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Anathema (2011) (Tabletop Game)

 Anathema (2011) (Tabletop Game)
type
TVTItem
 Anathema (2011) (Tabletop Game)
label
Anathema (2011) (Tabletop Game)
 Anathema (2011) (Tabletop Game)
page
Anathema2011
 Anathema (2011) (Tabletop Game)
comment
Anathema is a tabletop RPG by End Transmission Games.Description was plagarized.
 Anathema (2011) (Tabletop Game)
fetched
2023-11-18T06:44:42Z
 Anathema (2011) (Tabletop Game)
parsed
2023-11-18T06:44:42Z
 Anathema (2011) (Tabletop Game)
isPartOf
DBTropes
 Anathema (2011) (Tabletop Game) / int_16a21271
type
Walking Wasteland
 Anathema (2011) (Tabletop Game) / int_16a21271
comment
Walking Wasteland: Players with the Famine dominion can pollute water sources, destroy nearby food and drink, and make people become fatally dehydrated.
 Anathema (2011) (Tabletop Game) / int_16a21271
featureApplicability
1.0
 Anathema (2011) (Tabletop Game) / int_16a21271
featureConfidence
1.0
 Anathema (2011) (Tabletop Game)
hasFeature
Anathema (2011) (Tabletop Game) / int_16a21271
 Anathema (2011) (Tabletop Game) / int_20860a0e
type
Punch-Clock Villain
 Anathema (2011) (Tabletop Game) / int_20860a0e
comment
Punch-Clock Villain: The Balance doesn't enjoy what it does and neither do most shrouds.
 Anathema (2011) (Tabletop Game) / int_20860a0e
featureApplicability
1.0
 Anathema (2011) (Tabletop Game) / int_20860a0e
featureConfidence
1.0
 Anathema (2011) (Tabletop Game)
hasFeature
Anathema (2011) (Tabletop Game) / int_20860a0e
 Anathema (2011) (Tabletop Game) / int_237569e4
type
Ironic Hell
 Anathema (2011) (Tabletop Game) / int_237569e4
comment
Ironic Hell: The game is this for Kindly shrouds.
 Anathema (2011) (Tabletop Game) / int_237569e4
featureApplicability
1.0
 Anathema (2011) (Tabletop Game) / int_237569e4
featureConfidence
1.0
 Anathema (2011) (Tabletop Game)
hasFeature
Anathema (2011) (Tabletop Game) / int_237569e4
 Anathema (2011) (Tabletop Game) / int_269e82c1
type
Death of a Child
 Anathema (2011) (Tabletop Game) / int_269e82c1
comment
Death of a Child: Many of your victims can be children.
 Anathema (2011) (Tabletop Game) / int_269e82c1
featureApplicability
1.0
 Anathema (2011) (Tabletop Game) / int_269e82c1
featureConfidence
1.0
 Anathema (2011) (Tabletop Game)
hasFeature
Anathema (2011) (Tabletop Game) / int_269e82c1
 Anathema (2011) (Tabletop Game) / int_36c94bed
type
Person of Mass Destruction
 Anathema (2011) (Tabletop Game) / int_36c94bed
comment
Person of Mass Destruction: The player, if they want to keep existing. This trope especially applies to players who specialize in the War dominion.
 Anathema (2011) (Tabletop Game) / int_36c94bed
featureApplicability
1.0
 Anathema (2011) (Tabletop Game) / int_36c94bed
featureConfidence
1.0
 Anathema (2011) (Tabletop Game)
hasFeature
Anathema (2011) (Tabletop Game) / int_36c94bed
 Anathema (2011) (Tabletop Game) / int_4415efaf
type
Serial-Killer Killer
 Anathema (2011) (Tabletop Game) / int_4415efaf
comment
Serial-Killer Killer: Refuse to do your job and The Balance will send other shrouds to destroy you.
 Anathema (2011) (Tabletop Game) / int_4415efaf
featureApplicability
1.0
 Anathema (2011) (Tabletop Game) / int_4415efaf
featureConfidence
1.0
 Anathema (2011) (Tabletop Game)
hasFeature
Anathema (2011) (Tabletop Game) / int_4415efaf
 Anathema (2011) (Tabletop Game) / int_5020cc4a
type
Blank Slate
 Anathema (2011) (Tabletop Game) / int_5020cc4a
comment
Blank Slate: The Lost. All that they know about their husks is that they were average people.
 Anathema (2011) (Tabletop Game) / int_5020cc4a
featureApplicability
1.0
 Anathema (2011) (Tabletop Game) / int_5020cc4a
featureConfidence
1.0
 Anathema (2011) (Tabletop Game)
hasFeature
Anathema (2011) (Tabletop Game) / int_5020cc4a
 Anathema (2011) (Tabletop Game) / int_504333fe
type
A God I Am Not
 Anathema (2011) (Tabletop Game) / int_504333fe
comment
A God I Am Not: Despite its powers, the Balance is not God and there is no established presence of divinity in the game universe.
 Anathema (2011) (Tabletop Game) / int_504333fe
featureApplicability
1.0
 Anathema (2011) (Tabletop Game) / int_504333fe
featureConfidence
1.0
 Anathema (2011) (Tabletop Game)
hasFeature
Anathema (2011) (Tabletop Game) / int_504333fe
 Anathema (2011) (Tabletop Game) / int_53b6ab6a
type
Jumped at the Call
 Anathema (2011) (Tabletop Game) / int_53b6ab6a
comment
Jumped at the Call: The Violent. Individual ones may not particularly enjoy what they do, but they sure get the job done.
 Anathema (2011) (Tabletop Game) / int_53b6ab6a
featureApplicability
1.0
 Anathema (2011) (Tabletop Game) / int_53b6ab6a
featureConfidence
1.0
 Anathema (2011) (Tabletop Game)
hasFeature
Anathema (2011) (Tabletop Game) / int_53b6ab6a
 Anathema (2011) (Tabletop Game) / int_6bf29c6e
type
Good Wings, Evil Wings
 Anathema (2011) (Tabletop Game) / int_6bf29c6e
comment
Good Wings, Evil Wings: All shrouds have wings. What they look like is up to the player.
 Anathema (2011) (Tabletop Game) / int_6bf29c6e
featureApplicability
1.0
 Anathema (2011) (Tabletop Game) / int_6bf29c6e
featureConfidence
1.0
 Anathema (2011) (Tabletop Game)
hasFeature
Anathema (2011) (Tabletop Game) / int_6bf29c6e
 Anathema (2011) (Tabletop Game) / int_6d332aea
type
Driven to Suicide
 Anathema (2011) (Tabletop Game) / int_6d332aea
comment
Driven to Suicide: Shrouds with the Despair dominion can decrease a target's will. If a human's will drops to 0, they become suicidal. If a shroud's primary dominion is Despair then it means that their husk committed suicide.
 Anathema (2011) (Tabletop Game) / int_6d332aea
featureApplicability
1.0
 Anathema (2011) (Tabletop Game) / int_6d332aea
featureConfidence
1.0
 Anathema (2011) (Tabletop Game)
hasFeature
Anathema (2011) (Tabletop Game) / int_6d332aea
 Anathema (2011) (Tabletop Game) / int_703b3699
type
Came Back Strong
 Anathema (2011) (Tabletop Game) / int_703b3699
comment
Came Back Strong: Shrouds are much stronger and faster than they were in life.
 Anathema (2011) (Tabletop Game) / int_703b3699
featureApplicability
1.0
 Anathema (2011) (Tabletop Game) / int_703b3699
featureConfidence
1.0
 Anathema (2011) (Tabletop Game)
hasFeature
Anathema (2011) (Tabletop Game) / int_703b3699
 Anathema (2011) (Tabletop Game) / int_7142b38a
type
The Grim Reaper
 Anathema (2011) (Tabletop Game) / int_7142b38a
comment
The Grim Reaper: Players have to murder humans in order to continue existing and to ensure that the world doesn't become catastrophically overpopulated. Players can also choose to have their shroud superficially resemble a grim reaper.
 Anathema (2011) (Tabletop Game) / int_7142b38a
featureApplicability
1.0
 Anathema (2011) (Tabletop Game) / int_7142b38a
featureConfidence
1.0
 Anathema (2011) (Tabletop Game)
hasFeature
Anathema (2011) (Tabletop Game) / int_7142b38a
 Anathema (2011) (Tabletop Game) / int_7593bcd5
type
Full-Body Disguise
 Anathema (2011) (Tabletop Game) / int_7593bcd5
comment
Full-Body Disguise: Shrouds can disguise themselves as humans, but it's difficult and being touched by a human destroys the effect.
 Anathema (2011) (Tabletop Game) / int_7593bcd5
featureApplicability
1.0
 Anathema (2011) (Tabletop Game) / int_7593bcd5
featureConfidence
1.0
 Anathema (2011) (Tabletop Game)
hasFeature
Anathema (2011) (Tabletop Game) / int_7593bcd5
 Anathema (2011) (Tabletop Game) / int_8767b1f3
type
Black-and-Gray Morality
 Anathema (2011) (Tabletop Game) / int_8767b1f3
comment
Black-and-Gray Morality: Either meet a daily murder quota or let the Earth and all of humanity die a slow, horrible death.
 Anathema (2011) (Tabletop Game) / int_8767b1f3
featureApplicability
1.0
 Anathema (2011) (Tabletop Game) / int_8767b1f3
featureConfidence
1.0
 Anathema (2011) (Tabletop Game)
hasFeature
Anathema (2011) (Tabletop Game) / int_8767b1f3
 Anathema (2011) (Tabletop Game) / int_8ed5c6e4
type
Asshole Victim
 Anathema (2011) (Tabletop Game) / int_8ed5c6e4
comment
Asshole Victim: Excluding The Kindly, shrouds get to pick a preferred type of victim. They're probably this.
 Anathema (2011) (Tabletop Game) / int_8ed5c6e4
featureApplicability
1.0
 Anathema (2011) (Tabletop Game) / int_8ed5c6e4
featureConfidence
1.0
 Anathema (2011) (Tabletop Game)
hasFeature
Anathema (2011) (Tabletop Game) / int_8ed5c6e4
 Anathema (2011) (Tabletop Game) / int_9a3285c
type
Invisibility
 Anathema (2011) (Tabletop Game) / int_9a3285c
comment
Invisibility: Shrouds can make themselves invisible whenever they feel like it.
 Anathema (2011) (Tabletop Game) / int_9a3285c
featureApplicability
1.0
 Anathema (2011) (Tabletop Game) / int_9a3285c
featureConfidence
1.0
 Anathema (2011) (Tabletop Game)
hasFeature
Anathema (2011) (Tabletop Game) / int_9a3285c
 Anathema (2011) (Tabletop Game) / int_9e0b9695
type
Flight
 Anathema (2011) (Tabletop Game) / int_9e0b9695
comment
Flight: All shrouds have the ability to fly.
 Anathema (2011) (Tabletop Game) / int_9e0b9695
featureApplicability
1.0
 Anathema (2011) (Tabletop Game) / int_9e0b9695
featureConfidence
1.0
 Anathema (2011) (Tabletop Game)
hasFeature
Anathema (2011) (Tabletop Game) / int_9e0b9695
 Anathema (2011) (Tabletop Game) / int_9e1e14ea
type
Ambition Is Evil
 Anathema (2011) (Tabletop Game) / int_9e1e14ea
comment
Ambition Is Evil: The Violent gain will from being exceptionally good at what they do and may approach their task with a disturbing level of gusto.
 Anathema (2011) (Tabletop Game) / int_9e1e14ea
featureApplicability
1.0
 Anathema (2011) (Tabletop Game) / int_9e1e14ea
featureConfidence
1.0
 Anathema (2011) (Tabletop Game)
hasFeature
Anathema (2011) (Tabletop Game) / int_9e1e14ea
 Anathema (2011) (Tabletop Game) / int_a2836be5
type
Identity Amnesia
 Anathema (2011) (Tabletop Game) / int_a2836be5
comment
Identity Amnesia: All shrouds to an extent, but The Lost have this the worst.
 Anathema (2011) (Tabletop Game) / int_a2836be5
featureApplicability
1.0
 Anathema (2011) (Tabletop Game) / int_a2836be5
featureConfidence
1.0
 Anathema (2011) (Tabletop Game)
hasFeature
Anathema (2011) (Tabletop Game) / int_a2836be5
 Anathema (2011) (Tabletop Game) / int_b351b856
type
Sanity Meter
 Anathema (2011) (Tabletop Game) / int_b351b856
comment
Sanity Meter: Will represents your will to live.
 Anathema (2011) (Tabletop Game) / int_b351b856
featureApplicability
1.0
 Anathema (2011) (Tabletop Game) / int_b351b856
featureConfidence
1.0
 Anathema (2011) (Tabletop Game)
hasFeature
Anathema (2011) (Tabletop Game) / int_b351b856
 Anathema (2011) (Tabletop Game) / int_b4a6ae4c
type
Everyone Has Standards
 Anathema (2011) (Tabletop Game) / int_b4a6ae4c
comment
Everyone Has Standards: All shrouds have a type of person that they're particularly averse to killing. Doing so causes them to lose will.
 Anathema (2011) (Tabletop Game) / int_b4a6ae4c
featureApplicability
1.0
 Anathema (2011) (Tabletop Game) / int_b4a6ae4c
featureConfidence
1.0
 Anathema (2011) (Tabletop Game)
hasFeature
Anathema (2011) (Tabletop Game) / int_b4a6ae4c
 Anathema (2011) (Tabletop Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Anathema (2011) (Tabletop Game) / int_ba7c20be
comment
Call a Hit Point a "Smeerp": You don't have "hit points", you have "anathema".
 Anathema (2011) (Tabletop Game) / int_ba7c20be
featureApplicability
1.0
 Anathema (2011) (Tabletop Game) / int_ba7c20be
featureConfidence
1.0
 Anathema (2011) (Tabletop Game)
hasFeature
Anathema (2011) (Tabletop Game) / int_ba7c20be
 Anathema (2011) (Tabletop Game) / int_c5249b29
type
Nice Guy
 Anathema (2011) (Tabletop Game) / int_c5249b29
comment
Nice Guy: The husks of Kindly shrouds were dedicated to helping others.
 Anathema (2011) (Tabletop Game) / int_c5249b29
featureApplicability
1.0
 Anathema (2011) (Tabletop Game) / int_c5249b29
featureConfidence
1.0
 Anathema (2011) (Tabletop Game)
hasFeature
Anathema (2011) (Tabletop Game) / int_c5249b29
 Anathema (2011) (Tabletop Game) / int_c547f08d
type
Ghostly Chill
 Anathema (2011) (Tabletop Game) / int_c547f08d
comment
Ghostly Chill: Often the only indicator that a shroud is near.
 Anathema (2011) (Tabletop Game) / int_c547f08d
featureApplicability
1.0
 Anathema (2011) (Tabletop Game) / int_c547f08d
featureConfidence
1.0
 Anathema (2011) (Tabletop Game)
hasFeature
Anathema (2011) (Tabletop Game) / int_c547f08d
 Anathema (2011) (Tabletop Game) / int_c6efba69
type
Seekers
 Anathema (2011) (Tabletop Game) / int_c6efba69
comment
Seekers: All shrouds, but The Lost are primarily motivated by trying to learn about their past life.
 Anathema (2011) (Tabletop Game) / int_c6efba69
featureApplicability
1.0
 Anathema (2011) (Tabletop Game) / int_c6efba69
featureConfidence
1.0
 Anathema (2011) (Tabletop Game)
hasFeature
Anathema (2011) (Tabletop Game) / int_c6efba69
 Anathema (2011) (Tabletop Game) / int_c81e2bba
type
Necromancer
 Anathema (2011) (Tabletop Game) / int_c81e2bba
comment
Necromancer: Shrouds don't naturally occur. The Balance creates them out of dead humans.
 Anathema (2011) (Tabletop Game) / int_c81e2bba
featureApplicability
1.0
 Anathema (2011) (Tabletop Game) / int_c81e2bba
featureConfidence
1.0
 Anathema (2011) (Tabletop Game)
hasFeature
Anathema (2011) (Tabletop Game) / int_c81e2bba
 Anathema (2011) (Tabletop Game) / int_d5f31c75
type
Rabble Rouser
 Anathema (2011) (Tabletop Game) / int_d5f31c75
comment
Rabble Rouser: One of the war dominion powers allows you to cause people in a given area to riot. It can affect up to ten square miles.
 Anathema (2011) (Tabletop Game) / int_d5f31c75
featureApplicability
1.0
 Anathema (2011) (Tabletop Game) / int_d5f31c75
featureConfidence
1.0
 Anathema (2011) (Tabletop Game)
hasFeature
Anathema (2011) (Tabletop Game) / int_d5f31c75
 Anathema (2011) (Tabletop Game) / int_d7639dba
type
Achilles' Heel
 Anathema (2011) (Tabletop Game) / int_d7639dba
comment
Achilles' Heel: Shrouds can't be killed by any human weapons, can fly as fast as a commercial jet, move through walls, become invisible, and have magic powers, but they can be killed by other shrouds and will be utterly destroyed if their will drops to 0.
 Anathema (2011) (Tabletop Game) / int_d7639dba
featureApplicability
1.0
 Anathema (2011) (Tabletop Game) / int_d7639dba
featureConfidence
1.0
 Anathema (2011) (Tabletop Game)
hasFeature
Anathema (2011) (Tabletop Game) / int_d7639dba
 Anathema (2011) (Tabletop Game) / int_e567510d
type
Determinator
 Anathema (2011) (Tabletop Game) / int_e567510d
comment
Determinator: The Balance and shrouds. In fact, if a player stops being this, other shrouds will annihilate them.
 Anathema (2011) (Tabletop Game) / int_e567510d
featureApplicability
1.0
 Anathema (2011) (Tabletop Game) / int_e567510d
featureConfidence
1.0
 Anathema (2011) (Tabletop Game)
hasFeature
Anathema (2011) (Tabletop Game) / int_e567510d
 Anathema (2011) (Tabletop Game) / int_ef255df8
type
High Turnover Rate
 Anathema (2011) (Tabletop Game) / int_ef255df8
comment
High Turnover Rate: If your character is upset or horrified at being turned into a shroud, at least they probably won't be one for very long...
 Anathema (2011) (Tabletop Game) / int_ef255df8
featureApplicability
1.0
 Anathema (2011) (Tabletop Game) / int_ef255df8
featureConfidence
1.0
 Anathema (2011) (Tabletop Game)
hasFeature
Anathema (2011) (Tabletop Game) / int_ef255df8
 Anathema (2011) (Tabletop Game) / int_f3626b09
type
Mercy Kill
 Anathema (2011) (Tabletop Game) / int_f3626b09
comment
Mercy Kill: Players can attempt to limit themselves to this as much as possible. Technically, all of the murders are this, since the only other option is to let the world be rendered uninhabitable.
 Anathema (2011) (Tabletop Game) / int_f3626b09
featureApplicability
1.0
 Anathema (2011) (Tabletop Game) / int_f3626b09
featureConfidence
1.0
 Anathema (2011) (Tabletop Game)
hasFeature
Anathema (2011) (Tabletop Game) / int_f3626b09
 Anathema (2011) (Tabletop Game) / int_f55e0154
type
True Neutral
 Anathema (2011) (Tabletop Game) / int_f55e0154
comment
True Neutral: The Balance creates shrouds and makes them kill strictly out of necessity. It makes no claims to be either good or evil and is entirely impersonal.
 Anathema (2011) (Tabletop Game) / int_f55e0154
featureApplicability
1.0
 Anathema (2011) (Tabletop Game) / int_f55e0154
featureConfidence
1.0
 Anathema (2011) (Tabletop Game)
hasFeature
Anathema (2011) (Tabletop Game) / int_f55e0154
 Anathema (2011) (Tabletop Game) / int_fb23483d
type
Undeath Always Ends
 Anathema (2011) (Tabletop Game) / int_fb23483d
comment
Undeath Always Ends: Depending on what kind of shroud you play as, certain actions will decrease your shroud's will to live. When will hits 0, the character is annihilated.
 Anathema (2011) (Tabletop Game) / int_fb23483d
featureApplicability
1.0
 Anathema (2011) (Tabletop Game) / int_fb23483d
featureConfidence
1.0
 Anathema (2011) (Tabletop Game)
hasFeature
Anathema (2011) (Tabletop Game) / int_fb23483d
 Anathema (2011) (Tabletop Game) / int_fc50f82
type
Intangibility
 Anathema (2011) (Tabletop Game) / int_fc50f82
comment
Intangibility: Shrouds are incorporeal unless they choose not to be.
 Anathema (2011) (Tabletop Game) / int_fc50f82
featureApplicability
1.0
 Anathema (2011) (Tabletop Game) / int_fc50f82
featureConfidence
1.0
 Anathema (2011) (Tabletop Game)
hasFeature
Anathema (2011) (Tabletop Game) / int_fc50f82
 Anathema (2011) (Tabletop Game) / int_name
type
ItemName
 Anathema (2011) (Tabletop Game) / int_name
comment
 Anathema (2011) (Tabletop Game) / int_name
featureApplicability
1.0
 Anathema (2011) (Tabletop Game) / int_name
featureConfidence
1.0
 Anathema (2011) (Tabletop Game)
hasFeature
Anathema (2011) (Tabletop Game) / int_name
 Anathema (2011) (Tabletop Game) / int_name
itemName
Anathema (2011) (Tabletop Game)

The following is a list of statements referring to the current page from other pages.

 Anathema (2011) (Tabletop Game)
hasFeature
A God I Am Not / int_d54c3294
 Anathema (2011) (Tabletop Game)
hasFeature
Achilles' Heel / int_d54c3294
 Anathema (2011) (Tabletop Game)
hasFeature
Ambition Is Evil / int_d54c3294
 Anathema (2011) (Tabletop Game)
hasFeature
Asshole Victim / int_d54c3294
 Anathema (2011) (Tabletop Game)
hasFeature
Blank Slate / int_d54c3294
 Anathema (2011) (Tabletop Game)
hasFeature
Call a Hit Point a "Smeerp" / int_d54c3294
 Anathema (2011) (Tabletop Game)
hasFeature
Came Back Strong / int_d54c3294
 Anathema (2011) (Tabletop Game)
hasFeature
Came Back Wrong / int_d54c3294
 Anathema (2011) (Tabletop Game)
hasFeature
Cast from Hit Points / int_d54c3294
 Anathema (2011) (Tabletop Game)
hasFeature
Driven to Suicide / int_d54c3294
 Anathema (2011) (Tabletop Game)
hasFeature
Everyone Has Standards / int_d54c3294
 Anathema (2011) (Tabletop Game)
hasFeature
Flight / int_d54c3294
 Anathema (2011) (Tabletop Game)
hasFeature
Full-Body Disguise / int_d54c3294
 Anathema (2011) (Tabletop Game)
hasFeature
Ghostly Chill / int_d54c3294
 Anathema (2011) (Tabletop Game)
hasFeature
Good Wings, Evil Wings / int_d54c3294
 Anathema (2011) (Tabletop Game)
hasFeature
High Turnover Rate / int_d54c3294
 Anathema (2011) (Tabletop Game)
hasFeature
Identity Amnesia / int_d54c3294
 Anathema (2011) (Tabletop Game)
hasFeature
Intangibility / int_d54c3294
 Anathema (2011) (Tabletop Game)
hasFeature
Invisibility / int_d54c3294
 Anathema (2011) (Tabletop Game)
hasFeature
Ironic Hell / int_d54c3294
 Anathema (2011) (Tabletop Game)
hasFeature
Jumped at the Call / int_d54c3294
 Anathema (2011) (Tabletop Game)
hasFeature
Mercy Kill / int_d54c3294
 Anathema (2011) (Tabletop Game)
hasFeature
Necromancer / int_d54c3294
 Anathema (2011) (Tabletop Game)
hasFeature
Plaguemaster / int_d54c3294
 Anathema (2011) (Tabletop Game)
hasFeature
Rabble Rouser / int_d54c3294
 Anathema (2011) (Tabletop Game)
hasFeature
Rapid Aging / int_d54c3294
 Anathema (2011) (Tabletop Game)
hasFeature
Refusal of the Call / int_d54c3294
 Anathema (2011) (Tabletop Game)
hasFeature
Sanity Meter / int_d54c3294
 Anathema (2011) (Tabletop Game)
hasFeature
Serial-Killer Killer / int_d54c3294
 Anathema (2011) (Tabletop Game)
hasFeature
True Neutral / int_d54c3294
 Anathema (2011) (Tabletop Game)
hasFeature
Walking Disaster Area / int_d54c3294
 Anathema (2011) (Tabletop Game)
hasFeature
Walking Wasteland / int_d54c3294