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22 (Tabletop Game)

 22 (Tabletop Game)
type
TVTItem
 22 (Tabletop Game)
label
22 (Tabletop Game)
 22 (Tabletop Game)
page
TwentyTwo
 22 (Tabletop Game)
comment
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })22 is a Trick-Taking Card Game where the goal is not to take the last trick in a hand. This game is derived from the Swedish game "Cucumber", which itself is believed to be an adaptation of "Krypkille" to fit a 52-card deck. The game is played with a standard 52-card deck, though decks can be combined, and can have any number of players, greater than one, of course.While obscure compared to Hearts, Spades, and Bridge, 22 is a great alternative to these games, as it accommodates groups that aren’t multiples of four. Additionally, the Player Elimination mechanic, and several House Rules, mean the landscape of the game is constantly in flux, allowing for exciting matches. Provided at least one player is familiar with the rules, the game is pretty easy for newcomers to learn quickly.No relation to the slasher film or Taylor Swift song of the same name.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })
 22 (Tabletop Game)
fetched
2023-02-14T17:13:35Z
 22 (Tabletop Game)
parsed
2023-02-14T17:13:35Z
 22 (Tabletop Game)
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DBTropes
 22 (Tabletop Game) / int_5852ddfa
type
No Unified Ruleset
 22 (Tabletop Game) / int_5852ddfa
comment
No Unified Ruleset: There's no "official" 22, and there are many variations that aim to balance the game or make it more volatile. The most common ones are listed in the main article.
 22 (Tabletop Game) / int_5852ddfa
featureApplicability
1.0
 22 (Tabletop Game) / int_5852ddfa
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1.0
 22 (Tabletop Game)
hasFeature
22 (Tabletop Game) / int_5852ddfa
 22 (Tabletop Game) / int_5c15399f
type
Player Elimination
 22 (Tabletop Game) / int_5c15399f
comment
Player Elimination: Any player who accrues 22 points or greater is out of the game. This means if one player gets 22 points, while at least two others stay below, the game continues on without them.
 22 (Tabletop Game) / int_5c15399f
featureApplicability
1.0
 22 (Tabletop Game) / int_5c15399f
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1.0
 22 (Tabletop Game)
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22 (Tabletop Game) / int_5c15399f
 22 (Tabletop Game) / int_5fcb3c79
type
Golden Snitch
 22 (Tabletop Game) / int_5fcb3c79
comment
Golden Snitch: No matter who many tricks you take or evade in a hand, only the last trick matters. That being said, the setup to this trick is still vital.
 22 (Tabletop Game) / int_5fcb3c79
featureApplicability
1.0
 22 (Tabletop Game) / int_5fcb3c79
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1.0
 22 (Tabletop Game)
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22 (Tabletop Game) / int_5fcb3c79
 22 (Tabletop Game) / int_91172ed8
type
Misère Game
 22 (Tabletop Game) / int_91172ed8
comment
Misère Game: Whoever takes the last trick in a given hand is the loser, and adds the point value of the highest card to their score. Players are eliminated when their score reaches or exceeds 22, and the last player standing is the winner.
 22 (Tabletop Game) / int_91172ed8
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 22 (Tabletop Game) / int_91172ed8
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 22 (Tabletop Game)
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22 (Tabletop Game) / int_91172ed8
 22 (Tabletop Game) / int_9446f847
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Death or Glory Attack
 22 (Tabletop Game) / int_9446f847
comment
Death or Glory Attack: Depending what you know about the other players’ hands, playing several high-value cards at once qualifies. If you play high enough to flush out the other players’ best cards, you can set yourself up for an easy win, but in doing so, you leave yourself vulnerable to everyone else’s high cards.
 22 (Tabletop Game) / int_9446f847
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1.0
 22 (Tabletop Game) / int_9446f847
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1.0
 22 (Tabletop Game)
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22 (Tabletop Game) / int_9446f847
 22 (Tabletop Game) / int_a77d7ef4
type
Trick-Taking Card Game
 22 (Tabletop Game) / int_a77d7ef4
comment
Trick-Taking Card Game: The object of the game is not to take the final trick of each hand. To do this, players play one or more cards of the same rank, which subsequent players must beat or match, lest they be forced to play their lowest cards. Whoever plays the highest card on the final trick adds it to their score, going bust if their score reaches 22.
 22 (Tabletop Game) / int_a77d7ef4
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 22 (Tabletop Game) / int_a77d7ef4
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 22 (Tabletop Game)
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22 (Tabletop Game) / int_a77d7ef4
 22 (Tabletop Game) / int_aaaca277
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Luck Manipulation Mechanic
 22 (Tabletop Game) / int_aaaca277
comment
Luck Manipulation Mechanic: Provided there’s enough cards left after dealing, players get a chance to trade any cards in their hand for those in the draw pile. This means a player who got a bad hand can trade away the cards they don’t want in an attempt to stay competitive.
 22 (Tabletop Game) / int_aaaca277
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 22 (Tabletop Game) / int_aaaca277
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 22 (Tabletop Game)
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22 (Tabletop Game) / int_aaaca277
 22 (Tabletop Game) / int_b89ed08a
type
Obvious Rule Patch
 22 (Tabletop Game) / int_b89ed08a
comment
Obvious Rule Patch: If, for whatever reason, there aren’t enough cards in the deck to give all players a complete hand (either a lot of players, or landing a high card with the appropriate house rule), the dealer stops when cards cannot be dealt evenly, leaving the remainder as a trading pool. While not all groups allow for straights, among those that do, it’s common to require three or more cards so players can’t simply offload two adjacent cards.
 22 (Tabletop Game) / int_b89ed08a
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1.0
 22 (Tabletop Game) / int_b89ed08a
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 22 (Tabletop Game)
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22 (Tabletop Game) / int_b89ed08a
 22 (Tabletop Game) / int_ca3a77a4
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SuddenDeath
 22 (Tabletop Game) / int_ca3a77a4
comment
Sudden Death: In the event the final players go bust at the same time, and there is a tie for lowest score, standard tie breaking procedure is to run one last hand between the tied players - winner takes all.
 22 (Tabletop Game) / int_ca3a77a4
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 22 (Tabletop Game) / int_ca3a77a4
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 22 (Tabletop Game)
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22 (Tabletop Game) / int_ca3a77a4
 22 (Tabletop Game) / int_da6264c7
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Action Initiative
 22 (Tabletop Game) / int_da6264c7
comment
Action Initiative: The player left of the dealer goes first for trading in cards and initiates the first trick. This is important, as there’s not always enough cards for everyone to trade away their junk (which can be invoked by a player trading in a lot). Additionally, the player going first can feel more comfortable holding equivalent medium-ranked cards, knowing they can use them to start a big trick instead of banking on winning another trick first.
 22 (Tabletop Game) / int_da6264c7
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 22 (Tabletop Game)
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22 (Tabletop Game) / int_da6264c7
 22 (Tabletop Game) / int_name
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 22 (Tabletop Game) / int_name
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 22 (Tabletop Game) / int_name
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22 (Tabletop Game)

The following is a list of statements referring to the current page from other pages.

 22 (Tabletop Game)
hasFeature
Action Initiative / int_4c198ef6
 22 (Tabletop Game)
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Death or Glory Attack / int_4c198ef6
 22 (Tabletop Game)
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Golden Snitch / int_4c198ef6
 22 (Tabletop Game)
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Misère Game / int_4c198ef6
 22 (Tabletop Game)
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No Unified Ruleset / int_4c198ef6
 22 (Tabletop Game)
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Player Elimination / int_4c198ef6
 22 (Tabletop Game)
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Tiebreaker Round / int_4c198ef6
 22 (Tabletop Game)
hasFeature
Trick-Taking Card Game / int_4c198ef6