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Hero Realms (Tabletop Game)
- 309 statements
- 59 feature instances
- 11 referencing feature instances
Hero Realms (Tabletop Game) | type |
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Hero Realms (Tabletop Game) | label |
Hero Realms (Tabletop Game) | |
Hero Realms (Tabletop Game) | page |
HeroRealms | |
Hero Realms (Tabletop Game) | comment |
Hero Realms is a Fantasy Turn-Based Combat Deck Building Game designed by Darwin Kastle and Robert Dougherty. It was published by White Wizard Games in 2016. Set in the city of Thandar, the players are characters attempting to reduce their foe's Health to zero. To do that, they need Gold to buy new actions and allies, in order to increase their Combat points.Based on the Star Realms engine, the two games have similar gameplay: Players start with a standard low-power deck, play five cards, buy from a common market, attack, discard, and draw new cards. But whereas Star Realms has a strategic space war theme, Hero Realms is more akin to a Fantasy Roleplaying Game- each person is a Player Character. Instead of leading fleets and bases, the hero has Actions, personal weapons, and Champions working for them. As part of this new thematic focus, the game also offers Character and Boss Decks that offer specific classes with their own unique items and powers.The players can buy new actions and Champions from four factions: Imperials: Those affiliated with the Empire, the nation of humans and dragons that founded Thandar. A militaristic (though not necessary warlike) group represented in Yellow. They allow the players to draw cards and replenish Health. Some of their cards get stronger with more Champions in play. The Guild: A criminal syndicate consisting largely of humans and ogres, that grew as the city's trade increased. Represented in blue, their agents allow the player to gain gold and to stun (discarded from play) Champions. In addition, certain Guild cards will allow the player to gain cards and place them into either their hand or on top of the deck. Necros: Represented in red, an underground evil cult that preys on the weak and serves demons. Despite this the players are willing to work with them. They focus on dealing Damage and Sacrificing (removing cards from the player's deck). Wild: An umbrella term for the nations or tribes in the unsettled East. Represented in green, the Wild includes Elves, Orcs, Trolls, Human barbarians, and wildlife. Their focus is dealing lots of damage, drawing and discarding cards, and forcing other players to discard.In addition to the base game, Campaign Decks add more of a Roleplaying Game aspect, allowing players to develop their personal deck during those sessions. Hero Realms The Ruin Of Thandar is one of these Campaigns, released in late 2017. | |
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Hero Realms (Tabletop Game) | parsed |
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Hero Realms (Tabletop Game) | processingComment |
Dropped link to CardCycling: Not a Feature - UNKNOWN | |
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Dropped link to EpicCardGame: Not a Feature - ITEM | |
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Dropped link to StartingEquipment: Not a Feature - UNKNOWN | |
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Dropped link to ThePaladin: Not a Feature - ITEM | |
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Card Cycling | |
Hero Realms (Tabletop Game) | processingUnknown |
StartingEquipment | |
Hero Realms (Tabletop Game) | isPartOf |
DBTropes | |
Hero Realms (Tabletop Game) / int_15fc9fb | type |
Our Elves Are Different | |
Hero Realms (Tabletop Game) / int_15fc9fb | comment |
Our Elves Are Different: Its noted that the Wild's Elvin nations are "older than human recorded history." Also, they give cool gifts to the players via one action. | |
Hero Realms (Tabletop Game) / int_15fc9fb | featureApplicability |
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Hero Realms (Tabletop Game) / int_15fc9fb | featureConfidence |
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Hero Realms (Tabletop Game) | hasFeature |
Hero Realms (Tabletop Game) / int_15fc9fb | |
Hero Realms (Tabletop Game) / int_17ce80aa | type |
All There in the Manual | |
Hero Realms (Tabletop Game) / int_17ce80aa | comment |
All There in the Manual: The backstory can be found in the rulebook and the official website. | |
Hero Realms (Tabletop Game) / int_17ce80aa | featureApplicability |
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Hero Realms (Tabletop Game) / int_17ce80aa | featureConfidence |
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Hero Realms (Tabletop Game) | hasFeature |
Hero Realms (Tabletop Game) / int_17ce80aa | |
Hero Realms (Tabletop Game) / int_187bddc1 | type |
Religion of Evil | |
Hero Realms (Tabletop Game) / int_187bddc1 | comment |
Religion of Evil: Necros, whose cult also provides destructive curses, includes Vampires and necromancers, and worship demons. It seems to contrast with the more Saintly Imperial religion. | |
Hero Realms (Tabletop Game) / int_187bddc1 | featureApplicability |
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Hero Realms (Tabletop Game) / int_187bddc1 | featureConfidence |
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Hero Realms (Tabletop Game) | hasFeature |
Hero Realms (Tabletop Game) / int_187bddc1 | |
Hero Realms (Tabletop Game) / int_1a303edf | type |
Our Orcs Are Different | |
Hero Realms (Tabletop Game) / int_1a303edf | comment |
Our Orcs Are Different: Green skinned warriors who could be mistaken for Ogres. | |
Hero Realms (Tabletop Game) / int_1a303edf | featureApplicability |
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Hero Realms (Tabletop Game) / int_1a303edf | featureConfidence |
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Hero Realms (Tabletop Game) | hasFeature |
Hero Realms (Tabletop Game) / int_1a303edf | |
Hero Realms (Tabletop Game) / int_1bf47ada | type |
The Medic | |
Hero Realms (Tabletop Game) / int_1bf47ada | comment |
The Medic: Imperial Priests, who deal no damage but give Health. The Imperial faction in general is the only one that heals. | |
Hero Realms (Tabletop Game) / int_1bf47ada | featureApplicability |
1.0 | |
Hero Realms (Tabletop Game) / int_1bf47ada | featureConfidence |
1.0 | |
Hero Realms (Tabletop Game) | hasFeature |
Hero Realms (Tabletop Game) / int_1bf47ada | |
Hero Realms (Tabletop Game) / int_1e75509c | type |
Adventure-Friendly World | |
Hero Realms (Tabletop Game) / int_1e75509c | comment |
Adventure-Friendly World: The setting is this. Thandar is a melting pot of a trade city were various civilizations and cultures mingle and connect. It was founded by a massive Empire as a means for peaceful expansion. Trade attracts criminals, and allows for the formation of a powerful underworld. As with most urban areas, there will be those who are homeless and plenty of run down buildings - both perfect for the needs of a wicked cult. There's plenty of resources and opportunity for adventurers to grow and become powerful. | |
Hero Realms (Tabletop Game) / int_1e75509c | featureApplicability |
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Hero Realms (Tabletop Game) / int_1e75509c | featureConfidence |
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Hero Realms (Tabletop Game) | hasFeature |
Hero Realms (Tabletop Game) / int_1e75509c | |
Hero Realms (Tabletop Game) / int_1f39b662 | type |
Discard and Draw | |
Hero Realms (Tabletop Game) / int_1f39b662 | comment |
Discard and Draw: An ability of the Wild faction, allowing the player to draw a card and discard. This allows the player to move through their deck faster. | |
Hero Realms (Tabletop Game) / int_1f39b662 | featureApplicability |
1.0 | |
Hero Realms (Tabletop Game) / int_1f39b662 | featureConfidence |
1.0 | |
Hero Realms (Tabletop Game) | hasFeature |
Hero Realms (Tabletop Game) / int_1f39b662 | |
Hero Realms (Tabletop Game) / int_212f1548 | type |
Make Them Rot | |
Hero Realms (Tabletop Game) / int_212f1548 | comment |
Make Them Rot: The Rot action, which when purchased allows the player to do damage and remove a card from their deck. | |
Hero Realms (Tabletop Game) / int_212f1548 | featureApplicability |
1.0 | |
Hero Realms (Tabletop Game) / int_212f1548 | featureConfidence |
1.0 | |
Hero Realms (Tabletop Game) | hasFeature |
Hero Realms (Tabletop Game) / int_212f1548 | |
Hero Realms (Tabletop Game) / int_26ac510e | type |
Mythology Gag | |
Hero Realms (Tabletop Game) / int_26ac510e | comment |
Mythology Gag: The Imperial faction symbol is a Star on a Yellow field. This is also the emblem of the Star Empire in Star Realms. Humorously enough, the Imperial faction can Heal, in contrast to the Star Empire which did not heal and focused on offense. The Wild faction is also used in the Epic (Card Game), both sharing green and the use of a paw as their symbol. Epic also includes a Ogre Mercenary aligned with a blue faction (see Private Military Contractors below). | |
Hero Realms (Tabletop Game) / int_26ac510e | featureApplicability |
1.0 | |
Hero Realms (Tabletop Game) / int_26ac510e | featureConfidence |
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Hero Realms (Tabletop Game) | hasFeature |
Hero Realms (Tabletop Game) / int_26ac510e | |
Hero Realms (Tabletop Game) / int_28e90e30 | type |
More than Mind Control | |
Hero Realms (Tabletop Game) / int_28e90e30 | comment |
More than Mind Control: Influence, which gets the hero Gold. The art shows a royal couple... with a hooded sinister figure behind the throne. | |
Hero Realms (Tabletop Game) / int_28e90e30 | featureApplicability |
1.0 | |
Hero Realms (Tabletop Game) / int_28e90e30 | featureConfidence |
1.0 | |
Hero Realms (Tabletop Game) | hasFeature |
Hero Realms (Tabletop Game) / int_28e90e30 | |
Hero Realms (Tabletop Game) / int_33b4e7f | type |
Helmets Are Hardly Heroic | |
Hero Realms (Tabletop Game) / int_33b4e7f | comment |
Helmets Are Hardly Heroic: The Orcs never wear any helmets at all, which is in character. While Imperial troops are shown to be wearing helmets, Champions Cristov, the Just and the Man-at-Arms lack any head wear. | |
Hero Realms (Tabletop Game) / int_33b4e7f | featureApplicability |
1.0 | |
Hero Realms (Tabletop Game) / int_33b4e7f | featureConfidence |
1.0 | |
Hero Realms (Tabletop Game) | hasFeature |
Hero Realms (Tabletop Game) / int_33b4e7f | |
Hero Realms (Tabletop Game) / int_33d1a9bd | type |
Solo Tabletop Game | |
Hero Realms (Tabletop Game) / int_33d1a9bd | comment |
Solo Tabletop Game: Possible with the Tibus, Guild Lord card. This Challenge scenario has a card drawn by a trade deck is placed in front of Tibus. The drawn card's alignment determines an effect and attack damage determined by cost. Tibus automatically attacks, and Guards help defend Tibus. If there are is a card of each alignment in front of Tibus, he discards them and gains a massive Combat bonus. | |
Hero Realms (Tabletop Game) / int_33d1a9bd | featureApplicability |
1.0 | |
Hero Realms (Tabletop Game) / int_33d1a9bd | featureConfidence |
1.0 | |
Hero Realms (Tabletop Game) | hasFeature |
Hero Realms (Tabletop Game) / int_33d1a9bd | |
Hero Realms (Tabletop Game) / int_3511c4d7 | type |
Plunder | |
Hero Realms (Tabletop Game) / int_3511c4d7 | comment |
Plunder: To gain more Gold, players can use cards like Bribe, Deception, Intimidate (if used with another Guild Card). Smash and Grab allows the player to move a card from the discard to their deck. | |
Hero Realms (Tabletop Game) / int_3511c4d7 | featureApplicability |
1.0 | |
Hero Realms (Tabletop Game) / int_3511c4d7 | featureConfidence |
1.0 | |
Hero Realms (Tabletop Game) | hasFeature |
Hero Realms (Tabletop Game) / int_3511c4d7 | |
Hero Realms (Tabletop Game) / int_35ba90ab | type |
Recruiting the Criminal | |
Hero Realms (Tabletop Game) / int_35ba90ab | comment |
Recruiting the Criminal: Any time you hire Guild and Necro Champions. | |
Hero Realms (Tabletop Game) / int_35ba90ab | featureApplicability |
1.0 | |
Hero Realms (Tabletop Game) / int_35ba90ab | featureConfidence |
1.0 | |
Hero Realms (Tabletop Game) | hasFeature |
Hero Realms (Tabletop Game) / int_35ba90ab | |
Hero Realms (Tabletop Game) / int_37fcf16 | type |
Death Is Cheap | |
Hero Realms (Tabletop Game) / int_37fcf16 | comment |
Death Is Cheap: When Champions are destroyed, instead of being killed they are "stunned" instead. Makes sense in a deckbuilder, were discarded cards are reshuffled when the deck is reformed. Having "dead" champions show up again would be odd without explanation. | |
Hero Realms (Tabletop Game) / int_37fcf16 | featureApplicability |
1.0 | |
Hero Realms (Tabletop Game) / int_37fcf16 | featureConfidence |
1.0 | |
Hero Realms (Tabletop Game) | hasFeature |
Hero Realms (Tabletop Game) / int_37fcf16 | |
Hero Realms (Tabletop Game) / int_434a6d40 | type |
Evil Sorcerer | |
Hero Realms (Tabletop Game) / int_434a6d40 | comment |
Evil Sorcerer: Rayla, Endweaver is a Necros Mage champion. She's pale skinned, wears horns, performs magic using an ancient tome, and seems to be raising the dead. | |
Hero Realms (Tabletop Game) / int_434a6d40 | featureApplicability |
1.0 | |
Hero Realms (Tabletop Game) / int_434a6d40 | featureConfidence |
1.0 | |
Hero Realms (Tabletop Game) | hasFeature |
Hero Realms (Tabletop Game) / int_434a6d40 | |
Hero Realms (Tabletop Game) / int_451db180 | type |
Player Party | |
Hero Realms (Tabletop Game) / int_451db180 | comment |
Player Party: One of the possible formats is having a group of players team up and fight another group, or a single player using a Boss Deck. | |
Hero Realms (Tabletop Game) / int_451db180 | featureApplicability |
1.0 | |
Hero Realms (Tabletop Game) / int_451db180 | featureConfidence |
1.0 | |
Hero Realms (Tabletop Game) | hasFeature |
Hero Realms (Tabletop Game) / int_451db180 | |
Hero Realms (Tabletop Game) / int_465780af | type |
Facial Markings | |
Hero Realms (Tabletop Game) / int_465780af | comment |
Facial Markings: Necro human cultists and priests, as if belonging to a death cult wasn't obviously evil enough. | |
Hero Realms (Tabletop Game) / int_465780af | featureApplicability |
1.0 | |
Hero Realms (Tabletop Game) / int_465780af | featureConfidence |
1.0 | |
Hero Realms (Tabletop Game) | hasFeature |
Hero Realms (Tabletop Game) / int_465780af | |
Hero Realms (Tabletop Game) / int_49a4c141 | type |
Heroism Won't Pay the Bills | |
Hero Realms (Tabletop Game) / int_49a4c141 | comment |
Heroism Won't Pay the Bills: Sadly fighting other heroes doesn't provide much income. So players either have to use actions like Taxation or work with the Guild or Necros (neither are heroic) in order to expand their funds. | |
Hero Realms (Tabletop Game) / int_49a4c141 | featureApplicability |
1.0 | |
Hero Realms (Tabletop Game) / int_49a4c141 | featureConfidence |
1.0 | |
Hero Realms (Tabletop Game) | hasFeature |
Hero Realms (Tabletop Game) / int_49a4c141 | |
Hero Realms (Tabletop Game) / int_528e8166 | type |
High Priest | |
Hero Realms (Tabletop Game) / int_528e8166 | comment |
High Priest: Kraka, who has this as his title. Using him can provide Health, and using him with another Imperial card can get even more health. | |
Hero Realms (Tabletop Game) / int_528e8166 | featureApplicability |
1.0 | |
Hero Realms (Tabletop Game) / int_528e8166 | featureConfidence |
1.0 | |
Hero Realms (Tabletop Game) | hasFeature |
Hero Realms (Tabletop Game) / int_528e8166 | |
Hero Realms (Tabletop Game) / int_556a4e20 | type |
The Empire | |
Hero Realms (Tabletop Game) / int_556a4e20 | comment |
The Empire: Founders of Thandar. A nation of humans and allied dragons with a powerful military. Avoiding the typical portrayal, the Empire is clearly on the side of good, prefers bright colors and now focuses on peaceful trade. | |
Hero Realms (Tabletop Game) / int_556a4e20 | featureApplicability |
1.0 | |
Hero Realms (Tabletop Game) / int_556a4e20 | featureConfidence |
1.0 | |
Hero Realms (Tabletop Game) | hasFeature |
Hero Realms (Tabletop Game) / int_556a4e20 | |
Hero Realms (Tabletop Game) / int_57d43e40 | type |
Fantasy Counterpart Culture | |
Hero Realms (Tabletop Game) / int_57d43e40 | comment |
Fantasy Counterpart Culture: The Empire seems to be Medieval Christian Europe mixed with a bit of a Roman Empire trappings. | |
Hero Realms (Tabletop Game) / int_57d43e40 | featureApplicability |
1.0 | |
Hero Realms (Tabletop Game) / int_57d43e40 | featureConfidence |
1.0 | |
Hero Realms (Tabletop Game) | hasFeature |
Hero Realms (Tabletop Game) / int_57d43e40 | |
Hero Realms (Tabletop Game) / int_57dda60c | type |
The Emperor | |
Hero Realms (Tabletop Game) / int_57dda60c | comment |
The Emperor: Unrepresented in the base game, The Emperor is referenced in the Citizens of Thandar blogposts. | |
Hero Realms (Tabletop Game) / int_57dda60c | featureApplicability |
1.0 | |
Hero Realms (Tabletop Game) / int_57dda60c | featureConfidence |
1.0 | |
Hero Realms (Tabletop Game) | hasFeature |
Hero Realms (Tabletop Game) / int_57dda60c | |
Hero Realms (Tabletop Game) / int_6552b710 | type |
The Syndicate | |
Hero Realms (Tabletop Game) / int_6552b710 | comment |
The Syndicate: The Guild, with its thugs, smugglers, and assassins providing a number of useful services... for a price of course. | |
Hero Realms (Tabletop Game) / int_6552b710 | featureApplicability |
1.0 | |
Hero Realms (Tabletop Game) / int_6552b710 | featureConfidence |
1.0 | |
Hero Realms (Tabletop Game) | hasFeature |
Hero Realms (Tabletop Game) / int_6552b710 | |
Hero Realms (Tabletop Game) / int_66380266 | type |
Tabletop Game A.I. | |
Hero Realms (Tabletop Game) / int_66380266 | comment |
Tabletop Game A.I.: Challenge Cards serve as a boss that players work together to fight, or use in solitaire games. Following certain rules, the Challenge cards do something to the Market such as removing a card. Another card is added to the market, and it triggers an effect based on the card's faction. | |
Hero Realms (Tabletop Game) / int_66380266 | featureApplicability |
1.0 | |
Hero Realms (Tabletop Game) / int_66380266 | featureConfidence |
1.0 | |
Hero Realms (Tabletop Game) | hasFeature |
Hero Realms (Tabletop Game) / int_66380266 | |
Hero Realms (Tabletop Game) / int_68b24098 | type |
Cheap Gold Coins | |
Hero Realms (Tabletop Game) / int_68b24098 | comment |
Cheap Gold Coins: The starting currency are single Gold coins. As the game progresses, the players will eventually upgrade to Actions or Fire Gems that provide more buying power and eventually will sacrifice Gold to get better draws. | |
Hero Realms (Tabletop Game) / int_68b24098 | featureApplicability |
1.0 | |
Hero Realms (Tabletop Game) / int_68b24098 | featureConfidence |
1.0 | |
Hero Realms (Tabletop Game) | hasFeature |
Hero Realms (Tabletop Game) / int_68b24098 | |
Hero Realms (Tabletop Game) / int_6c553873 | type |
Private Military Contractors | |
Hero Realms (Tabletop Game) / int_6c553873 | comment |
Private Military Contractors: Borg, Ogre Mercenary - able to take damage and deal it as well. Interestingly, he's a Guild Card instead of the expected Wild affiliation. Captain Koska, a Human mercenary. While unaligned, Koska has the ability to be any Faction the player chooses when the card is expended (turned sideways). | |
Hero Realms (Tabletop Game) / int_6c553873 | featureApplicability |
1.0 | |
Hero Realms (Tabletop Game) / int_6c553873 | featureConfidence |
1.0 | |
Hero Realms (Tabletop Game) | hasFeature |
Hero Realms (Tabletop Game) / int_6c553873 | |
Hero Realms (Tabletop Game) / int_70d8269d | type |
Excuse Plot | |
Hero Realms (Tabletop Game) / int_70d8269d | comment |
Excuse Plot: The base game doesn't give much of a plot: you're a Fantasy hero fighting other fantasy heroes for some unknown reason. The Campaign and Boss Decks avert this, as they provide some story to the game. | |
Hero Realms (Tabletop Game) / int_70d8269d | featureApplicability |
1.0 | |
Hero Realms (Tabletop Game) / int_70d8269d | featureConfidence |
1.0 | |
Hero Realms (Tabletop Game) | hasFeature |
Hero Realms (Tabletop Game) / int_70d8269d | |
Hero Realms (Tabletop Game) / int_726ab4c9 | type |
Attack Animal | |
Hero Realms (Tabletop Game) / int_726ab4c9 | comment |
Attack Animal: The Dire Wolf and the Wizard's Cat Familiar champions, both animals capable of generating Damage. | |
Hero Realms (Tabletop Game) / int_726ab4c9 | featureApplicability |
1.0 | |
Hero Realms (Tabletop Game) / int_726ab4c9 | featureConfidence |
1.0 | |
Hero Realms (Tabletop Game) | hasFeature |
Hero Realms (Tabletop Game) / int_726ab4c9 | |
Hero Realms (Tabletop Game) / int_7ef7e1cd | type |
Every Man Has His Price | |
Hero Realms (Tabletop Game) / int_7ef7e1cd | comment |
Every Man Has His Price: Players purchase Champions from the Market regardless of faction or job. If taken literally, one can acquire a cultist, giant wolf, or high priest by paying them. Though this may just be an abstraction of what happens in universe - when a player purchases cards as the Lich, it represents his evil influence taking over. | |
Hero Realms (Tabletop Game) / int_7ef7e1cd | featureApplicability |
1.0 | |
Hero Realms (Tabletop Game) / int_7ef7e1cd | featureConfidence |
1.0 | |
Hero Realms (Tabletop Game) | hasFeature |
Hero Realms (Tabletop Game) / int_7ef7e1cd | |
Hero Realms (Tabletop Game) / int_7f38c0cd | type |
An Offer You Can't Refuse | |
Hero Realms (Tabletop Game) / int_7f38c0cd | comment |
An Offer You Can't Refuse: The Street Thug provides Gold or Combat, implied by using the trope. | |
Hero Realms (Tabletop Game) / int_7f38c0cd | featureApplicability |
1.0 | |
Hero Realms (Tabletop Game) / int_7f38c0cd | featureConfidence |
1.0 | |
Hero Realms (Tabletop Game) | hasFeature |
Hero Realms (Tabletop Game) / int_7f38c0cd | |
Hero Realms (Tabletop Game) / int_84685817 | type |
Life Drain | |
Hero Realms (Tabletop Game) / int_84685817 | comment |
Life Drain: Played with - instead of gaining life after doing damage, this card allows the player to draw a card again. | |
Hero Realms (Tabletop Game) / int_84685817 | featureApplicability |
1.0 | |
Hero Realms (Tabletop Game) / int_84685817 | featureConfidence |
1.0 | |
Hero Realms (Tabletop Game) | hasFeature |
Hero Realms (Tabletop Game) / int_84685817 | |
Hero Realms (Tabletop Game) / int_854b029a | type |
Encyclopedia Exposita | |
Hero Realms (Tabletop Game) / int_854b029a | comment |
Encyclopedia Exposita: The Emperor’s Guide to Thandar is quoted in the "Citizens of Thandar" blog posts, providing some bit of exposition of the subject. | |
Hero Realms (Tabletop Game) / int_854b029a | featureApplicability |
1.0 | |
Hero Realms (Tabletop Game) / int_854b029a | featureConfidence |
1.0 | |
Hero Realms (Tabletop Game) | hasFeature |
Hero Realms (Tabletop Game) / int_854b029a | |
Hero Realms (Tabletop Game) / int_8c1ad82f | type |
Proud Warrior Race Guy | |
Hero Realms (Tabletop Game) / int_8c1ad82f | comment |
Proud Warrior Race Guy: Several of the Wild Champions are implied to be this - warrior barbarians that includes a Berserk human and Orcs. | |
Hero Realms (Tabletop Game) / int_8c1ad82f | featureApplicability |
1.0 | |
Hero Realms (Tabletop Game) / int_8c1ad82f | featureConfidence |
1.0 | |
Hero Realms (Tabletop Game) | hasFeature |
Hero Realms (Tabletop Game) / int_8c1ad82f | |
Hero Realms (Tabletop Game) / int_8fe12ab | type |
Arbitrary Equipment Restriction | |
Hero Realms (Tabletop Game) / int_8fe12ab | comment |
Arbitrary Equipment Restriction: Players can only use their Weapon Item cards only when they are in the player's hand. Considering the players are Fantasy heroes, it seems odd that such a character wouldn't be able to use their weapons at any time. | |
Hero Realms (Tabletop Game) / int_8fe12ab | featureApplicability |
1.0 | |
Hero Realms (Tabletop Game) / int_8fe12ab | featureConfidence |
1.0 | |
Hero Realms (Tabletop Game) | hasFeature |
Hero Realms (Tabletop Game) / int_8fe12ab | |
Hero Realms (Tabletop Game) / int_905af87e | type |
Fantasy Character Classes | |
Hero Realms (Tabletop Game) / int_905af87e | comment |
Fantasy Character Classes: Custom starting decks for several of these classes are available: Fighter, Cleric, Thief (as the Rogue class), Ranger, and Wizard (Magician class). For more details, see the Character page. | |
Hero Realms (Tabletop Game) / int_905af87e | featureApplicability |
1.0 | |
Hero Realms (Tabletop Game) / int_905af87e | featureConfidence |
1.0 | |
Hero Realms (Tabletop Game) | hasFeature |
Hero Realms (Tabletop Game) / int_905af87e | |
Hero Realms (Tabletop Game) / int_9245d989 | type |
Sinister Minister | |
Hero Realms (Tabletop Game) / int_9245d989 | comment |
Sinister Minister: Cult Priests - Necro champions who are bald, have facial scars and tattoos, and welding an ornate dagger and a skull for a censer attacked to a sawtoothed chakram. | |
Hero Realms (Tabletop Game) / int_9245d989 | featureApplicability |
1.0 | |
Hero Realms (Tabletop Game) / int_9245d989 | featureConfidence |
1.0 | |
Hero Realms (Tabletop Game) | hasFeature |
Hero Realms (Tabletop Game) / int_9245d989 | |
Hero Realms (Tabletop Game) / int_98431ae2 | type |
Gemstone Assault | |
Hero Realms (Tabletop Game) / int_98431ae2 | comment |
Gemstone Assault: Fire Gems can be used as money, but sacrificing one can also deal damage. | |
Hero Realms (Tabletop Game) / int_98431ae2 | featureApplicability |
1.0 | |
Hero Realms (Tabletop Game) / int_98431ae2 | featureConfidence |
1.0 | |
Hero Realms (Tabletop Game) | hasFeature |
Hero Realms (Tabletop Game) / int_98431ae2 | |
Hero Realms (Tabletop Game) / int_98c2d5b8 | type |
Merchant City | |
Hero Realms (Tabletop Game) / int_98c2d5b8 | comment |
Merchant City: Thandar grew from a trade outpost to a major city thanks to commerce. Helps being located where four major rivers meet. | |
Hero Realms (Tabletop Game) / int_98c2d5b8 | featureApplicability |
1.0 | |
Hero Realms (Tabletop Game) / int_98c2d5b8 | featureConfidence |
1.0 | |
Hero Realms (Tabletop Game) | hasFeature |
Hero Realms (Tabletop Game) / int_98c2d5b8 | |
Hero Realms (Tabletop Game) / int_9c1f758a | type |
Kill It with Fire | |
Hero Realms (Tabletop Game) / int_9c1f758a | comment |
Kill It with Fire: Spark, a spell dealing damage. It features a fireball forming on its artwork. The Guild also offers the Fire Bomb action, which deals a lot of damage and then some. | |
Hero Realms (Tabletop Game) / int_9c1f758a | featureApplicability |
1.0 | |
Hero Realms (Tabletop Game) / int_9c1f758a | featureConfidence |
1.0 | |
Hero Realms (Tabletop Game) | hasFeature |
Hero Realms (Tabletop Game) / int_9c1f758a | |
Hero Realms (Tabletop Game) / int_9f3857d5 | type |
Draw Aggro | |
Hero Realms (Tabletop Game) / int_9f3857d5 | comment |
Draw Aggro: Guard Champions, which players must defeat first before attacking non-Guards or the other Player. | |
Hero Realms (Tabletop Game) / int_9f3857d5 | featureApplicability |
1.0 | |
Hero Realms (Tabletop Game) / int_9f3857d5 | featureConfidence |
1.0 | |
Hero Realms (Tabletop Game) | hasFeature |
Hero Realms (Tabletop Game) / int_9f3857d5 | |
Hero Realms (Tabletop Game) / int_9f63d4f1 | type |
Our Vampires Are Different | |
Hero Realms (Tabletop Game) / int_9f63d4f1 | comment |
Our Vampires Are Different: Part of the Nercos, with two Vampire Champions in the base game. One is a suave noble, the other looks like a ghoul out of a nightmare. They also allow removing cards with the added benefit of gaining Combat in the process. | |
Hero Realms (Tabletop Game) / int_9f63d4f1 | featureApplicability |
1.0 | |
Hero Realms (Tabletop Game) / int_9f63d4f1 | featureConfidence |
1.0 | |
Hero Realms (Tabletop Game) | hasFeature |
Hero Realms (Tabletop Game) / int_9f63d4f1 | |
Hero Realms (Tabletop Game) / int_a74e8ba4 | type |
Thieves' Guild | |
Hero Realms (Tabletop Game) / int_a74e8ba4 | comment |
Thieves' Guild: Downplayed with the Guild. They're a powerful, feared faction offering burglary, assassination, and criminal specialists. However they don't control nor regulate all criminal activity - the players could be unaffiliated Thieves. | |
Hero Realms (Tabletop Game) / int_a74e8ba4 | featureApplicability |
1.0 | |
Hero Realms (Tabletop Game) / int_a74e8ba4 | featureConfidence |
1.0 | |
Hero Realms (Tabletop Game) | hasFeature |
Hero Realms (Tabletop Game) / int_a74e8ba4 | |
Hero Realms (Tabletop Game) / int_a9ea3c3c | type |
Warrior Monk | |
Hero Realms (Tabletop Game) / int_a9ea3c3c | comment |
Warrior Monk: Master Weyan, who can generate damage. Despite the Imperial's European influenced styling, Weyan's robes, topknot, and combat stance invokes an Oriental look. | |
Hero Realms (Tabletop Game) / int_a9ea3c3c | featureApplicability |
1.0 | |
Hero Realms (Tabletop Game) / int_a9ea3c3c | featureConfidence |
1.0 | |
Hero Realms (Tabletop Game) | hasFeature |
Hero Realms (Tabletop Game) / int_a9ea3c3c | |
Hero Realms (Tabletop Game) / int_ac2094ca | type |
Red Shirt | |
Hero Realms (Tabletop Game) / int_ac2094ca | comment |
Red Shirt: Guard Champions, who take the damage first for the player and other non-guard Champions. Have several and the player has a Red Shirt Army to protect them. | |
Hero Realms (Tabletop Game) / int_ac2094ca | featureApplicability |
1.0 | |
Hero Realms (Tabletop Game) / int_ac2094ca | featureConfidence |
1.0 | |
Hero Realms (Tabletop Game) | hasFeature |
Hero Realms (Tabletop Game) / int_ac2094ca | |
Hero Realms (Tabletop Game) / int_b162d215 | type |
Mook Commander | |
Hero Realms (Tabletop Game) / int_b162d215 | comment |
Mook Commander: The Man-at-Arms, Master Weyan, Wolf Shaman increase Damage for each other additional Guards or Champions on the field. | |
Hero Realms (Tabletop Game) / int_b162d215 | featureApplicability |
1.0 | |
Hero Realms (Tabletop Game) / int_b162d215 | featureConfidence |
1.0 | |
Hero Realms (Tabletop Game) | hasFeature |
Hero Realms (Tabletop Game) / int_b162d215 | |
Hero Realms (Tabletop Game) / int_b3fda903 | type |
Touch of Death | |
Hero Realms (Tabletop Game) / int_b3fda903 | comment |
Touch of Death: Downplayed with Death Touch - while it does damage, it isn't very much. The card does allow the player to remove a card from their playing deck. | |
Hero Realms (Tabletop Game) / int_b3fda903 | featureApplicability |
1.0 | |
Hero Realms (Tabletop Game) / int_b3fda903 | featureConfidence |
1.0 | |
Hero Realms (Tabletop Game) | hasFeature |
Hero Realms (Tabletop Game) / int_b3fda903 | |
Hero Realms (Tabletop Game) / int_b6baad83 | type |
Hero Unit | |
Hero Realms (Tabletop Game) / int_b6baad83 | comment |
Hero Unit: Named Champions, costing more than common Champions. On the bright side they tend to have higher Defense, and provide very useful abilities. | |
Hero Realms (Tabletop Game) / int_b6baad83 | featureApplicability |
1.0 | |
Hero Realms (Tabletop Game) / int_b6baad83 | featureConfidence |
1.0 | |
Hero Realms (Tabletop Game) | hasFeature |
Hero Realms (Tabletop Game) / int_b6baad83 | |
Hero Realms (Tabletop Game) / int_b749f89d | type |
Our Ogres Are Hungrier | |
Hero Realms (Tabletop Game) / int_b749f89d | comment |
Borg, Ogre Mercenary - able to take damage and deal it as well. Interestingly, he's a Guild Card instead of the expected Wild affiliation. | |
Hero Realms (Tabletop Game) / int_b749f89d | featureApplicability |
1.0 | |
Hero Realms (Tabletop Game) / int_b749f89d | featureConfidence |
1.0 | |
Hero Realms (Tabletop Game) | hasFeature |
Hero Realms (Tabletop Game) / int_b749f89d | |
Hero Realms (Tabletop Game) / int_c2e295cd | type |
Curse | |
Hero Realms (Tabletop Game) / int_c2e295cd | comment |
Curse: A specific subtype of Action cards. True to the name, they do harm and then some. | |
Hero Realms (Tabletop Game) / int_c2e295cd | featureApplicability |
1.0 | |
Hero Realms (Tabletop Game) / int_c2e295cd | featureConfidence |
1.0 | |
Hero Realms (Tabletop Game) | hasFeature |
Hero Realms (Tabletop Game) / int_c2e295cd | |
Hero Realms (Tabletop Game) / int_c601fc37 | type |
Professional Killer | |
Hero Realms (Tabletop Game) / int_c601fc37 | comment |
Professional Killer: The Guild provides these. Rake, Master Assassin is so good that everybody knows his (or is it "her"?) name. Although, these hits don't apparently kill Champions in game as they're only Stunned instead. | |
Hero Realms (Tabletop Game) / int_c601fc37 | featureApplicability |
1.0 | |
Hero Realms (Tabletop Game) / int_c601fc37 | featureConfidence |
1.0 | |
Hero Realms (Tabletop Game) | hasFeature |
Hero Realms (Tabletop Game) / int_c601fc37 | |
Hero Realms (Tabletop Game) / int_c75df49a | type |
Shout-Out | |
Hero Realms (Tabletop Game) / int_c75df49a | comment |
Shout-Out: Cron, the Berserker seems to be a homage to Conan of Cimmeria - a dark haired barbarian whose name starts with a "C", and Cron is only a letter short of Crom, the Cimmerians' god. | |
Hero Realms (Tabletop Game) / int_c75df49a | featureApplicability |
1.0 | |
Hero Realms (Tabletop Game) / int_c75df49a | featureConfidence |
1.0 | |
Hero Realms (Tabletop Game) | hasFeature |
Hero Realms (Tabletop Game) / int_c75df49a | |
Hero Realms (Tabletop Game) / int_c81e2bba | type |
Necromancer | |
Hero Realms (Tabletop Game) / int_c81e2bba | comment |
Necromancer: Varrick, who has this as his title. Despite the sinister connotations of his profession and being a Nerco, Varrick is rather benevolent. He can return discarded champions to the deck, help draw cards, and deals no damage. And as if to further offset fantasy stereotypes, the Necromancer is buff, youthful, and has thick blonde hair. | |
Hero Realms (Tabletop Game) / int_c81e2bba | featureApplicability |
1.0 | |
Hero Realms (Tabletop Game) / int_c81e2bba | featureConfidence |
1.0 | |
Hero Realms (Tabletop Game) | hasFeature |
Hero Realms (Tabletop Game) / int_c81e2bba | |
Hero Realms (Tabletop Game) / int_d1814802 | type |
Big Red Devil | |
Hero Realms (Tabletop Game) / int_d1814802 | comment |
Big Red Devil: Tyrannor, the Devourer - big horns, red skin, skull face, and being very tall. | |
Hero Realms (Tabletop Game) / int_d1814802 | featureApplicability |
1.0 | |
Hero Realms (Tabletop Game) / int_d1814802 | featureConfidence |
1.0 | |
Hero Realms (Tabletop Game) | hasFeature |
Hero Realms (Tabletop Game) / int_d1814802 | |
Hero Realms (Tabletop Game) / int_dd963bd3 | type |
Our Giants Are Bigger | |
Hero Realms (Tabletop Game) / int_dd963bd3 | comment |
Our Giants Are Bigger: In addition to the typical humanoid giant, there is also the Dire Wolf, a Giant Wolf. | |
Hero Realms (Tabletop Game) / int_dd963bd3 | featureApplicability |
1.0 | |
Hero Realms (Tabletop Game) / int_dd963bd3 | featureConfidence |
1.0 | |
Hero Realms (Tabletop Game) | hasFeature |
Hero Realms (Tabletop Game) / int_dd963bd3 | |
Hero Realms (Tabletop Game) / int_ebe55efb | type |
RPG Elements | |
Hero Realms (Tabletop Game) / int_ebe55efb | comment |
RPG Elements: What separates this game from Star Realms. Players can choose a class to use specific abilities and gear. | |
Hero Realms (Tabletop Game) / int_ebe55efb | featureApplicability |
1.0 | |
Hero Realms (Tabletop Game) / int_ebe55efb | featureConfidence |
1.0 | |
Hero Realms (Tabletop Game) | hasFeature |
Hero Realms (Tabletop Game) / int_ebe55efb | |
Hero Realms (Tabletop Game) / int_f6722211 | type |
Hit Points | |
Hero Realms (Tabletop Game) / int_f6722211 | comment |
Hit Points: Health. Unlike Star Realms' Authority, the Health correlates directly to the player's life. Champions also have Defense rating, showing how much damage they must take in one turn to be discarded. | |
Hero Realms (Tabletop Game) / int_f6722211 | featureApplicability |
1.0 | |
Hero Realms (Tabletop Game) / int_f6722211 | featureConfidence |
1.0 | |
Hero Realms (Tabletop Game) | hasFeature |
Hero Realms (Tabletop Game) / int_f6722211 | |
Hero Realms (Tabletop Game) / int_f8b3fa5d | type |
Our Werewolves Are Different | |
Hero Realms (Tabletop Game) / int_f8b3fa5d | comment |
Our Werewolves Are Different: Wolf Form is an action, which seems to allow the player to transform into a werewolf. As expected with Wolves, it deals damage. | |
Hero Realms (Tabletop Game) / int_f8b3fa5d | featureApplicability |
1.0 | |
Hero Realms (Tabletop Game) / int_f8b3fa5d | featureConfidence |
1.0 | |
Hero Realms (Tabletop Game) | hasFeature |
Hero Realms (Tabletop Game) / int_f8b3fa5d | |
Hero Realms (Tabletop Game) / int_name | type |
ItemName | |
Hero Realms (Tabletop Game) / int_name | comment |
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Hero Realms (Tabletop Game) / int_name | featureApplicability |
1.0 | |
Hero Realms (Tabletop Game) / int_name | featureConfidence |
1.0 | |
Hero Realms (Tabletop Game) | hasFeature |
Hero Realms (Tabletop Game) / int_name | |
Hero Realms (Tabletop Game) / int_name | itemName |
Hero Realms (Tabletop Game) |
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