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Radio Silence
- 124 statements
- 22 feature instances
- 21 referencing feature instances
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Basically, not actively transmitting on your radio for a certain period of time or in a certain area unless you have a very good reason. There are three basic reasons for this: The enemy might be listening. The enemy might not know what you're saying, but they can locate where you are from Radio Direction Finding (RDF) kit. The enemy might know that you're there and can make a broad guess from the frequencies, lengths and volume of traffic as to what is going on. There is a fourth reason for this to happen, but its an apocalyptic scenario that neither your enemy or you would particularly care for much - the end of civilization as we know it, and all communication via electronic medium ceases. This also applies to the broader aspects of radar transmissions and also applies to similar fantasy devices. For dramatic purposes, this often ends up backfiring by turning a regular order into an Irrevocable Order. See also Loose Lips. |
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Radio Silence / int_13f21e09 | type |
Radio Silence | |
Radio Silence / int_13f21e09 | comment |
Company of Heroes features this as a doctrinal ability for one of the Oberkommando West commanders in the second game. At the cost of some munitions, your units disappear from the enemy's minimap... And then you hear absolutely no radio traffic from any of your units or rearguard spotters. | |
Radio Silence / int_13f21e09 | featureApplicability |
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Company of Heroes (Video Game) | hasFeature |
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Radio Silence / int_17fa5f0a | type |
Radio Silence | |
Radio Silence / int_17fa5f0a | comment |
In Harry Potter and the Deathly Hallows The Death Eaters are able to find the Trio by putting a spell that alerts them when someone says "Voldemort", which Harry, Ron and Hermione generally do They're able to do this using the same system the Ministry of Magic used to detect anyone using one of the forbidden curses. |
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Harry Potter and the Deathly Hallows | hasFeature |
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Radio Silence / int_3003c853 | type |
Radio Silence | |
Radio Silence / int_3003c853 | comment |
Last Sentinel (2023). The action takes place on a sea fort in the middle of a vast ocean. The soldiers stationed there are under radio silence, but when the ship with their relief crew shows up with no-one on board, one of them disobeys orders and transmits a message about it. Instead of a response, they just get the same message relayed back to them from the satellite as no-one has downloaded it. This raises the question of how long their communications have been down, and whether there's anyone alive back home to receive their message. | |
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Last Sentinel (2023) | hasFeature |
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Radio Silence / int_390e5c71 | type |
Radio Silence | |
Radio Silence / int_390e5c71 | comment |
In the Shannara series, any use of magic tends to reveal the user's location to his or her enemies. The more powerful the magic, the more likely it is to be noticed; using the Elfstones is like setting off a flare. In the later novels, the Druids' headquarters at Paranor has a scrye pool that can detect magic use throughout the Four Lands not only in the present, but in the recent past as well. | |
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Shannara | hasFeature |
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Radio Silence / int_438b63e4 | type |
Radio Silence | |
Radio Silence / int_438b63e4 | comment |
Noble Team in Halo: Reach get an emergency update to their orders broadcast from their commanding officer via open unencrypted channels at one point and remark that breaking radio silence like this is a very bad idea. They are proven very right when this gives away their location to the Covenant Zealot team that's been hunting them, who lay a sniper ambush and kill the squad member who pointed this problem out. | |
Radio Silence / int_438b63e4 | featureApplicability |
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Halo: Reach (Video Game) | hasFeature |
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Radio Silence / int_49aa2aa4 | type |
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Radio Silence / int_49aa2aa4 | comment |
A few missions across the Ace Combat series impose this for storyline reasons, sometimes combined with altitude restrictions or avoiding enemy radar. At most, this is just a break from your wingmen's chatter. | |
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Ace Combat (Video Game) | hasFeature |
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Radio Silence / int_7cf17151 | type |
Radio Silence | |
Radio Silence / int_7cf17151 | comment |
In Battle: Los Angeles, the Marines have to observe radio silence once the realize that the aliens are able to home in on their radio transmissions. They use this fact to lure an alien drone into investigating a radio planted in a petrol station, and then chuck a grenade into the station. Kaboom. | |
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Battle: Los Angeles | hasFeature |
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Radio Silence / int_86350d45 | type |
Radio Silence | |
Radio Silence / int_86350d45 | comment |
Fail Safe, where the Vindicator bombers are ordered not to transmit once they receive the Go-Code. | |
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Fail Safe | hasFeature |
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Radio Silence / int_880cfa15 | type |
Radio Silence | |
Radio Silence / int_880cfa15 | comment |
Shows up frequently in Hogan's Heroes whenever the allies are about to perform an offensive or the Germans have rolled out a new radar detection device. Usually this presents a problem as previous intel given by the heroes has either gone stale or turned out to be bait for a trap. | |
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Hogan's Heroes | hasFeature |
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Radio Silence / int_9068877a | type |
Radio Silence | |
Radio Silence / int_9068877a | comment |
Done in Red vs. Blue, but for different reasons than normal—they were trying to get rid of the AI O'Malley, who is able to Body Surf through radios. The plan was to maintain radio silence so once they forced him out of his host body, he'd have nowhere else to go. This being Red vs. Blue, of course it doesn't work. | |
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Red vs. Blue (Web Animation) | hasFeature |
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Radio Silence / int_97a70962 | type |
Radio Silence | |
Radio Silence / int_97a70962 | comment |
The Professionals. In "Hunter/Hunted", a witness rings up CI5 and asks them to relay a message for Ray Doyle to contact him, only to get shot dead. Cowley assumes the killer intercepted the radio call to Doyle telling him to call the witness, and orders radio silence. Of course this just means that Doyle is Lured into a Trap and Bodie can't get him on the radio to warn him. | |
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Radio Silence / int_9a7088bc | type |
Radio Silence | |
Radio Silence / int_9a7088bc | comment |
Star Trek: The Original Series In "Balance of Terror", the Romulan ship heads home under cover of a cloaking device and comm silence. Unfortunately for them, one of the officers violates orders to call home base to report the success of their mission, and the transmission is detected. In "The Menagerie", Spock uses faked Starfleet orders to steal the Enterprise, and uses this trope to prevent anyone calling Starbase 11 or Captain Kirk for clarification. However Kirk is chasing after them in a shuttle and sending transmissions to the Enterprise, so this doesn't explain why Uhura can't hear them — radio silence just means that you don't send transmissions. |
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Radio Silence / int_9a7088bc | featureApplicability |
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Star Trek: The Original Series | hasFeature |
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Radio Silence / int_a32b6a64 | type |
Radio Silence | |
Radio Silence / int_a32b6a64 | comment |
An episode of The West Wing revolves around this: Washington loses track of a submarine off the coast of North Korea and is uncertain as to whether it's been destroyed or is just keeping silent. | |
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The West Wing | hasFeature |
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Radio Silence / int_a6658fee | type |
Radio Silence | |
Radio Silence / int_a6658fee | comment |
Capt. Ramius' forged orders in The Hunt for Red October specify that the eponymous submarine is to observe strict radio silence. It quickly becomes clear that his real goal is to go AWOL and defect to the United States with the submarine's technology, triggering the hunt of the title. | |
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The Hunt for Red October | hasFeature |
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Radio Silence / int_aedc983a | type |
Radio Silence | |
Radio Silence / int_aedc983a | comment |
You can order this in Wing Commander. Whether your wingman obeys depends on the individual. If it's Maniac? Forget it, outside of the final mission series in WC3 where he obeys every order. | |
Radio Silence / int_aedc983a | featureApplicability |
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Wing Commander (Video Game) | hasFeature |
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Radio Silence / int_c43df4d8 | type |
Radio Silence | |
Radio Silence / int_c43df4d8 | comment |
Doctor Who: The Classic Who adventure "The Curse of Fenric" has Cmdr. Millington order not just radio silence, but for good measure he orders all radios on the base destroyed. Of course then things start getting bad, and just after Cpl Perkins reports he's destroyed all the radios, he's ordered to put them back together again. | |
Radio Silence / int_c43df4d8 | featureApplicability |
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Doctor Who | hasFeature |
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Radio Silence / int_cec972b0 | type |
Radio Silence | |
Radio Silence / int_cec972b0 | comment |
It is a good idea to refrain from issuing excessive orders in Flashpoint Campaigns, as it will generate large amounts of radio traffic for enemy direction finders. The intercepted traffic may have enough info for the enemy to start shelling your field headquarters in a matter of minutes. | |
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Flashpoint Campaigns (Video Game) | hasFeature |
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Radio Silence / int_d109f322 | type |
Radio Silence | |
Radio Silence / int_d109f322 | comment |
At one point in Andromeda, Dylan sends a message to Tyr, telling him he's going to render assistance, and to maintain radio silence, so nearby Drago-Kazov can't find him. Tyr says "acknowledged" over the radio, thus giving away his position. Thing is, Tyr wanted the Drago-Kazov to open fire on his position. | |
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Andromeda | hasFeature |
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Radio Silence / int_d31ffd8d | type |
Radio Silence | |
Radio Silence / int_d31ffd8d | comment |
Spoofed in Get Smart, when Siegfried orders radio silence to shut Shtarker up. | |
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Get Smart | hasFeature |
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Radio Silence / int_d6799152 | type |
Radio Silence | |
Radio Silence / int_d6799152 | comment |
Harpoon has a rule that means a search radar will be detected by anyone in range, giving them bearing and type of the radar instantly, narrowing down your location and ship type quite well. | |
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Harpoon (Tabletop Game) | hasFeature |
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Radio Silence / int_d8ba9a46 | type |
Radio Silence | |
Radio Silence / int_d8ba9a46 | comment |
In Dr. Strangelove, General Ripper issues radio silence on his airbase and confiscates all radios, making his men think that they're under attack. After Captain Mandrake finds a radio and discovers that civilian stations are still broadcasting music, he gradually begins to realize that there is no emergency at all, and Ripper is deliberately trying to fool the airbase into starting World War III. | |
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Radio Silence / int_ff9ab17f | type |
Radio Silence | |
Radio Silence / int_ff9ab17f | comment |
The Star Trek: The Next Generation Interactive VCR Board Game uses this as a gameplay mechanic involving a set of pin-backed communicator badges. If you didn't want the Klingon holding the Enterprise hostage to know where you were, you had to take your communicator off. On the other hand, when he calls you have to put the badge back on or risk losing time. | |
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Star Trek: The Next Generation | hasFeature |
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