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MUCK

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An offshoot of MUD-type text-based online games, MUCK games, in general are more dedicated to depth of ´roleplay than MUDs.
Where a MUD will often be possible to play without other players around, by going out and hunting the game's automated monsters using its automated systems, a MUCK is usually far more reliant on player intervention. On MUCKs, the game's systems will almost always be designed with the intention of merely providing roleplayers with a firm framework for their play, rather than a system so comprehensive it could act as an alternative.
As a result, monsters generally have to be 'puppet' objects operated by player judges, rather than automated 'mobs' for players to hunt on their own, and almost all action on MUCKs needs a player or plot-runner/judge at its heart for anything to happen. Effectively, MUCKs are the Pen & Paper RPGs of the MU* world, and have a reputation for a heavier emphasis on roleplay than most MUDs.
The name is a pun on MUD and doesn't stand for anything in particular (Though some may insist it stands for Multi-User Character Kingdom). The original programmers basically said "Once you get deeper in the Mud, it becomes Muck".
Compare Text Parser, a system used to understand text commands in Interactive Fiction. Contrast Play-by-Post Games, roleplays built as users post stuff in a forum.
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Role-Playing Game