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Atmosfear (Tabletop Game)

 Atmosfear (Tabletop Game)
type
TVTItem
 Atmosfear (Tabletop Game)
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Atmosfear (Tabletop Game)
 Atmosfear (Tabletop Game)
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Atmosfear
 Atmosfear (Tabletop Game)
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Atmosfear (also originally known as Nightmare in Australia, the game's country of origin, and America) was a horror-themed board game developed and released in 1991 by Australian-based A Couple 'A Cowboys, and followed players as they attempted to confront their greatest fears while taking on challenging odds and a creepy host.The main objective of the game is to collect six special keys, called Keystones, in various provinces across the six sections of the game board (referred to as "The Other Side"), then return to their starting spot. Once there, the player opens up a jar in the center of the board that houses all of their fearsnote Or in the Harbingers Soul Rangers expansion, what most disgusts them (written on slips of paper before the game begins). If the player chooses another person's fear, they beat the game. However, there is a time limit working against the players, via a videotape (later DVD) with a countdown clock that runs while players take turns.Their progress can be alternately aided or hindered by The Gatekeeper, a hooded being who will often interrupt the game and give various conditions (which are sometimes helpful, but mostly harmful) to one or all of the players. If none of the players win the game before the time limit of the gametape elapses, The Gatekeeper wins.Several expansions and sequels were produced for the series: Nightmare (1991): The original game, which introduced the Gatekeeper and the six Harbingers, who have authority over the various provinces in the game: Anne de Chantraine (a witch), Baron Samedi (a zombie), Countess Elizabeth Bathory (a vampire), Gevaudan (a werewolf), Hellin (a ghost- specifically, a poltergeist) and Khufu (a mummy). The game was a smash hit, and sold more than two million units. Nightmare II (1992): The first expansion for the original game, hosted by Baron Samedi. Nightmare III (1993): The second expansion, hosted by Anne de Chantraine. Nightmare IV (1994): The fourth expansion, hosted by Elizabeth Báthory. A further expansion, Nightmare V, was intended to be hosted by Khufu and released in 1995, but was cancelled due to low sales of the original game and replaced with... The Harbingers, a reboot of the series that was released in 1995 and co-developed with Village Roadshow and J.W. Spear & Sons. The game introduced a number of new elements, including the ability for players to take on the role of the Harbingers, the introduction of "sewer" areas and the introduction of a new race, The Soul Rangers, a group of dark skeletons that live in suffering and agony. Players who didn't make it to a Harbinger character emblem in time became a Soul Ranger, and could chase the other Harbingers around the game board in pursuit of their Keystones. This game introduced a change in the Key collection condition: players now needed to collect one of each color before attempting to win the game. It subsequently became one of the best selling board games in the U.S. and United Kingdom. Atmosfear: The Third Dimension was an interactive tie-in PC game that replicated the experience of the board game for one player, and utilized multimedia, variable difficulty levels and voice work from the Gatekeeper to give players a similar challenge. Harbingers had two further booster tapes released (with shorter runtimes for a greater challenge), along with an addon/Spin-Off based on the Soul Rangers. Both Harbingers and Soul Rangers were later packaged into The Ultimate Conflict. Atmosfear: The Gatekeeper (another relaunch) was released after a nine-year hiatus, but had one major difference — it was released as a DVD board game, and featured interactive elements that included players picking and choosing which of the Harbingers' terror-tories they could be transported to at certain points in the game. While the game featured many of the same rules and areas as its predecessors, it had a major change in the win condition: a player could only win if they drew their own fear after collecting the six Keys. The Gatekeeper also received its own sequel called Khufu The Mummy, which featured a new gameboard, rule conditions and a new Harbinger (Medusa the gorgon). A Compressed Adaptation of The Gatekeeper, known as Atmosfear Express, was released in Spain in 2008. This version gave the players 15 minutes to complete, providing a greater challenge than the base game, similar to the Harbingers booster tapes. The Gatekeeper was later re-issued in 2011 for the game's 20th anniversary, and again in 2020 coinciding with the release of a dedicated app. A 30th Anniversary Edition was made available on Kickstarter in 2021 that replicates the contents of the original Nightmare, with various bonuses available based on how much money users had pledged, including new Time, Fate and Chance cards.
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DBTropes
 Atmosfear (Tabletop Game) / int_10d9bc20
type
Fan Game
 Atmosfear (Tabletop Game) / int_10d9bc20
comment
Fan Game: As opposed to the attempts at devising the unreleased expansions for Nightmare, The Harbingers has a ready-to-play example in The River Styx, which has an element of spending keys (now "coins") for certain actions.
 Atmosfear (Tabletop Game) / int_10d9bc20
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 Atmosfear (Tabletop Game) / int_115d318
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And Then John Was a Zombie
 Atmosfear (Tabletop Game) / int_115d318
comment
And Then John Was a Zombie: Becoming a Vampire or Soul Ranger removes the player from most of the game and turns them into an antagonistic servant of the host. Even worse, if they managed to collect certain cards before their transformation they can get some pretty deadly bonuses to harass the remaining players with.
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Supernatural Gold Eyes
 Atmosfear (Tabletop Game) / int_1186fcb5
comment
Supernatural Gold Eyes: Many pairs of cat-like eyes peer through holes in the walls during the fourth area of the tunnels from the 2004 game.
 Atmosfear (Tabletop Game) / int_1186fcb5
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Regional Bonus
 Atmosfear (Tabletop Game) / int_12f70f7b
comment
Regional Bonus: The European/UK releases of Nightmare IV came with an exclusive set of Chance cards, something that the other versions of it didn't have, at the expense of half of its Time cards.
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 Atmosfear (Tabletop Game) / int_1467a30c
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Unexpected Gameplay Change
 Atmosfear (Tabletop Game) / int_1467a30c
comment
Unexpected Gameplay Change: IV had one player get turned into a vampire and forced to "bite" players it could find (with an entire set of gamecards associated with it), and another being permanently banished from the game. Khufu uses a completely different gameplay style that involves collecting "Treasure", playing games of chance to lay down "scarabs" in four chambers, then heading to whichever chamber had a sarcophagus in it to play an Endgame.
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Gratuitous Spanish
 Atmosfear (Tabletop Game) / int_16178c64
comment
Gratuitous Spanish: In Khufu, the mummy quotes Inhotep's "mi casa es su casa".
 Atmosfear (Tabletop Game) / int_16178c64
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All There in the Manual
 Atmosfear (Tabletop Game) / int_17ce80aa
comment
All There in the Manual: The Harbingers has a 15-minute primer/introduction to the game rules for new players (and gives some brief information about the various Harbingers), which is only found at the end of the included VHS tape, forcing players to fast-forward through all the Harbinger segments to view it. Thankfully, later releases of The Harbingers put the rules presentation before the main game.
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Atmosfear (Tabletop Game) / int_17ce80aa
 Atmosfear (Tabletop Game) / int_18bf4326
type
Anti-Magic
 Atmosfear (Tabletop Game) / int_18bf4326
comment
Anti-Magic: In Nightmare III, a "Protection" Fate card grants protection from the effects of any other spell a player may cast. In the case of Toad, Wart or Rat, their "Protection" cards also reflect any spell used againt them back at the caster.
 Atmosfear (Tabletop Game) / int_18bf4326
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 Atmosfear (Tabletop Game) / int_18d15922
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Title Drop
 Atmosfear (Tabletop Game) / int_18d15922
comment
Title Drop: The first Atmosfear game was originally called "Nightmare", a word The Gatekeeper often mentioned during the course of the game. Of course, given the Writing Around Trademarks mentioned below, it does kind of lose its edge...
 Atmosfear (Tabletop Game) / int_18d15922
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 Atmosfear (Tabletop Game) / int_1ccad9a3
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Villain Song
 Atmosfear (Tabletop Game) / int_1ccad9a3
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Villain Song: "Thrill Me" for Baron Samedi, which is heard over the closing credits of Nightmare II and in full at the end of Nightmare IV.
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Black Comedy
 Atmosfear (Tabletop Game) / int_222dc873
comment
Black Comedy: Most of the games are prone to having moments of this.
 Atmosfear (Tabletop Game) / int_222dc873
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 Atmosfear (Tabletop Game) / int_2319aa2e
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All or Nothing
 Atmosfear (Tabletop Game) / int_2319aa2e
comment
All or Nothing: Several of Khufu's games in his board game either have you double your bet or lose it and get some other penalty like moving to a Curse space as a result. Baron Samedi's coin flip in the last few minutes of Nightmare II is an especially brutal example of this. If the player wins the flip they double their keys (and likely get a decent shot at winning the game in the process) but if they lose the flip they have to return all of their keys, effectively sealing their fate.
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Failure Is the Only Option
 Atmosfear (Tabletop Game) / int_260926c3
comment
Early on in The Harbingers, The Gatekeeper gives the players the choice to either take free turns, or screw over the other players. Later on, most of his choices are more designed to screw over whoever's turn it is.
 Atmosfear (Tabletop Game) / int_260926c3
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 Atmosfear (Tabletop Game) / int_27b418da
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A Winner Is You
 Atmosfear (Tabletop Game) / int_27b418da
comment
A Winner Is You: This among other VHS board games had no good ending due to the lack of interactivity in said format. If you won before the time limit runs out, you simply stop the tape.
 Atmosfear (Tabletop Game) / int_27b418da
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 Atmosfear (Tabletop Game) / int_2bdae2ae
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Awesome, but Impractical
 Atmosfear (Tabletop Game) / int_2bdae2ae
comment
Awesome, but Impractical: Several Time cards give a potentially game-winning bonus near the final minute or later, but by that point, you may not have the time to take advantage of them.
 Atmosfear (Tabletop Game) / int_2bdae2ae
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type
The Bad Guy Wins
 Atmosfear (Tabletop Game) / int_2e8441c9
comment
The Bad Guy Wins: Happens in any game where the tape reaches its end and the current host wins by default. Better get used to it.
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 Atmosfear (Tabletop Game) / int_3317ce0e
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VHS Game
 Atmosfear (Tabletop Game) / int_3317ce0e
comment
VHS Game: The video acts as a clock while players compete with the board game. At certain times, the host (or guests) would announce changes to the rules to keep the players on their toes. The host wins the game if time runs out without a winner.
 Atmosfear (Tabletop Game) / int_3317ce0e
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Kick the Dog
 Atmosfear (Tabletop Game) / int_34dcfc96
comment
Kick the Dog: In-universe by the Gatekeeper (in reference to punishing the weakest player in the game) in The Harbingers booster tape:
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 Atmosfear (Tabletop Game) / int_35b241c0
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Ooh, Me Accent's Slipping
 Atmosfear (Tabletop Game) / int_35b241c0
comment
Ooh, Me Accent's Slipping: Frédérique Fouché (who played Anne de Chantraine and Elizabeth Bathory, and was a fluent French speaker) had a bad habit of doing this during Nightmare III and IV. While it's suitable for Anne (given her French surname), Fouché's performance as Bathory has her lapsing back into mispronunciations of words like "biting" ("bitting") and garbled dialogue due to her heavy accent. This isn't a problem in the French versions of the game, where she speaks in her natural language through both tapes. Happens in pretty much all versions of the game hosted by one of the Harbingers; since their initial voices become replaced by deep growling as they advance towards their final forms, making them difficult to understand and causing their initial accents to slip.
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No Fourth Wall
 Atmosfear (Tabletop Game) / int_3b4f620a
comment
No Fourth Wall: The Gatekeeper and the various hosts actively engage in commands, singalongs and even short discussions with the player throughout the series.
 Atmosfear (Tabletop Game) / int_3b4f620a
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 Atmosfear (Tabletop Game) / int_42d9daf9
type
No Fair Cheating
 Atmosfear (Tabletop Game) / int_42d9daf9
comment
No Fair Cheating: The original game's rules advise against rewinding or pausing the tape, considering it cheating and therefore leading to an automatic win for the host. The DVD games likewise state that stopping or pausing the game is not possible, not that you could do even if you tried.
 Atmosfear (Tabletop Game) / int_42d9daf9
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Expansion Pack
 Atmosfear (Tabletop Game) / int_440d55b3
comment
Expansion Pack: Both the original game and The Harbingers had additional "booster tapes" that utilized different requests/penalties delivered by The Gatekeeper/hosts. The Vampire also has an additional deck of cards for Nightmare, the Black Rose.
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Butt-Monkey
 Atmosfear (Tabletop Game) / int_47fea76b
comment
Butt-Monkey: In-universe, most of the expansion's hosts choose one player to be the butt of demeaning jokes and disadvantages, as well as give them a humiliating nickname. Baron Samedi refers to one player as "Dirtbag", while Anne identifies three as "Toad", "Wart" and "Rat". The "Hurt Me Plenty" Fate card from The Harbingers (and its Soul Rangers equivalent "Hurt Me Plenty Mr Twister") makes a player one, as every time they are persecuted the person who does so is given a free turn.
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Stock Sound Effects
 Atmosfear (Tabletop Game) / int_48dfb7e4
comment
Stock Sound Effects: Baron Samedi implements these as cues during his game.
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Counting to Three
 Atmosfear (Tabletop Game) / int_4bba4b6b
comment
Counting to Three: Baron Samedi in Nightmare II tells Dirtbag to get out of the room before he counts to five, or they'll miss that many turns. He counts "three, four, five" particularly fast.
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Early-Installment Weirdness
 Atmosfear (Tabletop Game) / int_4f4372e9
comment
Early-Installment Weirdness: The original game's clock counted upwards instead of down to zero like in future installments. The original Gatekeeper was just a man in a hood who became slightly more demonic near the end of the game. The expansions went much further with the concept and had the various hosts/Harbingers turn into a One-Winged Angel as time wore on. The Gatekeeper would, in the original game, assign the Chosen One nearly a quarter of the way into the game. Subsequent entries would have the Chosen One assigned before the game begins. Various spaces from the original Nightmare, specifically "Chance" spaces (and their associated cards), spaces marked with an X, spaces where you had to roll your number to play again, miss a turn and even release all players that were stuck in the Black Hole were removed for later entries. The coin that came with it was also left out for The Harbingers, but then reinstated first as a possible minigame in the 2004 game, and then fully reinstated in Khufu primarily as part of one of its Chamber challenges. The original game never included character cards. These were introduced in The Harbingers onwards. The original game's key spaces had a number on each of them so only the player with that number could collect a key from that space. Speaking of which, the keys were originally much larger to allow messages relating to their powers to be printed on them. The Harbingers onwards significantly shrunk them down and the aforementioned character cards included Keystone indexes highlighting their powers in that game. The key powers were removed for the 2004 game, with only the "Black Hole" power retained. The duelling system in The Harbingers was significantly different from the 2004 game in which it used a dedicated set of cards for each Harbinger to duel each other with; dice duelling was also limited to doing so with Soul Rangers. The Soul Rangers used similar "weapon cards" that could be obtained by dumping Keystones.
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 Atmosfear (Tabletop Game) / int_504a1991
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Body Horror
 Atmosfear (Tabletop Game) / int_504a1991
comment
Body Horror: All of the hosts in the expansions go through painful-looking transformations as they become their final form, with Anne de Chantraine's being the most disturbing (at one point, it looks like a sharp beak has broken through her nose!). If one looks at Dr. Mastiff's fingers, there's all manner of dental equipment protruding from the fingertips, and there's also a winding key on the left side of his lower jaw.
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 Atmosfear (Tabletop Game) / int_517ae522
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Loads and Loads of Rules
 Atmosfear (Tabletop Game) / int_517ae522
comment
Loads and Loads of Rules: Starting from Nightmare II, more and more sets of cards started to be introduced that broke the game flow. Chief among them was Nightmare III's "spell cards" - there were several named spells, but they wouldn't work unless you had a specific pair of cards from the deck and someone read the activation phrase off a specific time card, which was virtually impossible to do in the course of an hour-long game. Likewise, "Witch's Trade" cards that expressly gave one player permission to ask another for a specific spell card wouldn't work because the one being asked wouldn't voluntarily give an advantage to someone else. Nightmare IV introduced a new rulebook and game mechanics involving vampires, with Elizabeth Báthory notably telling players to turn to specific pages of their rulebooks and read it all the way through while in the middle of a game (and at one point, the screen froze for several moments so the players could read through a list of commands). Any player who had become a vampire (usually if they were unlucky to roll a 1 during certain times when Bathory was on the screen, or being "bitten" by another player who had become a vampire) to start drawing from an entirely separate card pool, and they could either be killed off permanently if another player found a card that countered or destroyed them, or restored to normal gameplay if their target had the corresponding card. Likewise, there was two infamous twists, one when there was under eighteen minutes left where Bathory would automatically turn a player into a vampire unless they had certain "Black Rose" cards, and one when there were under five minutes left where she would eliminate a player from the game if they were unlucky to have their number rolled on a die by an opponent (unless they had the time card that allows them to continue). This may have contributed to declining sales and the decision to retool the series. The Harbingers, to the point of the developers fearing they made the game too complicated (leading to a segment demonstrating the rules being included in the VHS tape). Between the various abilities associated with each Harbinger, the Soul Ranger/sewer mechanics, the Fate cards and the Gatekeeper's twists, most players have to speed through their turns in order to have a hope of winning within the allotted timeframe.
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 Atmosfear (Tabletop Game) / int_537dd8fe
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Affably Evil
 Atmosfear (Tabletop Game) / int_537dd8fe
comment
Affably Evil: The hosts (some of which have had a Historical Villain Upgrade) start out being generally civil to the player, especially with Baron Samedi dancing and urging you to get the party started. As the games go on, however, they drop the pretenses and try to make the game as miserable as possible for everyone. Even Samedi. And they even pick on a chosen few more than the others.
 Atmosfear (Tabletop Game) / int_537dd8fe
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_537dd8fe
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_537dd8fe
 Atmosfear (Tabletop Game) / int_5561eef8
type
Suspicious Video-Game Generosity
 Atmosfear (Tabletop Game) / int_5561eef8
comment
Suspicious Video-Game Generosity: Anne noticeably gives away keys a bit more freely than the other hosts... of course, this is all just to lure the players into a false sense of security in the early game before they start to get torn apart in the second half. By the endgame she's just as devious and bloodthirsty as the other hosts with plenty of bad effects to screw the players over in the final minutes (i.e. forcing a player to roll their number twice before they can play again if they don't have both halves of a spell by the 50-minute mark).
 Atmosfear (Tabletop Game) / int_5561eef8
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_5561eef8
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_5561eef8
 Atmosfear (Tabletop Game) / int_5fe81fea
type
Cursed Item
 Atmosfear (Tabletop Game) / int_5fe81fea
comment
Cursed Item: The black key in the DVD game. A player must have every color key on hand except this one to start heading for the Well of Fears, and it can be "stolen" by other players or handed off by landing on them. Khufu uses a Curse card that has a similar effect.
 Atmosfear (Tabletop Game) / int_5fe81fea
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_5fe81fea
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_5fe81fea
 Atmosfear (Tabletop Game) / int_6041e4f4
type
The Computer Is a Cheating Bastard
 Atmosfear (Tabletop Game) / int_6041e4f4
comment
The Tape Is A Cheating Bastard: The Baron Samedi expansion blatantly cheats in the favor of whoever is using that piece.
 Atmosfear (Tabletop Game) / int_6041e4f4
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_6041e4f4
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_6041e4f4
 Atmosfear (Tabletop Game) / int_62434fe2
type
Sanity Slippage
 Atmosfear (Tabletop Game) / int_62434fe2
comment
Sanity Slippage: The most egregious example would be the Gatekeeper himself in The Harbingers...he's gone from perpetually-angry to Laughing Mad...and he seems to throw the players more bones early on in the latter game as a result.
 Atmosfear (Tabletop Game) / int_62434fe2
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_62434fe2
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_62434fe2
 Atmosfear (Tabletop Game) / int_62899967
type
Griefer
 Atmosfear (Tabletop Game) / int_62899967
comment
Griefer: The Soul Rangers (given to any player who can't reach a Harbinger totem in the first ten minutes), whose primary goal is to chase the other Harbingers around the board and steal Keystones from them.
 Atmosfear (Tabletop Game) / int_62899967
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_62899967
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_62899967
 Atmosfear (Tabletop Game) / int_6293c185
type
Sequel Hook
 Atmosfear (Tabletop Game) / int_6293c185
comment
Sequel Hook: The end of the first three Nightmare expansions include a special video for the next game in the series, revealing the final form of the host.
 Atmosfear (Tabletop Game) / int_6293c185
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_6293c185
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_6293c185
 Atmosfear (Tabletop Game) / int_62f74908
type
Road Block
 Atmosfear (Tabletop Game) / int_62f74908
comment
Road Block: The Gates in The Harbingers serve this purpose. After the Gatekeeper introduces them into the game near the 10-minute mark, they can be used to block a player's passage. Players would need to roll their number to get past them unless, as a Harbinger, they had the Keystone that allows them past (also allowing them to reposition the gate anywhere they like).
 Atmosfear (Tabletop Game) / int_62f74908
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_62f74908
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_62f74908
 Atmosfear (Tabletop Game) / int_63b02752
type
Hair-Trigger Temper
 Atmosfear (Tabletop Game) / int_63b02752
comment
Hair-Trigger Temper: The Gatekeeper yells at you as soon as he suspects you're not doing his every word as they leave his mouth, punishes you for not calling him by his whole name in time, seethes with hatred at the player who rolled lowest in his games, and blows up when you win. One can only wonder what sorts of terrible things he could do if he was actually able to see the actions of the players.
 Atmosfear (Tabletop Game) / int_63b02752
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_63b02752
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_63b02752
 Atmosfear (Tabletop Game) / int_653a9d93
type
Please Keep Your Hat On
 Atmosfear (Tabletop Game) / int_653a9d93
comment
Please Keep Your Hat On: Baron Samedi flashes the exposed brains beneath his during his game.
 Atmosfear (Tabletop Game) / int_653a9d93
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_653a9d93
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_653a9d93
 Atmosfear (Tabletop Game) / int_69fb91e8
type
Chewing the Scenery
 Atmosfear (Tabletop Game) / int_69fb91e8
comment
Chewing the Scenery: All the hosts relish in delivering their lines in the most over-the-top way possible. The actress playing Anne de Chantraine and Elizabeth Báthory merits special mention, as she goes from relatively normal to over-the-top screeching in the last ten minutes of each tape.
 Atmosfear (Tabletop Game) / int_69fb91e8
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_69fb91e8
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_69fb91e8
 Atmosfear (Tabletop Game) / int_6c75e0e4
type
Beware the Silly Ones
 Atmosfear (Tabletop Game) / int_6c75e0e4
comment
Beware the Silly Ones: Baron Samedi again. He's extremely affable compared to the various other hosts and talks like a Jive Turkey during most of his dialogue but come the last few minutes of the game he's suddenly a lot more intimidating and just as ruthless as any other host.
 Atmosfear (Tabletop Game) / int_6c75e0e4
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_6c75e0e4
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_6c75e0e4
 Atmosfear (Tabletop Game) / int_6d657b7a
type
Burn the Undead
 Atmosfear (Tabletop Game) / int_6d657b7a
comment
Burn the Undead: One way to kill a vampire in Nightmare IV is burning them alive.
 Atmosfear (Tabletop Game) / int_6d657b7a
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_6d657b7a
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_6d657b7a
 Atmosfear (Tabletop Game) / int_6e9e1e32
type
GottaCatchEmAll
 Atmosfear (Tabletop Game) / int_6e9e1e32
comment
Gotta Catch 'Em All: Inverted with The Soul Rangers, where the object is to get rid of your keys to receive their powers and win the game, whether by leaving them on their spaces or handing them off to other players. Otherwise, have all of your color in Nightmare or one of each in Atmosfear.
 Atmosfear (Tabletop Game) / int_6e9e1e32
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_6e9e1e32
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_6e9e1e32
 Atmosfear (Tabletop Game) / int_72246a54
type
Game Face
 Atmosfear (Tabletop Game) / int_72246a54
comment
Game Face: Players will know they're approaching the endgame when the host drops all pretense of affability and begins showing their true colors, complete with a monstrous makeover.
 Atmosfear (Tabletop Game) / int_72246a54
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_72246a54
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_72246a54
 Atmosfear (Tabletop Game) / int_7243f3cb
type
Dark Fantasy
 Atmosfear (Tabletop Game) / int_7243f3cb
comment
Dark Fantasy
 Atmosfear (Tabletop Game) / int_7243f3cb
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_7243f3cb
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_7243f3cb
 Atmosfear (Tabletop Game) / int_72d30083
type
Cheaters Never Prosper
 Atmosfear (Tabletop Game) / int_72d30083
comment
Cheaters Never Prosper: In Zombie, The GM Is a Cheating Bastard as Baron Samedi gives the player who has his token a Time, Fate, and Chance card. If one of the players has the correct Time card, they can take all of their cards seconds later!
 Atmosfear (Tabletop Game) / int_72d30083
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_72d30083
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_72d30083
 Atmosfear (Tabletop Game) / int_73f7b5a5
type
Total Party Kill
 Atmosfear (Tabletop Game) / int_73f7b5a5
comment
Total Party Kill: If the players are really unlucky in Nightmare IV one of Elizabeth Bathory's vampiric servants can end the game immediately with one of these... and no, we're not kidding... there really is an instant kill card for the whole team.
 Atmosfear (Tabletop Game) / int_73f7b5a5
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_73f7b5a5
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_73f7b5a5
 Atmosfear (Tabletop Game) / int_740f59b4
type
ColorCodedForYourConvenience
 Atmosfear (Tabletop Game) / int_740f59b4
comment
Color-Coded for Your Convenience: Each character has a color associated with them. With the exception of Helin (whose color is purple), the colors were different between the original Nightmare and the later games: Anne de Chantraine: orange (originally blue) Baron Samedi: green (originally white) Elizabeth Bathory: red (originally grey) Gevaudan: blue (originally black) Khufu: yellow (originally red) Medusa: lime green
 Atmosfear (Tabletop Game) / int_740f59b4
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_740f59b4
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_740f59b4
 Atmosfear (Tabletop Game) / int_77a495f1
type
Historical Badass Upgrade
 Atmosfear (Tabletop Game) / int_77a495f1
comment
Historical Badass Upgrade: In Real Life Anne was just an ordinary woman accused of witchcraft and Bathory may or may not have been a serial killer. Here, Anne is a real witch and Bathory is a real vampire.
 Atmosfear (Tabletop Game) / int_77a495f1
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_77a495f1
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_77a495f1
 Atmosfear (Tabletop Game) / int_77b03c0a
type
Remember the New Guy?
 Atmosfear (Tabletop Game) / int_77b03c0a
comment
Remember the New Guy?: Medusa. She made her sole appearance in Khufu, where (unlike with the Nightmare expansions) she substituted for him as a playable character.
 Atmosfear (Tabletop Game) / int_77b03c0a
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_77b03c0a
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_77b03c0a
 Atmosfear (Tabletop Game) / int_823c6e3e
type
Large Ham
 Atmosfear (Tabletop Game) / int_823c6e3e
comment
Large Ham: All of the hosts, really, but the Gatekeeper in the original (and The Harbingers) has to be the largest. In one of the Harbingers booster tapes, the Gatekeeper forces everyone to recite the phrase "I am a soul-sucking maggot" twice, then laughs maniacally at them.
 Atmosfear (Tabletop Game) / int_823c6e3e
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_823c6e3e
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_823c6e3e
 Atmosfear (Tabletop Game) / int_830b0ac9
type
Final Battle
 Atmosfear (Tabletop Game) / int_830b0ac9
comment
Final Battle: Khufu has one in the form of "Khufu's Ultimate Challenge". The challenge plays out as a poker duel, in which the player tries to beat Khufu's own hand to win the game.
 Atmosfear (Tabletop Game) / int_830b0ac9
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_830b0ac9
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_830b0ac9
 Atmosfear (Tabletop Game) / int_83535879
type
Tall Poppy Syndrome
 Atmosfear (Tabletop Game) / int_83535879
comment
Tall Poppy Syndrome: In certain scenarios the player who is winning can end up banished, with the comment "Nobody likes a showoff!"
 Atmosfear (Tabletop Game) / int_83535879
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_83535879
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_83535879
 Atmosfear (Tabletop Game) / int_84764598
type
Dramatic Thunder
 Atmosfear (Tabletop Game) / int_84764598
comment
Dramatic Thunder: Every single time the Gatekeeper wants to get your attention. Some other hosts have different sound effects; for instance, Khufu the mummy has a high pitched scream and Anne de Chantraine has a whip crack. Usually ended up as a Jump Scare, which was probably the point.
 Atmosfear (Tabletop Game) / int_84764598
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_84764598
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_84764598
 Atmosfear (Tabletop Game) / int_85bcc5a8
type
Lampshaded Double Entendre
 Atmosfear (Tabletop Game) / int_85bcc5a8
comment
Lampshaded Double Entendre: Khufu in his game likes to use the name of a certain Egyptian queen in phrases like "Tough Nefertiti". He admits early on that he just likes saying "Nefer... Titty".
 Atmosfear (Tabletop Game) / int_85bcc5a8
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_85bcc5a8
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_85bcc5a8
 Atmosfear (Tabletop Game) / int_87e661e8
type
Absurdly Spacious Sewer
 Atmosfear (Tabletop Game) / int_87e661e8
comment
Absurdly Spacious Sewer: The sewers beneath the Other Side in The Harbingers, where the Soul Rangers reside, appear to be this as the one beneath Elizabeth Bathory's province at least is large enough that Ja and the Death Rattle band are able to tour venues in it.
 Atmosfear (Tabletop Game) / int_87e661e8
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_87e661e8
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_87e661e8
 Atmosfear (Tabletop Game) / int_890c8068
type
Extra Turn
 Atmosfear (Tabletop Game) / int_890c8068
comment
Extra Turn: Aside from the (sometimes optional) ones the host can give you, getting one for rolling doubles is a special ability of Soul Rangers Woks (Orange), Zass (Yellow), and Rott (Blue).
 Atmosfear (Tabletop Game) / int_890c8068
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_890c8068
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_890c8068
 Atmosfear (Tabletop Game) / int_89631688
type
The Chosen One
 Atmosfear (Tabletop Game) / int_89631688
comment
The Chosen One: One of the players is selected to be this at the beginning. Unfortunately it doesn't pay off as much as you'd expect, if you don't count carrying out some of The Gatekeeper's pranks from time to time.
 Atmosfear (Tabletop Game) / int_89631688
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_89631688
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_89631688
 Atmosfear (Tabletop Game) / int_8a2978d1
type
Cool Key
 Atmosfear (Tabletop Game) / int_8a2978d1
comment
Cool Key: Each character has 6 keys. The more you collect, the more powers you get. As such, they are a big part of the game.
 Atmosfear (Tabletop Game) / int_8a2978d1
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_8a2978d1
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_8a2978d1
 Atmosfear (Tabletop Game) / int_8d25533e
type
Your Size May Vary
 Atmosfear (Tabletop Game) / int_8d25533e
comment
Your Size May Vary: As detailed under Early-Installment Weirdness, the size of the Keys themselves varies between games.
 Atmosfear (Tabletop Game) / int_8d25533e
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_8d25533e
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_8d25533e
 Atmosfear (Tabletop Game) / int_8e0430ab
type
Non-Standard Game Over
 Atmosfear (Tabletop Game) / int_8e0430ab
comment
Non-Standard Game Over: In Nightmare IV, if someone manages to eliminate a vampire who's holding a certain Fate card or everyone is turned into a vampire, that's game and match; everyone loses. In The Harbingers, if more than half of the available players fail to become a Harbinger by the 10-minute mark, the game is forfeited.
 Atmosfear (Tabletop Game) / int_8e0430ab
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_8e0430ab
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_8e0430ab
 Atmosfear (Tabletop Game) / int_91495e52
type
Heads or Tails?
 Atmosfear (Tabletop Game) / int_91495e52
comment
Heads or Tails?: Nightmare comes with a plastic coin to flip for such events as collecting a key for drawing the right "Chance" card or taking other players' cards if in possession of certain keys. Sometimes, you actually benefit from the coin coming up tails.
 Atmosfear (Tabletop Game) / int_91495e52
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_91495e52
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_91495e52
 Atmosfear (Tabletop Game) / int_9350a0b9
type
The Tape Knew You Would Say That
 Atmosfear (Tabletop Game) / int_9350a0b9
comment
The Tape Knew You Would Say That: The videotapes/DVDs rely on The Gatekeeper or other host more or less predicting exactly how the players will react and in what timeframe, via specific commands ("Hands up!", pausing for a player to identify themselves, etc).
 Atmosfear (Tabletop Game) / int_9350a0b9
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_9350a0b9
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_9350a0b9
 Atmosfear (Tabletop Game) / int_970ccfec
type
Big "YES!"
 Atmosfear (Tabletop Game) / int_970ccfec
comment
Big "YES!": "Thrill Me" has a woman yell "OH YEAH!" after she's been asked "You like it?"
 Atmosfear (Tabletop Game) / int_970ccfec
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_970ccfec
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_970ccfec
 Atmosfear (Tabletop Game) / int_98576799
type
Throw the Dog a Bone
 Atmosfear (Tabletop Game) / int_98576799
comment
Throw the Dog a Bone: The Gatekeeper can sometimes be helpful.
 Atmosfear (Tabletop Game) / int_98576799
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_98576799
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_98576799
 Atmosfear (Tabletop Game) / int_98b1dc8f
type
Luck-Based Mission
 Atmosfear (Tabletop Game) / int_98b1dc8f
comment
Luck-Based Mission: Arguably the entire game. If no one is in a position to win by the end of the game, then the Gatekeeper (or whoever is hosting) will start randomly giving all of the keys to whichever player can roll the highest number.
 Atmosfear (Tabletop Game) / int_98b1dc8f
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_98b1dc8f
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_98b1dc8f
 Atmosfear (Tabletop Game) / int_9ae8eea9
type
Character Tics
 Atmosfear (Tabletop Game) / int_9ae8eea9
comment
Character Tics: Anne de Chantraine has a tic (curling her lip or moving her head back rapidly) that pronounces itself more and more as the time elapses.
 Atmosfear (Tabletop Game) / int_9ae8eea9
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_9ae8eea9
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_9ae8eea9
 Atmosfear (Tabletop Game) / int_9dd2329c
type
Camera Abuse
 Atmosfear (Tabletop Game) / int_9dd2329c
comment
Camera Abuse: In the introduction to The Harbingers, a die slams through a pane of glass, causing it to look like the screen is broken.
 Atmosfear (Tabletop Game) / int_9dd2329c
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_9dd2329c
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_9dd2329c
 Atmosfear (Tabletop Game) / int_9de3b377
type
Unrealistic Black Hole
 Atmosfear (Tabletop Game) / int_9de3b377
comment
Unrealistic Black Hole: The Black Hole is portrayed as some kind of space the Gatekeeper/host can send anyone to and release at any point, but nobody can move while they're there. Ways that the player can be released from the Black Hole, other than the host releasing them, included having a corresponding Fate or Time card, trying to roll their own number each time their turn came around (in the 2004 game), or having possession of the corresponding key. In The Harbingers, Soul Rangers could instantly release themselves from these spaces even when sent to one by the Gatekeeper, while in The Soul Rangers, Sep and Zass each had powers that could be activated by landing on them.
 Atmosfear (Tabletop Game) / int_9de3b377
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_9de3b377
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_9de3b377
 Atmosfear (Tabletop Game) / int_a44cd048
type
Meet the New Boss
 Atmosfear (Tabletop Game) / int_a44cd048
comment
Meet the New Boss: Dr. Mastiff in The Soul Rangers. He's not The Gatekeeper, but he's not exactly nice.
 Atmosfear (Tabletop Game) / int_a44cd048
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_a44cd048
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_a44cd048
 Atmosfear (Tabletop Game) / int_a4c37cbe
type
Mood Whiplash
 Atmosfear (Tabletop Game) / int_a4c37cbe
comment
Mood Whiplash: The ending of Nightmare IV segues from the fully-transformed Elizabeth telling viewers she hopes they wake up with her staring them in the face... to a Totally Radical music video where Baron Samedi and skeleton dancers are gyrating wildly.
 Atmosfear (Tabletop Game) / int_a4c37cbe
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_a4c37cbe
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_a4c37cbe
 Atmosfear (Tabletop Game) / int_a72e8cbe
type
Scarab Power
 Atmosfear (Tabletop Game) / int_a72e8cbe
comment
Scarab Power: One of the goals in Khufu is getting Scarabs and putting them in Chambers, which fits the Egyptian theme.
 Atmosfear (Tabletop Game) / int_a72e8cbe
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_a72e8cbe
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_a72e8cbe
 Atmosfear (Tabletop Game) / int_a939a527
type
Red Eyes, Take Warning
 Atmosfear (Tabletop Game) / int_a939a527
comment
Red Eyes, Take Warning: Each host's final form has their natural eyes being replaced by more demonic ones, at which point the camera often goes into a close-up so the players will be disturbed.
 Atmosfear (Tabletop Game) / int_a939a527
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_a939a527
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_a939a527
 Atmosfear (Tabletop Game) / int_aa9fcfed
type
Embarrassing Middle Name
 Atmosfear (Tabletop Game) / int_aa9fcfed
comment
Embarrassing Middle Name: One event in both the original and the 2004 version has the Gatekeeper make one of the players reveal their middle name, and promptly mock them about it like usual. He then orders them to roll a die, which each number corresponding to one of the first six letters of the Alphabet, and if that letter is in their name, they miss a turn, and if it isn't, they get a Fate card.
 Atmosfear (Tabletop Game) / int_aa9fcfed
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_aa9fcfed
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_aa9fcfed
 Atmosfear (Tabletop Game) / int_acdc4c5d
type
Anti-Hoarding
 Atmosfear (Tabletop Game) / int_acdc4c5d
comment
Anti-Hoarding: Holding onto too many cards (or worse, keys) can quickly spell disaster if any other player or the host activates a particularly punishing effect to steal or remove them.
 Atmosfear (Tabletop Game) / int_acdc4c5d
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_acdc4c5d
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_acdc4c5d
 Atmosfear (Tabletop Game) / int_adfd3165
type
For the Evulz
 Atmosfear (Tabletop Game) / int_adfd3165
comment
For the Evulz: Most, if not all, of the hosts.
 Atmosfear (Tabletop Game) / int_adfd3165
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_adfd3165
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_adfd3165
 Atmosfear (Tabletop Game) / int_ae79c5af
type
Grudging "Thank You"
 Atmosfear (Tabletop Game) / int_ae79c5af
comment
You'd better thank him for giving you a choice, no matter how much you don't want to, or he'll make you miss a turn for being rude!
 Atmosfear (Tabletop Game) / int_ae79c5af
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_ae79c5af
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_ae79c5af
 Atmosfear (Tabletop Game) / int_afc52a86
type
Ninja Pirate Zombie Robot
 Atmosfear (Tabletop Game) / int_afc52a86
comment
Ninja Pirate Zombie Robot: Dr Mastiff is a Dentist, Radio Host, Soul Ranger.
 Atmosfear (Tabletop Game) / int_afc52a86
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_afc52a86
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_afc52a86
 Atmosfear (Tabletop Game) / int_b01abe4f
type
Catchphrase
 Atmosfear (Tabletop Game) / int_b01abe4f
comment
Catchphrase: Each of the hosts in the original series have one that they order the players to say every time they appear: The Gatekeeper's "ANSWER Me! / Yes, my Gatekeeper!" (VHS)"ANSWER! / Yes, my Gatekeeper!" (DVD): Baron Samedi's "Thrill me! / Yo, Baron, I can dig it!" Anne de Chantraine's "Confess! / Mea culpa, Anne..." Elizabeth Bathory's "Indulge me...! / Forever, my lady!" Dr. Mastiff's "Whose go? Smile!" Khufu's "Who is the mummy? / YOU ARE THE MUMMY!" Furthermore, each host has a signature way of stopping the action to issue a command; the Gatekeeper simply yells "STOP!!", the Baron uses "Yo! Whose go?", Anne uses "Silence!", Elizbeth uses "Suffer!" and Khufu uses "All bets are off!" (or "Mummy on the move!" in events where his sarcophagus needed to be moved to a different chamber)
 Atmosfear (Tabletop Game) / int_b01abe4f
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_b01abe4f
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_b01abe4f
 Atmosfear (Tabletop Game) / int_b032e4ed
type
Ms. Fanservice
 Atmosfear (Tabletop Game) / int_b032e4ed
comment
Ms. Fanservice: Elizabeth Bathory (for a few minutes, anyway). She licks her fingers, makes suggestive comments about the players and generally acts seductive. The problem starts when she begins turning into a monster, and still tries to act seductive.
 Atmosfear (Tabletop Game) / int_b032e4ed
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_b032e4ed
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_b032e4ed
 Atmosfear (Tabletop Game) / int_b2283870
type
Retool
 Atmosfear (Tabletop Game) / int_b2283870
comment
Retool: The Harbingers, which brought back the original Gatekeeper, changed the gameboard and introduced several new concepts like The Soul Rangers.
 Atmosfear (Tabletop Game) / int_b2283870
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_b2283870
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_b2283870
 Atmosfear (Tabletop Game) / int_b39d5719
type
Sadist
 Atmosfear (Tabletop Game) / int_b39d5719
comment
Sadist: The Gatekeeper really wants the players to suffer.
 Atmosfear (Tabletop Game) / int_b39d5719
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_b39d5719
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_b39d5719
 Atmosfear (Tabletop Game) / int_b4fae672
type
Heads I Win, Tails You Lose
 Atmosfear (Tabletop Game) / int_b4fae672
comment
Heads I Win, Tails You Lose: Sometimes, the host will force you into a no win senario- such as one event in the 2004 version where the Gatekeeper orders you to roll a die and announcing that if you rolled a number from 1 to 6, you’re banished (as in any number at all).
 Atmosfear (Tabletop Game) / int_b4fae672
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_b4fae672
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_b4fae672
 Atmosfear (Tabletop Game) / int_b5049d76
type
Added Alliterative Appeal
 Atmosfear (Tabletop Game) / int_b5049d76
comment
Added Alliterative Appeal: The phrase the Gatekeeper comes up with that a player has to repeat three times fast: "I'm a miserable maggot-munching mongrel".
 Atmosfear (Tabletop Game) / int_b5049d76
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_b5049d76
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_b5049d76
 Atmosfear (Tabletop Game) / int_b707726f
type
Hypocritical Humor
 Atmosfear (Tabletop Game) / int_b707726f
comment
Hypocritical Humor: In Nightmare II, Baron Samedi complains that he hates bad manners, then immediately decides to snort and spit.
 Atmosfear (Tabletop Game) / int_b707726f
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_b707726f
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_b707726f
 Atmosfear (Tabletop Game) / int_b9a22821
type
Jive Turkey
 Atmosfear (Tabletop Game) / int_b9a22821
comment
Jive Turkey: Baron Samedi and Dr. Mastiff.
 Atmosfear (Tabletop Game) / int_b9a22821
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_b9a22821
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_b9a22821
 Atmosfear (Tabletop Game) / int_babc974
type
Sadistic Choice
 Atmosfear (Tabletop Game) / int_babc974
comment
Sadistic Choice: Early on in The Harbingers, The Gatekeeper gives the players the choice to either take free turns, or screw over the other players. Later on, most of his choices are more designed to screw over whoever's turn it is. You'd better thank him for giving you a choice, no matter how much you don't want to, or he'll make you miss a turn for being rude!
 Atmosfear (Tabletop Game) / int_babc974
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_babc974
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_babc974
 Atmosfear (Tabletop Game) / int_bb48f8ba
type
Timed Mission
 Atmosfear (Tabletop Game) / int_bb48f8ba
comment
Timed Mission: Players have a set time limitnote 15 in Express, 45 minutes in the Harbingers booster tapes and Khufu, 49 minutes in the 2004 DVD game, and an hour in the rest to obtain all six Keystones, return to their starting point (or get to the center in the DVD game) and draw a fear. If none of the players can complete this task within the time limit, the host automatically wins the game. Each game also had a different on-screen graphic representing the countdown: In the original game, it was a blue timer whith the moon in the top left corner, which went through its phases -from crescent to full- every 10 minutes. In Nightmare II, the timer was placed above a heart-rate monitor line, the peaks becoming more pronounced as time wore on. In Nightmare III, the timer was placed above a stream of flames which grew higher as the game progressed. The flames would also erupt whenever Anne appeared during the last 10 minutes of the tape. In Nightmare IV, the timer was red and placed in front of a group of candles that gradually burned down/disappeared every 10 minutes, eventually being blown out when time was up. In The Harbingers, the timer was visible at all times in the top right of the screen against a storm that grew more turbulent as time passed by (though the timer still sometimes got obscured by the clouds). In The Soul Rangers, the timer only periodically appeared on-screen for about 15 seconds after roughly every 5 minutes. The background was just various video effects within Dr. Mastiff's surgery, sometimes showing him taking breaths from an oxygen mask. In the 2004 DVD game, the timer was represented on a mist-like graphic that gradually went from blue to red (in reverse order of rainbow colors) as time passed and moved around the center of the screen in the manner of a screen saver text, while the background gradually shifted through various areas of the Other Side until around the last 5 minutes where there was a red misty void with keys frantically flying around (the whole background disappearing just before time is up). In Khufu, the timer was represented by an hourglass without any clear indication of how much time was left as the sand ran out, whilst the background shifted between different areas of Khufu's pyramid. The background would occasionally shift to one of the four chambers during a "Mummy on the Move!" event and the hourglass would be replaced by a timer in the last 5 minutes. The app has its timer in a misty void while various stylised symbols based on those on the game board appeared. The screen color would periodically change to one of the Harbingers' colors to signify which Harbinger the Gatekeeper was speaking to. A button resembling the Well of Fears appeared beneath the timer to be touched when a player had won the game.
 Atmosfear (Tabletop Game) / int_bb48f8ba
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_bb48f8ba
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_bb48f8ba
 Atmosfear (Tabletop Game) / int_bc00493f
type
Precision F-Strike
 Atmosfear (Tabletop Game) / int_bc00493f
comment
Precision F-Strike: In each of the DVD games, the Gatekeeper and Khufu use the word "crap" in regards to players who don't get the right roll of the dice in certain scenarios. Khufu takes it further through some punny word swaps, such as saying "Nefertiti" as "Nefer-Titty" and using "asp" in place of "ass".
 Atmosfear (Tabletop Game) / int_bc00493f
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_bc00493f
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_bc00493f
 Atmosfear (Tabletop Game) / int_c04b1231
type
Jump Scare
 Atmosfear (Tabletop Game) / int_c04b1231
comment
Jump Scare: Some of the Time cards involve a player suddenly screaming or shouting something at a specific time, they benefit if they can get this reaction from other players.
 Atmosfear (Tabletop Game) / int_c04b1231
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_c04b1231
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_c04b1231
 Atmosfear (Tabletop Game) / int_c36f6d6c
type
Mummy
 Atmosfear (Tabletop Game) / int_c36f6d6c
comment
Mummy: Khufu.
 Atmosfear (Tabletop Game) / int_c36f6d6c
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_c36f6d6c
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_c36f6d6c
 Atmosfear (Tabletop Game) / int_c3df91ff
type
Wooden Stake
 Atmosfear (Tabletop Game) / int_c3df91ff
comment
Wooden Stake: One of the ways to kill a vampire in Nightmare IV is a wooden stake.
 Atmosfear (Tabletop Game) / int_c3df91ff
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_c3df91ff
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_c3df91ff
 Atmosfear (Tabletop Game) / int_c4ac1c0
type
"X" Marks the Spot
 Atmosfear (Tabletop Game) / int_c4ac1c0
comment
"X" Marks the Spot: The host will occasionally show up to activate special effects or events for players who have landed on spaces marked with an "X" to either reward or punish them. Some of the penalties that they hand out can get pretty brutal.
 Atmosfear (Tabletop Game) / int_c4ac1c0
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_c4ac1c0
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_c4ac1c0
 Atmosfear (Tabletop Game) / int_c6fe99cf
type
Creepy Cemetery
 Atmosfear (Tabletop Game) / int_c6fe99cf
comment
Creepy Cemetery: Players move around in one of these in the original game trying to collect keys while the Gatekeeper occasionally pops in to invoke effects based on what type of space the players are currently standing on, giving out both penalties and rewards to players who landed on a specific type.
 Atmosfear (Tabletop Game) / int_c6fe99cf
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_c6fe99cf
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_c6fe99cf
 Atmosfear (Tabletop Game) / int_caf89e54
type
Taking You with Me
 Atmosfear (Tabletop Game) / int_caf89e54
comment
Taking You with Me: A huge amount of cards and effects seem to only exist to give losing players a chance to flip the bird at the winning players one final time before the host defeats all of them. Special mention should go to any heavily damaging ability that activates in the last 30 or so seconds of a game as by that point it's likely far too late for the loser to catch up and only serves to prevent someone else from winning.
 Atmosfear (Tabletop Game) / int_caf89e54
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_caf89e54
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_caf89e54
 Atmosfear (Tabletop Game) / int_ce104b8e
type
Serial Escalation
 Atmosfear (Tabletop Game) / int_ce104b8e
comment
Serial Escalation: You have less and less time with each revised version of the game. The original game and The Harbingers give you an hour, the 2004 version gives you 49 minutes, and the 2019 version gives you 41 minutes.
 Atmosfear (Tabletop Game) / int_ce104b8e
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_ce104b8e
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_ce104b8e
 Atmosfear (Tabletop Game) / int_ceabe589
type
Incoming Ham
 Atmosfear (Tabletop Game) / int_ceabe589
comment
Incoming Ha- "STOP!" *Thunderclap* "I am.....the GATEKEEPER!"
 Atmosfear (Tabletop Game) / int_ceabe589
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_ceabe589
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_ceabe589
 Atmosfear (Tabletop Game) / int_d1c8f2b3
type
Vampires Are Sex Gods
 Atmosfear (Tabletop Game) / int_d1c8f2b3
comment
Vampires Are Sex Gods: Elizabeth Bathory starts out as a hot vampire woman. Key word being starts.
 Atmosfear (Tabletop Game) / int_d1c8f2b3
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_d1c8f2b3
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_d1c8f2b3
 Atmosfear (Tabletop Game) / int_d2c0e2ed
type
Schmuck Bait
 Atmosfear (Tabletop Game) / int_d2c0e2ed
comment
Schmuck Bait: In the 2004 game, the Gatekeeper may let you banish one of the players. If you select someone who's not in the game, or find a "booby trap", he'll banish you (or in the case of the latter, make you miss a turn or return a Key.
 Atmosfear (Tabletop Game) / int_d2c0e2ed
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_d2c0e2ed
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_d2c0e2ed
 Atmosfear (Tabletop Game) / int_d397657d
type
Hoist by His Own Petard
 Atmosfear (Tabletop Game) / int_d397657d
comment
Hoist by His Own Petard: The Gatekeeper is banished by Dr. Mastiff (offscreen) in the interim between The Harbingers and The Soul Rangers.
 Atmosfear (Tabletop Game) / int_d397657d
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_d397657d
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_d397657d
 Atmosfear (Tabletop Game) / int_d3aad64a
type
Morally Ambiguous Doctorate
 Atmosfear (Tabletop Game) / int_d3aad64a
comment
Morally Ambiguous Doctorate: Dr. Mastiff.
 Atmosfear (Tabletop Game) / int_d3aad64a
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_d3aad64a
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_d3aad64a
 Atmosfear (Tabletop Game) / int_d4c98786
type
Writing Around Trademarks
 Atmosfear (Tabletop Game) / int_d4c98786
comment
Writing Around Trademarks: This was the reason for the name change to Atmosfear in Europe.
 Atmosfear (Tabletop Game) / int_d4c98786
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_d4c98786
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_d4c98786
 Atmosfear (Tabletop Game) / int_d5f518d3
type
The Dead Can Dance
 Atmosfear (Tabletop Game) / int_d5f518d3
comment
The Dead Can Dance: "Thrill Me" features several dancing skeletons busting moves in the background.
 Atmosfear (Tabletop Game) / int_d5f518d3
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_d5f518d3
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_d5f518d3
 Atmosfear (Tabletop Game) / int_dd34bb93
type
Made from Real Girl Scouts
 Atmosfear (Tabletop Game) / int_dd34bb93
comment
Made from Real Girl Scouts: In Khufu, the mummy mentions his shepherd's pie, made from real (and fresh) shepherds.
 Atmosfear (Tabletop Game) / int_dd34bb93
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_dd34bb93
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_dd34bb93
 Atmosfear (Tabletop Game) / int_dd3d1f69
type
Wicked Witch
 Atmosfear (Tabletop Game) / int_dd3d1f69
comment
Wicked Witch: Anne de Chantraine.
 Atmosfear (Tabletop Game) / int_dd3d1f69
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_dd3d1f69
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_dd3d1f69
 Atmosfear (Tabletop Game) / int_e16217f8
type
Historical Villain Upgrade
 Atmosfear (Tabletop Game) / int_e16217f8
comment
Historical Villain Upgrade: Anne de Chantraine wasn't actually a witch in Real Life, just someone unlucky enough to be burnt as one. Elizabeth Báthory, if the allegations against her were true, is history's first known Serial Killer.
 Atmosfear (Tabletop Game) / int_e16217f8
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_e16217f8
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_e16217f8
 Atmosfear (Tabletop Game) / int_e3def52f
type
Egopolis
 Atmosfear (Tabletop Game) / int_e3def52f
comment
Egopolis: The Harbingers' provinces/terror-tories have designs based around their backgrounds and personalities. Anne de Chantraine has a giant mutant pumpkin for her province in The Harbingers, while in the 2004 game, she has a witch's hut. Baron Samedi has his Cathedral of Jive in The Harbingers, while he has a disco forest in the 2004 game. Elizabeth Bathory's Harbingers province is the Castle Cathtice. In the 2004 game, her terror-tory is a hellish landscape with a hand-like structure at the center of it. Gevaudan has the Forest leGevaudan as his province in The Harbingers, while the 2004 game gives him a more generic foggy moonlit forest. Helin has the funhouse-like "Toybox" in The Harbingers, while her terror-tory in the 2004 game is a child's bedroom, apparently the same room in a haunted toyhouse to the left of the bed. Khufu's Harbingers province is "Hollywood on the Nile". In the 2004 game his terror-tory is an Egyptian tomb. His casino in Khufu the Mummy also counts.
 Atmosfear (Tabletop Game) / int_e3def52f
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_e3def52f
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_e3def52f
 Atmosfear (Tabletop Game) / int_e5fd8bc2
type
Hate Sink
 Atmosfear (Tabletop Game) / int_e5fd8bc2
comment
Hate Sink: No matter what the other players pull on you, you'll inevitably end up hating the Gatekeeper and the other hosts even more, since they are supposed to be antagonistic, sadistic jerks.
 Atmosfear (Tabletop Game) / int_e5fd8bc2
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_e5fd8bc2
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_e5fd8bc2
 Atmosfear (Tabletop Game) / int_eb4cc0bc
type
Villainous Harlequin
 Atmosfear (Tabletop Game) / int_eb4cc0bc
comment
Villainous Harlequin: The concept of Hellin, who is briefly seen in the videotape for The Harbingers.
 Atmosfear (Tabletop Game) / int_eb4cc0bc
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_eb4cc0bc
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_eb4cc0bc
 Atmosfear (Tabletop Game) / int_eb8ec7c8
type
Jerkass
 Atmosfear (Tabletop Game) / int_eb8ec7c8
comment
Jerkass: The Gatekeeper, definitely. His cutting remarks and jibes can seriously wound a person's self-esteem. Other than that, he's still pretty dickish throughout the game, taunting and trolling the players. Anne de Chantraine (the witch) can get pretty mean too...and so can the Countess Elizabeth Bathory. Baron Samedi is this only towards the end of the game.
 Atmosfear (Tabletop Game) / int_eb8ec7c8
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_eb8ec7c8
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_eb8ec7c8
 Atmosfear (Tabletop Game) / int_ee21e406
type
Roll-and-Move
 Atmosfear (Tabletop Game) / int_ee21e406
comment
Roll-and-Move: You move depending on how much you roll with one or two dice, unless you're instructed otherwise.
 Atmosfear (Tabletop Game) / int_ee21e406
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_ee21e406
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_ee21e406
 Atmosfear (Tabletop Game) / int_f068cba
type
Oddball in the Series
 Atmosfear (Tabletop Game) / int_f068cba
comment
Oddball in the Series: Khufu the Mummy is this not because of it being a direct sequel to the 2004 game, but due to it being not set within the Other Side and having a much different gameplay structure.
 Atmosfear (Tabletop Game) / int_f068cba
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_f068cba
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_f068cba
 Atmosfear (Tabletop Game) / int_f142296a
type
"Get Out of Jail Free" Card
 Atmosfear (Tabletop Game) / int_f142296a
comment
"Get Out of Jail Free" Card: Certain Fate and Time cards serve this purpose for players who end up in the Black Hole. Some cards can also free players from certain inhibitive tasks such as having to roll a 6 or their number to play again.
 Atmosfear (Tabletop Game) / int_f142296a
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_f142296a
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_f142296a
 Atmosfear (Tabletop Game) / int_f4061d83
type
Capital Letters Are Magic
 Atmosfear (Tabletop Game) / int_f4061d83
comment
Capital Letters Are Magic: The instructions draw attention to key names and words by using all capital letters.
 Atmosfear (Tabletop Game) / int_f4061d83
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_f4061d83
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_f4061d83
 Atmosfear (Tabletop Game) / int_f497afb6
type
Dimension Lord
 Atmosfear (Tabletop Game) / int_f497afb6
comment
Dimension Lord: The Gatekeeper, who rules over "The Other Side".
 Atmosfear (Tabletop Game) / int_f497afb6
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_f497afb6
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_f497afb6
 Atmosfear (Tabletop Game) / int_fc33ff16
type
One-Winged Angel
 Atmosfear (Tabletop Game) / int_fc33ff16
comment
One-Winged Angel: Each of the hosts in the expansions adopts a gradually more horrific form as the game goes on. The Gatekeeper in the original looks pretty much the same at the start and end of the game, the only difference being more sinister lighting, a few subtle makeup effects and contact lenses that make his eyes big and red. Baron Samedi in the second expansion already looks pretty gruesome when the game starts, but becomes more and more demonic as the game progresses. Anne de Chantraine starts out as a foxy lady, but becomes the stereotypical "ugly green-skinned wart-covered witch" by the end of the game. Finally, Elizabeth Bathory starts out as a normal (if slightly spooky)-looking woman, but morphs into an outright Eldritch Abomination (a bat-human hybrid) by the end. Averted in The Harbingers and its add-ons, where the Gatekeeper keeps the same appearance throughout.
 Atmosfear (Tabletop Game) / int_fc33ff16
featureApplicability
-1.0
 Atmosfear (Tabletop Game) / int_fc33ff16
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_fc33ff16
 Atmosfear (Tabletop Game) / int_fccd06b6
type
Beware the Nice Ones
 Atmosfear (Tabletop Game) / int_fccd06b6
comment
Beware the Nice Ones: Baron Samedi seems like he's the exception to all the assholes that play host to the games - sure, he makes you hit the hole, but at the beginning he seems like an Affably Evil Friendly Enemy, a real fun guy who only punishes you if you're not getting the party swinging, and a breath of fresh air compared to the Gatekeeper. Halfway through, he starts becoming more of a Jerkass, especially to Dirtbag. The last ten minutes, he's all business. He also blatantly cheats in favor of whoever is playing his piece.
 Atmosfear (Tabletop Game) / int_fccd06b6
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_fccd06b6
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_fccd06b6
 Atmosfear (Tabletop Game) / int_name
type
ItemName
 Atmosfear (Tabletop Game) / int_name
comment
 Atmosfear (Tabletop Game) / int_name
featureApplicability
1.0
 Atmosfear (Tabletop Game) / int_name
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Atmosfear (Tabletop Game) / int_name
 Atmosfear (Tabletop Game) / int_name
itemName
Atmosfear (Tabletop Game)

The following is a list of statements referring to the current page from other pages.

 Atmosfear (Tabletop Game)
hasFeature
Added Alliterative Appeal / int_bc320089
 Atmosfear
seeAlso
Atmosfear (Tabletop Game)
 Atmosfear (Tabletop Game)
hasFeature
Australian Media / int_bc320089
 Atmosfear (Tabletop Game)
hasFeature
Big "YES!" / int_bc320089
 Atmosfear (Tabletop Game)
hasFeature
Borrowin' Samedi / int_bc320089
 Atmosfear (Tabletop Game)
hasFeature
Came Back Strong / int_bc320089
 Atmosfear (Tabletop Game)
hasFeature
Camera Abuse / int_bc320089
 Atmosfear (Tabletop Game)
hasFeature
Character Tics / int_bc320089
 Atmosfear (Tabletop Game)
hasFeature
Color-Coded Characters / int_bc320089
 Atmosfear (Tabletop Game)
hasFeature
Counting to Three / int_bc320089
 Atmosfear (Tabletop Game)
hasFeature
Creepy Doll / int_bc320089
 Atmosfear (Tabletop Game)
hasFeature
Cursed Item / int_bc320089
 Atmosfear (Tabletop Game)
hasFeature
Dark Fantasy / int_bc320089
 Atmosfear (Tabletop Game)
hasFeature
Depraved Dentist / int_bc320089
 Atmosfear (Tabletop Game)
hasFeature
Egopolis / int_bc320089
 Atmosfear (Tabletop Game)
hasFeature
Final Battle / int_bc320089
 Atmosfear (Tabletop Game)
hasFeature
Heads or Tails? / int_bc320089
 Atmosfear (Tabletop Game)
hasFeature
Historical Villain Upgrade / int_bc320089
 Atmosfear (Tabletop Game)
hasFeature
Hypocritical Humor / int_bc320089
 Atmosfear (Tabletop Game)
hasFeature
Just Like Robin Hood / int_bc320089
 Atmosfear (Tabletop Game)
hasFeature
Lampshaded Double Entendre / int_bc320089
 Atmosfear (Tabletop Game)
hasFeature
Loads and Loads of Rules / int_bc320089
 Atmosfear (Tabletop Game)
hasFeature
Made from Real Girl Scouts / int_bc320089
 Atmosfear (Tabletop Game)
hasFeature
Mummy Media / int_bc320089
 Atmosfear (Tabletop Game)
hasFeature
Murder Into Malevolence / int_bc320089
 Atmosfear (Tabletop Game)
hasFeature
No Fourth Wall / int_bc320089
 Atmosfear (Tabletop Game)
hasFeature
Non-Standard Game Over / int_bc320089
 Atmosfear (Tabletop Game)
hasFeature
Playing with Fire / int_bc320089
 Atmosfear (Tabletop Game)
hasFeature
Pungeon Master / int_bc320089
 Atmosfear (Tabletop Game)
hasFeature
Roll-and-Move / int_bc320089
 Atmosfear (Tabletop Game)
hasFeature
Self-Surgery / int_bc320089
 Atmosfear (Tabletop Game)
hasFeature
Signature Headgear / int_bc320089
 Atmosfear (Tabletop Game)
hasFeature
Slow Transformation / int_bc320089
 Atmosfear (Tabletop Game)
hasFeature
Sore Loser / int_bc320089
 Atmosfear (Tabletop Game)
hasFeature
Staring Contest / int_bc320089
 Atmosfear (Tabletop Game)
hasFeature
Tall Poppy Syndrome / int_bc320089
 Atmosfear (Tabletop Game)
hasFeature
The '90s / int_bc320089
 Atmosfear (Tabletop Game)
hasFeature
The Dead Can Dance / int_bc320089
 Atmosfear (Tabletop Game)
hasFeature
The Tape Knew You Would Say That / int_bc320089
 Atmosfear (Tabletop Game)
hasFeature
Timed Mission / int_bc320089
 Atmosfear (Tabletop Game)
hasFeature
Undead Child / int_bc320089
 Atmosfear (Tabletop Game)
hasFeature
Updated Re-release / int_bc320089
 Atmosfear (Tabletop Game)
hasFeature
VHS Game / int_bc320089
 Atmosfear (Tabletop Game)
hasFeature
Vampires Are Sex Gods / int_bc320089
 Atmosfear (Tabletop Game)
hasFeature
Verbal Backspace / int_bc320089
 Atmosfear (Tabletop Game)
hasFeature
Villain Protagonist / int_bc320089
 Atmosfear (Tabletop Game)
hasFeature
Wildfire Franchise / int_bc320089
 Atmosfear (Tabletop Game)
hasFeature
Witch Works / int_bc320089