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Password Slot Machine
- 204 statements
- 39 feature instances
- 21 referencing feature instances
Password Slot Machine | type |
FeatureClass | |
Password Slot Machine | label |
Password Slot Machine | |
Password Slot Machine | page |
PasswordSlotMachine | |
Password Slot Machine | comment |
In fiction, the way passwords get brute forced tends to make very little sense. What you normally see in a movie or TV show is all the possible codes flashing on the screen, and then the computer locks in the correct digits one at a time. It seems that computer password systems are similar to tumbler locks: You can pick it one at a time. But real passwords either work or don't. It's not a game of Mastermind. Occasionally, the locked-in digits aren't even starting at the first digit. No explanation on how a computer would know that this random choice for the seventh digit is correct, and no explanation about how it suddenly knows that 3 is correct when chances are it would have tried a 3 in that space dozens of times by now. More ridiculous is when it cycles through dozens of numbers on the readout when it should, at most, only have to cycle through ten if each digit can be "locked in." If a password is n symbols long and there are m possibilities for each symbol, then the complexity of brute force is usually m^n, but the password slot machine reduces it to m×n.note This is similar to looking for a particular grain of sand in a small bottle (m×n), versus the same grain of sand on an entire beach (m^n). For example, a six-digit password of only numbers takes up to 10^6 = 1,000,000 tries to brute force, but if correct digits "lock in" then it takes at most 10×6 = 60 tries instead (the best strategy would be to cycle through an ordered string e.g. 12345, then 23451, 34512, etc., which would cut guesses down to m. And statistically it only takes trying half the possibilities to brute force a password, meaning after 31 attempts you're more likely to have found it than not found it note Easy to demonstrate with guessing a random number between 1-10, being unlucky and getting it right on the last go is just as likely as getting it right first time, getting it right the second time is just as likely as the ninth time, and so on. On average you would get it after 5 attempts, unless you're unlucky. If you let people pick a number 1-10, 7 is most commonly chosen, and people's inability to pick random password is itself exploited in many attacks to make it exponentially easier to break. Yes, password crackers know all about common substitutions, adding numbers at the end, and program these in.). Often, the implication is that the computer is not actually guessing the code, but deriving it via reverse-engineering the system it's trying to crack. The constant cycling of numbers merely shows that the computer is performing the calculations. This would also explain why which digits it locks in where and at what time can vary so widely across different uses of this trope: every system is different, and since the computer most likely doesn't know exactly what to look for unless it's cracked the same system once before (which is rare), it looks through everything, and could come across any piece of the code at any time. Alternatively, even if it does know, it may sometimes need to look at a few different parts of the system and then use those pieces of information to determine a digit rather than simply coming across it ready and waiting. Named for the way the digits spin and then get locked in, which is similar to the action of a slot machine. This trope is a sort of Exact Progress Bar, and it's usually used in time-critical situations. The "locking in" is a handy device to show the audience how close the computer is to cracking the password. Essentially a visual representation of Safe Cracking as well as a technological progression of it. In Real Life, a good password system will not reveal anything about an incorrect guess other than "that was wrong," will take the same amount of time to process any input, will be slow enough that you can't try thousands of passwords a second, and will respond to some number of consecutive wrong tries (usually three to five) by locking the accountnote As this creates a simple denial-of-service attack, this point is controversial. Adding a progressively longer timeout is better, but doesn't entirely alleviate the DoS risk. and alerting the sysadmins. However, many real systems fall short of this ideal; it's easy to make a design or implementation mistake. And a common mistake is to take slightly less time to process an incorrect password if an earlier character is wrong, which allows "locking in" early characters exactly as in this trope. Subtrope of Hollywood Hacking. Contrast with One Password Attempt Ever. |
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Password Slot Machine | fetched |
2024-05-01T06:32:03Z | |
Password Slot Machine | parsed |
2024-05-01T06:32:03Z | |
Password Slot Machine | processingComment |
Dropped link to FunWithAcronyms: Not an Item - FEATURE | |
Password Slot Machine | processingComment |
Dropped link to spiritualsuccessor: Not an Item - FEATURE | |
Password Slot Machine | isPartOf |
DBTropes | |
Password Slot Machine / int_10ddd3d5 | type |
Password Slot Machine | |
Password Slot Machine / int_10ddd3d5 | comment |
The Nintendo Wii's code signing system which prevents unlicensed programs from running on a non-debug console had a bug similar to the last one. The "key" (sort of like a password) was checked until a "NULL" byte was reached. A hacking group found that The Legend of Zelda: Twilight Princess's key had a NULL byte fairly early, so they could brute force out to the null byte and didn't have to figure out the rest of the key. This exploit (called the "strncmp bug" because of the way the Wii used strncmp instead of memcmp [memcmp doesn't stop at null bytes]) paved the way for dozens of others, and nowadays you can run anything on the Wii. Additionally, the disc drive authentication protocol returns the message about an incorrect password immediately after each digit is guessed, making it trivial to figure out the password. |
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Password Slot Machine / int_10ddd3d5 | featureApplicability |
1.0 | |
Password Slot Machine / int_10ddd3d5 | featureConfidence |
1.0 | |
The Legend of Zelda: Twilight Princess (Video Game) | hasFeature |
Password Slot Machine / int_10ddd3d5 | |
Password Slot Machine / int_1377df | type |
Password Slot Machine | |
Password Slot Machine / int_1377df | comment |
In Terminator 2: Judgment Day, John Connor has a program on his laptop computer that determines ATM PINs this way. He later uses it during the Cyberdyne raid to open a safe containing one of two keys needed to open the vault that holds the surviving parts of the first T-800. | |
Password Slot Machine / int_1377df | featureApplicability |
1.0 | |
Password Slot Machine / int_1377df | featureConfidence |
1.0 | |
Terminator 2: Judgment Day | hasFeature |
Password Slot Machine / int_1377df | |
Password Slot Machine / int_1727781c | type |
Password Slot Machine | |
Password Slot Machine / int_1727781c | comment |
Vengeance Unlimited: In the episode "Critical," the Bad Guy of the Week and his unwitting genius accomplice play the slots to hack into a police mainframe. | |
Password Slot Machine / int_1727781c | featureApplicability |
1.0 | |
Password Slot Machine / int_1727781c | featureConfidence |
1.0 | |
Vengeance Unlimited | hasFeature |
Password Slot Machine / int_1727781c | |
Password Slot Machine / int_25d97c04 | type |
Password Slot Machine | |
Password Slot Machine / int_25d97c04 | comment |
The James Bond game NightFire featured a handheld gadget that did this so you could get through locked doors in the level. For some reason, you push buttons on it as it's working at random intervals. | |
Password Slot Machine / int_25d97c04 | featureApplicability |
1.0 | |
Password Slot Machine / int_25d97c04 | featureConfidence |
1.0 | |
James Bond (Franchise) | hasFeature |
Password Slot Machine / int_25d97c04 | |
Password Slot Machine / int_29950026 | type |
Password Slot Machine | |
Password Slot Machine / int_29950026 | comment |
One episode of Godzilla: The Series had the Monster of the Week be a machine that attacked and hacked a nuclear silo to wipe out humanity by starting a nuclear war. It guessed the launch code this way. | |
Password Slot Machine / int_29950026 | featureApplicability |
1.0 | |
Password Slot Machine / int_29950026 | featureConfidence |
1.0 | |
Godzilla: The Series | hasFeature |
Password Slot Machine / int_29950026 | |
Password Slot Machine / int_2ba1d958 | type |
Password Slot Machine | |
Password Slot Machine / int_2ba1d958 | comment |
The Matrix both opens and closes with a scene of this, as the Agents lock in on the telephone number. Back in the pre-computer days, telephone routing systems really did use successive digits to determine routing (just as the first three digits still indicate the exchange, modulo number portability). However, this would have resulted in determining the digits from left to right, not randomly as shown in the movies. | |
Password Slot Machine / int_2ba1d958 | featureApplicability |
1.0 | |
Password Slot Machine / int_2ba1d958 | featureConfidence |
1.0 | |
The Matrix | hasFeature |
Password Slot Machine / int_2ba1d958 | |
Password Slot Machine / int_2e3e7ac2 | type |
Password Slot Machine | |
Password Slot Machine / int_2e3e7ac2 | comment |
In the Justice League episode "A Better World", after breaking out, the Flash attempts to free Batman from his cell by inputting every possible password combination at superspeed. Luckily, Batman gives him some help by telling him his own password, deducing that Lord Batman's password likely would be the same. | |
Password Slot Machine / int_2e3e7ac2 | featureApplicability |
1.0 | |
Password Slot Machine / int_2e3e7ac2 | featureConfidence |
1.0 | |
Justice League | hasFeature |
Password Slot Machine / int_2e3e7ac2 | |
Password Slot Machine / int_30940081 | type |
Password Slot Machine | |
Password Slot Machine / int_30940081 | comment |
In Grand Theft Auto V, if the player chooses the "Roof Entry" approach on the fifth heist, breaking into the FIB's west coast headquarters and wiping out incriminating data on Steve Haines, Michael De Santa has to use two programs in order to hack the terminal. The second program is a password cracker using the slot machine method. | |
Password Slot Machine / int_30940081 | featureApplicability |
1.0 | |
Password Slot Machine / int_30940081 | featureConfidence |
1.0 | |
Grand Theft Auto V (Video Game) | hasFeature |
Password Slot Machine / int_30940081 | |
Password Slot Machine / int_3662453e | type |
Password Slot Machine | |
Password Slot Machine / int_3662453e | comment |
Resident Evil (2002). When Kaplan is trying to get the Red Queen's passcode to open the door to her chamber, the passcode appears one digit at a time. | |
Password Slot Machine / int_3662453e | featureApplicability |
1.0 | |
Password Slot Machine / int_3662453e | featureConfidence |
1.0 | |
Resident Evil (2002) | hasFeature |
Password Slot Machine / int_3662453e | |
Password Slot Machine / int_37065eed | type |
Password Slot Machine | |
Password Slot Machine / int_37065eed | comment |
All of the code-breaking in Secret Agent Barbie is depicted this way, with the digits as colored shapes. | |
Password Slot Machine / int_37065eed | featureApplicability |
1.0 | |
Password Slot Machine / int_37065eed | featureConfidence |
1.0 | |
Secret Agent Barbie (Video Game) | hasFeature |
Password Slot Machine / int_37065eed | |
Password Slot Machine / int_457b671e | type |
Password Slot Machine | |
Password Slot Machine / int_457b671e | comment |
Season 8 of 24 has CTU cracking an encryption on a super duper ultra maxi encrypted file on a suspect's computer. The updates on how the decryption is coming consist of how many digits of the password have been cracked, and an unnecessarily large display on the wall shows their progress. | |
Password Slot Machine / int_457b671e | featureApplicability |
1.0 | |
Password Slot Machine / int_457b671e | featureConfidence |
1.0 | |
24 | hasFeature |
Password Slot Machine / int_457b671e | |
Password Slot Machine / int_4c213722 | type |
Password Slot Machine | |
Password Slot Machine / int_4c213722 | comment |
Splinter Cell: Chaos Theory has electronic lock hacking essentially like this. Except the player has to manually move the cursor over and secure the code fragments, making it a blend of Uplink and Klax. | |
Password Slot Machine / int_4c213722 | featureApplicability |
1.0 | |
Password Slot Machine / int_4c213722 | featureConfidence |
1.0 | |
Splinter Cell (Video Game) | hasFeature |
Password Slot Machine / int_4c213722 | |
Password Slot Machine / int_51203907 | type |
Password Slot Machine | |
Password Slot Machine / int_51203907 | comment |
The first Mission: Impossible movie adaptation used a similar method back in the '90s when this trope might conceivably have been Truth in Television. | |
Password Slot Machine / int_51203907 | featureApplicability |
1.0 | |
Password Slot Machine / int_51203907 | featureConfidence |
1.0 | |
MissionImpossible | hasFeature |
Password Slot Machine / int_51203907 | |
Password Slot Machine / int_527a5949 | type |
Password Slot Machine | |
Password Slot Machine / int_527a5949 | comment |
Jinpei in the 1994 OVA of Science Ninja Team Gatchaman carried one of these as the hacker of the team. | |
Password Slot Machine / int_527a5949 | featureApplicability |
1.0 | |
Password Slot Machine / int_527a5949 | featureConfidence |
1.0 | |
Science Ninja Team Gatchaman | hasFeature |
Password Slot Machine / int_527a5949 | |
Password Slot Machine / int_52855c7 | type |
Password Slot Machine | |
Password Slot Machine / int_52855c7 | comment |
After fixing a keypad's circuit board in Safecracker, the keypad automatically displays the correct code like this. | |
Password Slot Machine / int_52855c7 | featureApplicability |
1.0 | |
Password Slot Machine / int_52855c7 | featureConfidence |
1.0 | |
Safe Cracker / Videogame | hasFeature |
Password Slot Machine / int_52855c7 | |
Password Slot Machine / int_537e7fe9 | type |
Password Slot Machine | |
Password Slot Machine / int_537e7fe9 | comment |
In >OBSERVER_, the cyborg cop Dan Lazarski can hack keypads in this manner, though it isn't always an option, depending on the location. | |
Password Slot Machine / int_537e7fe9 | featureApplicability |
1.0 | |
Password Slot Machine / int_537e7fe9 | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
Password Slot Machine / int_537e7fe9 | |
Password Slot Machine / int_5425ce75 | type |
Password Slot Machine | |
Password Slot Machine / int_5425ce75 | comment |
Grand Theft Auto: In Grand Theft Auto: Chinatown Wars, when breaking into high-end cars, Huang Lee has to use his PDA to find the immobilizer's PIN in order to start the car without the alarm going off. In Grand Theft Auto V, if the player chooses the "Roof Entry" approach on the fifth heist, breaking into the FIB's west coast headquarters and wiping out incriminating data on Steve Haines, Michael De Santa has to use two programs in order to hack the terminal. The second program is a password cracker using the slot machine method. The Online version makes greater use of these hacking tools in various Heists and Contact Missions. |
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Password Slot Machine / int_5425ce75 | featureApplicability |
1.0 | |
Password Slot Machine / int_5425ce75 | featureConfidence |
1.0 | |
Grand Theft Auto (Video Game) | hasFeature |
Password Slot Machine / int_5425ce75 | |
Password Slot Machine / int_56b8b635 | type |
Password Slot Machine | |
Password Slot Machine / int_56b8b635 | comment |
Parodied in Lupin III: Crisis in Tokyo: on encountering a door secured with a password this way, Goemon concentrates, lets out a yell, and brings his hand down on the readout. The password falls into place, and an impressed Jigen notes they should try their luck at Vegas. The end credits show them doing just that. | |
Password Slot Machine / int_56b8b635 | featureApplicability |
1.0 | |
Password Slot Machine / int_56b8b635 | featureConfidence |
1.0 | |
Lupin III: Crisis in Tokyo | hasFeature |
Password Slot Machine / int_56b8b635 | |
Password Slot Machine / int_6331263c | type |
Password Slot Machine | |
Password Slot Machine / int_6331263c | comment |
The Daily WTF had one example of a password system coded like that. | |
Password Slot Machine / int_6331263c | featureApplicability |
1.0 | |
Password Slot Machine / int_6331263c | featureConfidence |
1.0 | |
The Daily WTF (Website) | hasFeature |
Password Slot Machine / int_6331263c | |
Password Slot Machine / int_6c1d09b3 | type |
Password Slot Machine | |
Password Slot Machine / int_6c1d09b3 | comment |
Used as a minigame in Fallout 3 and Fallout: New Vegas. When attempting to hack a locked terminal the player must attempt to guess the correct password from a list of random words and characters in four tries (up to seven if the player manages to find a set of symbols to reset their allowance). An incorrect guess will tell the player how many characters were correct. | |
Password Slot Machine / int_6c1d09b3 | featureApplicability |
1.0 | |
Password Slot Machine / int_6c1d09b3 | featureConfidence |
1.0 | |
Fallout 3 (Video Game) | hasFeature |
Password Slot Machine / int_6c1d09b3 | |
Password Slot Machine / int_6dbe6646 | type |
Password Slot Machine | |
Password Slot Machine / int_6dbe6646 | comment |
Sally and NICOLE attempt to hack into one of Robotnik's computers in the Sonic the Hedgehog (SatAM) episode "Sonic's Nightmare" by doing this. Notably it fails because it takes too long and they are captured by a patrolling SWAT-bot before it's fully cracked. | |
Password Slot Machine / int_6dbe6646 | featureApplicability |
1.0 | |
Password Slot Machine / int_6dbe6646 | featureConfidence |
1.0 | |
Sonic the Hedgehog (SatAM) | hasFeature |
Password Slot Machine / int_6dbe6646 | |
Password Slot Machine / int_7981ca33 | type |
Password Slot Machine | |
Password Slot Machine / int_7981ca33 | comment |
WarGames may be the Trope Codifier. Near the end of the movie, WOPR tries to figure out the launch codes of the nuclear weapons, randomly locking in on digits as they scroll by the screen. | |
Password Slot Machine / int_7981ca33 | featureApplicability |
1.0 | |
Password Slot Machine / int_7981ca33 | featureConfidence |
1.0 | |
WarGames | hasFeature |
Password Slot Machine / int_7981ca33 | |
Password Slot Machine / int_8aef1fcf | type |
Password Slot Machine | |
Password Slot Machine / int_8aef1fcf | comment |
At the beginning of Space Quest IV, the planetary coordinates of Roger Wilco's location on Magmetheus are displayed in this manner. | |
Password Slot Machine / int_8aef1fcf | featureApplicability |
1.0 | |
Password Slot Machine / int_8aef1fcf | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Password Slot Machine / int_8aef1fcf | |
Password Slot Machine / int_8cbb747d | type |
Password Slot Machine | |
Password Slot Machine / int_8cbb747d | comment |
What's the Worst That Could Happen?: Berger uses one to crack Max's alarm code when he and Kevin break into Max's townhouse. Later Windham uses a similar device when he has to break in to Max's townhouse to rescue Kevin and Berger. | |
Password Slot Machine / int_8cbb747d | featureApplicability |
1.0 | |
Password Slot Machine / int_8cbb747d | featureConfidence |
1.0 | |
What's the Worst That Could Happen? | hasFeature |
Password Slot Machine / int_8cbb747d | |
Password Slot Machine / int_909ca4b1 | type |
Password Slot Machine | |
Password Slot Machine / int_909ca4b1 | comment |
ReBoot: A giant binary version of this is used by Megabyte, twice. The first time he used it to hack into stolen files from Dot's organizer; files which happened to contain hundreds of binome PIDs. The second time he used it to extract a portal command from Phong's mind. Daemon's infected Guardians try this too, but fail when the "locked-in" numbers show up as little mouse symbols. Mouse is just that good. |
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Password Slot Machine / int_909ca4b1 | featureApplicability |
1.0 | |
Password Slot Machine / int_909ca4b1 | featureConfidence |
1.0 | |
ReBoot | hasFeature |
Password Slot Machine / int_909ca4b1 | |
Password Slot Machine / int_9979ce1f | type |
Password Slot Machine | |
Password Slot Machine / int_9979ce1f | comment |
In Grand Theft Auto: Chinatown Wars, when breaking into high-end cars, Huang Lee has to use his PDA to find the immobilizer's PIN in order to start the car without the alarm going off. | |
Password Slot Machine / int_9979ce1f | featureApplicability |
1.0 | |
Password Slot Machine / int_9979ce1f | featureConfidence |
1.0 | |
Grand Theft Auto: Chinatown Wars (Video Game) | hasFeature |
Password Slot Machine / int_9979ce1f | |
Password Slot Machine / int_9a67b688 | type |
Password Slot Machine | |
Password Slot Machine / int_9a67b688 | comment |
Case Closed: Ran has Conan's phone, thinking he's Shinichi and her sent SMS being on it would prove the connection, and decides to crack the password. Birthdates aren't correct, so she decides to start with 0000 and proceeding one digit at a time. After a few hours of trying, she wonders if the password is "Sherlock" in number format (4869 in Japanese pronunciation being Shi-Ha-Ro-Ku) and it turns out to be right. | |
Password Slot Machine / int_9a67b688 | featureApplicability |
1.0 | |
Password Slot Machine / int_9a67b688 | featureConfidence |
1.0 | |
Case Closed (Manga) | hasFeature |
Password Slot Machine / int_9a67b688 | |
Password Slot Machine / int_a0551eca | type |
Password Slot Machine | |
Password Slot Machine / int_a0551eca | comment |
So Weird features a variation of this, when a Hangman cheating program is used to guess the name of a fairy. This doesn't work for either. Although Hangman does tell you the moment you get a character right, you only have a limited number of tries, and although it was explicitly stated that the fairy guessing game gave unlimited tries, there's no way the program could know if it got a character right. | |
Password Slot Machine / int_a0551eca | featureApplicability |
1.0 | |
Password Slot Machine / int_a0551eca | featureConfidence |
1.0 | |
So Weird | hasFeature |
Password Slot Machine / int_a0551eca | |
Password Slot Machine / int_a97d9d24 | type |
Password Slot Machine | |
Password Slot Machine / int_a97d9d24 | comment |
Played completely straight by the terrorists in Bloodfist VI to crack the nuclear launch codes. | |
Password Slot Machine / int_a97d9d24 | featureApplicability |
1.0 | |
Password Slot Machine / int_a97d9d24 | featureConfidence |
1.0 | |
Bloodfist | hasFeature |
Password Slot Machine / int_a97d9d24 | |
Password Slot Machine / int_bb3fde3d | type |
Password Slot Machine | |
Password Slot Machine / int_bb3fde3d | comment |
Danny Phantom: Technus, ghost master of science and technology, needs to crack a 10,000 digit security code in order to access (and possess) a powerful satellite system. His 'cracking' is shown to work like this, slowly picking each digit individually while floating in Cyber Space. | |
Password Slot Machine / int_bb3fde3d | featureApplicability |
1.0 | |
Password Slot Machine / int_bb3fde3d | featureConfidence |
1.0 | |
Danny Phantom | hasFeature |
Password Slot Machine / int_bb3fde3d | |
Password Slot Machine / int_c43df4d8 | type |
Password Slot Machine | |
Password Slot Machine / int_c43df4d8 | comment |
In the Doctor Who episode "School Reunion," the code to take control of the universe is partly cracked like this. Micky prevents this from happening... by pulling out the plug. Also happens in the episode “Dalek�, where the titular Dalek breaches a door with "a billion combinations", with the eight code numbers cycling through digits until they turn to hashes in rapid succession, opening the door. |
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Password Slot Machine / int_c43df4d8 | featureApplicability |
1.0 | |
Password Slot Machine / int_c43df4d8 | featureConfidence |
1.0 | |
Doctor Who | hasFeature |
Password Slot Machine / int_c43df4d8 | |
Password Slot Machine / int_c5656ebe | type |
Password Slot Machine | |
Password Slot Machine / int_c5656ebe | comment |
The old NES game Clash at Demonhead featured this after beating the final boss, where you had to crack the code for a bomb that would destroy the world. You (the player) had a number of chances of guessing the code. Each correctly-guessed digit locks, and you had to guess the remaining. | |
Password Slot Machine / int_c5656ebe | featureApplicability |
1.0 | |
Password Slot Machine / int_c5656ebe | featureConfidence |
1.0 | |
Clash at Demonhead (Video Game) | hasFeature |
Password Slot Machine / int_c5656ebe | |
Password Slot Machine / int_c66c75cd | type |
Password Slot Machine | |
Password Slot Machine / int_c66c75cd | comment |
Mission Impossible (1990): There are electronically locked doors that are unlocked by Grant (The only agent with the required expertise in electronics) playing a minigame which involves decoding a 4-digit code, with the correct digit marked by a chime when scrolling through each digit individually. | |
Password Slot Machine / int_c66c75cd | featureApplicability |
1.0 | |
Password Slot Machine / int_c66c75cd | featureConfidence |
1.0 | |
Mission Impossible (1990) (Video Game) | hasFeature |
Password Slot Machine / int_c66c75cd | |
Password Slot Machine / int_cc1983ac | type |
Password Slot Machine | |
Password Slot Machine / int_cc1983ac | comment |
Derailed (2002): After using a Hollywood Glasscutter to cut a perfectly circular hole in the window, Classy Cat-Burglar Galina clips one of these to the alarm system and uses it deactivate the alarms. | |
Password Slot Machine / int_cc1983ac | featureApplicability |
1.0 | |
Password Slot Machine / int_cc1983ac | featureConfidence |
1.0 | |
Derailed (2002) | hasFeature |
Password Slot Machine / int_cc1983ac | |
Password Slot Machine / int_df07d96e | type |
Password Slot Machine | |
Password Slot Machine / int_df07d96e | comment |
In Lois & Clark, Superman did it at least twice — once with numbers, once with a word he knew was about Norse mythology. | |
Password Slot Machine / int_df07d96e | featureApplicability |
1.0 | |
Password Slot Machine / int_df07d96e | featureConfidence |
1.0 | |
LoisAndClark | hasFeature |
Password Slot Machine / int_df07d96e | |
Password Slot Machine / int_e349325a | type |
Password Slot Machine | |
Password Slot Machine / int_e349325a | comment |
Submachine does this at the beginning of the 6th game. The Edge's defense system checks for alerts by locking in 5 numbers on a 5x5 grid. The particular alert it finds in-game reads "Section 1 maintenance cart - unscheduled movement". | |
Password Slot Machine / int_e349325a | featureApplicability |
1.0 | |
Password Slot Machine / int_e349325a | featureConfidence |
1.0 | |
Submachine (Video Game) | hasFeature |
Password Slot Machine / int_e349325a | |
Password Slot Machine / int_e4b94ee8 | type |
Password Slot Machine | |
Password Slot Machine / int_e4b94ee8 | comment |
The brute-forcer program in the computer cracking "simulation" Uplink. This is deliberate: Uplink has far less to do with actual cybercrime than the movies Hackers, Sneakers and WarGames. Averted in the Spiritual Successor Hacknet. As soon as enough ports are open, PortHack will find the admin password, but not display it. |
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Password Slot Machine / int_e4b94ee8 | featureApplicability |
-1.0 | |
Password Slot Machine / int_e4b94ee8 | featureConfidence |
1.0 | |
Uplink / Videogame | hasFeature |
Password Slot Machine / int_e4b94ee8 | |
Password Slot Machine / int_faf84cd | type |
Password Slot Machine | |
Password Slot Machine / int_faf84cd | comment |
In Vampire: The Masquerade - Bloodlines, using the "Hacking" skill on a computer terminal causes the password field to fill with rapidly cycling characters that settle from left to right. An unsuccessful attempt produces a random string of letters; a successful one fills in the password. | |
Password Slot Machine / int_faf84cd | featureApplicability |
1.0 | |
Password Slot Machine / int_faf84cd | featureConfidence |
1.0 | |
Vampire: The Masquerade - Bloodlines (Video Game) | hasFeature |
Password Slot Machine / int_faf84cd | |
Password Slot Machine / int_fe4356a4 | type |
Password Slot Machine | |
Password Slot Machine / int_fe4356a4 | comment |
During the Sparkman scenario in Megaman Battle Network 4 Red Sun And Blue Moon, Lan's tournament opponent attaches a malicious device to Lan's PET under the guise of free "PET Maintenance" to force Lan to use a weak folder in the upcoming battle. However, the device comes with a (randomized) 8-digit unlock code and a list of clues. While Lan is supposed to get these clues to figure out the code, the game doesn't penalize the player for incorrect guesses and tells the player how many digits of the last attempt were correct, making it possible to brute force the code in at most 72 attempts (9 x 8, as the code won't contain any zeroes) instead of 9^8 (43,046,721) attempts. Furthermore, brute-forcing the code may be the best way to solve the scenario during New Game Plus runs, as the weak folder is not upgraded to deal with the stronger viruses. | |
Password Slot Machine / int_fe4356a4 | featureApplicability |
1.0 | |
Password Slot Machine / int_fe4356a4 | featureConfidence |
1.0 | |
Mega Man Battle Network 4: Red Sun and Blue Moon (Video Game) | hasFeature |
Password Slot Machine / int_fe4356a4 |
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