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Dragon Age (Tabletop Game)

 Dragon Age (Tabletop Game)
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Dragon Age (Tabletop Game)
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DragonAge
 Dragon Age (Tabletop Game)
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The Tabletop RPG adaptation of the Dragon Age role-playing video game series, designed by Chris Pramas and published by Green Ronin in 2009. The players take on the roles of the warriors, rogues, and mages in a darkly Heroic Fantasy world of Thedas. The game was originally published in three sets, for character levels 1-5, 6-10, and 11-20, respectively, before a Core Rulebook was released in August 2015.The game's core mechanic, similar to that of the d20 System, is to roll a GURPS-like 3d6 (three six-sided dice), add the ability score and skill modifiers, and compare the result to the target difficulty score. One unique aspect of dice-rolling in DA is the so-called "dragon die"—a die that is colored differently from the other two. When doubles turn up on a roll, the dragon die's value determines the number of "stunt points" that the player can use to enhance their action on that roll, such as combat maneuvers or extra spell effects. Its value can also determine the degree of success on certain rolls, including acting as a tiebreaker.TableTop featured a game GMed by Chris Pramas himself for its season one finale.
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Purely Aesthetic Gender
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Purely Aesthetic Gender: A Player Character's gender does not affect any gameplay mechanics.
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Blood Magic
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Blood Magic: A mage who wishes to learn The Dark Arts can take the blood mage specialization, which grants them access to an array of gruesome spells that are Cast from Hit Points. As they level up, they can eventually cast their spells from the blood of willing allies or even from enemies. As blood magic involves continually losing health in order to cast its spells, taking the specialization outright requires a high Constitution score.
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Noob Cave
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Noob Cave: The entire module is designed for level 1 characters and players who are new to both the setting and tabletop gaming in general.
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The Sheriff
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The Sheriff: The Warden of Vintiver, Tarl Dale, is a Reasonable Authority Figure, as well as the highest-level character in the module.
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Attack of the Town Festival
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Attack of the Town Festival: Downplayed. A Rage Abomination attacks the village of Vintiver a couple weeks after its autumn harvest festival.
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Class and Level System
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Class and Level System: There are three classes (see below) and the characters go up in level as they progress through an adventure. The highest Character Level the system is designed for is 20.
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Big Badass Battle Sequence
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Big Badass Battle Sequence: Set 3 adds in a rule set for Mass Battles, each taking three parts and with "crisis points" when near success or failure. The book goes on to describe how the battle of Ostagar fits within this system, the Tower of Ishal section acting as the second part's crisis point.
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Skill Scores and Perks
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Skill Scores and Perks: Focuses and Talents vaguely correspond to Skills and Perks, respectively. Focuses represent a particular expertise in a narrower subset of certain Attribute checks (e.g. "Perception: Seeing") and give a flat +2 bonus to rolls where they apply. Talents have three levels, each of which gives the character a unique gameplay advantage. New Focuses can be learned at every new level (alternating between primary and secondary class Attributes), while Talents can be acquired or upgraded every other level.
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Guest-Star Party Member
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Guest-Star Party Member: The Faces of Thedas sourcebook is useful for players who want to put their favorite characters from the video games into their campaigns. In addition to other optional rules for organizations and roleplaying, the book offers stats, equipment, and roleplaying tips for nearly every named character in the series.
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Player Party
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Player Party: The game is designed to be played in groups of 3 to 5 (plus Game Master).
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Resting Recovery
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Resting Recovery: Though not able to fully restore a seriously injured character to full health, getting at least six hours of sleep restores a decent amount of health proportional to the character's level.
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Early-Installment Weirdness
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Early-Installment Weirdness: Since the module (as part of Set 1) had been written concurrently with Origins and published just a couple months after its release, some weirdness is to be expected. For instance, "darkspawn" seems to refer to any monster of demonic origin, rather than to the creatures of the Taint; likewise, the blight wolves are a normal occurrence rather than a portent of the coming Blight; non-mages serve as Dalish Keepers and Firsts; and Chantry priestesses walk around with crucifixes (though this last one was fixed in the online PDF re-release).
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Luckily, My Shield Will Protect Me
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Luckily, My Shield Will Protect Me: Unlike armor, shields add to a character's defense value instead of reducing damage, making it harder for enemies to even land blows on a character.
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Dual Wielding
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Dual Wielding: It is possible to dual wield weapons with an appropriate talent.
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Loads and Loads of Rules
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Loads and Loads of Rules: Averted in a conscious attempt to go easy on the newcomers to tabletop gaming.
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Non-Combat EXP
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Non-Combat EXP: The game outright states that any spending of resources into an encounter should be compensated with EXP, whether or not combat is involved. These resources can include health and mana, time (both in-game and real-life session time), money, political favors, etc. in order to make roleplaying and exploration encounters worth the effort. The game even goes as far as including entirely different stunt systems for social encounters and traversing the wilderness in order to keep gameplay engaging.
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Fantastic Racism
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Fantastic Racism: The anti-Dalish sentiment runs deep in (some citizens of) Vintiver. Likewise, Harralan/Mythallen harbors deep hatred of "shems".
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Back Stab
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Back Stab: The rogue's special move works by running up to an enemy and attacking in the same turn for an attack and damage bonus (it only works with melee weapons). At level 4, they can backstab an enemy they start their turn next to by bluffing, attempting to deceive the enemy into a fake-out attack instead of sneaking up on them.
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Combat Medic
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Combat Medic: Since the mages combine the healer and the nuker roles, they can become this. Healing wounds with bandages is also an option for non-mages with decent Cunning. With enough investment in the Chirurgy talent, a warrior or rogue can heal just as much as (if not more than) a healing spell using bandages and other medical supplies, though more advanced healing techniques such as area-of-effect healing and regeneration can only be done with magic.
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Armor and Magic Don't Mix
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Armor and Magic Don't Mix: While there's no rule that says mages can't equip armor, in addition to taking the usual penalties from being untrained in its use, armor also bumps up the mana costs of all spells, with heavier armors requiring more mana to be burned per spell. Averted if taking the arcane warrior specialization, which grants the mage armor training normally exclusive to warriors and allows them to ignore extra mana costs for wearing armor up to a certain amount, in addition to being able to wield certain melee weapons.
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Damage Reduction
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Damage Reduction: Armor works by reducing the damage taken.
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Ambiguous Time Period
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Ambiguous Time Period: TDC takes place in Ferelden around the time of the Fifth Blight, but it's not specified whether before, during, or after—which has a major effect on the setting.
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Character Customization
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Character Customization: The players can select gender, class, name, background, and starting items of their character. The rest (attribute scores and skills) is randomized, though later additions have allowed a Point Build System. A large portion of character customization also comes from taking various skill focuses and talent upgrades that mold your character into a unique individual. No two characters of the same class and level function the same in game due to the wide array of abilities they can develop and improve.
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Demonic Possession
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Demonic Possession: Being possessed by a demon is a risk all mages face when they blow their casting checks (but only when they use spells with prerequisites—the most basic ones taught to apprentices are safe from misfiring). If the mage in question fails all of the successive skill checks that come from such a failure, they turn into a horrific monster known as an abomination. They then have to turn in their character sheet to the GM and roll a new character. In addition, the rest of the party now has to fight this abomination, which has all of the spells and abilities of the mage it once was.
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Game System
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Game System: The Adventure Game Engine (AGE) was designed specifically for the game, although it is pitched as a setting-independent ruleset, later adapted for the Blue Rose reboot and TitansGrave: The Ashes of Valkana.
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Health/Damage Asymmetry
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Health/Damage Asymmetry: Averted. Both player characters and enemies play by the same damage-dealing rules.
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Giant Spider
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Giant Spider: The Web-Weaver serves as a Mini-Boss in the Brecilian Forest.
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Multiple-Choice Past
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Multiple-Choice Past: Like in Origins, the players select one of several pre-generated backgrounds for their characters, which affects their starting stats, skill focuses, and class options. Along with several familiar backgrounds from the video games, other backgrounds from the box sets include: In Set 1, you can be a Dalish or a city elf, a dwarf commoner, a Circle or Apostate mage (elf or human), an Avvar, and a Fereldan freeman (the latter two were actually planned as playable origins for humans in DAO but were cut before the release). Set 2 adds High-born/Low-born Dwarf, Orlesian exile, and Fereldan Craftsman. It also suggests more variety in the mage backgrounds through customizing the geographical origins of Apostates and Circle Mages. Set 3 adds Orlesian Noble, Escaped Elven Slave and Tevinter Altus (noble mage). The Faces of Thedas sourcebook adds Ben-Hassrath, Dalish Mage, and Incarnated Spirit to the list of backgrounds, making a combined total of thirty-three backgrounds across all of the game's materials.
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Point Build System
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Point Build System: Point-buy was introduced in box set 2 as an alternative to the original release's sheer randomness in character generation.
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Prestige Class
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Prestige Class: At level 6, characters can choose one of seven specializations available for their class. These specializations are special talent trees that have tighter restrictions on who can take them, and they provide huge bonuses that heavily lean towards a particular playstyle. For example, the marksman specialization is exclusive to rogues who are at least a journeyman in the archery talent, and grants special attacks and heavy bonuses when wielding a bow, while the templar specialization is exclusive to warriors who possess high Magic (normally a Dump Stat for non-mages) and grants them the ability to nullify ongoing magic and attack a mage's mana directly. At level 14, players can choose a second specialization to further add to their arsenal of special abilities.
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Prematurely Grey-Haired
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Prematurely Grey-Haired: Implied with Eshara, who has snow-white hair when the heroes meet her (wounded and traumatized by Mythallen), despite being too young for it to be natural (even for an elf).
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Armor-Piercing Attack
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Armor-Piercing Attack: Using the Pierce Armor stunt in combat allows you to halve an enemy's armor rating when calculating damage for the attack. In addition, some spells and abilities deal penetrating damage, which completely ignores armor, making mages very effective in dealing with enemies wearing pesky plate mail.
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Special Attack
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Special Attack: If an attack roll (typically 3d6) produces a double (two dice with the same number), you can perform a "Stunt" of your choosing against the targeted enemy instead of a basic attack. Stunts can entail dealing extra damage, gaining an extra attack, disarming an opponent, etc. This also applies to skill tests in both social and exploration encounters, with the game including separate stunt charts for each type of encounter, meaning you can mechanically change an encounter by slipping subtle flirting into a negotiation or mentally preparing yourself for combat as you open a door.
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One Stat to Rule Them All
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One Stat to Rule Them All: The Magic ability is the one stat that determines a mage's proficiency with magic. It determines accuracy and damage with all basic ranged attacks, mana reserves, success on casting rolls, damage dealt by most spells, and it also influences how hard it is for enemies to resist those spells. Largely averted for warriors and rogues, however.
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Forced Transformation
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Forced Transformation: The Revengers are actually the Dalish elves captured and corrupted by Mythallen.
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Path of Most Resistance
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Path of Most Resistance: The GM's manual suggests rewarding players with Experience Points based on how much trouble they had overcoming each challenge—in other words, the harder the path they choose, the more XP they get.
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Weapons of Their Trade
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Weapons of Their Trade: The Vintiver village smith Coalan fights with his smithing hammer.
 Dragon Age (Tabletop Game) / int_c256bad3
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1.0
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Dragon Age (Tabletop Game) / int_c256bad3
 Dragon Age (Tabletop Game) / int_d03fc3f1
type
Good Shepherd
 Dragon Age (Tabletop Game) / int_d03fc3f1
comment
Good Shepherd: Sister Arda is a highly-educated cleric and surgeon from Denerim who voluntarily traveled into the wilderness to help with the locals' spiritual well-being.
 Dragon Age (Tabletop Game) / int_d03fc3f1
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1.0
 Dragon Age (Tabletop Game) / int_d03fc3f1
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1.0
 Dragon Age (Tabletop Game)
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Dragon Age (Tabletop Game) / int_d03fc3f1
 Dragon Age (Tabletop Game) / int_d5a561a0
type
After-Combat Recovery
 Dragon Age (Tabletop Game) / int_d5a561a0
comment
After-Combat Recovery: Taking a 5-minute breather immediately after combat recovers a small amount of health proportional to the character's level.
 Dragon Age (Tabletop Game) / int_d5a561a0
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1.0
 Dragon Age (Tabletop Game) / int_d5a561a0
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1.0
 Dragon Age (Tabletop Game)
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Dragon Age (Tabletop Game) / int_d5a561a0
 Dragon Age (Tabletop Game) / int_dae5c997
type
Action Girl
 Dragon Age (Tabletop Game) / int_dae5c997
comment
Action Girl: Once Eshara recovers from her wounds, she is more than capable of pulling her weight in a fight.
 Dragon Age (Tabletop Game) / int_dae5c997
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1.0
 Dragon Age (Tabletop Game) / int_dae5c997
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1.0
 Dragon Age (Tabletop Game)
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Dragon Age (Tabletop Game) / int_dae5c997
 Dragon Age (Tabletop Game) / int_de5f028b
type
Barbarian Hero
 Dragon Age (Tabletop Game) / int_de5f028b
comment
In Set 1, you can be a Dalish or a city elf, a dwarf commoner, a Circle or Apostate mage (elf or human), an Avvar, and a Fereldan freeman (the latter two were actually planned as playable origins for humans in DAO but were cut before the release).
 Dragon Age (Tabletop Game) / int_de5f028b
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1.0
 Dragon Age (Tabletop Game) / int_de5f028b
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 Dragon Age (Tabletop Game)
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Dragon Age (Tabletop Game) / int_de5f028b
 Dragon Age (Tabletop Game) / int_e49a7b31
type
Regenerating Mana
 Dragon Age (Tabletop Game) / int_e49a7b31
comment
Regenerating Mana: Mages slowly recover mana for every hour they spend meditating or resting, with eight uninterrupted hours of rest fully restoring their mana reserves.
 Dragon Age (Tabletop Game) / int_e49a7b31
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1.0
 Dragon Age (Tabletop Game) / int_e49a7b31
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1.0
 Dragon Age (Tabletop Game)
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Dragon Age (Tabletop Game) / int_e49a7b31
 Dragon Age (Tabletop Game) / int_e529d5c3
type
Torches and Pitchforks
 Dragon Age (Tabletop Game) / int_e529d5c3
comment
Torches and Pitchforks: The citizens of Vintiver, particularly the smith Coalan, don't take kindly to a Dalish being found alive at the site of a human family massacre.
 Dragon Age (Tabletop Game) / int_e529d5c3
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1.0
 Dragon Age (Tabletop Game) / int_e529d5c3
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 Dragon Age (Tabletop Game)
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Dragon Age (Tabletop Game) / int_e529d5c3
 Dragon Age (Tabletop Game) / int_e5455dac
type
Mana
 Dragon Age (Tabletop Game) / int_e5455dac
comment
Mana: Mages have a pool of mana points from which they can cast their spells (except for basic ranged attacks, which are free).
 Dragon Age (Tabletop Game) / int_e5455dac
featureApplicability
1.0
 Dragon Age (Tabletop Game) / int_e5455dac
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 Dragon Age (Tabletop Game)
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Dragon Age (Tabletop Game) / int_e5455dac
 Dragon Age (Tabletop Game) / int_edae412c
type
Fighter, Mage, Thief
 Dragon Age (Tabletop Game) / int_edae412c
comment
Fighter, Mage, Thief: Like the video games, the tabletop adaptation includes three basic classes following these archetypes: Warrior, Mage, and Rogue.
 Dragon Age (Tabletop Game) / int_edae412c
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1.0
 Dragon Age (Tabletop Game) / int_edae412c
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 Dragon Age (Tabletop Game)
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Dragon Age (Tabletop Game) / int_edae412c
 Dragon Age (Tabletop Game) / int_f6722211
type
Hit Points
 Dragon Age (Tabletop Game) / int_f6722211
comment
Hit Points: All characters start with a preset number (e.g. warriors with 30), which grows as they progress.
 Dragon Age (Tabletop Game) / int_f6722211
featureApplicability
1.0
 Dragon Age (Tabletop Game) / int_f6722211
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1.0
 Dragon Age (Tabletop Game)
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Dragon Age (Tabletop Game) / int_f6722211
 Dragon Age (Tabletop Game) / int_fc23757
type
Honest Rolls Character
 Dragon Age (Tabletop Game) / int_fc23757
comment
Honest Rolls Character: Enforced in the box set 1, where the entirety of a characters' initial statistics is determined by consecutive dice rolls. This was relaxed in later sets.
 Dragon Age (Tabletop Game) / int_fc23757
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1.0
 Dragon Age (Tabletop Game) / int_fc23757
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 Dragon Age (Tabletop Game)
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Dragon Age (Tabletop Game) / int_fc23757
 Dragon Age (Tabletop Game) / int_fdad625e
type
Was Once a Man
 Dragon Age (Tabletop Game) / int_fdad625e
comment
Was Once a Man: Mythallen is an abomination created when an ancient rage demon possessed the Dalish scout Harralan.
 Dragon Age (Tabletop Game) / int_fdad625e
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1.0
 Dragon Age (Tabletop Game) / int_fdad625e
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Dragon Age (Tabletop Game)

The following is a list of statements referring to the current page from other pages.

 Dragon Age (Tabletop Game)
hasFeature
Attack of the Town Festival / int_20962647
 Dragon Age (Tabletop Game)
hasFeature
Bait-and-Switch Boss / int_20962647
 Dragon Age (Tabletop Game)
hasFeature
Honest Rolls Character / int_20962647
 Dragon Age (Tabletop Game)
hasFeature
Non-Combat EXP / int_20962647
 Dragon Age (Tabletop Game)
hasFeature
Noob Cave / int_20962647
 Dragon Age (Tabletop Game)
hasFeature
Skill Scores and Perks / int_20962647
 Dragon Age (Tabletop Game)
hasFeature
The Role-Playing Game / int_20962647
 Dragon Age (Tabletop Game)
hasFeature
Weapons of Their Trade / int_20962647