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None Shall Pass! (Tabletop Game)

 None Shall Pass! (Tabletop Game)
type
TVTItem
 None Shall Pass! (Tabletop Game)
label
None Shall Pass! (Tabletop Game)
 None Shall Pass! (Tabletop Game)
page
NoneShallPass
 None Shall Pass! (Tabletop Game)
comment
None Shall Pass! is a cooperative Adventure Board Game where the players assume the roles of four guards, working together to keep the Blight's minions from setting it free. The guards, each with unique abilities, must stand together to stop monsters, level up, and prepare for the final fight.The game was published in 2022 by The Game Crafter. Board Game Arena released a Video Game Adaptation in 2023.
 None Shall Pass! (Tabletop Game)
fetched
2023-04-12T15:32:12Z
 None Shall Pass! (Tabletop Game)
parsed
2023-04-12T15:32:13Z
 None Shall Pass! (Tabletop Game)
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DBTropes
 None Shall Pass! (Tabletop Game) / int_11719c53
type
Everyone Has a Special Move
 None Shall Pass! (Tabletop Game) / int_11719c53
comment
Everyone Has a Special Move: Each of the characters has unique abilities. (Likewise, each of the monsters has a unique ability.)
 None Shall Pass! (Tabletop Game) / int_11719c53
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1.0
 None Shall Pass! (Tabletop Game) / int_11719c53
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1.0
 None Shall Pass! (Tabletop Game)
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None Shall Pass! (Tabletop Game) / int_11719c53
 None Shall Pass! (Tabletop Game) / int_1bf47ada
type
The Medic
 None Shall Pass! (Tabletop Game) / int_1bf47ada
comment
Medic: heal allies, weaken monsters
 None Shall Pass! (Tabletop Game) / int_1bf47ada
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1.0
 None Shall Pass! (Tabletop Game) / int_1bf47ada
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1.0
 None Shall Pass! (Tabletop Game)
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None Shall Pass! (Tabletop Game) / int_1bf47ada
 None Shall Pass! (Tabletop Game) / int_26605b45
type
Turn-Based Combat
 None Shall Pass! (Tabletop Game) / int_26605b45
comment
Turn-Based Combat: Players takes turns choosing their actions.
 None Shall Pass! (Tabletop Game) / int_26605b45
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1.0
 None Shall Pass! (Tabletop Game) / int_26605b45
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1.0
 None Shall Pass! (Tabletop Game)
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 None Shall Pass! (Tabletop Game) / int_34e2157
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Deliberate Injury Gambit
 None Shall Pass! (Tabletop Game) / int_34e2157
comment
Deliberate Injury Gambit: Wounds strengthen the Death Strider (both offensively and defensively), encouraging this.
 None Shall Pass! (Tabletop Game) / int_34e2157
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1.0
 None Shall Pass! (Tabletop Game) / int_34e2157
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 None Shall Pass! (Tabletop Game)
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 None Shall Pass! (Tabletop Game) / int_41d128e4
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Non-Lethal K.O.
 None Shall Pass! (Tabletop Game) / int_41d128e4
comment
Non-Lethal K.O.: When characters receive damage equal to or greater than their health, they are incapacitated and automatically choose the action to heal themselves until their damage drops below their health.
 None Shall Pass! (Tabletop Game) / int_41d128e4
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 None Shall Pass! (Tabletop Game)
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None Shall Pass! (Tabletop Game) / int_41d128e4
 None Shall Pass! (Tabletop Game) / int_496569e8
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Race Against the Clock
 None Shall Pass! (Tabletop Game) / int_496569e8
comment
Race Against the Clock: When the monster's Breach level reaches zero, the monster breaches your defenses and escapes. With the first four monsters, you do not gain experience points for defeating the monster. With the fifth monster, you lose.
 None Shall Pass! (Tabletop Game) / int_496569e8
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 None Shall Pass! (Tabletop Game)
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 None Shall Pass! (Tabletop Game) / int_60e49895
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The Leader
 None Shall Pass! (Tabletop Game) / int_60e49895
comment
Commander: chooses Peril level, gives ally extra action
 None Shall Pass! (Tabletop Game) / int_60e49895
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 None Shall Pass! (Tabletop Game) / int_72bf48
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Co-Op Multiplayer
 None Shall Pass! (Tabletop Game) / int_72bf48
comment
Coop Multiplayer: You lose pretty fast if you don't coordinate your actions with others.
 None Shall Pass! (Tabletop Game) / int_72bf48
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1.0
 None Shall Pass! (Tabletop Game) / int_72bf48
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 None Shall Pass! (Tabletop Game)
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 None Shall Pass! (Tabletop Game) / int_7b466b3b
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Pain & Gain
 None Shall Pass! (Tabletop Game) / int_7b466b3b
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Death Strider: wounds improve both offense and defense
 None Shall Pass! (Tabletop Game) / int_7b466b3b
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 None Shall Pass! (Tabletop Game)
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 None Shall Pass! (Tabletop Game) / int_7ea8f5ce
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Knight in Shining Armor
 None Shall Pass! (Tabletop Game) / int_7ea8f5ce
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Lancer: attack monsters, improve allies
 None Shall Pass! (Tabletop Game) / int_7ea8f5ce
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 None Shall Pass! (Tabletop Game)
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 None Shall Pass! (Tabletop Game) / int_85e3a7ff
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Sliding Scale of Cooperation vs. Competition
 None Shall Pass! (Tabletop Game) / int_85e3a7ff
comment
Sliding Scale of Cooperation vs. Competition: The game is an example of "Enforced Cooperation", as there are no competitive elements and the players are required to coordinate their moves.
 None Shall Pass! (Tabletop Game) / int_85e3a7ff
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1.0
 None Shall Pass! (Tabletop Game) / int_85e3a7ff
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 None Shall Pass! (Tabletop Game)
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None Shall Pass! (Tabletop Game) / int_85e3a7ff
 None Shall Pass! (Tabletop Game) / int_890c8068
type
Extra Turn
 None Shall Pass! (Tabletop Game) / int_890c8068
comment
Extra Turn: If one (or more) of your dice is a 6, then you can take two actions, as long as one of them is the 6 action. If all 3 of your dice roll the same number, then you can take two actions, and you can choose any of your available actions for both of them. One of the Hunter's abilities is to increase the Breach level of the current monster, giving the players an extra turn to defeat it.
 None Shall Pass! (Tabletop Game) / int_890c8068
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1.0
 None Shall Pass! (Tabletop Game) / int_890c8068
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 None Shall Pass! (Tabletop Game)
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None Shall Pass! (Tabletop Game) / int_890c8068
 None Shall Pass! (Tabletop Game) / int_8f628fb7
type
Forest Ranger
 None Shall Pass! (Tabletop Game) / int_8f628fb7
comment
Hunter: slow and weaken monsters
 None Shall Pass! (Tabletop Game) / int_8f628fb7
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1.0
 None Shall Pass! (Tabletop Game) / int_8f628fb7
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 None Shall Pass! (Tabletop Game)
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None Shall Pass! (Tabletop Game) / int_8f628fb7
 None Shall Pass! (Tabletop Game) / int_905af87e
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Fantasy Character Classes
 None Shall Pass! (Tabletop Game) / int_905af87e
comment
Fantasy Character Classes: The guards: Blood Mage: absorb allies' wounds, heal self by draining monsters Commander: chooses Peril level, gives ally extra action Death Strider: wounds improve both offense and defense Hunter: slow and weaken monsters Lancer: attack monsters, improve allies Medic: heal allies, weaken monsters Sensei: improve allies, trick monsters Stargazer: actions change depending on Solar-Lunar state
 None Shall Pass! (Tabletop Game) / int_905af87e
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1.0
 None Shall Pass! (Tabletop Game) / int_905af87e
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 None Shall Pass! (Tabletop Game)
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None Shall Pass! (Tabletop Game) / int_905af87e
 None Shall Pass! (Tabletop Game) / int_955aba87
type
Mook Chivalry
 None Shall Pass! (Tabletop Game) / int_955aba87
comment
Mook Chivalry: Five monsters attack the guards, one at a time, starting with the weakest and ending with the strongest.
 None Shall Pass! (Tabletop Game) / int_955aba87
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1.0
 None Shall Pass! (Tabletop Game) / int_955aba87
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 None Shall Pass! (Tabletop Game)
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 None Shall Pass! (Tabletop Game) / int_aaaca277
type
Luck Manipulation Mechanic
 None Shall Pass! (Tabletop Game) / int_aaaca277
comment
Luck Manipulation Mechanic: Once one of your action cards has been upgraded to level 4 (the highest level), you can spend an experience point to reroll one die each turn.
 None Shall Pass! (Tabletop Game) / int_aaaca277
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1.0
 None Shall Pass! (Tabletop Game) / int_aaaca277
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 None Shall Pass! (Tabletop Game)
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 None Shall Pass! (Tabletop Game) / int_bd519cf6
type
Gameplay Randomization
 None Shall Pass! (Tabletop Game) / int_bd519cf6
comment
Gameplay Randomization: The "Fortune at the Beginning" version, as players roll 3 dice each turn to see what actions they can perform. Also, the 5 monsters are chosen randomly from dozens of monster cards.
 None Shall Pass! (Tabletop Game) / int_bd519cf6
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1.0
 None Shall Pass! (Tabletop Game) / int_bd519cf6
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 None Shall Pass! (Tabletop Game)
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None Shall Pass! (Tabletop Game) / int_bd519cf6
 None Shall Pass! (Tabletop Game) / int_c77ad743
type
Mentor Archetype
 None Shall Pass! (Tabletop Game) / int_c77ad743
comment
Sensei: improve allies, trick monsters
 None Shall Pass! (Tabletop Game) / int_c77ad743
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1.0
 None Shall Pass! (Tabletop Game) / int_c77ad743
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 None Shall Pass! (Tabletop Game)
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None Shall Pass! (Tabletop Game) / int_c77ad743
 None Shall Pass! (Tabletop Game) / int_c81e2bba
type
Necromancer
 None Shall Pass! (Tabletop Game) / int_c81e2bba
comment
Blood Mage: absorb allies' wounds, heal self by draining monsters
 None Shall Pass! (Tabletop Game) / int_c81e2bba
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1.0
 None Shall Pass! (Tabletop Game) / int_c81e2bba
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 None Shall Pass! (Tabletop Game)
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None Shall Pass! (Tabletop Game) / int_c81e2bba
 None Shall Pass! (Tabletop Game) / int_faa23aef
type
Conditional Powers
 None Shall Pass! (Tabletop Game) / int_faa23aef
comment
Stargazer: actions change depending on Solar-Lunar state
 None Shall Pass! (Tabletop Game) / int_faa23aef
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1.0
 None Shall Pass! (Tabletop Game) / int_faa23aef
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None Shall Pass! (Tabletop Game)

The following is a list of statements referring to the current page from other pages.

 None Shall Pass! (Tabletop Game)
hasFeature
Adventure Board Games / int_e1241be0
 None Shall Pass! (Tabletop Game)
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Experience Points / int_e1241be0