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Raster Vision
- 160 statements
- 30 feature instances
- 26 referencing feature instances
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Raster Vision | comment |
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Summary: Flicker caused by the mismatch between the framerate the video being recorded is at and the framerate of a TV set or other video onscreen. In the age of analog television, TV pictures were transmitted as a series of lines that were drawn on the screen extremely fast. The term for this type of image is "raster," from the Latin "rastrum," meaning "rake." Flatscreens don't do this, and instead produce a moving picture as a series of quick stills, as film does. During the era in which Raster Vision was a genuine phenomenon, movies that showed television tended to aim for Crystal Clear Picture, either using a picture drop-in or a special TV set with the same refresh rate as a film camera (24 frames per second). Actual TV sets (in North America, at least) refreshed at 59.94 fps,note Analog TVs refreshed at the AC power line frequency, which is 50 or 60hz depending on region. American numbers will be used from here on. To get a decent resolution through a limited bandwidth and to have a CRT flicker fast enough to be watchable, interlacing was used. Interlacing means showing odd number scan lines in 1/59.94th of a second, then even number lines in the next 1/59.94th of a second. That meant the framerate was technically 29.97fps, but refresh rate was doubled. If the TV flickered at 30hz, that would be annoying at best, and Epileptic Flashing Lights at worst. and this speed mismatch produced a strong, unpleasant flicker in the filmed image. Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })Although precursor examples (such as the holograms in Star Wars) existed, Raster Vision became common when film and television production fully entered the digital age. As with Lens Flare before it, Raster Vision - once an unsightly product of technical limitations - became an aesthetic unto itself. Examples in media are one of two types: Genuine: A filmed TV set, with flicker and scan lines. Prior to the advent of videotape,note That's professional videotape, not the consumer VCR and camcorder formats common in The '80s and 90s. First noted with Quadruplex 2 inch videotape in 1956. TV shows (except for Soap Operas) were generally filmed, rather than taped, and will show flicker.note At first, tape equipment was not portable, leading to Video Inside, Film Outside. That was until the advent of portable video cameras in The '80s, such as Betacam. Even after that, some shows such as Friends and Seinfeld were shot entirely on 35mm film. The final complication is that some series (and commercials), such as Star Trek: Deep Space Nine were shot on film, transferred to videotape, then edited on tape. (Recording a TV set with a camera with the same refresh rate and the correct shutter speed doesn't produce flicker). Scan lines are most noticeable on black and white sets, which have a single, uniform layer of greenish-white zinc sulfide on the inside of the picture tube. The different systems for reproducing color have overlaying patterns (known as the Dot Pitch, more info on the other wiki) that obscure the raster effect to a degree. Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_3'); })Simulated: Much more common in 21st century media. Scan lines are often much thicker than they were on CRT televisions - a visibly thick line is impractical for picture reproduction - and appear on flat screens and holograms, neither of which reproduce pictures as raster images. The image may also have more detail than the scan lines should be able to provide. Compare Strobing and Deliberate VHS Quality. Contrast Crystal Clear Picture. The simulated version is commonly used as a Hologram Projection Imperfection. |
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Raster Vision | fetched |
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Raster Vision | processingComment |
Dropped link to LaResistance: Not an Item - FEATURE | |
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Dropped link to VideoPhone: Not an Item - FEATURE | |
Raster Vision | processingComment |
Dropped link to WeirdAlYankovic: Not an Item - IGNORE | |
Raster Vision | isPartOf |
DBTropes | |
Raster Vision / int_222a8847 | type |
Raster Vision | |
Raster Vision / int_222a8847 | comment |
In the original RoboCop (1987), the title character sees in raster lines after becoming a cyborg. The same applied to the TV series adaptation. | |
Raster Vision / int_222a8847 | featureApplicability |
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Raster Vision / int_222a8847 | featureConfidence |
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RoboCop (1987) | hasFeature |
Raster Vision / int_222a8847 | |
Raster Vision / int_2ba1d958 | type |
Raster Vision | |
Raster Vision / int_2ba1d958 | comment |
Vertical raster bars appear on the TV set inside the Construct in The Matrix. | |
Raster Vision / int_2ba1d958 | featureApplicability |
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The Matrix | hasFeature |
Raster Vision / int_2ba1d958 | |
Raster Vision / int_30450a9a | type |
Raster Vision | |
Raster Vision / int_30450a9a | comment |
In order to recreate the feel of the Nostromo from Alien in Alien: Isolation, CRT screens were videotaped, with that footage then dropped into the game and displayed on in-game screens for the proper analog feel. | |
Raster Vision / int_30450a9a | featureApplicability |
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Raster Vision / int_30450a9a | featureConfidence |
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Alien: Isolation (Video Game) | hasFeature |
Raster Vision / int_30450a9a | |
Raster Vision / int_33dd1d90 | type |
Raster Vision | |
Raster Vision / int_33dd1d90 | comment |
Used on the futuristic computer screens of the Combine in Half-Life 2 | |
Raster Vision / int_33dd1d90 | featureApplicability |
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Half-Life 2 (Video Game) | hasFeature |
Raster Vision / int_33dd1d90 | |
Raster Vision / int_44014b66 | type |
Raster Vision | |
Raster Vision / int_44014b66 | comment |
Contact features a lot of this, with a whole scene dedicated to showing a science team trying to make sense of a TV signal from deep space. | |
Raster Vision / int_44014b66 | featureApplicability |
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Contact | hasFeature |
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Raster Vision / int_5b3356f8 | type |
Raster Vision | |
Raster Vision / int_5b3356f8 | comment |
In Turning Red, these can be seen on the Lee family's TV when they watch an episode of the Jade Palace Diaries and an ad for 4*Town. | |
Raster Vision / int_5b3356f8 | featureApplicability |
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Turning Red | hasFeature |
Raster Vision / int_5b3356f8 | |
Raster Vision / int_69d15cc0 | type |
Raster Vision | |
Raster Vision / int_69d15cc0 | comment |
Common in the films of the Marvel Cinematic Universe. | |
Raster Vision / int_69d15cc0 | featureApplicability |
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Marvel Cinematic Universe (Franchise) | hasFeature |
Raster Vision / int_69d15cc0 | |
Raster Vision / int_6a277a58 | type |
Raster Vision | |
Raster Vision / int_6a277a58 | comment |
Videodrome: While the film averted the trope by being the first to feature low-flicker television, the trope is used in stylized form on the poster's logo, however. | |
Raster Vision / int_6a277a58 | featureApplicability |
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Raster Vision / int_6a277a58 | featureConfidence |
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Videodrome | hasFeature |
Raster Vision / int_6a277a58 | |
Raster Vision / int_6bbde1c8 | type |
Raster Vision | |
Raster Vision / int_6bbde1c8 | comment |
Raster lines appear as an overlay on kill screen playbacks in Overwatch. | |
Raster Vision / int_6bbde1c8 | featureApplicability |
1.0 | |
Raster Vision / int_6bbde1c8 | featureConfidence |
1.0 | |
Overwatch (Video Game) | hasFeature |
Raster Vision / int_6bbde1c8 | |
Raster Vision / int_86c3beca | type |
Raster Vision | |
Raster Vision / int_86c3beca | comment |
While not animated several screens in Girl Genius have lines on them to emulate this effect, such as these ones in Paris, the simulated effect can also be observed on Madame Desmana's holographic head. | |
Raster Vision / int_86c3beca | featureApplicability |
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Raster Vision / int_86c3beca | featureConfidence |
1.0 | |
Girl Genius (Webcomic) | hasFeature |
Raster Vision / int_86c3beca | |
Raster Vision / int_8b7b9cd5 | type |
Raster Vision | |
Raster Vision / int_8b7b9cd5 | comment |
Used in Star Wars Episode IV: A New Hope for the holograms. This is an early use of Raster Vision as an aesthetic - the crummy holograms fit in with the worn-out nature of the tech shown in the movies. | |
Raster Vision / int_8b7b9cd5 | featureApplicability |
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Raster Vision / int_8b7b9cd5 | featureConfidence |
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A New Hope | hasFeature |
Raster Vision / int_8b7b9cd5 | |
Raster Vision / int_8d98042f | type |
Raster Vision | |
Raster Vision / int_8d98042f | comment |
The outro for Game Grumps takes the form of a CRT screen (with the show's logo burned into it). | |
Raster Vision / int_8d98042f | featureApplicability |
1.0 | |
Raster Vision / int_8d98042f | featureConfidence |
1.0 | |
Game Grumps (Web Video) | hasFeature |
Raster Vision / int_8d98042f | |
Raster Vision / int_9b38e5f3 | type |
Raster Vision | |
Raster Vision / int_9b38e5f3 | comment |
Used for some (but not all) video screens in Interstellar. | |
Raster Vision / int_9b38e5f3 | featureApplicability |
1.0 | |
Raster Vision / int_9b38e5f3 | featureConfidence |
1.0 | |
Interstellar | hasFeature |
Raster Vision / int_9b38e5f3 | |
Raster Vision / int_9c628c0a | type |
Raster Vision | |
Raster Vision / int_9c628c0a | comment |
Used for the opening seconds of Meghan Trainor's "NO" video. | |
Raster Vision / int_9c628c0a | featureApplicability |
1.0 | |
Raster Vision / int_9c628c0a | featureConfidence |
1.0 | |
Meghan Trainor (Music) | hasFeature |
Raster Vision / int_9c628c0a | |
Raster Vision / int_a94fc74e | type |
Raster Vision | |
Raster Vision / int_a94fc74e | comment |
On the close-up shots of televisions in Lethal Weapon. | |
Raster Vision / int_a94fc74e | featureApplicability |
1.0 | |
Raster Vision / int_a94fc74e | featureConfidence |
1.0 | |
Lethal Weapon | hasFeature |
Raster Vision / int_a94fc74e | |
Raster Vision / int_ab2a760 | type |
Raster Vision | |
Raster Vision / int_ab2a760 | comment |
Five Nights at Freddy's: Most of the secret minigames that appear since the second installment are made to resemble a typical Atari game, complete with raster vision. | |
Raster Vision / int_ab2a760 | featureApplicability |
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Raster Vision / int_ab2a760 | featureConfidence |
1.0 | |
Five Nights at Freddy's (Video Game) | hasFeature |
Raster Vision / int_ab2a760 | |
Raster Vision / int_aed73cec | type |
Raster Vision | |
Raster Vision / int_aed73cec | comment |
Used not only for video footage but for the poster of Europa Report. | |
Raster Vision / int_aed73cec | featureApplicability |
1.0 | |
Raster Vision / int_aed73cec | featureConfidence |
1.0 | |
Europa Report | hasFeature |
Raster Vision / int_aed73cec | |
Raster Vision / int_afd91eda | type |
Raster Vision | |
Raster Vision / int_afd91eda | comment |
In the holographic interface in Paycheck. | |
Raster Vision / int_afd91eda | featureApplicability |
1.0 | |
Raster Vision / int_afd91eda | featureConfidence |
1.0 | |
Paycheck | hasFeature |
Raster Vision / int_afd91eda | |
Raster Vision / int_b1c573a4 | type |
Raster Vision | |
Raster Vision / int_b1c573a4 | comment |
The 2003 Kino's Journey anime was animated in a way that resembled scan lines on an old CRT TV. | |
Raster Vision / int_b1c573a4 | featureApplicability |
1.0 | |
Raster Vision / int_b1c573a4 | featureConfidence |
1.0 | |
KinosJourney | hasFeature |
Raster Vision / int_b1c573a4 | |
Raster Vision / int_b7db5642 | type |
Raster Vision | |
Raster Vision / int_b7db5642 | comment |
Appears in the period-correct screens on Stranger Things. | |
Raster Vision / int_b7db5642 | featureApplicability |
1.0 | |
Raster Vision / int_b7db5642 | featureConfidence |
1.0 | |
Stranger Things | hasFeature |
Raster Vision / int_b7db5642 | |
Raster Vision / int_b9a0d78d | type |
Raster Vision | |
Raster Vision / int_b9a0d78d | comment |
Seen on the Nostromo's various computer monitors in Alien (but see Alien: Isolation under video games, below). | |
Raster Vision / int_b9a0d78d | featureApplicability |
1.0 | |
Raster Vision / int_b9a0d78d | featureConfidence |
1.0 | |
Alien | hasFeature |
Raster Vision / int_b9a0d78d | |
Raster Vision / int_bd4f1e5e | type |
Raster Vision | |
Raster Vision / int_bd4f1e5e | comment |
Perhaps the earliest example comes from "Captain TVideo," a spoof on Captain Video that appeared in a 1954 issue of MAD magazine (still a comic book at the time). Every single panel is covered with hand-drawn horizontal lines, which add to the spoof's running joke that the production values of Captain Video were terrible (which, by all accounts, they were). | |
Raster Vision / int_bd4f1e5e | featureApplicability |
1.0 | |
Raster Vision / int_bd4f1e5e | featureConfidence |
1.0 | |
Captain Video | hasFeature |
Raster Vision / int_bd4f1e5e | |
Raster Vision / int_c099f2f6 | type |
Raster Vision | |
Raster Vision / int_c099f2f6 | comment |
Appears on the spaceship's black and white monitors screen in Ascension. | |
Raster Vision / int_c099f2f6 | featureApplicability |
1.0 | |
Raster Vision / int_c099f2f6 | featureConfidence |
1.0 | |
Ascension (Miniseries) | hasFeature |
Raster Vision / int_c099f2f6 | |
Raster Vision / int_c0d295c4 | type |
Raster Vision | |
Raster Vision / int_c0d295c4 | comment |
Used for the dispenser screens in Team Fortress 2. | |
Raster Vision / int_c0d295c4 | featureApplicability |
1.0 | |
Raster Vision / int_c0d295c4 | featureConfidence |
1.0 | |
Team Fortress 2 (Video Game) | hasFeature |
Raster Vision / int_c0d295c4 | |
Raster Vision / int_c3aeab6a | type |
Raster Vision | |
Raster Vision / int_c3aeab6a | comment |
In the video for "Ghost", part of the Mystery Skulls Animated series, this effect is used for a flashback... as shown in a picture frame... | |
Raster Vision / int_c3aeab6a | featureApplicability |
1.0 | |
Raster Vision / int_c3aeab6a | featureConfidence |
1.0 | |
Mystery Skulls Animated (Web Animation) | hasFeature |
Raster Vision / int_c3aeab6a | |
Raster Vision / int_c7f7d77a | type |
Raster Vision | |
Raster Vision / int_c7f7d77a | comment |
Appears on the final TV screen shown in Don't Breathe. | |
Raster Vision / int_c7f7d77a | featureApplicability |
1.0 | |
Raster Vision / int_c7f7d77a | featureConfidence |
1.0 | |
Don't Breathe | hasFeature |
Raster Vision / int_c7f7d77a | |
Raster Vision / int_d461f757 | type |
Raster Vision | |
Raster Vision / int_d461f757 | comment |
Used throughout the Battlestar Galactica (2003) episode "Final Cut" for everything Caught on Tape by Fleet News Service. | |
Raster Vision / int_d461f757 | featureApplicability |
1.0 | |
Raster Vision / int_d461f757 | featureConfidence |
1.0 | |
Battlestar Galactica (2003) | hasFeature |
Raster Vision / int_d461f757 | |
Raster Vision / int_e5dc2763 | type |
Raster Vision | |
Raster Vision / int_e5dc2763 | comment |
Shown in SOMA. Especially odd for the setting, being in the year 2104 using flat-screen monitors. | |
Raster Vision / int_e5dc2763 | featureApplicability |
1.0 | |
Raster Vision / int_e5dc2763 | featureConfidence |
1.0 | |
SOMA (Video Game) | hasFeature |
Raster Vision / int_e5dc2763 | |
Raster Vision / int_ec2531c4 | type |
Raster Vision | |
Raster Vision / int_ec2531c4 | comment |
Coco: Raster lines can be seen on the TV screen when Miguel watches old video tapes of Ernesto in the attic. | |
Raster Vision / int_ec2531c4 | featureApplicability |
1.0 | |
Raster Vision / int_ec2531c4 | featureConfidence |
1.0 | |
Coco | hasFeature |
Raster Vision / int_ec2531c4 | |
Raster Vision / int_fcacaa36 | type |
Raster Vision | |
Raster Vision / int_fcacaa36 | comment |
Appears on the TV screens in The Man in the High Castle (which, somewhat oddly, are 16:9 CRTs - in the 1960s.) | |
Raster Vision / int_fcacaa36 | featureApplicability |
1.0 | |
Raster Vision / int_fcacaa36 | featureConfidence |
1.0 | |
The Man in the High Castle | hasFeature |
Raster Vision / int_fcacaa36 |
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