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Immortal The Invisible War (Tabletop Game)

 Immortal The Invisible War (Tabletop Game)
type
TVTItem
 Immortal The Invisible War (Tabletop Game)
label
Immortal The Invisible War (Tabletop Game)
 Immortal The Invisible War (Tabletop Game)
page
ImmortalTheInvisibleWar
 Immortal The Invisible War (Tabletop Game)
comment
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Immortal: The Invisible War is an epic Urban Fantasy Tabletop RPG originally published in the early 90's by Precedence Entertainment. Like many games of its genre (and decade), the Immortal setting is a seemingly modern world which is only a facade for a much larger supernatural universe. The players are newly-reincarnated members of an ancient race of shape-shifting immortals, shedding their previous mortal lives just in time for the apocalyptic final battle against their eons-old enemy.That's the short version.The long version is that 65 million years ago, the Sanguinary — an evil, malevolent, nigh-omnipotent deity — was exiled to Earth, causing its body to shatter into innumerable shards in an impact that ended the age of the dinosaurs. The shards uplifted the surviving dinosaurs into the undying Abzulim, who created immortal slaves by implanting more shards into mammals, plants, and other life forms. Over millions of years, the Abzulim spread their empire across the cosmos, until their immortal slaves learned their powers and overthrew them.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })These newly-freed immortals are henceforth the focus and the protagonists of the setting.Over millions more years, the immortals formed a Perpetual Society of their own, explored the universe, resisted the Sanguinary's insidious influence (including its droves of corrupted immortals), and meddled with the newly-evolved human race, whose faith could actually affect the immortals, forcing them over time to assume more humanlike forms.An Age of Myth ensued, as the immortals played the parts of humanity's earliest gods and heroes, only to end when the cataclysmic Shouting Wars erupted among immortalkind. This conflict (and the psychic plague it accidentally caused) ruined the domains outside of Earth, with the slaughter ending only when one tribe of immortals used a dread artifact to exile the rest into Sheol, the desolate realm formed when the Sanguinary crashed to Earth. After millennia of horror, the immortals managed to escape this prison to find that the Age of Myth was now forgotten, and most of humanity no longer believed that immortals had ever existed.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_3'); })Undeterred, the immortals set about preparing the Perpetual Society for a final confrontation with the Sanguinary, only for the ensuing epochs of mind games to inspire entire tribes of immortals to execute a Great Betrayal and join the Sanguinary instead. The Perpetual Society narrowly survived (and destroyed the Sanguinary), but discovered that the Abzulim have returned, and the eons have made them even more horrifically powerful than when the immortals were first enslaved. It is now the dawn of the 21st century, and the stage is set for a final battle that will determine the fate of the immortals — and humanity.Still following along?All of the above is not merely a Time Abyss worth of your immortal PC's past-life memories. An immortal can end their current incarnation... but their spirit is almost never actually destroyed. Each of your immortal past lives (or avatars) still exists as part of your own consciousness, and — like voices in your head — your avatars can offer advice, comment on the existence you're leading, or try to take over your body.And this goes for every player character in your party.And you're all still newcomers to a conflict with centuries (and millennia) worth of plots unfolding around you.Yeah, it's that kind of game.While Immortal never reached the popularity of the World of Darkness games, the core rulebook's intricate setting and lavish production values (for its time) won it a cult following for a number of years. It is this version of the game which is most remembered today.In 1999, a second edition was produced with the involvement of Claudia Christian (who served as a cover model for the new core rulebook), but despite a vastly streamlined system, only two sourcebooks were released before the line folded.In 2005, a third edition returned Immortal from oblivion, offering yet another new rule system and the most straightforward explanation of the setting yet. The two third edition rulebooks — the player's guide and the narrator (gamemaster) guide — are available for free from the official Immortal website.
 Immortal The Invisible War (Tabletop Game)
fetched
2023-01-17T02:58:17Z
 Immortal The Invisible War (Tabletop Game)
parsed
2023-01-17T02:58:17Z
 Immortal The Invisible War (Tabletop Game)
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DBTropes
 Immortal The Invisible War (Tabletop Game) / int_26d18908
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Puny Earthlings
 Immortal The Invisible War (Tabletop Game) / int_26d18908
comment
Puny Earthlings: With the exception of the Apocrypha, individual mortals pose a threat only to the newest (and weakest) of immortals.
 Immortal The Invisible War (Tabletop Game) / int_26d18908
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 Immortal The Invisible War (Tabletop Game)
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Immortal The Invisible War (Tabletop Game) / int_26d18908
 Immortal The Invisible War (Tabletop Game) / int_2cd22076
type
Fantastic Drug
 Immortal The Invisible War (Tabletop Game) / int_2cd22076
comment
Fantastic Drug: Odyssey, a drug which causes memory loss, allowing users to experience things for the first time again. Popular among long-lived immortals for obvious reasons.
 Immortal The Invisible War (Tabletop Game) / int_2cd22076
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After the End
 Immortal The Invisible War (Tabletop Game) / int_334e48a1
comment
After the End: While multiple cataclysmic events have occurred over the long history of the Perpetual Society, the Shouting Wars had (from the immortals' point of view) the most "apocalyptic" feel, as now much of the cosmos outside of Earth has been ruined for their kind, their status among humanity has faded from memory, and their enemies (the Sanguinary, the Apocrypha, and later the Abzulim) enjoy just as much — if not more — influence on Earth as they do.
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 Immortal The Invisible War (Tabletop Game) / int_3b5fcbb7
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Artifact of Doom
 Immortal The Invisible War (Tabletop Game) / int_3b5fcbb7
comment
Artifact of Doom: The conundrum shards. All of them. As pieces of the Sanguinary's body, they all have special powers, including the potential to create new immortals... but they also carry the Sanguinary's corrupting influence. From the beginning, every faction of the Perpetual Society have been divided between "we must destroy every conundrum shard everywhere" and "conundrum shards are a resource we can't afford to ignore".
 Immortal The Invisible War (Tabletop Game) / int_3b5fcbb7
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 Immortal The Invisible War (Tabletop Game) / int_3c3f28a5
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Blessed with Suck
 Immortal The Invisible War (Tabletop Game) / int_3c3f28a5
comment
Blessed with Suck: That vox shard that makes you immortal and allows you to learn kewl powerz? It was originally a piece of the godlike Sanguinary, who is very interested in retreiving it so that it can reincarnate itself. On top of that, all the immortals who previously used the shard (only to die or go into lethe) are still encoded on it, and now they're not only voices in your head, but they can commit Grand Theft Me if you give them an opening.
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 Immortal The Invisible War (Tabletop Game) / int_45cec696
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God Guise
 Immortal The Invisible War (Tabletop Game) / int_45cec696
comment
God Guise: In earlier eras, immortals often posed as deities to mortals, and are remembered as such even today.
 Immortal The Invisible War (Tabletop Game) / int_45cec696
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 Immortal The Invisible War (Tabletop Game) / int_4c782fb9
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Gods Need Prayer Badly
 Immortal The Invisible War (Tabletop Game) / int_4c782fb9
comment
Gods Need Prayer Badly: Both reversed and played straight at various points. In the first edition, this trope was reversed, as human faith can actually severely wreck immortals. In the third edition, this remains true, but it is also stated that without the world's remaining believers, the immortals would not be able to use their powers on Earth at all (as humanity's overall disbelief in the supernatural would stifle the immortals).
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Clap Your Hands If You Believe
 Immortal The Invisible War (Tabletop Game) / int_4dbd3706
comment
Clap Your Hands If You Believe: Present in a roundabout way. Mortals can't literally change reality by believing something hard enough... but they can change immortals with their faith. It is humanity that collectively granted (or forced upon) the immortals the ability to assume human forms in the first place.
 Immortal The Invisible War (Tabletop Game) / int_4dbd3706
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Dark Is Not Evil
 Immortal The Invisible War (Tabletop Game) / int_575fd5e2
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Dark Is Not Evil: Pride Nimrod and their unique shadow-based himsatis... at least before the Great Betrayal.
 Immortal The Invisible War (Tabletop Game) / int_575fd5e2
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 Immortal The Invisible War (Tabletop Game) / int_58102dbd
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Enforced Cold War
 Immortal The Invisible War (Tabletop Game) / int_58102dbd
comment
Enforced Cold War: This was the basis of the original Strategem, as non-violent coexistence forced the prides to test each other in more subtle and clever ways. The goal of this was to sharpen the Perpetual Society's immortals for the inevitable confrontation with the Sanguinary. In the end, this didn't quite go as planned, as millennia of ruthless schemes (and vying for power within the Strategem) caused many of the fed-up immortals to plan the Great Betryal and join the Sanguinary instead.
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 Immortal The Invisible War (Tabletop Game) / int_617f0563
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Heel–Face Turn
 Immortal The Invisible War (Tabletop Game) / int_617f0563
comment
Heel–Face Turn: Tribe Terat were once a drove in service to the Sanguinary, but long ago freed themselves to join the Perpetual Society. Benendanti was a renegade member of the Apocrypha who lead his followers to defect back to the immortals' side, forming the first quiet culture and eventually gaining enough respect to be granted immortality themselves.
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Phlebotinum Killed the Dinosaurs
 Immortal The Invisible War (Tabletop Game) / int_6376ae9c
comment
Phlebotinum Killed the Dinosaurs: Zig-zagged. The age of the dinosaurs did end when the Sanguinary crashed into Earth 65 million years ago. The impact split the Sanguinary's body into innumerable conundrum shards, which in turn gave rise to the first immortals... who were the dinosaur-based Abzulim.
 Immortal The Invisible War (Tabletop Game) / int_6376ae9c
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 Immortal The Invisible War (Tabletop Game)
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 Immortal The Invisible War (Tabletop Game) / int_649b0880
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Background Magic Field
 Immortal The Invisible War (Tabletop Game) / int_649b0880
comment
Background Magic Field: Immaculum (the universal flow of life force) is everywhere, but only immortals can perceive or manipulate it.
 Immortal The Invisible War (Tabletop Game) / int_649b0880
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1.0
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 Immortal The Invisible War (Tabletop Game)
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 Immortal The Invisible War (Tabletop Game) / int_66479d0
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Our Ghosts Are Different
 Immortal The Invisible War (Tabletop Game) / int_66479d0
comment
Our Ghosts Are Different: Gossimers are the spirits of slain immortals, stuck in the Blue Air until they can gather enough immaculum to incarnate again on Earth. Until then, they lead a very ghostlike existence, and are able to affect Earth only in limited (and risky) ways.
 Immortal The Invisible War (Tabletop Game) / int_66479d0
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Masquerade
 Immortal The Invisible War (Tabletop Game) / int_6ef09297
comment
Masquerade: After the Age of Myth ended, the Perpetual Society forbid immortals from revealing their existence to the mortal world, mostly out of fear of the Sanguinary and its minions (though the Apocrypha were part of that fear, too). Even now that the Sanguinary is gone, the masquerade remains in place, this time because humanity is not ready to accept the existence of immortals (and the Apocrypha are still around).
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 Immortal The Invisible War (Tabletop Game) / int_776a06eb
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All Myths Are True
 Immortal The Invisible War (Tabletop Game) / int_776a06eb
comment
All Myths Are True: Almost every deity and mythological monster humanity has ever imagined is (or was) an immortal. Subverted in that the truth about the myths is a lot weirder than most mortals would ever imagine.
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Nice Job Breaking It, Hero!
 Immortal The Invisible War (Tabletop Game) / int_7fbb2a3
comment
The Apocrypha began as a cult sponsored by Tribe Magdalen, who wanted to use their faith as a weapon against rival immortals. It wasn't long before the Apocrypha decided that the Magdalen had to be wiped out, too.
 Immortal The Invisible War (Tabletop Game) / int_7fbb2a3
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type
Magitek
 Immortal The Invisible War (Tabletop Game) / int_82d2715f
comment
Magitek: Mystech devices, which only immortals can create. Immortals can also use their serenades to enchant normal human technology with powers.
 Immortal The Invisible War (Tabletop Game) / int_82d2715f
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 Immortal The Invisible War (Tabletop Game)
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 Immortal The Invisible War (Tabletop Game) / int_8a451bc7
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Mind Hive
 Immortal The Invisible War (Tabletop Game) / int_8a451bc7
comment
Mind Hive: Downplayed. While an immortal could potentially have a huge number of avatars from their eons' worth of past lives, typically only one or two avatars are "awake" at any given time. And if the immortal and their avatars have a good enough relationship with each other, a Split-Personality Team is not out of the question.
 Immortal The Invisible War (Tabletop Game) / int_8a451bc7
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 Immortal The Invisible War (Tabletop Game) / int_8f37b
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Medieval Stasis
 Immortal The Invisible War (Tabletop Game) / int_8f37b
comment
Medieval Stasis: The mantles that immortals create often mimic a particular period of human history (the Roman Empire, ancient Egypt, Medieval Europe, etc). These pocket worlds are never allowed to progress beyond whatever era of history they're about.
 Immortal The Invisible War (Tabletop Game) / int_8f37b
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 Immortal The Invisible War (Tabletop Game) / int_92474ca6
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Resurrection Gambit
 Immortal The Invisible War (Tabletop Game) / int_92474ca6
comment
Resurrection Gambit: From the beginning, a prominent plot point was the loss of many hundreds of immortals in the Great Fire of London in 1666 (in which the immortals fought an Antichrist-level pawn of the Sanguinary). For a long time, the other immortals assumed they were casualties of the battle, only for it to be revealed that the lost immortals actually went into lethe en masse to be reincarnated as mortals — this being the only way to safely enter the world of mortal dreams (where the Sanguinary's consciousness was hidden) to find out what the Sanguinary was really up to.
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 Immortal The Invisible War (Tabletop Game) / int_970c790a
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Big Bad
 Immortal The Invisible War (Tabletop Game) / int_970c790a
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Big Bad: In first and second edition, the Sanguinary. In third edition, the Abzulim Deepwalkers.
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Time Abyss
 Immortal The Invisible War (Tabletop Game) / int_98a63dc6
comment
Time Abyss: While it is possible to create a new immortal with a spare vox shard, most immortals have existed (in one form or another) for literally millions of years. A few have even experienced this entire stretch of time in one incarnation.
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Creature-Hunter Organization
 Immortal The Invisible War (Tabletop Game) / int_98a67517
comment
Creature-Hunter Organization: The Apocrypha, mortals who have always opposed immortals and can wield their faith as a weapon against them.
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Evil Counterpart
 Immortal The Invisible War (Tabletop Game) / int_9b54d536
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Evil Counterpart: The Sanguinary's droves are the evil counterpart of the prides/tribes.
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Our Vampires Are Different
 Immortal The Invisible War (Tabletop Game) / int_9f63d4f1
comment
Our Vampires Are Different: Immortals who acquire taint can purge it by taking immaculum from mortals — willingly or otherwise. Stealing immaculum from a mortal causes the mortal permanent stat loss, but also risks inflicting a curse on the immortal. And yes, Dracula and his scions were immortals themselves, and the curses they incurred inspired the most popular tropes about vampires.
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Healing Factor
 Immortal The Invisible War (Tabletop Game) / int_a5fb0d24
comment
Healing Factor: Immortals can quickly regenerate from any injury except for poisons or wounds inflicted in close combat. And even in the latter case, there are serenades to aid in healing.
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type
Physical God
 Immortal The Invisible War (Tabletop Game) / int_a60f7120
comment
Physical God: High-tier immortals, with their superhuman attributes and wide range of serenades, are basically this.
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type
Once-Green Mars
 Immortal The Invisible War (Tabletop Game) / int_a6cafd32
comment
Once-Green Mars: Not just Mars, but all the other planets of the solar system (including the gas giants and the planet that the asteroid belt used to be) were once habitable before the Shouting Wars wrecked everything.
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type
Face–Heel Turn
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comment
Face–Heel Turn: Prides Anopheles and Nimrod, who turned against the rest of Perpetual Society en masse during the Great Betrayal.
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type
Trapped in Another World
 Immortal The Invisible War (Tabletop Game) / int_b58642b1
comment
Trapped in Another World: Immortals who acquire too much taint can find themselves shunted from Earth to the Dominions. The good news is that their tainted stats are restored to full, as taint is only a thing that matters on Earth. The (much worse) bad news is that the Dominions are monster-infested and plague-ravaged wastelands so incredibly dangerous that almost the entire Perpetual Society long ago fled them to live on Earth.
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Call a Hit Point a "Smeerp"
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comment
Call a Hit Point a "Smeerp": The first edition was infamous for absolutely never using a common gaming term if a more pretentious word could be used instead. You didn't have a player character, you had a persona. Your traits didn't have levels, they had motes. You didn't roll to complete a task, you rolled to overcome a hostile. You didn't take an action during a combat round, you executed an escapade during a clash. The second and third editions were thankfully more restrained.
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Human Alien Discovery
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comment
Human Alien Discovery: Immortals who go into lethe will reincarnate as mortals, with no awareness of their former existence as an animal or inanimate element uplifted to immortality by a shard of a shattered alien god. Sooner or later, though, flashbacks to their past life will begin, and inevitably they will awaken as a new version of the immortal that they were.
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Weaksauce Weakness
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comment
Weaksauce Weakness: The physiology of an immortal makes them uniquely vulnerable to poisons (including drugs).
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type
Metaplot
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comment
Metaplot: Each edition moved the game's timeline further along and introduced notable changes to the setting. The second edition featured the Great Betrayal, changing the list of Perpetual Society factions (who were now "tribes" instead of "prides"), while the third edition featured the death of the Sanguinary, replacing it with the returning Abzulim as the apocalyptic threat to Earth.
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Ape Shall Never Kill Ape
 Immortal The Invisible War (Tabletop Game) / int_c4835ce7
comment
Ape Shall Never Kill Ape: The laws of the Perpetual Society forbid its constituent immortals from killing each other, mostly to prevent a relapse of the Shouting Wars.
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God in Human Form
 Immortal The Invisible War (Tabletop Game) / int_c5a7def5
comment
God in Human Form: All immortals, even the ones who were once mere animals or even inanimate substances, long ago gained the ability to assume a human form.
 Immortal The Invisible War (Tabletop Game) / int_c5a7def5
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Offscreen Moment of Awesome
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comment
Offscreen Moment of Awesome: The third edition never explicitly describes how the immortals managed to destroy the Sanguinary, that eternal all-corrupting nemesis of their kind.
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type
Grand Theft Me
 Immortal The Invisible War (Tabletop Game) / int_c6102eb0
comment
Grand Theft Me: An immortal's avatars can attempt to seize control of the immortal's body. If they succeed, the body will even shapeshift to match what the avatar looked like when they were alive.
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Did You Just Punch Out Cthulhu?
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comment
Did You Just Punch Out Cthulhu?: In the timeline leading up to the third edition, the immortals finally managed to permanently destroy the nigh-omnipotent Sanguinary.
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type
Turned Against Their Masters
 Immortal The Invisible War (Tabletop Game) / int_d355ba37
comment
Turned Against Their Masters: A rare heroic example as the Abzulim originally created the other immortals to serve as slaves, only for the latter to ultimately rebel. The Apocrypha began as a cult sponsored by Tribe Magdalen, who wanted to use their faith as a weapon against rival immortals. It wasn't long before the Apocrypha decided that the Magdalen had to be wiped out, too.
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type
Our Dragons Are Different
 Immortal The Invisible War (Tabletop Game) / int_d88e125e
comment
Our Dragons Are Different: Most myths about dragons have their origin in the Abzulim, who are so reviled that any Perpetual Society immortal who actually had (or developed) a dragon himsati would be dogpiled and obliterated immediately.
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Evil Tainted the Place
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comment
Evil Tainted the Place: The Dominions (most of the rest of the cosmos outside Earth) were reduced to hostile, plague-ridden wastelands by the Shouting Wars.
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Authority Equals Asskicking
 Immortal The Invisible War (Tabletop Game) / int_e34ada78
comment
Authority Equals Asskicking: The Perpetual Society observes this religiously. The most powerful immortals are the ones who are in charge of every tribe.
 Immortal The Invisible War (Tabletop Game) / int_e34ada78
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Cult
 Immortal The Invisible War (Tabletop Game) / int_e5411cdf
comment
Cult: The quiet cultures are benevolent cults, who serve the Perpetual Society (or just specific immortals) by feeding them immaculum, guarding the entrances to their hidden mantles, and countering the Apocrypha.
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type
Dreaming of Times Gone By
 Immortal The Invisible War (Tabletop Game) / int_e5cffa61
comment
Dreaming of Times Gone By: After reincarnating, immortals are often subject to episodes involving flashbacks to their past lives.
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type
Cloning Blues
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comment
Cloning Blues: So, the droves kill you and take your vox, leaving your spirit trapped in the Blue Air until you gather enough immaculum to return to Earth. You thankfully manage to do exactly that, only to discover that in the meantime, the droves used your vox to create another immortal, and since it was your vox, that immortal now has a copy of you as one of their past-life avatars in their head. Worse yet, the new immortal could potentially gather enough immaculum to splinter this avatar of you into another new immortal. Now there are two of you running around!
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type
Who Wants to Live Forever?
 Immortal The Invisible War (Tabletop Game) / int_ea39d156
comment
Who Wants to Live Forever?: Played up in the third edition. An immortal who survives for millennia or even eons will build up increasing amounts of ennui, and face an equally increasing temptation to voluntarily enter lethe (or simply die).
 Immortal The Invisible War (Tabletop Game) / int_ea39d156
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Crossover Cosmology
 Immortal The Invisible War (Tabletop Game) / int_ea8168f
comment
Crossover Cosmology: Because all of humanity's mythological gods were merely the mortal world's perception of immortals, the deities of basically every pantheon ever were (and still are) running around out there. The first edition was actually specific about which tribes the most well-known gods belonged to, but by third edition, this practice was abandoned (specific gods are still mentioned, but their tribe is left unspecified to give narrators more flexibility).
 Immortal The Invisible War (Tabletop Game) / int_ea8168f
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1.0
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Atlantis
 Immortal The Invisible War (Tabletop Game) / int_ee19033d
comment
Atlantis: Present and accounted for as a sanctuary for the immortals before it was destroyed by the Apocrypha. Unlike most examples of the trope, no flooding was involved. By the time of third edition, Atlantis has been recreated by the Blue Emerald as a new haven for the immortals.
 Immortal The Invisible War (Tabletop Game) / int_ee19033d
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Mix-and-Match Critters
 Immortal The Invisible War (Tabletop Game) / int_f5eda11
comment
Mix-and-Match Critters: The himsati form of most immortals is a prehistoric (but plausible) animal or plant, albeit one that is super-powered. Some, however, have hybrid himsati forms with features from multiple life forms. These latter gave rise to some of the more fantastical creatures from human mythology.
 Immortal The Invisible War (Tabletop Game) / int_f5eda11
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1.0
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type
Merger of Souls
 Immortal The Invisible War (Tabletop Game) / int_fb0382ea
comment
Merger of Souls: Reversed. An immortal cannot merge an avatar into their being in the traditional sense of this trope, but if they can gather enough immaculum, they can "splinter" the avatar as a new immortal, making them an independent being once again (and ridding them from the first immortal's mind).
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Immortal The Invisible War (Tabletop Game)

The following is a list of statements referring to the current page from other pages.

 Immortal The Invisible War (Tabletop Game)
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