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Skill Slot System
- 22 statements
- 3 feature instances
- 12 referencing feature instances
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Skill Slot System | comment |
In an RPG that uses Character Classes, there can be many different ways to do it. There's the many variations on the classic Job System, there's the Character Class System, the Class and Level System... but the most popular way of doing it is probably the Skill Slot System. Simply put, a character, when choosing a class or a job, has a choice of several skills, and at a certain level the character learns a new command/innate ability. When the character reaches said level, they'll gain the skill, and can assign the skill to one of (usually four) slots, and they can then use it. Unlike systems like the Tech Tree which require points to be invested in skills in order to make them stronger, a Skill Slot system's skills usually get stronger automatically as you level. Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })One of the big draws of the system is that changing up on skills is easy to do, allowing you to strategically choose skills for the best advantage in any given situation. There's usually a skill menu in game that will allow you to do it, though access to it varies with each game. Some games may allow you to change skills on the fly, but for others, you may only be able to change skills between stages or missions, making choosing the right skill very important for success. Compare Job System, Class and Level System, and Character Class System. |
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Skill Slot System | isPartOf |
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Skill Slot System / int_51d8e360 | type |
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Skill Slot System / int_51d8e360 | comment |
In Blue Dragon, you fight by means of using Shadows, each of which can choose between Jobs. All Shadows have an ability that cannot be changed out, but other than that, any ability a Shadow has unlocked in any of its Jobs can be slotted and used freely. | |
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Blue Dragon (Video Game) | hasFeature |
Skill Slot System / int_51d8e360 | |
Skill Slot System / int_ba6cc3a1 | type |
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Skill Slot System / int_ba6cc3a1 | comment |
In Granblue Fantasy, the player can select a subskill for any of the captain's classes (one for Tier 1-3 and EX 1 classes and 2 subskills for Tier 4 and EX 2 classes), and/or one Extended Mastery Skill depending on the class line. | |
Skill Slot System / int_ba6cc3a1 | featureApplicability |
1.0 | |
Skill Slot System / int_ba6cc3a1 | featureConfidence |
1.0 | |
Granblue Fantasy (Video Game) | hasFeature |
Skill Slot System / int_ba6cc3a1 | |
Skill Slot System / int_c2463c53 | type |
Skill Slot System | |
Skill Slot System / int_c2463c53 | comment |
Final Fantasy V introduced the Job System. Most jobs have four ability slots. For many jobs, two of them are taken up by Attack and Items. One ability slot is taken by whatever ability the job specializes in (weapon techs for fighters, spells for mages, and so on), but the fourth ability slot can be used to access another job's abilities, such as a Fighter using a White Mage's healing abilities. | |
Skill Slot System / int_c2463c53 | featureApplicability |
1.0 | |
Skill Slot System / int_c2463c53 | featureConfidence |
1.0 | |
Final Fantasy V (Video Game) | hasFeature |
Skill Slot System / int_c2463c53 |
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