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Losing the Team Spirit
- 249 statements
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Sometimes, the loss of an item or, more usually, the death of a character, pushes an entire group of heroes or villains into a Heroic BSoD or over the Despair Event Horizon. When this party-wide Heroic BSoD is triggered by a character dying, this is when the heroes, or occasionally the villains, lose the person who was really keeping their team going, either through leadership and direction, motivational speeches, or simply being funny and light-hearted and bringing some light into their grim reality. Maybe The Hero Dies. Maybe The Heart fell. Suddenly losing the group's Mentor, or The Squad's A Father to His Men commander, will do it, and the loss of a family member will send a Badass Family into shock. If it was an item, maybe the item was really important to the team, or maybe it was really important for something, and the heroes are painfully aware of what the loss of the item means. Failing to prevent the plot macguffin from falling into the villain's hands can also be a blow for a heroic team's morale. An apparent death can do the trick as long as the appearance is really good, and they have a period of time when they are utterly convinced. (When the appearance is engineered, expect the characters to be enraged when the deceit is revealed.) Note that an individual's grief doesn't class as this trope. The loss of this person, or this item, has to have had a devastating effect on the morale of the majority of the regular party, one serious enough to temporarily stop the team from working towards their goals. It can happen to villains as well, but this tends to hit the heroes hardest. It can lead to a Darkest Hour event. An El Cid Ploy occurs when people try to lie to avert this trope. If the death stemmed from a Heroic Sacrifice, someone may make a Rousing Speech reminding them all that if they fail, the death will become a Senseless Sacrifice. Indeed, the reminder that "Jack would not have wanted this" may stem from any death. Due to the Dead may come into play as they seek to challenge their grief. It can seriously complicate You Are in Command Now, though the new commander may remind them that their dead commander would be So Proud of You if they soldier on. Field Promotion is easier, but still reminds characters of the dead subordinate. The Chain of Command is theoretically meant to help alleviate this trope, but the loss of a charismatic or popular teammate or leader isn't something so easily overcome. Compare We Were Your Team and Grief-Induced Split. Contrast Decapitated Army. Note, this is at least partially a death trope, so unmarked spoilers ahead. |
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Losing the Team Spirit / int_16fc4335 | type |
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At one point in By The Sword, Kerowyn's mercenary company is fighting against a Karsite splinter faction that insists on hauling an elaborate (theoretically-)portable shrine to the god Vkandis around with them. When she manages to get archers with fire arrows close enough to torch the shrine, this trope goes into effect. | |
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This happens at the end of Wild ARMs 2 after the team is forced to kill their leader Irving, who sacrificed his sister to seal the Kuiper Belt inside himself. They saved their entire universe from annihilation, but can't bring themselves to call it a "win", and walk out in a slump. Unfortunately for them, the protagonist also has a demon sealed inside of him, and it feeds on negative emotions. On the other hand, delivering a Combined Energy Attack with a "No More Holding Back" Speech is very cathartic. | |
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Losing the Team Spirit / int_1f140feb | type |
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The loss of the Silmarils, as well as the darkening of Valinor, has this effect on the Valar in The Silmarillion. However, it doesn't have this effect on a large group of Elves, who simply decide to go on a Roaring Rampage of Revenge instead. | |
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Metal Gear Solid V: The Phantom Pain: As revealed in the cassette tapes, during the nine-year Time Skip between Ground Zeroes and this game, Miller approached several survivors of the attack on Militaires Sans Frontières and attempted to get them to join his new PMC, Diamond Dogs, but they refused to do so, seeing no point in doing so because Big Boss wasn't there. | |
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In Total War: Shogun 2, this is often the end result of field battles, especially when large numbers of ashigaru are present. Killing the general is often enough to push their morale down to 'Wavering', while samurai are quite a bit tougher to crack due to their sense of honour and warrior monks/nuns are so devoted to their cause that they often fight to the last. Hero units will almost never break. During siege battles, it isn't possible to force a cornered foe into surrendering; instead, they fight to the death, often inflicting enormous casualties on your forces before going down. | |
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Justice League - in an alternate universe, the death of the Flash results in the League becoming the obsessive, world controlling Justice Lords. It's implied that the same thing would happen in the regular universe, if Luthor were allowed to come to power as President. It's later revealed that Luthor wants the League, and especially Superman, to think this way, so an obsession with the idea of him becoming President would distract them from his actual agenda of becoming a god. It almost works. | |
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Tengen Toppa Gurren Lagann: Kamina's death. | |
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Killing the highest-ranking guard in a group you are fighting in Assassin's Creed and its sequel will send the rest fleeing potentially. Also, from a storyline perspective, Giovanni's death in the second game has this effect on Ezio's family. Ezio manages to pull them together, but has to be pulled round to the idea of fighting back. | |
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The deaths of both Hillbilly and Ack-Ack on Peleliu cause a Heroic BSOD for Sledge's entire company in The Pacific. Although we have little time to see its full effects, the distress of his men is evident when Basilone is killed on Iwo Jima. Although he isn't dead, in The Pacific's spiritual predecessor Band of Brothers Winters's promotion out of the company and an incompetent replacement after his had-picked successor is accidentally shot and wounded by his own sentry severely impacts the morale of Easy Company during the Battle of the Bulge, particularly after Buck Compton's departure. | |
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The Transformers: In the episode "Divide and Conquer", Optimus Prime is badly wounded and a squad sent to Cybertron to recover a spare component so save him apparently failed. Even though they're aware that Megatron is leading the entire Decepticon force to wipe them out, the Autobots mope and moan about their impending doom. It's actually their human companion Spike who rallies them to at least try to fight back. | |
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Hades attempts to invoke this during the DC Nation Olympics arc - twice. All it succeeds in doing is pissing off the Titans (and Arrows, and Lanterns) to the point where Athena herself has to call a halt to things. | |
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The Order of the Stick Roy's death ultimately has this effect on the party. Their physical separation is problematic enough, but it's the loss of their guiding sense of purpose and the mediator responsible for keeping their individual neuroses in check that causes the group to fray so badly and fail to accomplish anything significant for months on end. Durkon's death has Roy in Heroic BSoD and urging this on the group. Belkar, of all people, gives the Rousing Speech to counter it. |
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Keichii of Higurashi: When They Cry's demise at the hands of Takano Miyo. A Shut Up, Kirk! moment had an immediate and demoralising effect on the entire group, turning a genuine fight-back into a hopeless rout. | |
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Persona 2: Innocent Sin: everything goes to hell after Maya's death, leading right into Eternal Punishment. | |
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In Persona 3's story, Ikutski's betrayal and the death of Mitsuru's father has this effect on SEES. Happens again in grand fashion in The Answer; when the Player Character dies following the events of The Journey, the team begins to drift apart almost immediately, and the sense of regret and despondency is practically tangible. At the beginning of the game when the cast is getting together to hand in their evokers, Akihiko and Yukari don't even bother showing up. | |
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Digimon Adventure: The Chosen Children go through this after Taichi's disappearance. After failing to find him, the kids go separate ways and fail to do anything important for months on end, though Sora has been sneaking around making sure that they were at least safe and out of trouble. When Taichi finally returns to the Digital World, he has to get his friends back together to continue their mission. | |
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In Dynasty Warriors and Samurai Warriors, morale affects on how well your AI-controlled troops do, so you can gain it by fulfilling mission objectives or killing enemy generals and lose it via failure or death on your side. | |
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The death of Griel near the start of Fire Emblem: Path of Radiance is a major blow to the Griel Mercenaries, with a few party members even leaving the group as they don't believe Ike to be capable of filling his father's shoes as he takes over the leadership role. Fortunately, the player is able to eventually recruit them again later down the line. | |
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Berserk: The Band of the Hawk manages to avert this when Griffith is imprisoned since they have hopes that they'll one day rescue him and things will go back to how they were before. Once Guts returns and they rescue him, however, they lose it once Casca can no longer hide the fact that Griffith, whose tendons and tongue were cut out while in jail, will never be the man he used to be. The entire Band goes into Heroic BSoD, which of course is the moment for Griffith to get his Behelit back and send everything straight to hell as the Eclipse goes down. | |
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In Avatar: The Last Airbender, this briefly happens to Team Avatar when they become trapped in a desert after Appa is stolen. Aang is upset and depressed, Toph is stumbling around with no sense of direction, and Sokka and Momo are tripping on Cactus Juice. Katara, on the other hand, refuses to just give up and die, and forces them all to work together to get out of the desert. | |
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Gettysburg subverts this. At the time (1993), popular perception held that the Battle of Gettysburg was the turning point of the war because the Confederacy couldn't recover from the shattering defeat of Lee's army. The film's ending narration, however, points out that their spirit was "far from broken", and there were two long and bloody years of war still to come. (It was, however, Lee's last attempt to conduct a campaign in the North, and the "high water mark of the Confederacy" is alluded to in the film's denouement.) | |
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In Halo, killing the Elites or Brutes that are leading a group of Grunts will temporarily throw the latter into panicked disarray. It can happen from time to time with low-ranking Jackals as well in the original Halo: Combat Evolved, but they're usually disciplined enough to stand and fight. | |
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When Commander Shepard is killed at the beginning of Mass Effect 2, the team is unable to hold together, and breaks apart. Shepard was the linchpin holding the group together. Unfortunately, the fact that s/he's working for Cerberus means that some former squad members feel that the team spirit is completely gone. Widespread in Mass Effect 3, between the horrific casualties caused by the Reaper invasion and the seemingly invincible nature of the attackers. One of the most common sidequests is recovering an artifact or emblem of [group X] to restore their will to fight. |
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Widespread in Mass Effect 3, between the horrific casualties caused by the Reaper invasion and the seemingly invincible nature of the attackers. One of the most common sidequests is recovering an artifact or emblem of [group X] to restore their will to fight. | |
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Rebuild World: A supernatural instance of this happens over something that shouldn't really effect a whole team but does, Katsuya's heart breaking after he sees his Unrequited Love Sheryl hugging his rival Akira. This is used to highlight how the Psychic Link between this antagonist and his team is like a creepy borderline Hive Mind, as when he gets talked out of his depression with lies and half-truths, everyone else in the team is suddenly cheerful despite not having been there to hear said talk. | |
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Sparhawk's companions suffer this in the final book of the Elenium trilogy when they grow suspicious of him and even start plotting to overthrow him and cancel the quest. It takes divine intervention—literally—to make them understand that the Bhelliom (a magic jewel in Sparhawk's custody) is messing with their minds in an attempt to free itself. | |
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Inverted in Forever in Blue: when the Traveling Pants go missing, the friends come together to look for them, reuniting as a group for the first time in a year and realizing they can't take their friendship for granted. | |
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The group of Animorphs breaks up for various reasons once or twice. And near the end of the series, there's a period where they all fucking hate each other. | |
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While the events of Civil War (2006) tore a rift between the heroes of the Marvel Universe, seems like the supposed death of Captain America brought on hell for the heroes, particularly the Avengers, and especially Iron Man. The Skrulls launching their siege of Earth didn't help resolve matters, and Norman Osborn becoming America's newest hero was just adding insult to (mental) injury. | |
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Teen Titans: In "How Long is Forever?", Starfire ends up stranded in a Bad Future where she learns that the other Titans went their separate ways after her disappearance. The episode illustrates her role as The Heart who keeps everyone's spirits up, and the future Titans work together to send her back and prevent this future from happening in the first place. | |
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In Game of Thrones, Stannis burning his own daughter Shireen at the stake for the Lord of Light's favor did produce the desired results, but the horrific act effectively destroyed his army's morale. The sellswords he hired to give him a fighting chance against the Boltons desert him and take the horses with them, refusing to work for someone who murdered his own daughter. This makes the upcoming battle with the Boltons completely unwinnable, meaning he sacrificed Shireen for nothing. | |
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In Warhammer 40,000, killing the Tau armies Ethereal has this effect. Either it breaks their morale, sending them fleeing, or causes them to go on a Roaring Rampage of Revenge, gunning down any enemies on their patch. | |
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In 9th Elsewhere, Carmen and Eiji experience this because of the accidental destruction of the key that unlocks Carmen's mind. | |
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Warhammer, where the battle standard often has various effects on morale. The mechanics have changed over the years, but in some incarnations killing a standard bearer could rout an army. | |
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House of the Dragon: Lucerys' death at the hands of Aemond is what changes Rhaenyra's mind about how to approach fighting the Green faction for the throne. He was the most insecure of her sons and the closest thing to The Heart the Blacks had, and now with his death, Rhaenyra completely abandoned any pretention to fight for her rights in the most peaceful and diplomatic ways possible. After she learns about the death of her son, she's immediately spurred into war just like Daemon. | |
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A persistent game mechanic in the Total War series - units may have health bars or headcounts for them, but the real thing the opposing sides want to attack are the enemy units' morale (or Leadership for the Total War: Warhammer series) since the vast majority of units, aside from a few units which are Not Afraid to Die or possibly a Death Seeker or methods to cause units to be fearless, will usually flee and be harmless to the enemy before they all die (and then while they're running away, you can kill them anyway). Standard ways throughout the games to demoralize enemy units faster are to exhaust them, damage and slaughter a lot of an enemy unit very quickly, have units that are for whatever reason considered The Dreaded and their presence will weaken the enemy's morale, outflank them, or just cause them to overpowered by your army's own numbers (causing the enemy to be sufficiently outmatched by you from taking enough losses will even cause the entire non-unbreakable remainder of the enemy army to panic and flee). In Rome: Total War, some units carried a standard which if lost had a morale impact across the entire army. Also, across the entire series, if you lose a general in battle, your army will suffer a morale penalty. Lose the entire ruling family and your faction breaks up, We Cannot Go On Without You style. In Total War: Shogun 2, this is often the end result of field battles, especially when large numbers of ashigaru are present. Killing the general is often enough to push their morale down to 'Wavering', while samurai are quite a bit tougher to crack due to their sense of honour and warrior monks/nuns are so devoted to their cause that they often fight to the last. Hero units will almost never break. During siege battles, it isn't possible to force a cornered foe into surrendering; instead, they fight to the death, often inflicting enormous casualties on your forces before going down. |
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Occurs towards the end of Blaze Union following Velleman's betrayal and death and Siskier's suicide. The fact that this comes hand-in-hand with The Reveal concerning Gulcasa's true identity doesn't help. While Gulcasa eventually starts to pick himself back up (with a little help from Nessiah) and most of the team rallies around him as the new Heart, it's too late for Jenon and Medoute, who betray him, which causes the party to schism even further as they and a few other members leave for good. | |
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In Suzanne Collins's Catching Fire, Katniss is so important to the rebellion that other tributes die to preserve her — and save Peeta, because no one can tell what she will do if he dies. | |
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She-Ra and the Princesses of Power: The Rebellion gave up after the battle that got Glimmer's father killed. Much of the first season is the Best Friends Squad trying to regain support from the original Rebellion's kids. When Entrapta is apparently killed, everyone breaks up again.The battle of Bright Moon brings them back together again. | |
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In Rome: Total War, some units carried a standard which if lost had a morale impact across the entire army. Also, across the entire series, if you lose a general in battle, your army will suffer a morale penalty. Lose the entire ruling family and your faction breaks up, We Cannot Go On Without You style. | |
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Dragon Ball Z: The Z-Fighters all suffer this when Goku sacrifices himself to prevent Cell from self-destructing and destroying the Earth, especially when Cell regenerates From a Single Cell, comes right back to Earth to continue the fight, and Gohan suffers a broken arm. Only Goku's encouragement from beyond the grave gives Gohan the strength to keep fighting, and in the ensuing Beam-O-War between himself and Cell, the other Z-Fighters, remembering how Goku and Gohan changed them one way or another, quickly jump in and start firing on Cell in an attempt to help Gohan. | |
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The Transformers (Marvel): Optimus Prime becomes very concerned about this trope following the events of Target:2006, where he was incapacitated and the Autobots were so ineffective against the time-travelling Galvatron that they even agreed to work under Megatron in order to fight him. He planned to fake his death in order to observe how the Autobots would respond without him, but due to an unfortunate sequence of events he wound up teleported to Cybertron with the Autobots genuinely thinking he was dead. | |
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In Charmed, Prue's death had this effect on her sisters. Piper reacted with a full-blown Rage Against the Heavens ("You can tell them that we buried their precious Charmed Ones when we buried our sister"), but even Phoebe was unsure how to go on without Prue. | |
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Merlin (2008): The relationships between Arthur, Merlin, and the Knights are all quite strained after Gwen is exiled for betraying Arthur by kissing Lancelot. | |
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Dumbledore's demise at the end of Harry Potter and the Half-Blood Prince has this effect on the entire school. | |
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In Jeramey Kraatz's The Cloak Society, after Alex loses hope and says so in a meeting, Amp talks with him privately because his despair might infect the team and bring about this. | |
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In Heinlein's "Starship Troopers" when the Lieutenant is killed helping two wounded Mobile Infantry to the recall boat. The characters undergo the Heroic BSoD, but recover fairly swiftly. | |
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