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Voluntary Vassal

 Voluntary Vassal
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 Voluntary Vassal
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Voluntary Vassal
 Voluntary Vassal
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The standard mode of territorial expansion of The Empire is steamrolling all opposition in the targeted neighbor land and claiming it as its new vassal state-slash-province. However, some places and people prove too troublesome to conquer and the empire leaves them alone. And then some of them decide to swear allegiance to The Emperor, anyway, for the benefits that a large centralized state brings with it — minus all the inconveniences of being forcefully subjugated by a foreign invader.
Characters coming from such a region commonly enjoy privileges and personal freedoms that the rest of The Empire's citizens (except the metropolitans) no longer have.
Compare/contrast Hegemonic Empire, where The Empire doesn't expand through conquest, but instead incites other states to voluntarily become its vassals by peaceful means (in effect, making this trope a norm instead of exception). Compare also Puppet State, Les Collaborateurs, and The Quisling. Vichy Earth may or may not be an example as well.
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DBTropes
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In The Witchlands it's mentioned that the nations of Svoden and Portolla have allied with the Cartorran Empire to maintain some level of independence.
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In Crusader Kings and its sequel, it's possible for a holder of a lower-tier title (i.e. Count or Dukenote it can happen with the lowest tier, Baron, but it is very rare to see an independent baron, as they tend to be conquered by the owner of the county they're in (who of course have both a legitimate claim on the barony and tend to be much more powerful)) to swear fealty to a holder of a higher-tier title (i.e. Duke or King, respectively) without outside prompting. It's rare for it to happen outside of player control, however. Of course, higher ranked rulers can offer vassalization to any lower ranked independent ruler. They're more likely to accept if they're part of the higher ruler's de jure territory, because they feel a sense of proto-nationalism about it. (In other words, an independent Duke of York is fairly willing to voluntarily join a unified England, but would likely tell the King of Ireland to go pound sand, regardless of military strength.) This is one of the reasons why Ireland 1066 is favored as the "tutorial island" start by the fanbase. It's comprised solely of petty kings (independent Counts and Dukes). Once you conquer half the realm through the usual combination of fabricated claims, arranged marriages, and other casus belli, you can create the kingdom of Eire, and the remaining petty kings are usually pretty willing to join up without a fight, assuming you haven't wronged them somehow.
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The Equestrian province of Latigo in RainbowDoubleDash's Lunaverse. Unlike most of the regions that Equestria has annexed over the years, it came in more or less voluntarily and under two major conditions. Firstly, its ruling line married into House Starlight, the unicorn viceroyalty (there are three viceroyalties, one from each of the three pony tribes. Only Princess Luna herself ranks higher in Equestria's nobility). Secondly, it was annexed as a unit, becoming one of Equestria's largest and most prosperous provinces.
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Honor Harrington:
The Talbot Cluster votes to join the Star Empire of Manticore as a cluster, maintaining their own regional government in addition to joining the Empire as a whole. In contrast, San Marco joins completely after liberation.
There is also the Maya sector. After seeing the way the Solarian League was expanding outwards, annexing the Verge worlds and strip-mining their economies to line the pockets of the transstellar corporations, the Mayan worlds got together and built up a block of worlds with a functional sector government and a prosperous economy, then reached out to some of the transtellars that were smart enough to take a long-term profit rather than kill the golden goose. Maya was still annexed, but it managed to retain far more liberties for its citizens than most protectorate worlds, and its businesses pay proportionately less tribute to the transstellars than almost anywhere else in the Verge.
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In Earth's Alien History, both the Gamilans and the Orions become client states of the Romulans after they save them from the Reapers.
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In Mount & Blade Warband, this is an alternative (faster, but more risky) way to become a landed vassal. Normally, you sign up to one of the kingdoms as a mercenary, then swear fealty as a landless vassal, then get a burned-down village, and generally wait a LONG time until you can receive a castle or a city on some conquered territory. With this method, you conquer a castle or a city as an unaligned warlord, proclaim your own kingdom and immediately ask one of the kings to accept you as their new subject. You will be accepted and keep the castle or city you conquered.
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The Genius Prince's Guide to Raising a Nation Out of Debt (Hey, How About Treason?):
Wein's goal is for his country, Natra, to become a vassal state for the Earthworld Empire so he can finally retire, but he has to make sure public opinion is in favor of this so that his own people don't launch a coup.
The kingdom of Antgadull was originally part of an anti-imperial alliance, but their king surrendered to the empire when he realized that his kingdom wouldn't survive future conflicts between the alliance's other countries and that his people would be better off under the empire.
Princess Zenovia of Marden makes her country a vassal state to Natra rather than an ally, since in the former case, Natra would be obligated to protect them while in the latter case, Natra would use them as a buffer against invasion.
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 The Genius Prince's Guide to Raising a Nation Out of Debt (Hey, How About Treason?)
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Crest of the Stars: Happened in the backstory to planet Midgrat. The planet was independent and among the more powerful independent nations, but they saw that the various galactic superpowers were making such a position untenable, so they opted to join with one. Each superpower sent delegates to entice them, and in the end they chose to join the Abh Empire, mainly because the Abh don't tend to interfere with local cultures.
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In the Tamuli sequel series to The Elenium, the Atan Proud Warrior Race nation voluntarily joined the Tamul Empire and became nominal "slaves" of the Emperor because their code of honor was so uncompromising that they feared driving themselves into extinction. They serve as the Empire's elite troops, but still have a lot of autonomy within their own kingdom.
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 The Elenium
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Europa Universalis: A large nation allied to a much smaller one can turn the latter into a "vassal," granting the overlord nation a portion of its income, preventing either from opting out of wars which involve one, and allowing the large nation to diplomatically annex the small one after some time has passednote Though there are some strategic advantages to keeping them around. Not all vassals are voluntary, however—it's not uncommon to force a small nation defeated in war to be the victor's vassal.
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Overlord (2012): After Ainz (accidentally) proves he can't be beaten by magical or physical means, the Baharut Empire (up to then an ally in constant fear of outliving its usefulness) willingly submits to him. After Ainz looks up what exactly "vassal" means, the Emperor can finally enjoy the peace of mind that comes from having a limitless undead army guarding his borders, the threat of instant zombification gone, and the fact that if anyone complains he only has to say "take it up with the boss" to see the complainers disappear. Demiurge, of course, thinks this was Ainz' intention all along.
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The Civilization series introduces this in later installments:
IV: The Beyond The Sword expansion introduced vassal states to the game, and in most cases a civilization will only become another faction's vassal as part of a peace treaty to avoid being wiped out. But if you're strong enough, other leaders may occasionally ask to become your vassals if they're afraid of being conquered by another rival. This can make accepting them as vassals problematic - said rival may declare war on your vassal anyway and drag you into a conflict you don't want or aren't ready for, and of course if you wanted to do some conquering of your own, you're not allowed to declare war on your vassals.
V retains this mechanic for NPC city-states, as you can curry favor with them to get them to ally with you (granting bonuses and any connected resources in their lands) by completing quests they offer. More benign ways include giving gifts, opening a trade route, building a road connecting them to your empire, spreading your religion, clearing out a nearby barbarian camp, and bullying their rivals (hey, no one said you had to be nice to all of them). The introduction of ideologies in the Brave New World expansion give new ways to passively gain influence with city-states for civilizations pursuing Freedom or Autocracy; Freedom probably has the closest to this trope, giving bonus influence per turn just by having an active trade route with the "Treaty Organization" social policy (Autocracy's equivalent "Gunboat Diplomacy" grants bonus influence on city-states you can demand tribute from, so the "voluntary" part of this trope becomes...suspect).
City-states in VI operate much the same way as V in that major powers can become suzerains of them which grants that empire a unique ability depending on what city-state it is — for example, being the suzerain of Mogadishu means all of your trade routes are immune from being pillaged at sea. Allied city-states will also share line-of-sight information, go to war with the same empires as its suzerain, and can even have their units directly taken control of by their suzerain for a set number of turns in exchange for gold. Empires become a city-state's suzerain by having more diplomatic envoys in that city-state than any other power (minimum three). Envoys are normally generated at given intervals depending on the empire's civics; empires can also accomplish tasks given by the city-state such as building a particular district or sending a trade route to them which reward additional envoys to that city-state when completed.
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In A Thing of Vikings, Hiccup goes to pay a diplomatic visit to the petty king of Veisafjord (modern day Wexford, Ireland). The residents of the city promptly overthrow the king and offer the city to Hiccup, who is flabbergasted. Later on, Conchobar ua Mael Sechlainn, the rí ruírech of Mide, approaches Stoick to petition for annexation, as his kingdom had a poor harvest, prompting Conchobar, after consulting his vassals, to swallow his pride and ask Stoick for help.
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In season 5 of Star Trek: Deep Space Nine, Cardassia agrees to become part of the Dominion, voluntarily at first.
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 Star Trek: Deep Space Nine
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In Sword of the Stars II: The Lords of Winter the "Protectorate" tech allows player empires to peacefully absorb independent worlds by treaty. But the Zuul instead intimidate worlds into offering them tribute, mostly slaves.
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Mass Effect has the volus, who voluntarily became a client race of the Turian Hierarchy, offering their mercantile expertise in exchange for turian protection.
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In Star Wars: The Old Republic, the Chiss Ascendancy is unique among the subjects of the Sith Empire in that the Imperial military failed to capture its homeworld and gave up, but then the Chiss decided to join the Empire, anyway. This causes a lot of awkwardness, as the Empire is openly xenophobic, yet the non-human Chiss enjoy a lot of privileges that even the human residents of Sith-conquered planets don't.
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The halflings in Grim Hollow voluntarily became a Slave Race to the humans when they went about conquering the continent.
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The Wheel of Time has numerous examples:
The Seanchan are interested in pragmatic imperialism on a long-term basis, so they don't mind leaving original rulers intact if it'll mean greater regional stability. Explaining this to the people in question, combined with making a show of force that makes it clear that resisting would go very badly, means most of the countries that make initial contact with them fold almost immediately. In a way, this tendency backfires somewhat: the oaths they make vassals swear are worded in such a way that the vassals consider them invalid, and thus feel no moral compunctions against breaking those oaths if it ever becomes convenient.
Rand becomes ruler of several countries in the course of the story, but he's not interested in rule or building an empire; he just wants a unified military force that can win the Last Battle. To this end, he's happy to leave original rulers in place if they swear to him and provide soldiers when he asks. After he establishes himself as The Chosen One and commands a nigh-unstoppable strike force of magic-users, most are willing to entertain this offer.
Rand's friend, Perrin, ends up gainig the service of several monarchs because fate has arranged for him to be the only person capable of fending off specific threats to their rule. Since he himself only became a leader out of necessity and isn't interested in their domains, he takes it all in a sense of wry bemusement.
This is part of Tear's Backstory. The ruling council meets in the Stone of Tear, a fortress which is prophesied never to fall until the Dragon Reborn arrives. However, their predecessors were a part of Artur Hawkwing's empire once upon a time, because they saw which way the wind was blowing and voted to join the empire rather than fight a grinding war.
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In Reflections of Eterna, Kenalloa (the Fantasy Counterpart Culture of Spain) has a long history of independence and special status: its dukes joined the old Taligoya voluntarily, formally bowing to the Rakans, but never fully submitting to them (e.g. rejecting the Esperatian state religion). When the Rakans were overthrown by the Ollars, Duke Alva of Kenalloa sided with the latter, and his son basically became co-monarch later, cementing Kenalloa's special status within the new kingdom of Talig. Meanwhile, Duke Neumar was the last Rakan loyalist who wasn't re-subjugated by the Ollars: instead, Neumarinen was brought into Talig via dynastic marriage. Both it and Kenalloa have the legal right to secede from Talig at any time.
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The Elder Scrolls:
The province of Morrowind joined Tiber Septim's Third Tamrielic Empire voluntarily. Vivec (having recently lost two of the Tools of Kagrenac to Dagoth Ur and thus, the ability for the Tribunal to recharge their divinity) negotiated this status with Tiber Septim when Septim's forces threatened to invade. Vivec also offered the Numidium in trade, allowing Morrowind to keep many of its pre-Imperial privileges such as slavery (which was illegal elsewhere in the Empire), continued Great House rule (though with Imperial-styled ranks, titles, and conventions like a Puppet King added), and the freedom to worship within Tribunal Temple (though Morrowind had to allow free worship of other religions as well).
The Kingdom of Argonia is another such example: Tiber Septim realized that a military conquest of Black Marsh would be impossible, and the Septim Empire instead dominated the Argonians in trade and got them to join the Empire through negotiations. Naturally, since the Septims only controlled them indirectly, Black Marsh was the first province to peace out after the Oblivion Crisis, and did so without a struggle whatsoever.
Hammerfell re-joined the Septim Empire voluntarily — Hammerfell was originally conquered by Tiber Septim after the losing side of a civil war invited the Empire in, but after the Imperial provincial administration was overthrown by Redguard rebels, the new government elected to open negotiations with Septim to become vassals on fairer terms. (Much of this plays out during the series' Action-Adventure spinoff game, Redguard.)
The 4th Era iteration of the Aldmeri Dominion (led by the facistic Thalmor) convinced the Khajiit of Elsweyr to join peacefully as vassals. It helped that the Dominion claimed credit for resolving a crisis with Nirn's two moons, which are sacred to the Khajiiti people.
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A Song of Ice and Fire:
Dorne was never permanently conquered (although it was briefly occupied) by the Targaryens, despite numerous attempts. The Dornish countryside makes a prolongued guerilla resistance almost inevitable, so even when the Targaryens took the main cities, the Dornish could just bleed them until they gave up. Instead, they joined the Targaryen realm via dynastic marriage, conferring on them a special standing ever since. The family motto of their ruling house reflects this: "Unbowed, Unbent, Unbroken".
Torrhen Stark, called "the King Who Knelt," surrendered to Aegon the Conqueror and joined the North to his new united kingdom after calling his banners and marching south only to meet an army half again as large as his, with three dragons besides. Aegon conferred the title of Warden of the North to House Stark for their voluntary submission.
The Vale wasn't formally conquered either. Since facing off with their armies would have been too costly even with dragons (the Vale is a mountainous region with numerous choke points that strongly favor the defenders), Queen Visenya flew directly to the Eyrie with her dragon Vhagar on Aegon's orders. House Arryn was under a regency at the time since the current head, Ronnell Arryn, was not old enough to rule. When his mother found him sitting on Visenya's lap and the boy demanded a ride on her dragon, she submitted to the new overlords immediately.
The Lord of Oldtown also voluntarily surrendered and pledged fealty to the Targaryens after the High Septon (think fantasy Pope) claimed to have seen a vision from the Crone (goddess of wisdom) that the city would burn otherwise. The High Septon then anointed and crowned Aegon as King of the Seven Kingdoms, although the Iron Islands were technically not yet conquered and Dorne wouldn't join for another hundred years.
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Game of Thrones: Jon Snow is crowned King in the North at the end of season 6, but in season 7 he relinquishes his crown so he can become Warden of the North to Queen Daenerys Targaryen (whose dynasty claims kingship over all of Westeros), since there are far bigger problems they have to face than dynastic squabbles. Once said problems are over and he's killed the power-mad Danaerys, Jon is exiled to the North, his (adoptive)-sister Sansa becomes Queen in the North and their brother Bran (now King of the Seven Kingdoms) grants the North its independence.
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World's End Harem: Fantasia: In a personal example, Arc has a magically enforced Hero's Slave Harem, but the dark elf sorceress Lati is the one member who is able to leave at any time: she's never consumed his blood and therefore is not magically bound to him. She stays with him because they have a shared goal of bringing down the Madalis Empire (the whole Hero's Slave Harem idea was her idea to begin with, in fact).
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In Warhammer, the halflings were never conquered militarily by the Empire, instead choosing to join in return for military aid against undead incursions. In the setting's present day, the Halfling homeland known as The Moot is de jure a part of Stirland, but in practice self-governing, and the Elder of the Moot, while technically a vassal of Stirland, is also an Elector of the Empire and as such nominally the equal of their de jure liege lord.
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Terra Invicta: This is very much what happens in the Servants' ending. Realizing that the Hydras' destruction of their homeworld made them callous and cruel towards other lifeforms and left them with an extant culture, Superior Judith Howell successfully negotiates favorable terms for humanity as respected members of the alien empire, not as slaves or Battle Thralls but as artists, negotiators and advisors.
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Stellaris has a variety of ways to render other species subjects of your empire, for instance technologically uplifted species automatically become protectorates when they obtain FTL and vassals once their tech is on par with their patron. As of version 2.0 gaining a Casus Belli to subjugate another empire requires giving them the opportunity to peacefully become a vassal first. And on occasion a weaker empire will request to become a vassal of a stronger empire that might offer them protection.
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The Hands of the Emperor: The province of Vangaye-ve did not get subjugated by the empire of Astandalas, as many other regions and eventually worlds did, but instead voluntarily allied itself with the empire in the days of Aurelius Magnus.
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In Tribesmen of Gor, two powerful desert tribes, the Aretai and Kavars, have made virtually all the other tribes of the desert into vassals—except the Tajuks, who are independent. Because generations ago an Aretai warrior had saved a Tajuk's life, the Tajuks always ride into battle with the Aretai.
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Lindsey Davis' Marcus Didius Falco series novel Last Act in Palmyra is set in the Middle Eastern kingdom of Nabatea, an independent state sandwiched uncomfortably between Roman Egypt and Roman Palestine. The Nabateans are aware their days as an independent country are running low, and the hero Marcus Didius Falco is unceremonially exiled when his spying mission for Rome is exposed. He does get to advise the Nabatean head of government that his country had better start thinking now about how and under what terms it should accept becoming part of the Empire note thirty years later, Nabatea submitted to Rome and became a self-governing province of the Empire.
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Age of Wonders 4: In addition to player-led empires the map is also populated by NPC free cities. A player can send a Whispering Stone note (essentially a Palantir) to the city to slowly influence them. Quests and event choices can sway a city's opinion towards or against a ruler, and once the city's Alliance Meter is raised high enough they become a vassal and tithe some of their resource income to their overlord.
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The following is a list of statements referring to the current page from other pages.

 Voluntary Vassal
processingCategory2
Fictional Culture and Nation Tropes
 A Thing of Vikings (Fanfic) / int_369c0d71
type
Voluntary Vassal
 An Empire of Ice and Fire (Fanfic) / int_369c0d71
type
Voluntary Vassal
 Earth's Alien History (Fanfic) / int_369c0d71
type
Voluntary Vassal
 The Coffin of Roboute and His 20 Sisters (Fanfic) / int_369c0d71
type
Voluntary Vassal
 Stellaris Invicta (Lets Play) / int_369c0d71
type
Voluntary Vassal
 The Hohenzollern Empire (Lets Play) / int_369c0d71
type
Voluntary Vassal
 Campfire Cooking In Another World With My Absurd Skill / int_369c0d71
type
Voluntary Vassal
 Goblin Slayer / int_369c0d71
type
Voluntary Vassal
 Campfire Cooking in Another World with My Absurd Skill / int_369c0d71
type
Voluntary Vassal
 Gleams of Aeterna / int_369c0d71
type
Voluntary Vassal
 Goblin Slayer / int_369c0d71
type
Voluntary Vassal
 La Oveja de Nathán / int_369c0d71
type
Voluntary Vassal
 Reflections of Eterna / int_369c0d71
type
Voluntary Vassal
 The Genius Prince's Guide to Raising a Nation Out of Debt (Hey, How About Treason?) / int_369c0d71
type
Voluntary Vassal
 The Hands of the Emperor / int_369c0d71
type
Voluntary Vassal
 The Troy Saga / int_369c0d71
type
Voluntary Vassal
 The Witchlands / int_369c0d71
type
Voluntary Vassal
 A Sword Without A Hilt (Roleplay) / int_369c0d71
type
Voluntary Vassal
 The Dragon Has Three Heads (Roleplay) / int_369c0d71
type
Voluntary Vassal
 Grim Hollow (Tabletop Game) / int_369c0d71
type
Voluntary Vassal
 Warhammer (Tabletop Game) / int_369c0d71
type
Voluntary Vassal
 Crusader Kings (Video Game) / int_369c0d71
type
Voluntary Vassal
 Mount & Blade (Video Game) / int_369c0d71
type
Voluntary Vassal
 Terra Invicta (Video Game) / int_369c0d71
type
Voluntary Vassal
 Stellaris Invicta (Web Video) / int_369c0d71
type
Voluntary Vassal