...it's like TV Tropes, but LINKED DATA!
After the Bomb (Tabletop Game)
- 393 statements
- 77 feature instances
- 13 referencing feature instances
After the Bomb (Tabletop Game) | type |
TVTItem | |
After the Bomb (Tabletop Game) | label |
After the Bomb (Tabletop Game) | |
After the Bomb (Tabletop Game) | page |
AfterTheBomb | |
After the Bomb (Tabletop Game) | comment |
After the Bomb is a Role-Playing Game by Palladium Books set in the post-apocalyptic future of Earth that started out as a supplement published by Palladium Press in 1986 for Teenage Mutant Ninja Turtles & Other Strangeness. A second edition was published in 2001 as a stand-alone product and, like the first edition, is considered part of the Palladium Books Megaverse that includes Rifts. Both editions of the game were written by Erick Wujcik, with the second edition having Kevin Siembieda credited with "additional text and ideas."The main storyline is centered on the Eastern United States now mostly inhabited by mutant animals and a few human survivors of a worldwide nuclear war that killed nearly 99% of humanity. Though the second edition of After the Bomb has gone through a rules change and entirely updated the back-story, it remains compatible with the following previously released expansions: Road Hogs (October 1986) – Expands the setting to cover the west coast of the United States. Mutants Down Under (June 1988) – Expands the setting to cover Australia. Mutants of the Yucatan (July 1990) – Expands the setting to cover Mexico's Yucatán Peninsula. Mutants in Avalon (January 1991) – Expands the setting to cover Great Britain. Mutants in Orbit (March 1992) – A dual Rifts/After the Bomb title, it covers colonies in orbiting space stations, the moon and Mars. | |
After the Bomb (Tabletop Game) | fetched |
2023-07-14T09:28:17Z | |
After the Bomb (Tabletop Game) | parsed |
2023-07-14T09:28:17Z | |
After the Bomb (Tabletop Game) | isPartOf |
DBTropes | |
After the Bomb (Tabletop Game) / int_1183c682 | type |
Animal Superheroes | |
After the Bomb (Tabletop Game) / int_1183c682 | comment |
Animal Superheroes: Depending on the rolls and point-buy, you can end up with such a character. | |
After the Bomb (Tabletop Game) / int_1183c682 | featureApplicability |
1.0 | |
After the Bomb (Tabletop Game) / int_1183c682 | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_1183c682 | |
After the Bomb (Tabletop Game) / int_1ad6e2da | type |
Little Bit Beastly | |
After the Bomb (Tabletop Game) / int_1ad6e2da | comment |
Little Bit Beastly: Possible when combining "Full Human Looks" with various animal abilities such as claws or fangs, though not as pronounced as with most uses of this trope. | |
After the Bomb (Tabletop Game) / int_1ad6e2da | featureApplicability |
1.0 | |
After the Bomb (Tabletop Game) / int_1ad6e2da | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_1ad6e2da | |
After the Bomb (Tabletop Game) / int_1d47dc06 | type |
Alternative Calendar | |
After the Bomb (Tabletop Game) / int_1d47dc06 | comment |
Alternative Calendar: Most dates are given as After the Crash. | |
After the Bomb (Tabletop Game) / int_1d47dc06 | featureApplicability |
1.0 | |
After the Bomb (Tabletop Game) / int_1d47dc06 | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_1d47dc06 | |
After the Bomb (Tabletop Game) / int_225d8ff9 | type |
Ambiguously Human | |
After the Bomb (Tabletop Game) / int_225d8ff9 | comment |
Ambiguously Human: As it shares the same Mutant Animal creation system as TMNT and Heroes Unlimited, It is possible to have mutant animals that look almost completely Human. Indeed, it's admitted that with the loss of technology and records, and between all the genetic engineering and mutations, it's entirely possible that not even the so-called "pureblooded" Humans are baseline H.sapiens anymore. | |
After the Bomb (Tabletop Game) / int_225d8ff9 | featureApplicability |
1.0 | |
After the Bomb (Tabletop Game) / int_225d8ff9 | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_225d8ff9 | |
After the Bomb (Tabletop Game) / int_22ed5d74 | type |
Fantastic Fruits and Vegetables | |
After the Bomb (Tabletop Game) / int_22ed5d74 | comment |
Fantastic Fruits and Vegetables: New species of edible plants packed with vitamins and minerals. | |
After the Bomb (Tabletop Game) / int_22ed5d74 | featureApplicability |
1.0 | |
After the Bomb (Tabletop Game) / int_22ed5d74 | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_22ed5d74 | |
After the Bomb (Tabletop Game) / int_23d6eccb | type |
Non-Mammal Mammaries | |
After the Bomb (Tabletop Game) / int_23d6eccb | comment |
Non-Mammal Mammaries: Shows up in the artwork, up to and including what look like nipples on a (presumably) male bird. | |
After the Bomb (Tabletop Game) / int_23d6eccb | featureApplicability |
1.0 | |
After the Bomb (Tabletop Game) / int_23d6eccb | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_23d6eccb | |
After the Bomb (Tabletop Game) / int_2588feac | type |
Winged Humanoid | |
After the Bomb (Tabletop Game) / int_2588feac | comment |
Winged Humanoid: A lot of flying species such as birds can end up looking like this depending on how the character is built. In fact, about half of the various avians that show up in the artwork are depicted this way. | |
After the Bomb (Tabletop Game) / int_2588feac | featureApplicability |
1.0 | |
After the Bomb (Tabletop Game) / int_2588feac | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_2588feac | |
After the Bomb (Tabletop Game) / int_264c0573 | type |
Sexy Cat Person | |
After the Bomb (Tabletop Game) / int_264c0573 | comment |
Sexy Cat Person: Whenever any sort of feline appears in the artwork there is a good chance that they're either this or a more cartoonishly drawn male. | |
After the Bomb (Tabletop Game) / int_264c0573 | featureApplicability |
1.0 | |
After the Bomb (Tabletop Game) / int_264c0573 | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_264c0573 | |
After the Bomb (Tabletop Game) / int_27a58d30 | type |
Carnivore Confusion | |
After the Bomb (Tabletop Game) / int_27a58d30 | comment |
Carnivore Confusion: Semi-Averted in the second edition rules as it's possible to take a disadvantage that limits your character to being exclusively a carnivore, herbivore, insectivore, or a ruminant. Handwaved in the original with modified meat-equivalent vegetables that carnivores could eat. | |
After the Bomb (Tabletop Game) / int_27a58d30 | featureApplicability |
-1.0 | |
After the Bomb (Tabletop Game) / int_27a58d30 | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_27a58d30 | |
After the Bomb (Tabletop Game) / int_27ae4a75 | type |
Poisonous Person | |
After the Bomb (Tabletop Game) / int_27ae4a75 | comment |
Poisonous Person: A few player species can have abilities that let them use various poison attacks on their foes. For example, a snake character can get a venomous bite attack and a platypus character has the option of using poisonous spurs on their feet. | |
After the Bomb (Tabletop Game) / int_27ae4a75 | featureApplicability |
1.0 | |
After the Bomb (Tabletop Game) / int_27ae4a75 | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_27ae4a75 | |
After the Bomb (Tabletop Game) / int_2ab73660 | type |
Beast Man | |
After the Bomb (Tabletop Game) / int_2ab73660 | comment |
Beast Man: Characters with "Partial Human Looks" tend to be this. | |
After the Bomb (Tabletop Game) / int_2ab73660 | featureApplicability |
1.0 | |
After the Bomb (Tabletop Game) / int_2ab73660 | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_2ab73660 | |
After the Bomb (Tabletop Game) / int_2d0ad20f | type |
There Is No Cure | |
After the Bomb (Tabletop Game) / int_2d0ad20f | comment |
There Is No Cure: The Synthetic Plague which led to the apocalypse in the game's backstory. By the time it was created, advancements in genetics and medical technology had gotten to such a point that viral disease was no longer seen as a major problem in any form, but the disease was designed with a copy of the human genome which ensured any cure that targeted the disease would also target the host. | |
After the Bomb (Tabletop Game) / int_2d0ad20f | featureApplicability |
1.0 | |
After the Bomb (Tabletop Game) / int_2d0ad20f | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_2d0ad20f | |
After the Bomb (Tabletop Game) / int_3130e2c6 | type |
Uplifted Animal | |
After the Bomb (Tabletop Game) / int_3130e2c6 | comment |
Uplifted Animal: Most of the characters are this. | |
After the Bomb (Tabletop Game) / int_3130e2c6 | featureApplicability |
1.0 | |
After the Bomb (Tabletop Game) / int_3130e2c6 | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_3130e2c6 | |
After the Bomb (Tabletop Game) / int_334e48a1 | type |
After the End | |
After the Bomb (Tabletop Game) / int_334e48a1 | comment |
After the End: The setting is post-apocalyptic, as you might assume from the name. | |
After the Bomb (Tabletop Game) / int_334e48a1 | featureApplicability |
1.0 | |
After the Bomb (Tabletop Game) / int_334e48a1 | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_334e48a1 | |
After the Bomb (Tabletop Game) / int_347e35d6 | type |
Grim Up North | |
After the Bomb (Tabletop Game) / int_347e35d6 | comment |
Grim Up North: The northern arctic circle is described as a vast frozen wasteland filled with icy mountains and valleys, a place where chaotic magical forces manipulated by strange shamans are locked in a chaotic fight for supremacy. It's hard to know exactly what is true or just a rumor about this isolated place but most sources confirm that the ice shelves are actually expanding down towards the rest of the world and are forcing various barbarian tribes to move further south as well. Interestingly, the southern pole and Antarctica are implied to have been converted into a lush green grasslands somehow, leaving the frozen north as the only major tundra spot left on the entire planet. | |
After the Bomb (Tabletop Game) / int_347e35d6 | featureApplicability |
1.0 | |
After the Bomb (Tabletop Game) / int_347e35d6 | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_347e35d6 | |
After the Bomb (Tabletop Game) / int_3517000d | type |
Mad Scientist | |
After the Bomb (Tabletop Game) / int_3517000d | comment |
Mad Scientist: Professor Sybeck, Emperor Christian's second-in-command. | |
After the Bomb (Tabletop Game) / int_3517000d | featureApplicability |
1.0 | |
After the Bomb (Tabletop Game) / int_3517000d | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_3517000d | |
After the Bomb (Tabletop Game) / int_362461f6 | type |
Sex Slave | |
After the Bomb (Tabletop Game) / int_362461f6 | comment |
Sex Slave: The bio on Pleasure Bunnies stops just short of outright calling them this but the text makes it abundantly clear what primarily uses the humans had in mind for them. | |
After the Bomb (Tabletop Game) / int_362461f6 | featureApplicability |
1.0 | |
After the Bomb (Tabletop Game) / int_362461f6 | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_362461f6 | |
After the Bomb (Tabletop Game) / int_393a1e86 | type |
But What About the Astronauts? | |
After the Bomb (Tabletop Game) / int_393a1e86 | comment |
But What About the Astronauts?: Mutants In Orbit. Earth had several populated satellites and even colonies on the Moon and Mars at the time of the Big Death. They survived, and are trying to cope with the fact the only really habitable planet in the Solar System has turned into a house of freaks. Mars was marginally terraformed, but thanks to a Mad Scientist, it's now overrun with mutant Bee People. | |
After the Bomb (Tabletop Game) / int_393a1e86 | featureApplicability |
1.0 | |
After the Bomb (Tabletop Game) / int_393a1e86 | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_393a1e86 | |
After the Bomb (Tabletop Game) / int_4f4bbeff | type |
Interspecies Friendship | |
After the Bomb (Tabletop Game) / int_4f4bbeff | comment |
Interspecies Friendship: While most of the various animal nations and territories tend to heavily focus on one species or another many are reasonably open and welcoming to other types of animals and even humans on occasion. This trope is also practically unavoidable for the main player group given the sheer volume of animal races available in the game. | |
After the Bomb (Tabletop Game) / int_4f4bbeff | featureApplicability |
1.0 | |
After the Bomb (Tabletop Game) / int_4f4bbeff | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_4f4bbeff | |
After the Bomb (Tabletop Game) / int_556a4e20 | type |
The Empire | |
After the Bomb (Tabletop Game) / int_556a4e20 | comment |
The Empire: It's even called “The Empire of Humanity”, which bear some similarities to the Coalition from Rifts, with a militantly pro-human/anti-mutant stance, mutant dog soldier, and being one of the more technological advanced civilization still around. Unlike the Coalition, however, the Empire has been much less successful in their campaigns, up to being called the political “Sick Man” of post-Bomb North America in the second edition's fluff. The nation of Jakarta from Mutants Down Under is this for the post-Crash South Pacific, with shades of Decadent Court due to President Suharno-Sukarto and his family's constant in-fighting. | |
After the Bomb (Tabletop Game) / int_556a4e20 | featureApplicability |
1.0 | |
After the Bomb (Tabletop Game) / int_556a4e20 | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_556a4e20 | |
After the Bomb (Tabletop Game) / int_568974fd | type |
Single-Species Nations | |
After the Bomb (Tabletop Game) / int_568974fd | comment |
Single-Species Nations: While there are a few "melting pot" countries like Cardania with a diverse population of species living in harmony most territories in the known world are controlled by singular types of animals. (Usually with the name of the place providing a clue as to who owns it, but not always.) The Plains of the Free Cattle are mostly made up of grazing mammals such as buffalo or deer, New Kennel is almost entirely humanity loyalist canines, Bird Island is an entire island full of birds and so on. | |
After the Bomb (Tabletop Game) / int_568974fd | featureApplicability |
1.0 | |
After the Bomb (Tabletop Game) / int_568974fd | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_568974fd | |
After the Bomb (Tabletop Game) / int_56ade6eb | type |
Sapient Eat Sapient | |
After the Bomb (Tabletop Game) / int_56ade6eb | comment |
Sapient Eat Sapient: The world has quite literally become much more "dog eat dog" since the fall of humanity. Exactly how willing any given animal is to consume another for food usually comes down to their alignment. Most good characters will refuse to eat any sentient creatures under any circumstances, selfish characters may eat others on a whim and evil characters generally don't care and may even enjoy hunting prey that can think and fight back. | |
After the Bomb (Tabletop Game) / int_56ade6eb | featureApplicability |
1.0 | |
After the Bomb (Tabletop Game) / int_56ade6eb | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_56ade6eb | |
After the Bomb (Tabletop Game) / int_57b80b45 | type |
Fantastic Racism | |
After the Bomb (Tabletop Game) / int_57b80b45 | comment |
Fantastic Racism: The Empire of Humanity and Jakarta have being militant anti-animal/anti-mutant human supremacists as their Hat. There are also groups who are anti-human and some Purebreeds are described as being biased against those who aren't members of their group. | |
After the Bomb (Tabletop Game) / int_57b80b45 | featureApplicability |
1.0 | |
After the Bomb (Tabletop Game) / int_57b80b45 | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_57b80b45 | |
After the Bomb (Tabletop Game) / int_5ae89ca | type |
PointBuySystem | |
After the Bomb (Tabletop Game) / int_5ae89ca | comment |
Point Buy System: Part of the character creation involves using Biological Engery (BIO-E) Points to purchase features for your character, such as claws, flight, more humanoid features, and even psychic powers. | |
After the Bomb (Tabletop Game) / int_5ae89ca | featureApplicability |
1.0 | |
After the Bomb (Tabletop Game) / int_5ae89ca | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_5ae89ca | |
After the Bomb (Tabletop Game) / int_5ec15a79 | type |
Genetic Engineering Is the New Nuke | |
After the Bomb (Tabletop Game) / int_5ec15a79 | comment |
Genetic Engineering Is the New Nuke: Gene manipulation and experimentation is what led to most of the human population dying off and resulted in mutant animals taking over the world in their place. Unlike most examples of this trope Palladium decided to toss in some actual nukes anyway to further kill off what was left of the human race after various nations with a nuclear arsenal mistook the disease as a targeted biological attack. When all the dust finally settled only about 5% of the humans were left alive and the mutant animals now controlled everything in the ruined earth they left in their wake. | |
After the Bomb (Tabletop Game) / int_5ec15a79 | featureApplicability |
1.0 | |
After the Bomb (Tabletop Game) / int_5ec15a79 | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_5ec15a79 | |
After the Bomb (Tabletop Game) / int_6b4f4350 | type |
Zeppelins from Another World | |
After the Bomb (Tabletop Game) / int_6b4f4350 | comment |
Zeppelins from Another World: Various primitive balloon style airships have become the primary form of long distance travel in Australia as described in the Mutants Down Under sourcebook. | |
After the Bomb (Tabletop Game) / int_6b4f4350 | featureApplicability |
1.0 | |
After the Bomb (Tabletop Game) / int_6b4f4350 | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_6b4f4350 | |
After the Bomb (Tabletop Game) / int_6b5a92dc | type |
Uncanny Valley | |
After the Bomb (Tabletop Game) / int_6b5a92dc | comment |
Uncanny Valley: Some of the more humanoid mutant variations can invoke this. Special mention goes to the artwork of a human man deformed to look like a tiny little beady-eyed alien creature with long fingers. | |
After the Bomb (Tabletop Game) / int_6b5a92dc | featureApplicability |
1.0 | |
After the Bomb (Tabletop Game) / int_6b5a92dc | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_6b5a92dc | |
After the Bomb (Tabletop Game) / int_6d8b4e42 | type |
Fantastic Flora | |
After the Bomb (Tabletop Game) / int_6d8b4e42 | comment |
Fantastic Flora: Thanks to the extensive gene modification experiments conducted by humans before everything went south there are now several new varieties of strange and wonderful plants that can be found growing out in the wilderness. Many are rare and almost all of them are highly valuable and greatly coveted by scavengers. These include: Fantastic Fruits and Vegetables: New species of edible plants packed with vitamins and minerals. Grows on Trees: Plants that can grow meat and vines that can produce gasoline. Healing Herb: Tiny trees that can diagnose and treat common ailments via blood samples. | |
After the Bomb (Tabletop Game) / int_6d8b4e42 | featureApplicability |
1.0 | |
After the Bomb (Tabletop Game) / int_6d8b4e42 | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_6d8b4e42 | |
After the Bomb (Tabletop Game) / int_6f81817b | type |
Grows on Trees | |
After the Bomb (Tabletop Game) / int_6f81817b | comment |
Grows on Trees: Plants that can grow meat and vines that can produce gasoline. | |
After the Bomb (Tabletop Game) / int_6f81817b | featureApplicability |
1.0 | |
After the Bomb (Tabletop Game) / int_6f81817b | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_6f81817b | |
After the Bomb (Tabletop Game) / int_703ab38d | type |
Base on Wheels | |
After the Bomb (Tabletop Game) / int_703ab38d | comment |
Base on Wheels: The Empire of Humanity has one called the M.E.B. (Mobile Exploration Base) that serves as a fairly small version of this particular trope | |
After the Bomb (Tabletop Game) / int_703ab38d | featureApplicability |
1.0 | |
After the Bomb (Tabletop Game) / int_703ab38d | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_703ab38d | |
After the Bomb (Tabletop Game) / int_7360a6b6 | type |
Noble Demon | |
After the Bomb (Tabletop Game) / int_7360a6b6 | comment |
Noble Demon: General Mike Ulster is given a Character Alignment of Scrupulous, as opposed to the Diabolic Emperor Christain and the Miscreant Professor Sybek. He's pro-human, but not anti-mutant, and regrets every man lost under his command. | |
After the Bomb (Tabletop Game) / int_7360a6b6 | featureApplicability |
1.0 | |
After the Bomb (Tabletop Game) / int_7360a6b6 | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_7360a6b6 | |
After the Bomb (Tabletop Game) / int_76933235 | type |
Depopulation Bomb | |
After the Bomb (Tabletop Game) / int_76933235 | comment |
Depopulation Bomb: In the backstory, around 74% of all humans on Earth are killed off by a man-made super virus. | |
After the Bomb (Tabletop Game) / int_76933235 | featureApplicability |
1.0 | |
After the Bomb (Tabletop Game) / int_76933235 | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_76933235 | |
After the Bomb (Tabletop Game) / int_7784d502 | type |
Healing Herb | |
After the Bomb (Tabletop Game) / int_7784d502 | comment |
Healing Herb: Tiny trees that can diagnose and treat common ailments via blood samples. | |
After the Bomb (Tabletop Game) / int_7784d502 | featureApplicability |
1.0 | |
After the Bomb (Tabletop Game) / int_7784d502 | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_7784d502 | |
After the Bomb (Tabletop Game) / int_77aedc5c | type |
Horse of a Different Color | |
After the Bomb (Tabletop Game) / int_77aedc5c | comment |
Horse of a Different Color: Giant bugs, insects and similar creatures regularly serve the role of livestock in this world, particularly as a common replacement for more high tech modes of transportation like cars and trucks. The cover of Mutants in Avalon even features a mutant bird man riding into battle on a huge armored snail! | |
After the Bomb (Tabletop Game) / int_77aedc5c | featureApplicability |
1.0 | |
After the Bomb (Tabletop Game) / int_77aedc5c | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_77aedc5c | |
After the Bomb (Tabletop Game) / int_7b7f1657 | type |
Canine Companion | |
After the Bomb (Tabletop Game) / int_7b7f1657 | comment |
This gets taken up to eleven with domesticated dogs, who can that take a disadvantage that makes them a fawning, loyal sidekick willing to die for their human “master”, no matter how they are treated. The text also points out that a dog with this trait might also take actions against those they perceive as threatsto their master or rivals. | |
After the Bomb (Tabletop Game) / int_7b7f1657 | featureApplicability |
1.0 | |
After the Bomb (Tabletop Game) / int_7b7f1657 | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_7b7f1657 | |
After the Bomb (Tabletop Game) / int_7c1c0e80 | type |
Animal Is the New Man | |
After the Bomb (Tabletop Game) / int_7c1c0e80 | comment |
Animal Is the New Man: With the total human population sinking into the lower millions various animal nations have risen up and taken over most of the known world. Human controlled territories still exist in a couple places, but they are generally few and far between. | |
After the Bomb (Tabletop Game) / int_7c1c0e80 | featureApplicability |
1.0 | |
After the Bomb (Tabletop Game) / int_7c1c0e80 | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_7c1c0e80 | |
After the Bomb (Tabletop Game) / int_8485d41a | type |
Interspecies Romance | |
After the Bomb (Tabletop Game) / int_8485d41a | comment |
Averted in the first edition, which points out that while Interspecies Romance happens, offspring are only possible between animals of similar species (such as dogs and wolves). It's also emphasized that humans cannot interbreed with other animals, thereby preventing Half-Human Hybrid. Second Edition does away with this last part, at least as far as mutant pigs and primates are concerned... | |
After the Bomb (Tabletop Game) / int_8485d41a | featureApplicability |
-1.0 | |
After the Bomb (Tabletop Game) / int_8485d41a | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_8485d41a | |
After the Bomb (Tabletop Game) / int_874176be | type |
Psychic Powers | |
After the Bomb (Tabletop Game) / int_874176be | comment |
Psychic Powers: Not quite as many as certain other Palladium games like Rifts or Heroes Unlimited but there a few special psionic abilities that mutant animals can get access to. | |
After the Bomb (Tabletop Game) / int_874176be | featureApplicability |
1.0 | |
After the Bomb (Tabletop Game) / int_874176be | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_874176be | |
After the Bomb (Tabletop Game) / int_892c241c | type |
Massive Race Selection | |
After the Bomb (Tabletop Game) / int_892c241c | comment |
Massive Race Selection: Taking into account all sourcebooks there are well over a hundred different playable animal species available as player characters, all with some pretty unique stats and abilities. Character creation is definitely one area where this game really shines. | |
After the Bomb (Tabletop Game) / int_892c241c | featureApplicability |
1.0 | |
After the Bomb (Tabletop Game) / int_892c241c | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_892c241c | |
After the Bomb (Tabletop Game) / int_8f298490 | type |
Slaying Mantis | |
After the Bomb (Tabletop Game) / int_8f298490 | comment |
Giant Praying Mantises | |
After the Bomb (Tabletop Game) / int_8f298490 | featureApplicability |
1.0 | |
After the Bomb (Tabletop Game) / int_8f298490 | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_8f298490 | |
After the Bomb (Tabletop Game) / int_91e894b4 | type |
Apocalypse How | |
After the Bomb (Tabletop Game) / int_91e894b4 | comment |
Apocalypse How: The Crash is a Class 3a, while the current setting is mostly in Class 2. | |
After the Bomb (Tabletop Game) / int_91e894b4 | featureApplicability |
1.0 | |
After the Bomb (Tabletop Game) / int_91e894b4 | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_91e894b4 | |
After the Bomb (Tabletop Game) / int_97c57f9f | type |
Mosquito Miscreants | |
After the Bomb (Tabletop Game) / int_97c57f9f | comment |
Giant Mosquitos | |
After the Bomb (Tabletop Game) / int_97c57f9f | featureApplicability |
1.0 | |
After the Bomb (Tabletop Game) / int_97c57f9f | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_97c57f9f | |
After the Bomb (Tabletop Game) / int_9be7c205 | type |
Giant Spider | |
After the Bomb (Tabletop Game) / int_9be7c205 | comment |
Giant Spiders | |
After the Bomb (Tabletop Game) / int_9be7c205 | featureApplicability |
1.0 | |
After the Bomb (Tabletop Game) / int_9be7c205 | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_9be7c205 | |
After the Bomb (Tabletop Game) / int_9c40f5a9 | type |
Proud Peacock | |
After the Bomb (Tabletop Game) / int_9c40f5a9 | comment |
Proud Peacock: Peacocks were added as a playable animal race in Mutants in Avalon and are known to be physically beautiful and having an air of "insufferable arrogance" according to their species profile. Mechanics wise they get a very large boost to both their P.B. and M.A. stats, making them great for charisma builds. | |
After the Bomb (Tabletop Game) / int_9c40f5a9 | featureApplicability |
1.0 | |
After the Bomb (Tabletop Game) / int_9c40f5a9 | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_9c40f5a9 | |
After the Bomb (Tabletop Game) / int_9eb11fac | type |
Weak, but Skilled | |
After the Bomb (Tabletop Game) / int_9eb11fac | comment |
Weak, but Skilled: In contrast to the above there are also many species that skew towards this instead. Frogs and Bats for example, are generally physically weak but have access to a much higher starting Bio-E score than most other animals do, which makes it easier for them to purchase special abilities and powers without needing to take on disadvantages. | |
After the Bomb (Tabletop Game) / int_9eb11fac | featureApplicability |
1.0 | |
After the Bomb (Tabletop Game) / int_9eb11fac | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_9eb11fac | |
After the Bomb (Tabletop Game) / int_a4dca67 | type |
Game-Favored Gender | |
After the Bomb (Tabletop Game) / int_a4dca67 | comment |
Game-Favored Gender: Combined with "Game Favored Species" as well. Characters get bonuses based on animal type and sometimes gender which occasionally skews in favor of one sex or the other. Take Cattle for example, male Bulls get a bigger physical attribute and horn damage bonus than the Cows do, with the Cows only getting a plus one to their M.A. stat to compensate. | |
After the Bomb (Tabletop Game) / int_a4dca67 | featureApplicability |
1.0 | |
After the Bomb (Tabletop Game) / int_a4dca67 | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_a4dca67 | |
After the Bomb (Tabletop Game) / int_a56e3cba | type |
Language Barrier | |
After the Bomb (Tabletop Game) / int_a56e3cba | comment |
Language Barrier: Done in a fairly interesting way. While most mutant animals can normally understand each other just fine they can't communicate very well with more feral members of their own species without a special psychic ability. It's also possible for characters to acquire the ability to communicate with the various giant bugs infesting the land, but that power is a bit more limited. | |
After the Bomb (Tabletop Game) / int_a56e3cba | featureApplicability |
1.0 | |
After the Bomb (Tabletop Game) / int_a56e3cba | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_a56e3cba | |
After the Bomb (Tabletop Game) / int_a58802b7 | type |
Happiness in Slavery | |
After the Bomb (Tabletop Game) / int_a58802b7 | comment |
Happiness in Slavery: There's a character trait available to formerly domesticated animals that causes them to feel this way towards humans or human-looking mutants. This gets taken up to eleven with domesticated dogs, who can that take a disadvantage that makes them a fawning, loyal sidekick willing to die for their human “master”, no matter how they are treated. The text also points out that a dog with this trait might also take actions against those they perceive as threatsto their master or rivals. | |
After the Bomb (Tabletop Game) / int_a58802b7 | featureApplicability |
1.0 | |
After the Bomb (Tabletop Game) / int_a58802b7 | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_a58802b7 | |
After the Bomb (Tabletop Game) / int_a8559a9f | type |
RealLife | |
After the Bomb (Tabletop Game) / int_a8559a9f | comment |
Spider Goats, based on Real Life transgenic goats [1], along with other Chimera animals. | |
After the Bomb (Tabletop Game) / int_a8559a9f | featureApplicability |
1.0 | |
After the Bomb (Tabletop Game) / int_a8559a9f | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_a8559a9f | |
After the Bomb (Tabletop Game) / int_a8af3e53 | type |
Secret Police | |
After the Bomb (Tabletop Game) / int_a8af3e53 | comment |
Secret Police: The Empire of Humanity has a variant of this made up of animals that primarily serve as spies and keep an eye out for signs of rebellion or revolts among the slaves. | |
After the Bomb (Tabletop Game) / int_a8af3e53 | featureApplicability |
1.0 | |
After the Bomb (Tabletop Game) / int_a8af3e53 | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_a8af3e53 | |
After the Bomb (Tabletop Game) / int_ac320bee | type |
Nuke 'em | |
After the Bomb (Tabletop Game) / int_ac320bee | comment |
Nuke 'em: What kills off the remainder of humanity after the virus. | |
After the Bomb (Tabletop Game) / int_ac320bee | featureApplicability |
1.0 | |
After the Bomb (Tabletop Game) / int_ac320bee | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_ac320bee | |
After the Bomb (Tabletop Game) / int_ad295cc3 | type |
Weaponized Car | |
After the Bomb (Tabletop Game) / int_ad295cc3 | comment |
Weaponized Car: Road Hogs adds in some modified weapons options for vehicles such as mounted turrets or oil slicks and includes rules for vehicular combat. | |
After the Bomb (Tabletop Game) / int_ad295cc3 | featureApplicability |
1.0 | |
After the Bomb (Tabletop Game) / int_ad295cc3 | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_ad295cc3 | |
After the Bomb (Tabletop Game) / int_ad551ef4 | type |
Robot Maid | |
After the Bomb (Tabletop Game) / int_ad551ef4 | comment |
Robot Maid: Humans had several variants of small household robots designed to perform simple tasks such as lawn care or pool cleaning. They can occasionally be found when out searching and ones that are still operational serve as valuable loot items. | |
After the Bomb (Tabletop Game) / int_ad551ef4 | featureApplicability |
1.0 | |
After the Bomb (Tabletop Game) / int_ad551ef4 | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_ad551ef4 | |
After the Bomb (Tabletop Game) / int_b2280b66 | type |
Retcon | |
After the Bomb (Tabletop Game) / int_b2280b66 | comment |
Retcon: The second edition backstory elaborates on the original by having the nuclear war that destroyed the world set off due to a high-school prank gone wrong. | |
After the Bomb (Tabletop Game) / int_b2280b66 | featureApplicability |
1.0 | |
After the Bomb (Tabletop Game) / int_b2280b66 | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_b2280b66 | |
After the Bomb (Tabletop Game) / int_b58b4e3c | type |
Too Dumb to Live | |
After the Bomb (Tabletop Game) / int_b58b4e3c | comment |
Too Dumb to Live: The genetic hackers prior to the Big Death created “prankster diseases”, potentially lethal viruses, as an extreme sport. Somewhat justified, in that humanity had developed cures for all existing diseases and could handle the average "prankster disease" within minutes. Unfortunately, some prankster (whose name would be cursed were it known) managed to create something so virulent that not even that level of medical science could handle it. | |
After the Bomb (Tabletop Game) / int_b58b4e3c | featureApplicability |
1.0 | |
After the Bomb (Tabletop Game) / int_b58b4e3c | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_b58b4e3c | |
After the Bomb (Tabletop Game) / int_b663974e | type |
We Will Spend Credits in the Future | |
After the Bomb (Tabletop Game) / int_b663974e | comment |
We Will Spend Credits in the Future: The Empire of Humanity uses an advanced credit system for exchanging goods and services due to them being one of the most technologically advanced factions in the game. Almost everyone else uses simple paper "Bucks" as their currency of choice instead, however. | |
After the Bomb (Tabletop Game) / int_b663974e | featureApplicability |
1.0 | |
After the Bomb (Tabletop Game) / int_b663974e | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_b663974e | |
After the Bomb (Tabletop Game) / int_bc502e4b | type |
You Are What You Hate | |
After the Bomb (Tabletop Game) / int_bc502e4b | comment |
You Are What You Hate: Emperor Daniel Christian, leader of the anti-mutant Empire of Humanity, is secretly a mutant as well. Between mutation and interbreeding, it's an open question whether any of the current generation's "humans" are actually human. Even in the Empire of Humanity, many of their human aristocracy are either mutated, or are secretly mutant animals passing as human. | |
After the Bomb (Tabletop Game) / int_bc502e4b | featureApplicability |
1.0 | |
After the Bomb (Tabletop Game) / int_bc502e4b | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_bc502e4b | |
After the Bomb (Tabletop Game) / int_bcba27a1 | type |
Putting on the Reich | |
After the Bomb (Tabletop Game) / int_bcba27a1 | comment |
Putting on the Reich: The Empire of Humanity, to the point that it can come across as a poor man's version of the Coalition from Rifts. (Though, amusingly, After The Bomb predates Rifts by 4 1/2 years.) | |
After the Bomb (Tabletop Game) / int_bcba27a1 | featureApplicability |
1.0 | |
After the Bomb (Tabletop Game) / int_bcba27a1 | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_bcba27a1 | |
After the Bomb (Tabletop Game) / int_bf2ba07c | type |
Game of Nerds | |
After the Bomb (Tabletop Game) / int_bf2ba07c | comment |
Game of Nerds: The skill description for "Baseball" reveals that not only is the game still popular, it's practically a religion. | |
After the Bomb (Tabletop Game) / int_bf2ba07c | featureApplicability |
1.0 | |
After the Bomb (Tabletop Game) / int_bf2ba07c | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_bf2ba07c | |
After the Bomb (Tabletop Game) / int_c2288824 | type |
A Nazi by Any Other Name | |
After the Bomb (Tabletop Game) / int_c2288824 | comment |
A Nazi by Any Other Name: In true Palladium fashion The Empire of Humanity are unapologetic fascists obsessed with ideas like "genetic purity" and "racial superiority" along with being the central antagonist faction of the base game that regularly target nonhumans with their military forces. Of course, this is part of the reason why its so fun and satisfying to fight them with mutated animal characters. | |
After the Bomb (Tabletop Game) / int_c2288824 | featureApplicability |
1.0 | |
After the Bomb (Tabletop Game) / int_c2288824 | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_c2288824 | |
After the Bomb (Tabletop Game) / int_c75df49a | type |
Shout-Out | |
After the Bomb (Tabletop Game) / int_c75df49a | comment |
Shout-Out: The "Full" Looks description of a Mutant Wolverine sounds a lot like like... Well, Wolverine. | |
After the Bomb (Tabletop Game) / int_c75df49a | featureApplicability |
1.0 | |
After the Bomb (Tabletop Game) / int_c75df49a | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_c75df49a | |
After the Bomb (Tabletop Game) / int_c8146c52 | type |
Synthetic Plague | |
After the Bomb (Tabletop Game) / int_c8146c52 | comment |
Synthetic Plague: As gene modification science became commonplace more and more humans began experimenting with creating "prankster diseases" from the comfort of their own homes. Since medical science had also advanced so greatly their arrogance made them believe they could handle anything... until one junior mad scientist accidentally created something so potent it wiped out three quarters of humanity before they got it under control. This alone wouldn't have been enough on its own to kick humanity off the top of the food chain but when several countries mistook the plague for a biological assault... well, let's just say things ended poorly for them. | |
After the Bomb (Tabletop Game) / int_c8146c52 | featureApplicability |
1.0 | |
After the Bomb (Tabletop Game) / int_c8146c52 | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_c8146c52 | |
After the Bomb (Tabletop Game) / int_c9790040 | type |
Decadent Court | |
After the Bomb (Tabletop Game) / int_c9790040 | comment |
The nation of Jakarta from Mutants Down Under is this for the post-Crash South Pacific, with shades of Decadent Court due to President Suharno-Sukarto and his family's constant in-fighting. | |
After the Bomb (Tabletop Game) / int_c9790040 | featureApplicability |
1.0 | |
After the Bomb (Tabletop Game) / int_c9790040 | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_c9790040 | |
After the Bomb (Tabletop Game) / int_d68c925d | type |
Creator Provincialism | |
After the Bomb (Tabletop Game) / int_d68c925d | comment |
Creator Provincialism: The main setting is the East Coast of America. Later supplements expand the game to other parts of world. | |
After the Bomb (Tabletop Game) / int_d68c925d | featureApplicability |
1.0 | |
After the Bomb (Tabletop Game) / int_d68c925d | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_d68c925d | |
After the Bomb (Tabletop Game) / int_d7639dba | type |
Achilles' Heel | |
After the Bomb (Tabletop Game) / int_d7639dba | comment |
Achilles' Heel: Players can take on various disadvantages (such as restrictive diets, colorblindness or detrimental personality quirks) to refund themselves some Bio-E points to spend on advantages, crippling themselves in one area to allow themselves to gain a boost in another. | |
After the Bomb (Tabletop Game) / int_d7639dba | featureApplicability |
1.0 | |
After the Bomb (Tabletop Game) / int_d7639dba | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_d7639dba | |
After the Bomb (Tabletop Game) / int_d7866de0 | type |
Natural Weapon | |
After the Bomb (Tabletop Game) / int_d7866de0 | comment |
Natural Weapon: Given that most of the various groups in this series are mutated animals it can be assumed that most player characters and NPCs alike will have at least one or two. Sharp claws and horns are both pretty common, though more rare and obscure species may have similarly exotic abilities and powers at their disposal as well. | |
After the Bomb (Tabletop Game) / int_d7866de0 | featureApplicability |
1.0 | |
After the Bomb (Tabletop Game) / int_d7866de0 | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_d7866de0 | |
After the Bomb (Tabletop Game) / int_dd397a4e | type |
Wicked Wasps | |
After the Bomb (Tabletop Game) / int_dd397a4e | comment |
Giant Wasps | |
After the Bomb (Tabletop Game) / int_dd397a4e | featureApplicability |
1.0 | |
After the Bomb (Tabletop Game) / int_dd397a4e | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_dd397a4e | |
After the Bomb (Tabletop Game) / int_e2a6ebc1 | type |
Closed Circle | |
After the Bomb (Tabletop Game) / int_e2a6ebc1 | comment |
Closed Circle: The oceans of post-Crash Earth are extremely dangerous, making cross Atlantic and cross Pacific travel effectively impossible. | |
After the Bomb (Tabletop Game) / int_e2a6ebc1 | featureApplicability |
1.0 | |
After the Bomb (Tabletop Game) / int_e2a6ebc1 | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_e2a6ebc1 | |
After the Bomb (Tabletop Game) / int_e540d1e6 | type |
Camp | |
After the Bomb (Tabletop Game) / int_e540d1e6 | comment |
Camp: Given randomization in the character creation rules, you can end up with some very interesting results. One reviewer notes, "The players in my group ended up a tiny psionic bat, a huge kung-fu kicking frog and a four-feet tall elephant powerhouse." | |
After the Bomb (Tabletop Game) / int_e540d1e6 | featureApplicability |
1.0 | |
After the Bomb (Tabletop Game) / int_e540d1e6 | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_e540d1e6 | |
After the Bomb (Tabletop Game) / int_eb4086e3 | type |
Big Creepy-Crawlies | |
After the Bomb (Tabletop Game) / int_eb4086e3 | comment |
Big Creepy-Crawlies: There are enough giant mutant insects in this game to make the Fallout series jealous. This includes: Giant Spiders Giant Mosquitos Giant Praying Mantises Giant Wasps | |
After the Bomb (Tabletop Game) / int_eb4086e3 | featureApplicability |
1.0 | |
After the Bomb (Tabletop Game) / int_eb4086e3 | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_eb4086e3 | |
After the Bomb (Tabletop Game) / int_eb99df21 | type |
Funny Animal | |
After the Bomb (Tabletop Game) / int_eb99df21 | comment |
Funny Animal: Most characters are either these or Civilized Animal. | |
After the Bomb (Tabletop Game) / int_eb99df21 | featureApplicability |
1.0 | |
After the Bomb (Tabletop Game) / int_eb99df21 | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_eb99df21 | |
After the Bomb (Tabletop Game) / int_ebe4eb97 | type |
Cue the Flying Pigs | |
After the Bomb (Tabletop Game) / int_ebe4eb97 | comment |
Literal Flying Pigs... from Cincinnati, apparently. | |
After the Bomb (Tabletop Game) / int_ebe4eb97 | featureApplicability |
1.0 | |
After the Bomb (Tabletop Game) / int_ebe4eb97 | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_ebe4eb97 | |
After the Bomb (Tabletop Game) / int_ef0f881b | type |
Trick Arrow | |
After the Bomb (Tabletop Game) / int_ef0f881b | comment |
Trick Arrow: Various types of special arrows are available to purchase in most locations, including classic incendiary arrows, armor-piercing arrows and explosive arrows. | |
After the Bomb (Tabletop Game) / int_ef0f881b | featureApplicability |
1.0 | |
After the Bomb (Tabletop Game) / int_ef0f881b | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_ef0f881b | |
After the Bomb (Tabletop Game) / int_f25b1ae6 | type |
Unskilled, but Strong | |
After the Bomb (Tabletop Game) / int_f25b1ae6 | comment |
Unskilled, but Strong: Several animal species such as Bears and Elephants skew heavily towards this. They have little to no starting Bio-E points but have such high physical attributes and bonuses that they more than make up for it in sheer raw power and size advantage. | |
After the Bomb (Tabletop Game) / int_f25b1ae6 | featureApplicability |
1.0 | |
After the Bomb (Tabletop Game) / int_f25b1ae6 | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_f25b1ae6 | |
After the Bomb (Tabletop Game) / int_f32d85ab | type |
20 Minutes into the Future | |
After the Bomb (Tabletop Game) / int_f32d85ab | comment |
20 Minutes into the Future: The setting takes place a few decades after the 21st century. | |
After the Bomb (Tabletop Game) / int_f32d85ab | featureApplicability |
1.0 | |
After the Bomb (Tabletop Game) / int_f32d85ab | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_f32d85ab | |
After the Bomb (Tabletop Game) / int_f5eda11 | type |
Mix-and-Match Critters | |
After the Bomb (Tabletop Game) / int_f5eda11 | comment |
Mix-and-Match Critters: Spider Goats, based on Real Life transgenic goats [1], along with other Chimera animals. Literal Flying Pigs... from Cincinnati, apparently. Averted in the first edition, which points out that while Interspecies Romance happens, offspring are only possible between animals of similar species (such as dogs and wolves). It's also emphasized that humans cannot interbreed with other animals, thereby preventing Half-Human Hybrid. Second Edition does away with this last part, at least as far as mutant pigs and primates are concerned... | |
After the Bomb (Tabletop Game) / int_f5eda11 | featureApplicability |
-1.0 | |
After the Bomb (Tabletop Game) / int_f5eda11 | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_f5eda11 | |
After the Bomb (Tabletop Game) / int_name | type |
ItemName | |
After the Bomb (Tabletop Game) / int_name | comment |
||
After the Bomb (Tabletop Game) / int_name | featureApplicability |
1.0 | |
After the Bomb (Tabletop Game) / int_name | featureConfidence |
1.0 | |
After the Bomb (Tabletop Game) | hasFeature |
After the Bomb (Tabletop Game) / int_name | |
After the Bomb (Tabletop Game) / int_name | itemName |
After the Bomb (Tabletop Game) |
The following is a list of statements referring to the current page from other pages.
Copyright of DBTropes.org wrapper 2009-2013 DFKI Knowledge Management. Imprint. - Thanks to Bakken&Baeck for hosting. Contact.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.