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After the Bomb (Tabletop Game)

 After the Bomb (Tabletop Game)
type
TVTItem
 After the Bomb (Tabletop Game)
label
After the Bomb (Tabletop Game)
 After the Bomb (Tabletop Game)
page
AfterTheBomb
 After the Bomb (Tabletop Game)
comment
After the Bomb is a Role-Playing Game by Palladium Books set in the post-apocalyptic future of Earth that started out as a supplement published by Palladium Press in 1986 for Teenage Mutant Ninja Turtles & Other Strangeness. A second edition was published in 2001 as a stand-alone product and, like the first edition, is considered part of the Palladium Books Megaverse that includes Rifts. Both editions of the game were written by Erick Wujcik, with the second edition having Kevin Siembieda credited with "additional text and ideas."The main storyline is centered on the Eastern United States now mostly inhabited by mutant animals and a few human survivors of a worldwide nuclear war that killed nearly 99% of humanity. Though the second edition of After the Bomb has gone through a rules change and entirely updated the back-story, it remains compatible with the following previously released expansions: Road Hogs (October 1986) – Expands the setting to cover the west coast of the United States. Mutants Down Under (June 1988) – Expands the setting to cover Australia. Mutants of the Yucatan (July 1990) – Expands the setting to cover Mexico's Yucatán Peninsula. Mutants in Avalon (January 1991) – Expands the setting to cover Great Britain. Mutants in Orbit (March 1992) – A dual Rifts/After the Bomb title, it covers colonies in orbiting space stations, the moon and Mars.
 After the Bomb (Tabletop Game)
fetched
2023-07-14T09:28:17Z
 After the Bomb (Tabletop Game)
parsed
2023-07-14T09:28:17Z
 After the Bomb (Tabletop Game)
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DBTropes
 After the Bomb (Tabletop Game) / int_1183c682
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Animal Superheroes
 After the Bomb (Tabletop Game) / int_1183c682
comment
Animal Superheroes: Depending on the rolls and point-buy, you can end up with such a character.
 After the Bomb (Tabletop Game) / int_1183c682
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 After the Bomb (Tabletop Game) / int_1ad6e2da
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Little Bit Beastly
 After the Bomb (Tabletop Game) / int_1ad6e2da
comment
Little Bit Beastly: Possible when combining "Full Human Looks" with various animal abilities such as claws or fangs, though not as pronounced as with most uses of this trope.
 After the Bomb (Tabletop Game) / int_1ad6e2da
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 After the Bomb (Tabletop Game) / int_1d47dc06
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Alternative Calendar
 After the Bomb (Tabletop Game) / int_1d47dc06
comment
Alternative Calendar: Most dates are given as After the Crash.
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 After the Bomb (Tabletop Game) / int_225d8ff9
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Ambiguously Human
 After the Bomb (Tabletop Game) / int_225d8ff9
comment
Ambiguously Human: As it shares the same Mutant Animal creation system as TMNT and Heroes Unlimited, It is possible to have mutant animals that look almost completely Human. Indeed, it's admitted that with the loss of technology and records, and between all the genetic engineering and mutations, it's entirely possible that not even the so-called "pureblooded" Humans are baseline H.sapiens anymore.
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 After the Bomb (Tabletop Game) / int_22ed5d74
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Fantastic Fruits and Vegetables
 After the Bomb (Tabletop Game) / int_22ed5d74
comment
Fantastic Fruits and Vegetables: New species of edible plants packed with vitamins and minerals.
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Non-Mammal Mammaries
 After the Bomb (Tabletop Game) / int_23d6eccb
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Non-Mammal Mammaries: Shows up in the artwork, up to and including what look like nipples on a (presumably) male bird.
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Winged Humanoid
 After the Bomb (Tabletop Game) / int_2588feac
comment
Winged Humanoid: A lot of flying species such as birds can end up looking like this depending on how the character is built. In fact, about half of the various avians that show up in the artwork are depicted this way.
 After the Bomb (Tabletop Game) / int_2588feac
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Sexy Cat Person
 After the Bomb (Tabletop Game) / int_264c0573
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Sexy Cat Person: Whenever any sort of feline appears in the artwork there is a good chance that they're either this or a more cartoonishly drawn male.
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 After the Bomb (Tabletop Game) / int_27a58d30
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Carnivore Confusion
 After the Bomb (Tabletop Game) / int_27a58d30
comment
Carnivore Confusion: Semi-Averted in the second edition rules as it's possible to take a disadvantage that limits your character to being exclusively a carnivore, herbivore, insectivore, or a ruminant. Handwaved in the original with modified meat-equivalent vegetables that carnivores could eat.
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Poisonous Person
 After the Bomb (Tabletop Game) / int_27ae4a75
comment
Poisonous Person: A few player species can have abilities that let them use various poison attacks on their foes. For example, a snake character can get a venomous bite attack and a platypus character has the option of using poisonous spurs on their feet.
 After the Bomb (Tabletop Game) / int_27ae4a75
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 After the Bomb (Tabletop Game) / int_2ab73660
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Beast Man
 After the Bomb (Tabletop Game) / int_2ab73660
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Beast Man: Characters with "Partial Human Looks" tend to be this.
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 After the Bomb (Tabletop Game) / int_2d0ad20f
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There Is No Cure
 After the Bomb (Tabletop Game) / int_2d0ad20f
comment
There Is No Cure: The Synthetic Plague which led to the apocalypse in the game's backstory. By the time it was created, advancements in genetics and medical technology had gotten to such a point that viral disease was no longer seen as a major problem in any form, but the disease was designed with a copy of the human genome which ensured any cure that targeted the disease would also target the host.
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 After the Bomb (Tabletop Game) / int_3130e2c6
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Uplifted Animal
 After the Bomb (Tabletop Game) / int_3130e2c6
comment
Uplifted Animal: Most of the characters are this.
 After the Bomb (Tabletop Game) / int_3130e2c6
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 After the Bomb (Tabletop Game) / int_334e48a1
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After the End
 After the Bomb (Tabletop Game) / int_334e48a1
comment
After the End: The setting is post-apocalyptic, as you might assume from the name.
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 After the Bomb (Tabletop Game) / int_347e35d6
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Grim Up North
 After the Bomb (Tabletop Game) / int_347e35d6
comment
Grim Up North: The northern arctic circle is described as a vast frozen wasteland filled with icy mountains and valleys, a place where chaotic magical forces manipulated by strange shamans are locked in a chaotic fight for supremacy. It's hard to know exactly what is true or just a rumor about this isolated place but most sources confirm that the ice shelves are actually expanding down towards the rest of the world and are forcing various barbarian tribes to move further south as well. Interestingly, the southern pole and Antarctica are implied to have been converted into a lush green grasslands somehow, leaving the frozen north as the only major tundra spot left on the entire planet.
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 After the Bomb (Tabletop Game) / int_3517000d
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Mad Scientist
 After the Bomb (Tabletop Game) / int_3517000d
comment
Mad Scientist: Professor Sybeck, Emperor Christian's second-in-command.
 After the Bomb (Tabletop Game) / int_3517000d
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 After the Bomb (Tabletop Game) / int_362461f6
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Sex Slave
 After the Bomb (Tabletop Game) / int_362461f6
comment
Sex Slave: The bio on Pleasure Bunnies stops just short of outright calling them this but the text makes it abundantly clear what primarily uses the humans had in mind for them.
 After the Bomb (Tabletop Game) / int_362461f6
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 After the Bomb (Tabletop Game) / int_393a1e86
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But What About the Astronauts?
 After the Bomb (Tabletop Game) / int_393a1e86
comment
But What About the Astronauts?: Mutants In Orbit. Earth had several populated satellites and even colonies on the Moon and Mars at the time of the Big Death. They survived, and are trying to cope with the fact the only really habitable planet in the Solar System has turned into a house of freaks. Mars was marginally terraformed, but thanks to a Mad Scientist, it's now overrun with mutant Bee People.
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Interspecies Friendship
 After the Bomb (Tabletop Game) / int_4f4bbeff
comment
Interspecies Friendship: While most of the various animal nations and territories tend to heavily focus on one species or another many are reasonably open and welcoming to other types of animals and even humans on occasion. This trope is also practically unavoidable for the main player group given the sheer volume of animal races available in the game.
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 After the Bomb (Tabletop Game) / int_556a4e20
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The Empire
 After the Bomb (Tabletop Game) / int_556a4e20
comment
The Empire: It's even called “The Empire of Humanity”, which bear some similarities to the Coalition from Rifts, with a militantly pro-human/anti-mutant stance, mutant dog soldier, and being one of the more technological advanced civilization still around. Unlike the Coalition, however, the Empire has been much less successful in their campaigns, up to being called the political “Sick Man” of post-Bomb North America in the second edition's fluff. The nation of Jakarta from Mutants Down Under is this for the post-Crash South Pacific, with shades of Decadent Court due to President Suharno-Sukarto and his family's constant in-fighting.
 After the Bomb (Tabletop Game) / int_556a4e20
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 After the Bomb (Tabletop Game) / int_568974fd
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Single-Species Nations
 After the Bomb (Tabletop Game) / int_568974fd
comment
Single-Species Nations: While there are a few "melting pot" countries like Cardania with a diverse population of species living in harmony most territories in the known world are controlled by singular types of animals. (Usually with the name of the place providing a clue as to who owns it, but not always.) The Plains of the Free Cattle are mostly made up of grazing mammals such as buffalo or deer, New Kennel is almost entirely humanity loyalist canines, Bird Island is an entire island full of birds and so on.
 After the Bomb (Tabletop Game) / int_568974fd
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Sapient Eat Sapient
 After the Bomb (Tabletop Game) / int_56ade6eb
comment
Sapient Eat Sapient: The world has quite literally become much more "dog eat dog" since the fall of humanity. Exactly how willing any given animal is to consume another for food usually comes down to their alignment. Most good characters will refuse to eat any sentient creatures under any circumstances, selfish characters may eat others on a whim and evil characters generally don't care and may even enjoy hunting prey that can think and fight back.
 After the Bomb (Tabletop Game) / int_56ade6eb
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Fantastic Racism
 After the Bomb (Tabletop Game) / int_57b80b45
comment
Fantastic Racism: The Empire of Humanity and Jakarta have being militant anti-animal/anti-mutant human supremacists as their Hat. There are also groups who are anti-human and some Purebreeds are described as being biased against those who aren't members of their group.
 After the Bomb (Tabletop Game) / int_57b80b45
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 After the Bomb (Tabletop Game) / int_5ae89ca
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PointBuySystem
 After the Bomb (Tabletop Game) / int_5ae89ca
comment
Point Buy System: Part of the character creation involves using Biological Engery (BIO-E) Points to purchase features for your character, such as claws, flight, more humanoid features, and even psychic powers.
 After the Bomb (Tabletop Game) / int_5ae89ca
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 After the Bomb (Tabletop Game) / int_5ec15a79
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Genetic Engineering Is the New Nuke
 After the Bomb (Tabletop Game) / int_5ec15a79
comment
Genetic Engineering Is the New Nuke: Gene manipulation and experimentation is what led to most of the human population dying off and resulted in mutant animals taking over the world in their place. Unlike most examples of this trope Palladium decided to toss in some actual nukes anyway to further kill off what was left of the human race after various nations with a nuclear arsenal mistook the disease as a targeted biological attack. When all the dust finally settled only about 5% of the humans were left alive and the mutant animals now controlled everything in the ruined earth they left in their wake.
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 After the Bomb (Tabletop Game) / int_6b4f4350
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Zeppelins from Another World
 After the Bomb (Tabletop Game) / int_6b4f4350
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Zeppelins from Another World: Various primitive balloon style airships have become the primary form of long distance travel in Australia as described in the Mutants Down Under sourcebook.
 After the Bomb (Tabletop Game) / int_6b4f4350
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Uncanny Valley
 After the Bomb (Tabletop Game) / int_6b5a92dc
comment
Uncanny Valley: Some of the more humanoid mutant variations can invoke this. Special mention goes to the artwork of a human man deformed to look like a tiny little beady-eyed alien creature with long fingers.
 After the Bomb (Tabletop Game) / int_6b5a92dc
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Fantastic Flora
 After the Bomb (Tabletop Game) / int_6d8b4e42
comment
Fantastic Flora: Thanks to the extensive gene modification experiments conducted by humans before everything went south there are now several new varieties of strange and wonderful plants that can be found growing out in the wilderness. Many are rare and almost all of them are highly valuable and greatly coveted by scavengers. These include: Fantastic Fruits and Vegetables: New species of edible plants packed with vitamins and minerals. Grows on Trees: Plants that can grow meat and vines that can produce gasoline. Healing Herb: Tiny trees that can diagnose and treat common ailments via blood samples.
 After the Bomb (Tabletop Game) / int_6d8b4e42
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Grows on Trees
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Grows on Trees: Plants that can grow meat and vines that can produce gasoline.
 After the Bomb (Tabletop Game) / int_6f81817b
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Base on Wheels
 After the Bomb (Tabletop Game) / int_703ab38d
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Base on Wheels: The Empire of Humanity has one called the M.E.B. (Mobile Exploration Base) that serves as a fairly small version of this particular trope
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Noble Demon
 After the Bomb (Tabletop Game) / int_7360a6b6
comment
Noble Demon: General Mike Ulster is given a Character Alignment of Scrupulous, as opposed to the Diabolic Emperor Christain and the Miscreant Professor Sybek. He's pro-human, but not anti-mutant, and regrets every man lost under his command.
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Depopulation Bomb
 After the Bomb (Tabletop Game) / int_76933235
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Depopulation Bomb: In the backstory, around 74% of all humans on Earth are killed off by a man-made super virus.
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Healing Herb
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Healing Herb: Tiny trees that can diagnose and treat common ailments via blood samples.
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Horse of a Different Color
 After the Bomb (Tabletop Game) / int_77aedc5c
comment
Horse of a Different Color: Giant bugs, insects and similar creatures regularly serve the role of livestock in this world, particularly as a common replacement for more high tech modes of transportation like cars and trucks. The cover of Mutants in Avalon even features a mutant bird man riding into battle on a huge armored snail!
 After the Bomb (Tabletop Game) / int_77aedc5c
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Canine Companion
 After the Bomb (Tabletop Game) / int_7b7f1657
comment
This gets taken up to eleven with domesticated dogs, who can that take a disadvantage that makes them a fawning, loyal sidekick willing to die for their human “master”, no matter how they are treated. The text also points out that a dog with this trait might also take actions against those they perceive as threatsto their master or rivals.
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type
Animal Is the New Man
 After the Bomb (Tabletop Game) / int_7c1c0e80
comment
Animal Is the New Man: With the total human population sinking into the lower millions various animal nations have risen up and taken over most of the known world. Human controlled territories still exist in a couple places, but they are generally few and far between.
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Interspecies Romance
 After the Bomb (Tabletop Game) / int_8485d41a
comment
Averted in the first edition, which points out that while Interspecies Romance happens, offspring are only possible between animals of similar species (such as dogs and wolves). It's also emphasized that humans cannot interbreed with other animals, thereby preventing Half-Human Hybrid. Second Edition does away with this last part, at least as far as mutant pigs and primates are concerned...
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Psychic Powers
 After the Bomb (Tabletop Game) / int_874176be
comment
Psychic Powers: Not quite as many as certain other Palladium games like Rifts or Heroes Unlimited but there a few special psionic abilities that mutant animals can get access to.
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type
Massive Race Selection
 After the Bomb (Tabletop Game) / int_892c241c
comment
Massive Race Selection: Taking into account all sourcebooks there are well over a hundred different playable animal species available as player characters, all with some pretty unique stats and abilities. Character creation is definitely one area where this game really shines.
 After the Bomb (Tabletop Game) / int_892c241c
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 After the Bomb (Tabletop Game) / int_8f298490
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Slaying Mantis
 After the Bomb (Tabletop Game) / int_8f298490
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Giant Praying Mantises
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After the Bomb (Tabletop Game) / int_8f298490
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Apocalypse How
 After the Bomb (Tabletop Game) / int_91e894b4
comment
Apocalypse How: The Crash is a Class 3a, while the current setting is mostly in Class 2.
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Mosquito Miscreants
 After the Bomb (Tabletop Game) / int_97c57f9f
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Giant Mosquitos
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Giant Spider
 After the Bomb (Tabletop Game) / int_9be7c205
comment
Giant Spiders
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type
Proud Peacock
 After the Bomb (Tabletop Game) / int_9c40f5a9
comment
Proud Peacock: Peacocks were added as a playable animal race in Mutants in Avalon and are known to be physically beautiful and having an air of "insufferable arrogance" according to their species profile. Mechanics wise they get a very large boost to both their P.B. and M.A. stats, making them great for charisma builds.
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Weak, but Skilled
 After the Bomb (Tabletop Game) / int_9eb11fac
comment
Weak, but Skilled: In contrast to the above there are also many species that skew towards this instead. Frogs and Bats for example, are generally physically weak but have access to a much higher starting Bio-E score than most other animals do, which makes it easier for them to purchase special abilities and powers without needing to take on disadvantages.
 After the Bomb (Tabletop Game) / int_9eb11fac
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1.0
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type
Game-Favored Gender
 After the Bomb (Tabletop Game) / int_a4dca67
comment
Game-Favored Gender: Combined with "Game Favored Species" as well. Characters get bonuses based on animal type and sometimes gender which occasionally skews in favor of one sex or the other. Take Cattle for example, male Bulls get a bigger physical attribute and horn damage bonus than the Cows do, with the Cows only getting a plus one to their M.A. stat to compensate.
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1.0
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 After the Bomb (Tabletop Game) / int_a56e3cba
type
Language Barrier
 After the Bomb (Tabletop Game) / int_a56e3cba
comment
Language Barrier: Done in a fairly interesting way. While most mutant animals can normally understand each other just fine they can't communicate very well with more feral members of their own species without a special psychic ability. It's also possible for characters to acquire the ability to communicate with the various giant bugs infesting the land, but that power is a bit more limited.
 After the Bomb (Tabletop Game) / int_a56e3cba
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1.0
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 After the Bomb (Tabletop Game) / int_a58802b7
type
Happiness in Slavery
 After the Bomb (Tabletop Game) / int_a58802b7
comment
Happiness in Slavery: There's a character trait available to formerly domesticated animals that causes them to feel this way towards humans or human-looking mutants. This gets taken up to eleven with domesticated dogs, who can that take a disadvantage that makes them a fawning, loyal sidekick willing to die for their human “master”, no matter how they are treated. The text also points out that a dog with this trait might also take actions against those they perceive as threatsto their master or rivals.
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After the Bomb (Tabletop Game) / int_a58802b7
 After the Bomb (Tabletop Game) / int_a8559a9f
type
RealLife
 After the Bomb (Tabletop Game) / int_a8559a9f
comment
Spider Goats, based on Real Life transgenic goats [1], along with other Chimera animals.
 After the Bomb (Tabletop Game) / int_a8559a9f
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1.0
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After the Bomb (Tabletop Game) / int_a8559a9f
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type
Secret Police
 After the Bomb (Tabletop Game) / int_a8af3e53
comment
Secret Police: The Empire of Humanity has a variant of this made up of animals that primarily serve as spies and keep an eye out for signs of rebellion or revolts among the slaves.
 After the Bomb (Tabletop Game) / int_a8af3e53
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1.0
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 After the Bomb (Tabletop Game)
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After the Bomb (Tabletop Game) / int_a8af3e53
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type
Nuke 'em
 After the Bomb (Tabletop Game) / int_ac320bee
comment
Nuke 'em: What kills off the remainder of humanity after the virus.
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After the Bomb (Tabletop Game) / int_ac320bee
 After the Bomb (Tabletop Game) / int_ad295cc3
type
Weaponized Car
 After the Bomb (Tabletop Game) / int_ad295cc3
comment
Weaponized Car: Road Hogs adds in some modified weapons options for vehicles such as mounted turrets or oil slicks and includes rules for vehicular combat.
 After the Bomb (Tabletop Game) / int_ad295cc3
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1.0
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After the Bomb (Tabletop Game) / int_ad295cc3
 After the Bomb (Tabletop Game) / int_ad551ef4
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Robot Maid
 After the Bomb (Tabletop Game) / int_ad551ef4
comment
Robot Maid: Humans had several variants of small household robots designed to perform simple tasks such as lawn care or pool cleaning. They can occasionally be found when out searching and ones that are still operational serve as valuable loot items.
 After the Bomb (Tabletop Game) / int_ad551ef4
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After the Bomb (Tabletop Game) / int_ad551ef4
 After the Bomb (Tabletop Game) / int_b2280b66
type
Retcon
 After the Bomb (Tabletop Game) / int_b2280b66
comment
Retcon: The second edition backstory elaborates on the original by having the nuclear war that destroyed the world set off due to a high-school prank gone wrong.
 After the Bomb (Tabletop Game) / int_b2280b66
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Too Dumb to Live
 After the Bomb (Tabletop Game) / int_b58b4e3c
comment
Too Dumb to Live: The genetic hackers prior to the Big Death created “prankster diseases”, potentially lethal viruses, as an extreme sport. Somewhat justified, in that humanity had developed cures for all existing diseases and could handle the average "prankster disease" within minutes. Unfortunately, some prankster (whose name would be cursed were it known) managed to create something so virulent that not even that level of medical science could handle it.
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We Will Spend Credits in the Future
 After the Bomb (Tabletop Game) / int_b663974e
comment
We Will Spend Credits in the Future: The Empire of Humanity uses an advanced credit system for exchanging goods and services due to them being one of the most technologically advanced factions in the game. Almost everyone else uses simple paper "Bucks" as their currency of choice instead, however.
 After the Bomb (Tabletop Game) / int_b663974e
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After the Bomb (Tabletop Game) / int_b663974e
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type
You Are What You Hate
 After the Bomb (Tabletop Game) / int_bc502e4b
comment
You Are What You Hate: Emperor Daniel Christian, leader of the anti-mutant Empire of Humanity, is secretly a mutant as well. Between mutation and interbreeding, it's an open question whether any of the current generation's "humans" are actually human. Even in the Empire of Humanity, many of their human aristocracy are either mutated, or are secretly mutant animals passing as human.
 After the Bomb (Tabletop Game) / int_bc502e4b
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After the Bomb (Tabletop Game) / int_bc502e4b
 After the Bomb (Tabletop Game) / int_bcba27a1
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Putting on the Reich
 After the Bomb (Tabletop Game) / int_bcba27a1
comment
Putting on the Reich: The Empire of Humanity, to the point that it can come across as a poor man's version of the Coalition from Rifts. (Though, amusingly, After The Bomb predates Rifts by 4 1/2 years.)
 After the Bomb (Tabletop Game) / int_bcba27a1
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 After the Bomb (Tabletop Game) / int_bcba27a1
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 After the Bomb (Tabletop Game)
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After the Bomb (Tabletop Game) / int_bcba27a1
 After the Bomb (Tabletop Game) / int_bf2ba07c
type
Game of Nerds
 After the Bomb (Tabletop Game) / int_bf2ba07c
comment
Game of Nerds: The skill description for "Baseball" reveals that not only is the game still popular, it's practically a religion.
 After the Bomb (Tabletop Game) / int_bf2ba07c
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1.0
 After the Bomb (Tabletop Game) / int_bf2ba07c
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After the Bomb (Tabletop Game) / int_bf2ba07c
 After the Bomb (Tabletop Game) / int_c2288824
type
A Nazi by Any Other Name
 After the Bomb (Tabletop Game) / int_c2288824
comment
A Nazi by Any Other Name: In true Palladium fashion The Empire of Humanity are unapologetic fascists obsessed with ideas like "genetic purity" and "racial superiority" along with being the central antagonist faction of the base game that regularly target nonhumans with their military forces. Of course, this is part of the reason why its so fun and satisfying to fight them with mutated animal characters.
 After the Bomb (Tabletop Game) / int_c2288824
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Shout-Out
 After the Bomb (Tabletop Game) / int_c75df49a
comment
Shout-Out: The "Full" Looks description of a Mutant Wolverine sounds a lot like like... Well, Wolverine.
 After the Bomb (Tabletop Game) / int_c75df49a
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 After the Bomb (Tabletop Game) / int_c75df49a
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Synthetic Plague
 After the Bomb (Tabletop Game) / int_c8146c52
comment
Synthetic Plague: As gene modification science became commonplace more and more humans began experimenting with creating "prankster diseases" from the comfort of their own homes. Since medical science had also advanced so greatly their arrogance made them believe they could handle anything... until one junior mad scientist accidentally created something so potent it wiped out three quarters of humanity before they got it under control. This alone wouldn't have been enough on its own to kick humanity off the top of the food chain but when several countries mistook the plague for a biological assault... well, let's just say things ended poorly for them.
 After the Bomb (Tabletop Game) / int_c8146c52
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After the Bomb (Tabletop Game) / int_c8146c52
 After the Bomb (Tabletop Game) / int_c9790040
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Decadent Court
 After the Bomb (Tabletop Game) / int_c9790040
comment
The nation of Jakarta from Mutants Down Under is this for the post-Crash South Pacific, with shades of Decadent Court due to President Suharno-Sukarto and his family's constant in-fighting.
 After the Bomb (Tabletop Game) / int_c9790040
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type
Creator Provincialism
 After the Bomb (Tabletop Game) / int_d68c925d
comment
Creator Provincialism: The main setting is the East Coast of America. Later supplements expand the game to other parts of world.
 After the Bomb (Tabletop Game) / int_d68c925d
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Achilles' Heel
 After the Bomb (Tabletop Game) / int_d7639dba
comment
Achilles' Heel: Players can take on various disadvantages (such as restrictive diets, colorblindness or detrimental personality quirks) to refund themselves some Bio-E points to spend on advantages, crippling themselves in one area to allow themselves to gain a boost in another.
 After the Bomb (Tabletop Game) / int_d7639dba
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Natural Weapon
 After the Bomb (Tabletop Game) / int_d7866de0
comment
Natural Weapon: Given that most of the various groups in this series are mutated animals it can be assumed that most player characters and NPCs alike will have at least one or two. Sharp claws and horns are both pretty common, though more rare and obscure species may have similarly exotic abilities and powers at their disposal as well.
 After the Bomb (Tabletop Game) / int_d7866de0
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 After the Bomb (Tabletop Game) / int_d7866de0
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Wicked Wasps
 After the Bomb (Tabletop Game) / int_dd397a4e
comment
Giant Wasps
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After the Bomb (Tabletop Game) / int_dd397a4e
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type
Closed Circle
 After the Bomb (Tabletop Game) / int_e2a6ebc1
comment
Closed Circle: The oceans of post-Crash Earth are extremely dangerous, making cross Atlantic and cross Pacific travel effectively impossible.
 After the Bomb (Tabletop Game) / int_e2a6ebc1
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1.0
 After the Bomb (Tabletop Game) / int_e2a6ebc1
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After the Bomb (Tabletop Game) / int_e2a6ebc1
 After the Bomb (Tabletop Game) / int_e540d1e6
type
Camp
 After the Bomb (Tabletop Game) / int_e540d1e6
comment
Camp: Given randomization in the character creation rules, you can end up with some very interesting results. One reviewer notes, "The players in my group ended up a tiny psionic bat, a huge kung-fu kicking frog and a four-feet tall elephant powerhouse."
 After the Bomb (Tabletop Game) / int_e540d1e6
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 After the Bomb (Tabletop Game) / int_e540d1e6
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Big Creepy-Crawlies
 After the Bomb (Tabletop Game) / int_eb4086e3
comment
Big Creepy-Crawlies: There are enough giant mutant insects in this game to make the Fallout series jealous. This includes: Giant Spiders Giant Mosquitos Giant Praying Mantises Giant Wasps
 After the Bomb (Tabletop Game) / int_eb4086e3
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1.0
 After the Bomb (Tabletop Game) / int_eb4086e3
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After the Bomb (Tabletop Game) / int_eb4086e3
 After the Bomb (Tabletop Game) / int_eb99df21
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Funny Animal
 After the Bomb (Tabletop Game) / int_eb99df21
comment
Funny Animal: Most characters are either these or Civilized Animal.
 After the Bomb (Tabletop Game) / int_eb99df21
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 After the Bomb (Tabletop Game) / int_eb99df21
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Cue the Flying Pigs
 After the Bomb (Tabletop Game) / int_ebe4eb97
comment
Literal Flying Pigs... from Cincinnati, apparently.
 After the Bomb (Tabletop Game) / int_ebe4eb97
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 After the Bomb (Tabletop Game) / int_ebe4eb97
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 After the Bomb (Tabletop Game) / int_ef0f881b
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Trick Arrow
 After the Bomb (Tabletop Game) / int_ef0f881b
comment
Trick Arrow: Various types of special arrows are available to purchase in most locations, including classic incendiary arrows, armor-piercing arrows and explosive arrows.
 After the Bomb (Tabletop Game) / int_ef0f881b
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1.0
 After the Bomb (Tabletop Game) / int_ef0f881b
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 After the Bomb (Tabletop Game) / int_f25b1ae6
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Unskilled, but Strong
 After the Bomb (Tabletop Game) / int_f25b1ae6
comment
Unskilled, but Strong: Several animal species such as Bears and Elephants skew heavily towards this. They have little to no starting Bio-E points but have such high physical attributes and bonuses that they more than make up for it in sheer raw power and size advantage.
 After the Bomb (Tabletop Game) / int_f25b1ae6
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 After the Bomb (Tabletop Game) / int_f25b1ae6
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 After the Bomb (Tabletop Game) / int_f32d85ab
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20 Minutes into the Future
 After the Bomb (Tabletop Game) / int_f32d85ab
comment
20 Minutes into the Future: The setting takes place a few decades after the 21st century.
 After the Bomb (Tabletop Game) / int_f32d85ab
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1.0
 After the Bomb (Tabletop Game) / int_f32d85ab
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 After the Bomb (Tabletop Game)
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After the Bomb (Tabletop Game) / int_f32d85ab
 After the Bomb (Tabletop Game) / int_f5eda11
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Mix-and-Match Critters
 After the Bomb (Tabletop Game) / int_f5eda11
comment
Mix-and-Match Critters: Spider Goats, based on Real Life transgenic goats [1], along with other Chimera animals. Literal Flying Pigs... from Cincinnati, apparently. Averted in the first edition, which points out that while Interspecies Romance happens, offspring are only possible between animals of similar species (such as dogs and wolves). It's also emphasized that humans cannot interbreed with other animals, thereby preventing Half-Human Hybrid. Second Edition does away with this last part, at least as far as mutant pigs and primates are concerned...
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After the Bomb (Tabletop Game)

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 After the Bomb (Tabletop Game)
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 After the Bomb (Tabletop Game)
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 After the Bomb (Tabletop Game)
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