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Sit Rep
- 43 statements
- 7 feature instances
- 3 referencing feature instances
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One of the benefits of long-distance communication is knowing what's going on very far away. People present in one place can call/write/text characters in a completely different place. When Time Travel is involved, characters might even communicate from one time period to another. Sit-Rep, short for "Situation Report", is a military term where a soldier is giving a report on what's going on. Not everyone making a movie is military-trained, and having characters frantically yelling out a Sit-Rep, while trying to keep themselves from breaking and running, is much more satisfying. Poor Communication Kills may be in effect; narratively, we don't care if the characters are speaking clearly or not. What matters is just how bad the situation is gets conveyed. The Stoic calling HQ and saying "Houston, we may have a problem" is just as valid an example as a recording of screams and fright as people die. Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_3'); })Often an aversion of Never Give the Captain a Straight Answer. If there really is No Time to Explain, characters are dying. Examples |
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Sit Rep | fetched |
2019-05-26T22:39:22Z | |
Sit Rep | parsed |
2020-06-24T23:26:59Z | |
Sit Rep | processingComment |
Dropped link to TheSquad: Not an Item - IGNORE | |
Sit Rep | isPartOf |
DBTropes | |
Sit Rep / int_13f21e09 | type |
Sit Rep | |
Sit Rep / int_13f21e09 | comment |
Sometimes in Company of Heroes your forces will deliver a Sit-Rep when they're under attack. Which is usually helped by your announcer to get the point across that your troops are under fire. | |
Sit Rep / int_13f21e09 | featureApplicability |
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Sit Rep / int_13f21e09 | featureConfidence |
1.0 | |
Company of Heroes (Video Game) | hasFeature |
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Sit Rep / int_59c97fba | type |
Sit Rep | |
Sit Rep / int_59c97fba | comment |
Several are given through out the main battle scenes of We Were Soldiers, with varying levels of yelling. Some of this could be chalked up to inexperience on the part of the radiomen, some on the officers. Although when Hal Moore is delivering one, M-16 Off Hand Backhand... | |
Sit Rep / int_59c97fba | featureApplicability |
1.0 | |
Sit Rep / int_59c97fba | featureConfidence |
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We Were Soldiers | hasFeature |
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Sit Rep / int_5f5ef0ef | type |
Sit Rep | |
Sit Rep / int_5f5ef0ef | comment |
Under Siege. Chief Ryback does this twice, talking with Admiral Greer in Washington. The first time, he gives Greer information about the terrorists in control of the ship and what they're doing. The second time, Greer calls him while Ryback is fighting the terrorists so they can't talk for long. | |
Sit Rep / int_5f5ef0ef | featureApplicability |
1.0 | |
Sit Rep / int_5f5ef0ef | featureConfidence |
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Under Siege | hasFeature |
Sit Rep / int_5f5ef0ef | |
Sit Rep / int_8b7b9cd5 | type |
Sit Rep | |
Sit Rep / int_8b7b9cd5 | comment |
A perfect example of one is delivered by Gold-5 in A New Hope. After Gold Leader and Gold-2 got blasted, he immediately pulled out of the trench, and immediately started telling Red Squadron what was waiting, before being killed uttering his last words. | |
Sit Rep / int_8b7b9cd5 | featureApplicability |
1.0 | |
Sit Rep / int_8b7b9cd5 | featureConfidence |
1.0 | |
A New Hope | hasFeature |
Sit Rep / int_8b7b9cd5 | |
Sit Rep / int_c11cd8ab | type |
Sit Rep | |
Sit Rep / int_c11cd8ab | comment |
Many are given in the course of several minutes in the first Behind Enemy Lines. Both in the form of "Hey, we've been shot at!" when they have a SAM shoot at them. And in the almost panicked form from the main character as he tries to explain what happened. Although his example could be chalked up to a mix of exhaustion from running from enemy troops and climbing a mountain, and shock from seeing a good friend of his getting killed in cold blood. | |
Sit Rep / int_c11cd8ab | featureApplicability |
1.0 | |
Sit Rep / int_c11cd8ab | featureConfidence |
1.0 | |
Behind Enemy Lines | hasFeature |
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Sit Rep / int_c94bade0 | type |
Sit Rep | |
Sit Rep / int_c94bade0 | comment |
EndWar has a game play mechanic known as Sit Rep. Although it's meant to give you a much clearer view of the battle space from which you can issue orders. | |
Sit Rep / int_c94bade0 | featureApplicability |
1.0 | |
Sit Rep / int_c94bade0 | featureConfidence |
1.0 | |
EndWar (Video Game) | hasFeature |
Sit Rep / int_c94bade0 | |
Sit Rep / int_f26c58d6 | type |
Sit Rep | |
Sit Rep / int_f26c58d6 | comment |
Colonel Sawyer from World in Conflict demands and receives sitreps from his officers (Bannon, Webb, and Parker) on regular basis. | |
Sit Rep / int_f26c58d6 | featureApplicability |
1.0 | |
Sit Rep / int_f26c58d6 | featureConfidence |
1.0 | |
World in Conflict (Video Game) | hasFeature |
Sit Rep / int_f26c58d6 |
The following is a list of statements referring to the current page from other pages.
Sit Rep | processingCategory2 |
Dialogue | |
A New Hope / int_b4150104 | type |
Sit Rep | |
Under Siege / int_b4150104 | type |
Sit Rep |
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