence |
1.0 | |
Family Guy | hasFeature |
Living Motion Detector / int_ea4f62db | |
Living Motion Detector / int_f88e66d6 | type |
Living Motion Detector | |
Living Motion Detector / int_f88e66d6 | comment |
The Zomboid queen from Mighty Max, which spawns parasites that latch onto victims' heads and control them, can only see you when you move. | |
Living Motion Detector / int_f88e66d6 | featureApplicability |
1.0 | |
Living Motion Detector / int_f88e66d6 | featureConfidence |
1.0 | |
Mighty Max | hasFeature |
Living Motion Detector / int_f88e66d6 | |
Living Motion Detector / int_fc30465a | type |
Living Motion Detector | |
Living Motion Detector / int_fc30465a | comment |
Mr. Hopp's Playhouse 2: One section involves a corridor which Esther can only walk through when none of the Big Bad Triumvirate of the killer toys' giant heads are watching from the darkness. Even if they haven't completely left, moving too soon immediately results in getting caught. | |
Living Motion Detector / int_fc30465a | featureApplicability |
1.0 | |
Living Motion Detector / int_fc30465a | featureConfidence |
1.0 | |
Mr. Hopp's Playhouse 2 (Video Game) | hasFeature |
Living Motion Detector / int_fc30465a | |
Living Motion Detector / int_fd8ef85e | type |
Living Motion Detector | |
Living Motion Detector / int_fd8ef85e | comment |
Left 4 Dead: Witches don't seem to care about you until you a) get really close, b) make a ton of noise in their direction, c) blind them with your flashlight or d) damage them or knock them back in any way. You'll know how angry they are getting by how much they're snarling in your direction. During daytime maps they get up off the ground and start wandering around; during this period, they're far more lenient towards any provocations and can usually be run past safely. | |
Living Motion Detector / int_fd8ef85e | featureApplicability |
1.0 | |
Living Motion Detector / int_fd8ef85e | featureConfidence |
1.0 | |
Left 4 Dead (Video Game) | hasFeature |
Living Motion Detector / int_fd8ef85e |
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