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Misère Game
- 167 statements
- 31 feature instances
- 26 referencing feature instances
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Misère Game | comment |
Everyone loves playing games—almost as much as they love winning games. But sometimes trying to win isn't the point. Sometimes, in order to win it all, you have to lose it all. Enter the misère game, usually a variant of another game, where players win by satisfying what would otherwise be the lose condition. Misère setup is popular in games that abide by combinatorial game theory. In the normal play convention, the last player to move wins, but in the misère play convention, the last player to move loses. This simple change makes combinatorial games easy to convert to this format, and some were even built for it. Players of video games can also implement it as a Self-Imposed Challenge. Named after the misère bid in Trick Taking Card Games, which is done to avoid gaining any points. Compare Second Place Is for Winners, Deliberate Under-Performance, Do Well, But Not Perfect, Earn Your Bad Ending, Failure Is the Only Option, and Springtime for Hitler. Can overlap with New Rules as the Plot Demands if the misère ruleset is sprung on the players in the middle of the game, rather than specified at the outset. Not to be confused with Fission Mailed, which is about fake-out Game Over screens. |
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Dropped link to BloodOnTheClocktower: Not an Item - UNKNOWN | |
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Dropped link to DraftingMechanic: Not an Item - FEATURE | |
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Dropped link to GameOfNim: Not an Item - FEATURE | |
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Dropped link to VariantChess: Not an Item - FEATURE | |
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Misère Game | isPartOf |
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Misère Game / int_1533f156 | type |
Misère Game | |
Misère Game / int_1533f156 | comment |
:the game: (2008) and its sequels, other than the minigames, consists of variations of jumping to the death in order to progress through the game. Reimagining :the game: subverts this (aside from the first level), because even if the characters start falling off-screen or are near an explosion, is equivalent to a Disney Death because they reappear later in-game (or an actual death against spikes or enemies rewinds back to the last checkpoint). | |
Misère Game / int_1533f156 | featureApplicability |
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:the game: (2008) (Video Game) | hasFeature |
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Misère Game / int_1b7dffc1 | type |
Misère Game | |
Misère Game / int_1b7dffc1 | comment |
Who's Your Daddy? is a competitive multiplayer game where you play either as a suicidal baby or the baby's father. The baby wins if he can kill himself within the time limit, while the father wins if he can keep the baby alive until time runs out. | |
Misère Game / int_1b7dffc1 | featureApplicability |
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Who's Your Daddy? (Video Game) | hasFeature |
Misère Game / int_1b7dffc1 | |
Misère Game / int_1d792986 | type |
Misère Game | |
Misère Game / int_1d792986 | comment |
Thomas & Friends: All Engines Go: In the online short "Diesel's Rules", Diesel challenges Kana to a race and keeps making up frivolous rules as they go along, with the last being "whoever comes in second wins". Kana takes advantage of the fact that while she can stop on a dime, Diesel is heavier and harder to stop. | |
Misère Game / int_1d792986 | featureApplicability |
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Thomas & Friends: All Engines Go | hasFeature |
Misère Game / int_1d792986 | |
Misère Game / int_22ab4e72 | type |
Misère Game | |
Misère Game / int_22ab4e72 | comment |
The 1987 version of Lingo used this as part of its Bonus Round. Normally, in normal gameplay, a team of two contestants are trying to reach a goal of completing a "Lingo", that is, guessing a 5-letter word, then drawing a number out of a hopper to mark off numbers on a card, some of which are already marked from the beginning of the round. Getting a Lingo, that is, like in Bingo, getting 5 numbers in-a-row on their card, horizontally, vertically, or diagonally from the corners, meant that the team won, and went to the Bonus Round. However, in the Bonus Round, the game is played the same, but the winning condition is not to get a Lingo. If the team got a Lingo in the Bonus Round, they lose and they do not win the prize money offered. | |
Misère Game / int_22ab4e72 | featureApplicability |
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Lingo | hasFeature |
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Misère Game / int_27faf621 | type |
Misère Game | |
Misère Game / int_27faf621 | comment |
Cyberchase: In "Problem Solving in Shangri-La", the kids and the Hacker are challenged by Master Pi to play a strategy game for their freedom. Each player may take 1-3 green dragons from the bunch on their turn, and the player to take the last, red dragon loses. The kids figure out the strategy, but in the last round, Master Pi changes the rules so that the player taking the red dragon wins instead. They realize the only change to the strategy is to leave Hacker with the last 4 dragons (including the red one) instead of the last 5. | |
Misère Game / int_27faf621 | featureApplicability |
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Cyberchase | hasFeature |
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Misère Game / int_2d9d17d6 | type |
Misère Game | |
Misère Game / int_2d9d17d6 | comment |
Smogon, the main hub for competitive Pokémon, has an Other Metagame called Loser's Gamenote formerly Suicide Cup, where players try to lose the battle. Self-KO moves like Memento and Healing Wish are banned, so the main strategy is to rely on residual damage from the Black Sludge, Sticky Barb, Toxic Orb, and the move Steel Beam, which damages the user for 50% of their max HP. Alolan Sandshrew is notably banned for having the lowest Special Attack of any Pokémon that can learn Steel Beam, letting it KO itself in 2 turns while barely damaging the foe. | |
Misère Game / int_2d9d17d6 | featureApplicability |
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Smogon (Website) | hasFeature |
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Misère Game / int_3a41fa82 | type |
Misère Game | |
Misère Game / int_3a41fa82 | comment |
Island Tour: The main objective of the board Bowser's Peculiar Peak is to be the last player to reach the goal line, since the ones reaching first will be punished by Bowser (this also requires losing the minigames to the fullest extent possible). | |
Misère Game / int_3a41fa82 | featureApplicability |
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Mario Party: Island Tour (Video Game) | hasFeature |
Misère Game / int_3a41fa82 | |
Misère Game / int_3e4a348a | type |
Misère Game | |
Misère Game / int_3e4a348a | comment |
Town of Salem: Each player in the game has a goal depending on their role, but none of them can achieve that goal if they get killed before that. The Jester role is the only exception to this in that their goal is to get killed in one specific way: getting voted off and lynched by the other players. If they achieve this, they get to kill one more player by haunting them to suicide with No Saving Throw. A goal so utterly contrary to everyone else tends to make the Jester a game-derailing Wild Card, as they try to play everyone else good and evil into killing them without giving themselves away. | |
Misère Game / int_3e4a348a | featureApplicability |
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Town of Salem (Video Game) | hasFeature |
Misère Game / int_3e4a348a | |
Misère Game / int_471e972c | type |
Misère Game | |
Misère Game / int_471e972c | comment |
Goose Goose Duck is a Social Deduction Game where getting voted out by the other players is usually a setback to your team winning. But if you're the Dodo, then you're a one-person team who instantly wins if you're voted out. | |
Misère Game / int_471e972c | featureApplicability |
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Misère Game / int_471e972c | featureConfidence |
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Goose Goose Duck (Video Game) | hasFeature |
Misère Game / int_471e972c | |
Misère Game / int_4c198ef6 | type |
Misère Game | |
Misère Game / int_4c198ef6 | comment |
In 22, whoever takes the last trick in a given hand is the loser, and adds the point value of the highest card to their score. Players are eliminated when their score reaches or exceeds 22, and the last player standing is the winner. | |
Misère Game / int_4c198ef6 | featureApplicability |
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22 (Tabletop Game) | hasFeature |
Misère Game / int_4c198ef6 | |
Misère Game / int_51c1d750 | type |
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Misère Game / int_51c1d750 | comment |
Skat has the "null game", in which the declarer wins if they do not take any tricks. | |
Misère Game / int_51c1d750 | featureApplicability |
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Misère Game / int_51c1d750 | featureConfidence |
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Skat (Tabletop Game) | hasFeature |
Misère Game / int_51c1d750 | |
Misère Game / int_5586ce95 | type |
Misère Game | |
Misère Game / int_5586ce95 | comment |
Mario Party: Mario Party 9: This happens during a "Reverse Mini-Game" in a Bowser Event. You play a standard mini-game, but the objective is to lose as quickly as possible instead of trying to play the normal way. The first person to lose the game will win. In the case of the minigame Chain Event, you have to "win" by being the last player to touch the bottom after going down through the chain, so in this case you have to drag yourself for as long as possible. Island Tour: The main objective of the board Bowser's Peculiar Peak is to be the last player to reach the goal line, since the ones reaching first will be punished by Bowser (this also requires losing the minigames to the fullest extent possible). |
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Misère Game / int_5586ce95 | featureApplicability |
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Mario Party (Video Game) | hasFeature |
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Misère Game / int_5b530444 | type |
Misère Game | |
Misère Game / int_5b530444 | comment |
Mario Party 9: This happens during a "Reverse Mini-Game" in a Bowser Event. You play a standard mini-game, but the objective is to lose as quickly as possible instead of trying to play the normal way. The first person to lose the game will win. In the case of the minigame Chain Event, you have to "win" by being the last player to touch the bottom after going down through the chain, so in this case you have to drag yourself for as long as possible. | |
Misère Game / int_5b530444 | featureApplicability |
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Misère Game / int_5b530444 | featureConfidence |
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Mario Party 9 (Video Game) | hasFeature |
Misère Game / int_5b530444 | |
Misère Game / int_60e46926 | type |
Misère Game | |
Misère Game / int_60e46926 | comment |
MAD Magazine got a licensed board game released in 1979. You start with $10,000 and, true to the parody nature of the comic, the goal of the game is to lose all your starting money. | |
Misère Game / int_60e46926 | featureApplicability |
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Misère Game / int_60e46926 | featureConfidence |
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MAD (Magazine) | hasFeature |
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Misère Game / int_63c1175b | type |
Misère Game | |
Misère Game / int_63c1175b | comment |
Ultra Fast Pony parodies this in the episode "Survivor: Equestria". Twilight and Spike are the first to find the victory treasure, but realize too late that the episode is actually a "reverse competition" where "whoever wins, actually loses". But in the Tribal Council immediately afterwards, Jeff Probst reveals this was actually a double-reverse competition, "another twist within a twist", so Twilight and Spike actually did win. | |
Misère Game / int_63c1175b | featureApplicability |
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Ultra Fast Pony (Web Video) | hasFeature |
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Misère Game / int_64595f86 | type |
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Misère Game / int_64595f86 | comment |
Donkey Kong Barrel Blast: Candy's Challenge #26, "Let Wrinkly Kong Win!", requires the player to make sure Wrinkly Kong finishes in first place, against two enemy Kremlings—along with the player themself. | |
Misère Game / int_64595f86 | featureApplicability |
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Donkey Kong Barrel Blast (Video Game) | hasFeature |
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Misère Game / int_6bff288f | type |
Misère Game | |
Misère Game / int_6bff288f | comment |
Banjo-Tooie: In contrast to the Mayahem Temple kickball tournament where the player with the highest score wins, the Hailfire Peaks kickball tournament decides that the player with the lowest score wins, so the objective is to score points for the other players while keeping your own score low. | |
Misère Game / int_6bff288f | featureApplicability |
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Misère Game / int_6bff288f | featureConfidence |
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Banjo-Tooie (Video Game) | hasFeature |
Misère Game / int_6bff288f | |
Misère Game / int_8830e64e | type |
Misère Game | |
Misère Game / int_8830e64e | comment |
Karoshi is a Puzzle Platformer where you're a suicidal salaryman, and the objective of each level is to kill yourself. | |
Misère Game / int_8830e64e | featureApplicability |
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Misère Game / int_8830e64e | featureConfidence |
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Karoshi (Video Game) | hasFeature |
Misère Game / int_8830e64e | |
Misère Game / int_95aba2f5 | type |
Misère Game | |
Misère Game / int_95aba2f5 | comment |
Illuminati: A player is normally eliminated from the game if, at any time after their third turn, they control no group other than their Illuminati. But if the Servants of Cthulhu destroy their last group—and by doing so achieve their special victory condition of eight groups destroyed—they win. | |
Misère Game / int_95aba2f5 | featureApplicability |
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Misère Game / int_95aba2f5 | featureConfidence |
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Illuminati (Tabletop Game) | hasFeature |
Misère Game / int_95aba2f5 | |
Misère Game / int_9ce851a3 | type |
Misère Game | |
Misère Game / int_9ce851a3 | comment |
Malcolm in the Middle: When Spangler finds out that Francis has been letting him win at pool, he is insulted and tells Francis to play for real and threatens to punish him if he loses (even if he loses fair and square). However, the other cadets know that Spangler is a Sore Loser who would take his frustration over losing out on them, so they threaten to do much worse to Francis if he wins. When Spangler realizes that Francis is throwing the game, he tries to spite him by throwing the game himself so that Francis will suffer the wrath of his classmates. At that point, the game becomes a competition to see who can lose fastest by sinking both the eight ball and the cue ball, a goal that requires just as much skill as actually winning. | |
Misère Game / int_9ce851a3 | featureApplicability |
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Misère Game / int_9ce851a3 | featureConfidence |
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Malcolm in the Middle | hasFeature |
Misère Game / int_9ce851a3 | |
Misère Game / int_9fcc8c53 | type |
Misère Game | |
Misère Game / int_9fcc8c53 | comment |
Punch-Out!! for the Wii had a mode which gave you special challenges when fighting a boxer, such as keeping them from using a special move, or finding every unique way of earning a star punch. The easiest boxer, Glass Joe, had one challenge where the goal was to knock him down three times, but still lose the match... by decision! Doing so required you to minimize the points you'd normally earn through punching and blocking, but you still had to use enough punches to knock him down three times, and avoid KOing him. | |
Misère Game / int_9fcc8c53 | featureApplicability |
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Punch-Out!! (Video Game) | hasFeature |
Misère Game / int_9fcc8c53 | |
Misère Game / int_a825da3e | type |
Misère Game | |
Misère Game / int_a825da3e | comment |
Magic: The Gathering: Normally, your deck running completely out of cards is a losing condition known as Milling Out; as soon as you try to draw from the empty deck, you lose. If this happens while you have Laboratory Maniac out, however, you instantly win instead. This has led to entire decks whose strategy is to burn down as fast as possible by deliberately savaging your deck with draws and normally-costly cards (and if you can trick the enemy into attacking it with effects all the better), then slapping down Laboratory Maniac when it's too late to stop. | |
Misère Game / int_a825da3e | featureApplicability |
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Magic: The Gathering (Tabletop Game) | hasFeature |
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Misère Game / int_b5efd918 | type |
Misère Game | |
Misère Game / int_b5efd918 | comment |
Harley Quinn (2019): In "There's No Ivy In Team", Poison Ivy and Nightwing are trapped in a deadly escape room created by the Riddler with a spiked ceiling lowering on to them unless they can solve a chess riddle. When winning the chess game against the robot does nothing, Ivy deduces that they are actually supposed to let the robot beat them, which does stop the spikes. | |
Misère Game / int_b5efd918 | featureApplicability |
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Harley Quinn (2019) | hasFeature |
Misère Game / int_b5efd918 | |
Misère Game / int_d58f6e72 | type |
Misère Game | |
Misère Game / int_d58f6e72 | comment |
In Hearts, each heart card is worth one point, and the Queen of Spades is worth 13 points. Gameplay ends when someone scores 100 points, at which point the player with the lowest score is the winner. There is also "Shooting the Moon", where you attempt to win all 14 scoring cards; if you succeed, all of your opponents get the 26 points they're worth instead of you. | |
Misère Game / int_d58f6e72 | featureApplicability |
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Hearts (Tabletop Game) | hasFeature |
Misère Game / int_d58f6e72 | |
Misère Game / int_d8520b74 | type |
Misère Game | |
Misère Game / int_d8520b74 | comment |
The Sam & Max: Freelance Police episode "Bright Side of the Moon" has a puzzle where the player needs to help the COPS develop the AI for their game Tic Tac Doom (a ripoff of tic-tac-toe). The problem is that Sam plays the game against Bluster Blaster who's a terrible tic-tac-toe player. The way to complete the puzzle is to intentionally lose the game against him. | |
Misère Game / int_d8520b74 | featureApplicability |
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Sam & Max: Freelance Police (Video Game) | hasFeature |
Misère Game / int_d8520b74 | |
Misère Game / int_d929af4e | type |
Misère Game | |
Misère Game / int_d929af4e | comment |
Alpharad's videos "Mario Party, but you win by losing" and "Mario Party, but you lose by winning" see him and his friends race for last place in Mario Party Superstars. This is made harder by an added rule that players must take a Star whenever they're able to. | |
Misère Game / int_d929af4e | featureApplicability |
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Alpharad (Web Video) | hasFeature |
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Misère Game / int_d9c602eb | type |
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Misère Game / int_d9c602eb | comment |
South Park: In the episode "The Losing Edge", the kids, sick of playing baseball all summer, try to intentionally lose in their little league tournament. Unfortunately, every team they play against ends up being even worse than they are. It takes a drunken brawl from Randy to finally get them disqualified. | |
Misère Game / int_d9c602eb | featureApplicability |
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South Park | hasFeature |
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Misère Game / int_e25322af | type |
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Misère Game / int_e25322af | comment |
Homestar Runner: In the Strong Bad Email "flashback", Strong Bad tells the story of how he met The Cheat: he and Homestar found a giant egg (which contained The Cheat, along with a lifetime supply of fish sticks), and argued over who would get to keep it. They resolve it with a competition: whoever can cross the greatest distance in ten steps is the winner. Homestar handily wins, but the Prince of Town then announces that the loser gets the egg (causing Homestar to let out a Big "WHAT?!"). | |
Misère Game / int_e25322af | featureApplicability |
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Homestar Runner (Web Animation) | hasFeature |
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Misère Game / int_e5d0a163 | type |
Misère Game | |
Misère Game / int_e5d0a163 | comment |
Gloom: You win the game by killing off your own characters, and the fewer happiness points they have when they died (points can go into the negative), the better your endgame score. The game ends when any player's last character dies. | |
Misère Game / int_e5d0a163 | featureApplicability |
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Misère Game / int_e5d0a163 | featureConfidence |
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Gloom (Tabletop Game) | hasFeature |
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Misère Game / int_f1255ede | type |
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Misère Game / int_f1255ede | comment |
Werewolf (1997): The Jester (AKA the Tanner) is a third-party role that wins if they're eliminated during the day phase. Likewise, the Unjester wins if they're killed during the night phase. Both lose if they survive to the end. | |
Misère Game / int_f1255ede | featureApplicability |
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Werewolf (1997) (Tabletop Game) | hasFeature |
Misère Game / int_f1255ede | |
Misère Game / int_f5ab7e3c | type |
Misère Game | |
Misère Game / int_f5ab7e3c | comment |
MARVEL SNAP: Normally you win a location by having the most total Power at it at the end of the game. However, you win The Bar With No Name by having the least Power there instead. | |
Misère Game / int_f5ab7e3c | featureApplicability |
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MARVEL SNAP (Video Game) | hasFeature |
Misère Game / int_f5ab7e3c |
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