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Platonic Cave
- 349 statements
- 67 feature instances
- 73 referencing feature instances
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In Plato's famous allegory from The Republic, reality is not directly perceived. We are tied down, deep in a cave, in front of a fire, unable to see ourselves or anyone else, only their shadows; and as we see the shadows cast by cut-out forms dance and interact, we believe the shadows to be ourselves, and the walls of the cave to be the world. If a prisoner from the depths of the dark cave were to suddenly be released to the outside, they would be Blinded by the Light of the real world. A Platonic Cave setting is one in which the cave is shown to be artificial. It doesn't have to be a cave; the person could be trapped in a dark dreamland, a drugged trance, or shrouded in an illusory alternate reality. Stories in this setting frequently have to do with peeling back layers of darkness, trying to get closer to reality. Expect this trope to show up often in media inspired by Gnosticism. A Cuckoo Nest plot uses this as part of a single episode's story. The Epiphanic Prison similarly uses an obscured nature of reality to trap people. The term can sometimes be used as a synonym for "artificial reality", as in the case of Star Trek's holodeck. One may Go Mad from the Revelation of what is outside the cave in a Cosmic Horror Story. Compare Cyberspace. May overlap with Lotus-Eater Machine. Beware of spoilers beyond this point. |
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Dropped link to ConfirmationBias: Not an Item - FEATURE | |
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Dropped link to LotusEaterMachine: Not an Item - FEATURE | |
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Platonic Cave / int_1366b3fc | type |
Platonic Cave | |
Platonic Cave / int_1366b3fc | comment |
Ubik has Joe Chip discover the time-regressing world he's caught in is actually his dying dream as he lingers in suspended animation. Maybe. In the last chapter Runciter, who supposedly survived, begins experiencing the exact same things... | |
Platonic Cave / int_1366b3fc | featureApplicability |
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Ubik | hasFeature |
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Platonic Cave / int_14f0b02 | type |
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Platonic Cave / int_14f0b02 | comment |
The same allegory is made with a keyhole instead in Flowers for Algernon, as Charlie muses about how different he is after the serum. | |
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Flowers for Algernon | hasFeature |
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Platonic Cave / int_26541dd6 | type |
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Platonic Cave / int_26541dd6 | comment |
Ex Machina: Discussed by Caleb, but not by name, when he teaches Ava the idea of a person who knows absolutely everything about color, but has never actually seen it as her only source of information is a black and white television. At the end, Ava ascends into the sunlight, leaving the other "prisoners" behind—a direct reference to Plato's Allegory of the Cave. Visually underpinned in the last scene by showing the shadows of pedestrians on a sidewalk. | |
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Ex Machina | hasFeature |
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Platonic Cave / int_26674ed5 | type |
Platonic Cave | |
Platonic Cave / int_26674ed5 | comment |
Metal Gear Solid 2: Sons of Liberty: The Plant setting is blatantly patterned on the workings of Metal Gear Solid, though the player is likely to dismiss it. We later learn the game is a False Flag Operation devised by Raiden's handlers to emulate the MGS1 crisis: a nuclear threat, soldiers in revolt, two VIPs to rescue, a scientist who knows about Metal Gear's weak point, and various traps which are copy & pasted from the previous game. As a metaphor, the entire plant is just camouflage which crumbles away when Raiden discovers it. Raiden's private life can count as one. The government goes to especially cruel lengths to control him, even modeling an employee's looks based on his psyche profile and paying her to act as his girlfriend. Even his career is a hoax. Things get even crazier if you really want to take a dive down the rabbit hole and uncover all the game's hidden messages. Subscribing to the very well-presented and plausible theories seen here, the entirety of the mission itself could very well be a virtual simulation. |
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Platonic Cave / int_26674ed5 | featureApplicability |
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Metal Gear Solid 2: Sons of Liberty (Video Game) | hasFeature |
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Platonic Cave / int_295048d5 | type |
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Platonic Cave / int_295048d5 | comment |
In Bloodborne, it is heavily implied that the entire world is merely a dream world created by entities called "Great Ones". The "Yharnam Sunrise" ending flat out reveals that it is this trope. | |
Platonic Cave / int_295048d5 | featureApplicability |
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Bloodborne (Video Game) | hasFeature |
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Platonic Cave / int_2ba1d958 | type |
Platonic Cave | |
Platonic Cave / int_2ba1d958 | comment |
The Matrix: The Matrix; so in this case, the "cave" is a giant computer program. Later, Cypher subverts this by claiming that "reality" is merely a subjective-relative state post-empirical evidence, which drops down on one's perspective and ideals. Thus, the Matrix can very much be the real world. | |
Platonic Cave / int_2ba1d958 | featureApplicability |
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The Matrix | hasFeature |
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Platonic Cave / int_3119fa0e | type |
Platonic Cave | |
Platonic Cave / int_3119fa0e | comment |
The Machine Stops is, when you strip off all the science fiction, precisely the story Plato told. Except, maybe, for the ending. | |
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The Machine Stops | hasFeature |
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Platonic Cave / int_3565350a | type |
Platonic Cave | |
Platonic Cave / int_3565350a | comment |
Final Fantasy Tactics Advance: The cave is the world created by the magical book. | |
Platonic Cave / int_3565350a | featureApplicability |
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Final Fantasy Tactics Advance (Video Game) | hasFeature |
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Platonic Cave / int_3a187a85 | type |
Platonic Cave | |
Platonic Cave / int_3a187a85 | comment |
Discussed in After the Dark. Zimit compares James to the observer-of-shadows, as a way of insulting James' intelligence. The ending depicts Zimit as equally blind, because his egoistical disdain for emotions means he cannot understand James and Petra's love- or the reason why it angers him so much. | |
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After The Dark | hasFeature |
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Platonic Cave / int_41c887f7 | type |
Platonic Cave | |
Platonic Cave / int_41c887f7 | comment |
The Truman Show. The "cave" is a town-sized TV show soundstage. | |
Platonic Cave / int_41c887f7 | featureApplicability |
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The Truman Show | hasFeature |
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Platonic Cave / int_41d55d7a | type |
Platonic Cave | |
Platonic Cave / int_41d55d7a | comment |
This is one of the interpretations of the entirety of Total Recall (1990), and the film also heavily implies that this is indeed the setting after Quaid's dream implant. Since it is an adaptation of Philip Dick (see below)... | |
Platonic Cave / int_41d55d7a | featureApplicability |
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Total Recall (1990) | hasFeature |
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Platonic Cave / int_42ad7fd4 | type |
Platonic Cave | |
Platonic Cave / int_42ad7fd4 | comment |
eXistenZ: The cave is the virtual reality game. However, this trope is subverted when it turns out that transCendenZ is just as fake as eXistenZ. And the people who want to destroy the cave? Insane terrorists who want to stop you from playing video games. | |
Platonic Cave / int_42ad7fd4 | featureApplicability |
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eXistenZ | hasFeature |
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Platonic Cave / int_43576f5 | type |
Platonic Cave | |
Platonic Cave / int_43576f5 | comment |
In the Supernatural episode "What Is And What Should Never Be", Dean struggles to recognize that the Wishverse is not real and was only a fantasy created to allow the djinn to drain his blood. | |
Platonic Cave / int_43576f5 | featureApplicability |
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Supernatural | hasFeature |
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Platonic Cave / int_45599333 | type |
Platonic Cave | |
Platonic Cave / int_45599333 | comment |
Tower of God: Bam's cave. | |
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Tower of God (Webcomic) | hasFeature |
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Platonic Cave / int_4ac1fa6f | type |
Platonic Cave | |
Platonic Cave / int_4ac1fa6f | comment |
The Island (2005): The clones get freed at the end, coming out of the underground facility into the sun. | |
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The Island (2005) | hasFeature |
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Platonic Cave / int_500bac67 | type |
Platonic Cave | |
Platonic Cave / int_500bac67 | comment |
Puella Magi Madoka Magica The Movie: Rebellion: The entirety of Homura's Witch Barrier is this. | |
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Puella Magi Madoka Magica The Movie: Rebellion | hasFeature |
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Platonic Cave / int_53acb1d8 | type |
Platonic Cave | |
Platonic Cave / int_53acb1d8 | comment |
An Ostrich Told Me the World Is Fake and I Think I Believe It is a Stop Motion animated short about Neil, the protagonist who works a Soul-Crushing Desk Job. An ostrich visits him in the office and tells him that his whole world is "a lie" and "a sham." Neil eventually discovers that he is a plasticine figure in a Stop Motion animated short. | |
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An Ostrich Told Me the World Is Fake and I Think I Believe It | hasFeature |
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Platonic Cave / int_53d40142 | type |
Platonic Cave | |
Platonic Cave / int_53d40142 | comment |
Dark City (1998): The cave is an alien spaceship/laboratory made up to look like an American city ca. the 1930s. | |
Platonic Cave / int_53d40142 | featureApplicability |
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Dark City (1998) | hasFeature |
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Platonic Cave / int_596e721e | type |
Platonic Cave | |
Platonic Cave / int_596e721e | comment |
VALIS is outrageous about this, mirroring the author's nervous breakdown, when he believed he was communicating with an alien satellite that tried to convince him the Roman Empire was constructing a fabricated Gnostic reality to trap people's souls and make them forget that the crucifixion of Jesus Christ happened very recently. Amazingly, he then wrote himself into the book as the voice of reason for the protagonist, pointing out he may just be having a psychotic break. | |
Platonic Cave / int_596e721e | featureApplicability |
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Platonic Cave / int_596e721e | featureConfidence |
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VALIS | hasFeature |
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Platonic Cave / int_5a79ecef | type |
Platonic Cave | |
Platonic Cave / int_5a79ecef | comment |
My Little Pony: A New Generation: The cave is the earth pony settlement of Maretime Bay. With the exception of Sunny Starscout, all residents believe that unicorns and pegasi are "the enemy" and that they possess dangerous magical abilities, even though they lost those powers long ago. The primary perpetrator is Canterlogic, a supplier of defensive gear that holds an annual presentation showcasing its items while emphasizing the danger that unicorns and pegasi pose. Sunny is able to interrupt the presentation and deliver a pro-unity speech but is unsuccessful in persuading the crowd. A possible culprit could be the implied lack of travel in or out of Maretime Bay that left it unexposed to differing viewpoints. | |
Platonic Cave / int_5a79ecef | featureApplicability |
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My Little Pony: A New Generation | hasFeature |
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Platonic Cave / int_5b213d07 | type |
Platonic Cave | |
Platonic Cave / int_5b213d07 | comment |
Morning Glories, played very literally. | |
Platonic Cave / int_5b213d07 | featureApplicability |
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Morning Glories (Comic Book) | hasFeature |
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Platonic Cave / int_5c600b17 | type |
Platonic Cave | |
Platonic Cave / int_5c600b17 | comment |
In Digimon Adventure, the "cave" is a cave. Matt, Sora and arguably Kari and Ken (Dark Ocean) all get stuck in the same cave that only exists because of their insecurity and sadness. | |
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Digimon Adventure | hasFeature |
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Platonic Cave / int_5d354f8 | type |
Platonic Cave | |
Platonic Cave / int_5d354f8 | comment |
Red Dwarf: In "Back to Reality", the characters wake up to find they have apparently been in an immersive computer game and when outside the game, they have very different identities. However, they later discover this itself is an alternative reality created by a predatory despair squid in an attempt to drive them to suicide. | |
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Red Dwarf | hasFeature |
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Platonic Cave / int_66394ca4 | type |
Platonic Cave | |
Platonic Cave / int_66394ca4 | comment |
The protagonist of William Gibson's book Neuromancer is at one point inside a virtual reality program, sitting by a bonfire, inside something very reminiscent of a cave. | |
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Neuromancer | hasFeature |
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Platonic Cave / int_6c1d09b3 | type |
Platonic Cave | |
Platonic Cave / int_6c1d09b3 | comment |
Fallout 3 has this in the form of Tranquility Lane, a VR simulation of a 1950's cul-de-sac neighborhood in which Dr. Stanislaus Braun, depicted as a girl named Betty, repeatedly tortures, kills, and resurrects the residents. The Vaults themselves may qualify for the residents who were born there and have never seen the outside world. | |
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Fallout 3 (Video Game) | hasFeature |
Platonic Cave / int_6c1d09b3 | |
Platonic Cave / int_6ed97bbc | type |
Platonic Cave | |
Platonic Cave / int_6ed97bbc | comment |
Shelter: The virtual world of that Rin lives in seems like an idyllic place, considering Rin can create whatever landscape she wants. But it's also a very lonely one, as she's the only living thing populating it. The later half of the short film shows why this is: the world we've seen Rin in is actual a dream-like place with her physical body being protected and sustained by a spaceship. Said spaceship was built by Shigaru in an attempt to save his only daughter from being killed via an apocalyptic planetary impact. | |
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Shelter (2016) | hasFeature |
Platonic Cave / int_6ed97bbc | |
Platonic Cave / int_6f6f742b | type |
Platonic Cave | |
Platonic Cave / int_6f6f742b | comment |
The Cave is themed after the concept, a Genius Loci Eldritch Location people quest through to retrieve an object of their deepest desire. The place is more of an Epiphanic Prison version of this trope, with some Mind Screw elements, as it's shown that the player characters getting what they want inevitably leads to horrible outcomes in the outer world, which is why it's also implied they are not allowed to leave. The good endings imply that the journey through the Cave gives them enough Character Development to make positive changes in their lives that they need, rather than the quick fixes they think they want. | |
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The Cave (Video Game) | hasFeature |
Platonic Cave / int_6f6f742b | |
Platonic Cave / int_73d7930f | type |
Platonic Cave | |
Platonic Cave / int_73d7930f | comment |
The Star Trek: Deep Space Nine episode "Hard Time" deals with the fallout of O'Brien having been forced into a Platonic Cave as punishment by an alien species. In his cave, he was forced to experience 20 years' worth of memories of being a prisoner. | |
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Star Trek: Deep Space Nine | hasFeature |
Platonic Cave / int_73d7930f | |
Platonic Cave / int_74f0ca8d | type |
Platonic Cave | |
Platonic Cave / int_74f0ca8d | comment |
In Pale Cocoon, humanity is dwelling in great underground complexes restoring and filing data from the world how it used to be, mainly videos and an pictures. Surfacing is strictly forbidden. Bonus points for having the complexes be on the Moon, not Earth, which has been perfectly fine all along. | |
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Pale Cocoon | hasFeature |
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Platonic Cave / int_76cb191b | type |
Platonic Cave | |
Platonic Cave / int_76cb191b | comment |
The Invisibles, where our universe is the intersection between two others. When someone is taken to The Invisible College, they are told "Imagine the world is the pattern on the wallpaper...well, now we're in the wall." | |
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The Invisibles (Comic Book) | hasFeature |
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Platonic Cave / int_770bfce1 | type |
Platonic Cave | |
Platonic Cave / int_770bfce1 | comment |
Prodigal Son: Discussed with between Artemisia and Hiccup in Chapter 12. | |
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Prodigal Son (Fanfic) | hasFeature |
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Platonic Cave / int_7c802b66 | type |
Platonic Cave | |
Platonic Cave / int_7c802b66 | comment |
The ending of the movie Brazil. The "cave" is the main character's own mind after going insane under torture. | |
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Brazil | hasFeature |
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Platonic Cave / int_7fb486bc | type |
Platonic Cave | |
Platonic Cave / int_7fb486bc | comment |
The Legend of Zelda: Link's Awakening contains a rather heart-wrenching take on this trope. The cave is the entire setting, Koholint Island, which is merely a dream world created by the deity, The Wind Fish. The kicker? All the inhabitants of the island that Link grows to care for and learn about, including the love interest Marin, are also a part of the cave, and should Link leave it, they will all cease to exist. Yet Link cannot continue his quest should he remain in the cave, making the whole story a very bittersweet tale. | |
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The Legend of Zelda: Link's Awakening (Video Game) | hasFeature |
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Platonic Cave / int_814416fb | type |
Platonic Cave | |
Platonic Cave / int_814416fb | comment |
El Topo takes a very literal interpretation of this trope. | |
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El Topo | hasFeature |
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Platonic Cave / int_834197b2 | type |
Platonic Cave | |
Platonic Cave / int_834197b2 | comment |
In the Horus Heresy novel A Thousand Sons, various Imperial authorities hold the Council of Nikaea, debating whether or not to allow the Astartes Legions to employ Psychic Powers. Magnus the Red, primarch of the titular legion and one of the most powerful sorcerers in the Imperium, gives a speech in favor of psykers, using the Platonic Cave as an allegory and describing how a man who escaped it to view the true nature of reality returned to free his fellows and was praised for his wisdom. Unfortunately the Emperor, who is doing his damnedest to keep humanity in the "cave" because he knows what's outside it, rules against Magnus and issues an edict forbidding the use of sorcery. It's also noted by the chapter's viewpoint character Ahriman that Magnus embellished the story as it is remembered in the 31st Millennium - instead of leading the other men to enlightenment, the man who escapes and returns to the cave is killed by the others, foreshadowing the fate of the Thousand Sons after they defy the edict. | |
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Horus Heresy | hasFeature |
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Platonic Cave / int_8369064f | type |
Platonic Cave | |
Platonic Cave / int_8369064f | comment |
THX 1138: The cave is the entire underground city, and the final scene where THX climbs the ladder and escapes into the sun is a clear reference to the "rough ascent" and transcendence as described in the allegory. | |
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THX 1138 | hasFeature |
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Platonic Cave / int_84d455d4 | type |
Platonic Cave | |
Platonic Cave / int_84d455d4 | comment |
The Big O. Maybe. Possibly. Could be. | |
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The Big O | hasFeature |
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Platonic Cave / int_87949280 | type |
Platonic Cave | |
Platonic Cave / int_87949280 | comment |
This turns-out to be the case in 12 oz. Mouse with a very gradual reveal over the first two seasons leading-up to a glimpse of the (maybe) real world in the Season 2 finale. | |
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12 oz. Mouse | hasFeature |
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Platonic Cave / int_88094fa2 | type |
Platonic Cave | |
Platonic Cave / int_88094fa2 | comment |
Source Code: A soldier is sent back in time in a military-crafted pod that is integrated with various electronic inside of it that require his maintenance. Later he discovers that the entire pod is an illusion created by his own mind while his severely damaged body is in a comatose state hooked into a machine. | |
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Source Code | hasFeature |
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Platonic Cave / int_887f1bbf | type |
Platonic Cave | |
Platonic Cave / int_887f1bbf | comment |
Time Out of Joint, similar to The Truman Show, has the main character discover his seemingly-idyllic suburban '50s life is a sham created by the military. | |
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Time Out of Joint | hasFeature |
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Platonic Cave / int_8e549f61 | type |
Platonic Cave | |
Platonic Cave / int_8e549f61 | comment |
Existential Comics: "Escape from Plato's Cave" has the original allegory reimagined as if it were an action movie, with a lot more guns and karate. | |
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Existential Comics (Webcomic) | hasFeature |
Platonic Cave / int_8e549f61 | |
Platonic Cave / int_91bfaf94 | type |
Platonic Cave | |
Platonic Cave / int_91bfaf94 | comment |
The Ring: Terror's Realm is about this. The world which Meg perceives as the [RING] program is actually the real world as it exists since Sadako's reign of terror started. What she perceives as the mundane world is a humanity-wide projection that Sadako is sending out to lull them into a false sense of security. | |
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The Ring | hasFeature |
Platonic Cave / int_91bfaf94 | |
Platonic Cave / int_9236115d | type |
Platonic Cave | |
Platonic Cave / int_9236115d | comment |
The Shibuya in Sh15uya is explicitly stated to be a virtual replication in the opening of the show. | |
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Sh15uya | hasFeature |
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Platonic Cave / int_95d534e1 | type |
Platonic Cave | |
Platonic Cave / int_95d534e1 | comment |
The Dragon Prince: In Season 2, Lujanne discusses how understanding that one can only ever know one's perception of reality is central to the moon arcanum. | |
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The Dragon Prince | hasFeature |
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Platonic Cave / int_967347ea | type |
Platonic Cave | |
Platonic Cave / int_967347ea | comment |
Revolutionary Girl Utena heavily implies that Ohtori Academy is something like this, with two characters, Akio and Anthy implied to have been there for centuries. In this case it also serves as a metaphor for adulthood, with "graduation" being symbolic of leaving childhood. | |
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Revolutionary Girl Utena | hasFeature |
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Platonic Cave / int_981dec86 | type |
Platonic Cave | |
Platonic Cave / int_981dec86 | comment |
Dogtooth: The siblings have never left their house since they were born and don't have contact with people from outside. The reality they know is a fiction their parents created to isolate then from the real world. | |
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Dogtooth | hasFeature |
Platonic Cave / int_981dec86 | |
Platonic Cave / int_9888a110 | type |
Platonic Cave | |
Platonic Cave / int_9888a110 | comment |
In The Man in the High Castle, protagonist Mr. Tagomi concentrates on a piece of art so hard he becomes unmoored from his own reality, where the Axis powers won World War II, and briefly wanders into ours. | |
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The Man in the High Castle | hasFeature |
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Platonic Cave / int_a09b76a | type |
Platonic Cave | |
Platonic Cave / int_a09b76a | comment |
The Thirteenth Floor: The cave is a virtual reality simulation inside of another virtual reality simulation. | |
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Platonic Cave / int_a09b76a | featureConfidence |
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The Thirteenth Floor | hasFeature |
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Platonic Cave / int_a0b1e0ae | type |
Platonic Cave | |
Platonic Cave / int_a0b1e0ae | comment |
Partial example: They Live!, in which radio signals are beamed into our brains, causing us to see things inaccurately. | |
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Platonic Cave / int_a0b1e0ae | featureConfidence |
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They Live! | hasFeature |
Platonic Cave / int_a0b1e0ae | |
Platonic Cave / int_a796bde8 | type |
Platonic Cave | |
Platonic Cave / int_a796bde8 | comment |
The Plant setting is blatantly patterned on the workings of Metal Gear Solid, though the player is likely to dismiss it. We later learn the game is a False Flag Operation devised by Raiden's handlers to emulate the MGS1 crisis: a nuclear threat, soldiers in revolt, two VIPs to rescue, a scientist who knows about Metal Gear's weak point, and various traps which are copy & pasted from the previous game. As a metaphor, the entire plant is just camouflage which crumbles away when Raiden discovers it. | |
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Metal Gear Solid (Video Game) | hasFeature |
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Platonic Cave / int_b358111c | type |
Platonic Cave | |
Platonic Cave / int_b358111c | comment |
Star Ocean: Till the End of Time reveals that the entire universe is a simulated reality and, consequentially, everyone in it is an AI program. | |
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Platonic Cave / int_b358111c | featureConfidence |
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Star Ocean: Till the End of Time (Video Game) | hasFeature |
Platonic Cave / int_b358111c | |
Platonic Cave / int_b51b368d | type |
Platonic Cave | |
Platonic Cave / int_b51b368d | comment |
Ergo Proxy : The domes. | |
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Platonic Cave / int_b51b368d | featureConfidence |
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Ergo Proxy | hasFeature |
Platonic Cave / int_b51b368d | |
Platonic Cave / int_b8f4145d | type |
Platonic Cave | |
Platonic Cave / int_b8f4145d | comment |
In Shamanic Princess, the cave is Tiara's perception of her friends. As the show gets into exploring the nature of the "true self," and it becomes increasingly difficult to tell who is an illusion, who is under outside influence, who's being forced to try to kill her, and who is "genuine". There are multiple exchanges that go more or less like this: | |
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Shamanic Princess | hasFeature |
Platonic Cave / int_b8f4145d | |
Platonic Cave / int_c19c6efa | type |
Platonic Cave | |
Platonic Cave / int_c19c6efa | comment |
In Minecraft's End Poem, the two narrators refer to life as a "long dream", and the game as a "short dream" within it. When they talk about the true reality, outside the dreams, the text is garbled and incomprehensible. | |
Platonic Cave / int_c19c6efa | featureApplicability |
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Minecraft (Video Game) | hasFeature |
Platonic Cave / int_c19c6efa | |
Platonic Cave / int_c43df4d8 | type |
Platonic Cave | |
Platonic Cave / int_c43df4d8 | comment |
Doctor Who: The Matrix in "The Deadly Assassin", the eponymous M.C. Escher-esque setting, custom-made by the Master and Powered by a Forsaken Child, or Adric in "Castrovalva", and the alternate realities in "The Celestial Toymaker" and "The Mind Robber". "The Android Invasion" has the fake Earth. "Gridlock": The motorway. No one wants to talk about the Elephant in the Room: no one's seen any sign of the authorities since the traffic jam began, and all of the exits are closed, because the people on the motorway and in the undercity are the only people left alive on the entire planet. "Silence in the Library"/"Forest of the Dead": The "cave" is the Library's computer system. Thanks to the signatures of 4,022 people saved to the hard drive for their own safety, the computer core, a little girl who underwent Brain Uploading, cannot remember or realize that her world is a computer simulation because of the lack of memory space. "Amy's Choice": One of the worlds presented to the Doctor, Amy, and Rory is the Cave, being All Just a Dream, with the other one being the real world. Actually, both worlds are false, making it a double cave. |
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Doctor Who | hasFeature |
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Platonic Cave / int_c813858a | type |
Platonic Cave | |
Platonic Cave / int_c813858a | comment |
In The Great God Pan, the scientist responsible for the whole plot did the experiment because he believed in this theory, and wanted to expose part of the "real" reality to ours. Whereas this is true or not is not specified, but given the fact that an Eldritch Abomination is running around it is likely so. | |
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The Great God Pan | hasFeature |
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Platonic Cave / int_ca050d2f | type |
Platonic Cave | |
Platonic Cave / int_ca050d2f | comment |
The Path: Cal tells the story of Plato's original allegory, which Meyerism apparently agrees with, their "ladder" being the path of the title that leads "into the light" from the cave. | |
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The Path | hasFeature |
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Platonic Cave / int_de723bfd | type |
Platonic Cave | |
Platonic Cave / int_de723bfd | comment |
French Baguette Intelligence: Discussed in Science vs Ethics Debate. Harry suggests keeping the humanzees on a island where they would be isolated and monitored in secret. When Gringo says that this is immoral, he responds by saying that the humanzee wouldn't care because he wouldn't be aware that he is a prisoner; as he would have no knowledge of the outside world, he would have no desire to leave, thus would be staying there by choice. | |
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French Baguette Intelligence (Web Video) | hasFeature |
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Platonic Cave / int_ebffc81f | type |
Platonic Cave | |
Platonic Cave / int_ebffc81f | comment |
Mage: The Awakening. Reality itself is the "cave," a "fallen" portrayal of the limitless wonder of the Supernal Realms. And even for those who manage to break the ropes and turn around to look at the way out, there are demiurges guarding the mouth of the cave, and a trench before you can even get to them. | |
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Mage: The Awakening (Tabletop Game) | hasFeature |
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Platonic Cave / int_ecdb8a03 | type |
Platonic Cave | |
Platonic Cave / int_ecdb8a03 | comment |
The music video for Caravan Palace's "Comics" features a quirky take of the myth, following the daily lives of people who solely get around on all fours like animals and facing the ground, all except for a single woman in a mask who watches over them with ominous authority. A trio of citizens come across a puddle on the street that reflects the sky, leading them to instead face upward in amazement, only for the masked woman to discover them and reimpose her authority by flipping them back down. However, it doesn't stop them from all abandoning her and leaving her powerless. | |
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Caravan Palace (Music) | hasFeature |
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Platonic Cave / int_ed4a44cf | type |
Platonic Cave | |
Platonic Cave / int_ed4a44cf | comment |
In a similar vein, Logan's Run has people trapped in a walled city with no concept of what the world around them is like. Subverted in that they know there is something outside the city, but their concept of what it is happens to be completely skewed. | |
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Logan's Run | hasFeature |
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Platonic Cave / int_ee344d3d | type |
Platonic Cave | |
Platonic Cave / int_ee344d3d | comment |
The Evil Within contains one of the more disturbing examples of this trope. The cave is the mind of a serial killer that the protagonist has found himself trapped in through the use of device called a STEM system. | |
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The Evil Within (Video Game) | hasFeature |
Platonic Cave / int_ee344d3d | |
Platonic Cave / int_ef076a36 | type |
Platonic Cave | |
Platonic Cave / int_ef076a36 | comment |
Star Trek: Voyager: In both "Death Wish" and "The Q and the Grey," the Q create a representational reality that reflects the basic ideas of the Q Continuum for us mere mortals (though they don't try to fool the humans into thinking it's real, it at least suggests that there is more to reality than they're capable of handling). Several episodes dealt with fictional holodeck characters gradually coming to understand that their entire existence is within a cave from the point of view of the main cast. This includes holodeck representations of Leondardo da Vinci ("Concerning Flight"), and the entire town of Fair Haven ("Fair Haven"). |
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Star Trek: Voyager | hasFeature |
Platonic Cave / int_ef076a36 | |
Platonic Cave / int_f74b5f80 | type |
Platonic Cave | |
Platonic Cave / int_f74b5f80 | comment |
Babylon 5: While being interrogated in "And the Sky, Full of Stars", Sinclair is trapped in a cybernet chair in which he experiences an alternate reality. In "Spider in the Web", Abel Horn is turned into a cybernetically controlled assassin by telepathically locking his mind at his moment of death, so this becomes his reality. In "A Race Through Dark Places", Bester is telepathically tricked into thinking that he has completed his mission. Londo is trapped in a telepathic drug-induced reality by G'Kar in "Dust to Dust". Sheridan possibly spends some time in one when he dies on Z'ha'dum. He only gets out of it when he comes up with something worth living for. |
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Babylon 5 | hasFeature |
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Platonic Cave | |
Platonic Cave / int_fa49fd7a | comment |
Oracle of Tao has this as the punchline of the original story. Ambrosia is so worried that she might be having a Dying Dream, or not be real in the first place that she freaks out when God explains the true nature of reality. She's actually the only one who exists. Oddly enough, things get more interesting after this happens, and there's an entire Playable Epilogue based on this new reality. | |
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Platonic Cave | |
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Inception: The caves are dreams, which are oftentimes impossible to discern from reality. | |
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Inception | hasFeature |
Platonic Cave / int_fbf33963 | |
Platonic Cave / int_ff9ab17f | type |
Platonic Cave | |
Platonic Cave / int_ff9ab17f | comment |
Star Trek: The Next Generation: In "Elementatry, Dear Data", a holographic Professor Moriarty discovers that he's a character in a holodeck fantasy, and it even gets down to the point where he is questioning the memories and personality he was programmed with, rejecting them for a chance at a new identity and existence. When Picard fails to live up to his promise, the follow-up episode "Ship in a Bottle" has Moriarty trapping Picard and Data in one of these briefly leading Picard to muse that their own reality might be a Platonic Cave. Picard is trapped in another in "The Inner Light", experiencing an entire lifetime of a long-dead alien named Kaylen, believing it to be reality. Riker is trapped in a two-layer cave in "Future Imperfect", first being made to think he's in the future and suffering from amnesia, and then being made to believe that that was a holodeck simulation by his captors, the Romulans. In reality, it was a dual-cave created by a child alien who took up a role in both cave simulations. Riker finds himself in yet another in "Frame of Mind", as he is constantly shifting between two separate realities. In one he is on the ship acting in a play, in the other he is a patient/prisoner on an alien world. The episode centers on Riker slowly losing grip on reality as he tries to figure out which reality is real and which is a Platonic Cave. |
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