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Speech-Centric Work
- 514 statements
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Virtually all works in most narrative artistic media will feature at least some amount of talking at some point. Generally, in a plot-driven story the dialogue tends to be secondary to the plot, themes, setting etc. while subtly adding to all. And then there are these, works in which dialogue and speech predominate. A typical scene in works like this consists of two or more characters talking to each other (or sometimes one character speaking by themself, as in the case of one-man theatrical works). Works like this tend to be based heavily around the Seinfeldian Conversation. If the writer of the work turns to this trope because the writer in question finds they have a facility for writing witty, amusing dialogue, the work is likely to turn into a World of Snark. Genres in which this trope is particularly common include the Courtroom Drama or Slice of Life works. Science fiction authors, even Grandmasters, can have extended sequences where the plot ceases forward movement and two characters discuss weighty topics such as philosophy or history. At what point does a work qualify for this trope? Difficult to say, and varies with the medium: a play is usually expected to have much more dialogue than a film, for example (except in more experimental theatre). As a rule of thumb, if a typical scene in the work in question consists of not much happening aside from one or more characters speaking, it's probably this trope. That is to say, a significant majority of the work consists of speech of some kind. Note that, as with all tropes, this is not a bad thing. Works which place a premium on dialogue can often have a much more naturalistic vibe than works in which dialogue is secondary, and end up with better developed characters. On the other hand, when executed poorly these works can end up feeling slow and draggy. The more dialogue, the higher the probability of unintentionally silly situations like Talking Is a Free Action or Narrating the Obvious. In film, it's sometimes seen as a faux pas for the plot to be driven forward almost entirely by spoken exposition—see Show, Don't Tell. In visual media with text (such as comic books or webcomics), writers may run the risk of creating a Wall of Text. See also all of the various Dialogue tropes. Closely related to Talking Heads. See also Character Filibuster for when a single character talks for an extended period of time. Compare Script Fic, Log Fic and Featureless Plane of Disembodied Dialogue (a conversation taking place in an apparent vacuum), unusually dialogue-heavy sub-genres of Fan Fic. Narrating the Obvious and Talking Is a Free Action are examples of when too much dialogue breaks a viewer's Willing Suspension of Disbelief. Works using this trope are particularly prone to Metafiction, especially The Power of Language. Contrast Silence Is Golden, No-Dialogue Episode, and Mime and Music-Only Cartoon. |
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Aleksis Kivi's Seven Brothers is partly this, in that the story alternates between sections of narration and sections of uninterrupted dialogue, and often actions and events are described in character lines only. | |
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Bojack Horseman's signature dark wit and depressing observations on personal unhappiness come through the monologues of its anthro cast. As the show marched on, flash assets improved, characters gained more subtle and expressive animation, and more action-based visual gags became the norm. An episode in season 3 was made to highlight the change as Bojack explores an underwater city with a baby seahorse to reunite him with his family. Since they're using airtight suits, any dialogue that is heard is muffled and brief, conveying the emotions with an abnormally ambient score and animation. The standout episode in this regard is definitely "Free Churro", where the entire episode after the prologue is an unbroken monologue by BoJack at his mother's funeral, while the prologue itself is a (shorter) monologue by his father, Butterscotch (both of whom are voiced by Will Arnett, who is the only voice actor in the episode). | |
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The Social Network. The film revolves around the founding of Facebook. Most of the running time consists of snarky dialogue between the principal characters, with a Framing Device providing additional dialogue (and sometimes narration). There was so much dialogue in the screenplay, in fact, that director David Fincher ordered the actors to speak much faster than they would ordinarily in order to trim down the running time. | |
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The Stanley Parable is mainly about hearing how the Lemony Narrator will react to each of your choices, with some sinister motifs underneath most endings, and how You Can't Fight Fate. | |
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Gilmore Girls: Many scenes on this relationship-focused show were just characters discussing things that have happened/may happen at another point in the episode/season. Not only were these conversations frequent, they were relentlessly fast-paced and quirky (earning the show comparisons to Aaron Sorkin, above), a style parodied in this MAD TV sketch. Infamously, the size of the show's scripts were usually twice the size of that of a regular 1 hour TV show both due to the amount of dialogue scenes as well as the fast-paced speech pattern of the main characters. | |
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Kiss of the Spider Woman is notable for having no traditional narrative, with all the words being dialogue between the Minimalist Cast, or retelling of films that the one of the characters have seen. | |
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The Guilty unfolds through a series of phone calls, being a Police Procedural told from inside an emergency services dispatch center. | |
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Parodied in The Simpsons's episode Boy-Scoutz 'n the Hood with an arcade game based on My Dinner with Andre. The only options available to the player are "Tell Me More", "Trenchant Insight" and "Bon Mot". Released in 1993, the gag becomes even more hilarious with both the modern popularity of Visual Novels and the prevalence of Dialogue Trees in Role-Playing Games. | |
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Literally all of The Very Secret Diary is Ginny and Tom (and, for a single chapter, Harry) having a conversation. Justified, as Tom is confined within the pages of the diary, and he and Ginny are writing back and forth, not unlike an internet chatroom. | |
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Who's Afraid of Virginia Woolf? (movie and play) is almost entirely driven by dialogue. Four characters share a dinner which quickly turns into a verbal war, a battle of bitter or witty insults between hosts and guests. | |
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The Decline of the American Empire: Basically, 101 minutes of people talking about their sex lives and sharing their opinions about sex. They all act very uninhibited and cool, talking about orgies and such, but they really aren't. | |
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Most of the important themes of The Killing Joke, such as what drives men to madness and the exact nature of the relationship between Batman and the Joker, are conveyed via monologues, bits of which are even given an Ironic Echo in the latter parts of the story. | |
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Before Sunrise. Two characters, Jesse and Celine, wander around Vienna, chatting about nothing in particular and slowly getting to know each other. The sequel Before Sunset, released 9 years later, continues the trend and moves the setting to Paris, where the duo reunites and catches up - fittingly, nine years later. Nine years after that (in 2012) a third movie was released, Before Midnight, which does it again. | |
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Mobile Suit Gundam: Iron-Blooded Orphans differs from other Gundam shows in that it put a much greater focus on character interaction and the dialogue between them as well as much of the political intrigue that's going on behind the scenes. Action scenes are few and far between, and when they do happen then they often tend to be rather short. | |
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The King's Speech. To be expected really, considering the entire film revolves around speech therapy. | |
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Dial M for Murder has one brief action scene; the rest of it is people talking. | |
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Car Share revolves around two people talking in a car on their way to and from work. | |
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Aqua Teen Hunger Force relies on characters playing off of each other with absurd and witty dialogue as much as it does absurd situations, in part because of Limited Animation (much like Archer above). | |
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Community's Bottle Episodes tend to fall into this category. In "Cooperative Calligraphy", the group bicker over Annie's lost pen, which quickly escalates after they lock down the study room. Bickering turns to arguments, accusations fly, secrets are revealed, and everyone strips down to their underwear. In "Intermediate Documentary Filmmaking", Pierce psychologically tortures the other for treating him badly. Every Alternate Timeline in "Basic Chaos Theory" except the darkest one. In "Intro To Knots" the group try to sweet-talk their history professor to give them a passing grade. Until he gets tied to a chair, and instead they find themselves manipulated this way and that by Cornwalis, while he tries to talk the group into turning on one another. "Cooperative Polygraphy" is all about the reading of Pierce Hawthorne's will. "Basic Crisis Room Decorum" turns the study room into a crisis room as the gang tries to find out if Greendale gave a degree to a dog. |
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Glengarry Glen Ross (and its film adaptation). The plot revolves around a group of real estate agents who, on pain of being fired, are driven to increasingly unethical methods to ensure a sale. Most of both play and film consists largely of said agents discussing the situation with each other (and propositioning various prospective clients). | |
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In the Company of Men. The film centres on a sort-of Love Triangle between Chad, Howard and Christine, which is developed almost entirely through dialogue. Most physical actions happen offscreen. | |
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12 Angry Men. The twelve jurors in a murder trial debate whether or not the defendant is guilty. The Russian remake 12 leavens this somewhat with some fancy swooping camera work, including a couple of Orbital Shots. | |
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Margin Call. Pretty much all dialogue, most of it even focused around the same few topics. Considering it focuses on a roughly 24-hour period focused on one particular thing/event that has to be explained to most of the characters, this makes sense. | |
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The Laramie Project. The script is compiled from interviews, journal entries, news reports, etc. | |
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In The Breakfast Club five high-school teenagers spend most of their 8 hour detention getting to know each other by talking about their backstories and life circumstances. | |
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The Breakfast Club | hasFeature |
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Memento. At its core a Psychological Thriller, it is nevertheless driven forward primarily by dialogue. Roughly half of the film, for example, consists of the protagonist sitting in a hotel room providing an unidentified character with Backstory (accompanied by grayscale flashbacks) over the phone. | |
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With rare exceptions, Homicide: Life on the Street had episodes mostly consist of the main character's Snark-to-Snark Combat and their interrogations of the suspects. | |
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Even the more overtly whacky Jay and Silent Bob Strike Back is primarily dialogue-driven. | |
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Final Fantasy XIV has a lot of talking involved and lots of reading with the quest texts. Certain scenes may also come with a warning to inform the player that the following cutscenes will be very lengthy and they should set aside time to see them in full without interruptions. Said scenes can go on for 30 minutes to an hour. | |
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Clerks: The Animated Series was far Denser and Wackier than the movie inspiration, but as part of its meta humor had an episode addressing the fact it wasn't like the movie. So the remaining 20 minutes of the episode was Dante and Randal talking from the exact same camera angle and hardly moving from their spots while Jay comes and goes describes an amazing state fair going on next door that we never see, also a joke about the No Budget nature of the movie. | |
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Katanagatari, from the same author as Bakemonogatari, above, is extremely speech-centric for what is supposedly an action series. Characters will meet, talk, decide to fight, talk, draw their swords, talk, have a brief skirmish, talk, there'll be some stunning action scene, then the winner will explain why he won. And then the loser will monologue while dying... | |
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The massive scale of Homestuck may come to a surprise that the vast majority of its colossal plot is either a rather dark Seinfeldian Conversation, or a plot mostly covered through pesterlogs (and later, Dialoglogs) - records of online conversations between characters. | |
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Homestuck (Webcomic) | hasFeature |
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Chasing Amy. More plot-driven than either of the previous, focussed on the romantic relationship between Holden and Alyssa. There is still abundant dialogue, allowing for development of the two leads (and Holden's partner Banky) and Seinfeldian Conversations about love, romance and sexuality. | |
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Chasing Amy | hasFeature |
Speech-Centric Work / int_57ad879c | |
Speech-Centric Work / int_59151283 | type |
Speech-Centric Work | |
Speech-Centric Work / int_59151283 | comment |
Given the series's predilection for numerous (and often very lengthy) cutscenes, it should come as little surprise that the Metal Gear franchise often falls into this trope. In addition to regular cutscenes (which are quite frequently action-oriented) there are generally numerous codec sequences as well, in which the Player Character talks to another character via radio. | |
Speech-Centric Work / int_59151283 | featureApplicability |
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Speech-Centric Work / int_59151283 | featureConfidence |
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Metal Gear (Video Game) | hasFeature |
Speech-Centric Work / int_59151283 | |
Speech-Centric Work / int_599de590 | type |
Speech-Centric Work | |
Speech-Centric Work / int_599de590 | comment |
Best of Three: The entirety of the game consists of your conversation with Grant, guided with a Dialogue Tree. The plot is that you have to prevent an embarrassing secret from your past being brought up, and if it does, you can either deny it or just come clean. | |
Speech-Centric Work / int_599de590 | featureApplicability |
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Speech-Centric Work / int_599de590 | featureConfidence |
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Best of Three (Video Game) | hasFeature |
Speech-Centric Work / int_599de590 | |
Speech-Centric Work / int_5d63cc8 | type |
Speech-Centric Work | |
Speech-Centric Work / int_5d63cc8 | comment |
Inglourious Basterds starts with talk, continues with talk, and ends with talk, so much that the usual Action Film, Quiet Drama Scene balance is reversed. Indeed, the action scenes are brutal but brief, and many of the conversations are about insignificant topics, instead serving to increase the suspense as the person being spoken to slowly realizes that they're doomed. Notable examples include Hans Landa's speech about how he's learned to hunt Jews, or the conversation at a bar where Allied spies struggle with a Gestapo officer who has chosen to sit with them. | |
Speech-Centric Work / int_5d63cc8 | featureApplicability |
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Speech-Centric Work / int_5d63cc8 | featureConfidence |
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Inglourious Basterds | hasFeature |
Speech-Centric Work / int_5d63cc8 | |
Speech-Centric Work / int_5d7f0a07 | type |
Speech-Centric Work | |
Speech-Centric Work / int_5d7f0a07 | comment |
Turnabout Storm, as a consequence of using Ace Attorney's Visual Novel style, is developed in its entirety through conversations accompained mostly by backgrounds and Character Portraits. | |
Speech-Centric Work / int_5d7f0a07 | featureApplicability |
1.0 | |
Speech-Centric Work / int_5d7f0a07 | featureConfidence |
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Turnabout Storm (Web Animation) | hasFeature |
Speech-Centric Work / int_5d7f0a07 | |
Speech-Centric Work / int_6289ea7c | type |
Speech-Centric Work | |
Speech-Centric Work / int_6289ea7c | comment |
Mallrats. Brodie and T.S. wander around a mall for a day. There is a plot, and various other characters appear, but that's the main thrust of the film. | |
Speech-Centric Work / int_6289ea7c | featureApplicability |
1.0 | |
Speech-Centric Work / int_6289ea7c | featureConfidence |
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Mallrats | hasFeature |
Speech-Centric Work / int_6289ea7c | |
Speech-Centric Work / int_6658d35c | type |
Speech-Centric Work | |
Speech-Centric Work / int_6658d35c | comment |
Waiting for Godot. Two characters, Vladimir and Estragon, wait for a third party named Godot (who never arrives), talking about various things in the meantime. Two other characters, Lucky and Pozzo, appear from time to time. | |
Speech-Centric Work / int_6658d35c | featureApplicability |
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Speech-Centric Work / int_6658d35c | featureConfidence |
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Waiting for Godot (Theatre) | hasFeature |
Speech-Centric Work / int_6658d35c | |
Speech-Centric Work / int_73d660e | type |
Speech-Centric Work | |
Speech-Centric Work / int_73d660e | comment |
Lucky Star is very dialogue-heavy; most scenes consist of the characters just sitting or standing around and talking about mundane subjects. The anime adds more Shout Outs, courtesy of Konata, but there's still a lot of talking. | |
Speech-Centric Work / int_73d660e | featureApplicability |
1.0 | |
Speech-Centric Work / int_73d660e | featureConfidence |
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Lucky Star (Manga) | hasFeature |
Speech-Centric Work / int_73d660e | |
Speech-Centric Work / int_7460586f | type |
Speech-Centric Work | |
Speech-Centric Work / int_7460586f | comment |
Due to art-style limitations, (Highly detailed, low framerate) earlier seasons of Archer relied on dialogue for the humor and plot, even during the action scenes. "Killing Utne" notably had a minute-long scene where the entire cast was off-screen staging two corpses to look like a Murder-Suicide. (It's worth noting that Adam Reed created both Archer and Sealab 2021, a series with the same style.) Art Evolution eventually allowed for better action scenes and more visual comedy. | |
Speech-Centric Work / int_7460586f | featureApplicability |
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Speech-Centric Work / int_7460586f | featureConfidence |
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Archer | hasFeature |
Speech-Centric Work / int_7460586f | |
Speech-Centric Work / int_7884e8d1 | type |
Speech-Centric Work | |
Speech-Centric Work / int_7884e8d1 | comment |
Pulp Fiction, like many of his films, consists primarily of Seinfeldian Conversations interspersed with sudden blasts of shocking violence. Roger Ebert went so far as to say the film would work equally well as a radio drama. | |
Speech-Centric Work / int_7884e8d1 | featureApplicability |
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Speech-Centric Work / int_7884e8d1 | featureConfidence |
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Pulp Fiction | hasFeature |
Speech-Centric Work / int_7884e8d1 | |
Speech-Centric Work / int_7ae78fc7 | type |
Speech-Centric Work | |
Speech-Centric Work / int_7ae78fc7 | comment |
Bakemonogatari is a light novel series that's already heavy on dialogue. This carries over to the anime adaptation, which can have entire episodes with nothing but dialogue, with visual focus split between the characters themselves and vaguely-related still shots. In fact, the show can fairly be described as a series of very pretty conversations. While other things do happen, characters in conflict will nearly always settle it with words instead of violence - and even then, the winner isn't the one who decides the fight but the one who dominates the conversation. | |
Speech-Centric Work / int_7ae78fc7 | featureApplicability |
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Speech-Centric Work / int_7ae78fc7 | featureConfidence |
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Speech-Centric Work / int_7de22ab8 | type |
Speech-Centric Work | |
Speech-Centric Work / int_7de22ab8 | comment |
The Clerks movies: The bulk of the films consist of Dante and Randal talking about nothing in particular. Jay and Silent Bob, various customers and other assorted characters filter in and out, but there's very little in the way of physical action. This is to less of an extent in Clerks 2 (which even includes a choreographed dance scene), but it is still largely dialogue driven. Clerks: The Animated Series was far Denser and Wackier than the movie inspiration, but as part of its meta humor had an episode addressing the fact it wasn't like the movie. So the remaining 20 minutes of the episode was Dante and Randal talking from the exact same camera angle and hardly moving from their spots while Jay comes and goes describes an amazing state fair going on next door that we never see, also a joke about the No Budget nature of the movie. |
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Speech-Centric Work / int_7de22ab8 | featureApplicability |
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Speech-Centric Work / int_7de22ab8 | featureConfidence |
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Clerks | hasFeature |
Speech-Centric Work / int_7de22ab8 | |
Speech-Centric Work / int_863b7825 | type |
Speech-Centric Work | |
Speech-Centric Work / int_863b7825 | comment |
Yes, Minister is a satire on the British Political system, mostly showing the system as a World of Snark. | |
Speech-Centric Work / int_863b7825 | featureApplicability |
1.0 | |
Speech-Centric Work / int_863b7825 | featureConfidence |
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Yes, Minister | hasFeature |
Speech-Centric Work / int_863b7825 | |
Speech-Centric Work / int_86fa6d5b | type |
Speech-Centric Work | |
Speech-Centric Work / int_86fa6d5b | comment |
.hack//SIGN became rather infamous for its heavy use of dialogue (there are episodes where literally nothing happens except characters meeting and talking about things) upon release. Fan prefer to think of it as a brilliant allegory of online communities in general. | |
Speech-Centric Work / int_86fa6d5b | featureApplicability |
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Speech-Centric Work / int_86fa6d5b | featureConfidence |
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.hack//SIGN | hasFeature |
Speech-Centric Work / int_86fa6d5b | |
Speech-Centric Work / int_88363fe | type |
Speech-Centric Work | |
Speech-Centric Work / int_88363fe | comment |
Subnormality, as seen in the picture above, uses this as part of intentional Wall of Text style. Unlike Ctrl+Alt+Del, it is considerably better received. (Despite Subnormality having way more words than even Ctrl-Alt-Del could hope to have.) Described on its own homepage as "Comix with too many words." | |
Speech-Centric Work / int_88363fe | featureApplicability |
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Speech-Centric Work / int_88363fe | featureConfidence |
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Subnormality (Webcomic) | hasFeature |
Speech-Centric Work / int_88363fe | |
Speech-Centric Work / int_8a95e28c | type |
Speech-Centric Work | |
Speech-Centric Work / int_8a95e28c | comment |
Reservoir Dogs, Tarantino's first directorial film, focuses on a group of criminals dealing with the fallout of a botched heist. The narrative hops between scenes before and after the heist, but never actually shows the heist in question (save for a few bits and pieces of the characters' escapes.) The movie is left with a conversation-focused plot. | |
Speech-Centric Work / int_8a95e28c | featureApplicability |
1.0 | |
Speech-Centric Work / int_8a95e28c | featureConfidence |
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Reservoir Dogs | hasFeature |
Speech-Centric Work / int_8a95e28c | |
Speech-Centric Work / int_8ba4613a | type |
Speech-Centric Work | |
Speech-Centric Work / int_8ba4613a | comment |
Death Note consists primarily of dialogue and mind games between Chessmasters. And death. | |
Speech-Centric Work / int_8ba4613a | featureApplicability |
1.0 | |
Speech-Centric Work / int_8ba4613a | featureConfidence |
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Speech-Centric Work / int_8ba4613a | |
Speech-Centric Work / int_8c87af83 | type |
Speech-Centric Work | |
Speech-Centric Work / int_8c87af83 | comment |
Slacker follows a series of conversations, never for more than a few minutes at a time, by assorted, mostly unnamed misfits in Austin, Texas, as they talk about conspiracy theories, terrorism, unemployment, and their own feelings of being excluded. | |
Speech-Centric Work / int_8c87af83 | featureApplicability |
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Speech-Centric Work / int_8c87af83 | featureConfidence |
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Slacker | hasFeature |
Speech-Centric Work / int_8c87af83 | |
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Speech-Centric Work | |
Speech-Centric Work / int_9068877a | comment |
In its early seasons, Red vs. Blue was, essentially, "People in armor stand around saying funny things to each other." Later seasons have ramped up the action ratio, though the series still relies more on dialogue to move things along than action. | |
Speech-Centric Work / int_9068877a | featureApplicability |
1.0 | |
Speech-Centric Work / int_9068877a | featureConfidence |
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Red vs. Blue (Web Animation) | hasFeature |
Speech-Centric Work / int_9068877a | |
Speech-Centric Work / int_91ebba8e | type |
Speech-Centric Work | |
Speech-Centric Work / int_91ebba8e | comment |
In The History of Middle-earth, the short story "Athrabeth Finrod ah Andreth" ("Debate/Converse of Finrod and Andreth") consists entirely of the two characters (an elven king and a mortal woman) discussing mortality and theology for 19 pages. | |
Speech-Centric Work / int_91ebba8e | featureApplicability |
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Speech-Centric Work / int_91ebba8e | featureConfidence |
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The History of Middle-earth | hasFeature |
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Speech-Centric Work | |
Speech-Centric Work / int_99501fe2 | comment |
Girl: "Who are you?" Alien: "Er, I'm an alien.": Almost the whole work consists only of dialogue between the two main characters. | |
Speech-Centric Work / int_99501fe2 | featureApplicability |
1.0 | |
Speech-Centric Work / int_99501fe2 | featureConfidence |
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Girl: “Who are you?” Alien: “Er, I’m an alien.” | hasFeature |
Speech-Centric Work / int_99501fe2 | |
Speech-Centric Work / int_99c003af | type |
Speech-Centric Work | |
Speech-Centric Work / int_99c003af | comment |
The second season of The Boondocks seemed to be a lot heavier on dialogue than other seasons, having fewer action sequences and visual comedy. However, this may have been re-allotment of the budget, as when there are action sequences, they tend to be longer and more complex, with "The Return of Stinkmeaner" being made almost entirely of them. | |
Speech-Centric Work / int_99c003af | featureApplicability |
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Speech-Centric Work / int_99c003af | featureConfidence |
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The Boondocks | hasFeature |
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Speech-Centric Work / int_9ad1fca9 | type |
Speech-Centric Work | |
Speech-Centric Work / int_9ad1fca9 | comment |
Through a Glass Darkly: Want to see 90 minutes of people talking? Well, that and a little dose of strongly implied incest? Karin, Martin, David, and Minus spend a day at a seaside cabin talking about how she's going mad from schizophrenia. This film might be the Platonic ideal of the European black-and-white art movie in which people sit around and talk about the nature of God and human existence. | |
Speech-Centric Work / int_9ad1fca9 | featureApplicability |
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Speech-Centric Work / int_a2c37f38 | type |
Speech-Centric Work | |
Speech-Centric Work / int_a2c37f38 | comment |
Planescape: Torment is quite possibly the most dialogue-heavy game that isn't a Visual Novel. Entire plot threads, including some major boss fights, can be solved just by saying the right things to the right people. | |
Speech-Centric Work / int_a2c37f38 | featureApplicability |
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Speech-Centric Work / int_a2c37f38 | featureConfidence |
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Speech-Centric Work / int_a32b6a64 | type |
Speech-Centric Work | |
Speech-Centric Work / int_a32b6a64 | comment |
The West Wing. Each season has an overarching Story Arc, albeit with a sufficiently episodic structure to avoid alienating new viewers. The plot of each episode will generally be entirely driven by dialogue, coupled with conversations between staff members about social and political issues. This series helped to popularize the Walk and Talk technique, a tracking shot which consists of characters walking from one place to another while providing rapid-fire exposition. | |
Speech-Centric Work / int_a32b6a64 | featureApplicability |
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Speech-Centric Work / int_a32b6a64 | featureConfidence |
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The West Wing | hasFeature |
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Speech-Centric Work | |
Speech-Centric Work / int_a5d88e5c | comment |
Annie Hall, as specifically noted by Roger Ebert: | |
Speech-Centric Work / int_a5d88e5c | featureApplicability |
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Speech-Centric Work / int_a5d88e5c | featureConfidence |
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Annie Hall | hasFeature |
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Speech-Centric Work | |
Speech-Centric Work / int_ab67d84 | comment |
Arguably the most frequent criticism of Ctrl+Alt+Del is its frequent use of walls of text. | |
Speech-Centric Work / int_ab67d84 | featureApplicability |
1.0 | |
Speech-Centric Work / int_ab67d84 | featureConfidence |
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Ctrl+Alt+Del (Webcomic) | hasFeature |
Speech-Centric Work / int_ab67d84 | |
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Speech-Centric Work | |
Speech-Centric Work / int_b43d126e | comment |
Galatea is entirely built around the best conversationalist NPC in the history of interactive fiction. | |
Speech-Centric Work / int_b43d126e | featureApplicability |
1.0 | |
Speech-Centric Work / int_b43d126e | featureConfidence |
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Galatea (Video Game) | hasFeature |
Speech-Centric Work / int_b43d126e | |
Speech-Centric Work / int_b5cc0abd | type |
Speech-Centric Work | |
Speech-Centric Work / int_b5cc0abd | comment |
Dr. Katz, Professional Therapist. Every scene is either one of Katz's therapy sessions or a conversation between him and one of his friends or family. | |
Speech-Centric Work / int_b5cc0abd | featureApplicability |
1.0 | |
Speech-Centric Work / int_b5cc0abd | featureConfidence |
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Dr. Katz, Professional Therapist | hasFeature |
Speech-Centric Work / int_b5cc0abd | |
Speech-Centric Work / int_b8e5dfd9 | type |
Speech-Centric Work | |
Speech-Centric Work / int_b8e5dfd9 | comment |
Disco Elysium is often compared to Planescape: Torment in terms of sheer text, clocking in with over a million words which is more than Tolkein's Lord of the Ring trilogy combined, including The Hobbit. This is due to every interaction being handled in a dialogue box system and your 24 individual skills being your 'party members' all with a unique voice that becomes more prevalent the higher that skill. It's telling that people considered the fact that the update that added full voice acting for every line in the game was met with disbelief by the playerbase. | |
Speech-Centric Work / int_b8e5dfd9 | featureApplicability |
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Speech-Centric Work / int_b8e5dfd9 | featureConfidence |
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Speech-Centric Work / int_b9e2367c | type |
Speech-Centric Work | |
Speech-Centric Work / int_b9e2367c | comment |
Faces: The whole movie is talking, as through a series of encounters people are forced to deal with the emptiness and loneliness of their lives in upper-class 1968 white suburbia. | |
Speech-Centric Work / int_b9e2367c | featureApplicability |
1.0 | |
Speech-Centric Work / int_b9e2367c | featureConfidence |
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Faces | hasFeature |
Speech-Centric Work / int_b9e2367c | |
Speech-Centric Work / int_ba3d2160 | type |
Speech-Centric Work | |
Speech-Centric Work / int_ba3d2160 | comment |
Locke is an hour and a half of Tom Hardy driving and talking to various people to try to manage his life from inside his car. It comes across as essentially a one-man play set on a motorway. | |
Speech-Centric Work / int_ba3d2160 | featureApplicability |
1.0 | |
Speech-Centric Work / int_ba3d2160 | featureConfidence |
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Locke | hasFeature |
Speech-Centric Work / int_ba3d2160 | |
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Speech-Centric Work | |
Speech-Centric Work / int_bc07708f | comment |
Steve Jobs is very similar to The Social Network, as it is also a dialogue-driven biopic about influential people in the tech industry. Just about every scene consists solely of rapid-fire dialogue between characters. | |
Speech-Centric Work / int_bc07708f | featureApplicability |
1.0 | |
Speech-Centric Work / int_bc07708f | featureConfidence |
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Steve Jobs | hasFeature |
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Speech-Centric Work | |
Speech-Centric Work / int_bd960b7c | comment |
Basic Instructions: Scott Meyer has been nothing if not upfront about his writing style being very wordy, with the phrase "Wall of Text" appearing in The Rant more than once. The most recent change to the comic has removed the instructions entirely; this has mostly just served to leave more room for speech bubbles. | |
Speech-Centric Work / int_bd960b7c | featureApplicability |
1.0 | |
Speech-Centric Work / int_bd960b7c | featureConfidence |
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Basic Instructions (Webcomic) | hasFeature |
Speech-Centric Work / int_bd960b7c | |
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Speech-Centric Work | |
Speech-Centric Work / int_be406493 | comment |
The Hateful Eight is similar to Inglorious Basterds, in that the movie consists almost entirely of the "Hateful Eight" being suspicious of each other in a claustrophobic cabin in a snow storm, and brief moments of brutal violence. | |
Speech-Centric Work / int_be406493 | featureApplicability |
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Speech-Centric Work / int_be406493 | featureConfidence |
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The Hateful Eight | hasFeature |
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Speech-Centric Work | |
Speech-Centric Work / int_be8abb52 | comment |
Frost/Nixon (movie and play) is based on the historical interviews after Nixon's scandals and resignation. The movie expands beyond the broadcast of the conversation with the setup and circumstances of said interviews. | |
Speech-Centric Work / int_be8abb52 | featureApplicability |
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Speech-Centric Work / int_be8abb52 | featureConfidence |
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Frost/Nixon | hasFeature |
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Speech-Centric Work | |
Speech-Centric Work / int_c03236bd | comment |
The Mother and the Whore is about a Casanova, his girlfriend, and his other girlfriend, and how he eventually gets the two of them to join him in a ménage. There's a little sex, but most of it is them talking about sex and their feelings and each other and their jealousies. They do this for 3 hours and 39 minutes. | |
Speech-Centric Work / int_c03236bd | featureApplicability |
1.0 | |
Speech-Centric Work / int_c03236bd | featureConfidence |
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The Mother and the Whore | hasFeature |
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Speech-Centric Work | |
Speech-Centric Work / int_c071d334 | comment |
Dear Esther consists entirely of gorgeous Scenery Porn coupled with long, rambling, Contemplate Our Navels-esque monologues/letters spoken aloud by the game's unnamed narrator. | |
Speech-Centric Work / int_c071d334 | featureApplicability |
1.0 | |
Speech-Centric Work / int_c071d334 | featureConfidence |
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Dear Esther (Video Game) | hasFeature |
Speech-Centric Work / int_c071d334 | |
Speech-Centric Work / int_c0b9fa2a | type |
Speech-Centric Work | |
Speech-Centric Work / int_c0b9fa2a | comment |
Death Proof: Besides the two driving scenes, the film is almost entirely talking. This was intended as part of its pastiche of grindhouse films, which were often very talky due to low budgets. | |
Speech-Centric Work / int_c0b9fa2a | featureApplicability |
1.0 | |
Speech-Centric Work / int_c0b9fa2a | featureConfidence |
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Death Proof | hasFeature |
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Speech-Centric Work / int_c43df4d8 | type |
Speech-Centric Work | |
Speech-Centric Work / int_c43df4d8 | comment |
In Doctor Who, Heaven Sent is basically one long Doctor speech, as he tries to find an explanation and an escape for the prison he is in. Even more impressive in that it still quite the Wham Episode. Midnight is basically a horror play, taking place on a shuttle bus. There's eight passengers, a shuttle bus stuck in the middle of an inhospitable planet, something outside that wants to get in, and people fighting among themselves out of fear. |
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Speech-Centric Work / int_c43df4d8 | featureApplicability |
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Speech-Centric Work / int_c43df4d8 | featureConfidence |
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Doctor Who | hasFeature |
Speech-Centric Work / int_c43df4d8 | |
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Speech-Centric Work | |
Speech-Centric Work / int_ca071d2f | comment |
The Trip: It's practically 100% conversations: at restaurants, in the car, on the phone, etc. There is also basically no plot — the only thing that happens is that Steve and his long-distance girlfriend end up breaking up, although they were already essentially broken up at the beginning of the series anyway. | |
Speech-Centric Work / int_ca071d2f | featureApplicability |
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Speech-Centric Work / int_ca071d2f | featureConfidence |
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The Trip | hasFeature |
Speech-Centric Work / int_ca071d2f | |
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Speech-Centric Work | |
Speech-Centric Work / int_cb2942e9 | comment |
Waking Life. A disjointed series of conversations between various characters (most of whom are unnamed) about topics encompassing philosophy, psychology, consciousness and ethics. | |
Speech-Centric Work / int_cb2942e9 | featureApplicability |
1.0 | |
Speech-Centric Work / int_cb2942e9 | featureConfidence |
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Waking Life | hasFeature |
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Legend of the Galactic Heroes mostly alternates between battle and speech (mostly the latter) episodes. And even the battle episodes tend to mostly be characters in universe reacting and talking about the military strategies being used. | |
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Good Night, and Good Luck., centered around the conflict between journalists and McCarthyism, with all the tension and action occurring through dialogue or stock footage of people talking. | |
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I'm Not Rappaport is almost entirely just two men sitting on a bench talking to each other. The film expands on the theatre version by adding a bit more action, but is still this at its core. | |
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Most of Chrysalis Visits The Hague consists of long tracts of dialogue interspersed with brief spurts of setting, plot and action (though the Equestria chapters are slightly more plot-oriented). There are even some chapters consisting of nothing but transcripted dialogue. | |
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Big Nate is probably wordier than most strips. Lincoln Peirce admits that he sometimes reaches 60 to 70 words over a grand total of four panels, saying it’s probably because Nate is such a chatterbox. | |
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Ghost in the Shell: Stand Alone Complex is usually a particularly talky show, focusing more on the case of the week, the Myth Arc or what it means to have a Ghost in the Shell (including the Season Finale of the first season, though admittedly, it was more of a Dénouement Episode to the previous one's climax.) Note that much of the franchise is pretty talky in general, with the movies being exceptions, and even then, the two are particularly packed with talk. A good example is the fittingly named "CHAT! CHAT! CHAT!", which is an episodes that consists completely of a chat board trying to deduce who the Laughing Man is, with Motoko, also known as the Major undercover noticing if there anything suspicious within the chat board, and seeing if Section 9 can gain any ideas from the board. Another is "MACHINE DÉSIRANANTES", which is about how they are suspicious that the AI in the Tachikomas are becoming too intelligent, and the lack of trust that everyone (except for Batou) has towards them, despite the fact that said Tachikomas do genuinely care about Section 9 and other humans, as shown blissfully unaware that Section 9 is planning to decomission them. Fortunately, it never fully comes to pass. "EQUINOX" is mainly about The Laughing Man Actually Motoko in disguise with the memories the Laughing Man gave her and the CEO of Sereno Genomics, where it's revealed the motifs for all the corruption within the political and medicinal communities. "STAND ALONE COMPLEX", the Season Finale, where the climatic battle has already finished up, and it's about the loose ends, and how Motoko faked her death, and how much of Section 9 went into hiding so that they can quietly expose the corruption. Also, the Laughing Man declines the offer to join Section 9. "AFFECTION" finally shows the backstory of Motoko, which has no action (apart from a fake-out chase scene at the start, while training new recruits), but shows a rather Tearjerker-inducing story of a boy that she once loved, and the last time she saw him, was just before he decided to go with a new robotic body which eventually becomes the Anti-Villain, Kuze as we know him "PAT." is about partly recaping the main plot of ''2ndGig", and the Tachikomas wanting to meet their inventor, Asuda, who is defecting to North America so that he can properly gain the patents for his AI. |
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The Man from Earth is a film entirely set in and around a cabin house, mainly the living room, with the various characters - all of whom are either college professors or grad students - doing nothing but conversing. The premise is that the retiring professor claims he's actually 14,000 years old and has survived from prehistoric times all the way to the modern day, and the others try to understand whether he's telling the truth or not. | |
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The Importance of Being Earnest. All of the scenes in the play consist almost entirely of dialogue, with very little physical action. | |
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The Trails Series conveys much of the plot and background through extensive conversations between the sprawling cast of characters both playable and not, with extensive Worldbuilding through the standard RPG textboxes and portraits. It's fully possible to spend an hour of real time with characters talking about their friends, families, catching each other up on exactly what they've been doing, and if you're lucky, some plot. It's what gives the series its identity. That said, the series can occasionally surprise you with dynamic camerawork and moments of unusually smooth animation. | |
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Atlas Shrugged. "Who is John Galt?" This one is particularly notable for featuring, among other things, a monologue which goes on uninterrupted for fifty pages. | |
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French Baguette Intelligence makes Ace Attorney parodies based on Discord conversations, so this is a given. | |
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The Conversation is a psychological thriller that revolves around a surveillance expert working a very hard case, he records the conversation and examines it over and over again via Rewind, Replay, Repeat. | |
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The Ace Attorney video game series is based ENTIRELY on dialogue. It works due to heavy use of drama, Rule of Cool, and Mundane Made Awesome. Court battles are reminiscent of actual fights due to the light and sound effects, and the game is set in a World of Ham. | |
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Oscar-winning 1962 short The Hole consists entirely of two construction workers having an aimless conversation about random subjects like buying insurance or the danger of nuclear war. | |
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In Treatment is composed entirely of sessions between a therapist and his various patients. | |
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Interview with the Vampire (2022): Because showrunner Rolin Jones (a 2006 Pulitzer Prize finalist) and most of the screenwriters are playwrights, the series is quite dialogue-heavy, which includes long monologues. | |
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The Professor Layton series consists primarily of dialogue. The gameplay shines in the puzzle parts, where you must draw lines, move objects, and do some math (even if the game tells you to find an alternate, more creative, harder way). | |
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In The Sopranos, Tony's sessions with his therapist are one of the pillars of the show; talking about his issues and concerns is both a valve of escape for him and an insight on Tony's backstory, soul and mental process. There is occasional violence, but most of the management and character exploration is done via personal meetings and face-to-face conversations. | |
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Babylon 5 had two episodes which were centered primarily on dialog, in one setting: "Comes the Inquisitor" and "Intersections in Real Time". Both were interrogations, in differing contexts. | |
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Hellsing does have a great deal of action and violence, the characters certainly do love to make great speeches and hammy monologues. For every action scene, there's at least two scenes of the same length of nothing but dialogue... hammy, dramatic dialogue. Oftentimes, the characters will stop in the middle of a fight to rant about something. It really makes the work similar to an old theater production. | |
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Endgame manages to be more reliant on dialogue than Waiting For Godot, since while in that play there's some slapstick, in Endgame only one character is capable of moving. | |
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My Dinner with Andre. Two men have dinner in a restaurant and have a conversation. That's it. | |
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Inception was considered notable in that the film's Expospeak goes on for almost the entire duration of the film. | |
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