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Natural Elements

 Natural Elements
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 Natural Elements
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Natural Elements
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NaturalElements
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Before people discovered the atomic elements, past thinkers hypothesized the existence of other elements that were the building blocks of life and the physical world, referred to as the Natural Elements. These elements were the different forces of nature that humans encountered: water, fire, earth, air, lightning, thunder, dark, light, metal, sound, smoke, even space and cosmic energy, among several others. Though disproven, believing these forces of nature to be the base components of all matter has influenced several real world belief systems and practices and shows up in many fictional works, particularly those concerned with the mystical and magical. In fact, channeling these forces as a magical ability or power or using them as the basis of a Functional Magic system are some of the most popular ways this concept gets applied in modern works.
In addition, amongst these foundational elements were those considered the most basic, from which all others were derived. These are known as the Classical or Great Elements. The elements that make up this group are, broadly speaking, water, fire, earth, and air, though this does change slightly depending on which philosophical tradition you're referring to:
 Natural Elements
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2023-09-28T23:00:43Z
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2023-09-28T23:00:43Z
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DBTropes
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Natural Elements
 Natural Elements / int_1e9c0623
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RuneQuest: The Glorantha setting has five basic elements: Darkness (the primal element), Earth, Sky (which includes fire), Water, and Storm (the air between Earth and Sky). The Lunar Empire regards "Moon" as a sixth element, and most other cultures hate and fear them.
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The "Barbarian" table of Balls of Steel requires the player to collect Air, Earth, Wind, and Fire elements.
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 Balls of Steel (Video Game)
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Discworld: The Disc, being a nearly-unreal world, uses the classical Elements, but adds a fifth. According to the History Monks, the world is made of Fire, Water, Air, and Earth, and the fifth element, Surprise, allows everything to keep happening.
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Critical Role: Tal'Dorei Campaign Setting: The Ashari are a collection of four tribes dedicated to guarding four portals to different dimensions, one for each classical element. In keeping with that theme, each tribe has developed elemental magic corresponding the portal they guard, as reflected in the stat-block each Ashari has at the end of the book.
The Zephrah Ashari are known as Skydancers and can fly using artificial wings known as a sky sail.
The Terrah Ashari are known as Stoneguards and have a special ability to turn their skin to stone as a reaction, halving all non-magical damage against them.
The Pyrah Ashari are known as Fire Tamers and can actually grow into ten-foot-tall behemoths made of fire.
The Vesrah Ashari are known as Wave Riders and can transform into sharks or octopi in addition to being able to talk to marine life.
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 Critical Role: Tal'Dorei Campaign Setting (Tabletop Game)
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Everway makes extensive but relatively subtle use of the four classical elements in character creation. To start with, characters' personal stats are named for the elements: "Fire" relates to active energy, dynamism, combat skills, and so on; "Water" determines sensitivity and intuitive feelings; "Earth" is the stat of raw might and resilience; "Air" determines thinking ability and verbal skills. Furthermore, special character powers and schools of magic are all linked to one element or another. However, these associations rarely involve direct invocation of the element itself; rather, "air magic" involves words of power, fire-linked powers can involve the manipulation of any sort of energy, and so on.
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Escape Lala: In the second game, Lala has gods for each of the four elements: water, earth, fire, and air. They are represented by stone faces placed around the map. There is a glass bottle that you must fill with each element and put in the corresponding stone face to open a door.
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Pure Light: Dragon elements are separated into Light Elements, which originate from the progenitor element Pure Light, and Dark Elements, descendent from Pure Darkness. Each of the main four elements is divided into branches of minor elements, which range from fairly straightforward to rather strange:
On the light end of the spectrum, there Wind, Tornado, Sound, Hypnosis and Nitrogen from Air, Ice and Blood on the Water branch, Earthquake, Metal, Stone, Sand and Crystal from Earth, and Blue Fire, Solar Flare and Laser from Fire.
From the dark end of the spectrum, there Shadow, Dark Fire and Night Fire from the Fire branch, Dark Wind and Fear from the Air branch, and Dark Ice, Dark Water and Poison from the Water branch.
A number of elements also exist as crosses between branches, such as Electricity between Fire and Air, Mist and Bubbles from Air and Water, Nature, Healing and Mud from Earth and Water, and Lava between Earth and Fire on the light side, and Smoke from Air and Fire and Dark Nature between Earth and Water on the dark end.
Not associated with any of the sides, there are also Time, Gravity and Convexity.
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In Res Arcana, the Calm essence is tied to the classical elements of water and air, and the Elan essence is tied to fire and earth.
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The Legend of Zelda:
Since the series often relies on Rule of Three, the elemental setpieces in each game merge wind with either fire or earth (depending on the game) while representing the remaining two autonomously. The Legend of Zelda: Ocarina of Time, for example, has the Spiritual Stones (the Kokiri Emerald, spiriual stone of the Forest (Air/Earth); the Goron Ruby, spiritual stone of Fire, and the Zora Sapphire, spiritual stone of Water). The Legend of Zelda: The Wind Waker has the Goddess Pearls (Valoo and Din's Pearl representing jointly fire and sky, Great Deku Tree and Farore's Pearl representing Earth, and Jabun and Nayru's Pearl representing water). Both The Legend of Zelda: Four Swords and The Legend of Zelda: The Minish Cap do represent the four elements equitably with the four Element jewels and (especially in the latter) the dungeons where they're found, however.
The series has had elemental powers exhibited to at least a minor extent by the Sages ever since The Legend of Zelda: Ocarina of Time, with the Sages of Forest, Fire, Water, Spirit, Shadow, and Light. In addition, the three Golden Goddesses Din (fire and earth), Nayru (water), and Farore (air and wood) are said to have created the world with these powers.
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1.0
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 The Legend of Zelda (Franchise)
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Scooby-Doo! and the Witch's Ghost is rife with Artistic License – Religion in its portrayal of Wicca, but just to make sure, at the end the Hex Girls sing a song naming the elements as "Earth, Wind, Fire, Air". Yes, it rhymes, yes it scans, but... it's missing water! And who considers "wind" and "air" separate elements? Although given how well witches and water normally mix...
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 Scooby-Doo! and the Witch's Ghost
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Young Wizards by Diane Duane has the wizards assemble the Four Treasures of Ireland, which were identified with the four elements: Lia Fail — Earth; Spear Luin — Fire; the sword Fragrach — Air; Ardagh Chalice — Water. Together they can help defeat the Lone One.
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Promethean: The Created: The original five Promethean Lineages were originally associated with an element that corresponded to the classical elements, but it's drifted away from it somewhat in subsequent editions: the Frankensteins' corresponded to fire (with the caveat that fire is extremely lethal to Prometheans, so they got Lightning as "symbolic" fire), Galateans air, Tammuz earth, Osirians water, and Ulgan's were Element No. 5 as ectoplasm. Then subsequent books introduced the Zeka (radiation), Unfleshed (Oil), and Extempore (can be of any element). It also introduced the Amirani, the extinct fire-associated lineage predating the Frankensteins, and since the fire-bad rule still applied they were instead created with forged metal in their bodies, representing the heat of the forge.
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Talamak has 12 elements: water, fire, wind, earth, flora, fauna, flux, chimera, storm, time, space, and decay.
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Mortal Kombat Mythologies: Sub-Zero: The game's mid-section occurs inside the Temple of the Elements, in the Himalayan Mountains. The temple is divided into four stages, each representing "the four elements which comprise the very existence of Earthrealm": Wind, Earth, Water and Fire. The stage bosses are also Earthrealm's elemental gods.
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The Dragon Prince has the Primal Sources of Magic, which basically fit the same role. They include the sun (which seems to include fire and light), the moon (illusions), the stars (divination), the ocean, the earth and the sky (which seems to including air, ice and lightning). Elves and dragons are naturally tied to a Source, as are some animals, while human mages have a harder time. There's also Dark Magic, which draws on the Life Energy of magical creatures; it's easier for humans to use, but controversial even among them.
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The series has had elemental powers exhibited to at least a minor extent by the Sages ever since The Legend of Zelda: Ocarina of Time, with the Sages of Forest, Fire, Water, Spirit, Shadow, and Light. In addition, the three Golden Goddesses Din (fire and earth), Nayru (water), and Farore (air and wood) are said to have created the world with these powers.
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Reventure: There are four elements (Earth, Wind, Water and Fire) represented by the 4 gems which keep nature in balance. Collecting them is a crucial part in achieving the final ending, #100.
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Digimon Adventure tri.: Several natural elements are mentioned in the opening of Loss by Homeostasis, explaining how they interact with and create one another.
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In Brütal Legend, the elements of the world of Heavy Metal are Fire, Noise, Blood, and Metal. The Creation Myth in the game explains that Ormagöden, the Great Firebeast, chose to die by self-detonation rather than being drowned in mud by the First Ones, but his death destroyed the First Ones and gave the world these elements,which became the foundation of the Age of Metal. Fittingly, this fits with the four classical elements; Fire is obvious, but Noise is Air, Blood is Water, and Metal is Earth, they've just been rebranded for Heavy Metal aesthetics.
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Potion Craft: The most basic ingredients available to use in potions are themed around fire, air, water, and earth. On the recipe map, Air takes you North, Water takes you East, Earth takes you South and Fire takes you West.
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In Ori and the Blind Forest, the three Elements of Light that sustain the forest of Nibel and are sources of power (Winds, Waters, and Warmth) are associated with three of the four Western classical elements (Wind, Water, and Fire), while the Spirit Tree, who regulates their power and oversees Nibel as a whole, represents Earth.
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 Ori and the Blind Forest (Video Game)
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EXO: In "Love, Love, Love" the group sings "You're my Earth, Air, Water, Fire" in reference to the four classical elements as the basic components of all matter and life to essentially say "You're my everything."
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 EXO (Music)
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Guardians of the Galaxy (2015): In "Don't Stop Believin'", the security traps have glyphes representing Fire, Wind, Earth, and Water, and are dealt with by Drax, Gamora, Groot and Rocket respectively.
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 Guardians of the Galaxy (2015)
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Tree of Savior: Here the natural elements are Water, Earth, Wind, and Fire. They are explicitly considered "the simplest forms of all things," and under the purview of the Goddesses.
 Natural Elements / int_e61d352c
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1.0
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 Tree of Savior (Video Game)
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Monica's Gang: In "An Adventure in Time", the gang travels to different time periods to retrieve canisters containing essences of the four classical elements, though each one is being guarded by a villain that must be defeated:
Monica has to defeat Pitoco, a caveman who uses the fire element to convince his fellow tribesmen that he is a god and to coerce Thuga into becoming his bride.
Jimmy faces Cabeleira Negra, a space pirate who adds the wind canister to her treasure collection.
Smudge has to deal with Goldtooth, a degenerate treasure hunter who, seeking to harvest the gold at the bottom of the rivers, uses the water canister to cause a drought in the Amazon rainforest.
Maggy has to retrieve the earth element from baby Monica, who clings to it like a toy and creates earthquakes whenever someone tries to separate her from it. While the toddler is not nearly as malicious as the other antagonists, she is still the final obstacle the gang must face in their quest, and is alligned with the villains in the comic book cover.
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CrossCode uses a Fire, Ice, Lightning trio augmented with Wave, which seems to represent both water and sound. Each one primarily gets juxtaposed against its opposite: Heat with Cold, and Shock with Wave. Strangely enough, the god representing Cold also holds dominion over rock, apparently making it the earth representative in the elemental quartet.
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This Starry Midnight We Make: The game uses the classical Chinese elements of fire, wood, earth, metal and water, which are all part of yin and yang.
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 This Starry Midnight We Make (Video Game)
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Charmed (1998):
In "Is There a Woogy in the House?," Prue and Piper figure out that the Manor is located on a spiritual Nexus by noticing that it is equidistant from five elements: water, fire, wood, metal and earth.
Another episode has the sisters using the four classical elements in a spell to reveal the Eternal Spring. They use dirt from the garden, a fan to create wind, matches to create fire, and some water from the tap.
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 Charmed (1998)
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In Luxaren Allure, there are the Fire, Ice, Bolt, and Nature elements.
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 Luxaren Allure (Video Game)
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Planeta Absurdo: According to Flowder, the natural elements are water, fire, propane, butane and Bill Murray.
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 Planeta Absurdo (Webcomic)
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Frozen II: The classical elements (earth, fire, water, air) are associated with the Enchanted Forest and have elemental spirits associated with each one.
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Star Trek: The Next Generation: The Barkonians' natural philosophy believes there are four elements, like the Greek conception, but slightly different: their four elements are rock, water, sky and fire.
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The following is a list of statements referring to the current page from other pages.

 Natural Elements
processingCategory2
Magic and Powers
 Natural Elements
processingCategory2
Philosophy Tropes
 Natural Elements
processingCategory2
Tropes of Nature
 Natural Elements
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Tropes on Science and Unscience
 Digimon Adventure tri. / int_3abd8bbb
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Natural Elements
 Celine and Julie Go Boating / int_3abd8bbb
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Natural Elements
 How To / int_3abd8bbb
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Natural Elements
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Natural Elements
 The Grace of Kings / int_3abd8bbb
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Natural Elements
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Natural Elements
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Natural Elements
 Escape Lala (Video Game) / int_3abd8bbb
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Natural Elements
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 Mortal Kombat Mythologies: Sub-Zero (Video Game) / int_3abd8bbb
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Natural Elements
 Potion Craft (Video Game) / int_3abd8bbb
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Natural Elements
 Reventure (Video Game) / int_3abd8bbb
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Natural Elements
 The Legend of Heroes: Trails from Zero and Trails to Azure (Video Game) / int_3abd8bbb
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Natural Elements
 The Legend of Zelda: The Minish Cap (Video Game) / int_3abd8bbb
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Natural Elements
 This Starry Midnight We Make (Video Game) / int_3abd8bbb
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Natural Elements
 Tree of Savior (Video Game) / int_3abd8bbb
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Natural Elements
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Natural Elements
 Planeta Absurdo (Webcomic)
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Natural Elements
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Natural Elements
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Natural Elements