| Anathema (2011) (Tabletop Game) |
type |
TVTItem |
| Anathema (2011) (Tabletop Game) |
label |
Anathema (2011) (Tabletop Game) |
| Anathema (2011) (Tabletop Game) |
page |
Anathema2011 |
| Anathema (2011) (Tabletop Game) |
comment |
Anathema is a tabletop RPG by End Transmission Games.Description was plagarized. |
| Anathema (2011) (Tabletop Game) |
fetched |
2023-11-18T06:44:42Z |
| Anathema (2011) (Tabletop Game) |
parsed |
2023-11-18T06:44:42Z |
| Anathema (2011) (Tabletop Game) |
isPartOf |
DBTropes |
| Anathema (2011) (Tabletop Game) / int_16a21271 |
type |
Walking Wasteland |
| Anathema (2011) (Tabletop Game) / int_16a21271 |
comment |
Walking Wasteland: Players with the Famine dominion can pollute water sources, destroy nearby food and drink, and make people become fatally dehydrated. |
| Anathema (2011) (Tabletop Game) / int_16a21271 |
featureApplicability |
1.0 |
| Anathema (2011) (Tabletop Game) / int_16a21271 |
featureConfidence |
1.0 |
| Anathema (2011) (Tabletop Game) |
hasFeature |
Anathema (2011) (Tabletop Game) / int_16a21271 |
| Anathema (2011) (Tabletop Game) / int_20860a0e |
type |
Punch-Clock Villain |
| Anathema (2011) (Tabletop Game) / int_20860a0e |
comment |
Punch-Clock Villain: The Balance doesn't enjoy what it does and neither do most shrouds. |
| Anathema (2011) (Tabletop Game) / int_20860a0e |
featureApplicability |
1.0 |
| Anathema (2011) (Tabletop Game) / int_20860a0e |
featureConfidence |
1.0 |
| Anathema (2011) (Tabletop Game) |
hasFeature |
Anathema (2011) (Tabletop Game) / int_20860a0e |
| Anathema (2011) (Tabletop Game) / int_237569e4 |
type |
Ironic Hell |
| Anathema (2011) (Tabletop Game) / int_237569e4 |
comment |
Ironic Hell: The game is this for Kindly shrouds. |
| Anathema (2011) (Tabletop Game) / int_237569e4 |
featureApplicability |
1.0 |
| Anathema (2011) (Tabletop Game) / int_237569e4 |
featureConfidence |
1.0 |
| Anathema (2011) (Tabletop Game) |
hasFeature |
Anathema (2011) (Tabletop Game) / int_237569e4 |
| Anathema (2011) (Tabletop Game) / int_269e82c1 |
type |
Death of a Child |
| Anathema (2011) (Tabletop Game) / int_269e82c1 |
comment |
Death of a Child: Many of your victims can be children. |
| Anathema (2011) (Tabletop Game) / int_269e82c1 |
featureApplicability |
1.0 |
| Anathema (2011) (Tabletop Game) / int_269e82c1 |
featureConfidence |
1.0 |
| Anathema (2011) (Tabletop Game) |
hasFeature |
Anathema (2011) (Tabletop Game) / int_269e82c1 |
| Anathema (2011) (Tabletop Game) / int_36c94bed |
type |
Person of Mass Destruction |
| Anathema (2011) (Tabletop Game) / int_36c94bed |
comment |
Person of Mass Destruction: The player, if they want to keep existing. This trope especially applies to players who specialize in the War dominion. |
| Anathema (2011) (Tabletop Game) / int_36c94bed |
featureApplicability |
1.0 |
| Anathema (2011) (Tabletop Game) / int_36c94bed |
featureConfidence |
1.0 |
| Anathema (2011) (Tabletop Game) |
hasFeature |
Anathema (2011) (Tabletop Game) / int_36c94bed |
| Anathema (2011) (Tabletop Game) / int_4415efaf |
type |
Serial-Killer Killer |
| Anathema (2011) (Tabletop Game) / int_4415efaf |
comment |
Serial-Killer Killer: Refuse to do your job and The Balance will send other shrouds to destroy you. |
| Anathema (2011) (Tabletop Game) / int_4415efaf |
featureApplicability |
1.0 |
| Anathema (2011) (Tabletop Game) / int_4415efaf |
featureConfidence |
1.0 |
| Anathema (2011) (Tabletop Game) |
hasFeature |
Anathema (2011) (Tabletop Game) / int_4415efaf |
| Anathema (2011) (Tabletop Game) / int_5020cc4a |
type |
Blank Slate |
| Anathema (2011) (Tabletop Game) / int_5020cc4a |
comment |
Blank Slate: The Lost. All that they know about their husks is that they were average people. |
| Anathema (2011) (Tabletop Game) / int_5020cc4a |
featureApplicability |
1.0 |
| Anathema (2011) (Tabletop Game) / int_5020cc4a |
featureConfidence |
1.0 |
| Anathema (2011) (Tabletop Game) |
hasFeature |
Anathema (2011) (Tabletop Game) / int_5020cc4a |
| Anathema (2011) (Tabletop Game) / int_504333fe |
type |
A God I Am Not |
| Anathema (2011) (Tabletop Game) / int_504333fe |
comment |
A God I Am Not: Despite its powers, the Balance is not God and there is no established presence of divinity in the game universe. |
| Anathema (2011) (Tabletop Game) / int_504333fe |
featureApplicability |
1.0 |
| Anathema (2011) (Tabletop Game) / int_504333fe |
featureConfidence |
1.0 |
| Anathema (2011) (Tabletop Game) |
hasFeature |
Anathema (2011) (Tabletop Game) / int_504333fe |
| Anathema (2011) (Tabletop Game) / int_53b6ab6a |
type |
Jumped at the Call |
| Anathema (2011) (Tabletop Game) / int_53b6ab6a |
comment |
Jumped at the Call: The Violent. Individual ones may not particularly enjoy what they do, but they sure get the job done. |
| Anathema (2011) (Tabletop Game) / int_53b6ab6a |
featureApplicability |
1.0 |
| Anathema (2011) (Tabletop Game) / int_53b6ab6a |
featureConfidence |
1.0 |
| Anathema (2011) (Tabletop Game) |
hasFeature |
Anathema (2011) (Tabletop Game) / int_53b6ab6a |
| Anathema (2011) (Tabletop Game) / int_6bf29c6e |
type |
Good Wings, Evil Wings |
| Anathema (2011) (Tabletop Game) / int_6bf29c6e |
comment |
Good Wings, Evil Wings: All shrouds have wings. What they look like is up to the player. |
| Anathema (2011) (Tabletop Game) / int_6bf29c6e |
featureApplicability |
1.0 |
| Anathema (2011) (Tabletop Game) / int_6bf29c6e |
featureConfidence |
1.0 |
| Anathema (2011) (Tabletop Game) |
hasFeature |
Anathema (2011) (Tabletop Game) / int_6bf29c6e |
| Anathema (2011) (Tabletop Game) / int_6d332aea |
type |
Driven to Suicide |
| Anathema (2011) (Tabletop Game) / int_6d332aea |
comment |
Driven to Suicide: Shrouds with the Despair dominion can decrease a target's will. If a human's will drops to 0, they become suicidal. If a shroud's primary dominion is Despair then it means that their husk committed suicide. |
| Anathema (2011) (Tabletop Game) / int_6d332aea |
featureApplicability |
1.0 |
| Anathema (2011) (Tabletop Game) / int_6d332aea |
featureConfidence |
1.0 |
| Anathema (2011) (Tabletop Game) |
hasFeature |
Anathema (2011) (Tabletop Game) / int_6d332aea |
| Anathema (2011) (Tabletop Game) / int_703b3699 |
type |
Came Back Strong |
| Anathema (2011) (Tabletop Game) / int_703b3699 |
comment |
Came Back Strong: Shrouds are much stronger and faster than they were in life. |
| Anathema (2011) (Tabletop Game) / int_703b3699 |
featureApplicability |
1.0 |
| Anathema (2011) (Tabletop Game) / int_703b3699 |
featureConfidence |
1.0 |
| Anathema (2011) (Tabletop Game) |
hasFeature |
Anathema (2011) (Tabletop Game) / int_703b3699 |
| Anathema (2011) (Tabletop Game) / int_7142b38a |
type |
The Grim Reaper |
| Anathema (2011) (Tabletop Game) / int_7142b38a |
comment |
The Grim Reaper: Players have to murder humans in order to continue existing and to ensure that the world doesn't become catastrophically overpopulated. Players can also choose to have their shroud superficially resemble a grim reaper. |
| Anathema (2011) (Tabletop Game) / int_7142b38a |
featureApplicability |
1.0 |
| Anathema (2011) (Tabletop Game) / int_7142b38a |
featureConfidence |
1.0 |
| Anathema (2011) (Tabletop Game) |
hasFeature |
Anathema (2011) (Tabletop Game) / int_7142b38a |
| Anathema (2011) (Tabletop Game) / int_7593bcd5 |
type |
Full-Body Disguise |
| Anathema (2011) (Tabletop Game) / int_7593bcd5 |
comment |
Full-Body Disguise: Shrouds can disguise themselves as humans, but it's difficult and being touched by a human destroys the effect. |
| Anathema (2011) (Tabletop Game) / int_7593bcd5 |
featureApplicability |
1.0 |
| Anathema (2011) (Tabletop Game) / int_7593bcd5 |
featureConfidence |
1.0 |
| Anathema (2011) (Tabletop Game) |
hasFeature |
Anathema (2011) (Tabletop Game) / int_7593bcd5 |
| Anathema (2011) (Tabletop Game) / int_8767b1f3 |
type |
Black-and-Gray Morality |
| Anathema (2011) (Tabletop Game) / int_8767b1f3 |
comment |
Black-and-Gray Morality: Either meet a daily murder quota or let the Earth and all of humanity die a slow, horrible death. |
| Anathema (2011) (Tabletop Game) / int_8767b1f3 |
featureApplicability |
1.0 |
| Anathema (2011) (Tabletop Game) / int_8767b1f3 |
featureConfidence |
1.0 |
| Anathema (2011) (Tabletop Game) |
hasFeature |
Anathema (2011) (Tabletop Game) / int_8767b1f3 |
| Anathema (2011) (Tabletop Game) / int_8ed5c6e4 |
type |
Asshole Victim |
| Anathema (2011) (Tabletop Game) / int_8ed5c6e4 |
comment |
Asshole Victim: Excluding The Kindly, shrouds get to pick a preferred type of victim. They're probably this. |
| Anathema (2011) (Tabletop Game) / int_8ed5c6e4 |
featureApplicability |
1.0 |
| Anathema (2011) (Tabletop Game) / int_8ed5c6e4 |
featureConfidence |
1.0 |
| Anathema (2011) (Tabletop Game) |
hasFeature |
Anathema (2011) (Tabletop Game) / int_8ed5c6e4 |
| Anathema (2011) (Tabletop Game) / int_9a3285c |
type |
Invisibility |
| Anathema (2011) (Tabletop Game) / int_9a3285c |
comment |
Invisibility: Shrouds can make themselves invisible whenever they feel like it. |
| Anathema (2011) (Tabletop Game) / int_9a3285c |
featureApplicability |
1.0 |
| Anathema (2011) (Tabletop Game) / int_9a3285c |
featureConfidence |
1.0 |
| Anathema (2011) (Tabletop Game) |
hasFeature |
Anathema (2011) (Tabletop Game) / int_9a3285c |
| Anathema (2011) (Tabletop Game) / int_9e0b9695 |
type |
Flight |
| Anathema (2011) (Tabletop Game) / int_9e0b9695 |
comment |
Flight: All shrouds have the ability to fly. |
| Anathema (2011) (Tabletop Game) / int_9e0b9695 |
featureApplicability |
1.0 |
| Anathema (2011) (Tabletop Game) / int_9e0b9695 |
featureConfidence |
1.0 |
| Anathema (2011) (Tabletop Game) |
hasFeature |
Anathema (2011) (Tabletop Game) / int_9e0b9695 |
| Anathema (2011) (Tabletop Game) / int_9e1e14ea |
type |
Ambition Is Evil |
| Anathema (2011) (Tabletop Game) / int_9e1e14ea |
comment |
Ambition Is Evil: The Violent gain will from being exceptionally good at what they do and may approach their task with a disturbing level of gusto. |
| Anathema (2011) (Tabletop Game) / int_9e1e14ea |
featureApplicability |
1.0 |
| Anathema (2011) (Tabletop Game) / int_9e1e14ea |
featureConfidence |
1.0 |
| Anathema (2011) (Tabletop Game) |
hasFeature |
Anathema (2011) (Tabletop Game) / int_9e1e14ea |
| Anathema (2011) (Tabletop Game) / int_a2836be5 |
type |
Identity Amnesia |
| Anathema (2011) (Tabletop Game) / int_a2836be5 |
comment |
Identity Amnesia: All shrouds to an extent, but The Lost have this the worst. |
| Anathema (2011) (Tabletop Game) / int_a2836be5 |
featureApplicability |
1.0 |
| Anathema (2011) (Tabletop Game) / int_a2836be5 |
featureConfidence |
1.0 |
| Anathema (2011) (Tabletop Game) |
hasFeature |
Anathema (2011) (Tabletop Game) / int_a2836be5 |
| Anathema (2011) (Tabletop Game) / int_b351b856 |
type |
Sanity Meter |
| Anathema (2011) (Tabletop Game) / int_b351b856 |
comment |
Sanity Meter: Will represents your will to live. |
| Anathema (2011) (Tabletop Game) / int_b351b856 |
featureApplicability |
1.0 |
| Anathema (2011) (Tabletop Game) / int_b351b856 |
featureConfidence |
1.0 |
| Anathema (2011) (Tabletop Game) |
hasFeature |
Anathema (2011) (Tabletop Game) / int_b351b856 |
| Anathema (2011) (Tabletop Game) / int_b4a6ae4c |
type |
Everyone Has Standards |
| Anathema (2011) (Tabletop Game) / int_b4a6ae4c |
comment |
Everyone Has Standards: All shrouds have a type of person that they're particularly averse to killing. Doing so causes them to lose will. |
| Anathema (2011) (Tabletop Game) / int_b4a6ae4c |
featureApplicability |
1.0 |
| Anathema (2011) (Tabletop Game) / int_b4a6ae4c |
featureConfidence |
1.0 |
| Anathema (2011) (Tabletop Game) |
hasFeature |
Anathema (2011) (Tabletop Game) / int_b4a6ae4c |
| Anathema (2011) (Tabletop Game) / int_ba7c20be |
type |
Call a Hit Point a "Smeerp" |
| Anathema (2011) (Tabletop Game) / int_ba7c20be |
comment |
Call a Hit Point a "Smeerp": You don't have "hit points", you have "anathema". |
| Anathema (2011) (Tabletop Game) / int_ba7c20be |
featureApplicability |
1.0 |
| Anathema (2011) (Tabletop Game) / int_ba7c20be |
featureConfidence |
1.0 |
| Anathema (2011) (Tabletop Game) |
hasFeature |
Anathema (2011) (Tabletop Game) / int_ba7c20be |
| Anathema (2011) (Tabletop Game) / int_c5249b29 |
type |
Nice Guy |
| Anathema (2011) (Tabletop Game) / int_c5249b29 |
comment |
Nice Guy: The husks of Kindly shrouds were dedicated to helping others. |
| Anathema (2011) (Tabletop Game) / int_c5249b29 |
featureApplicability |
1.0 |
| Anathema (2011) (Tabletop Game) / int_c5249b29 |
featureConfidence |
1.0 |
| Anathema (2011) (Tabletop Game) |
hasFeature |
Anathema (2011) (Tabletop Game) / int_c5249b29 |
| Anathema (2011) (Tabletop Game) / int_c547f08d |
type |
Ghostly Chill |
| Anathema (2011) (Tabletop Game) / int_c547f08d |
comment |
Ghostly Chill: Often the only indicator that a shroud is near. |
| Anathema (2011) (Tabletop Game) / int_c547f08d |
featureApplicability |
1.0 |
| Anathema (2011) (Tabletop Game) / int_c547f08d |
featureConfidence |
1.0 |
| Anathema (2011) (Tabletop Game) |
hasFeature |
Anathema (2011) (Tabletop Game) / int_c547f08d |
| Anathema (2011) (Tabletop Game) / int_c6efba69 |
type |
Seekers |
| Anathema (2011) (Tabletop Game) / int_c6efba69 |
comment |
Seekers: All shrouds, but The Lost are primarily motivated by trying to learn about their past life. |
| Anathema (2011) (Tabletop Game) / int_c6efba69 |
featureApplicability |
1.0 |
| Anathema (2011) (Tabletop Game) / int_c6efba69 |
featureConfidence |
1.0 |
| Anathema (2011) (Tabletop Game) |
hasFeature |
Anathema (2011) (Tabletop Game) / int_c6efba69 |
| Anathema (2011) (Tabletop Game) / int_c81e2bba |
type |
Necromancer |
| Anathema (2011) (Tabletop Game) / int_c81e2bba |
comment |
Necromancer: Shrouds don't naturally occur. The Balance creates them out of dead humans. |
| Anathema (2011) (Tabletop Game) / int_c81e2bba |
featureApplicability |
1.0 |
| Anathema (2011) (Tabletop Game) / int_c81e2bba |
featureConfidence |
1.0 |
| Anathema (2011) (Tabletop Game) |
hasFeature |
Anathema (2011) (Tabletop Game) / int_c81e2bba |
| Anathema (2011) (Tabletop Game) / int_d5f31c75 |
type |
Rabble Rouser |
| Anathema (2011) (Tabletop Game) / int_d5f31c75 |
comment |
Rabble Rouser: One of the war dominion powers allows you to cause people in a given area to riot. It can affect up to ten square miles. |
| Anathema (2011) (Tabletop Game) / int_d5f31c75 |
featureApplicability |
1.0 |
| Anathema (2011) (Tabletop Game) / int_d5f31c75 |
featureConfidence |
1.0 |
| Anathema (2011) (Tabletop Game) |
hasFeature |
Anathema (2011) (Tabletop Game) / int_d5f31c75 |
| Anathema (2011) (Tabletop Game) / int_d7639dba |
type |
Achilles' Heel |
| Anathema (2011) (Tabletop Game) / int_d7639dba |
comment |
Achilles' Heel: Shrouds can't be killed by any human weapons, can fly as fast as a commercial jet, move through walls, become invisible, and have magic powers, but they can be killed by other shrouds and will be utterly destroyed if their will drops to 0. |
| Anathema (2011) (Tabletop Game) / int_d7639dba |
featureApplicability |
1.0 |
| Anathema (2011) (Tabletop Game) / int_d7639dba |
featureConfidence |
1.0 |
| Anathema (2011) (Tabletop Game) |
hasFeature |
Anathema (2011) (Tabletop Game) / int_d7639dba |
| Anathema (2011) (Tabletop Game) / int_e567510d |
type |
Determinator |
| Anathema (2011) (Tabletop Game) / int_e567510d |
comment |
Determinator: The Balance and shrouds. In fact, if a player stops being this, other shrouds will annihilate them. |
| Anathema (2011) (Tabletop Game) / int_e567510d |
featureApplicability |
1.0 |
| Anathema (2011) (Tabletop Game) / int_e567510d |
featureConfidence |
1.0 |
| Anathema (2011) (Tabletop Game) |
hasFeature |
Anathema (2011) (Tabletop Game) / int_e567510d |
| Anathema (2011) (Tabletop Game) / int_ef255df8 |
type |
High Turnover Rate |
| Anathema (2011) (Tabletop Game) / int_ef255df8 |
comment |
High Turnover Rate: If your character is upset or horrified at being turned into a shroud, at least they probably won't be one for very long... |
| Anathema (2011) (Tabletop Game) / int_ef255df8 |
featureApplicability |
1.0 |
| Anathema (2011) (Tabletop Game) / int_ef255df8 |
featureConfidence |
1.0 |
| Anathema (2011) (Tabletop Game) |
hasFeature |
Anathema (2011) (Tabletop Game) / int_ef255df8 |
| Anathema (2011) (Tabletop Game) / int_f3626b09 |
type |
Mercy Kill |
| Anathema (2011) (Tabletop Game) / int_f3626b09 |
comment |
Mercy Kill: Players can attempt to limit themselves to this as much as possible. Technically, all of the murders are this, since the only other option is to let the world be rendered uninhabitable. |
| Anathema (2011) (Tabletop Game) / int_f3626b09 |
featureApplicability |
1.0 |
| Anathema (2011) (Tabletop Game) / int_f3626b09 |
featureConfidence |
1.0 |
| Anathema (2011) (Tabletop Game) |
hasFeature |
Anathema (2011) (Tabletop Game) / int_f3626b09 |
| Anathema (2011) (Tabletop Game) / int_f55e0154 |
type |
True Neutral |
| Anathema (2011) (Tabletop Game) / int_f55e0154 |
comment |
True Neutral: The Balance creates shrouds and makes them kill strictly out of necessity. It makes no claims to be either good or evil and is entirely impersonal. |
| Anathema (2011) (Tabletop Game) / int_f55e0154 |
featureApplicability |
1.0 |
| Anathema (2011) (Tabletop Game) / int_f55e0154 |
featureConfidence |
1.0 |
| Anathema (2011) (Tabletop Game) |
hasFeature |
Anathema (2011) (Tabletop Game) / int_f55e0154 |
| Anathema (2011) (Tabletop Game) / int_fb23483d |
type |
Undeath Always Ends |
| Anathema (2011) (Tabletop Game) / int_fb23483d |
comment |
Undeath Always Ends: Depending on what kind of shroud you play as, certain actions will decrease your shroud's will to live. When will hits 0, the character is annihilated. |
| Anathema (2011) (Tabletop Game) / int_fb23483d |
featureApplicability |
1.0 |
| Anathema (2011) (Tabletop Game) / int_fb23483d |
featureConfidence |
1.0 |
| Anathema (2011) (Tabletop Game) |
hasFeature |
Anathema (2011) (Tabletop Game) / int_fb23483d |
| Anathema (2011) (Tabletop Game) / int_fc50f82 |
type |
Intangibility |
| Anathema (2011) (Tabletop Game) / int_fc50f82 |
comment |
Intangibility: Shrouds are incorporeal unless they choose not to be. |
| Anathema (2011) (Tabletop Game) / int_fc50f82 |
featureApplicability |
1.0 |
| Anathema (2011) (Tabletop Game) / int_fc50f82 |
featureConfidence |
1.0 |
| Anathema (2011) (Tabletop Game) |
hasFeature |
Anathema (2011) (Tabletop Game) / int_fc50f82 |
| Anathema (2011) (Tabletop Game) / int_name |
type |
ItemName |
| Anathema (2011) (Tabletop Game) / int_name |
comment |
|
| Anathema (2011) (Tabletop Game) / int_name |
featureApplicability |
1.0 |
| Anathema (2011) (Tabletop Game) / int_name |
featureConfidence |
1.0 |
| Anathema (2011) (Tabletop Game) |
hasFeature |
Anathema (2011) (Tabletop Game) / int_name |
| Anathema (2011) (Tabletop Game) / int_name |
itemName |
Anathema (2011) (Tabletop Game) |