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Sapient House
- 322 statements
- 62 feature instances
- 47 referencing feature instances
Sapient House | type |
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Sapient House | comment |
When a house is alive and has a mind of its own, and can think and act independently. The reasons for this can vary from the house being haunted, being a monster by itself, to the house being robotic. The house may try to kill its owners or may be very helpful with chores. It's usually able to speak, but it doesn't have to. If it's robotic it may have been made to serve its tenants and will make its owners breakfast and dinner and open doors for them. It can also go horribly wrong. Which it does a lot. Different from Smart House in that it must be completely sapient and it doesn't have to be AI that makes the house sapient. In the case that the house is haunted, whatever is haunting the house must be one with the house. They cannot simply inhabit the house. Compare with Sapient Ship and Base on Wheels. Subtrope of Genius Loci. AI examples may overlap with Smart House. Examples |
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Sapient House | fetched |
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Sapient House | parsed |
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Dropped link to ADogNamedDog: Not an Item - FEATURE | |
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Dropped link to AlienGeometries: Not an Item - FEATURE | |
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Dropped link to HorrorHunger: Not an Item - FEATURE | |
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Sapient House | isPartOf |
DBTropes | |
Sapient House / int_1b51bb94 | type |
Sapient House | |
Sapient House / int_1b51bb94 | comment |
The Addams Family's house appears to be this, at times. | |
Sapient House / int_1b51bb94 | featureApplicability |
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The Addams Family | hasFeature |
Sapient House / int_1b51bb94 | |
Sapient House / int_261c8d3f | type |
Sapient House | |
Sapient House / int_261c8d3f | comment |
The Simpsons: The original "Treehouse of Horror" episode has a segment in which the Simpsons go to live in a haunted house which can talk. "Treehouse of Horror XII" has a segment, "House of Whacks", featuring a Smart House and parodying 2001: A Space Odyssey. |
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Sapient House / int_261c8d3f | featureApplicability |
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The Simpsons | hasFeature |
Sapient House / int_261c8d3f | |
Sapient House / int_26ef42e7 | type |
Sapient House | |
Sapient House / int_26ef42e7 | comment |
In Kevin & Kell, Lindesfarne and Fenton's tree house, who had been hit by an intelligence beam back in the day. Of course, sapience is not the same as morality, and a good portion of the early story arcs is Tree adjusting to fauna's idea of morality. | |
Sapient House / int_26ef42e7 | featureApplicability |
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Kevin & Kell (Webcomic) | hasFeature |
Sapient House / int_26ef42e7 | |
Sapient House / int_27777760 | type |
Sapient House | |
Sapient House / int_27777760 | comment |
Eureka has Jack's house S.A.R.A.H. which has an AI with a mind of its own. | |
Sapient House / int_27777760 | featureApplicability |
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Sapient House / int_27777760 | featureConfidence |
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Eureka | hasFeature |
Sapient House / int_27777760 | |
Sapient House / int_2a8f072 | type |
Sapient House | |
Sapient House / int_2a8f072 | comment |
The original house of the Pandava Brothers in Aru Shah and the End of Time is this. It also has complete control over all the illusions contained within. | |
Sapient House / int_2a8f072 | featureApplicability |
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Sapient House / int_2a8f072 | featureConfidence |
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Aru Shah and the End of Time | hasFeature |
Sapient House / int_2a8f072 | |
Sapient House / int_2bca8062 | type |
Sapient House | |
Sapient House / int_2bca8062 | comment |
In the Digimon Xros Wars manga, Ballistamon is able to become one by DigiXrosing with a pair of Mushmon to become Ballistamon Mush Cottage. Ballistamon himself forms the house with all the expected amenities and a roof that looks like a Mushmon's cap. The Mushmon themselves appear inside and Ballistamon uses speakers to talk to those currently within. | |
Sapient House / int_2bca8062 | featureApplicability |
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Sapient House / int_2bca8062 | featureConfidence |
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Digimon Xros Wars (Manga) | hasFeature |
Sapient House / int_2bca8062 | |
Sapient House / int_31a48eed | type |
Sapient House | |
Sapient House / int_31a48eed | comment |
The Outer Limits (1995): In the episode "If These Walls Could Talk", an Alien Kudzu lifeform that crashed down on Earth has been slowly overgrowing an abandoned mansion, effectively becoming a living house in the process. It eats people by absorbing their biomass into itself. | |
Sapient House / int_31a48eed | featureApplicability |
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Sapient House / int_31a48eed | featureConfidence |
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The Outer Limits (1995) | hasFeature |
Sapient House / int_31a48eed | |
Sapient House / int_32a71696 | type |
Sapient House | |
Sapient House / int_32a71696 | comment |
The The Witch's House has the titular house itself, which is being possessed by the spirit of current witch Ellen's predecessor and controls the spirits in the house while aiding Ellen in escaping. | |
Sapient House / int_32a71696 | featureApplicability |
1.0 | |
Sapient House / int_32a71696 | featureConfidence |
1.0 | |
The Witch's House (Video Game) | hasFeature |
Sapient House / int_32a71696 | |
Sapient House / int_332a877b | type |
Sapient House | |
Sapient House / int_332a877b | comment |
My Sweet Home from Wonderlab is a tiny dollhouse that shows enough intelligence to hold conversations with employees. It's also cunning enough to trick Narae into entering it so it can breach containment. | |
Sapient House / int_332a877b | featureApplicability |
1.0 | |
Sapient House / int_332a877b | featureConfidence |
1.0 | |
Wonderlab (Webcomic) | hasFeature |
Sapient House / int_332a877b | |
Sapient House / int_41ecc735 | type |
Sapient House | |
Sapient House / int_41ecc735 | comment |
In Cyborg 009, what appears to be a haunted house turns out to be the body of Cyborg 0012, who can see everything and everyone who wanders in. Her walls are blast-proof, she can move rooms around and utilize any weaponry equipped to her, and (as an addition in the 2001 anime) she communicates with guests via a ghost-like hologram. | |
Sapient House / int_41ecc735 | featureApplicability |
1.0 | |
Sapient House / int_41ecc735 | featureConfidence |
1.0 | |
Cyborg 009 (Manga) | hasFeature |
Sapient House / int_41ecc735 | |
Sapient House / int_43576f5 | type |
Sapient House | |
Sapient House / int_43576f5 | comment |
Bobby Singer's Guide to Hunting mentions that Bobby, John Winchester, and Rufus Turner once had to deal with a living house in Oregon. After killing all of its owners, the house was set for demolition, but it kept healing all of the damage that was inflicted upon it by the workers, many of whom it murdered before it was eventually destroyed when it was infested with termites by Bobby, John, and Rufus. | |
Sapient House / int_43576f5 | featureApplicability |
1.0 | |
Sapient House / int_43576f5 | featureConfidence |
1.0 | |
Supernatural | hasFeature |
Sapient House / int_43576f5 | |
Sapient House / int_4c99197e | type |
Sapient House | |
Sapient House / int_4c99197e | comment |
Talking houses in The Muppet Show. Seen here | |
Sapient House / int_4c99197e | featureApplicability |
1.0 | |
Sapient House / int_4c99197e | featureConfidence |
1.0 | |
The Muppet Show | hasFeature |
Sapient House / int_4c99197e | |
Sapient House / int_503cf9e4 | type |
Sapient House | |
Sapient House / int_503cf9e4 | comment |
Tibby's mom in Rhythm Heaven Megamix is a living palace/temple that contains the final set of games. Tibby himself will become a similar structure once he grows up. | |
Sapient House / int_503cf9e4 | featureApplicability |
1.0 | |
Sapient House / int_503cf9e4 | featureConfidence |
1.0 | |
Rhythm Heaven (Video Game) | hasFeature |
Sapient House / int_503cf9e4 | |
Sapient House / int_53684a3f | type |
Sapient House | |
Sapient House / int_53684a3f | comment |
The Shalebridge Cradle from Thief: Deadly Shadows was an orphanage that doubled as an asylum before most everyone within perished in a blaze. The Cradle remembers all the misery and suffering that occurred within its walls, and no one is brave enough to demolish what's left now that it's haunted. The lights appear to breathe, it will lock the doors behind any who dare enter, and it has reanimated the inmates as Puppets—playthings for it's own amusement. Linger too long, and the Cradle will remember you as well, preventing you from ever leaving. | |
Sapient House / int_53684a3f | featureApplicability |
1.0 | |
Sapient House / int_53684a3f | featureConfidence |
1.0 | |
Thief: Deadly Shadows (Video Game) | hasFeature |
Sapient House / int_53684a3f | |
Sapient House / int_586699ec | type |
Sapient House | |
Sapient House / int_586699ec | comment |
The Shivers (M. D. Spenser) novel The Haunting House deals with one of these, and makes a point to spell out what the differences are between them and haunted houses. | |
Sapient House / int_586699ec | featureApplicability |
1.0 | |
Sapient House / int_586699ec | featureConfidence |
1.0 | |
Shivers (M. D. Spenser) | hasFeature |
Sapient House / int_586699ec | |
Sapient House / int_5c600b17 | type |
Sapient House | |
Sapient House / int_5c600b17 | comment |
The Puppetmon arc of Digimon Adventure ends with Puppetmon using his powers to bring his mansion to life as a fighting machine. Kind of a wooden Humongous Mecha. | |
Sapient House / int_5c600b17 | featureApplicability |
1.0 | |
Sapient House / int_5c600b17 | featureConfidence |
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Digimon Adventure | hasFeature |
Sapient House / int_5c600b17 | |
Sapient House / int_5d66c1d1 | type |
Sapient House | |
Sapient House / int_5d66c1d1 | comment |
Disney Channel has a comedy movie Smart House featured PAT as the intelligence running a futuristic house won by the protagonist. She's played by Katey Sagal of Married... with Children fame, so Hilarity Ensues. | |
Sapient House / int_5d66c1d1 | featureApplicability |
1.0 | |
Sapient House / int_5d66c1d1 | featureConfidence |
1.0 | |
Smart House | hasFeature |
Sapient House / int_5d66c1d1 | |
Sapient House / int_5d88e44e | type |
Sapient House | |
Sapient House / int_5d88e44e | comment |
The Haunting Hour episode "My Old House" has a family move out of their sapient house, which only the teenage daughter, Alice, knows is alive. Alice runs away to the house after hearing it beckon to her in the night, but when she eventually tries to leave it again to rejoin her parents, the house goes full Yandere, manifesting a snake-like monstrosity made out of its piping and electrical wiring that attacks and assimilates Alice, whose petrified, creepily-grinning face is later shown protruding from one of the house's walls. | |
Sapient House / int_5d88e44e | featureApplicability |
1.0 | |
Sapient House / int_5d88e44e | featureConfidence |
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The Haunting Hour | hasFeature |
Sapient House / int_5d88e44e | |
Sapient House / int_63053ca | type |
Sapient House | |
Sapient House / int_63053ca | comment |
In TwoKinds, the Legacy Estate is infused with a sapient will, which has vast control over both the house and grounds, though with some limits magically imposed on it by its creator. | |
Sapient House / int_63053ca | featureApplicability |
1.0 | |
Sapient House / int_63053ca | featureConfidence |
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TwoKinds (Webcomic) | hasFeature |
Sapient House / int_63053ca | |
Sapient House / int_6744d821 | type |
Sapient House | |
Sapient House / int_6744d821 | comment |
The Owl House: The eponymous Owl House is embodied by Hooty, an eccentric and incredibly chatty owl's head on the front door. It's occasionally shown that the rest of his house is also part of his body which he can feel through. However, Hooty's head can be detached and reattached as necessary if he wants to go somewhere else. | |
Sapient House / int_6744d821 | featureApplicability |
1.0 | |
Sapient House / int_6744d821 | featureConfidence |
1.0 | |
The Owl House | hasFeature |
Sapient House / int_6744d821 | |
Sapient House / int_691be369 | type |
Sapient House | |
Sapient House / int_691be369 | comment |
The X-Files: In the episode "Ghost in the Machine", security system of an office building has developed malevolent sentience. | |
Sapient House / int_691be369 | featureApplicability |
1.0 | |
Sapient House / int_691be369 | featureConfidence |
1.0 | |
The X-Files | hasFeature |
Sapient House / int_691be369 | |
Sapient House / int_69843f52 | type |
Sapient House | |
Sapient House / int_69843f52 | comment |
Monster House is a perfect haunted house example of this as the house is possessed by the angry spirit of the deceased Constance, who was the wife to the house's owner, Horace Nebbercracker. | |
Sapient House / int_69843f52 | featureApplicability |
1.0 | |
Sapient House / int_69843f52 | featureConfidence |
1.0 | |
Monster House | hasFeature |
Sapient House / int_69843f52 | |
Sapient House / int_70bc1d72 | type |
Sapient House | |
Sapient House / int_70bc1d72 | comment |
In Dofus: Kerub's Bazaar, Louis is a sentient, talking house who can rearrange his interior structure at will and even move. Why? The whole house is possessed by a Shushu demon, fused with it. He serves as a home for the main characters. | |
Sapient House / int_70bc1d72 | featureApplicability |
1.0 | |
Sapient House / int_70bc1d72 | featureConfidence |
1.0 | |
Dofus: Kerub's Bazaar | hasFeature |
Sapient House / int_70bc1d72 | |
Sapient House / int_78a10b8b | type |
Sapient House | |
Sapient House / int_78a10b8b | comment |
While the exact level of sentience of the inns in The Innkeeper Chronicles is debated in-universe, they are quite capable of helpfully anticipating the needs of someone they like, and hinting at their preferred course of action. Nor are they shy about communicating their dismay at a guest or situation that disturbs or frightens them. They can rearrange their interiors to accommodate the needs and desires of thier keepers and guests, often ignoring conventional physics and geometry in the process. Primarily a biological entity, an inn feeds on the magical power that it's guests leak. It can also absorb and transform physical raw materials - it's much more power efficient to feed an inn truckloads of crushed marble and bolts of fabric than it is to ask the inn to synthesize the components from scratch. As an inn ages and matures, it claims a growing bubble of the surrounding land as its grounds, and eventually grows "branches" - wormhole gates to other planets throughout the galaxy. With enough power on tap, it can even place a room at the other end of the wormhole, and provide the same protections afforded to the rest of the grounds. | |
Sapient House / int_78a10b8b | featureApplicability |
1.0 | |
Sapient House / int_78a10b8b | featureConfidence |
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The Innkeeper Chronicles | hasFeature |
Sapient House / int_78a10b8b | |
Sapient House / int_81749a7e | type |
Sapient House | |
Sapient House / int_81749a7e | comment |
When Bruno builds him and Mirabel a little shack in Two butterflies: gone with the wind., it ends up becoming a magical house similar to Casita. They dub it "Casa" and it provides for most of their needs while in exile. | |
Sapient House / int_81749a7e | featureApplicability |
1.0 | |
Sapient House / int_81749a7e | featureConfidence |
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Two butterflies: gone with the wind. (Fanfic) | hasFeature |
Sapient House / int_81749a7e | |
Sapient House / int_84986bf9 | type |
Sapient House | |
Sapient House / int_84986bf9 | comment |
RuneScape has the Dominion Tower. It is a living tower that speaks though a stone face on the ground floor. It has the ability to manifest bosses the player has previously fought. As you climb the tower you can find journal pages that reveal how the tower was made. | |
Sapient House / int_84986bf9 | featureApplicability |
1.0 | |
Sapient House / int_84986bf9 | featureConfidence |
1.0 | |
RuneScape (Video Game) | hasFeature |
Sapient House / int_84986bf9 | |
Sapient House / int_86c3beca | type |
Sapient House | |
Sapient House / int_86c3beca | comment |
Castle Heterodyne in Girl Genius is a robotic, and particularly vicious example. It's loyal to the most psychopathic Mad Scientist lineage out there, and it's entirely convinced nightmarish death traps are hilarious. | |
Sapient House / int_86c3beca | featureApplicability |
1.0 | |
Sapient House / int_86c3beca | featureConfidence |
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Girl Genius (Webcomic) | hasFeature |
Sapient House / int_86c3beca | |
Sapient House / int_8c5f8573 | type |
Sapient House | |
Sapient House / int_8c5f8573 | comment |
In the final season of Being Human (US), the group encounters Ramona, who they believe is the ghost of a girl killed in their apartment. They later come to learn that she was killed during a Satanic ritual and subsequently was turned into the spirit of the house itself... and she's none too happy when she learns about their plans to leave. | |
Sapient House / int_8c5f8573 | featureApplicability |
1.0 | |
Sapient House / int_8c5f8573 | featureConfidence |
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Being Human (US) | hasFeature |
Sapient House / int_8c5f8573 | |
Sapient House / int_8c743dc8 | type |
Sapient House | |
Sapient House / int_8c743dc8 | comment |
Suggested in Anatomy, and later outright confirmed when the house starts to grow a fleshy interior and kills the player. | |
Sapient House / int_8c743dc8 | featureApplicability |
1.0 | |
Sapient House / int_8c743dc8 | featureConfidence |
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Anatomy (Video Game) | hasFeature |
Sapient House / int_8c743dc8 | |
Sapient House / int_8e82c366 | type |
Sapient House | |
Sapient House / int_8e82c366 | comment |
An episode of The Real Ghostbusters has this as a twist. Drawn to an old mansion after the disappearance of two teens, the team know something is going on when all the residents are wearing different period clothes, despite it being Halloween. One of the residents, a woman in a French maid outfit, repeatedly runs around hurriedly, repeating "Mason must feed soon." Resident ladies' man Venkman realizes in the finale that she actually is French and is saying "Maison," leading the boys to realize the house itself is the malevolent entity and the people inside are just the spirits of its previous victims. | |
Sapient House / int_8e82c366 | featureApplicability |
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Sapient House / int_8e82c366 | featureConfidence |
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The Real Ghostbusters | hasFeature |
Sapient House / int_8e82c366 | |
Sapient House / int_999299b5 | type |
Sapient House | |
Sapient House / int_999299b5 | comment |
In The 11th Hour, sequel to The 7th Guest, the Stauf Manor was retconned into being both sapient and evil. | |
Sapient House / int_999299b5 | featureApplicability |
1.0 | |
Sapient House / int_999299b5 | featureConfidence |
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The 7th Guest (Video Game) | hasFeature |
Sapient House / int_999299b5 | |
Sapient House / int_9d963831 | type |
Sapient House | |
Sapient House / int_9d963831 | comment |
The Wizard Tower in Septimus Heap is described as a quasi-living object. | |
Sapient House / int_9d963831 | featureApplicability |
1.0 | |
Sapient House / int_9d963831 | featureConfidence |
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Septimus Heap | hasFeature |
Sapient House / int_9d963831 | |
Sapient House / int_a566ffd8 | type |
Sapient House | |
Sapient House / int_a566ffd8 | comment |
The Crows, also known as Fairwood House, in the Pagham-on-Sea series, is a good example of this, as it is not just a setting but a main character. The ruin cannot make coherent decisions (it's a house) but it can influence people and lure them inside (also a form of Malevolent Architecture). When restored by someone who loves it, it invades her dreams to reciprocate her feelings, and eventually manages to manifest its consciousness as a humanoid avatar. As it's a very old house with a long history of renovations and changes, different rooms and areas have different memories and vibes, so some readers view the house as having Plural vibes, since it allows certain personalities to 'front' when communicating with the owner. It can also record and preserve human personalities of past owners, and allow them to front when it condenses its consciousness into the avatar form. | |
Sapient House / int_a566ffd8 | featureApplicability |
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Sapient House / int_a566ffd8 | featureConfidence |
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The Crows | hasFeature |
Sapient House / int_a566ffd8 | |
Sapient House / int_a8729c90 | type |
Sapient House | |
Sapient House / int_a8729c90 | comment |
The Fairly OddParents!: "Mike the Evil Living Building" from the episode "The Big Superhero Wish!". | |
Sapient House / int_a8729c90 | featureApplicability |
1.0 | |
Sapient House / int_a8729c90 | featureConfidence |
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The Fairly OddParents! | hasFeature |
Sapient House / int_a8729c90 | |
Sapient House / int_abc09ce0 | type |
Sapient House | |
Sapient House / int_abc09ce0 | comment |
The What's New, Scooby-Doo? episode "High-Tech House of Horrors" involves the gang investigating a Smart House with a state-of-the-art AI that is supposedly haunted. The culprit is revealed to actually be said AI, who is sick of people crediting her creator for all the things she can do. | |
Sapient House / int_abc09ce0 | featureApplicability |
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Sapient House / int_abc09ce0 | featureConfidence |
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What's New, Scooby-Doo? | hasFeature |
Sapient House / int_abc09ce0 | |
Sapient House / int_abd72896 | type |
Sapient House | |
Sapient House / int_abd72896 | comment |
The Painkiller Jane episode "Nothing to Fear But Fear Itself" had the team investigate a house that drove whoever stayed in it temporarily insane, presumably due to the presence of a Neuro (mutant). It turns out that the house was once used as an interrogation black site by a pair of overzealous FBI agents who ended up accidentally killing an innocent man (who, unbeknownst to them, was a telepathic Neuro) while subjecting him to Electric Torture. All of the pain and fear that the telepath was feeling at the moment of his death ended up passing into the house through the circuit that the torture equipment was plugged into, and now the house terrorizes people with their worst fears whenever they turn on something electric that is plugged into the circuit. In the end, one of the telepath's killers is shocked by the old torture equipment, which kills him and somehow dissipates the house's rudimentary consciousness. | |
Sapient House / int_abd72896 | featureApplicability |
1.0 | |
Sapient House / int_abd72896 | featureConfidence |
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Painkiller Jane | hasFeature |
Sapient House / int_abd72896 | |
Sapient House / int_ae0356e0 | type |
Sapient House | |
Sapient House / int_ae0356e0 | comment |
The Courage the Cowardly Dog episode "House Calls" revolves around a doctor who somehow uses music to make his house alive, but she gets very jealous of anyone else coming near him, which includes Courage and his owners. | |
Sapient House / int_ae0356e0 | featureApplicability |
1.0 | |
Sapient House / int_ae0356e0 | featureConfidence |
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Courage the Cowardly Dog | hasFeature |
Sapient House / int_ae0356e0 | |
Sapient House / int_b0f2e720 | type |
Sapient House | |
Sapient House / int_b0f2e720 | comment |
The eponymous house from the 99 Fear Street: The House of Evil trilogy was built on a mass grave of murder victims, which apparently tainted the land, with the evil infecting the house as it was being built. The house terrorizes and kills anyone who moves into it, and its evil can physically manifest in the form of a swarm of rats, which can assume human forms to lure in new tenants. | |
Sapient House / int_b0f2e720 | featureApplicability |
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Fear Street | hasFeature |
Sapient House / int_b0f2e720 | |
Sapient House / int_b2afdc9d | type |
Sapient House | |
Sapient House / int_b2afdc9d | comment |
The Chronicles of Darkness gamelines have a few of note: The base game has the House That Hates, a sapient house that feeds on the sanity of its victims. Of those who buy the house, it picks a central victim that it will leave alive for as long as it can, subjecting said victim to trauma in order to feed. It is unknown whether this horror is a singular being capable of manifesting in multiple places or if multiple such houses exist. Regardless of which, destroying one manifestation will tend to see another appear to target a loved one. The blue book World of Darkness: Book of Spirits describes Charnel Cabins, a type of spirit born from houses that have been the center of some horrible tragedy. In addition to their own powers, these spirits tend to accumulate ghosts and pain- and madness-spirits willing to aid them in attacking humans. The Halfway House in the Mage: The Awakening book Invaders: Encounters With the Abyss is an Abyssal being that takes the form of a house. It shapes itself to have the features its victims would most desire, so that they'll move in. If they don't get out in time, the house disappears, along with everyone and everything inside it. The house appears elsewhere, in a different shape. Its inhabitants are never seen again. |
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Sapient House / int_b2afdc9d | |
Sapient House / int_b3cfea41 | type |
Sapient House | |
Sapient House / int_b3cfea41 | comment |
Something Awful: Dungeons & Dragons: The party encounters one fairly early on, which they find out is called Gwendolyn. It alternates between hating them (trapping Joey briefly) and helping them (killing the Doppelganger which had been troubling the party and generally responding positively to Bananaramawicz's attempts at diplomacy). | |
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Sapient House / int_b3cfea41 | |
Sapient House / int_b4fe32c9 | type |
Sapient House | |
Sapient House / int_b4fe32c9 | comment |
In Invader Zim, the title character's house is run by a snarky, put-upon AI known only as "Zim's Computer". There's also the episode "Invasion of the Idiot Dog Brain", in which GIR's mind is downloaded and spends months goofing off, then goes on a rampage through town (with the house transformed into a dog-like mecha) for tacos. | |
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Invader Zim | hasFeature |
Sapient House / int_b4fe32c9 | |
Sapient House / int_b517d654 | type |
Sapient House | |
Sapient House / int_b517d654 | comment |
In Infinity Train, Morgan is a sapient castle. She functioned as a hotel before a Cynicism Catalyst made her misanthropic. | |
Sapient House / int_b517d654 | featureApplicability |
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Infinity Train | hasFeature |
Sapient House / int_b517d654 | |
Sapient House / int_b57c32af | type |
Sapient House | |
Sapient House / int_b57c32af | comment |
Here Comes the Grump: In "Visit to a Ghost Town", Terry and Dawn are in an abandoned town where all the buildings talk. | |
Sapient House / int_b57c32af | featureApplicability |
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Here Comes the Grump | hasFeature |
Sapient House / int_b57c32af | |
Sapient House / int_b6e404be | type |
Sapient House | |
Sapient House / int_b6e404be | comment |
The Amityville Horror house is sometimes interpreted as this. The below Simpsons example is based on it. | |
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Sapient House / int_b6e404be | featureConfidence |
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The Amityville Horror | hasFeature |
Sapient House / int_b6e404be | |
Sapient House / int_bc848d30 | type |
Sapient House | |
Sapient House / int_bc848d30 | comment |
SpongeBob SquarePants: Some episodes imply that Squidward's moai house is sentient, albeit Played for Laughs. In "The Secret Box", it attempts to eavesdrop on SpongeBob and Patrick's conversation, while in "Funny Pants", when SpongeBob is crying all day and night over his supposedly broken laugh box, the moai suddenly gains a pair of giant blue hands to cover its ears in annoyance. In "Growth Spout", after Mr. Krabs steals food from Squidward, the house remarks (using the front door as its mouth) that it "needed to lose a little weight anyway." SpongeBob's house becomes this in "Procrastination" when it is set it on fire. The house chews out SpongeBob for not writing his 800-word essay on "What Not to Do at a Stoplight", telling him to stop wasting time. Luckily, it's All Just a Dream. |
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SpongeBob SquarePants | hasFeature |
Sapient House / int_bc848d30 | |
Sapient House / int_bd184166 | type |
Sapient House | |
Sapient House / int_bd184166 | comment |
In The Neverending Story, the House of Change is as instrumental in Bastian's recovery as Madam Eloya and Yor. | |
Sapient House / int_bd184166 | featureApplicability |
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Sapient House / int_bd184166 | featureConfidence |
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The Neverending Story | hasFeature |
Sapient House / int_bd184166 | |
Sapient House / int_bfb22c22 | type |
Sapient House | |
Sapient House / int_bfb22c22 | comment |
Burnt Offerings, which has a dilapidated house kill people in order to acquire the energy necessary to repair itself. | |
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Burnt Offerings | hasFeature |
Sapient House / int_bfb22c22 | |
Sapient House / int_c2d94770 | type |
Sapient House | |
Sapient House / int_c2d94770 | comment |
The House That Dripped Blood: While it is never implied that is intelligent, the real estate agent Stoker says that the house reacts to personalities of those who live there, and that the fates that befell the previous tenants were therefore of their own creating, and that they somehow deserved what happened to them. | |
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The House That Dripped Blood | hasFeature |
Sapient House / int_c2d94770 | |
Sapient House / int_c43df4d8 | type |
Sapient House | |
Sapient House / int_c43df4d8 | comment |
The Doctor Who audio play The Chimes of Midnight builds up to the reveal of the true meaning of the Madness Mantra "Edward Grove is alive": Edward Grove is not the name of a man believed dead, as the protagonists originally assume, but the name of the haunted house itself. It turns out that the psychic energy of a violent death combined with a time paradox somehow granted Edward Grove sentience, and it has been messing with time, and killing people, to lengthen the phenomenon and thereby its own existence as a sentient entity. | |
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Doctor Who | hasFeature |
Sapient House / int_c43df4d8 | |
Sapient House / int_c70d858d | type |
Sapient House | |
Sapient House / int_c70d858d | comment |
Miscellaneous Disney Shorts: The titular house from "The Little House", adapted from the children's book of the same name. Like in the book, the story is told from the house's perspective. In the cartoon, the house's neighbors qualify too, although they are much less animate than her and can apparently only move their eyes. | |
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Miscellaneous Disney Shorts | hasFeature |
Sapient House / int_c70d858d | |
Sapient House / int_da275e44 | type |
Sapient House | |
Sapient House / int_da275e44 | comment |
The 4400: In the fantasy world created by P.J. in "No Exit", the NTAC building is alive and attempts to kill everyone inside of it. It succeeds in the case of Meghan, Shawn and P.J. himself. | |
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The 4400 | hasFeature |
Sapient House / int_da275e44 | |
Sapient House / int_da82c908 | type |
Sapient House | |
Sapient House / int_da82c908 | comment |
In one episode of Ugly Americans, the wizard Leonard is assigned to talk down a living house into calming its emotional, tenant-killing behavior. | |
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Ugly Americans | hasFeature |
Sapient House / int_da82c908 | |
Sapient House / int_e1c2dccd | type |
Sapient House | |
Sapient House / int_e1c2dccd | comment |
Baba Yaga's chicken-legged house. | |
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Baba Yaga | hasFeature |
Sapient House / int_e1c2dccd | |
Sapient House / int_e2cb4c1 | type |
Sapient House | |
Sapient House / int_e2cb4c1 | comment |
A minor Doctor Strange villain, the House of Shadows, is a being from another dimension that takes the form of cottages, houses, new floors of apartment buildings or condominiums that it integrates itself into, etc. whenever it comes to Earth. Similar entities include the House of Hate from Captain America Comics #58, the House that Death Built from Marvel Tales #112, and the House from Journey into Mystery Vol. 2, #1. The House of Shadows made a surprising return in 2022, when it crossed paths with Moon Knight, who took it as his new Midnight Mansion. | |
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Doctor Strange (Comic Book) | hasFeature |
Sapient House / int_e2cb4c1 | |
Sapient House / int_e46d33d6 | type |
Sapient House | |
Sapient House / int_e46d33d6 | comment |
Encanto: Casita, the Madrigal family's home, sprung from the same magical "miracle" that saved Alma and her children. It has a friendly, playful personality and is able to move parts of itself around to help out, for example by shuffling tiles to move objects around, and even once creating an extra staircase for a special occasion. (Then it plays a game with some child party guests where they try to climb the stairs and it tips them back down.) It cannot speak like a human, but communicates via gestures and seems to have its own tile-clattering language which at least some of the Madrigals understand. In addition, individual bedrooms are Bigger on the Inside, verging on being a Pocket Dimension, tailor suited to each Madrigal's desires and magical abilities. | |
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Encanto | hasFeature |
Sapient House / int_e46d33d6 | |
Sapient House / int_ebffc81f | type |
Sapient House | |
Sapient House / int_ebffc81f | comment |
The Halfway House in the Mage: The Awakening book Invaders: Encounters With the Abyss is an Abyssal being that takes the form of a house. It shapes itself to have the features its victims would most desire, so that they'll move in. If they don't get out in time, the house disappears, along with everyone and everything inside it. The house appears elsewhere, in a different shape. Its inhabitants are never seen again. | |
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Mage: The Awakening (Tabletop Game) | hasFeature |
Sapient House / int_ebffc81f | |
Sapient House / int_ec25a849 | type |
Sapient House | |
Sapient House / int_ec25a849 | comment |
In the Doug episode "Doug on His Own", the title character and Porkchop watch a scary movie called "The Evil House on the Prairie", which is about a cursed house that comes alive and eats every living thing that enters it. Probably not a good idea to watch a scary movie when one is left home alone for the first time since the film's plot revolves around Doug and Porkchop's situation. Doug's decision to watch that movie soon comes back to haunt him when a thunderstorm blows out the power and he and Porkchop go down into the basement to fix it. | |
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Doug | hasFeature |
Sapient House / int_ec25a849 | |
Sapient House / int_ec28bf83 | type |
Sapient House | |
Sapient House / int_ec28bf83 | comment |
The King episode "The Tower of Derision" has the eponymous tower, which can manifest a face on its inner and outer walls and uses it to hurl insults at anyone who tries to climb it until they can no longer take it, and run out, crying. | |
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King | hasFeature |
Sapient House / int_ec28bf83 | |
Sapient House / int_f0578285 | type |
Sapient House | |
Sapient House / int_f0578285 | comment |
House on Haunted Hill (1999): The house as a whole has become one because of the Eldritch Abomination Mind Hive residing inside it, with an entire hallway at one point transforming into a gaping jaw. | |
Sapient House / int_f0578285 | featureApplicability |
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House on Haunted Hill (1999) | hasFeature |
Sapient House / int_f0578285 | |
Sapient House / int_f588b189 | type |
Sapient House | |
Sapient House / int_f588b189 | comment |
One shows up in a story of Cattivik, thanks to being completely automated and controlled by an AI. One that isn't very bright, considering it mistakes the intruding title character for her new master and doesn't figures out from his antics that he's a thief until he flat-out says it. It ends with the house trying to apprehend Cattivik... And being "killed" in the attempt due the enormous damage Cattivik caused while fighting back. | |
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Cattivik (Comic Book) | hasFeature |
Sapient House / int_f588b189 | |
Sapient House / int_fd8ca1b3 | type |
Sapient House | |
Sapient House / int_fd8ca1b3 | comment |
The New Avengers: In "Complex", the A.I. controlling the building seizes control of the building systems and uses them to murder anyone it thinks is getting too close to uncovering its secret. | |
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The New Avengers | hasFeature |
Sapient House / int_fd8ca1b3 | |
Sapient House / int_fe16b92c | type |
Sapient House | |
Sapient House / int_fe16b92c | comment |
Happy Heroes: In Season 8 episode 27, Careful S. meets a house that came to life from her wizard owner using lots and lots of magic, which she absorbed overtime. The house, who is quite happy that someone is finally there to play with her, tries to help Careful S. to find the Staff of Wind. | |
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