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Full Thrust (Tabletop Game)
- 43 statements
- 7 feature instances
- 8 referencing feature instances
Full Thrust (Tabletop Game) | type |
TVTItem | |
Full Thrust (Tabletop Game) | label |
Full Thrust (Tabletop Game) | |
Full Thrust (Tabletop Game) | page |
FullThrust | |
Full Thrust (Tabletop Game) | comment |
Full Thrust is a starship miniatures combat game produced by Ground Zero Games in the UK. Like GZG's other two miniatures games, Dirtside II and Star Grunt II, it is designed to be a generic system, capable of handling whatever miniatures the players happen to have and leaving much of its techobabble vague enough to be used with whatever sci-fi universe the players wish; conversions exist for Star Wars, Star Trek, and Babylon 5, among others. In addition, GZG has a universe shared by its three miniatures games, sometimes called GZG-verse or Tuffleyverse after GZG's principal developer, John Tuffley.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_3'); })Full Thrust gameplay tends to be fast-paced and the rules are fairly simple and straightforward. One distinguishing feature is that each player secretly writes out movement orders for his/her ships at the beginning of each turn, which forces the players to try to predict their opponents' moves. The ratio of ship durability to weapon damage makes the game unforgiving of tactical blunders. The rules are available as free .pdf downloads from GZG's website, http://www.groundzerogames.netThe factions of the Tuffleyverse can be divided into the 'initial group,' made up of the four powers that took part in the 'Third Solar War' and were introduced with the initial publicaiton of the game, and the later additions, most of which are second-tier and minor powers (the exception being the United Nations Space Command, which is effectively a fifth major power). Three alien races (the Kra'Vak, Phalons, and Sa'Vasku) have also been introduced as major powers in their own rights, each with their own unique technology sets but still mostly following the same core mechanics.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_2'); }) | |
Full Thrust (Tabletop Game) | fetched |
2019-04-14T22:54:54Z | |
Full Thrust (Tabletop Game) | parsed |
2020-06-25T08:59:30Z | |
Full Thrust (Tabletop Game) | isPartOf |
DBTropes | |
Full Thrust (Tabletop Game) / int_2a542c7d | type |
Beam Spam | |
Full Thrust (Tabletop Game) / int_2a542c7d | comment |
Beam Spam: The principal attack form for human ships, regardless of faction. Though some fleets deliberately eschew missiles and other 'heavy weapons' to cram in even more Beam Spam ability. | |
Full Thrust (Tabletop Game) / int_2a542c7d | featureApplicability |
1.0 | |
Full Thrust (Tabletop Game) / int_2a542c7d | featureConfidence |
1.0 | |
Full Thrust (Tabletop Game) | hasFeature |
Full Thrust (Tabletop Game) / int_2a542c7d | |
Full Thrust (Tabletop Game) / int_52b9f0cc | type |
Fixed Forward-Facing Weapon | |
Full Thrust (Tabletop Game) / int_52b9f0cc | comment |
Fixed Forward-Facing Weapon: Many ships' heavier weapons are this, in order to conserve mass for other purposes. | |
Full Thrust (Tabletop Game) / int_52b9f0cc | featureApplicability |
1.0 | |
Full Thrust (Tabletop Game) / int_52b9f0cc | featureConfidence |
1.0 | |
Full Thrust (Tabletop Game) | hasFeature |
Full Thrust (Tabletop Game) / int_52b9f0cc | |
Full Thrust (Tabletop Game) / int_61ff365d | type |
Deflector Shields | |
Full Thrust (Tabletop Game) / int_61ff365d | comment |
Deflector Shields: Called screens. Not all ships can spare the mass to carry them, and there are weapons that ignore them completely, but they can save your bacon against beam-spam attacks. | |
Full Thrust (Tabletop Game) / int_61ff365d | featureApplicability |
1.0 | |
Full Thrust (Tabletop Game) / int_61ff365d | featureConfidence |
1.0 | |
Full Thrust (Tabletop Game) | hasFeature |
Full Thrust (Tabletop Game) / int_61ff365d | |
Full Thrust (Tabletop Game) / int_7cf3fe52 | type |
ISOStandardHumanSpaceship | |
Full Thrust (Tabletop Game) / int_7cf3fe52 | comment |
ISO Standard Human Spaceship: A lot of GZG's miniatures lean towards this, but it's still easy to tell which fleet any given ship belongs to. | |
Full Thrust (Tabletop Game) / int_7cf3fe52 | featureApplicability |
1.0 | |
Full Thrust (Tabletop Game) / int_7cf3fe52 | featureConfidence |
1.0 | |
Full Thrust (Tabletop Game) | hasFeature |
Full Thrust (Tabletop Game) / int_7cf3fe52 | |
Full Thrust (Tabletop Game) / int_ccab244d | type |
Kinetic Weapons Are Just Better | |
Full Thrust (Tabletop Game) / int_ccab244d | comment |
Kinetic Weapons Are Just Better: Played with; Kra'Vak K-guns can be incredibly powerful and ignore screens, but are inaccurate at long ranges and usually have narrow firing arcs that require careful maneuvering to bring to bear. | |
Full Thrust (Tabletop Game) / int_ccab244d | featureApplicability |
1.0 | |
Full Thrust (Tabletop Game) / int_ccab244d | featureConfidence |
1.0 | |
Full Thrust (Tabletop Game) | hasFeature |
Full Thrust (Tabletop Game) / int_ccab244d | |
Full Thrust (Tabletop Game) / int_d89e305a | type |
Area of Effect | |
Full Thrust (Tabletop Game) / int_d89e305a | comment |
Area of Effect: Phalon plasma bolts and human antimatter torpedoes both function this way. | |
Full Thrust (Tabletop Game) / int_d89e305a | featureApplicability |
1.0 | |
Full Thrust (Tabletop Game) / int_d89e305a | featureConfidence |
1.0 | |
Full Thrust (Tabletop Game) | hasFeature |
Full Thrust (Tabletop Game) / int_d89e305a | |
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Full Thrust (Tabletop Game) / int_name | featureApplicability |
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Full Thrust (Tabletop Game) / int_name | featureConfidence |
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Full Thrust (Tabletop Game) | hasFeature |
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Full Thrust (Tabletop Game) |
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