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Master Console
- 22 statements
- 3 feature instances
- 4 referencing feature instances
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Master Console | comment |
Mainframe computer systems have a special terminal where the system operator can issue privileged commands to the system, to do things mere mortals can't do, like tell the system you've mounted a tape, or to authorize special privileges. When this is a single, permanent terminal, it's often called the Master Console, or alternatively, Console Commands. Many video games have a master console as well. In this case, the master console is enabled either by a command-line option or a special key, such as the tilde "~" on US keyboards or "`" on European keyboards (They're in the same position). When the master console is enabled, one can change many of the features of the game, including changing internal variables (such as the weight of gravity), enable special God Mode features, give infinite ammo, or virtually anything the programmers choose to put in the master console subsystem. An inverted usage also existed, by purposefully lowering every player stat to 1 and cranking up the enemies' stat, one can create a Self-Imposed Challenge. Most of the time, these are referred to as Developer Consoles designed to execute commands in order to test game elements without having to use the proper effort and save time, such as noclipping to a particular portion of a map that was edited or giving all of the weapons to test them and they're kept in the game either as a simple cheat system or for people aspiring to create a Game Mod. Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Note the term "master console" is being used here to keep from confusing with game consoles, the dedicated hardware used to play games. Ironically, games on such devices typically do not feature consoles as described by this trope. Should not be confused especially with the Sega Master System console. See also Slash Command, a counterpart often found in online games and chat rooms. |
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Master Console | fetched |
2020-05-16T19:54:16Z | |
Master Console | parsed |
2020-06-24T18:49:28Z | |
Master Console | isPartOf |
DBTropes | |
Master Console / int_33dd1d8f | type |
Master Console | |
Master Console / int_33dd1d8f | comment |
Half-Life, originally based on the Quake engine, continued to include a console on the Source engine games (Half-Life 2 onwards) which allows you to enable or disable certain features. Portal adds additional features to change some of the functionality of the portal gun. And as Half-Life before, other games produced on Source carry on the convention. | |
Master Console / int_33dd1d8f | featureApplicability |
1.0 | |
Master Console / int_33dd1d8f | featureConfidence |
1.0 | |
Half-Life (Video Game) | hasFeature |
Master Console / int_33dd1d8f | |
Master Console / int_8114703a | type |
Master Console | |
Master Console / int_8114703a | comment |
Colossal Cave Adventure had a "MAGIC MODE" command that allowed the game manager, when the game was running on a shared computer such as a mainframe, to restrict times that the game could be played, set the welcome message, and optionally change the password to access magic mode. The bytecode to do this is still present in some PC versions — it's just the "Is this a shared computer?" system call that's Dummied Out. | |
Master Console / int_8114703a | featureApplicability |
1.0 | |
Master Console / int_8114703a | featureConfidence |
1.0 | |
Colossal Cave (Video Game) | hasFeature |
Master Console / int_8114703a | |
Master Console / int_d59e2ca4 | type |
Master Console | |
Master Console / int_d59e2ca4 | comment |
Quake might have been the first FPS to use a drop-down command-line console. The game's configuration files were actually shell scripts for the console, run through during startup just like your autoexec.bat or .bashrc. Sequels and games using a derivative of the engines have similarly accessed console. | |
Master Console / int_d59e2ca4 | featureApplicability |
1.0 | |
Master Console / int_d59e2ca4 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Master Console / int_d59e2ca4 |
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