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This article refers chiefly to video games. See Tabletop RPG for old-fashioned pen and paper games. Role-Playing Games (RPGs for short) are a genre of Video Games in which the player controls a character or party of characters in a statistically abstracted way. Most are based around one or more quests, items, stats, Character Customization, and experience points, as characters grow in power over time. While RPGs are a diverse genre, they are all defined by the core reason why people play them, namely, the desire for a sense of achievement that does not (usually) require an intense commitment to mastering them. To this end, most RPGs give you easy checklists to tick off (like side quests) at your leisure and clear success metrics and rewards (like leveling up), and also let you tune out and come back at any time. Another way a lot of RPGs engage players is by satisfying their desire to watch their characters grow as the game progresses (both in power and as people). RPGs have their origin in pen-and-paper systems which traditionally have dice-based combat and character generation, descended from a combination of tabletop War Gaming (such as Chess and Go) and collaborative theater. Dungeons & Dragons was the first such system to be sold, followed by other early systems such as Empire of the Petal Throne, The Fantasy Trip, Space Opera RPG Traveller and Tunnels & Trolls. These type of role-playing games are now known as Tabletop RPGs. The early role-playing video games like dnd and pedit5 focused mostly on simulating the combat aspects of tabletop games, with other aspects following after. Role-playing video games can be categorized in a number of ways, which are elaborated below: Though pen-and-paper RPGs featured both free-form in-character acting (i.e. RP-ing) and statistically abstracted gameplay, the former has been abstracted out of role-playing video games since its early days, as game programming usually couldn't fulfill the freedom of human imagination. RP-based video games do exist as a niche genre (e.g.: Space Station 13), but it is debatable if they can even be called "role-playing video games" considering the genre's current focus on number crunching. See also Role-Playing Game Terms, How to Play a Console RPG, and PC vs. Console. For the trope about assuming roles in order to practice something, see Comic Role Play. |
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Forum Quest |
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| A Homeowner Is You |
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| A Taste of Power |
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| Actually Four Mooks |
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| Adam Smith Hates Your Guts |
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| All in a Row |
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| All Swords Are the Same |
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| Alliance Meter |
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| An Adventurer Is You |
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| An Economy Is You |
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| Arbitrary Gun Power |
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| Arbitrary Headcount Limit |
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| Armor and Magic Don't Mix |
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| Awesome, but Temporary |
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| Background Music Override |
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| Bad Luck Mitigation Mechanic |
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| Bag of Holding |
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| Bag of Sharing |
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| Bag of Spilling |
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| Battle Theme Music |
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| Beef Gate |
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| Better Off Sold |
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| Betting Mini-Game |
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| Black and White Magic |
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| Boss-Altering Consequence |
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| Broken Bridge |
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| But Thou Must! |
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| Can't Drop the Hero |
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| Carrying the Weakness |
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| Character Alignment |
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| Character Class System |
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| Character Level |
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| Class and Level System |
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| Class Change Level Reset |
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| Combat, Diplomacy, Stealth |
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| Combatant Cooldown System |
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| Combination Attack |
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| Common Character Classes |
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| Common Tactical Gameplay Elements |
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| Convenient Questing |
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| Critical Hit Class |
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| Crutch Character |
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| Damage-Increasing Debuff |
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| Damage Over Time |
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| Defend Command |
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| Diminishing Returns for Balance |
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| Disc-One Final Boss |
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| Disc-One Final Dungeon |
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| Disc-One Nuke |
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| Dude, Where's My Respect? |
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| Dungeon Crawling |
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| Dungeon Maintenance |
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| Easing into the Adventure |
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| Elemental Crafting |
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| Enough to Go Around |
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| Equipment-Based Progression |
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| Equipment Spoiler |
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| Evolving Attack |
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| Experience Booster |
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| Experience Penalty |
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| Experience Points |
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| Exponential Potential |
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| Fairy Battle |
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| Fake Longevity |
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| Fake Ultimate Mook |
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| Fantasy Character Classes |
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| Farm Life Sim |
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| Fetch Quest |
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| Fight Woosh |
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| Fighter, Mage, Thief |
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| Final Dungeon Preview |
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| First Town |
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| Follow the Plotted Line |
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| Game System |
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| Gaming Stat Tropes |
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| Get on the Boat |
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| Gladiator Subquest |
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| Global Airship |
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| Global Currency |
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| Go Wait Outside |
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| Good Morning, Crono |
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| Guest-Star Party Member |
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| Guns Are Worthless |
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| Hard-Coded Hostility |
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| Healer Signs On Early |
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| Healing Potion |
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| Health/Damage Asymmetry |
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| Heavy Equipment Class |
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| Heroes Prefer Swords |
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| Hit Points |
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| Hub City |
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| Hub Level |
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| Hub Under Attack |
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| Impossible Item Drop |
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| Improbable Power Discrepancy |
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| Inevitable Tournament |
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| Inexplicable Treasure Chests |
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| Infinity -1 Sword |
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| Infinity +1 Sword |
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| Informed Equipment |
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| Initiation Quest |
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| Inn Security |
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| Interactive Fiction |
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| Irrelevant Sidequest |
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| Item Crafting |
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| Job System |
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| Joined Your Party |
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| Just Add Water |
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| Karl Marx Hates Your Guts |
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| Kleptomaniac Hero |
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| LARP |
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| Last Disc Magic |
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| Law of Cartographical Elegance |
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| Lazy Backup |
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| Leaked Experience |
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| Let's Split Up, Gang! |
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| Level Grinding |
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| Level-Up at Intimacy 5 |
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| Levels and Experience Tropes |
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| Linear Warriors, Quadratic Wizards |
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| Loads and Loads of Sidequests |
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| Low-Level Advantage |
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| MUCK |
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| MUSH |
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| Mana Potion |
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| Manual Leader, A.I. Party |
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| Mascot RPG |
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| Mass Monster-Slaughter Sidequest |
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| Match Maker Quest |
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| Mechanically Unusual Class |
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| Metal Slime |
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| Missing Main Character |
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| Modern Day/Sci-Fi RPG Class Equivalents |
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| Money for Nothing |
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| Money Is Experience Points |
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| Money Spider |
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| Monster Allies |
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| More Friends, More Benefits |
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| Multi-User Dungeon |
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| Mutually Exclusive Party Members |
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| NPC Roadblock |
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| Neglected Sidequest Consequence |
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| News Travels Fast |
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| Nintendo Hard |
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| No Experience Points for Medic |
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| No Hero Discount |
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| No Stat Atrophy |
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| Nominal Importance |
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| Non-Standard Skill Learning |
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| Noob Cave |
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| Now, Where Was I Going Again? |
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| One-Man Party |
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| One Size Fits All |
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| One Stat to Rule Them All |
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| Only Shop in Town |
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| Opening the Sandbox |
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| Optional Boss |
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| Optional Party Member |
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| Outside-the-Box Tactic |
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| Overly Long Fighting Animation |
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| Pamphlet Shelf |
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| Parabolic Power Curve |
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| Party in My Pocket |
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| Party of Representatives |
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| Peninsula of Power Leveling |
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| Perpetually Static |
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| Play-by-Post Games |
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| Player Party |
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| Player Personality Quiz |
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| Plot Tunnel |
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| Plunder |
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| Point Build System |
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| Point of No Return |
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| Poor, Predictable Rock |
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| Power Equals Rarity |
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| Pre-existing Encounters |
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| Prestige Class |
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| Quest Giver |
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| RPG Elements |
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| RPGs Equal Combat |
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| Rainbow Pimp Gear |
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| Random Drop |
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| Random Drop Booster |
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| Random Encounters |
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| Rare Random Drop |
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| Rat Stomp |
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| Relationship Values |
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| Required Party Member |
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| Resources Management Gameplay |
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| Resting Recovery |
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| Romance Sidequest |
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| Save Point |
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| Scratch Damage |
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| Shop Fodder |
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| Sidequest |
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| Sidequest Sidestory |
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| Skill Point Reset |
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| Skill Scores and Perks |
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| Skill Slot System |
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| So Long, and Thanks for All the Gear |
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| Sole Entertainment Option |
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| Sorry I'm Late |
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| Sorting Algorithm of Evil |
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| Souls-like RPG |
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| Spell Crafting |
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| Spell Levels |
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| Standard RPG Items |
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| Starter Equipment |
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| Stat Death |
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| Stat Grinding |
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| Statistically Speaking |
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| Stats Dissonance |
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| Status Effects |
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| Strategy RPG |
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| Superboss |
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| Support Party Member |
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| Surplus Damage Bonus |
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| Tabletop RPG |
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| TacticalRPG |
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| Take Your Time |
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| Talk to Everyone |
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| Teaser Equipment |
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| Tech Points |
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| Temporary Party Member to Villain |
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| The Minion Master |
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| The Six Stats |
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| The Very Definitely Final Dungeon |
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| The Wandering You |
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| There Are No Bedsheets |
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| There Are No Tents |
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| Thriving Ghost Town |
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| Tier System |
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| Took a Shortcut |
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| Trauma Inn |
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| Treacherous Quest Giver |
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| Trespassing Hero |
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| Turn-Based Combat |
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| Turn-Based Tactics |
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| 20 Bear Asses |
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| 24-Hour Armor |
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| Unconventional Alignment |
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| Underground Monkey |
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| Universal Poison |
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| Unknown Item Identification |
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| Utility Party Member |
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| Video Game Delegation Penalty |
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| Video Game Geography |
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| Video Game Weapon Stats |
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| Villain Forgot to Level Grind |
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| Wallet of Holding |
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| Warp Whistle |
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| We Buy Anything |
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| We Cannot Go On Without You |
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| We Sell Everything |
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| Welcome to Corneria |
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| White Mage |
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| Wide-Open Sandbox |
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| Zip Mode |
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| Global Currency Exception |
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| You ALL Look Familiar |
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