| None Shall Pass! (Tabletop Game) |
type |
TVTItem |
| None Shall Pass! (Tabletop Game) |
label |
None Shall Pass! (Tabletop Game) |
| None Shall Pass! (Tabletop Game) |
page |
NoneShallPass |
| None Shall Pass! (Tabletop Game) |
comment |
None Shall Pass! is a cooperative Adventure Board Game where the players assume the roles of four guards, working together to keep the Blight's minions from setting it free. The guards, each with unique abilities, must stand together to stop monsters, level up, and prepare for the final fight.The game was published in 2022 by The Game Crafter. Board Game Arena released a Video Game Adaptation in 2023. |
| None Shall Pass! (Tabletop Game) |
fetched |
2023-04-12T15:32:12Z |
| None Shall Pass! (Tabletop Game) |
parsed |
2023-04-12T15:32:13Z |
| None Shall Pass! (Tabletop Game) |
isPartOf |
DBTropes |
| None Shall Pass! (Tabletop Game) / int_11719c53 |
type |
Everyone Has a Special Move |
| None Shall Pass! (Tabletop Game) / int_11719c53 |
comment |
Everyone Has a Special Move: Each of the characters has unique abilities. (Likewise, each of the monsters has a unique ability.) |
| None Shall Pass! (Tabletop Game) / int_11719c53 |
featureApplicability |
1.0 |
| None Shall Pass! (Tabletop Game) / int_11719c53 |
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1.0 |
| None Shall Pass! (Tabletop Game) |
hasFeature |
None Shall Pass! (Tabletop Game) / int_11719c53 |
| None Shall Pass! (Tabletop Game) / int_1bf47ada |
type |
The Medic |
| None Shall Pass! (Tabletop Game) / int_1bf47ada |
comment |
Medic: heal allies, weaken monsters |
| None Shall Pass! (Tabletop Game) / int_1bf47ada |
featureApplicability |
1.0 |
| None Shall Pass! (Tabletop Game) / int_1bf47ada |
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1.0 |
| None Shall Pass! (Tabletop Game) |
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None Shall Pass! (Tabletop Game) / int_1bf47ada |
| None Shall Pass! (Tabletop Game) / int_26605b45 |
type |
Turn-Based Combat |
| None Shall Pass! (Tabletop Game) / int_26605b45 |
comment |
Turn-Based Combat: Players takes turns choosing their actions. |
| None Shall Pass! (Tabletop Game) / int_26605b45 |
featureApplicability |
1.0 |
| None Shall Pass! (Tabletop Game) / int_26605b45 |
featureConfidence |
1.0 |
| None Shall Pass! (Tabletop Game) |
hasFeature |
None Shall Pass! (Tabletop Game) / int_26605b45 |
| None Shall Pass! (Tabletop Game) / int_34e2157 |
type |
Deliberate Injury Gambit |
| None Shall Pass! (Tabletop Game) / int_34e2157 |
comment |
Deliberate Injury Gambit: Wounds strengthen the Death Strider (both offensively and defensively), encouraging this. |
| None Shall Pass! (Tabletop Game) / int_34e2157 |
featureApplicability |
1.0 |
| None Shall Pass! (Tabletop Game) / int_34e2157 |
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1.0 |
| None Shall Pass! (Tabletop Game) |
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None Shall Pass! (Tabletop Game) / int_34e2157 |
| None Shall Pass! (Tabletop Game) / int_41d128e4 |
type |
Non-Lethal K.O. |
| None Shall Pass! (Tabletop Game) / int_41d128e4 |
comment |
Non-Lethal K.O.: When characters receive damage equal to or greater than their health, they are incapacitated and automatically choose the action to heal themselves until their damage drops below their health. |
| None Shall Pass! (Tabletop Game) / int_41d128e4 |
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1.0 |
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1.0 |
| None Shall Pass! (Tabletop Game) |
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None Shall Pass! (Tabletop Game) / int_41d128e4 |
| None Shall Pass! (Tabletop Game) / int_496569e8 |
type |
Race Against the Clock |
| None Shall Pass! (Tabletop Game) / int_496569e8 |
comment |
Race Against the Clock: When the monster's Breach level reaches zero, the monster breaches your defenses and escapes. With the first four monsters, you do not gain experience points for defeating the monster. With the fifth monster, you lose. |
| None Shall Pass! (Tabletop Game) / int_496569e8 |
featureApplicability |
1.0 |
| None Shall Pass! (Tabletop Game) / int_496569e8 |
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1.0 |
| None Shall Pass! (Tabletop Game) |
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None Shall Pass! (Tabletop Game) / int_496569e8 |
| None Shall Pass! (Tabletop Game) / int_60e49895 |
type |
The Leader |
| None Shall Pass! (Tabletop Game) / int_60e49895 |
comment |
Commander: chooses Peril level, gives ally extra action |
| None Shall Pass! (Tabletop Game) / int_60e49895 |
featureApplicability |
1.0 |
| None Shall Pass! (Tabletop Game) / int_60e49895 |
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1.0 |
| None Shall Pass! (Tabletop Game) |
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None Shall Pass! (Tabletop Game) / int_60e49895 |
| None Shall Pass! (Tabletop Game) / int_72bf48 |
type |
Co-Op Multiplayer |
| None Shall Pass! (Tabletop Game) / int_72bf48 |
comment |
Coop Multiplayer: You lose pretty fast if you don't coordinate your actions with others. |
| None Shall Pass! (Tabletop Game) / int_72bf48 |
featureApplicability |
1.0 |
| None Shall Pass! (Tabletop Game) / int_72bf48 |
featureConfidence |
1.0 |
| None Shall Pass! (Tabletop Game) |
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None Shall Pass! (Tabletop Game) / int_72bf48 |
| None Shall Pass! (Tabletop Game) / int_7b466b3b |
type |
Pain & Gain |
| None Shall Pass! (Tabletop Game) / int_7b466b3b |
comment |
Death Strider: wounds improve both offense and defense |
| None Shall Pass! (Tabletop Game) / int_7b466b3b |
featureApplicability |
1.0 |
| None Shall Pass! (Tabletop Game) / int_7b466b3b |
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1.0 |
| None Shall Pass! (Tabletop Game) |
hasFeature |
None Shall Pass! (Tabletop Game) / int_7b466b3b |
| None Shall Pass! (Tabletop Game) / int_7ea8f5ce |
type |
Knight in Shining Armor |
| None Shall Pass! (Tabletop Game) / int_7ea8f5ce |
comment |
Lancer: attack monsters, improve allies |
| None Shall Pass! (Tabletop Game) / int_7ea8f5ce |
featureApplicability |
1.0 |
| None Shall Pass! (Tabletop Game) / int_7ea8f5ce |
featureConfidence |
1.0 |
| None Shall Pass! (Tabletop Game) |
hasFeature |
None Shall Pass! (Tabletop Game) / int_7ea8f5ce |
| None Shall Pass! (Tabletop Game) / int_85e3a7ff |
type |
Sliding Scale of Cooperation vs. Competition |
| None Shall Pass! (Tabletop Game) / int_85e3a7ff |
comment |
Sliding Scale of Cooperation vs. Competition: The game is an example of "Enforced Cooperation", as there are no competitive elements and the players are required to coordinate their moves. |
| None Shall Pass! (Tabletop Game) / int_85e3a7ff |
featureApplicability |
1.0 |
| None Shall Pass! (Tabletop Game) / int_85e3a7ff |
featureConfidence |
1.0 |
| None Shall Pass! (Tabletop Game) |
hasFeature |
None Shall Pass! (Tabletop Game) / int_85e3a7ff |
| None Shall Pass! (Tabletop Game) / int_890c8068 |
type |
Extra Turn |
| None Shall Pass! (Tabletop Game) / int_890c8068 |
comment |
Extra Turn: If one (or more) of your dice is a 6, then you can take two actions, as long as one of them is the 6 action. If all 3 of your dice roll the same number, then you can take two actions, and you can choose any of your available actions for both of them. One of the Hunter's abilities is to increase the Breach level of the current monster, giving the players an extra turn to defeat it. |
| None Shall Pass! (Tabletop Game) / int_890c8068 |
featureApplicability |
1.0 |
| None Shall Pass! (Tabletop Game) / int_890c8068 |
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1.0 |
| None Shall Pass! (Tabletop Game) |
hasFeature |
None Shall Pass! (Tabletop Game) / int_890c8068 |
| None Shall Pass! (Tabletop Game) / int_8f628fb7 |
type |
Forest Ranger |
| None Shall Pass! (Tabletop Game) / int_8f628fb7 |
comment |
Hunter: slow and weaken monsters |
| None Shall Pass! (Tabletop Game) / int_8f628fb7 |
featureApplicability |
1.0 |
| None Shall Pass! (Tabletop Game) / int_8f628fb7 |
featureConfidence |
1.0 |
| None Shall Pass! (Tabletop Game) |
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None Shall Pass! (Tabletop Game) / int_8f628fb7 |
| None Shall Pass! (Tabletop Game) / int_905af87e |
type |
Fantasy Character Classes |
| None Shall Pass! (Tabletop Game) / int_905af87e |
comment |
Fantasy Character Classes: The guards: Blood Mage: absorb allies' wounds, heal self by draining monsters Commander: chooses Peril level, gives ally extra action Death Strider: wounds improve both offense and defense Hunter: slow and weaken monsters Lancer: attack monsters, improve allies Medic: heal allies, weaken monsters Sensei: improve allies, trick monsters Stargazer: actions change depending on Solar-Lunar state |
| None Shall Pass! (Tabletop Game) / int_905af87e |
featureApplicability |
1.0 |
| None Shall Pass! (Tabletop Game) / int_905af87e |
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1.0 |
| None Shall Pass! (Tabletop Game) |
hasFeature |
None Shall Pass! (Tabletop Game) / int_905af87e |
| None Shall Pass! (Tabletop Game) / int_955aba87 |
type |
Mook Chivalry |
| None Shall Pass! (Tabletop Game) / int_955aba87 |
comment |
Mook Chivalry: Five monsters attack the guards, one at a time, starting with the weakest and ending with the strongest. |
| None Shall Pass! (Tabletop Game) / int_955aba87 |
featureApplicability |
1.0 |
| None Shall Pass! (Tabletop Game) / int_955aba87 |
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1.0 |
| None Shall Pass! (Tabletop Game) |
hasFeature |
None Shall Pass! (Tabletop Game) / int_955aba87 |
| None Shall Pass! (Tabletop Game) / int_aaaca277 |
type |
Luck Manipulation Mechanic |
| None Shall Pass! (Tabletop Game) / int_aaaca277 |
comment |
Luck Manipulation Mechanic: Once one of your action cards has been upgraded to level 4 (the highest level), you can spend an experience point to reroll one die each turn. |
| None Shall Pass! (Tabletop Game) / int_aaaca277 |
featureApplicability |
1.0 |
| None Shall Pass! (Tabletop Game) / int_aaaca277 |
featureConfidence |
1.0 |
| None Shall Pass! (Tabletop Game) |
hasFeature |
None Shall Pass! (Tabletop Game) / int_aaaca277 |
| None Shall Pass! (Tabletop Game) / int_bd519cf6 |
type |
Gameplay Randomization |
| None Shall Pass! (Tabletop Game) / int_bd519cf6 |
comment |
Gameplay Randomization: The "Fortune at the Beginning" version, as players roll 3 dice each turn to see what actions they can perform. Also, the 5 monsters are chosen randomly from dozens of monster cards. |
| None Shall Pass! (Tabletop Game) / int_bd519cf6 |
featureApplicability |
1.0 |
| None Shall Pass! (Tabletop Game) / int_bd519cf6 |
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1.0 |
| None Shall Pass! (Tabletop Game) |
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None Shall Pass! (Tabletop Game) / int_bd519cf6 |
| None Shall Pass! (Tabletop Game) / int_c77ad743 |
type |
Mentor Archetype |
| None Shall Pass! (Tabletop Game) / int_c77ad743 |
comment |
Sensei: improve allies, trick monsters |
| None Shall Pass! (Tabletop Game) / int_c77ad743 |
featureApplicability |
1.0 |
| None Shall Pass! (Tabletop Game) / int_c77ad743 |
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1.0 |
| None Shall Pass! (Tabletop Game) |
hasFeature |
None Shall Pass! (Tabletop Game) / int_c77ad743 |
| None Shall Pass! (Tabletop Game) / int_c81e2bba |
type |
Necromancer |
| None Shall Pass! (Tabletop Game) / int_c81e2bba |
comment |
Blood Mage: absorb allies' wounds, heal self by draining monsters |
| None Shall Pass! (Tabletop Game) / int_c81e2bba |
featureApplicability |
1.0 |
| None Shall Pass! (Tabletop Game) / int_c81e2bba |
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1.0 |
| None Shall Pass! (Tabletop Game) |
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None Shall Pass! (Tabletop Game) / int_c81e2bba |
| None Shall Pass! (Tabletop Game) / int_faa23aef |
type |
Conditional Powers |
| None Shall Pass! (Tabletop Game) / int_faa23aef |
comment |
Stargazer: actions change depending on Solar-Lunar state |
| None Shall Pass! (Tabletop Game) / int_faa23aef |
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1.0 |
| None Shall Pass! (Tabletop Game) / int_faa23aef |
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1.0 |
| None Shall Pass! (Tabletop Game) |
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None Shall Pass! (Tabletop Game) / int_faa23aef |
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None Shall Pass! (Tabletop Game) |