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Open and Shut
- 142 statements
- 26 feature instances
- 6 referencing feature instances
Open and Shut | type |
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Open and Shut | label |
Open and Shut | |
Open and Shut | page |
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Open and Shut | comment |
Essentially, the ability to open and close doors. Ooooh, scary. But picture this. The user in question seals you inside a door to another dimension for centuries, or perhaps opens a door to the infernal planes and fishes out a few monsters. Still think so? Open and Shut is one of the lesser known Stock Superpower, and a type of Yin Yang Magic. This power is commonly tied to a Cool Key. Thus, the favored weapon of this user is usually a giant vaguely (or not so vaguely) key-shaped staff. It is favored by exorcists since it is a quick way to deal with fearsome creatures without converting to the religion. All you need is to find a handy door to lock all your worst nightmares away behind. Just better hope they don't decide to team up to rush the door. In its most basic form, this is basically a combination of Barrier Warrior and Thinking Up Portals. That is, you can open/close doors to anywhere (and open any doors), or send incoming attacks into another place. But this is very much a Semantic Superpower (in fact, the ability to open doors is currently the quote for the page), so other applications of this power can be made. Because you can open any door, there might be some overlap with the various Elemental Powers. Most obviously is Space/Time in the form of dimensional travel, but you could conceivably use fire magic by opening a tiny hole into a volcano or something, or water by opening a hole into the middle of an ocean. If the definition of this power is vague enough, this becomes a Swiss-Army Superpower. Not to be confused with an Open-and-Shut Case. See also Thinking Up Portals, for a practical usage. Contrast Master of Unlocking which is about people with mundane, lock-picking abilities, rather than a superpower. |
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Open and Shut | fetched |
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Open and Shut | parsed |
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Open and Shut | processingComment |
Dropped link to EstablishingCharacterMoment: Not an Item - FEATURE | |
Open and Shut | processingComment |
Dropped link to ExactlyWhatItSaysOnTheTin: Not an Item - FEATURE | |
Open and Shut | processingComment |
Dropped link to Satan: Not an Item - FEATURE | |
Open and Shut | processingComment |
Dropped link to TheSubtleKnife: Not an Item - UNKNOWN | |
Open and Shut | processingUnknown |
TheSubtleKnife | |
Open and Shut | isPartOf |
DBTropes | |
Open and Shut / int_106cc8b1 | type |
Open and Shut | |
Open and Shut / int_106cc8b1 | comment |
Natsume's Book of Friends has a kid who ancestor sealed a bunch of monsters away in a book. He decides to release them. | |
Open and Shut / int_106cc8b1 | featureApplicability |
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Open and Shut / int_106cc8b1 | featureConfidence |
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Natsume's Book of Friends (Manga) | hasFeature |
Open and Shut / int_106cc8b1 | |
Open and Shut / int_136469af | type |
Open and Shut | |
Open and Shut / int_136469af | comment |
Evan Matthieu, in Pact, is the ghost of a child who becomes a wizard's Familiar, in the process gaining several powerful abilities from other ghosts in his vicinity. Since this vicinity was a police station, these abilities include a Five-Finger Discount and the ability to open doors by touching them. | |
Open and Shut / int_136469af | featureApplicability |
1.0 | |
Open and Shut / int_136469af | featureConfidence |
1.0 | |
Pact | hasFeature |
Open and Shut / int_136469af | |
Open and Shut / int_2212773a | type |
Open and Shut | |
Open and Shut / int_2212773a | comment |
Multiple villains on Angel have been able to open interdimensional portals. Sahjahn was able to open a door to any dimension. Fred's professor in Supersymmetry was a magic user with a penchant for exiling students who threatened to surpass him to other worlds. Illyria was also shown to be capable of opening interdimensional portals before Wesley de-powered her. | |
Open and Shut / int_2212773a | featureApplicability |
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Open and Shut / int_2212773a | featureConfidence |
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Angel | hasFeature |
Open and Shut / int_2212773a | |
Open and Shut / int_2ba1d958 | type |
Open and Shut | |
Open and Shut / int_2ba1d958 | comment |
In The Matrix, The Keymaker is a program able to access the key to anything, from locks to motorbike ignition switches. | |
Open and Shut / int_2ba1d958 | featureApplicability |
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Open and Shut / int_2ba1d958 | featureConfidence |
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The Matrix | hasFeature |
Open and Shut / int_2ba1d958 | |
Open and Shut / int_3b34143f | type |
Open and Shut | |
Open and Shut / int_3b34143f | comment |
The Alohomora spell in Harry Potter (and its locking counterpart, Colloportus), although (understandably, in a world where a bright first-year student can unlock any ordinary door) there are magical locks which are able to resist it. Fantastic Beasts and Where to Find Them features one, but Jacob simply kicks it. | |
Open and Shut / int_3b34143f | featureApplicability |
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Open and Shut / int_3b34143f | featureConfidence |
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Harry Potter | hasFeature |
Open and Shut / int_3b34143f | |
Open and Shut / int_3c33bf0f | type |
Open and Shut | |
Open and Shut / int_3c33bf0f | comment |
The Lore of Portals of the House of Neberu in Demon: The Fallen is a set of magical/divine abilities revolving around opening and closing doors of any kind. | |
Open and Shut / int_3c33bf0f | featureApplicability |
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Open and Shut / int_3c33bf0f | featureConfidence |
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Demon: The Fallen (Tabletop Game) | hasFeature |
Open and Shut / int_3c33bf0f | |
Open and Shut / int_42c6b6ae | type |
Open and Shut | |
Open and Shut / int_42c6b6ae | comment |
"The Lost Gate" of the Mither Mage series by Orson Scott Card has the main character seemingly having no power. He later turns out to be a Gatekeeper. | |
Open and Shut / int_42c6b6ae | featureApplicability |
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Open and Shut / int_42c6b6ae | featureConfidence |
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Mithermages Series | hasFeature |
Open and Shut / int_42c6b6ae | |
Open and Shut / int_4ff8055d | type |
Open and Shut | |
Open and Shut / int_4ff8055d | comment |
In Labyrinths of Echo, Numminorikh Kuta learned the art of finding and opening any kind of doors from his mother, who was the Master of Doorways for an ancient Magical Society. Also, Max can use doors of any kind to access the Corridor Between Worlds, and suffers major Power Incontinence in the final tome. | |
Open and Shut / int_4ff8055d | featureApplicability |
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Open and Shut / int_4ff8055d | featureConfidence |
1.0 | |
Labyrinths of Echo | hasFeature |
Open and Shut / int_4ff8055d | |
Open and Shut / int_50024843 | type |
Open and Shut | |
Open and Shut / int_50024843 | comment |
Vainqueur The Dragon: Victor's [Skeleton Key] perk can open any lock and causes him to be counted as "invited" for the purpose of any magically protected location. It turns out to be capable of inadvertently defeating contraception. | |
Open and Shut / int_50024843 | featureApplicability |
1.0 | |
Open and Shut / int_50024843 | featureConfidence |
1.0 | |
Vainqueur the Dragon | hasFeature |
Open and Shut / int_50024843 | |
Open and Shut / int_52837809 | type |
Open and Shut | |
Open and Shut / int_52837809 | comment |
Kamen Rider Drive: One of the Monsters of the Week is the Open Roidmude, which has the power to telekinetically open things like doors, boxes, and the like. It ends up getting on Drive's nerves quite a bit, since it can shut down his Door Gunnote It's shaped like a car door, and needs to be manually opened and shut to reload; by opening the "door", it effectively jams the gun and Justice Hunter powersnote Which lets Drive create a cage around his enemies, obviously not very useful against an opponent who can just open the cage. | |
Open and Shut / int_52837809 | featureApplicability |
1.0 | |
Open and Shut / int_52837809 | featureConfidence |
1.0 | |
Kamen Rider Drive | hasFeature |
Open and Shut / int_52837809 | |
Open and Shut / int_5e1213a8 | type |
Open and Shut | |
Open and Shut / int_5e1213a8 | comment |
In Neverwhere, Door is a member of the family Portico, who all have this ability, and are highly regarded because of it. They live in a series of rooms that aren't physically accessible by ordinary means. The ability — now that the rest of her family is dead — makes her a MacGuffin Super-Person for the plot. Taken a step further, Door can open anything, and it doesn't need a door, lock, or opening. In her Establishing Character Moment, she opens up a mooks ribcage. |
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Open and Shut / int_5e1213a8 | featureApplicability |
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Open and Shut / int_5e1213a8 | featureConfidence |
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Neverwhere | hasFeature |
Open and Shut / int_5e1213a8 | |
Open and Shut / int_6ac55ec7 | type |
Open and Shut | |
Open and Shut / int_6ac55ec7 | comment |
Dungeons & Dragons has the gate spell. Sure, you can head to other dimensions. Or you can summon creatures from them (including elementals, enabling fire effects). Or you can suck/push creatures into other dimensions. Or you can block incoming spells. Or you can create two portals in close proximity, and mimic spell-turning (later versions likely patched this detail). On a much less impressive scale, the Knock and Hold Portal spells do Exactly What It Says on the Tin. |
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Open and Shut / int_6ac55ec7 | featureApplicability |
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Open and Shut / int_6ac55ec7 | featureConfidence |
1.0 | |
Dungeons & Dragons (Tabletop Game) | hasFeature |
Open and Shut / int_6ac55ec7 | |
Open and Shut / int_7385bc4d | type |
Open and Shut | |
Open and Shut / int_7385bc4d | comment |
Doraemon staple gadget "The Anywhere Door" is just that, a door that takes you to a place of your choosing. You have to be pretty specific about where you're headed, though. (Saying "I wanna go high up", for example, opens a door in midair.) | |
Open and Shut / int_7385bc4d | featureApplicability |
1.0 | |
Open and Shut / int_7385bc4d | featureConfidence |
1.0 | |
Doraemon (Manga) | hasFeature |
Open and Shut / int_7385bc4d | |
Open and Shut / int_7d5f8592 | type |
Open and Shut | |
Open and Shut / int_7d5f8592 | comment |
Doorman from Paranatural is a Spirit with a doorknob for a face and a door in his chest; insert a key into the keyhole on the knob and the door will open into the room said key unlocks, wherever it is. It's even powerful enough to allow someone to bypass the barrier around Mayview. | |
Open and Shut / int_7d5f8592 | featureApplicability |
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Open and Shut / int_7d5f8592 | featureConfidence |
1.0 | |
Paranatural (Webcomic) | hasFeature |
Open and Shut / int_7d5f8592 | |
Open and Shut / int_88b348e8 | type |
Open and Shut | |
Open and Shut / int_88b348e8 | comment |
Cardcaptor Sakura, the title character uses a key as a tool to lock away or unlock spirits. The first episode she unseals them all by accident. The Lock Card also has the ability to seal anything. |
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Open and Shut / int_88b348e8 | featureApplicability |
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Open and Shut / int_88b348e8 | featureConfidence |
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Cardcaptor Sakura (Manga) | hasFeature |
Open and Shut / int_88b348e8 | |
Open and Shut / int_959e314b | type |
Open and Shut | |
Open and Shut / int_959e314b | comment |
The world of Fire Emblem Heroes centers around a war between two kingdoms with this power divided among them; the Kingdom of Askr has the power to open portals to other worlds, while the Kingdom of Embla has the power to close portals to other worlds. | |
Open and Shut / int_959e314b | featureApplicability |
1.0 | |
Open and Shut / int_959e314b | featureConfidence |
1.0 | |
Fire Emblem Heroes (Video Game) | hasFeature |
Open and Shut / int_959e314b | |
Open and Shut / int_9989595b | type |
Open and Shut | |
Open and Shut / int_9989595b | comment |
Will from W.I.T.C.H. can not only call up dimensional portals, but she has the ability the sync up the rest of the team's powers to allow their transformation. | |
Open and Shut / int_9989595b | featureApplicability |
1.0 | |
Open and Shut / int_9989595b | featureConfidence |
1.0 | |
WITCH | hasFeature |
Open and Shut / int_9989595b | |
Open and Shut / int_9e2f90f4 | type |
Open and Shut | |
Open and Shut / int_9e2f90f4 | comment |
CP9 agent Blueno of One Piece got this power from the "Door Door Fruit". He can use it to pass through any wall or obstacle, enter a pocket dimension by making a door in the air and even use it in combat by turning someone's face into a revolving door and spinning it. | |
Open and Shut / int_9e2f90f4 | featureApplicability |
1.0 | |
Open and Shut / int_9e2f90f4 | featureConfidence |
1.0 | |
One Piece (Manga) | hasFeature |
Open and Shut / int_9e2f90f4 | |
Open and Shut / int_9e603778 | type |
Open and Shut | |
Open and Shut / int_9e603778 | comment |
In the Book of Revelation from The Bible, Jesus declares to the church of Philadelphia that He is the One who holds "the key of David" (a reference to Isaiah 22:22), that He can open doors that no man can shut, and shut doors that no man can open. | |
Open and Shut / int_9e603778 | featureApplicability |
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Open and Shut / int_9e603778 | featureConfidence |
1.0 | |
Book of Revelation | hasFeature |
Open and Shut / int_9e603778 | |
Open and Shut / int_a32877f1 | type |
Open and Shut | |
Open and Shut / int_a32877f1 | comment |
Abhorsen in the Old Kingdom series can open gates to and between the nine levels of Death, and can also bind away spirits or undead using bells. In fact, their magical alphabet itself is constructed as a result of a major seal. | |
Open and Shut / int_a32877f1 | featureApplicability |
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Open and Shut / int_a32877f1 | featureConfidence |
1.0 | |
Old Kingdom | hasFeature |
Open and Shut / int_a32877f1 | |
Open and Shut / int_a3748187 | type |
Open and Shut | |
Open and Shut / int_a3748187 | comment |
JoJo's Bizarre Adventure: Golden Wind: Bruno Bucciarati's Stand, Sticky Fingers, has an ability similar to this: it lets him attach zippers anywhere he wishes, from inanimate objects, to living people, to even his own body. Among other things, this lets him create portal holes, create holes in floor and walls, non-fatally dissect people (including himself), and, at one point, zipping someone's mouth shut so they won't talk. | |
Open and Shut / int_a3748187 | featureApplicability |
1.0 | |
Open and Shut / int_a3748187 | featureConfidence |
1.0 | |
JoJo's Bizarre Adventure: Golden Wind (Manga) | hasFeature |
Open and Shut / int_a3748187 | |
Open and Shut / int_cae652c | type |
Open and Shut | |
Open and Shut / int_cae652c | comment |
In Hunter × Hunter, Knov has a limited version of this as his power: He can create a door anywhere that will take him to a special room in another dimension of his own creation that cannot be detected or accessed without him acting on it. Consequently, Knov can create doors out of this room to anywhere he wants. | |
Open and Shut / int_cae652c | featureApplicability |
1.0 | |
Open and Shut / int_cae652c | featureConfidence |
1.0 | |
Hunter × Hunter (Manga) | hasFeature |
Open and Shut / int_cae652c | |
Open and Shut / int_e21bc91e | type |
Open and Shut | |
Open and Shut / int_e21bc91e | comment |
The Adjustment Bureau: The men of the Adjustment Bureau have the power to open any door to any other door, allowing them to close in on any target rather swiftly. This ability is not innate to them but provided by their 1950s-style hats; one of them temporarily gives his hat to the hero so he can beat them at their own game. | |
Open and Shut / int_e21bc91e | featureApplicability |
1.0 | |
Open and Shut / int_e21bc91e | featureConfidence |
1.0 | |
The Adjustment Bureau | hasFeature |
Open and Shut / int_e21bc91e | |
Open and Shut / int_e2fa7287 | type |
Open and Shut | |
Open and Shut / int_e2fa7287 | comment |
Touhou: Yukari Yakumo's ill-defined but tremendously game-breaking power is over boundaries, which she can open and close at will. Usually this manifests as elongated Portal-style openings in reality (called gaps), but she can also manipulate conceptual boundaries, like the border of Gensokyo or the boundary between life and death. | |
Open and Shut / int_e2fa7287 | featureApplicability |
1.0 | |
Open and Shut / int_e2fa7287 | featureConfidence |
1.0 | |
Touhou | hasFeature |
Open and Shut / int_e2fa7287 | |
Open and Shut / int_ebbf0abf | type |
Open and Shut | |
Open and Shut / int_ebbf0abf | comment |
In Monday Begins on Saturday, a pair of Maxwell's demons work in the Extranormal Institute as the doorkeepers. | |
Open and Shut / int_ebbf0abf | featureApplicability |
1.0 | |
Open and Shut / int_ebbf0abf | featureConfidence |
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Monday Begins on Saturday | hasFeature |
Open and Shut / int_ebbf0abf | |
Open and Shut / int_f6a54e75 | type |
Open and Shut | |
Open and Shut / int_f6a54e75 | comment |
Obviously, the stock power of the Keyblades in Kingdom Hearts series. Both are used to great effect over the course of the series. | |
Open and Shut / int_f6a54e75 | featureApplicability |
1.0 | |
Open and Shut / int_f6a54e75 | featureConfidence |
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Kingdom Hearts (Franchise) | hasFeature |
Open and Shut / int_f6a54e75 |
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