...it's like TV Tropes, but LINKED DATA!
22 (Tabletop Game)
- 63 statements
- 11 feature instances
- 8 referencing feature instances
22 (Tabletop Game) | type |
TVTItem | |
22 (Tabletop Game) | label |
22 (Tabletop Game) | |
22 (Tabletop Game) | page |
TwentyTwo | |
22 (Tabletop Game) | comment |
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })22 is a Trick-Taking Card Game where the goal is not to take the last trick in a hand. This game is derived from the Swedish game "Cucumber", which itself is believed to be an adaptation of "Krypkille" to fit a 52-card deck. The game is played with a standard 52-card deck, though decks can be combined, and can have any number of players, greater than one, of course.While obscure compared to Hearts, Spades, and Bridge, 22 is a great alternative to these games, as it accommodates groups that aren’t multiples of four. Additionally, the Player Elimination mechanic, and several House Rules, mean the landscape of the game is constantly in flux, allowing for exciting matches. Provided at least one player is familiar with the rules, the game is pretty easy for newcomers to learn quickly.No relation to the slasher film or Taylor Swift song of the same name.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); }) | |
22 (Tabletop Game) | fetched |
2023-02-14T17:13:35Z | |
22 (Tabletop Game) | parsed |
2023-02-14T17:13:35Z | |
22 (Tabletop Game) | isPartOf |
DBTropes | |
22 (Tabletop Game) / int_5852ddfa | type |
No Unified Ruleset | |
22 (Tabletop Game) / int_5852ddfa | comment |
No Unified Ruleset: There's no "official" 22, and there are many variations that aim to balance the game or make it more volatile. The most common ones are listed in the main article. | |
22 (Tabletop Game) / int_5852ddfa | featureApplicability |
1.0 | |
22 (Tabletop Game) / int_5852ddfa | featureConfidence |
1.0 | |
22 (Tabletop Game) | hasFeature |
22 (Tabletop Game) / int_5852ddfa | |
22 (Tabletop Game) / int_5c15399f | type |
Player Elimination | |
22 (Tabletop Game) / int_5c15399f | comment |
Player Elimination: Any player who accrues 22 points or greater is out of the game. This means if one player gets 22 points, while at least two others stay below, the game continues on without them. | |
22 (Tabletop Game) / int_5c15399f | featureApplicability |
1.0 | |
22 (Tabletop Game) / int_5c15399f | featureConfidence |
1.0 | |
22 (Tabletop Game) | hasFeature |
22 (Tabletop Game) / int_5c15399f | |
22 (Tabletop Game) / int_5fcb3c79 | type |
Golden Snitch | |
22 (Tabletop Game) / int_5fcb3c79 | comment |
Golden Snitch: No matter who many tricks you take or evade in a hand, only the last trick matters. That being said, the setup to this trick is still vital. | |
22 (Tabletop Game) / int_5fcb3c79 | featureApplicability |
1.0 | |
22 (Tabletop Game) / int_5fcb3c79 | featureConfidence |
1.0 | |
22 (Tabletop Game) | hasFeature |
22 (Tabletop Game) / int_5fcb3c79 | |
22 (Tabletop Game) / int_91172ed8 | type |
Misère Game | |
22 (Tabletop Game) / int_91172ed8 | comment |
Misère Game: Whoever takes the last trick in a given hand is the loser, and adds the point value of the highest card to their score. Players are eliminated when their score reaches or exceeds 22, and the last player standing is the winner. | |
22 (Tabletop Game) / int_91172ed8 | featureApplicability |
1.0 | |
22 (Tabletop Game) / int_91172ed8 | featureConfidence |
1.0 | |
22 (Tabletop Game) | hasFeature |
22 (Tabletop Game) / int_91172ed8 | |
22 (Tabletop Game) / int_9446f847 | type |
Death or Glory Attack | |
22 (Tabletop Game) / int_9446f847 | comment |
Death or Glory Attack: Depending what you know about the other players’ hands, playing several high-value cards at once qualifies. If you play high enough to flush out the other players’ best cards, you can set yourself up for an easy win, but in doing so, you leave yourself vulnerable to everyone else’s high cards. | |
22 (Tabletop Game) / int_9446f847 | featureApplicability |
1.0 | |
22 (Tabletop Game) / int_9446f847 | featureConfidence |
1.0 | |
22 (Tabletop Game) | hasFeature |
22 (Tabletop Game) / int_9446f847 | |
22 (Tabletop Game) / int_a77d7ef4 | type |
Trick-Taking Card Game | |
22 (Tabletop Game) / int_a77d7ef4 | comment |
Trick-Taking Card Game: The object of the game is not to take the final trick of each hand. To do this, players play one or more cards of the same rank, which subsequent players must beat or match, lest they be forced to play their lowest cards. Whoever plays the highest card on the final trick adds it to their score, going bust if their score reaches 22. | |
22 (Tabletop Game) / int_a77d7ef4 | featureApplicability |
1.0 | |
22 (Tabletop Game) / int_a77d7ef4 | featureConfidence |
1.0 | |
22 (Tabletop Game) | hasFeature |
22 (Tabletop Game) / int_a77d7ef4 | |
22 (Tabletop Game) / int_aaaca277 | type |
Luck Manipulation Mechanic | |
22 (Tabletop Game) / int_aaaca277 | comment |
Luck Manipulation Mechanic: Provided there’s enough cards left after dealing, players get a chance to trade any cards in their hand for those in the draw pile. This means a player who got a bad hand can trade away the cards they don’t want in an attempt to stay competitive. | |
22 (Tabletop Game) / int_aaaca277 | featureApplicability |
1.0 | |
22 (Tabletop Game) / int_aaaca277 | featureConfidence |
1.0 | |
22 (Tabletop Game) | hasFeature |
22 (Tabletop Game) / int_aaaca277 | |
22 (Tabletop Game) / int_b89ed08a | type |
Obvious Rule Patch | |
22 (Tabletop Game) / int_b89ed08a | comment |
Obvious Rule Patch: If, for whatever reason, there aren’t enough cards in the deck to give all players a complete hand (either a lot of players, or landing a high card with the appropriate house rule), the dealer stops when cards cannot be dealt evenly, leaving the remainder as a trading pool. While not all groups allow for straights, among those that do, it’s common to require three or more cards so players can’t simply offload two adjacent cards. | |
22 (Tabletop Game) / int_b89ed08a | featureApplicability |
1.0 | |
22 (Tabletop Game) / int_b89ed08a | featureConfidence |
1.0 | |
22 (Tabletop Game) | hasFeature |
22 (Tabletop Game) / int_b89ed08a | |
22 (Tabletop Game) / int_ca3a77a4 | type |
SuddenDeath | |
22 (Tabletop Game) / int_ca3a77a4 | comment |
Sudden Death: In the event the final players go bust at the same time, and there is a tie for lowest score, standard tie breaking procedure is to run one last hand between the tied players - winner takes all. | |
22 (Tabletop Game) / int_ca3a77a4 | featureApplicability |
1.0 | |
22 (Tabletop Game) / int_ca3a77a4 | featureConfidence |
1.0 | |
22 (Tabletop Game) | hasFeature |
22 (Tabletop Game) / int_ca3a77a4 | |
22 (Tabletop Game) / int_da6264c7 | type |
Action Initiative | |
22 (Tabletop Game) / int_da6264c7 | comment |
Action Initiative: The player left of the dealer goes first for trading in cards and initiates the first trick. This is important, as there’s not always enough cards for everyone to trade away their junk (which can be invoked by a player trading in a lot). Additionally, the player going first can feel more comfortable holding equivalent medium-ranked cards, knowing they can use them to start a big trick instead of banking on winning another trick first. | |
22 (Tabletop Game) / int_da6264c7 | featureApplicability |
1.0 | |
22 (Tabletop Game) / int_da6264c7 | featureConfidence |
1.0 | |
22 (Tabletop Game) | hasFeature |
22 (Tabletop Game) / int_da6264c7 | |
22 (Tabletop Game) / int_name | type |
ItemName | |
22 (Tabletop Game) / int_name | comment |
||
22 (Tabletop Game) / int_name | featureApplicability |
1.0 | |
22 (Tabletop Game) / int_name | featureConfidence |
1.0 | |
22 (Tabletop Game) | hasFeature |
22 (Tabletop Game) / int_name | |
22 (Tabletop Game) / int_name | itemName |
22 (Tabletop Game) |
The following is a list of statements referring to the current page from other pages.
22 (Tabletop Game) | hasFeature |
Action Initiative / int_4c198ef6 | |
22 (Tabletop Game) | hasFeature |
Death or Glory Attack / int_4c198ef6 | |
22 (Tabletop Game) | hasFeature |
Golden Snitch / int_4c198ef6 | |
22 (Tabletop Game) | hasFeature |
Misère Game / int_4c198ef6 | |
22 (Tabletop Game) | hasFeature |
No Unified Ruleset / int_4c198ef6 | |
22 (Tabletop Game) | hasFeature |
Player Elimination / int_4c198ef6 | |
22 (Tabletop Game) | hasFeature |
Tiebreaker Round / int_4c198ef6 | |
22 (Tabletop Game) | hasFeature |
Trick-Taking Card Game / int_4c198ef6 |
Copyright of DBTropes.org wrapper 2009-2013 DFKI Knowledge Management. Imprint. - Thanks to Bakken&Baeck for hosting. Contact.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.