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Villainous Plan Inertia

 Villainous Plan Inertia
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So the bad guy has been conked on the noggin, vaporized, or captured and is no longer bothering anyone. That's one more feather in the hero's cap, however, the bomb the villain planted is still counting down, that nuclear missile is still a minute away from reaching its target, and the can is still opening. Sometimes additional obstacles come in the form of his Dragon trying to thwart the heroes' attempt to undo the damage, either to avenge his boss or take up his mantle. Though just as often, the only obstacle is time or environmental danger.
Basically, defeating the villain by itself is insufficient to resolve the Conflict or end the threat facing our heroes. Unless they do something extra, the villain's plan will succeed long after he is no longer personally a threat. Particularly cunning villains may even intentionally incorporate their own defeat into their plan, or otherwise make their defeat meaningless in itself to hindering their plans from succeeding. However, just as often, it was unintentional. Whatever the reason, this means the good guys aren't off the clock just yet, assuming they even have time left to stop whatever bad thing survived the villain's demise. If they can't even do that, this retroactively makes the villain's defeat a Hope Spot. Especially mean instances may even result in an unexpected catastrophic defeat for the heroes.
May happen with a Post-Climax Confrontation and/or Post-Final Boss. If the plan can't be stopped even if the villain wanted to, that's Irrevocable Order.
Subtrope of Your Princess Is in Another Castle! and Ontological Inertia.
See also Villainous Legacy and Evil Power Vacuum. Contrast No Ontological Inertia, Load-Bearing Boss, and Decapitated Army for when disposing of the villain does resolve the entire conflict.
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Villainous Plan Inertia
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In The Orville episode "Identity", deactivating Kaylon Primary does nothing to stop their fleet from attempting to exterminate humanity.
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The World Is Not Enough: Killing Elektra doesn't interrupt her plan to nuke Istanbul in the least, as Renard is perfectly happy to do so in her memory.
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Half-Life 2 Episode 1 and Episode 2 deal with the aftermath of the defeat of Wallace Breen and the destruction of the Citadel.
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The Princess and the Frog: Doctor Facilier gets dragged into Hell by the Friends On The Other Side, but Tiana still has to find Naveen and Charlotte to break the curse with less than 15 minutes to go She fails, but some Loophole Abuse fixes that later.
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In Half-Life: Full Life Consequences : Free Man, The Combine leader, The Dark Man, Who may or may not be a Brainwashed and Crazy Gordon Freeman, is defeated, leaving The Combines leaderless. However, the Combine tower will still self-destruct and the Combines are still defending the abort switch too vigorously to stop it. This forces John Freeman to send his son and the surviving rebels away, while staying behind to make sure the Combines don't stop them.
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The Dark Knight Rises: Bane and Talia are killed in Batman and Catwoman's attempt to get the improvised nuke they intend to destroy Gotham with. Only an apparent Heroic Sacrifice prevents them from winning from beyond the grave.
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Moonraker: Bond manages to kill Hugo Drax and escape his space station before it falls apart on him, but he and Dr. Holly Goodhead still have to chase down the three poison gas capsules it launched before they kill 100 million people...each.
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In Tosca, Scarpia is killed in the end of the second act, but his body isn't discovered until much later, and his order about Cavaradossi's shooting is still carried out.
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Final Fantasy VII. Defeating Sephiroth does not make Meteor go away, and is only necessary to allow Holy to leave its Crater to counter it. Even then, Holy doesn't work until The Lifestream bursts out of the ground to its aid.
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Fallout: New Vegas: If you want, you can kill Caesar at any time as soon as you gain access to his camp, but it won't magically make the whole Legion turn around and go home. Played with, however, in that it's frequently speculated that the Legion will eventually collapse into infighting without his charisma and political acumen to hold it together, but not fast enough to prevent the Second Battle of Hoover Dam.
The villain of the Lonesome Road DLC is savvy enough to anticipate his possible defeat by the Courier, so he rigs some nuclear missiles on an unstoppable countdown and summons a large group of Elite Mooks in a Taking You with Me gambit. If you talk him down he'll help fight the mooks, but you're still on your own for dealing with the missiles.
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Kamen Rider Drive: Tenjuro Banno is taken out halfway into the final conflict, and in fact doesn't even end up fighting the title character at all: he's busy trying to defeat the machine that Banno had created to freeze time and digitize all life, which takes significantly longer.
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Kamen Rider Saber: Defeating Storious does nothing to stop the apocalypse he triggered, so instead the heroes fail to stop it and the world ends. Luckily Touma's able to write a sequel to the world that picks up right where the previous one left off.
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Persona 5: Throughout the game, Shido is presented as the Big Bad, the head of The Conspiracy and the ultimate corrupt adult trying to control innocents for his own end. However, once his palace is complete and his heart is changed, causing him to repent his actions...nothing happens. Turns out that he had enough allies who immediately stepped in to keep everything under wraps, and the general public was still so under his thrall many refused to believe even the crimes he confessed to. The Phantom Thieves are forced to go to even greater lengths to make Shido accountable. And even then, after all that, Sae points out that they don't actually have any presentable evidence against Shido aside from his confession. Only when Joker turns himself in as the leader of the Phantom Thieves to give testimony can this storyline be resolved. And the game itself still ends ambivalent to whether the Phantom Thieves were able to cause any large-scale changes to Japan.
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In the James Bond films:
Tomorrow Never Dies: Killing Elliot Carver doesn't stop the countdown on the nuclear missile he has aimed at China.
Moonraker: Bond manages to kill Hugo Drax and escape his space station before it falls apart on him, but he and Dr. Holly Goodhead still have to chase down the three poison gas capsules it launched before they kill 100 million people...each.
The World Is Not Enough: Killing Elektra doesn't interrupt her plan to nuke Istanbul in the least, as Renard is perfectly happy to do so in her memory.
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Hilda: In "Hilda and the Mountain King", Trundle (the Mountain King) is killed by the Safety Patrol just after smashing the walls of Trolberg. But the other trolls he rallied can now freely enter the city since he paved a way for them. And if the Safety Patrol fights back, this will provoke Amma (a titanic troll who has been asleep under the city for centuries) into rising up from the ground and leveling Trolberg, just like Trundle intended. Hilda has to convince the Safety Patrol to stand down to prevent this.
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In the first Shining Force, killing Darksol doesn't stop his attempts to resurrect Dark Dragon. The ritual is far enough along to complete without him. In the Videogame Remake, this was changed; Darksol kills himself after being defeated, as his death was itself part of the ritual.
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Marvel Cinematic Universe
The Avengers: After the Hulk smashes Loki into a pulp, the invasion forces he summoned are still continuing their attacks, and the nuclear bomb is still inbound. It's only after Stark commandeers the missile to target it at the alien ships by traveling through the portal that the threat is stopped.
The central villain in Avengers: Endgame is beheaded fairly early on, with the rest of the movie being concerned with dealing with the aftermath (and eventually undoing) of what he did in the previous film. But since said undoing involved time travel, the past version of Thanos becomes a separate threat.
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Mentioned in the How It Should Have Ended episode for The Dark Knight, where Batman talks about crippling the Joker after hitting Joker with his motorcycle, but the Joker already had a plan in motion that wasn't stopped by his injury.
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In Avatar: The Last Airbender, the defeat of Fire Lord Ozai allows Zuko to ascend to the throne and end the Hundred Years War, but it's only a start to the recovery process. The tie-in comics go into greater detail about how tensions between the three nations are still very much high.
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A variation in Watchmen - before the big boss fight, Ozymandias informs the heroes that even if they were to defeat him, his plan had already been set in motion and could not be stopped. He's right, of course, and the fight never happens as a result.
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 Watchmen
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Kamen Rider:
Kamen Rider Drive: Tenjuro Banno is taken out halfway into the final conflict, and in fact doesn't even end up fighting the title character at all: he's busy trying to defeat the machine that Banno had created to freeze time and digitize all life, which takes significantly longer.
Kamen Rider Saber: Defeating Storious does nothing to stop the apocalypse he triggered, so instead the heroes fail to stop it and the world ends. Luckily Touma's able to write a sequel to the world that picks up right where the previous one left off.
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Batman: The Movie, Batman and Robin manage to capture Penguin, Joker, Riddler, and Catwomannote with Batman dealing with a bit of heartbreak to learn she was Miss Kitka, but unfortunately, thanks to a mishap caused by Commodore Schmidlap, the dust of the dehydrated United World Security Council ends up getting mixed, requiring Batman and Robin to separate it before attempting to rehydrate the Council. They succeed, but the Council members are a bit different as a result.
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In Juukou B-Fighter, the heroes confront and defeat Gaohm in the penultimate episode, but this doesn't stop the Jamahl Hole he created from continuing to threaten Earth, and the final episode is spent dealing with it.
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Power Rangers Lost Galaxy: Trakeena's final plan, after assuming her One-Winged Angel form, is to reactivate the crashed Space Colony Terra Venture for a literal Colony Drop, killing all the people who fled the crashed colony to a camp on Mirinoi. After a final fight, Leo kills her with his battilizer, but Terra Venture is still going straight for Mirinoi and the camp, with the Rangers seeing no way to stop it. It's only thanks to the Galaxy Megazords timely interference that the colony is steered away from the camp and a carnage is averted.
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Dragon Quest VI: After defeating Murdaw, the fact that monsters are still running around is taken as a hint that there's more demon lords to defeat (four of them, in fact). Of course, from a Doylist perspective the monsters are only there to provide gold and experience.
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In Mother 3, Porky Minch, leader of the Pigmasks, is neutralized towards the end of The Very Definitely Final Dungeon. However, the one actually executing his plan is little more than a soulless robot with no will beyond fulfilling his master's plan, and thus the Pigmasks can't truly be defeated until he's dealt with.
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Mega Man Zero series:
In the first game, it's telling that Phantom is fought at the very beginning of the level. Sure enough, he then reveals that he has planted time bombs in the facility and self-destructs. Your next mission is defusing the bombs.
Mega Man Zero 4:
After the main 8 bosses are defeated, Ciel expresses relief that the villains' Operation Ragnarok (which aims to destroy Area Zero) has been stopped by Zero. Then the Big Bad Dr. Weil contacts them from afar and reveals that the 8 bosses were but a diversion to cover the real purpose of the operation: building a Kill Sat, Ragnarok, that he'd then use to destroy Area Zero.
Around the final stretch of the game, Dr. Weil is presumed dead, and Zero has also killed Weil's The Dragon, Craft, who took over Ragnarok. But then Ragnarok fires a "warning shot" and it's revealed that Weil is still alive inside the satellite, leading to the final levels in the game: to get into the satellite and stop Weil from crashing it down onto Area Zero.
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The central villain in Avengers: Endgame is beheaded fairly early on, with the rest of the movie being concerned with dealing with the aftermath (and eventually undoing) of what he did in the previous film. But since said undoing involved time travel, the past version of Thanos becomes a separate threat.
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In Mega Man X8, defeating Burn Rooster isn't the end of the mission - you have to Rise to the Challenge against the lava and reach the finish at the top.
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Subverted in Stargate: Continuum. Ba'al is killed off by his ambitious Queen just while he and his massive army were poised to invade the Earth, who proves to be even worse than him when she orders the fleet to just Kill All Humans. However, Cameron Mitchell then travels back through time to stop Ba'al from ever completing his plan that put him in that position of power in the first place.
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In Danny Phantom episode "What You Want", Danny succeeds in trapping Desiree, but still has to deal with Tucker transforming into an unstoppable half-ghost.
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In the Series 4 finale of Doctor Who, destroying the Reality Bomb, Davros, and The Dalek Supreme doesn't take care of the thousands of other Dalek ships floating around out there. But The Doctor and Doctor-Donna blow them all up too, but wait, Earth is still a long, long way from home, so...time to tow it back to Sol.
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Face/Off: This is what forces Sean Archer to accept the completely insane plan to have his face exchanged with that of (at the moment he accepts) comatose terrorist Castor Troy and infiltrate the prison that Castor's brother Pollux is in so he can interrogate him: Castor had already placed and armed a Weapon of Mass Destruction in the middle of Los Angeles before being knocked out on the federal raid of the prologue and nobody else in Castor's organization either knows where it is or are willing to talk, and time is running out before it goes off.
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 Face/Off
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Villainous Plan Inertia
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The Avengers: After the Hulk smashes Loki into a pulp, the invasion forces he summoned are still continuing their attacks, and the nuclear bomb is still inbound. It's only after Stark commandeers the missile to target it at the alien ships by traveling through the portal that the threat is stopped.
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 The Avengers (2012)
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In Pokémon Mystery Dungeon: Explorers, the player and their partner manage to defeat Mad God Primal Dialga, who is trying to stop them from returning the Time Gears to Temporal Tower and preventing its collapse, which would cause the planet's paralysis, but they never had time to actually put the Time Gears back and have to immediately rush to do it before the tower collapses. Although the tower seems to collapse just as they do so, it turns out it just barely survives.
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 Pokémon Mystery Dungeon: Explorers (Video Game)
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Villainous Plan Inertia
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The Batman (2022): The Riddler is captured after assassinating Carmine Falcone, but he has recruited an army of followers who are ready to enact the final phase of his plan: bombing Gotham's seawall to flood the city.
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 The Batman (2022)
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Sky Captain and the World of Tomorrow: The villain's death actually makes things harder for the heroes. Totenkopf, the architect of the Doomsday Device (and as a result, the only man who can call off the robots constructing it) dies of natural causes, before the movie even starts. So our heroes have to shut it off manually.
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 Sky Captain and the World of Tomorrow
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In the first game, it's telling that Phantom is fought at the very beginning of the level. Sure enough, he then reveals that he has planted time bombs in the facility and self-destructs. Your next mission is defusing the bombs.
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 Mega Man Zero (Video Game)
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Mega Man Zero 4:
After the main 8 bosses are defeated, Ciel expresses relief that the villains' Operation Ragnarok (which aims to destroy Area Zero) has been stopped by Zero. Then the Big Bad Dr. Weil contacts them from afar and reveals that the 8 bosses were but a diversion to cover the real purpose of the operation: building a Kill Sat, Ragnarok, that he'd then use to destroy Area Zero.
Around the final stretch of the game, Dr. Weil is presumed dead, and Zero has also killed Weil's The Dragon, Craft, who took over Ragnarok. But then Ragnarok fires a "warning shot" and it's revealed that Weil is still alive inside the satellite, leading to the final levels in the game: to get into the satellite and stop Weil from crashing it down onto Area Zero.
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 Mega Man Zero 4 (Video Game)
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In Mercenaries, the nuke General Song launched at Seoul is still in the air after you capture or kill him, requiring you to use his computer to deactivate it before it detonates. Unless you destroyed his computer in the fight.
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In the Season 5 finale of Buffy the Vampire Slayer, when the Big Bad, Glory, who wants to go back to her home dimension but will destroy the Earth by doing so, dies before she gets the chance. This doesn't stop the process from being started though, and Buffy still has to save the world after Glory's defeated.
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 Buffy the Vampire Slayer
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Lone Wolf sometimes has this problem too, though most of the game books easily resolve themselves once the final boss is defeated. In the Plague Lords of Ruel, you must still disrupt the vats of simmering plague-juice after defeating the leader of the Cener Druids. In the Masters of Darkness, despite defeating your nemesis Gnaag, you must still complete your mission, and quickly now that the alarm has been raised.
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In Dragon Ball Z, at the end of the "Namek" saga, Goku succeeds in defeating Frieza, but that doesn't stop planet Namek from exploding, and as such, Goku is forced to hurry and escape before it blows up, getting away with just milliseconds to spare.
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 Dragon Ball Z
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Tomorrow Never Dies: Killing Elliot Carver doesn't stop the countdown on the nuclear missile he has aimed at China.
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 Tomorrow Never Dies
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The following is a list of statements referring to the current page from other pages.

 Villainous Plan Inertia
processingCategory2
Evil Tropes
 Villainous Plan Inertia
processingCategory2
Index Failure
 The Sea Prince and the Fire Child / int_9979acb2
type
Villainous Plan Inertia
 Hilda and the Mountain King (Comic Book) / int_9979acb2
type
Villainous Plan Inertia
 Hilda and the Mountain King (2019) (Comic Book) / int_9979acb2
type
Villainous Plan Inertia
 The Princess and the Frog / Disney / int_9979acb2
type
Villainous Plan Inertia
 Half-Life: Full Life Consequences / Fan Fic / int_9979acb2
type
Villainous Plan Inertia
 Moonraker / int_9979acb2
type
Villainous Plan Inertia
 Silver Streak / int_9979acb2
type
Villainous Plan Inertia
 The Dark Knight Rises / int_9979acb2
type
Villainous Plan Inertia
 The Naked Gun / int_9979acb2
type
Villainous Plan Inertia
 The World Is Not Enough / int_9979acb2
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Villainous Plan Inertia
 Tomorrow Never Dies / int_9979acb2
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Villainous Plan Inertia
 Watchmen / int_9979acb2
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Villainous Plan Inertia
 Kousoku Sentai Turboranger / int_9979acb2
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Villainous Plan Inertia
 AI: The Somnium Files - nirvanA Initiative (Video Game) / int_9979acb2
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Villainous Plan Inertia
 Pokémon Mystery Dungeon: Explorers (Video Game) / int_9979acb2
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Villainous Plan Inertia
 Hilda and the Mountain King / int_9979acb2
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Villainous Plan Inertia
 The Princess and the Frog / int_9979acb2
type
Villainous Plan Inertia