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Hostage Negotiator (Tabletop Game)
- 93 statements
- 17 feature instances
- 3 referencing feature instances
Hostage Negotiator (Tabletop Game) | type |
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Hostage Negotiator (Tabletop Game) | label |
Hostage Negotiator (Tabletop Game) | |
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HostageNegotiator | |
Hostage Negotiator (Tabletop Game) | comment |
Hostage Negotiator is a Solo Tabletop Game by Van Ryder Games, who later made Final Girl based on this game's system. In it, you play the role of the titular negotiator, faced with a Hostage Situation. Your goal is to get at least half the hostages out alive and apprehend or eliminate the Abductor.Each turn is broken into three phases: Conversation, Spend, and Terror. In the Conversation phase, you play cards from your hand, trying to build up Conversation points and free hostages. The Spend phase sees you spending the points you built up to acquire more cards, which give you access to stronger abilities. Finally, the Terror phase is the Abductor's reaction, which may involve killing hostages, making further demands, or escalating hostilities.There are three main sets and ten Abductor Packs (each of which use unique mechanics) currently available: | |
Hostage Negotiator (Tabletop Game) | fetched |
2024-04-16T16:16:36Z | |
Hostage Negotiator (Tabletop Game) | parsed |
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Hostage Negotiator (Tabletop Game) | isPartOf |
DBTropes | |
Hostage Negotiator (Tabletop Game) / int_13f5b1b | type |
Instant-Win Condition | |
Hostage Negotiator (Tabletop Game) / int_13f5b1b | comment |
Instant-Win Condition: Fulfilling Edward's "Healthcare" Demand will immediately win the game, as he releases the hostages and surrenders once his son receives treatment. | |
Hostage Negotiator (Tabletop Game) / int_13f5b1b | featureApplicability |
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Hostage Negotiator (Tabletop Game) / int_13f5b1b | featureConfidence |
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Hostage Negotiator (Tabletop Game) | hasFeature |
Hostage Negotiator (Tabletop Game) / int_13f5b1b | |
Hostage Negotiator (Tabletop Game) / int_17ce80aa | type |
All There in the Manual | |
Hostage Negotiator (Tabletop Game) / int_17ce80aa | comment |
All There in the Manual: Each abductor and negotiator has their backstory printed on the backs of their respective cards. | |
Hostage Negotiator (Tabletop Game) / int_17ce80aa | featureApplicability |
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Hostage Negotiator (Tabletop Game) / int_17ce80aa | featureConfidence |
1.0 | |
Hostage Negotiator (Tabletop Game) | hasFeature |
Hostage Negotiator (Tabletop Game) / int_17ce80aa | |
Hostage Negotiator (Tabletop Game) / int_1ebbdddb | type |
Power at a Price | |
Hostage Negotiator (Tabletop Game) / int_1ebbdddb | comment |
Power at a Price: A non-supernatural version. Every Abductor has Demands, which you can concede by paying the cost on the card. Doing so gives you immediate benefits... but this concession means you've weakened your position in the negotiations, inflicting a penalty on you for the rest of the game. Some Demands, however, can be conceded with no penalty; Connor's "Retract Firing" Demand removes the "four cards per turn" limit he imposes on you when you concede, while Edward's "Healthcare" will instantly win the game if conceded. | |
Hostage Negotiator (Tabletop Game) / int_1ebbdddb | featureApplicability |
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Hostage Negotiator (Tabletop Game) / int_1ebbdddb | featureConfidence |
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Hostage Negotiator (Tabletop Game) | hasFeature |
Hostage Negotiator (Tabletop Game) / int_1ebbdddb | |
Hostage Negotiator (Tabletop Game) / int_20e6a6e7 | type |
It Only Works Once | |
Hostage Negotiator (Tabletop Game) / int_20e6a6e7 | comment |
It Only Works Once: Valerie Stone's gimmick is that, being a hostage negotiator herself, she knows what you're doing and will call you out if she thinks you're trying to use techniques on her. This is represented by her Rival cards, which can remove categories of Conversation cards from the game; once she realizes you're using specific tactics, you have to abandon them. | |
Hostage Negotiator (Tabletop Game) / int_20e6a6e7 | featureApplicability |
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Hostage Negotiator (Tabletop Game) / int_20e6a6e7 | featureConfidence |
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Hostage Negotiator (Tabletop Game) | hasFeature |
Hostage Negotiator (Tabletop Game) / int_20e6a6e7 | |
Hostage Negotiator (Tabletop Game) / int_40207000 | type |
Never Going Back to Prison | |
Hostage Negotiator (Tabletop Game) / int_40207000 | comment |
Never Going Back to Prison: Gonzalo's main motivation. If he's at the Cliffs and the Terror Level reaches its maximum, he commits suicide and takes all the hostages with him rather than give up. | |
Hostage Negotiator (Tabletop Game) / int_40207000 | featureApplicability |
1.0 | |
Hostage Negotiator (Tabletop Game) / int_40207000 | featureConfidence |
1.0 | |
Hostage Negotiator (Tabletop Game) | hasFeature |
Hostage Negotiator (Tabletop Game) / int_40207000 | |
Hostage Negotiator (Tabletop Game) / int_42eb0460 | type |
Going Postal | |
Hostage Negotiator (Tabletop Game) / int_42eb0460 | comment |
Going Postal: Donna flipped out when she was denied tenure yet again. The next day, when her class started, instead of a lesson plan she drew two Glocks. | |
Hostage Negotiator (Tabletop Game) / int_42eb0460 | featureApplicability |
1.0 | |
Hostage Negotiator (Tabletop Game) / int_42eb0460 | featureConfidence |
1.0 | |
Hostage Negotiator (Tabletop Game) | hasFeature |
Hostage Negotiator (Tabletop Game) / int_42eb0460 | |
Hostage Negotiator (Tabletop Game) / int_44bed14c | type |
Hostage Situation | |
Hostage Negotiator (Tabletop Game) / int_44bed14c | comment |
Hostage Situation: The game. Every Abductor puts their own twists on it, but at the end of the day, you need to save the innocent from the people holding them at gunpoint. | |
Hostage Negotiator (Tabletop Game) / int_44bed14c | featureApplicability |
1.0 | |
Hostage Negotiator (Tabletop Game) / int_44bed14c | featureConfidence |
1.0 | |
Hostage Negotiator (Tabletop Game) | hasFeature |
Hostage Negotiator (Tabletop Game) / int_44bed14c | |
Hostage Negotiator (Tabletop Game) / int_607d4ada | type |
Run for the Border | |
Hostage Negotiator (Tabletop Game) / int_607d4ada | comment |
Run for the Border: Gonzalo's gimmick as an Abductor is that he's stolen a bus, which he's driving towards Mexico, and his hostages are the other passengers. He has a special Escape Demand, "Open The Borders", that represents exactly that. | |
Hostage Negotiator (Tabletop Game) / int_607d4ada | featureApplicability |
1.0 | |
Hostage Negotiator (Tabletop Game) / int_607d4ada | featureConfidence |
1.0 | |
Hostage Negotiator (Tabletop Game) | hasFeature |
Hostage Negotiator (Tabletop Game) / int_607d4ada | |
Hostage Negotiator (Tabletop Game) / int_60ea2a89 | type |
Starter Villain | |
Hostage Negotiator (Tabletop Game) / int_60ea2a89 | comment |
Starter Villain: Arkayne has no special rules and is suggested as your first Abductor by the manual. | |
Hostage Negotiator (Tabletop Game) / int_60ea2a89 | featureApplicability |
1.0 | |
Hostage Negotiator (Tabletop Game) / int_60ea2a89 | featureConfidence |
1.0 | |
Hostage Negotiator (Tabletop Game) | hasFeature |
Hostage Negotiator (Tabletop Game) / int_60ea2a89 | |
Hostage Negotiator (Tabletop Game) / int_6d332aea | type |
Driven to Suicide | |
Hostage Negotiator (Tabletop Game) / int_6d332aea | comment |
Driven to Suicide: Very likely to happen with Clive, who has crossed the Despair Event Horizon. If you're not careful, he'll kill himself, which will cause you to lose the game if you haven't rescued his children yet. | |
Hostage Negotiator (Tabletop Game) / int_6d332aea | featureApplicability |
1.0 | |
Hostage Negotiator (Tabletop Game) / int_6d332aea | featureConfidence |
1.0 | |
Hostage Negotiator (Tabletop Game) | hasFeature |
Hostage Negotiator (Tabletop Game) / int_6d332aea | |
Hostage Negotiator (Tabletop Game) / int_9446f847 | type |
Death or Glory Attack | |
Hostage Negotiator (Tabletop Game) / int_9446f847 | comment |
Death or Glory Attack: Conceding an Escape Demand can give you a significant boost, but you have literally just handed the Abductor an escape route. If you don't win by the end of the turn, it's over - you lose. | |
Hostage Negotiator (Tabletop Game) / int_9446f847 | featureApplicability |
1.0 | |
Hostage Negotiator (Tabletop Game) / int_9446f847 | featureConfidence |
1.0 | |
Hostage Negotiator (Tabletop Game) | hasFeature |
Hostage Negotiator (Tabletop Game) / int_9446f847 | |
Hostage Negotiator (Tabletop Game) / int_aaaca277 | type |
Luck Manipulation Mechanic | |
Hostage Negotiator (Tabletop Game) / int_aaaca277 | comment |
Luck Manipulation Mechanic: The "What I Meant to Say" cards allow you to reroll a single die in any threat roll. One of the 2 cost cards makes all 4s rolled count as successes. One 4 cost card adds more dice to the threat roll either for that conversation phase, or the next threat roll, depending on what you rolled to activate it. Some demands when conceded allow you roll more dice, but for a cost. | |
Hostage Negotiator (Tabletop Game) / int_aaaca277 | featureApplicability |
1.0 | |
Hostage Negotiator (Tabletop Game) / int_aaaca277 | featureConfidence |
1.0 | |
Hostage Negotiator (Tabletop Game) | hasFeature |
Hostage Negotiator (Tabletop Game) / int_aaaca277 | |
Hostage Negotiator (Tabletop Game) / int_bb48f8ba | type |
Timed Mission | |
Hostage Negotiator (Tabletop Game) / int_bb48f8ba | comment |
Timed Mission: Inco0gn1t0 has placed a bomb somewhere, and you must disarm the bomb before all three "Tick Tock" terror cards get revealed, otherwise you lose. | |
Hostage Negotiator (Tabletop Game) / int_bb48f8ba | featureApplicability |
1.0 | |
Hostage Negotiator (Tabletop Game) / int_bb48f8ba | featureConfidence |
1.0 | |
Hostage Negotiator (Tabletop Game) | hasFeature |
Hostage Negotiator (Tabletop Game) / int_bb48f8ba | |
Hostage Negotiator (Tabletop Game) / int_c03fec8b | type |
Non-Standard Game Over | |
Hostage Negotiator (Tabletop Game) / int_c03fec8b | comment |
Nonstandard Game Over: The usual failure state is losing too many hostages or allowing the Abductor to escape, but there are other ways for things to go south: If the threat level gets to K when negotiating with Edward, the pressure on Edward is too much, and all hostages are killed. If a hostage dies while negotiating with Lieutenant Jackson, he's become a murderer and your efforts to save him as well as the hostages are for naught. Alternatively, if there are five hostages on the Stockholm Syndrome tracker, the situation is beyond saving. If Gonzalo's bus reaches the Cliffs and the Terror Level reaches K, he snaps and drives the bus off of the cliffs, killing everyone onboard. If you eliminate Clive Seavers before retrieving his children (or, as is more likely to happen, he kills himself before you find them), Tina grabs them and disappears. If Samuel's Migraine reaches "Exploding Pain", the sheer agony causes him to lose control and slaughter the hostages. | |
Hostage Negotiator (Tabletop Game) / int_c03fec8b | featureApplicability |
1.0 | |
Hostage Negotiator (Tabletop Game) / int_c03fec8b | featureConfidence |
1.0 | |
Hostage Negotiator (Tabletop Game) | hasFeature |
Hostage Negotiator (Tabletop Game) / int_c03fec8b | |
Hostage Negotiator (Tabletop Game) / int_c1901748 | type |
Healthcare Motivation | |
Hostage Negotiator (Tabletop Game) / int_c1901748 | comment |
Healthcare Motivation: Edward is holding the hospital hostage because he can't afford treatment for his son. If you can provide said treatment, he'll immediately give up. | |
Hostage Negotiator (Tabletop Game) / int_c1901748 | featureApplicability |
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Hostage Negotiator (Tabletop Game) / int_c1901748 | featureConfidence |
1.0 | |
Hostage Negotiator (Tabletop Game) | hasFeature |
Hostage Negotiator (Tabletop Game) / int_c1901748 | |
Hostage Negotiator (Tabletop Game) / int_fe793a63 | type |
Last-Second Chance | |
Hostage Negotiator (Tabletop Game) / int_fe793a63 | comment |
Last-Second Chance: The Pivotal Event is the bottom card in the Terror Deck, and usually puts a lot of pressure on you - but while it's up, you can spend Conversation Points as you acquire them, letting you draw out your last chance to save the hostages. There's also a player-activated version of this, Escape Demands (crossing over with Death or Glory Attack) - conceding them gives you powerful bonuses, but if you haven't won the game by the end of the turn, the Abductor escapes and you lose. | |
Hostage Negotiator (Tabletop Game) / int_fe793a63 | featureApplicability |
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Hostage Negotiator (Tabletop Game) / int_fe793a63 | featureConfidence |
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Hostage Negotiator (Tabletop Game) / int_fe793a63 | |
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