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Development Heaven / Sugar Wiki
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As the expression goes, "No one sets out to make a bad movie." That means even art which seems unimpressive still has tons of effort put into it. Whether it's a team of hundreds managing multi-week long shoots or a single person typing away on their computer, creating art takes a genuine effort, no matter the scale. It comes as no surprise then how many behind-the-scenes stories come from working on these productions. They range from the benign to the terrifying, whether the creative process is a Troubled Production or relatively smooth sailing. Because of this, fandoms are extremely familiar with many making-of stories. However, there are some production feats that, when fans learn about them, they are absolutely blown away they were possible. It's almost like the fans gushing about it died and went to Development Heaven. Whether it's a set built at a mind-boggling scale, levels of research that would make an archeologist blush, animation detail that is more lifelike than life itself, stunt work that defies human abilities, or just inserting a detail almost any casual viewer would never notice, these achievements will make fans go crazy praising their efforts. Sometimes the people involved are Doing It for the Art, but not necessarily. Some people just find it rewarding and have pride in putting a ton of effort into something, even if their ultimate motivation is the paycheck they receive. Can overlap with Dyeing for Your Art and Visual Effects of Awesome. Contrast Development Hell (though not literally). Do not link to this on the wiki, please. Not even under the YMMV tab. |
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Development Heaven / Sugar Wiki | isPartOf |
DBTropes | |
Development Heaven / Sugar Wiki / int_14931ba5 | type |
Cel Shading | |
Development Heaven / Sugar Wiki / int_14931ba5 | comment |
Julia Lepetit carefully designed the Crescent Hill Mansion was so that all the backgrounds matched up exactly with the map and fit together in a logical way. And this was achieved by drawing out all the perspective manually in 2D, without any "cheats" such as Cel Shading. | |
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Development Heaven / Sugar Wiki / int_26a9afaa | type |
The New '10s | |
Development Heaven / Sugar Wiki / int_26a9afaa | comment |
In The New '10s Disney renaissance for the Disney Animated Canon, the animators at Disney have been pushing the limits of animation and CGI far beyond what's necessary to just tell the story. Their films are showcases of animating things either considered insanely difficult to do or done with a complexity not previously seen before: hair (Tangled), snow/ice (Frozen (2013)), cityscapes (built from a complete city design) (Big Hero 6), fur (Zootopia), and water/ocean (Moana). | |
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Development Heaven / Sugar Wiki / int_49d59be9 | type |
Scenery Porn | |
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The garden scene? The mice circus? The theatre with hundreds of Scotties? They did all that in stop-motion. The mice circus alone took 2 months to animate. | |
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Development Heaven / Sugar Wiki / int_8cd96e6c | type |
Nasal Trauma | |
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Saving the worst for last: while shooting a scene where she stood on a bar and fell from it, faceplanting, for "I'm OK", she actually broke her nose. | |
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Development Heaven / Sugar Wiki / int_c0974135 | type |
Science Fiction | |
Development Heaven / Sugar Wiki / int_c0974135 | comment |
Many Science Fiction writers do this. There are stories of Heinlein sitting at his kitchen table with a slide rule, pencil and graph paper trying to work out how fast his spaceships would be moving and how much fuel they would need. | |
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Development Heaven / Sugar Wiki / int_f167f5e8 | type |
Tough Act to Follow | |
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Her next album Evermore is even more impressive, with Taylor wrote the first song in between filming the Long Pond Studio Session, and released 6 months right after releasing folklore. The album received critical and fan acclaim, though has some shades of Tough Act to Follow because it has to follow folklore massive success. | |
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