...it's like TV Tropes, but LINKED DATA!
Mutual Disadvantage
- 377 statements
- 70 feature instances
- 49 referencing feature instances
Mutual Disadvantage | type |
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Mutual Disadvantage | comment |
A Mutual Disadvantage is a scenario in which two (or more) sides in a fight are unable to gain an advantage over each other due to both being equally disadvantaged against one another in either offensive or defensive abilities. This can come in two flavors: | |
Mutual Disadvantage | fetched |
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Mutual Disadvantage | parsed |
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Mutual Disadvantage | processingComment |
Dropped link to AlwaysLawfulGood: Not an Item - FEATURE | |
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Dropped link to MagicalStarsign: Not an Item - UNKNOWN | |
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Dropped link to MirrorMatch: Not an Item - FEATURE | |
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Dropped link to NoSell: Not an Item - FEATURE | |
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Mutual Disadvantage | processingUnknown |
MagicalStarsign | |
Mutual Disadvantage | isPartOf |
DBTropes | |
Mutual Disadvantage / int_1139927a | type |
Mutual Disadvantage | |
Mutual Disadvantage / int_1139927a | comment |
On Preacher (2016), angels have the ability to instantly respawn, good as new, after dying. This gets Played for Laughs as Jesse and two angels get in a fight with a Seraphim, as they keep killing each other over and over again only to reappear and go right back into the fight while their dead former bodies keep piling up all over the place. They finally manage to restrain the Seraphim without killing her, and then Cassidy shows up and shoots her in the head, starting the whole thing over again. | |
Mutual Disadvantage / int_1139927a | featureApplicability |
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Mutual Disadvantage / int_1139927a | featureConfidence |
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Preacher (2016) | hasFeature |
Mutual Disadvantage / int_1139927a | |
Mutual Disadvantage / int_14eb91c0 | type |
Mutual Disadvantage | |
Mutual Disadvantage / int_14eb91c0 | comment |
Shadow Hearts has Fire/Water, Earth/Wind, and Light/Dark. The pairs do increased damage to each other, and there are spells that add elemental status to your weapons. In each game, you acquire one character of each element (and in the second and third game, a Non-Elemental character); each character's ultimate armor allows them to resist their opposing element. | |
Mutual Disadvantage / int_14eb91c0 | featureApplicability |
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Mutual Disadvantage / int_14eb91c0 | featureConfidence |
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Shadow Hearts (Video Game) | hasFeature |
Mutual Disadvantage / int_14eb91c0 | |
Mutual Disadvantage / int_16cfb2e5 | type |
Mutual Disadvantage | |
Mutual Disadvantage / int_16cfb2e5 | comment |
The Witchlands: No Threadwitch can see Threads (emotions and connections) of another Threadwitch, leaving master manipulators essentially incapable of acting against one another. Voidwitches can't use their powers on each other, so Bloodwitches can't puppet Weaverwitches and Weaveriwthces can't puppet Bloodwitches. Bloodwitches can handle any army Weaverwitches can throw at them, and Weaverwitches can keep throwing armies at Bloodwitches, leaving both in a stalemate. |
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Mutual Disadvantage / int_16cfb2e5 | featureApplicability |
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Mutual Disadvantage / int_16cfb2e5 | featureConfidence |
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The Witchlands | hasFeature |
Mutual Disadvantage / int_16cfb2e5 | |
Mutual Disadvantage / int_195bfe55 | type |
Mutual Disadvantage | |
Mutual Disadvantage / int_195bfe55 | comment |
In Dynamite's The Shadow #7, the Shadow and Red Raja, having trained under the same old masters, No-Sell each other's supernatural powers. They end up settling things in a Sword Fight. | |
Mutual Disadvantage / int_195bfe55 | featureApplicability |
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Mutual Disadvantage / int_195bfe55 | featureConfidence |
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The Shadow (Comic Book) | hasFeature |
Mutual Disadvantage / int_195bfe55 | |
Mutual Disadvantage / int_1bdeba5a | type |
Mutual Disadvantage | |
Mutual Disadvantage / int_1bdeba5a | comment |
X-Men: The brothers Havok and Cyclops are both immune to each other's attacks, because their powers work in the same way, and each can use the other's attack as an energy source. The same is true of Sean Cassidy (Banshee), and his cousin Thomas, neither's powers can affect the other. This is believed in both cases to be due to their genetic relationship and can apply to other related mutants as well. |
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Mutual Disadvantage / int_1bdeba5a | featureApplicability |
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Mutual Disadvantage / int_1bdeba5a | featureConfidence |
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X-Men (Comic Book) | hasFeature |
Mutual Disadvantage / int_1bdeba5a | |
Mutual Disadvantage / int_1cc09117 | type |
Mutual Disadvantage | |
Mutual Disadvantage / int_1cc09117 | comment |
In Bleach, Hitsugaya and Harribel are both capable of transforming each other's attacks into their own, resulting in repeated No-Sells against each other throughout much of their battle. To Harribel's credit, the stalemate continues even after Lisa and Hiyori arrive to back Hitsugaya up. | |
Mutual Disadvantage / int_1cc09117 | featureApplicability |
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Mutual Disadvantage / int_1cc09117 | featureConfidence |
1.0 | |
Bleach (Manga) | hasFeature |
Mutual Disadvantage / int_1cc09117 | |
Mutual Disadvantage / int_2192aeb3 | type |
Mutual Disadvantage | |
Mutual Disadvantage / int_2192aeb3 | comment |
Fire Emblem: Divine Dragon manaketes are specialized in dealing damage against other dragons/manaketes. While Divine Dragons are never enemy units in the main game (save for DLC chapters and the Wellspring of Truth), both Fire Emblem: Shadow Dragon and Fire Emblem: Awakening have a multiplayer where Divine Dragon Manakete units can face against each other. The latter also introduces the Taguels who deal effective against all beast units. Like the Manaketes, they're only encountered as enemies in multiplayer SpotPass material, Yarne's recruitment chapter, and the Wellspring of Truth. Fire Emblem Fates introduces the new class Kinshi Knights, which are essentially Pegasus Knights that can wield bows, the very weapon they are most vulnerable to. Their Air Superiority skill also makes them very effective against other flying units, but it cancels itself out if both sides have it. |
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Mutual Disadvantage / int_2192aeb3 | featureApplicability |
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Mutual Disadvantage / int_2192aeb3 | featureConfidence |
1.0 | |
Fire Emblem (Franchise) | hasFeature |
Mutual Disadvantage / int_2192aeb3 | |
Mutual Disadvantage / int_28508de | type |
Mutual Disadvantage | |
Mutual Disadvantage / int_28508de | comment |
Winx Club, played with. Both the series' protagonist, Bloom, and the third season Big Bad, Valtor, share the same divine-originated power: the Dragon's Flame. Yet they are not immune to the other's attacks but certainly share the same devastating weakness: the Water Stars, their opposing divine-originated element and, as for Valtor, the only thing able to inflict real damage on him. The Water Stars can only be activated by the Dragon's Flame itself, therefore Bloom has to expose herself to their monstrous backlash in order to wield them against Valtor. It's implied that the Dragon's Flame in its elemental state would deliver the same kind of harm against a supposed Water Stars' bearer. Also, neither force, Water Stars or Dragon's Flame, can exist in the same dimension at the same time during prolonged periods by the risk of universal disequilibrium. |
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Mutual Disadvantage / int_28508de | featureApplicability |
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Mutual Disadvantage / int_28508de | featureConfidence |
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Winx Club | hasFeature |
Mutual Disadvantage / int_28508de | |
Mutual Disadvantage / int_2f203125 | type |
Mutual Disadvantage | |
Mutual Disadvantage / int_2f203125 | comment |
A common tendency in the Shin Megami Tensei series is the tendency for demons with a clear specialty in one element to always be weak to its opposite. For instance, Pyro Jack is clearly a fire demon while Jack Frost is clearly an ice demon, and both are weak to each other. Hence, the only advantage one of the two would have over the other is for Pyro Jack to typically be at a higher level. A similar occurrence happens between lightning demons and wind/force demons as well as between expel demons and death demons. Do NOT take this as a rule for the whole game though. That would likely result in a very quick death if one isn't careful. | |
Mutual Disadvantage / int_2f203125 | featureApplicability |
1.0 | |
Mutual Disadvantage / int_2f203125 | featureConfidence |
1.0 | |
Shin Megami Tensei (Franchise) | hasFeature |
Mutual Disadvantage / int_2f203125 | |
Mutual Disadvantage / int_31e1eca3 | type |
Mutual Disadvantage | |
Mutual Disadvantage / int_31e1eca3 | comment |
Pokémon Diamond and Pearl's use of dual-typed starter Pokémon provides an interesting scenario, where each member of the starting trio ultimately acquired a secondary type that could counter the opposing element: Torterra's Ground typing can counter Infernape's Fire, Infernape's Fighting type can counter Empoleon's Steel, and Empoleon's Steel at least removes its normal weakness to Grass (but also adds in a weakness to its Ground). Infernape was still the fastest of the bunch, though, sometimes capable of knocking the opponent out before they could even throw their first attack. As well, Empoleon could easily learn Ice Beam, letting it deal four times normal damage to Torterra, as opposed to the normal two times a regular Grass-type would suffer. | |
Mutual Disadvantage / int_31e1eca3 | featureApplicability |
1.0 | |
Mutual Disadvantage / int_31e1eca3 | featureConfidence |
1.0 | |
Pokémon Diamond and Pearl (Video Game) | hasFeature |
Mutual Disadvantage / int_31e1eca3 | |
Mutual Disadvantage / int_34487698 | type |
Mutual Disadvantage | |
Mutual Disadvantage / int_34487698 | comment |
Gundam Evolution: Gundam, GM, and Sazabi all have shields, but also Unblockable Attacks. Gundam and Sazabi each have a thrown projectile that stuns through shields, while GM has a Shield Bash that does the same and an Area of Effect firebomb. | |
Mutual Disadvantage / int_34487698 | featureApplicability |
1.0 | |
Mutual Disadvantage / int_34487698 | featureConfidence |
1.0 | |
Gundam Evolution (Video Game) | hasFeature |
Mutual Disadvantage / int_34487698 | |
Mutual Disadvantage / int_382ee557 | type |
Mutual Disadvantage | |
Mutual Disadvantage / int_382ee557 | comment |
The brothers Havok and Cyclops are both immune to each other's attacks, because their powers work in the same way, and each can use the other's attack as an energy source. | |
Mutual Disadvantage / int_382ee557 | featureApplicability |
1.0 | |
Mutual Disadvantage / int_382ee557 | featureConfidence |
1.0 | |
Cyclops (Comic Book) | hasFeature |
Mutual Disadvantage / int_382ee557 | |
Mutual Disadvantage / int_38c57aa2 | type |
Mutual Disadvantage | |
Mutual Disadvantage / int_38c57aa2 | comment |
Living creatures (and deathless) are powered by positive energy (which heals them) and harmed by negative energy, while undead are affected in the opposite manner. Undead who can manipulate negative energy are more common than living creatures who can manipulate positive energy, however. | |
Mutual Disadvantage / int_38c57aa2 | featureApplicability |
1.0 | |
Mutual Disadvantage / int_38c57aa2 | featureConfidence |
1.0 | |
Eberron (Tabletop Game) | hasFeature |
Mutual Disadvantage / int_38c57aa2 | |
Mutual Disadvantage / int_39c8cc46 | type |
Mutual Disadvantage | |
Mutual Disadvantage / int_39c8cc46 | comment |
Genocide Online: Each faction gives buffs and debuffs against opposing faction members: Order deals and receives bigger damage to Chaos, and vice versa. Neutral deals and receives bigger damage to both Chaos and Order. |
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Mutual Disadvantage / int_39c8cc46 | featureApplicability |
1.0 | |
Mutual Disadvantage / int_39c8cc46 | featureConfidence |
1.0 | |
Genocide Online | hasFeature |
Mutual Disadvantage / int_39c8cc46 | |
Mutual Disadvantage / int_3aabfec3 | type |
Mutual Disadvantage | |
Mutual Disadvantage / int_3aabfec3 | comment |
Captain Planet is weakened by pollution and empowered by clean natural elements while his Evil Counterpart, Captain Pollution, is weakened by clean natural elements and empowered by pollution. | |
Mutual Disadvantage / int_3aabfec3 | featureApplicability |
1.0 | |
Mutual Disadvantage / int_3aabfec3 | featureConfidence |
1.0 | |
Captain Planet and the Planeteers | hasFeature |
Mutual Disadvantage / int_3aabfec3 | |
Mutual Disadvantage / int_3b73c4a0 | type |
Mutual Disadvantage | |
Mutual Disadvantage / int_3b73c4a0 | comment |
Caprica at one point had Zoe and Tamara fighting in V-World. In this case, they can hurt each other all they want, but neither of them can die since they're both digital avatars. The fight only ended when Zoe talked Tamara into an alliance. | |
Mutual Disadvantage / int_3b73c4a0 | featureApplicability |
1.0 | |
Mutual Disadvantage / int_3b73c4a0 | featureConfidence |
1.0 | |
Caprica | hasFeature |
Mutual Disadvantage / int_3b73c4a0 | |
Mutual Disadvantage / int_442f6a6e | type |
Mutual Disadvantage | |
Mutual Disadvantage / int_442f6a6e | comment |
Rhythm of War: According to Raboniel, the reason the war between the singers and the humans never ends is because neither side can permanently take out the other's champions. If a Knight Radiant kills a Fused, the Fused can simply kill a singer, take its body, and be reborn. If a Fused kills a Radiant, another human can swear the Oaths and bond that Radiant's spren. Short of complete extermination, there is no way for either race to win a lasting victory and end the fighting. | |
Mutual Disadvantage / int_442f6a6e | featureApplicability |
1.0 | |
Mutual Disadvantage / int_442f6a6e | featureConfidence |
1.0 | |
Rhythm of War | hasFeature |
Mutual Disadvantage / int_442f6a6e | |
Mutual Disadvantage / int_4bea6084 | type |
Mutual Disadvantage | |
Mutual Disadvantage / int_4bea6084 | comment |
The starting positions of England and France in Europa Universalis mirror the real life example below. France has the stronger army, but cannot bring it to bear because England the stronger navy. Can also happen when two nations share a more powerful ally. Neither can attack the other, because their shared ally would side with the defender. | |
Mutual Disadvantage / int_4bea6084 | featureApplicability |
1.0 | |
Mutual Disadvantage / int_4bea6084 | featureConfidence |
1.0 | |
Europa Universalis (Video Game) | hasFeature |
Mutual Disadvantage / int_4bea6084 | |
Mutual Disadvantage / int_4e45b093 | type |
Mutual Disadvantage | |
Mutual Disadvantage / int_4e45b093 | comment |
On The Big Bang Theory, Sheldon and Barry compete over who gets a new office. Since there is not much either one is equally good at, they decide to settle it at something they are equally bad at - namely, sports. So they head to the gym to play a one-on-one basketball game. Unfortunately, they are so equally bad at it that neither one can score a single basket. Eventually, they settle on bouncing a ball in the air and whoever bounces it higher gets the office. Sheldon wins by sheer luck. ("Who's unsatisfactory in P.E. now?") | |
Mutual Disadvantage / int_4e45b093 | featureApplicability |
1.0 | |
Mutual Disadvantage / int_4e45b093 | featureConfidence |
1.0 | |
The Big Bang Theory | hasFeature |
Mutual Disadvantage / int_4e45b093 | |
Mutual Disadvantage / int_5039f7c0 | type |
Mutual Disadvantage | |
Mutual Disadvantage / int_5039f7c0 | comment |
Batman & Captain America: The Joker becomes furious after finding out that his collaborator the Red Skull is a Nazi; the two villains try to use their own weaponized toxins on each other to no effect. Since both Joker and Red Skull are immune to their own toxins and both Joker Venom and Red Skull's "dust of death" are remarkably similar, both characters are also immune to each other's toxins. | |
Mutual Disadvantage / int_5039f7c0 | featureApplicability |
1.0 | |
Mutual Disadvantage / int_5039f7c0 | featureConfidence |
1.0 | |
Batman & Captain America (Comic Book) | hasFeature |
Mutual Disadvantage / int_5039f7c0 | |
Mutual Disadvantage / int_5ae078da | type |
Mutual Disadvantage | |
Mutual Disadvantage / int_5ae078da | comment |
In ECW Rob Van Dam and Jerry Lynn usually started their matches with a series of Chain Wrestling moves which the other countered pretty quickly. | |
Mutual Disadvantage / int_5ae078da | featureApplicability |
1.0 | |
Mutual Disadvantage / int_5ae078da | featureConfidence |
1.0 | |
ECW (Wrestling) | hasFeature |
Mutual Disadvantage / int_5ae078da | |
Mutual Disadvantage / int_5cd1aa89 | type |
Mutual Disadvantage | |
Mutual Disadvantage / int_5cd1aa89 | comment |
In Nineteen Eighty-Four, it's stated that each of the three power blocs is functionally invincible through a combination of geographic and demographic factors, and that therefore none of them are capable of winning the Forever War between them. Through the art of Doublethink, the leaders of each power delude themselves into believing the war is winnable so that they'll genuinely try to conquer the others, even as they subconsciously recognize that the war is unwinnable and that they need it to continue forever as their excuse to keep the lower classes under their oppression. | |
Mutual Disadvantage / int_5cd1aa89 | featureApplicability |
1.0 | |
Mutual Disadvantage / int_5cd1aa89 | featureConfidence |
1.0 | |
Nineteen Eighty-Four | hasFeature |
Mutual Disadvantage / int_5cd1aa89 | |
Mutual Disadvantage / int_605dd875 | type |
Mutual Disadvantage | |
Mutual Disadvantage / int_605dd875 | comment |
Battles between Ascended beings usually work out this way in the Stargate-verse. Since they're Energy Beings of equal stature, neither one can do anything to overpower the other, but they can keep the other sufficiently distracted as to be unable to do anything else. Both Anubis and Adria are taken care of by getting locked into an eternal fight with another Ascended. It is implied that Ascended beings can kill one another but only if one is vastly more powerful than the other, which is a very rare case but not impossible: belief can empower an Ascended, which is why they insist to everyone on the mortal planes that they're not gods. That was one of the causes for the ideological split between the Alterans and the Ori: the latter formed Origin specifically to gain even more power, but the distance between the Ori galaxy and the Milky Way meant they were still too weak to overpower the Alterans... which is why they started converting the Milky Way's native population to Origin as well, abusing the Alterans' Prime Directive to build up a power base in plain sight without a Deus ex machina to fear from. |
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Mutual Disadvantage / int_605dd875 | featureApplicability |
1.0 | |
Mutual Disadvantage / int_605dd875 | featureConfidence |
1.0 | |
Stargate-verse (Franchise) | hasFeature |
Mutual Disadvantage / int_605dd875 | |
Mutual Disadvantage / int_67ce5a04 | type |
Mutual Disadvantage | |
Mutual Disadvantage / int_67ce5a04 | comment |
Fire Emblem Fates introduces the new class Kinshi Knights, which are essentially Pegasus Knights that can wield bows, the very weapon they are most vulnerable to. Their Air Superiority skill also makes them very effective against other flying units, but it cancels itself out if both sides have it. | |
Mutual Disadvantage / int_67ce5a04 | featureApplicability |
1.0 | |
Mutual Disadvantage / int_67ce5a04 | featureConfidence |
1.0 | |
Fire Emblem Fates (Video Game) | hasFeature |
Mutual Disadvantage / int_67ce5a04 | |
Mutual Disadvantage / int_6ac55ec7 | type |
Mutual Disadvantage | |
Mutual Disadvantage / int_6ac55ec7 | comment |
In Dungeons & Dragons 3rd edition: Fire/Cold, Good/Evil and Lawful/Chaotic effects are particularly effective against creatures who embody the opposite element, and do not affect creatures who embody the same element. A creature who is both Good and Evil or Lawful and Chaotic (such as a Fallen Angel or Ascended Demon) gets both sets of vulnerabilities, but a creature who embodies both Fire and Cold is immune to both. Living creatures (and deathless) are powered by positive energy (which heals them) and harmed by negative energy, while undead are affected in the opposite manner. Undead who can manipulate negative energy are more common than living creatures who can manipulate positive energy, however. Some Air creatures take penalties when defending against Earth effects and vice versa, but this is applied less consistently than the above dualities, largely because Earth and Air rarely exist as Pure Energy. |
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Mutual Disadvantage / int_6ac55ec7 | featureApplicability |
1.0 | |
Mutual Disadvantage / int_6ac55ec7 | featureConfidence |
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Dungeons & Dragons (Tabletop Game) | hasFeature |
Mutual Disadvantage / int_6ac55ec7 | |
Mutual Disadvantage / int_6b3cfe38 | type |
Mutual Disadvantage | |
Mutual Disadvantage / int_6b3cfe38 | comment |
The titular characters of the webcomic Bob and George were immune to each others' powers due to being brothers. This is in turn a reference to Scott and Alex Summers being immune to the other's superpowers for the same reason. | |
Mutual Disadvantage / int_6b3cfe38 | featureApplicability |
1.0 | |
Mutual Disadvantage / int_6b3cfe38 | featureConfidence |
1.0 | |
Bob and George (Webcomic) | hasFeature |
Mutual Disadvantage / int_6b3cfe38 | |
Mutual Disadvantage / int_6bf150d5 | type |
Mutual Disadvantage | |
Mutual Disadvantage / int_6bf150d5 | comment |
Vow of Nudity: While fighting Haara in the volcano mines, Umbra cast darkness to blind her, relying on her True Sight to see. But Haara negated that advantage by breaking nearby machinery and filling the room with steam, ensuring both parties remained fighting blind. After Serris challenged him to a duel, Faelar chose the center of town at high noon as the location, knowing Serris had sunlight sensitivity as a drow. But then Serris cast darkness once the duel began, blinding both parties and ensuring they fought on an equally-disadvantaged level. |
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Mutual Disadvantage / int_6bf150d5 | featureApplicability |
1.0 | |
Mutual Disadvantage / int_6bf150d5 | featureConfidence |
1.0 | |
Vow of Nudity (Fanfic) | hasFeature |
Mutual Disadvantage / int_6bf150d5 | |
Mutual Disadvantage / int_72f08b60 | type |
Mutual Disadvantage | |
Mutual Disadvantage / int_72f08b60 | comment |
Honkai Impact 3rd has three character types that form an Elemental Rock-Paper-Scissors, along with two extra types called Quantum and Imaginary, which deal extra damage to their own kind and reduced damage to each other. | |
Mutual Disadvantage / int_72f08b60 | featureApplicability |
1.0 | |
Mutual Disadvantage / int_72f08b60 | featureConfidence |
1.0 | |
Honkai Impact 3rd (Video Game) | hasFeature |
Mutual Disadvantage / int_72f08b60 | |
Mutual Disadvantage / int_7981ca33 | type |
Mutual Disadvantage | |
Mutual Disadvantage / int_7981ca33 | comment |
This also served as the central conflict in the film WarGames when the WOPR supercomputer (with access to real nukes) was instructed to play a simulation called "Global Thermonuclear War". In the end, it memorably declared "The only winning move is not to play." | |
Mutual Disadvantage / int_7981ca33 | featureApplicability |
1.0 | |
Mutual Disadvantage / int_7981ca33 | featureConfidence |
1.0 | |
WarGames | hasFeature |
Mutual Disadvantage / int_7981ca33 | |
Mutual Disadvantage / int_7cf1b706 | type |
Mutual Disadvantage | |
Mutual Disadvantage / int_7cf1b706 | comment |
In Escape from Monkey Island, you engage in a giant statue fight with the villain. Your life bars regenerate too fast for either side to win, so you have to figure out an alternate means to proceed. | |
Mutual Disadvantage / int_7cf1b706 | featureApplicability |
1.0 | |
Mutual Disadvantage / int_7cf1b706 | featureConfidence |
1.0 | |
Escape from Monkey Island (Video Game) | hasFeature |
Mutual Disadvantage / int_7cf1b706 | |
Mutual Disadvantage / int_7e86f5f5 | type |
Mutual Disadvantage | |
Mutual Disadvantage / int_7e86f5f5 | comment |
In Warhammer Fantasy Battle if two units both have Always Strike First, they either fight depending on their initatives or fight at the same time, depending on editions. Similarly, if two units both have the counter rule Always Strike Last, the same thing occurs. Note that in both cases, if the combat involves other participants who have neither rules, these occur before (if it's First) or after (if it's Last). If a model is granted both rules, they cancel eachother out (this usually occurs with any model armed with a great weapon and innately have Always Strikes First). | |
Mutual Disadvantage / int_7e86f5f5 | featureApplicability |
1.0 | |
Mutual Disadvantage / int_7e86f5f5 | featureConfidence |
1.0 | |
WarhammerFantasyBattle | hasFeature |
Mutual Disadvantage / int_7e86f5f5 | |
Mutual Disadvantage / int_88a765a2 | type |
Mutual Disadvantage | |
Mutual Disadvantage / int_88a765a2 | comment |
Romancing SaGa 3 has a borderline Easter Egg example: If one takes Flurry to fight Aunus and the Sinistral of Fire kills the rest of the party leaving only the living snowman alive, the fight will reach a stalemate as Flurry is immune to fire and Aunus is immune to ice. Flurry will then sacrifice himself taking Aunus with him. | |
Mutual Disadvantage / int_88a765a2 | featureApplicability |
1.0 | |
Mutual Disadvantage / int_88a765a2 | featureConfidence |
1.0 | |
Romancing SaGa 3 (Video Game) | hasFeature |
Mutual Disadvantage / int_88a765a2 | |
Mutual Disadvantage / int_8beaa94b | type |
Mutual Disadvantage | |
Mutual Disadvantage / int_8beaa94b | comment |
In the final battle of Mobile Suit Gundam 0083: Stardust Memory, both Kou's Dendrobium and Gato's Neue Ziel have I-fields that nullify the other's primary weapons. The Dendrobium had more physical ordinance, giving Kou the advantage until one of Gato's wingmen destroys Kou's generator. | |
Mutual Disadvantage / int_8beaa94b | featureApplicability |
1.0 | |
Mutual Disadvantage / int_8beaa94b | featureConfidence |
1.0 | |
Mobile Suit Gundam 0083: Stardust Memory | hasFeature |
Mutual Disadvantage / int_8beaa94b | |
Mutual Disadvantage / int_8d817ccb | type |
Mutual Disadvantage | |
Mutual Disadvantage / int_8d817ccb | comment |
For most of the final season of Lost, the battle between the Man in Black and the heroes is a stalemate because the Man in Black is an Invincible Villain who is invulnerable to all conventional attacks but is also forbidden from killing the heroes by the rules of his conflict with Jacob, forcing him to find more creative means of defeating them, such as by tricking them into killing each other. In the finale, when the Heart of the Island is turned off, the Man in Black loses his powers but the heroes also lose their protection, allowing Jack and the Man in Black to have their climactic showdown. | |
Mutual Disadvantage / int_8d817ccb | featureApplicability |
1.0 | |
Mutual Disadvantage / int_8d817ccb | featureConfidence |
1.0 | |
Lost | hasFeature |
Mutual Disadvantage / int_8d817ccb | |
Mutual Disadvantage / int_90c73dda | type |
Mutual Disadvantage | |
Mutual Disadvantage / int_90c73dda | comment |
Animorphs: Avoiding this trope is reason behind the Cosmic Chess Game the Ellimist and Crayak are playing. It's unclear whether it's even possible that either one can be killed in their present state, but neither particularly want to try, since the collateral damage from such a fight would almost certainly annihilate the galaxy (at the very least). Megamorphs #2: The crab aliens can't get to the ant aliens' base without getting shredded by their energy weapons, the ants can't penetrate the crabs' force field. |
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Mutual Disadvantage / int_90c73dda | featureApplicability |
1.0 | |
Mutual Disadvantage / int_90c73dda | featureConfidence |
1.0 | |
Animorphs | hasFeature |
Mutual Disadvantage / int_90c73dda | |
Mutual Disadvantage / int_93a07966 | type |
Mutual Disadvantage | |
Mutual Disadvantage / int_93a07966 | comment |
Fate/Apocrypha: The brief fight between Siegfried and Achilles goes this way. Both are invulnerable except for their back and heel respectively, but neither of them know of the other's weak spot. Siegfried's invulnerability can be bypassed with enough brute force and Achilles' invulnerability can be bypassed if his opponent has Divinity, but Siegfried doesn't have Divinity and Achilles isn't strong enough to break Siegfried's skin. Their fight gets interrupted by outside forces. | |
Mutual Disadvantage / int_93a07966 | featureApplicability |
1.0 | |
Mutual Disadvantage / int_93a07966 | featureConfidence |
1.0 | |
Fate/Apocrypha | hasFeature |
Mutual Disadvantage / int_93a07966 | |
Mutual Disadvantage / int_9465f632 | type |
Mutual Disadvantage | |
Mutual Disadvantage / int_9465f632 | comment |
Pokémon Wack: Thanks to a Balance Buff, Water-type attacks are not very effective against Ice-type Pokemon. The reverse is also true, just like in canon. Light- and Dark-type attacks are super-effective against one another. Tech- and Grass-type attacks are super-affective against each other. Water-type Pokemon resist Grease-type attacks and vice versa. Virus- and Cyber-type attacks are super effective against each other. Rock- and Fabric-type attacks are super effective against each other. Fairy- and Ogre-type attacks are super effective against each other. |
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Mutual Disadvantage / int_9465f632 | featureApplicability |
1.0 | |
Mutual Disadvantage / int_9465f632 | featureConfidence |
1.0 | |
Pokémon Wack (Video Game) | hasFeature |
Mutual Disadvantage / int_9465f632 | |
Mutual Disadvantage / int_960062b7 | type |
Mutual Disadvantage | |
Mutual Disadvantage / int_960062b7 | comment |
In My Hero Academia, there's the Eijiro Kirishima vs. Tetsutetsu Tetsutetsu match. Both of them have similar powers (Eijiro can harden his skin into something about as strong as steel while Tetsutetsu can turn his body into steel), so both whale on each other without hurting the other. They eventually knock each other out at the same time. | |
Mutual Disadvantage / int_960062b7 | featureApplicability |
1.0 | |
Mutual Disadvantage / int_960062b7 | featureConfidence |
1.0 | |
My Hero Academia (Manga) | hasFeature |
Mutual Disadvantage / int_960062b7 | |
Mutual Disadvantage / int_980c3316 | type |
Mutual Disadvantage | |
Mutual Disadvantage / int_980c3316 | comment |
An issue of Billy Batson and the Power of Shazam; Captain Marvel and Black Adam are evenly matched and cannot harm each other; likewise Mary Marvel and Black Adam Junior seem to be immune to each other's punches. But Black Adam Junior can injure Captain Marvel. | |
Mutual Disadvantage / int_980c3316 | featureApplicability |
1.0 | |
Mutual Disadvantage / int_980c3316 | featureConfidence |
1.0 | |
Shazam! (Comic Book) | hasFeature |
Mutual Disadvantage / int_980c3316 | |
Mutual Disadvantage / int_988629da | type |
Mutual Disadvantage | |
Mutual Disadvantage / int_988629da | comment |
In Star Trek II: The Wrath of Khan, the still badly-damaged Enterprise leads the less-damaged Reliant into the Mutara Nebula. When Saavik points out that the nebula will disable shields and sensors on any ship that enters, Spock answers "Sauce for the goose, Lieutenant. The odds will be even." | |
Mutual Disadvantage / int_988629da | featureApplicability |
1.0 | |
Mutual Disadvantage / int_988629da | featureConfidence |
1.0 | |
Star Trek II: The Wrath of Khan | hasFeature |
Mutual Disadvantage / int_988629da | |
Mutual Disadvantage / int_9dab421d | type |
Mutual Disadvantage | |
Mutual Disadvantage / int_9dab421d | comment |
Barbossa and Jack Sparrow fall into a mutual invulnerability version of this trope for a short while, during Pirates of the Caribbean: The Curse of the Black Pearl both with a curse that makes them immortal undead. | |
Mutual Disadvantage / int_9dab421d | featureApplicability |
1.0 | |
Mutual Disadvantage / int_9dab421d | featureConfidence |
1.0 | |
Pirates of the Caribbean: The Curse of the Black Pearl | hasFeature |
Mutual Disadvantage / int_9dab421d | |
Mutual Disadvantage / int_9e2f90f4 | type |
Mutual Disadvantage | |
Mutual Disadvantage / int_9e2f90f4 | comment |
One Piece: Smoker and Ace prove unable to hurt each other, due to both being Logia Devil Fruit users with elements that do not naturally interact: Ace's flames equalize with Smoker's smoke; all they achieve is a huge pillar of smoke and fire. It happens again when Ace fights Kuzan and their respective fire and ice Devil Fruits powers nullify each other. Kuzan and Sakazuki fight for ten days on the island Punk Hazard to a stalemate because their Devil Fruits are opposing elements, ice and magma. In the end, they use their powers so much that the halves of the island inhabited by them get permanently altered into a frozen tundra and a volcanic wasteland. Sakazuki eventually cripples Kuzan and wins the battle. |
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Mutual Disadvantage / int_9e2f90f4 | featureApplicability |
1.0 | |
Mutual Disadvantage / int_9e2f90f4 | featureConfidence |
1.0 | |
One Piece (Manga) | hasFeature |
Mutual Disadvantage / int_9e2f90f4 | |
Mutual Disadvantage / int_a1d02d4b | type |
Mutual Disadvantage | |
Mutual Disadvantage / int_a1d02d4b | comment |
XCOM: Chimera Squad has the Gray Phoenix Praetorian, who can use their Duel ability on a member of your squad. This ability make it so attacks from one of the "duelists" against the other will not miss. Annoying when they decide to attack your squishies, borders on Too Dumb to Live when they decide to target one of your heavy hitters like Godmother or Blueblood. | |
Mutual Disadvantage / int_a1d02d4b | featureApplicability |
1.0 | |
Mutual Disadvantage / int_a1d02d4b | featureConfidence |
1.0 | |
XCOM: Chimera Squad (Video Game) | hasFeature |
Mutual Disadvantage / int_a1d02d4b | |
Mutual Disadvantage / int_a606596a | type |
Mutual Disadvantage | |
Mutual Disadvantage / int_a606596a | comment |
Chrono Cross had three sets of opposing elements (Red/Blue, Green/Yellow, Black/White), each dealing increased damage to its opposite and reduced damage to itself; every character in the (rather large) roster was assigned an elemental affinity. | |
Mutual Disadvantage / int_a606596a | featureApplicability |
1.0 | |
Mutual Disadvantage / int_a606596a | featureConfidence |
1.0 | |
Chrono Cross (Video Game) | hasFeature |
Mutual Disadvantage / int_a606596a | |
Mutual Disadvantage / int_a81325d3 | type |
Mutual Disadvantage | |
Mutual Disadvantage / int_a81325d3 | comment |
In many Final Fantasy games, the air/wind element is often vulnerable to itself, inflicting greater damage on flying enemies. Also, Fire and Ice elements are usually vulnerable to each other. | |
Mutual Disadvantage / int_a81325d3 | featureApplicability |
1.0 | |
Mutual Disadvantage / int_a81325d3 | featureConfidence |
1.0 | |
Final Fantasy (Franchise) | hasFeature |
Mutual Disadvantage / int_a81325d3 | |
Mutual Disadvantage / int_a82ca160 | type |
Mutual Disadvantage | |
Mutual Disadvantage / int_a82ca160 | comment |
Pokémon: Ghost- and Dragon-typed Pokémon are notably vulnerable to their own element, especially the Dragons, as they are the only element that Dragon-type attacks get an advantage against at all. It is also common competitive practice to teach a given Pokémon moves from other elements specifically to counter the types they are weak against (such as giving a Fire-type user the Grass-type "Solar Beam" for use against Water-, Rock- and Ground-types). When you start dealing with dual-typed Pokemon, there are a lot of possible matchups between different Pokemon that are weak to one of their opponent's types and strong against another (like the Dark/Fire Houndoom versus the Water/Ghost Jellicent - Water beats Fire and Dark beats Ghost). Pokémon Diamond and Pearl's use of dual-typed starter Pokémon provides an interesting scenario, where each member of the starting trio ultimately acquired a secondary type that could counter the opposing element: Torterra's Ground typing can counter Infernape's Fire, Infernape's Fighting type can counter Empoleon's Steel, and Empoleon's Steel at least removes its normal weakness to Grass (but also adds in a weakness to its Ground). Infernape was still the fastest of the bunch, though, sometimes capable of knocking the opponent out before they could even throw their first attack. As well, Empoleon could easily learn Ice Beam, letting it deal four times normal damage to Torterra, as opposed to the normal two times a regular Grass-type would suffer. The Gastly family is interesting in particular in that the only targets they deal super-effective damage to with Ghost-type attacks - that is, Psychic and Ghost - do super effective damage to them as well. Water Pokémon are weak to Grass moves. Nearly all Water-type Pokémon can learn at least one Ice-type move, which Grass-type Pokémon are weak to. In generation 1, Bug type Pokemon were weak to Poison attacks, while Poison type Pokemon were weak to Bug attacks. In Generation 2, this was changed to Bug being resisted by Poison and Poison doing neutral damage to Bug for reasons unknown. Due to the complicated nature of Elemental Rock-Paper-Scissors, Pokémon with dual elemental types can in fact become vulnerable to one of their own elements (like the Rock+Flying Aerodactyl being vulnerable to Rock attacks, or the Fighting+Steel Lucario being vulnerable to Fighting attacks). |
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Mutual Disadvantage / int_a82ca160 | featureApplicability |
1.0 | |
Mutual Disadvantage / int_a82ca160 | featureConfidence |
1.0 | |
Pokemon | hasFeature |
Mutual Disadvantage / int_a82ca160 | |
Mutual Disadvantage / int_a91fda98 | type |
Mutual Disadvantage | |
Mutual Disadvantage / int_a91fda98 | comment |
In Traveler, Karen's usage of crippling status moves can completely dismantle teams of powerhouses like Ash's and Lance's. However, her pokémon are relatively frail so a single solid hit from said powerhouses can take them out of the fight entirely. | |
Mutual Disadvantage / int_a91fda98 | featureApplicability |
1.0 | |
Mutual Disadvantage / int_a91fda98 | featureConfidence |
1.0 | |
Traveler (Fanfic) | hasFeature |
Mutual Disadvantage / int_a91fda98 | |
Mutual Disadvantage / int_b084b0e3 | type |
Mutual Disadvantage | |
Mutual Disadvantage / int_b084b0e3 | comment |
The Golden Voyage of Sinbad. The eternal battle between Good and Evil is personified by a combat between a griffin and a centaur at the Fountain of Destiny. Neither one can prevail on its own, but "The deeds of weak and mortal men can tip the scales one way or the other." | |
Mutual Disadvantage / int_b084b0e3 | featureApplicability |
1.0 | |
Mutual Disadvantage / int_b084b0e3 | featureConfidence |
1.0 | |
The Golden Voyage of Sinbad | hasFeature |
Mutual Disadvantage / int_b084b0e3 | |
Mutual Disadvantage / int_b8986fc3 | type |
Mutual Disadvantage | |
Mutual Disadvantage / int_b8986fc3 | comment |
At one point in One Eye Full Of Wisdom, Hidan and the High Priest of Jashin get into a fight but both are immortal. | |
Mutual Disadvantage / int_b8986fc3 | featureApplicability |
1.0 | |
Mutual Disadvantage / int_b8986fc3 | featureConfidence |
1.0 | |
One Eye, Full of Wisdom / Fan Fic | hasFeature |
Mutual Disadvantage / int_b8986fc3 | |
Mutual Disadvantage / int_b962c879 | type |
Mutual Disadvantage | |
Mutual Disadvantage / int_b962c879 | comment |
Fairy Tail The fight between Natsu and Totomaru starts out this way. Totomaru has power over all flame, including that of his opponents, which allows him to redirect Natsu's attacks. Natsu is not only immune to fire but eats it to restore his strength. Of course, Totomaru has the small advantage that one type of his fire smells (and tastes) horrible and makes Natsu gag. Natsu finally breaks the stalemate by making a fireball so big that Totomaru couldn't control it, though he still technically didn't "win": Natsu's goal was destroying the valuable piece of machinery Totomaru was guarding (which he did) and Totomaru went down from a sneak attack via the arrival of Gray and Elfman. The fight between Wizard Saint Jura and Oracion Seis member Hoteye ends up this way. Both men are masters of Earth Magic but in different forms: Jura uses it to harden the earth into forms tougher than even solid iron than he then controls, while Hoteye uses Liquid Ground to soften the earth into a muddy quicksand form that he then controls. As a result, both men can cancel each other's attacks out before they even properly hit. Ultimately, the fight is resolved through outside means where Hoteye during a moment of clarity about his villainy is affected by Nirvana's initial start-up, resulting in him having a Heel–Face Turn and joining the heroes to stop his former guild mates. |
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Mutual Disadvantage / int_b962c879 | featureApplicability |
1.0 | |
Mutual Disadvantage / int_b962c879 | featureConfidence |
1.0 | |
Fairy Tail (Manga) | hasFeature |
Mutual Disadvantage / int_b962c879 | |
Mutual Disadvantage / int_bc1dc95a | type |
Mutual Disadvantage | |
Mutual Disadvantage / int_bc1dc95a | comment |
Pirates of the Caribbean: Barbossa and Jack Sparrow fall into a mutual invulnerability version of this trope for a short while, during Pirates of the Caribbean: The Curse of the Black Pearl both with a curse that makes them immortal undead. Again in Pirates of the Caribbean: At World's End, though here imposed by terrain. Calypso hated both ships and their captains, so she created a huge maelstrom that made maneuvering impossible (removing the Black Pearl's speed advantage) and made firing the cannons impossible (removing the Flying Dutchman's firepower advantage). Thus it came down to a brutal ship to ship fight between crews she hoped neither would survive. |
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Mutual Disadvantage / int_bc1dc95a | featureApplicability |
1.0 | |
Mutual Disadvantage / int_bc1dc95a | featureConfidence |
1.0 | |
Pirates of the Caribbean (Franchise) | hasFeature |
Mutual Disadvantage / int_bc1dc95a | |
Mutual Disadvantage / int_bcadd7cb | type |
Mutual Disadvantage | |
Mutual Disadvantage / int_bcadd7cb | comment |
Units with high toughness and/or good saves but poor strength in both WHFB and Warhammer 40,000 tend to bounce off each other and do little damage. For example, when melee weapons got AP ratings instead of just modifying or ignoring saves for 7th edition, units of Terminators with lightning claws became largely incapable of meaningfully harming other units of Terminators due to claws only being AP 3; only one wound in six would actually deal damage. | |
Mutual Disadvantage / int_bcadd7cb | featureApplicability |
1.0 | |
Mutual Disadvantage / int_bcadd7cb | featureConfidence |
1.0 | |
Warhammer 40,000 (Tabletop Game) | hasFeature |
Mutual Disadvantage / int_bcadd7cb | |
Mutual Disadvantage / int_bd310eaa | type |
Mutual Disadvantage | |
Mutual Disadvantage / int_bd310eaa | comment |
In El Goonish Shive, the Immortal Pandora, and the Emissary of Magic confronted each other inside of Grace's dreams. Pandora was by far the more powerful of the two, so the Emissary could do nothing against her. However, as an Immortal, she was bound by rules preventing her from striking first, meaning that she could do nothing against the Emissary. When they realized that a fight wasn't feasible, they instead decided to talk. | |
Mutual Disadvantage / int_bd310eaa | featureApplicability |
1.0 | |
Mutual Disadvantage / int_bd310eaa | featureConfidence |
1.0 | |
El Goonish Shive (Webcomic) | hasFeature |
Mutual Disadvantage / int_bd310eaa | |
Mutual Disadvantage / int_c03c2b44 | type |
Mutual Disadvantage | |
Mutual Disadvantage / int_c03c2b44 | comment |
Again in Pirates of the Caribbean: At World's End, though here imposed by terrain. Calypso hated both ships and their captains, so she created a huge maelstrom that made maneuvering impossible (removing the Black Pearl's speed advantage) and made firing the cannons impossible (removing the Flying Dutchman's firepower advantage). Thus it came down to a brutal ship to ship fight between crews she hoped neither would survive. | |
Mutual Disadvantage / int_c03c2b44 | featureApplicability |
1.0 | |
Mutual Disadvantage / int_c03c2b44 | featureConfidence |
1.0 | |
Pirates of the Caribbean: At World's End | hasFeature |
Mutual Disadvantage / int_c03c2b44 | |
Mutual Disadvantage / int_c0d295c4 | type |
Mutual Disadvantage | |
Mutual Disadvantage / int_c0d295c4 | comment |
Class versus Class battles in Team Fortress 2 not described above are more of a mutual weakness, coming down to who has the better aim, ping, and/or luck (Sniper wars in particular). The Half-Zatoichi deliberately invokes this, as it has a special ability where it will One-Hit Kill anyone else who also has the weapon out. | |
Mutual Disadvantage / int_c0d295c4 | featureApplicability |
1.0 | |
Mutual Disadvantage / int_c0d295c4 | featureConfidence |
1.0 | |
Team Fortress 2 (Video Game) | hasFeature |
Mutual Disadvantage / int_c0d295c4 | |
Mutual Disadvantage / int_c2463c55 | type |
Mutual Disadvantage | |
Mutual Disadvantage / int_c2463c55 | comment |
Final Fantasy X and its sequel, although the player characters were Non-Elemental by default, elements were arranged in pairs (Fire/Ice and Water/Thunder) with each doing increased damage to its opposite. The player could also find (or customize) weapons and armor with elemental affinities, which could create scenarios of mutual weakness or invulnerability depending on what was equipped at a given time. | |
Mutual Disadvantage / int_c2463c55 | featureApplicability |
1.0 | |
Mutual Disadvantage / int_c2463c55 | featureConfidence |
1.0 | |
Final Fantasy X (Video Game) | hasFeature |
Mutual Disadvantage / int_c2463c55 | |
Mutual Disadvantage / int_c3c1f1d2 | type |
Mutual Disadvantage | |
Mutual Disadvantage / int_c3c1f1d2 | comment |
The Matrix Revolutions: Neo has fully embraced his 'The One' status and therefore can do just about anything in the Matrix and can withstand an almost limitless amount of damage. Agent Smith has infected everyone, human or machine, in the Matrix and can also do anything and withstand anything. The actual fighting basically amounts to nothing, and the real deciding factor is Neo allowing Smith to take over his body, allowing the machines Neo was hooked up to to kill both. | |
Mutual Disadvantage / int_c3c1f1d2 | featureApplicability |
1.0 | |
Mutual Disadvantage / int_c3c1f1d2 | featureConfidence |
1.0 | |
The Matrix Revolutions | hasFeature |
Mutual Disadvantage / int_c3c1f1d2 | |
Mutual Disadvantage / int_c67a1218 | type |
Mutual Disadvantage | |
Mutual Disadvantage / int_c67a1218 | comment |
The Legend of Dragoon had pairs of opposing elements (Fire/Water, Earth/Wind, Light/Dark) doing increased damage to each other, reduced damage to itself; the Thunder element had no opposite, but also shared reduced damage against itself. Every character (and most monsters) had an elemental affinity, and each character's strongest armor (the "DG armor" series) would completely nullify damage from their own element. | |
Mutual Disadvantage / int_c67a1218 | featureApplicability |
1.0 | |
Mutual Disadvantage / int_c67a1218 | featureConfidence |
1.0 | |
The Legend of Dragoon (Video Game) | hasFeature |
Mutual Disadvantage / int_c67a1218 | |
Mutual Disadvantage / int_cdbca8cf | type |
Mutual Disadvantage | |
Mutual Disadvantage / int_cdbca8cf | comment |
The Tree of Life: Token II buyables are nerfed by ones which are in the same row, for example levels in Up Quark weaken Down Quark and vice versa. Some of them are mitigated by upgrades that make their effect based on their peak even if you reset quarks and don't have levels in them. | |
Mutual Disadvantage / int_cdbca8cf | featureApplicability |
1.0 | |
Mutual Disadvantage / int_cdbca8cf | featureConfidence |
1.0 | |
The Tree of Life (Video Game) | hasFeature |
Mutual Disadvantage / int_cdbca8cf | |
Mutual Disadvantage / int_d328cd69 | type |
Mutual Disadvantage | |
Mutual Disadvantage / int_d328cd69 | comment |
In Dungeon Fighter Online, two classes (intended for use as alts) are banned from PvP because fights involving them won't be much fun for anybody. Dark Knights can throw powerful combos out with minimal player effort (after preparation pre-fight) but have a very limited moveset in any given fight and will quickly become predictable. They're also dependent on flashy powerful combos, with limited defense past that spectacular offense. Creators, despite having plate-equivalent armor and decent health, have relatively limited damage output and no real mobility or evasion powers; they need time to finish an opponent and likely won't last long after receiving an initial hit. They also can wall their opponent away from them, can hit from any relative position on the screen, can likewise grab from anywhere, and a Creator's basic attack is an infinitely-chainable telekinetic strike which acts as a Combo Breaker, can air juggle, and is useable while in stunlock, prone, asleep, confused or paralyzed. "Sudden death" is an apt description of a hypothetical match against a Creator, one way or another. | |
Mutual Disadvantage / int_d328cd69 | featureApplicability |
1.0 | |
Mutual Disadvantage / int_d328cd69 | featureConfidence |
1.0 | |
Dungeon Fighter Online (Video Game) | hasFeature |
Mutual Disadvantage / int_d328cd69 | |
Mutual Disadvantage / int_d3b17858 | type |
Mutual Disadvantage | |
Mutual Disadvantage / int_d3b17858 | comment |
In Final Fantasy Tactics characters could receive attack (or defense) bonuses depending on each fighter's astrological sign — however, the bonus always applied both ways. | |
Mutual Disadvantage / int_d3b17858 | featureApplicability |
1.0 | |
Mutual Disadvantage / int_d3b17858 | featureConfidence |
1.0 | |
Final Fantasy Tactics (Video Game) | hasFeature |
Mutual Disadvantage / int_d3b17858 | |
Mutual Disadvantage / int_df07d96e | type |
Mutual Disadvantage | |
Mutual Disadvantage / int_df07d96e | comment |
In an episode of Lois & Clark, some random dude off the street ends up with a carbon-copy of Superman's powers due to lightning. Said random dude then starts a Hero For Hire business, charging people premium rates for applying his superhuman powers, in between using his X-ray vision to check out girl's changing-rooms. Supes gets fed up with this pretty quickly and starts actively interfering in the 'business' (and pleasure), causing the dude to lose his temper and start a fight. Both of them, of course, are super-strong, but entirely invulnerable - and they're more invulnerable than super-strong, resulting in a mutually invulnerable brawl... the only possible loser being the surrounding area. | |
Mutual Disadvantage / int_df07d96e | featureApplicability |
1.0 | |
Mutual Disadvantage / int_df07d96e | featureConfidence |
1.0 | |
LoisAndClark | hasFeature |
Mutual Disadvantage / int_df07d96e | |
Mutual Disadvantage / int_e2fa7287 | type |
Mutual Disadvantage | |
Mutual Disadvantage / int_e2fa7287 | comment |
In Touhou, mortal enemies Mokou and Kaguya, while not invulnerable as such to each other's attacks, are both immortal and will regenerate the wounds inflicted by the other. The result is a long-term stalemate where no matter who wins the individual battles (usually Kaguya), either of them will be back to start again in no time. Yet they keep on fighting to the "death", partly because Mokou just hates Kaguya that much and partly because they really don't have anything better to do. | |
Mutual Disadvantage / int_e2fa7287 | featureApplicability |
1.0 | |
Mutual Disadvantage / int_e2fa7287 | featureConfidence |
1.0 | |
Touhou | hasFeature |
Mutual Disadvantage / int_e2fa7287 | |
Mutual Disadvantage / int_e9c7b01b | type |
Mutual Disadvantage | |
Mutual Disadvantage / int_e9c7b01b | comment |
In the Dissidia Final Fantasy campaign modes, the player would sometimes happen upon a golden Manikin piece (generally optional encounters guarding valuable equipment). These units tend to be equipped in such a way that their health is critically low, but are augmented in other ways (such as having nigh impenetrable Bravery defense, or having summons that they immediately use to send their own Bravery points through the roof), meaning that the first HP attack to connect is generally the one that wins the match. | |
Mutual Disadvantage / int_e9c7b01b | featureApplicability |
1.0 | |
Mutual Disadvantage / int_e9c7b01b | featureConfidence |
1.0 | |
Dissidia Final Fantasy (Video Game) | hasFeature |
Mutual Disadvantage / int_e9c7b01b | |
Mutual Disadvantage / int_eb710f9a | type |
Mutual Disadvantage | |
Mutual Disadvantage / int_eb710f9a | comment |
CrossCode: Heat and Cold are weak to each other, as are Shock and Wave. | |
Mutual Disadvantage / int_eb710f9a | featureApplicability |
1.0 | |
Mutual Disadvantage / int_eb710f9a | featureConfidence |
1.0 | |
CrossCode (Video Game) | hasFeature |
Mutual Disadvantage / int_eb710f9a | |
Mutual Disadvantage / int_ef076a36 | type |
Mutual Disadvantage | |
Mutual Disadvantage / int_ef076a36 | comment |
In an episode of Star Trek: Voyager, the ship's doctor, a hologram-based artificial intelligence, encounters another such computer program that has become unhinged. When it strikes out at the Doctor's holographic image, the Doctor merely flickers. To demonstrate the futility of the situation, he tosses a nearby object at the other program, who also flickers. "This could get tedious." However, the other program then simply strikes the Doctor's portable holoemitter, knocking it off of him and deactivating him. | |
Mutual Disadvantage / int_ef076a36 | featureApplicability |
1.0 | |
Mutual Disadvantage / int_ef076a36 | featureConfidence |
1.0 | |
Star Trek: Voyager | hasFeature |
Mutual Disadvantage / int_ef076a36 | |
Mutual Disadvantage / int_f2041376 | type |
Mutual Disadvantage | |
Mutual Disadvantage / int_f2041376 | comment |
In one episode of Charmed Piper and Cole have a fight while both are invulnerable; Piper because her obscenely powerful unborn child was protecting her with a forcefield, and Cole because of the Nigh Invulnerability he acquired as part of the powers he absorbed while in the demonic afterlife. It took Leo chastising them on the pointlessness of their battle to end it. | |
Mutual Disadvantage / int_f2041376 | featureApplicability |
1.0 | |
Mutual Disadvantage / int_f2041376 | featureConfidence |
1.0 | |
Charmed (1998) | hasFeature |
Mutual Disadvantage / int_f2041376 | |
Mutual Disadvantage / int_f3e1f424 | type |
Mutual Disadvantage | |
Mutual Disadvantage / int_f3e1f424 | comment |
One episode of Merlin has Morgana fight a magical duel against Merlin in his aged "Emrys" form after finding him rummaging through her house. She's been having recurring nightmares that Emrys is destined to destroy her, and is so scared out of her wits at coming home to find her personal bogeyman in her living room that she's practically frozen stiff. He, for his part, is suffering from all the pangs and aches of old age and can barely walk. The result is the most pathetic magical duel in history, wherein they both spend very little time throwing spells at each other and a lot of time struggling to overcome their mental and physical (respectively) hindrances enough to even move. | |
Mutual Disadvantage / int_f3e1f424 | featureApplicability |
1.0 | |
Mutual Disadvantage / int_f3e1f424 | featureConfidence |
1.0 | |
Merlin (2008) | hasFeature |
Mutual Disadvantage / int_f3e1f424 | |
Mutual Disadvantage / int_f4eb07ee | type |
Mutual Disadvantage | |
Mutual Disadvantage / int_f4eb07ee | comment |
Insurgency: As the game aims for realism, the characters are so weak that everyone, even armored targets, are frequently killed with one or two shots, especially if armor-piercing ammo is used. The position of enemies can be revealed with flashlights more easily at the cost of exposing your own position. Tracer rounds help show when you're running low on ammo at the cost of showing when you're running low on ammo. |
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Mutual Disadvantage / int_f4eb07ee | featureApplicability |
1.0 | |
Mutual Disadvantage / int_f4eb07ee | featureConfidence |
1.0 | |
Insurgency (Video Game) | hasFeature |
Mutual Disadvantage / int_f4eb07ee | |
Mutual Disadvantage / int_fe08cb30 | type |
Mutual Disadvantage | |
Mutual Disadvantage / int_fe08cb30 | comment |
The final battle between The Punisher and John Pilgrim occurs while they are both so badly injured from previous fights that they can barely stand, leading the whole thing to be an ugly, staggering affair where they compete to see who'll keel over first. | |
Mutual Disadvantage / int_fe08cb30 | featureApplicability |
1.0 | |
Mutual Disadvantage / int_fe08cb30 | featureConfidence |
1.0 | |
The Punisher (2017) | hasFeature |
Mutual Disadvantage / int_fe08cb30 |
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