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Sliding Scale of Vampire Friendliness

 Sliding Scale of Vampire Friendliness
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 Sliding Scale of Vampire Friendliness
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Sliding Scale of Vampire Friendliness
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Vampires are an amazing element to add to a work of fiction, or to base one on entirely. They also have a lot of ways they can be... different, not just from humans but from vampires in other works (or within the same one!) But, other than bait for Your Vampires Suck and coolness, what use is making them different? Well, it can be used to establish just how friendly or irredeemably evil they are as a species. A kind of Sliding Scale of Vampire Friendliness.
If the author wants to have sympathetic Friendly Neighborhood Vampires populate the setting (particularly if one of these is the protagonist), there are certain traits that can be added or removed to help skew the scale towards nice without removing the possibility one of them might go off the wagon. On the other, the author might want the story to focus on the Vampire Hunter out to save the world from vampires, so the author can load them up with evil traits and remove the good ones, so that every single bloodsucker his or her protagonist runs into will be Always Chaotic Evil and can be killed without remorse... except for the Defector from Decadence, of course!
Because really, just how friendly can a vampire be if it can only "live" by sucking all the blood from a human? And only humans will do. Conversely, a vampire that only needs a drop of blood a month to get by (and it can be from the blood bank, doesn't even have to be fresh) has no excuse to be all evil other than having been a Serial Killer in life.
So, what can authors add or remove to make friendly/unfriendly vampires?
 Sliding Scale of Vampire Friendliness
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It depends on how entertaining Marceline from Adventure Time finds you or anyone else. She shifts back and forth between friendly and unfriendly sometimes, but she stays on the friendly side most of the time. The Stakes mini-series eventually made it clear she was always on the friendly side having even been a vampire hunter when she was a half-human half-demon. She doesn't even like the idea of feeding on blood, just the red color to keep her hunger in check. Though she can go feral if left without food for too long that she'll resort to feeding on blood if need be.
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All the vampires in Nosferatu: The Wrath of Malachi are evil creatures that are working with other evil supernatural creatures to overthrow humanity. We don't actually see someone get turned into one though, so it's unclear if there is a morality shift or if all the vampires in the game were evil from the start. As for weaknesses, they vary greatly depending on the type of vampire. Weaker ones can be driven away by crucifixes and the shadow vampires are actually killed by them. The weaker ones are also driven back by crosses and garlic. Stronger vampires however are immune to crosses, crucifixes, and garlic. The Count is immune to practically every traditional weakness there is (crosses, crucifixes, garlic, silver, fire, wooden stakes, and holy water) with the exception of sunlight. Lord Malachi is immune to sunlight, crosses, crucifixes, garlic, and wooden stakes, but is still weak to holy water despite the fact that he is supposed to be more powerful than The Count, though this may be justified by the fact that he is not fully restored to his original power when you fight him.
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Vampires in the 1998 British TV series Ultraviolet (1998) tend towards evil, although they profit by public skepticism and ignorance of their existence. They have worldly power (wealth, because of their long lives) and consider themselves good stewards of their food source, funding research into diseases of the blood, from HIV to various forms of leukemia. However, their care is more that of veterinarians looking after the livestock than anything else.
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Count Duckula is standing right next to Bunnicula on the friendly end. He's a vegetarian vampire, and not in the Twilight sense: he eats actual vegetables. Though this wasn't the case initially, he originally did feed on blood, but the spell to resurrect him was botched since ketchup was used rather than blood. So this changed his demeanor as a result since he no longer craved blood.
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The Morganville Vampires method for conversion is made secret to keep a more benevolent vampire in power. However, given the ages of the vampires because new vampires haven't been made for a long time, the vampires range from genuinely wanting to do what's right and just struggling for more power.
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The Lair of the White Worm goes all over with this. Lady Marsh doesn't seem to need to feed but does it for more practical purposes, mostly dealing with Human Sacrifice to an Eldritch Abomination. Despite her apathetic attitude towards blood, she is very evil. The people she turns, however, become more animalistic and seem to crave human blood quite a bit. It's possible that Marsh is a Monster Progenitor, which could explain some things.
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Clara & Eleanor from Byzantium are fairly amiable, and don't seem to enjoy killing, nor are they totally ruled by their hunger. Clara only kills "bad" men like pimps, while Eleanor takes old and sick people who have expressed a wish to die. However, Clara describes herself as "ruthless" and shows it — garrotting Werner, killing the pimp to take his business, killing Kevin to keep the secret, attempting to kill Frank and she'd have killed Morag too if she'd got to her first. Clara's ruthlessness, though, may not come from being a vampire, only abetted by it, such as when she shot the Captain back when she was human.
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In Nightwalker, you have to drink the vampire's blood to be converted. Though vampires have a blood requirement, Mr. Shido only takes willing victims and never kills.
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The vampires from The Strain are at the most extreme end of the evil side of the scale. In it, vampirism is a plague created by a fallen angel and spread via small worms that infest the body and transform it. Almost all vampires are simply drones under the control of The Master that act almost entirely on their instinct to feed and propagate the vampiric plague. Their "bite" (if you can call it that) almost always results in the victim becoming infected as well. Their physiology is utterly horrifying and revolting. Among other things, their hearts shrivel, their stomach and lung tissue turn inside out and form a stinger/proboscis that they use to feed and spread worms, they lose their genitals, and their urinary and anal tracts fuse into a single cloaca. Essentially their digestive and circulatory system become like that of a tick. They're weak to sunlight and silver, and they cannot cross rivers unless a human "invites" or takes them across.
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In Rosario + Vampire, Moka is so friendly, she suffers from anemia due to drinking only tomato juice. In the anime, her bite only causes the victim to feel faint temporarily. In the manga, Tsukune eventually becomes a Ghoul (Vampiric type), and has to wear a seal to keep from killing everyone around him, though he's still very much his old self while the seal is on. Her family also hosts the range of personality and friendliness to humans, especially her sisters. Moka is incredibly nice, however the moment that rosary comes off her, expect plenty of beat-downs and a personality shift.
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Raptors has vampires firmly in the hostile end of the scale. Their secret society regards human as cattle fit only to be preserved into zoos, while the renegade ones that rebel against their mainstream are predatory monsters that prey on humanity freely (they rebelled in the first place because they didn't want to live among humans). It speaks volumes when a renegade like Aznar rebukes his girlfriend when his true nature emerges and feels nothing when he accidentally kills her during sex, and he is the most "heroic" of their race. Curiously, "normal" vampires are slowly becoming human-like, not being harmed by sunlight but can still die like normal humans while still retaining their depraved natures.
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Crimson: Blood requirement: Check. Conversion: Highly contagious, one bite can turn any individual and its required beheading or severe mutilation to prevent them from rising as vampires. Morality shift: apparently none; of the characters we see turn into vampires, their personalities remained unchanged (though their ways of dealing with the change varied). Powers: super-strength, flight, high resistance to damage but still very vulnerable to extreme trauma. Then there is the main protagonist who develops powers unique to himself such s Playing with Fire and the Big Bad, who is Monster Progenitor of all vampires and the strongest of them all. Weaknesses: sun, beheading, holy items (though it depends individual to individual; a Jewish vampire shrugs off a cross being pointed at him for example).
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Vampirella is an interesting case because 99% of the vampires in the world are evil soulless monsters because they're tainted by Chaos. However, Vampirella herself is a space vampire who isn't. Well, when she's not also the daughter of Lilith sent by her mother to kill monsterdom.
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In the sapphic werewolf interactive novel Moonrise, the vampire characters are friendly and deadly. Immortal and beautiful, they crave blood, aren't above physically devouring their servants, and will kill at a perceived slight. Two of the potential death endings involve getting killed by a vampire. However, if the player looks past the arrogant facade, it's revealed that vampires are capable of deep affection and heroics. Lady Cassandra Mallory smuggled aristocrat ladies and their children out of the country during the Reign of Terror and orchestrated the downfall of a corrupt vampire lord. Sati travels through time to save xer Brides from a nasty fate. The player can befriend Sati and Lady Mallory, even.
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Dance in the Vampire Bund: Blood Requirement, moderate. They seem to need a few pints on a regular basis to sustain their healing/powers and avoid Horror Hunger, but although there is a readily created synthetic and presumably animal blood will do in a pinch the 'real' stuff is better tasting and feeding from the source feels really good. Conversion, extremely easy. You get bit and are not killed in the process or dosed with a vaccine within 48 hours you join the legions of the night, period. Morality Shifts, erratic. It is taken as a given that when one becomes a vampire one... changes, but the effects range from running mad and draining one's entire family to pulling the fangs from one's own head and fleeing. In general without something to focus on self-destructive violence grows common over time. Powers, slow to develop. One starts out considerably stronger and faster than before, but apparently shapeshifting and power over others takes time to kick in.
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The vampires in 30 Days of Night are some of the most hostile in fiction. Their bite turns the bitten into vampires, no exception. They immediate betray mankind once vamped and have incredible bloodlust. Only one very rare human has managed to hold onto their humanity post-turning through tremendous strength of will, and even that seems temporary.
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All vampires in Night World are potentially dangerous to humans on account of their need for blood, but they don't have to kill to feed and their friendliness varies. The ones that vampire hunters like Rashel Jordan encounter regularly are pretty monstrous and think of humans as nothing but food or playthings, and some of the vampires are plotting to Take Over the World. On the other end, James Rasmussen is virtually indistinguishable from your average seventeen year old and aside from maybe needing some therapy due to his effed-up family, he's a good and moral person. Notably, the first vampire Maya is an unbelievably self-absorbed megalomaniac who used dark magic to make herself immortal, while the same does not apply to the second vampire, Thierry; aside from incidents in his Dark and Troubled Past (for which he feels great remorse) Thierry goes out of his way not to harm people and is compassionate and benevolent, to the point of being nicknamed Saint Thierry, and ends up as one of the series' Big Goods. Rather like humans, vampires are not inherently evil and have varying degrees of morality and virtue.
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Eli in Let the Right One In is an interesting case, because her condition's on the unfriendly end of the spectrum - automatic infection (she breaks the necks of her victims where possible so they won't turn), violent reactions to sunlight and entering a person's space without invitation - but she's actually more of a Reluctant Monster. She hates the fact that she has to kill to live, and therefore takes the morally grey course of having someone else do her killing for her.
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Blood Ties (2007) only showed three vampires before being cancelled, mostly due to vampires having a powerful territorial instinct that prevents more than one vampire from being in a (fairly large) area. For example, all of Toronto is Henry's territory. Territory "ownership" is tracked by a family of humans. Henry himself is a Friendly Neighborhood Vampire, who feeds on young women every night, but does it during sex, which only heightens the experience. He is never shown killing a human on-screen and implies that he does it only occasionally. The fate of Monsignor Mendoza is left unclear, after Henry was freed from his trap, although it can be assumed that he was either killed or turned by Henry, depending on how cruel Henry was feeling at the moment. Christine, Henry's maker, is definitely more on the right edge of the scale. While she is only present in one episode, she manipulates Henry into killing another of her fledglings, who was only evil because Christine turned him and then left him without teaching him how to control his impulses.
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The Dresden Files has it several ways with its Vampire Variety Pack.
White Court vampires are the "friendliest" and most human, and Thomas, the only real friendly neighborhood vampire in the series, is one of them. They're still largely manipulative backstabbing assholes, but the fact that they retain a human soul (it's just connected to a demon that feeds off various emotions- which can kill a human if they go too far) means that they are capable of goodness, even if it's difficult at best. Their screwed-up culture doesn't help any.
Red Court vampires are actually weird bat-demon things using a 'flesh mask' that looks like their former selves (who are, for all intents and purposes, dead). They are, to a vamp, petty, morally myopic, and cruel. And also no longer a problem.
Black Court vampires are classic Dracula-style vamps, and are just as evil as in the original book (which the White Court published as a guide to hunting the Black Court). They're soulless rotting corpses who need major magic to even pass for human. The few left are almost invariably the scary powerful ones.
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The vampires in The United States of Monsters by C.T. Phipps and more specifically the Straight Outta Fangton series sit squarely in the middle of the friendliness road. They don't need to kill when they feed, infect only people they choose, and can even feast on animal blood with difficulty. They are, however, mostly amoral with the best any vampire over the age of 100 getting is to be a Noble Demon. Every vampire also suffers from a Horror Hunger and blood tastes so good that every vampire is, by nature, addicted to it. They're also all damned by God according to Thoth.
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Vampirism on Supernatural seems best described as an empowering blood addiction that tends to cause a morality shift in the wrong direction. As early as season 1's "Dean Man's Blood" vampires have demonstrated fierce loyalty to members of their own nests. Others like Celia in "Alex Annie Alexis Anne" adopt select human "pets." There are a few who've made themselves relatively benign by becoming vegetarian vampires. In effect, though, the vast majority are evil, bullying exploiters.
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The Count from Sesame Street falls waaaaaaaay on the friendly side.
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Discworld vampires are extremely hard to categorize, because on the Discworld, every single vampire cliché is true, but not all cliches apply to every vampire. They allnote at least, all on-screen vampires. One footnote suggests there might be even more variance than this amongst Discworld vampires by comparing it with disease — which is to say, some just make you walk funny and avoid fruit, and some are incredibly virulent and deadly are sensitive to bright light, greedy for human blood (but able to resist and live on animal blood instead), not everyone they bite dies, and not everyone they bite turns into a vampire. As for basic morality shift, in general, they're no more likely to be evil bastards than anybody else; individuals can fall in different places on the scale and they adapt to survive in a given environment. Ankh-Morpork vampires are ones who have adapted to live in a large city populated mostly by humans, so they tend to be pretty friendly, but slightly weird, mostly because they've given up drinking (human) blood. The Uberwald vampires, on the other hand, live in a country which is mostly populated by others of the dark/supernatural kind (werewolves, vampires, mad scientists, Igors), and tend to be a lot less friendly. (The same is broadly true of all supernatural creatures who have transplanted to Ankh-Morpork; they shift toward friendly to keep the pitchforks and Watchmen away.) There's even one vampire who makes a game of leaving his weaknesses all over his castle, and in fact collects rare vintages of holy water, under the theory that if some hero from the village defeats him, it was all in good fun and he'll be back in a century or two. The villagers appreciate this attitude, and prefer him over other vampires. There's a scene where the vampire congratulates a villager over how good a vampire hunter his grandfather was.
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American Vampire is all over the place due to how the bloodlines differ. The Carpathian and Japanese bloodlines are firmly in the most hostile end of the scale, with the former being consciously depraved and ruthless individuals while the latter turn into bestial monsters. The American bloodline on the other hand is to the most potentially friendly since they suffer almost no personality shifts and require very little blood to survive. The only actually evil American vampires we see are the ones that were already like that before being turned. The same can be said for the Gaelic-Prime vampires, who manage to disguise themselves as humans and live peacefully among them.
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In Taerel Setting Vampires seem to be in the middle to far end of the scale; some are able to reason and are humanlike, while others are feral beasts or otherwise hostile to the zu'aan.
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Kanaya of Homestuck is an extremely friendly, albeit socially awkward, rainbow drinker (the Alternian equivalent of a vampire).
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The vampires in Daybreakers fall in the middle of the scale. They don't need to completely drain their victim to survive, their personalities remain intact after conversion, and they get a modest increase in speed, strength and healing ability. However, if they go too long without blood, they mutate into mindless killers that put them firmly on the evil side of the scale. Animal blood satisfies their hunger, but only slows down the mutation. Feeding on other vampires only accelerates the mutation.
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Vampire Academy uses two types of vampires, as well as dhampirs (half vampires, half human)
Moroi are the primary vampires and are high on the friendly scale, especially since they are mortal. They generally get blood from humans who volunteer as "feeders", drinking their blood while the feeder becomes high on the endorphins in Moroi saliva. They are weak in too much sunlight and use elemental magic, but apart from their fangs and their tendency towards being tall and pale, they can pass for human (One character in the spinoff who poses as human is jokingly called "vampire girl", but the girls calling her that don't really think she's a vampire and are just making fun of her looks).
Strigoi are immortal vampires, who are automatically evil. A Strigoi can be made by another Strigoi drinking their blood and then feeding them their own blood, or a Moroi draining someone of blood entirely. Strigoi can be restored by a Moroi spirit user using a charmed silver stake, and although one character expresses a desire to return to becoming Strigoi (which doesn't work), the others regain their humanity. Unlike Moroi, Strigoi will burn to death in any sunlight and can be killed by beheading and staking. Characters shown as both being Strigoi and whatever they began as show a marked difference in their personalities, becoming threatening, animalistic and forceful in a way they weren't in life, although they retain earlier hobbies.
A dhampir is only half vampire, so they are more human. They don't have to drink blood, they can stand direct sunlight, and they are faster, stronger, darker and shorter than Moroi.
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In the Necroscope series vampires are decidedly unfriendly due to a) being extremely easy to propagate (it's very hard for a vampire to feed and not infect the corpse, and since they Always Chaotic Evil, vampire progeny are usually hostile to their progenitor, who will probably eat them in self-defence) b) invariably amoral/evil after conversion c) basically impossible to kill (fire comes the closest, but they can still be reconstituted from ashes, and their psychic energy can continue to infect the living after their apparent destruction) and d) hideous (they look human if they infect a human corpse, but as the human component gets consumed, they become proportionally more parasite and look like it). Vampirism itself is essentially a fungal/cancerous parasite that can exist independent of a body, so on top of all that it's also generally physically gross.
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Vampires in Dracula (including the eponymous count, of course) fall about as far on the evil side as possible - they're basically walking corpses corrupted from the change, retaining almost no human qualities and instead becoming cunning and savage.
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Innocent Blood: blood requirement: check. Conversion: Marie converts everyone she bites, so she beheads her victims to prevent the spread of vampirism... and she's a good guy compared to the other vampires! Morality shift: no; the film's central conflict occurs when she accidentally converts a mobster, who was a horrible person to begin with, and he starts sharing vampirism with his equally immoral cronies. Powers: Marie notes vampires have better senses and faster reaction times than humans; in addition, they can either climb sheer walls, fly, and are immune to most illnesses. However, they are no better at seduction or surviving severe brain trauma than humans.
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In Evernight, Bianca and Lucas' views on vampires are initially at the two extremes. Bianca, who is half-vampire, was raised by loving vampire parents and attends a vampire school that encourages integration with human society, thinks most vampires are good people who want to live in peace and are unfairly persecuted. Lucas, who was raised to be a vampire hunter, lost his father to a vampire attack and regularly deals with vampires hunting and killing people, thinks all vampires are cold-blooded monsters and is skeptical at best of the Evernight vampires' claims of not harming humans. When they meet and fall in love, both their views on vampires are challenged. Ultimately, vampires in Evernight sit somewhere in the middle, with some being good, some evil and some inbetween.
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Shalltear Bloodfallen in Overlord (2012) is beautiful, elegant, adorable and as friendly as can be... to her ruler, Villain Protagonist Momonga, whom she has a crush on. To the rest of the Great Tomb's denizens, she is an ally, but very arrogant and a bit of a Bad Boss. As far as regular humans go, however... let's just say her Karma is at -450 (Very/Extremely Evil) for a good reason. This is mirrored by her appearance: the beautiful girl is only a guise, beneath which lurks a nightmarish true appearance.
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Vampires in the The Order of the Stick (whose setting is based heavily on Dungeons & Dragons) are distinctly unfriendly: they're evil spirits keeping the original personality trapped inside their own corpse. This is mitigated by those spirits actually having a lot of self control. They can drink without harming the victim, control their own reproduction consciously, and keep fresh-turned vampires on a psychic leash until they can be fully trained. Appropriately enough for a Dungeons & Dragons setting, they fall almost exactly in the middle of the scale.
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The vampires in The Mortal Instruments go back and forth on this. On one hand, when Simon is turned, he gets the bloodlust and can't go out in daylight, and can't even say a single Bible verse, or the name of God. But his attitude stays pretty much the same. Nearly all of the other vampires, on the other hand, are assholes.
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Walking in the Dark: Zig-zagged. Turning doesn't make you evil just changes your biology with the need for blood and having to stay out of the sun. Vampires can be good or evil however they choose, the evil one seen were either already jerks in life or were tortured to be so because the main villains see themselves superior to humans. The main character, Ben, was spared that fate and keeps his sense of self and even helps to fight against evil vampires where he can. And even then one of said evil vampires, Rhona, is clearly unhappy about having to do her actions and would like nothing more then to just live normally.
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My Monster Secret:
Youko Shiragami is just about as friendly as a vampire...well, half-vampire can get. She looks like an ordinary human with Cute Little Fangs and bat wings (which she can hide) and the traditional vampire weaknesses are only annoyances to hernote sunlight just makes her tan very quickly (later remedied with sunblock), garlic makes her cry like a peeled onion, and she can enter houses without permission but feels really bad about it. She can also subsist entirely on human food, having no need to drink blood whatsoever; according to her, blood-drinking is actually an intimate act to vampires on par with kissing and even after she and Asahi become a couple, she feels very conflicted about her desire to drink his blood. In terms of personality, she's very friendly and sweet-natured, if a little bit dense and naive.
Youko's vampire father Genjirou also merits mention: he's scarier than her, but this owes mostly to his being twelve feet tall and attitude. His relationship with Youko is odd in that he clearly cares about her (displaying severe Papa Wolf tendencies against Asahi), but hides it behind a veneer of distant rudeness. On the other hand, he was able to pose as a normal human up until his senior year of high school (where his growth spurt rendered it impossible) and had several good friends as well as marrying his High School Sweetheart Touko. And although he's hard on Asahi, at one point he honestly warns the boy against trying to re-create his and Touko's courtship, vaguely implying that it won't end well for him and Youko. Even as a full-blooded vampire, the traditional weaknesses are still Played for Laughs, as in one chapter when he's being a bit too rude to Asahi, Touko immediately brings Genjirou in line by threatening him with a stake and mallet.
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In Rockula, the vampiric hero Ralph is quite friendly and sympathetic. He lives with his mother, and they get regular deliveries from the Red Cross, eliminating the need to attack people. Ralph's mother, however, is considerably less moral than he is. The central conflict of the film, Ralph's attempt to stop his love interest from dying and being reincarnated every 22 years (only to be killed by a pirate with a rhinestone peg-leg armed with a ham bone) turns out to have been engineered by his mother to keep him from leaving home. She pulls a Heel–Face Turn in the end, though.
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Vampires in Sam & Fuzzy lie near the top of the friendliness scale. They appear to be living beings that increase their number through reproduction, have a very low blood requirement and craving (Edwin was locked in a trailer with Devahi for days and didn't seem affected), and prefer not to bite living beings anyway since it's deeply unsanitary and they have an industry catering for them with artificial blood (another reason is that vampire bite victims do not become more vampires — instead they turn into werewolves that usually go on to pummel the offending vampire in a blind rage). Vampires also have no superpowers beyond being very hard to kill: The worst they can do is to be extremely annoying due to their eccentricities.
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Bunnicula. Half-rabbit, half-vampire, all terror! He sucks the juice out of carrots. Or so Chester, the extremely high-strung family cat, believes. Harold the dog, who is The Watson to Chester's Holmes, is less convinced of the bunny's vampirism, though he admits that it has an odd way of feeding.
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Vampires in the Marvel Universe tend to rate towards the evil end in all areas except the bloodlust part, which is always hard to control in this continuity whether you're good or evil. Those who edge towards friendly include Jubilee, and several current and deceased vampire hunters, including Hannibal King and Rachael van Helsing. (The threat of conversion in this continuity often being an on-the-job hazard in such a career or an event that causes someone to undertake it.) Most also score high in appearance, keeping their human looks, but there are exceptions; the most notable one is Varnae, Dracula's predecessor, who no longer even looks remotely human.
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The vampire protagonist of Cute Bite is somewhere in the middle. She clearly sees herself as superior to humans and has no moral qualms about attacking them, biting them, or stealing from them. However, she doesn't generally kill her victims, only draining them to unconsciousness. She doesn't have to feed very often unless she is exerting herself and trying to build up her strength. And she can feed on animal blood instead of human if she chooses. Depending on player choices, she might end up a very friendly Vegetarian Vampire or might decide to terrorise the world.
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The four sibling vampires in Beauty and the Bloodsucker are indisputably Friendly Neighborhood Vampires. They only have to feed once a year, they don't kill when they do, and the rest of the time they do their best for the people of the bannorn they rule. The friendliness is explained by the authors of the Story Within a Story, who are big fans of Write Who You Know; in this case it's their history teacher, and they just couldn't bring themselves to make Cullen Rutherford and his siblings evil.
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Monster Force: Vampires for the most part are shown as inherently evil and those that get turned instantly become a predator after the change as shown in the first episode when a scout for Crowley got turned by Dracula's brides. Yet curiously one episode did feature a friendly female vampire who only wanted to protect her human daughter and was mostly being forced to use her powers by the vampire who turned her. The show never goes into explanation why she's the exception though it's implied the love for her daughter keeps her from hunting others.
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Dungeons & Dragons is pretty close to the bottom end of the scale. Morality shift: check. Conversion: check. Blood requirement: unclear, but vampires are "always evil", and presumably will attack even when they don't have to survive. And even if you escape before conversion sets in, you permanently lose Life Energy. Powers: check.
In earlier editions the victim converts to a servitor vampire if life-drained to death (i.e. almost exclusively intended), but can survive a casual blood-drinking. Blood drain is required, but life-force drain isn't.
For a detailed necrography there's Jander Sunstar. In Forgotten Realms he remained Chaotic Good even after a century as a servitor vampire, then before killed his master with some help. After this he fed mostly on beasts, but still has to drink a little of humans' blood periodically. Then he went a bit nuts, fell into Ravenloft and of course discovered there he must drink from humans, but still managed not to kill, let alone convert. After an unhealthy amount of crap falls on his head, he ends up as Chaotic Neutral Hunter of His Own Kind.
In Forgotten Realms non-evil undead of usually evil types are Canon. Jander may be unique, but Lords of Darkness by Ed Greenwood did mention helpful vampires (along with friendly talkative liches and undead paladins) as a repeatable exclusion.
The Ravenloft supplement Requiem (no relation) allows undead player characters cheerfully.
4E allows vampires as a class, they have no alignment restrictions and their allies can allow them to drink their blood to heal.
If you happen to be a Divine class as well, you can even buy off the disadvantages of burning to a crisp in sunlight and your radiant damage vulnerability, although your own spells that target the undead will still catch you in the crossfire if you aren't careful where you're aiming.
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Many vampires in Moonlight are in the middle of the scale, just trying to live their (un)lives. Mick is a Friendly Neighborhood Vampire, most days, and feeds on blood he buys at the morgue. His best friend Josef prefers feeding on humans, but is never shown actually killing one. He usually just keeps a harem of young, attractive women from which he regularly feeds. They usually know what he is but don't mind. After all, he appears to be young, attractive, and rich. Most vampires that are on the evil side are either newly-turned and haven't reigned in their animal instincts or very old and just don't care. The vampires do have a clean-up service for any accidental killings.
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Some vampires from Vampire: The Masquerade are somewhat nicer than Requiem's, but not by much. The big difference is that generation, not age, determines feeding patterns; if you're a far enough removed descendant of Caine the First Vampire you can pretty much buy your blood at the butcher's shop indefinitely. You won't enjoy it and there's the Beast to consider, but it's possible.
It bears mentioning that the lower generation vampires only got to the point of needing vampire blood to survive because of advanced age. It's called Methuselah's Curse, and is a trait that can be added to the character sheet of ancient vampires. For one, this is because if vampires needed to feed on vampires in ancient times from the beginning, they never would have survived. For two, and possibly more importantly for the mood of the game, it means that the longer one survives, the closer to becoming a monster's monster one gets. Aside from most vampires' tendency to ignore inconvenient facts, this makes for some crushing angst, which it has been argued was the entire reason V:tM was created in the first place.
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Frostbite has a scale of manners. With the exception of Vega, most of the vampires turn into demonic fiends with little control of their drives. They gradually seem to learn to control their instincts and powers as they get used to it. During the initial moment of full transformation, the vampires are such slaves to their drives that they would even do things they regret.
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The Vampire Diaries has a wide range as well. Most vampires tend to fall between being indifferent toward humans (with an "everyone's gotta eat" mentality) and being Smug Supers. The few vampires we see who outright hate humans are usually holding grudges against specific humans (or families). Interestingly, a few vampires (especially the older ones) win sympathy points by stating that they actually miss being human.
Blood requirement: vampires require a regular diet of blood (the results of starving a vampire are not pretty), but can subsist on animal blood. However, human blood works best - a vampire who only drinks animal blood is weaker than one who drinks human blood, and their powers (Mind Control, pain tolerance, healing, etc.) become slower and less reliable. Because of this, most vampires choose to avoid vegetarianism, as it leaves them vulnerable. However, many opt to steal bags of donated blood from hospitals.
Craving type: different vampires have different levels of control, influenced by factors such as age and level of self-control as humans. There's also a bit of a "shark in a fish tank" effect - the more well-fed a vampire is, the less likely they are to lose control of their cravings. It has been shown on multiple occasions that some vampires keep veritable harems of compelled people to feed on - without killing them - but there are also counterexamples known as "Rippers" who have almost no self-control when it comes to human blood.
Conversion: conversion is somewhat complicated. A simple bite won't turn a human. A human must: 1) drink vampire blood, 2) die before the vampire blood has left their system, and 3) feed on human blood to complete the transition. There have been cases shown of humans being turned by choice (consensual turning), humans murdered by the vampire that fed them blood (deliberate, non-consensual turning), humans that have died without the knowledge of the vampire who fed them ("accidental" turning), and even humans who have tricked vampires into giving them blood and then killing themselves (Magnificent Bastardry).
Morality shift: there is much ado about the ability of vampires to turn off their humanity voluntarily, like "flipping a switch". While the switch is "on", vampires cover a wide spectrum of morality, equal to that of humans (as being turned does not alter the personality so much as "magnify" certain aspects of it). A vampire who has "turned off" their humanity feels almost literally nothing, save perhaps mild amusement, irritation, or boredom. There has also been at least one older, more experienced vampire who claims that this ability eventually fades with age.
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In Blindsight (and its supplementary materials), vampires had an amoral predator-prey relationship with regular humans. In pre-history, a mutation on their X-chromosome caused them to split off as a human subspecies. They lost the ability to synthesize a vital protein produced exclusively by other hominids, but because they had also become sociopathic autistic omni-savants, they had little trouble obtaining this protein by other means. When vampires were brought back from extinction (to serve humanity, not To Serve Man), the protein synthesis problem was repaired, but that only eliminated the need for blood to survive. They're not quite Friendly Neighborhood Vampires, but neither are they Always Chaotic Evil.
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Mass Effect 2 offers a very far-fetched example, but the Ardat-Yakshi still are an Our Vampires Are Different version of the Blue-Skinned Space Babe asari, so let's do the breakdown: their blood diet is the asari's signature sexual Mind Meld which works with any species, but it also annihilates their partner's nervous system. While they don't even seem to have any urge to kill, those who do become addicted sociopaths and rack up astronomical body counts; the asari response is to incarcerate every Ardat-Yakshi in remote monasteries, for life, and many of them are completely normal and harmless. Their superpowers are however limited: all asari are biotics and are widely considered attractive, but the Ardat-Yakshi are squarely in The Vamp and even Mind Control territory. A curious note: Ardat-Yakshi are a genetic defect common in marriages between asari, and are obviously sterile.
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In Forgotten Realms non-evil undead of usually evil types are Canon. Jander may be unique, but Lords of Darkness by Ed Greenwood did mention helpful vampires (along with friendly talkative liches and undead paladins) as a repeatable exclusion.
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Dr. Greta Helsing: In-universe, vampires are urged to go the Friendly Neighborhood Vampire route as part of maintaining the Masquerade — drained corpses attract attention. They need human blood, but don't need to kill for it, and can drink stored blood. "Turning" a human into a vampire cannot be done by accident. The Paris coven, on the other hand, is careless about killing when they eat, and horrifies Ruthven and Varney by "turning" a minor without permission.
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Black Dagger Brotherhood: Given that they are a separate species with no need to feed from humans, they are remarkably friendly. They are still badass though.
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The Black Rage is kind of unfair to place entirely on the vampiric mutations in the gene-seed: It's a psychic wound caused by the death of Sanguinius at the end of the Horus Heresy at the hands of his former best friend Horus Lupercal. It is an irretrievable case of total psychosis and has been defied only once, by Blood Angels Librarian Callistarius, a very powerful Psyker who was pinned in place under a collapsed wall for two weeks as he fell to the rage and managed to fight it off through sheer force of will. He now refers to himself as Mephiston, Lord of Death, and has become even more brutal than some of the more psychotic Blood Angel successor chapters, though it is a big relief not having the Black Rage hanging over his head.
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Trinity Blood has two different types of vampires.
Cruzniks: Morality shift: no. Conversion: no. Blood requirement: unclear, but they apparently feed on other vampires. Powers: aside from being nearly invulnerable, they can transform into a One-Winged Angel, fly, and make weapons out of their own blood. Since there are so few of them, and they don't seem to need to feed all that often, the danger to humans and other vampires alike is very low, and at least some are friendly and kind.
Methuselans: Morality shift: no. Conversion: yes. Blood requirement: yes, but an artificial food source is widespread. Powers: superior speed and strength, some can transform their hair, blood, etc, into a weapon, and some can fly. The fact that humans willingly live in the same town as known vampire families suggests the danger is not terribly high.
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The vampires of Kitty Norville vary in friendliness, but are relatively friendly compared to some portrayals. They must drink human blood, but most are fairly nice about it—they don't have to kill people to drink their blood, so most seem to just hang around bars and pick up lonely people using their innate sensuality/hypnosis, and conversion isn't easy. Being effectively immortal and blessed with super strength and speed, though, means any vampires who want to kill you are perfectly capable of doing so. Masters in each city keep other vampires in check, but it's hardly uncommon for vampires to simply not value the life of ordinary humans.
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IronGate: Addison Loveworth may be a vampire, but she's warm, friendly and was raised to be an excellent example of a Gilded Age lady. She sips cow blood, but only from fine china and despite possessing supernatural strength hates violence on principle.
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While played for laughs, the vampires in Bite Me! are probably pretty low on the scale. They are explicitly described as/describe themselves as servants of Satan and need blood to survive (although they probably don't always need to kill victims).
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The My Best Friend is a Vampire vamps are mostly on the friendly end. They buy blood at butcher shops and are generally pretty ordinary citizens aside from drastically slowed aging and that need for blood. Somewhat less friendly is that conversion in this setting is apparently by vamp biting human without the human necessarily wanting to convert.
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Count Yorga: Definitely on the evil side, Yorga shows a clear detachment from humanity, actively enjoy hunting for blood and turning many of his prey, if not outright killing them if they try to get in his way (the only thing he's show disapproving of is rape). Turned vampires don't even hesitate in attacking former loved ones or friends when they get the chance.
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Being Human has a range of vampires and vampires that range the scale. Mitchell's The Atoner so he's trying to be good, and most of the time he's a solid, decent person. But when he falls off the wagon, down the scale he goes. The other, normal, vampires are perhaps middling on the scale of wickedness. They have a cavalier treatment of human life, have institutionalized cover ups for killing the people they feed on, and find going cold turkey like kicking heroin unassisted. Then there's Herrick.
That sound you just heard, was the sliding scale of vampire friendliness stretching and then breaking.
In the 5 minutes or so between his appearance and the end of the series (he was dead by the start of the following series), Wyndham makes Herrick look like the friendliest person imaginable. Then, in the following series, there's Snow who does to Wyndham what Wyndham did to Herrick. It doesn't help that he's one of the original vampires, meaning that when he says 'Jump', every vampire asks 'How high?' No exceptions.
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Played with in Nosflutteratu, everything Twilight reads about the rules of vampirism say Fluttershy can't be a vampire without killing someone. Fluttershy proves them wrong.
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Total Undead Drama: Stormy isn't evil but he likewise doesn't have a problem with feeding on people since it's just instinct on his part, with those he turns ending up under his control, albeit still retaining their personality and he only exerts his will if they get out of line and makes sure their bites are small and clean. Though near most are fine with it once turned for one reason or another: Katie and Sadie like serving a cute master, Gwen because it allows her to experience what she considers ultimate darkness, Anne-Maria actually wanted to become a vampire out of a misguided belief she'll sparkle like in the Twilight book (though was happy with the eternal youth aspect), Brock because it allows him to be a ladies man like he wanted, Ella finds it freeing from the stress of being the “perfect princess” and Sugar because she can eat without gaining further weight. Others like Eva and Bridgette weren't happy how they were turned but go along with it seeing it not as bad. Leshawna genuinely liked Storm after an impromptu date and held no grudge against him for her turning, And Dawn is neutral and carries on like nothing happened.
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Subspecies is all over the place: Radu and his progeny are definitely evil and everyone turned by him commits Transhuman Treachery, while his brother Stefan and their father are good. In fact, when Michelle is bitten by Radu, she insists Stefan bites her and completes her transformation into a vampire like him so that she wouldn't turn out like Radu. That said, Michelle's Horror Hunger does take the best of her at times, and later on we are introduced to Zachary, a vampire with a conscience sired from Radu's bloodline.
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Requiem Vampire Knight features some truly depraved vampires, but ironically don't tick some of the usual categories in the hostile scale. Blood requirement: Check. Conversion: Their human victims turn pretty much instantly. Morality shift: Surprisingly none — you'd have to be an amoral bastard or else you wouldn't be a vampire to begin with. Powers: super-strength, speed, shapeshifting, illusion magic and the like, though they aren't immortal — they age backwards. Dracula and his family have special powers to each member and they also don't age. Weaknesses: since the sun doesn't shine in Hell and religious artifacts are non-existent, sufficient trauma and damage is enough to destroy them. Appearance: Upon death, all vampires become pale as marble, gain red eyes and are also marked with facial tattoos as result of joining Dracula's army.
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Ozzie the Vampire: Once a vampire drinks human blood, they lose all of their former humanity, sending them deep into the unfriendly side. Ozzie herself stays on the friendly side by feeding on demons instead of humans, sating her Horror Hunger while keeping her conscience.
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The vampire in Nosferatu is an absolute bastard without a drop of good in him. See Dracula below, under Literature.
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In The Kingfisher, the progenitors of vampirekind seem inherently evil. Vampires created by them seem fully able to resist evil - unless in a blood frenzy - though most become acclimated to violence as they serve the progenitors.
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The Elder Scrolls has numerous "bloodlines" or "clans" of vampires which appear throughout. Each has different sets of powers and requirements, though most fit a general pattern, especially those which have appeared in-game (compared to those mentioned in the lore). To note:
Blood Requirement: Vampires of most clans need blood to either heal themselves or keep themselves human-like. The clans of Cyrodiil and Skyrim change their appearance to more and more horrific the more they go without feeding. It is implied that their personality also becomes more bestial if they don't feed. If they go long enough without feeding, they go irrevocably insane and become known as "Bloodfiends".
Craving Type: Everyone's gotta eat. You can resist it, but you'll eventually face the physiological consequences.
Conversion:
Here's where it's different. Vampire contagion can spread through any wound inflicted by a vampire, even through tiny cuts and bites. However, for the first three days, it's a perfectly curable disease which causes mild fatigue; any temple blessing or "Cure Disease" potion/spell can cure the disease. Because of this, Vampire Hunter groups and Church Police consider all vampires to be irredeemably evil. After all, only those who are already evil would allow the disease to progress if it's so easy to cure early. (As plenty of cases throughout the series show, this isn't always the case...)
The greater "Vampire Lord" strain can only be given voluntarily or received directly from the patron deity of vampires, the Daedric Prince Molag Bal.
Morality Shifts: There aren't any that cannot be resisted. There are decent, Friendly Neighborhood Vampires in the setting, such as Serana, Sybille Stentor, Count Janus Hassildor, and Verandis Ravenwatch. But vampirism was created by the most outright malevolent of the Daedric Princes, so it does tend to subtly corrupt through power; Molag Bal also likes to bombard their brains with intimidating, will-crushing nightmares, because psychological torture makes you evil.
Superpowers: The powers, however, are easily abusable. Common vampires can (depending on the specific bloodline) see in the darkness, enthrall people, become invisible, gain greater aptitude for spell-casting, and more. These abilities can be put to good use by a stealthy or magic-oriented individual, but they are still fairly low-key (especially given the Everyone Is a Super setting). For most bloodlines, these powers become more powerful the longer the vampire goes without feeding, so they are likely to be used in a bestial, hunger-crazy state of mind. Vampire Lords can achieve a full blown Super Mode with a full repertoire of abusable "Bad Powers".
Weaknesses: The fairly standard set. Sun (which can damage certain bloodlines from the start, while others are merely weaker in sunlight), Fire, and offensive White Magic.
Appearance: As noted above, this depends on the vampire's regularity of feeding. Vampire lords are different in that they have two forms: an attractive play face and a fearsome, One-Winged Angel-esque Game Face.
Notes: The bloodlines most prevalent in the Iliac Bay region (Daggerfall) and Vvardenfell (Morrowind) are more or less permanently stuck in their hungry, crazy form; they are closer to the evil end of the scale than the other vampire clans, and there are no nice sympathetic vampires of these clans.
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Sherrilyn Kenyon's Dark Hunters series is pretty far along towards the friendly scale, especially given that most of them fall in love with humans, and protect humans from even scarier creatures.
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Perfect Creature: The Brothers in general lean towards the most friendly scale at first glance. Blood requirement: they only take donated blood since drinking directly from the vein is considered impure. Conversion: virtually none, you can only be born a vampire (and be male). Morality shift: none (they are taught from birth to be Friendly Neighborhood Vampires but in reality this is a ploy to make humans dependent on them). Powers: inhuman strength, speed, longevity, being hard to kill and their blood can heal grievous wounds and provide visions to anyone who drinks it. Weaknesses: none traditionally associated with them, but sufficient damage like being decapitated or impaled destroys them just fine.
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In Touhou Project, vampires have a blood requirement but are otherwise like any other human or youkai in terms of moral capacity. The most prominent vampire of the series, Remilia Scarlet, claims to be a light eater so she leaves her victims alive. Mind you, her sister Flandre has a reputation of being a little Ax-Crazy due to her power to destroy anything and not knowing well how to control it, and having not left the basement of the Scarlet Devil Mansion for 495 years. Flandre herself is generally ok with this and tends to play around a lot, even following the rules to the letter, but as stated, she's powerful beyond her own understanding, so definitely more a tragic case.
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Vampire Bites: For the most part, the main leads we follow are friendly, with two of them being taught to just take enough to satiate their hunger and leave their victims dazed but unharmed as leaving a body trail will attract unwanted attention. Granted there are evil vampires as two of said leads were the victim of one and the vampire council isn't afraid to have humans killed if they wish it (so far it's just hunters).
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Magic: The Gathering is pretty much on the bad end of the scale. Vampirism is consistently depicted as predatory and harmful (if it doesn't kill you it either turns you into a zombie or damages your psyche), and most vampires are pure Black (not always evil, but consistently amoral and selfish, traits not valued by most people). Most vampires present are traditional cliché villains that are motivated by lust for power and sadism. However, there are several exceptions to the rules:
Sorin Markov, an Anti-Hero planeswalker of incredible power. While Sorin is a casual hedonist, and certainly will feed when necessary without guilt, he has consistently proven to be heroic when necessary, from locking the Eldrazi away so they wouldn't destroy the Multiverse to the creation of the divine angel Avacyn to maintain the balance between humans and monsters in his home realm.
The flavor text of several cards depict Sorin's distaste with the nightly habits of other vampires, usually balking at how they are usually useless addict nobles with no manners or redeeming qualities.
Repentant Vampire from the Odyssey block, mechanically switches from a Black to a White creature once enough of your creatures die. In terms of flavor, this is something like What a Senseless Waste of Human Life causing his moral and philosophical outlook to basically do a 180 and now he values community, the preservation of life and rule of law. He still gets stronger whenever he kills enemy creatures after the color change, though he probably feels bad about it.
The vampires of Zendikar are savage, predatory monsters, but they also have a civilization and a culture and are an integral part of Zendikar's trade. "Few" of the great vampires are good, but it isn't ruled out either, and ultimately they allied with the rest of the plane against the Eldrazi.
The vampires of Innistrad are very, very frequently evil, with some real monsters amongst them like Olivia Voldaren (a vampire matriarch who likes to play sadistic games with her victims). However, vampires vary greatly in their attitude towards humans, and it's not explicitly a requirement that they be evil. Some, such as the Stromkirk bloodline, prefer to cultivate human populations who are protected from every hazard of Innistrad in exchange for being used as a blood supply.
In Ixalan, vampires are unusual in that they're aligned with White mana, the color of light and order. Unfortunately, rather than being good, they are instead fanatical purgers, and cards revealed so far seem to show that they're consistently a threat to other people.
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Another British example is Young Dracula. Vampires become such by merging with evil mirror-world versions of themselves at age sixteen, and how evil they turn depends on their strength of will. Ingrid, for example, is downright bloodthirsty, manipulating and evil before she changes, but when her mirror-self suggests she kill her boyfriend she flees from it. When she does merge, she does it of her own will and overcomes the urges associated with it. Another, weaker-willed character is turned completely psychotic from the merge. Vampires can subsist on animals, but most would prefer not to.
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The Ravenloft supplement Requiem (no relation) allows undead player characters cheerfully.
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The Little Vampire and its Hollywood adaptation (also called The Little Vampire) fall somewhere on the friendly half of the scale. Rudolph and Anna the Toothless are friends to Tony. The aunt in the novel, however, is quite the opposite.
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The vampires in JoJo's Bizarre Adventure are about as unfriendly as it gets. They have no qualms about drinking blood (as Dio states, "Do you remember how many breads you've eaten in your life?"), and they are Always Chaotic Evil. Granted, the change to vampire for those that used the stone mask doesn't seem to affect their morality much, as most of them were already psychotic or power-hungry. The ones who were turned by being bitten by a stone mask vampire generally become mindless ghouls or slaves to one who turned them (who were always, once again, evil). Powers develop almost instantly, and include super speed/strength, wall-crawling, mind-control, body-snatching, and high-pressure liquid metal eye beams. Sunlight incinerates them instantly.
Dio does get much less chaotic evil after he gets beaten by Jonathan and spends 100 years under the Atlantic Ocean though. He's a very charming (as noted in-universe) guy if you get on his good side and he's not hungry at the moment. Though if you are a Joestar he tends to show you his old colors.
The Pillar Men from Part 2 are a mixed bag; they're ancient super-vampires who eat regular vampires and are much more powerful. However, all four of the ones we meet were rebels, and their original civilization was apparently peaceful (they treated the rebellion as a threat to their existence — and rightfully so). Among the four we meet, Wammu is a Noble Demon who respects the heroes as Worthy Opponents, Esidisi is less so (but still earns Joseph's sympathy before dying), Santana was violent and cruel, and Kars (the inventor of the Stone Masks and the Big Bad for this part) is cruel, vicious, a cheater, and at best Faux Affably Evil, illustrated in a scene where he uses the unconscious Lisa Lisa's leg as an air guitar...and then stabs through her feet with his Blade Below the Shoulder.
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The Black Swordsman from Kigeki is overall very kind to the young girl who seeks his help, rescuing her from the forest, letting her follow him around the castle, and even serving her tea. However the brutal way he annihilates and then devours the English army implies deep down he's as morally bankrupt as most vampires. Especially since he then threatens to find the girl and kill her too if she ever reveals what happened.
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Weird example in My Immortal. All of the vampires we encounter are treated by the narrative as the good guys... but it's because they're goths. Vampirism itself is very vaguely defined in this continuity. Of course all the main characters typically come off as jackasses to the reader no matter what.
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My Babysitter's a Vampire runs from full-blown Friendly Neighborhood Vampires (Sarah and Rory - the latter being probably the dorkiest teen vampire ever) to truly evil (Jesse).
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From Dusk Till Dawn hangs out near the decisively unfriendly end of the scale. A single bite is enough to turn a human, which will start lusting for blood and being generally evil as soon as the turn is complete. Victims are usually sucked dry, in as large numbers as possible. Even experienced vampires seem to lack all control over their behaviour once their feeding instinct has been triggered by the sight of blood. They are also pretty much in league with Satan. On the other hand, they do give the humans a nice show to watch in their last few hours.
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Warhammer 40,000 has Blood Angels chapter of Space Marines. Morality shift: None. Requirements: Blood drinking is needed to become one. Otherwise none, unless the Red Thirst or the Black Rage takes over. Conversion: Reverse example (see requirements). Powers: Become a "normal" Astartes, prolonged life (for an Astartes). Weaknesses: Red Thirst and the Black Rage. Overall, relatively high on the scale, if not very nice, so long as they don't go nuts. Blood Angels have blood and angelic attributes as heavy themes in their iconography, have a refined sense of aesthetics, and are generally very good looking themselves. Strangely, unlike other chapters their initiates need to drink the blood of one of their Sanguinary Priests to initiate the transformation into an Astartes, where other chapters do it purely through medical means. Lastly, they can sometimes succumb to the Red Thirst, where they are temporarily overwhelmed by a figuratively and literally bloodthirsty rage. On rarer occasions,note "Rarer" because the very nature of the Warhammer 40,000 universe means that most Blood Angels will die in battle before experiencing it. But if they live long enough, eventually it will happen. they permanently fall to the Black Rage, where they suffer deep hallucinations and even greater fury. The ones that do are given a Mercy Kill either through one last battle as a member of the Death Company or by Astaroth the Grim (or any other Blood Angel or successor Chapter Chaplain).
While the Blood Angels are on this list, their "father" Sanguinius would be placed pretty high here if he qualified. As a Primarch, he had some amazing abilities that went far beyond human, but he didn't have to drink blood, and was justifiably called "the Angel". While his sons aren't as beloved by the citizens of the Imperium of Man as other chapters, Sanguinius himself was incredibly popular while he was around, being both the most beautiful of Primarchs and one of the nicest.
On the other hand, the Blood Angels' descended chapters from later foundings, ones that are openly reviled and distrusted, place much lower on the list. Chapters like the the Flesh Tearers, the Blood Drinkers, and the Flesh Eaters have a reputation for reaching incredible levels of violence and barbarity; and in some cases embracing the Red Thirst, turning their soldiers into rage-fueled killing machines susceptible to inflicting massive casualties on friendlies.
The Black Rage is kind of unfair to place entirely on the vampiric mutations in the gene-seed: It's a psychic wound caused by the death of Sanguinius at the end of the Horus Heresy at the hands of his former best friend Horus Lupercal. It is an irretrievable case of total psychosis and has been defied only once, by Blood Angels Librarian Callistarius, a very powerful Psyker who was pinned in place under a collapsed wall for two weeks as he fell to the rage and managed to fight it off through sheer force of will. He now refers to himself as Mephiston, Lord of Death, and has become even more brutal than some of the more psychotic Blood Angel successor chapters, though it is a big relief not having the Black Rage hanging over his head.
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Vampires in The Laundry Files can't spread vampirism by biting and they don't have any enforced morality shifts, but on the whole they're evil, sociopathic monsters anyway. Vampires in this series are fused with extradimensional parasites which feed on information content contained in sentient brains and invariably cause the death of their victims. A vampire must kill a couple of people per year (more, if they also want to cast magic spells), no exception. As a result, anyone who willingly becomes a vampire knowing this is pretty much already guaranteed to be evil, and people who become vampires by accident and discover this tend to commit suicide pretty quickly. There are some new vampires working for the government who get sustenance via blood taken from hospice patients, but this is generally considered an imperfect solution by all involved.
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Warhammer: Features what is nearly the full spectrum of vampires, with everything depending on the bloodline of the Vampire in question. The socialite Lahmia vampires, are closer to the nice end of the scale (though admittedly through pragmatism rather than morals), discreetly taking small amounts of blood to maintain their unearthly beauty. The bestial Strigoi vampires are monstrous and almost unintelligent, totally without morals. The Von Carsteins are out for world domination and farming of humans. The Necrarchs go in for horrific experimentation on live subjects but generally keep to themselves if left to their research (frequently, they cut deals with local villages to "punish" their criminals for them). The final type are the Blood Dragons who either travel the world seeking decent fights and who can even overcome their thirst for blood if they manage to kill a dragon and drink its blood.
The general thematic principle of Warhammer Vampires, however, is that they are all or almost all irredeemably evil things, tainted by the dark magic of their curse. "All vampires were once human with hopes, dreams and families of their own. Even though traces of emotion still stir in their shrivelled hearts, the Blood Kiss has transformed them into monsters without exception. Their once-humble aspirations have been consumed, twisted into a desire to conquer and rule over the mortals they left behind." (Warhammer: Vampire Counts, p.6) Some of the novels introduce rare subversions of this theme (e.g Ulrika Straghov, Genevieve Dieuodonne), but there is no doubting that Warhammer's vampires are, as a phenomenon, at the very furthest end of this scale. Given that the game sees them leading nightmarish conquering armies of undead, they could hardly be otherwise.
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The vampires in Underworld, though untactful, drink only cloned blood and have been keeping the werewolves from eating us. But that might just be propaganda, since we never see a lycan eat a human onscreen. The only reason they don't drink from live humans is because they're afraid (and rightly so), that it would attract undue attention from mortals, who outnumber them and could easily kill them all just by dropping a bomb on the mansion (a regular bomb will suffice; even an Elder can't survive having its body in a million pieces). Also, not all avoid drinking from humans.
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Loop Hero: Vampires have lived a symbiotic relationship with humans. Using their wealth and knowledge they've acquired over their long lives, a human village becomes prosperous under a Count's rule. Owning a human village is a way of vampires showing off their wealth amongst each other. A few people might go missing now and then and a starved vampire may go on a rampage turning everyone into ghouls, but for the humans, it's a small price to pay for living under them.
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Peculia and the Goon Grove Vampires: Evil. Nicola seems to relish in preparing to feed on the babysitters and she and her family are not gentle when they bite and feed on three of them, leaving some wide teeth marks on their necks and handling their bodies like, well, meat (One of the sitters gets lifted off her feet as she's being bitten, her lifeless body dropped to the floor after being killed and later seen hunched over a table with blood dripping down the cloth as said vampire finishes feeding on her). Once the sitters turned, they go after Peculia, trying to convince her to join them, citing how wonderful being a vampire feels.
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Last Res0rt has vampires that still need blood, but the apparent weaknesses are not obvious (yet) — though having a Superpowered Evil Side certainly doesn't make them any friendlier, Jigsaw still appears to be in full control of her faculties, give or take a need to feed (or else end up having to "satisfy her urges" while sleepwalking!). Even when sleepwalking, the process is so gentle that when the Vaeo Family checks their security feed, it ends up looking like a lesbian relationship.
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The Twilight Saga had most of the main cast as Friendly Neighborhood Vampires. They end up being decent enough and they feed off animals. It's clear that they're the exceptions though, since most of the other vampires tend to be inhuman murder machines. Furthermore, a vampire in this setting can't feed on humans and be merciful, as their bite contains venom that's agonizingly painful as long as it remains in the system (i.e., as long as the human still has blood). Furthermore, if they don't, the human turns into a vampire anyway. (Although given the modern setting, it's not remotely necessary to bite a human to get human blood.)
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Vampires in Monster Hunter International by Larry Correia fall squarely on the unfriendly extreme. Feeding normally involves ripping the victim's jugular out, and the slightest nick leaves the possibility of infection.
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In Deadlands the personalities of the Harrowed are essentially unchanged (when they aren't on a manitou-inspired rampage, that is). Anything stronger, though — like a vampire — is flat-out a slave to the Reckoners from the beginning.
The actual vampires from that setting are on the far end of the evil side. Most of the vampires PCs see are the stupid, very hungry and fast-converting Nosferatus; the rules for playable vampires are all about practicing abstinence and walking a very thin line to postpone (not avert) becoming evil.
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Unique has vampires like Lana and Aelfric at one end of the scale; both love spending time with human friends and revel in the opportunity to socialize that modern technology provides. On the other end are vampires like the Mamluk Padishah, and even a vampiress named Flora Epstein who harangued the hunters sent to kill her like a Jewish Mother inflicting guilt trips on her children.
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In Age of Aquarius, vampires are moderately evil. Blood requirement: yes, it's their counterpart for both eating and sex. Conversion: must be deliberate, but not really difficult. Morality shifts: oh yes, but quite slow: until a vampire is older than a human being can hope to be, they can try to use Heroic Willpower. Super powers: the basic package only includes super strength, super dexterity and psychic power potential without actual powers (which have to be developed normally). Weaknesses: sun moderately hurts vampires who fed recently and kills hungry ones; fire and holy stuff scare the bejesus of every vampire. Appearance: depends on whether the vampire fed recently or not: in the former case, they look normal, in the latter they have exaggerated (scary and ugly) vampiric traits such as pallor and long fangs.
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In Karin, the vampires are generally pretty friendly. Vampires are born rather than made, they have the ability to erase memories, and they don't take so much blood in one feeding as to harm the victim. Bite marks are small and last about a week at most. In fact, victims may end up better after a feeding from improved mental health, since along with blood, vampires also drain out one particular unpleasant emotion or negative quality, depending on the vampire. Examples include pride, jealousy, loneliness, stress and, for some reason, the ability to lie. (Only one drained a positive quality, love, and that was in the anime.) Vampires are attracted to someone burdened with a lot of their particular "taste", but smelling that quality in someone isn't any worse than a person getting an appetite from smelling fresh-baked pie. Vampiric powers include erasing memories, hiding their lairs behind fields projecting the Bystander Syndrome, using magical bat familiars for nearly anything (added bonus for humans; neighborhoods near vampire homes are virtually free of pest insects), exceptionally acute senses, and being incredibly strong and fast. They live practically forever as long as they drink enough blood (and young blood grants a youthful appearance), but have very low birthrates, they are virtually humans until they become teenagers, and they also rapidly burn to a crisp under sunlight. The main character is herself even friendlier, because she's uniquely strange among her kind. She has absolutely no powers at all (but in exchange has no problem with sunlight), and she can eat food rather than drinking blood... in fact, her body produces too much blood. Left unchecked, each month the extra blood explodes out of her nose like an arterial spray, causing her to faint and generally being bad for her health. The only safe way for her to get rid of the blood is to bite someone and donate the surplus. She's a blood-maker (zoketsuki) rather than a blood-sucker (kyuketsuki); like the official translation says, she's "a vampire in reverse!" Unfortunately, she can't erase memories, and so has to rely on her family to cover-up her "donations". On the flipside, the people she bites end up even healthier than normal victims, since she's giving them infusions of semi-special blood on top of improving their mental condition. Although whether she actually consumes their "unhappiness" (her particular taste) like a normal vampire or just washes it away with the influx of strength and confidence is an unanswered question.
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There's only three examples so it's hard to say for sure this applies to them all, but vampires in Quest for Glory run the spectrum, usually determined by the people they were in life:
Katrina, the Big Bad, is actually nearer to the friendly end of the scale. She's certainly selfish and ruthless when she needs to be, but genuinely thought she did the right thing in turning Tanya because of the belief her parents mistreated her and didn't actually love her. She specifically doesn't want to bite the Hero and wants his help and love to be by his own free will, and though she is trying to free the Dark One, Avoozl, from his prison, Katrina believes herself to be powerful enough to prevent him from destroying the world and has no interest herself in world domination. She does fear the daylight and this drives her desire to free Avoozl, but only because it leaves her unable to protect herself from anyone who wants to stake her just for being a vampire when she's forced to sleep. And it should be noted her fear of being helpless actually precedes her becoming a vampire. Because of her incredible magical power daylight just happens to be the only thing left she's helpless against. Regardless of her actions, the game takes great pains to keep the player's sympathies on her side, presenting a deeply lonely, frightened and damaged woman who looked to the Hero for help and was attracted to him because she believes in him as a true hero, not just because his skills suited her purposes at that moment, and is deeply hurt when he takes her "daughter" away and returns her to her real mother and father.
Ad Avis, on the other hand, is quite firmly on the evil end. He's arrogant, power-hungry, treacherous and cruel. Then again, he was like that before he died, too...
Finally, Tanya is just a typical little girl who ran away from home because she felt her mother and father didn't love her anymore after a fight. She just happens to now be a vampire. It's the Hero's job to reunite her with her parents, after which she's exactly the same person as before, just not as dead.
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Noblesse makes a point to make the vampires as friendly as possible. There is no blood requirement, no cravings, no conversion. The vampires even have a memory-erasing ability. At least as long as you are talking about true vampires. Apparently, some vampires decided to drink human blood for kicks and they drank enough to make themselves addicted. They are considered mutants by other vampires. Then, you get the Corporation which made at least one vampire that needed blood and created more vampires by biting humans. Subverted somewhat as although M-24 and his friend M-21 acted like pricks to the kids, the kids were never in any real trouble. M-24 was even given a sad backstory and protected the kids from his superiors even at the expense of his life.
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True Blood vampires are all over the place, although they tend to fit more on the evil end. Even the two mostly decent vampire characters, Bill and Jessica, occasionally succumb to their dark impulses. In fact, it is standard policy in the vampire hierarchy that humans are lesser beings. Therefore, vampires needs always take precedence. The premise of the show is the creation of synthetic blood that allows vampires to come out into the world, except most vampires hate the taste and prefer the real thing.
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In Tsukihime, there are two distinct groups of vampires, on opposite sides of the scale:
True Ancestors: Blood Requirement: Sort of. They don't need it to live, but they have a very strong mental urge to drink human blood, which just gets stronger the older they get (and they're immortal). They can control themselves for a while by tying up 70% of their power to resist the urge (so the ones who don't bother are even stronger) or eventually enter an eternal sleep as a sort of voluntary living death. Conversion: Sort of. They don't create more of themselves by feeding on people, but putting their blood into humans results in the second kind of vampire (see below); True Ancestors originally tried this as a method of obtaining servants they could safely feed on, but it all Went Horribly Wrong. The True Ancestors were created by the spirit of the world, which didn't see fit to make more of them once it recognized their blood-hunger. They could breed with humans or make more of themselves, however. Morality shifts: Only if they drink human blood. It turns them into mindless killers. Presumably, they regain their senses after a while. Super powers: Lots of them, starting with Immortality. Weaknesses: None. Summary: Your Friendly Neighborhood Vampires, as long as they keep themselves from drinking blood. Of course a number of them didn't care, but the rest tried to destroy them as monsters. The last surviving True Ancestor in the world is the perfect example of their species, created with the smallest hunger possible (such that she didn't even have one until she was tricked into drinking blood). She was used as a weapon to hunt down and destroy fallen True Ancestors, but after she was "poisoned", she went temporarily insane and killed all of her own kind. Now she suppresses her thirst with the majority of her power and sleeps most of the time to avoid preying on humans, hunts the guy who ruined her, and kills any of the second kind of vampire when the opportunity presents itself.
Dead Apostles: Blood Requirement: A lot, but not all of it needs to become from humans. They actually get more benefits of relying primarily on beasts, with a side of human blood to keep their DNA straight. In practice, however, Dead Apostles guzzle down as much as human blood possible, because humans are readily available. Conversion: Only if the vampire gives the victim some blood. Those killed but given blood become zombies, and a rare few who had sufficient magical power become vampires if they "live" long enough and drink enough blood. Morality shifts: Unclear; the one girl we see become a vampire seemed to go insane from the agony and horror of her condition, and might have been psychologically affected by the one who turned her. Apparently, left to her own devices, she can get a little better. Other than her, one of the oldest wizards and biggest good guys in the world is another reluctant vampire, though we don't know much about him. The one other recent vampire we know about actually avoids full transformation due to a number of factors and very strong willpower. Super powers: Mostly strength and regeneration. Everything else is usually just the skills one tends to develop when living for so long, or the magical talents they already had. Weaknesses: Hurt by sunlight and holy artifacts. Summary: Most of them are evil human-killing monsters.
Dead Apostles are also vulnerable to control from their 'sire', as is clear in some of the spin-off works. The two friendliest run the risk of being evil, until the sire was out of the picture.
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All over the place in Anita Blake, from the very friendly and normal Willie, to magnificent but well-meaning bastard Jean-Claude, to very bad Nikolaos, to even worse Mr. Oliver (vampire council member known as Earthmover, who wants to make vampires illegal again as the only check on their population), to the pants-wettingly terrifying Mother Of All Darkness.
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In Buffy, vampires are actually evil demons that possess the body of a converted human. As such, they are brutal and sadistic.
Ironically, the traits for Buffyverse vampires would push them towards friendly - they have to choose to turn their victims (though it's so simple it can happen accidentally), and they can live solely on animal blood (it's just not as tasty, especially since it's rarely fresh). However, these are overridden by the Morality Shift: they lack souls, defined in-universe as consciences and empathy, the natural human aversion to killing humans, feeling good about helping people and similar. Instead, the demon inside drives them to feed on and torture humans for both sustenance and pleasure. Only three vampires in all of history have ever had souls; of them, one was a temporary case that was still very hard on the vamp in question, and the other two went kind of crazy until they were given a purpose - Angel spent decades in isolation, being Reduced to Ratburgers until Whistler found him, while Spike went Talkative Loon and tried to physically cut his soul out.
Spike before his soul through a combination of the chip that only allowed him to kill demons but not humans and his falling in love with Buffy showed that in the Buffyverse a soulless vampire can at least somewhat overcome evil, though not be truly good. There are also soulless vampires in the Buffyverse who only feed off willing humans, giving them pleasure and not killing them, though this is more because no dead victims mean they don't get hunted.
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Vampire Hunter D has everything: blood requirement, conversion, morality shift, and powers. Vampires and Dhampyrs range from Aristocrats Are Evil cranked Up to Eleven (Count Lee) to Ineffectual Sympathetic Villain (Larmica) to Anti-Hero (D), to Hero with an F in Good (Meier).
Most converted victims seem to experience decided morality shifts, if not outright instantaneous Transhuman Treachery. Both the 2000 Bloodlust movie and the novels contain references of entire villages being decimated when a converted vampire turns on his/her neighbors, feeding on them and turning them into fellow vampires who join in preying on the remaining humans. Also, in the 1985 movie, Dr. Fering completely changes loyalties once he's transformed into a vampire.
The novels are ambiguous about the matter, but they seem to indicate that the Transhuman Treachery results from a some kind of flaw in the conversion process, as not even the evil Nobility tend to be as Ax-Crazy as newly created vampires, and seem to have retained their personalities far better; it's unclear if they just get better as they live longer, or if the new vampires are inherently inferior to their predecessors.
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Rifts vampires are pretty unfriendly.
Blood requirement: yes, and while they don't need to kill, they need either a lot of blood dolls or a few who they can drink from and then use healing magic on, and while the latter trick works, it leads to psychological trauma and, over time, leads to health problems and death (though this may just be the conditions in the one place where it's done on an industrial scale).
Conversion: difficult, must be done deliberately over three nights.
Morality shift: Yes, but it depends on the kind of vampire. Master Vampires are always evil, but they had to agree to become vampires in the first place; Secondary Vampires can't be good, but they can maintain a degree of morality despite the Horror Hunger. Wild Vampires don't have enough self control to be better than amoral.
Super powers: immortal, invulnerable to nuclear blasts (but not a wooden stake), and they may retain magic from their lives (though their memories of being living beings, along with their skills, are rather foggy).
Weaknesses: the usual package, though with some examination of the implications involved; running water means a squirt gun can kill them, and they're not just weak against a cross, but also against a flashlight with a cross taped on it.
Appearance: most look human with fangs, but wild vampires are generally more towards the Orlok side.
The Vampire Kingdoms take a look at what kind of society vampires would evolve, ranging in evil from "a fairly pleasant and Affably Evil dictatorship that's better than most kingdoms on Rifts Earth, where blood donation is a trivial civic obligation" to "a kingdom where vampires factory-farm humans for their blood."
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Negima! Magister Negi Magi has Evangeline, whom has quite the world-famous reputation as a monstrous villain. As the series goes on, however, it becomes clear that Negi only won their fight because she wasn't actually serious about killing him, and we start to get the picture that Eva became an outlaw more out of necessity than choice. She's really a Noble Demon/Token Evil Teammate who genuinely believes (and greatly enjoys) her own reputation about being a horrible monster and actually becomes upset when Negi and his students treat her like the Friendly Neighborhood Vampire she really is. As for blood, it's never clear just how much she needs or for what purpose, but it's apparently very little, and no one she's fed on has turned into a vampire. It is mentioned in the manga that there is some form of self induced ritual performed in order to turn into a vampire. While the manga avoids specifics about how this would work, it would explain why no one who's blood she drank turned into a vampire.
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Resisting the Incubus has Alejandro, who mostly feeds on a different victim each time, but often chooses to go after young women at night by Breaking and Bloodsucking and makes it a sexual and pleasurable experience, then never sees them again, usually leaving them unconscious. He relies on this mainly to keep a low profile (as most girls think they dreamed it all), but also considers that he's giving them something to "pay" for taking their blood. He makes an exception when he comes across Heather, planning the whole time to turn her into another vampire and doesn't tell her until it's too late. He's mostly a Friendly Neighborhood Vampire, but tends to throw away those morals when he decides he wants Heather to "belong to him".
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Somewhere in the middle depending on the organization in Bleak World. The Blood Governors cling to the glory days of vampire dominance and use the Society of Lesbian Vampires to enforce their rule. Meanwhile the Protectorate order can't even physically harm humans, willingly or unwillingly, except in the defense of another human. The shepherds are a bit of an in-between, raising a herd of humans that they and their families feed on, they generally offer something in trade however, and the flock is always there willingly. However all of these organizations look like saints compared to the Night Lords who are basically superpowered gang lords. A Night Lord will come into a small town and rape and murder the population to their hearts content, then keep the survivors under their heel with a combination of threats and their own legions of slaves.
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Notes: The bloodlines most prevalent in the Iliac Bay region (Daggerfall) and Vvardenfell (Morrowind) are more or less permanently stuck in their hungry, crazy form; they are closer to the evil end of the scale than the other vampire clans, and there are no nice sympathetic vampires of these clans.
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Interestingly Bunnicula has an animated counterpart that veers somewhat strangely from the source material. One big difference? Bunnicula is outright shown to be a vampire in the animated special, while in the books it's left deliberately ambiguous as to whether or not he is or he isn't.
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The Saga of Darren Shan and its vampires falls pretty high on the scale, though it's a tricky case. The vampires don't need much blood, and it and their ritual for turning, while fairly easy, is heavily regulated. On the other hand, we have the vampaneze, who invariably kill their victims. The morality part is played with, as the narrator's attitude goes from being horrified at merely cutting up at small wound on a sleeping person, to gaining some respect for the vampaneze.
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In Hellsing. Conversion, blood requirements, and morality vary greatly between vampire to vampire. Virgin, opposite gender victims become vampires, nonvirgins become mindless ghouls. The standards are hard to gauge, as the various vampires are all fairly different, and our measuring post is nearly a cosmic horror. Most vampires lean toward psychotic, but the change doesn't seem to cause much of a change. It's more likely that the people turned were just evil to begin with, as most of the vampires we see are also Nazis. The final verdict is probably closer to vampires are only as friendly as they were as people.
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In Vampire: The Masquerade - Bloodlines:
The Player Character can be anything from a vegetarian Friendly Neighborhood Vampire to a Fully-Embraced Fiend and Villain Protagonist, depending on their in-game choices.
The Anarchs have little interest in human matters and are fully willing to kill them to protect the Masquerade, but they actively warn against killing humans indiscriminately. Some of them, like the Hollywood Anarchs, are full on Friendly Neighborhood Vampires.
The Camarilla are an Ancient Conspiracy with precious little regard for human life, but who have a healthy regard for Muggle Power and try not to attract any attention.
Pisha is a member of a rare Bloodline that needs to consume human flesh as well as blood. Although she shows no pleasure in killing people for food, she is forward and unrepentant about doing so.
The Kuei-jin are vampire-like demons originally from China who put up a good front to the humans they live among, but are secretly terrorizing the population through aiding local organized crime sects.
The Sabbat are Super Supremacists who believe that vampires are naturally superior over humans. Their human servants are eyeless Empty Shells who can be killed without consequence to the Karma Meter, and their Los Angeles leader is a depraved lunatic who magically twists human victims into tortured edifices of pure Body Horror.
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The vampires in Vampire: The Requiem aren't nice by any definition. They have the Beast, which urges them to drink and kill, an oppressive Masquerade with a Decadent Court that further pushes towards a low Karma Meter, and if they live long enough they will only be able to feed on humans, then only other vampires. Keep in mind though, that this doesn't necessarily make them an Always Chaotic Evil race. It is perfectly possible for a Kindred to be a good person, if not a nice one. In fact, most newer vampires who are struggling to hold onto their humanity tend to be this. Vampires in Vampire: The Requiem are measured in power by their blood potency: the more blood potency, the more powerful (e.g. ability to have higher stats, ability to spend more blood to do more powerful things, etc) the vampire gets. However, high blood potency also comes with the price of limiting the type of blood that is useful for the vampire (low blood potency means any blood will work; a certain level of blood potency means only human and vampire blood will do, and a high blood potency level means the vampire can only feed on other vampires). While story-wise vampires are supposed to gain blood potency as they age, rules-wise it is not necessary and it is up to the player to decide whether to spend XP to gain blood potency. On top of that, blood potency drops when the vampire enters torpor (a temporary death-like state) for a certain period of time, to scale with the amount of blood potency dropping. Therefore it is entirely possible for a thousand year old vampire to have the same amount of blood potency as a neonate who had just turned, and both will be able to feed on animals.
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